Video Game / Mega Man X: Command Mission

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I've got some introductions to make.
Mega Man X: Command Mission is a video game released in 2004 by Capcom for the PlayStation 2 and Nintendo GameCube. It is a Gaiden Game to the Mega Man X series, and differs in being an RPG rather than a platform action game.

The setting is Giga City, an artificial island in the Pacific Ocean built for mining Force Metal. A team of three Maverick Hunters, X, Zero and Shadow, are sent to the island to stop the Rebellion of reploids led by Epsilon.

Tropes appearing:

  • Arbitrary Headcount Limit: Up to seven characters can be in your party, but only three max can be active in a battle at once. Can't switch places with a dead character, so if three die it's game over.
  • Action Commands: Each character has at least one Action Trigger; in exchange for all of the character's subweapon energy, the Trigger starts up a simple minigame which can unleash some of the game's most impressive attacks.
  • Big "NO!": X, when Ferham sacrifices herself.
  • Bonus Boss: Rafflesian and Duckbill Mole can be fought if the player finds keys to unlock two locked rooms in previous dungeons. And after beating the game, the player can go beneath Resistance HQ and fight the Ninetails clan.
  • Boss Rush: Yes, even though this game is an RPG instead of a platformer, being a Mega Man game, it still features this. Made of copy chip Reploids.
  • Bounty Hunter: Spider, the original one at least.
  • Bragging Rights Reward: You get Axl's strongest weapons, as well has his final morph, after beating the strongest Bonus Boss. The trouble is, there's nothing left to fight after that.
  • Bridge Bunnies: As one early chapter proves, these are mandatory.
  • Button Mashing: The X's Ultimate Armor Action Trigger is simply "Mash buttons until everything dies."
  • Five-Man Band:
  • Foreshadowing:
    • Axl having the same Hyper Mode as Spider.
    • Axl's transformations in cutscenes have a distinct light effect. At one point this light can be seen before Spider appears on screen.
    • Talking to Spider after Axl joins the party makes Spider go on about how easily an enemy shapeshifter could infiltrate the party.
  • La Résistance: The Rebellion. But there was also another La Résistance group against this insurgence, to which the heroes joined up with during the game.
  • Laser Blade: Various bladed weapons called "Beam <object>".
  • Legacy Character: Steel Massimo, who takes up the name and armor of the real Massimo after he dies.
  • The Load: Massimo. In his basic form, he takes 150% damage from all sources, meaning despite his slightly higher than normal HP, he's incredibly vulnerable. His enhanced attack is offset by his very slow speed. His trigger into Golden Armor Massimo makes him take 50% damage from all sources, but it's limited in how much he can use it. As soon as you get anyone else, you'll probably end up pulling him out of your party and never using him again.
  • Mechanical Evolution: The Rebellion Army's goal, essentially.
  • The Mole: Shadow and later Spider, who turns out to be the Big Bad in disguise.
  • More Dakka: Ultimate Armor. With this equipped, X packs a chest laser, two giant machine guns for arms, and a missile launcher strapped to his back, not to mention double the attack power.
  • Mythology Gag:
  • Nice Job Breaking It, Hero: After you beat Epsilon, X takes his Supra-Force Metal and hands it to the real Big Bad, who uses it to turn into a giant monster "god" and take over the universe. Way to go, X. To be fair, X had no idea who the Big Bad was at the time, so he was trying to do the right thing.
  • Nice Job Fixing It, Villain: After the first battle with Great/God Redips, Ferham shows up and tries to yank a piece of Supra-Force Metal off his shoulder to weaken him. But she's not strong enough. Great Redips gets angry and blasts her...knocking the metal down with her. Thanks for the help!
  • No Kill Like Overkill: The Final Strike, full stop. In fact, performing one gives you WE, and bonus FME depending on how much damage you inflict and how many hits you cause.
  • One-Hit Kill: Some enemies can perform this on you. The Meltdown will do this if you don't kill it in time. The Tail Clan have the Annhilator Hadouken attack, which has a chance of doing this to you.
  • Overprotective Dad: Professor Gaudile to Cinnamon, initially.
  • Phlebotinum Overdose: Characters can equip force metal to grant certain bonuses, but equipping too much can lead to nasty side effects.
    • There are special neutralizers that knock down the cost of force metal, but even then some force metal is simply too much to be used safely by certain characters.
  • Power Copying: Ironically, X doesn't do this in the game. Axl's Action Trigger, though, has him transform into one of the defeated bosses to use one of their attacks.
    • X's power copying ability is referenced, however subtly, by the fact that the spoils from several bosses include new equipable buster cannons that use their element (Wild Jango give a Thunder Buster, for example).
  • Red Eyes, Take Warning: Epsilon. Also, Shadow, after he betrays X and Zero — before then, his eyes are blue — and Spider, since he turns out to be a form of the Big Bad.
  • Scarf of Asskicking: X is sporting one. And it's not just a scarf: It's a laser scarf.
  • Sdrawkcab Alias: the biggest clue to the Big Bad: Spider/Redips. It was supposedly lampshaded in the instruction booklet, which had the excuse of misspelling the latter name so that no one would make the connection until the reveal.
  • Shotoclone: The Bonus Boss, Ninetails, is a robotic chi warrior based around the Kitsune legend...who uses a massive Hadoken as one of his most powerful moves.
  • Tagalong Kid: Cinnamon somewhat fits this role. (Axl is grown up in this game.)
  • Talk to the Fist: Epsilon vows to wage war against the Hunters until his death and then it comes instantly, courtesy of X.
  • Taking the Bullet: Spider for Zero. Shadow tries to blast Zero behind his back, and Spider jumps in the way and finishes Shadow off. The shot peels part of the armor off Spider's arm.
  • Timed Mission: One of the Ninetails fights has to be finished in a certain number of turns, or else he inflicts a Total Party Kill.
    • Certain abilities allow one party member to survive the Total Party Kill, however doing so causes the items he dropped, including a few one of kinds, to be Lost Forever
  • Undying Loyalty: Scarface, Ferham and Shadow to Epsilon. Botos is tne big exception.
  • Unobtainium: Force Metal, used in reploid engineering.
  • The Unreveal: If you caught the Spider/Redips twist before the final chapter.
  • Walking Armory: Or rather, "floating", as X's Ultimate Armor makes him too heavy to stand. It's also, by far, the most heavily-equipped armor in the series.
  • Well-Intentioned Extremist: Epsilon.
  • What Happened to the Mouse?: After you beat the Big Bad nothing about Cinnamon is neither told or known.
  • When Things Spin, Science Happens: At the top of Central Tower is the Resistance headquarters. In there is a great big computer, and you can notice a number of spinning things throughout the room that make it operate. (Early in the game, you even find a techie repairing the central spinner underneath the main computer console.)
  • Whip It Good: Ferham, the robot dominatrix of the Rebellion Cadre.
  • Year X: The game is set in the year 22XX.
  • Your Princess Is in Another Castle: Just when you thought defeating the Rebellion signals the end of the game, your superior betrays you, steals the Supra Force Metal, and turns out to be the real Big Bad.

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