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Endgame Plus
Bonus content in a Video Game (and RPGs in particular) that is available during the final chapter, but does not become unlocked until having defeated the Final Boss and watched the credits roll. These games will often prompt the player to update their save file after the end credits, often displaying a special icon with the file to indicate the game has been cleared.

This differs from a Playable Epilogue in that the Playable Epilogue is set after the final chapter has concluded, and acknowledges that you've saved the world; an Endgame Plus returns the player to the world as it looked during the final chapter, with the Big Bad still waiting for his ultimate plan to come to its final fruition, and the player standing just before the Point of No Return or outside The Very Definitely Final Dungeon to throw that critical Spanner in the Works and Save The World.

This is distinct from games that unlock bonus content via an "Extras" option on its frontend menu; here, the bonus content is something accessible in-universe, like a bonus shop, minigame, or dungeon...or even just clothes. The exact bonuses may or may not be immediately obvious when the player reloads their completed save file — but hey, Take Your Time....

Note that games featuring a level select screen cannot exemplify this easily, because they allow the player to re-play any segment of the game at any time.

A form of Extended Gameplay. See also New Game+, where reloading the completed save file restarts the entire game over with added bonus features. Both of them are subtropes of Post-End Game Content.


Examples

    open/close all folders 

    Action Games 
  • A very early attempt at this was Intellivision's TRON: Solar Sailer. Once you defeated the datastream puzzle, you could either cash out and win or go double or nothing at level "insanity" for bragging rights.

    Action Adventure Games 
  • Defeating the Final Boss in The Legend of Zelda: The Minish Cap reveals no obvious bonuses, but nonetheless unlocks a few collectible figurines for purchase, including those of the Final Boss. It also enables the player to acquire the Mirror Shield.
  • In In Famous 2, after completing the game the timeline rewinds to just before the final mission so that you can continue playing in the sandbox and mopping up side missions and Blast Shards. After all, in one ending Cole is dead along with all the other Conduits and in the other Cole joins the Beast and destroys New Marais to activate all of the Conduits.

    RPG — Eastern 
  • After the credits roll in Breath of Fire IV the game creates a "Clear Game" file, which resumes your saved game with an added bonus shop (with rare items) run by two characters from Breath of Fire III. The Final Boss is still waiting for you to challenge him (and any items stolen off him during the final battle are yours to keep).
  • Chrono Trigger (the DS version) allows you to access the dimensional vortexes. Beating all three of these gives you access to the True Final Boss, which is an "immature" form of the final boss in Chrono Cross.
  • A staple of the Dragon Quest series is to unlock a Bonus Dungeon or two upon beating the final boss; beating it is necessary to get the Golden Ending in the games that have one.
  • Golden Sun: Dark Dawn has Crossbone Isle accessible once you beat the final boss. It contains rare items, powerful monsters, and the ultimate Bonus Boss, Dullahan.
  • Final Fantasy XIII unlocks the last layer of the Crystarium for beating the final boss, but story still rewinds to the point before your confrontation with him. You can then backtrace your steps to the beginning of the Very Definitely Final Dungeon and from there, to the locations you visited in chapters 11 and 12. This was probably done because Vanille and Fang are permanently crystallized at the end of the game, while the rest of the party are presumably de-powered, as they are no longer l'Cie.
  • Final Fantasy XIII-2 allows you to "Lock" eras and replay the story from there (Required for 100% Completion in some instances). Plus, you unlock an era after the final boss (although the era in question only really for fun).
  • Kingdom Hearts Re:coded gives you access to a number of things, including new shop items, the last chunk of your stat matrix, and the various new System Sectors. You can replay everything anyway, but the game does count you as being at the end of the last world.
  • Kingdom Hearts Re: Chain of Memories has a complex version of this, where after you finish Sora's story you unlock Riku's, and after finishing Riku's you can get two new cards: one for invincibility and one to reload premium cards.
  • The Kingdom Hearts team likes this. Clearing both stories in Kingdom Hearts 3D gives you access to rematches with every boss in the game, (all outfitted with enough HP to make Young Xehanort's eyes turn green), as well as providing access to Ultima Weapon and a battle with drumrrrrrroll: Julius! Yes, that Julius! They seem to be making an unfortunate habit of keeping the Infinity+1 Sword unavailable until you don't need it.
  • Beating the final boss in MS Saga: A New Dawn unlocks the Bonus Dungeon. The game even provides a small Lampshade Hanging as The Hero complains that he's about five seconds away from the ultimate battle to save the world when Mission Control phones in and orders him to go conquer the Bonus Dungeon instead.
  • While the mainstream Pokémon games generally utilize a Playable Epilogue, in the original Pokémon Red and Blue titles, the rewards for becoming the Pokemon League Champion were limited to a "Hall of Fame" option on the PC and access to one Bonus Dungeon near Cerulean City; no one else even acknowledged the fact that the player beat the Elite Four and The Rival.
    • The non-mainstream Pokémon Colosseum and Pokémon XD: Gale of Darkness both use this trope: Defeating the final boss unlocks new areas, new sidequests, and other bonuses you'd expect in a postgame, but the NPCs refuse to acknowledge that you saved the world (You can refight the final bosses, with their stolen Shadow Pokemon mysteriously replaced). One must wonder why Eagun is excited to tell us about this Orre Colosseum right when we're supposed to be stopping the Big Bad...
  • Once you complete Star Ocean: Till the End of Time, a bunny will appear near the final save point, congratulating you for clearing the game and let you know the Bonus Dungeons are not accessible, and offer you to wrap you back to Elicoor.
  • Defeating the Final Boss in Rogue Galaxy adds the game's Bonus Dungeon to the Galaxy Map; everything else (including the recap) is still as it was before defeating the Final Boss. An NPC within said dungeon even comments that the player has already beaten the game.
  • In Final Fantasy Tactics A2, beating the game unlocked certain missions and made is possible to unlock the last stage of Brightmoon Tor.
  • The Megaman Battle Network series does this in every game, following the trope description almost exactly, with the single exception of 4, which instead has New Game+. It also carried over to its pseudo-sequel series, Megaman Star Force. One annoying thing about this though, is that even though you beat the game? The crisis music (which plays in the regular areas all the time during the last part of each game) doesn't stop, besides in 3. (And even in 3, the entire internet is still drained of its color)
  • Mega Man X: Command Mission lets you replay the final chapter over and over again, which allows you to power level your characters and save any items you find each time. You can also revisit any level in the game as well as fully explore your headquarters; in fact, completing the game at least once is a requirement for facing Ninetails.
  • The Game Boy Advance versions of Final Fantasy IV, Final Fantasy V, and Final Fantasy VI all have dungeons that open up after you beat the final boss. Within each dungeon is, among other things, the most powerful creatures in the game and the ultimate weapons for the characters. All three games allow you to defeat the final boss again with whatever new equipment and levels you gain from these as well.
    • Final Fantasy IV opens up a bonus dungeon found on the surface of the moon, which features ramped-up versions of Rydia's monster summons, who you have to defeat to use, and an even more powerful version of the final boss, which also leads to the credits if you beat it.
    • Final Fantasy V has a bonus dungeon that contains four brand new job classes never featured in previous versions to use and master. The classes themselves are quite powerful, and the abilities you earn from mastering them can be mix and matched with other job combinations, leading to some truly devastating combos against the final boss. For example, the Gladiator class has an ability that can result in 1 of three possibilities. You have a 1 in 3 chance of missing the target, 1 in 3 chance of dealing 3333 damage, and a 1 in 3 chance of hitting for 9999 damage regardless of the enemy's defenses.
    • Final Fantasy VI unlocks the Dragon's Den, which features ultimate weapons for all the characters, and the Czar Dragon, the most powerful enemy in the game. You have to split into 3 parties and switch between them to cover the various traps and puzzles. This is also a minor case of Guide Dang It, as the dragons inside can be weak or strong against very specific abilities that only certain characters can have, so you need to strategize and choose your parties carefully.
  • Final Fantasy IV: The After Years has End Chapter Plus - each of the nine character chapters is self-contained (in the Mobile and Wii versions, they even have their own credit rolls), but beating each one gives access to a Challenge Dungeon that gives you more things to level grind against and extra equipment. Since the final chapters pull data from the character chapters, this can be a huge boon. Each Challenge Dungeon can be entered at some point before the end of the respective chapter, plot-wise (significantly before in Yang's case), but you still must complete the chapter in order to access it.
  • When you defeat the final boss of the story of the .hack//G.U. Games, you open up the legendary Forest of Pain, a special event dungeon containing 100 floors of the strongest enemies in the game. According to the story, only one player in the entire game had ever been able to make it to the 100th floor. Just reaching the 50th floor will reintroduce Haseo to his friend and former guildmate Tabby, who you can then invite to your party. Due to the simulated MMORPG nature of the game, the game never truly ends, and you also unlock special bonus relationship endings if you propose to a character who's relationship is high enough. Save Scumming is required to actually see them for every character though, as you can only do it once.
  • I Miss the Sunrise allows you to go back to before the Point of No Return after defeating the Final Boss. Interestingly, it also gives you the option to go a bit further back, before the final personality-altering decision, allowing you to make a different choice. You get access to some Post-End Game Content, too.
  • Beating the Final Boss in Ni No Kuni: Wrath of the White Witch allows you to restart from the point just before you began the fight. New quests are unlocked that allow you to earn all the stamp card bonuses, gold versions of the regular enemies spawn in certain locations, and they carry rare items that can be used in the most powerful Item Crafting recipes. The final round of tournaments in the coliseum is unlocked, with the reward of the most powerful mon in the game if you complete it, and a selection of Bonus Bosses are available that will grant a Bragging Rights Reward if beaten.
  • DemiKids gave you three options after fighting the final boss, letting you do this, go to a Playable Epilogue, or a New Game+. The Endgame Plus option puts you directly before fighting the final boss, with a few extra bonuses. However, those bonuses are mostly there to help you kill time before choosing one of the other options, letting you restart the game or go to the true ending.

    Platformers 

    Puzzle Games 
  • DROD: Secret rooms can be beaten during normal play, or by "restoring" after completing a hold (level set). Anything behind a Master Wall can only be accessed by restoring after completion.

    Simulation Games 
  • Harvest Moon A(nother) Wonderful Life (Special Edition) has a chapter after the game ends titled Heaven. The game sets things back the way they were in chapter 5 and the chapter doesn't end, unless you decide to start a new game.

    Stealth Based Games 
  • After the credits of Splinter Cell: Double Agent roll you get to play one brief segment where you sneak onto a coast guard boat, take down Carson Moss, and disarm the Red Mercury bomb before fleeing the exploding ship and getting "To Be Continued..."

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