Mega Man X8
is the eighth and final main game (so far) in the Mega Man X
series released in North America for the PlayStation 2
on December 7, 2004. It was later released in Japan, Europe, South Korea in the following year along with a port on Windows PC
It is the late 21XX, and humanity has grown weary of Reploids going Maverick and their countless attempts at rebellion in the past years. With the advancement of technology, it was decided that the Reploids will be migrated to the Moon. This operation, named as the "Jakob Project", will use an orbital elevator bearing its name capable of taking equipment and the workforce needed to ensure its success, along with a Reploid named Lumine as its director. As another part of the project, a new generation of highly-advanced Reploids have been dispatched for the operation. These next-generation Reploids are designed with DNA Copy Chips that allows them to charge their form suited for the job and are Maverick-proof. (Axl was revealed to be a prototype of these Reploids in the previous game
However, Vile, back for the third time, has abducted Lumine, and Sigma has returned yet again, proving the next-generation Reploids' immunity to going Maverick is moot as they have his DNA. Sigma plans on ridding the world of the "old generation" and repopulate it with his "children". It's up to the Maverick Hunters — X, Zero, and Axl — to stop Sigma once again and rescue Lumine.
As you may have guessed by now, the gameplay of X8
is very much like its predecessors as players complete a series of stages and defeat the bosses to earn their special weapon. In addition to gaining special weapons from bosses, players can develop upgrades for the heroes with Metals scattered through the stages and dropped by slain enemies. Just like Mega Man X7
, players bring a duo of Maverick Hunters into each stage, however this time all three playable characters are available from the get-go, each with thier own distinct gameplay style. Despite this game's use of 3D visuals, the developers ditches the 3D free-roaming gameplay of X7
and went with a 2.5D
approach akin to the previous games in the series.
The Mavericks of Mega Man X8
- Optic Sunflower, gives Shining Ray (X), Tenshuoha (Zero), and Ray Gun (Axl)
- Gravity Antonion, gives Squeeze Bomb (X), Juuhazan (Zero), and Spiral Magnum (Axl)
- Dark Mantis, gives Shadow Runner (X), Rasetsusen (Zero), and Black Arrow (Axl)
- Bamboo Pandamonium, gives Green Spinner (X), Youdantotsu (Zero), and Blast Launcher (Axl)
- Gigavolt Man-o-War, gives Thunder Dancer (X), Raikousen (Zero), and Plasma Gun (Axl)
- Earthrock Trilobyte, gives Crystal Wall (X), Rekkyoudan (Zero), and Bound Blaster (Axl)
- Burn Rooster, gives Melt Creeper (X), Enkoujin (Zero), and Flame Burner (Axl)
- Avalanche Yeti, gives Drift Diamond (X), Hyouryuushou (Zero), and Ice Gatling (Axl)
Mega Man X8 features examples of:
- 100% Completion: Collecting all the items in X8 and upgrading the three (later six) playable characters, which even has a percentage counter for each character. Fully upgrading (100%) each of the main characters is the only way to obtain his Infinity+1 Armor without the use of cheat codes. The stages themselves even has a percentage rating.
- 2½D: The gameplay of X8 is pretty much 2D but the game uses the 3D space to have enemies appear from the background, and in some cases like Dark Mantis' stage, incorporates the foreground into the 2D plane. Gigavolt Man-o-War's stage plays very much like an rail shooter as you chase him down while dodging on-coming traffic and street signs.
- Action Robot Girl: Alia, Layer, and Palette become one once unlocked.
- Advancing Boss of Doom: A giant Mechaniloid that chases the player for the first half of Trilobyte's mission. The second half involves the player chasing it.
- Armor-Piercing Attack: X's charge shot, the third slash of Zero's combo, and Axl's eighth bullet will stun a guarding enemy. You can flip over a Mettool and hit its soft underbelly. Bamboo Pandemonium's weapon will do this by default.
- Auto-Scrolling Level: Gigavolt Man-O-War must be pursued on a Ride Chaser and shot down quickly before he challenges the Maverick Hunters to a Boss Battle. The Hunters also use a Ride Chaser to approach Avalanche Yeti's base, complete with Shoot 'em Up mechanics.
- Anime Theme Song: "WILD FANG" by Janne Da Arc.
- Back from the Dead: Vile for the third time. And Sigma of course.
- Bash Brothers: Very much like X7 except all three heroes are readily available, and unlike X7, Axl isn't an under-powered version of X. The Navigators can join in on the action too after unlocking them.
- Big Bad: Sigma as usual, but he was actually just a pawn for the real Big Bad, Lumine.
- Blackout Basement: Dark Mantis's military base, since it's technically a stealth mission.
- Bonus Boss: Cut Man can be fought in Optic Sunflower's stage. He is animated similar to Paper Mario's 2D art-style. The method of encountering him differs on each version. If you're playing the PlayStation 2 version, you can must either have a game save of Mega Man X: Command Mission on your memory card or use a cheat code to fight Cut Man; on the PC version, however, you have to beat all of simulations with the best rating in order to fight him.
- Bonus Feature Failure: The Navigators, Alia, Layer, and Palette, are unlockable as playable characters. They are basically feminine clones of X, Zero, and Axl respectively; however due to Gameplay and Story Integration, Alia cannot get X's capsule upgrades, Palette cannot copy enemies, and Layer gets a nice aversion by only being unable to use the Zero Armor. You also have to purchase all of X's, Zero's, and Axl's upgrades again as Alia, Layer, Palette since their upgrades don't carry over to the Navigators. Additionally, using even one of them when running a stage will forbid you from choosing a Navigator for that stage. Level Grinding the Navigators at least gives you something to do on your New Game+, and unlocking one of them changes, of all things, the Capcom logo screen, which is pretty neat.
- Boss Rush: In the second to last stage of the game, as you might have expected from a Mega Man X game. The Intermission of Optic Sunflower's stage, on the other hand, features an optional boss rush where you must defeat the Mavericks under a time limit.
- Bottomless Magazines: The biggest change to Axl is that his weapons have infinite ammo and he can fire them rapid fire at any angle.
- Classic Cheat Code: If hoarding Metals is not your idea of fun, there are cheat codes in the PlayStation 2 version to unlock the heroes' Infinity+1 Armors and the Navigators instead. There's also a code to unlock the bonus boss battle with Cut Man if you don't have game save for Mega Man X: Command Mission.
- Combination Attack: Introduced in this game. Next your character's life meter is an AT Gauge that can be filled to unleash a Double Attack.
- Continuity Nod: When Optic Sunflower activates his Kill Sat as a desperation attack, images of the Final Weapon flash across the screen before it fires.
- Desperation Attack: All Mavericks turn invincible and unleash overdrive attacks when they reach 25% health.
- Difficulty Levels: Easy, Normal, and Hard.
- Distaff Counterpart: The Navigators are this to the Maverick Hunters.
- Divergent Character Evolution: When Axl debuted in Mega Man X7, he was an underpowered version of X who stole X's ability to hover. Now Axl's special weapons are completely different from X's and he relies on More Dakka compared to X (akin to a machine gun versus artillery). Axl can also rapid fire in eight directions now (similar to Bass), so he avoids the Denial of Diagonal Attack that continues to plague X.
- The Ride Chaser's blasts now operate differently. Axl auto fires small shots, X must fire them manually but he can charge the shot to cover a larger area, and Zero uses a short range blast that covers a wide arc in front of his vehicle.
- Dummied Out: X8 might have been planned to have X, Zero, and Axl to be Navigators like their female counterparts. In the PC version's second installation disc, you could find a folder of the Japanese voice actors' sound data, including the main characters' voices as Navigators. The idea seemed to be scrapped out because it would involve further scripting and scenarios. It's amusing to find that Axl feels very, very bored to have his job as a Navigator in his line.
- Easter Egg: If Zero is equipped with the K Knuckles, he can perform a Hurricane Kick with Rasetsusen and a Shoryuken with Hyouryuushou. X can perform a Shoryuken (while shouting its name) while equipping his Ultimate Armor.
- Easy-Mode Mockery: The game ends after you beat fake Sigma on Easy. You also can't access the secret items and characters on Easy, and you don't keep your items and upgrades on New Game+.
- Elevator Action Sequence: The first final stages of the game after beating the eight Mavericks... IN A SPACE ELEVATOR!
- Final Exam Boss: The first phase of the true final boss will use all of the desperation attacks of the eight Mavericks. The good news is that he also gains the boss's weakness while emulating them.
- Gameplay Grading: You're graded on how quickly you've beaten the stage, highest combo, and enemies defeated, earning a letter rank based on your performance. There's also a bonus for No Damage Running a stage as well.
- Gravity Screw: In Gravity Antonion's stage, you have to push switches that rotates many of rooms 90º or 180º to access teleporters closed off by blocks.
- Guide Dang It: Finding the Rare Metals that needs to be unearthed by a fully-charged Crystal Wall.
- Heart Container: Unlike the previous installments, they have to developed in the R&D Lab for each character.
- Holodeck Malfunction/Virtual Training Simulation: Optic Sunflower sabotaged the Troia training base so its simulations are quite lethal.
- Idiosyncratic Combo Levels: As you rack up combo chains from attacking enemies, you get a phrase associated with the counter such as Super, Electrifying, and X-treme.
- Infinite Retry Chips: Only on Easy.
- Killed Off for Real: It is implied that this is the end of Sigma.
- Lazy Backup: Averted, unlike Mega Man X7. If the Maverick Hunter runs out of health, his partner immediately switches in and the fight continues. You only lose a life if both Hunters are beaten.
- Limit Break: Besides health and weapon energy, there is a third AT Gauge used for team powers. If the teammate is down, filling this bar will revive him at half health. If both Maverick Hunters are able, though, this unleashes a Smart Bomb that kills all normal enemies and heavily damages bosses. X unleashes a Wave Motion Gun, Zero's saber grows huge and Axl whips out the Guns Akimbo and sprays the area with bullets.
- Matrix Raining Code: In the temporary space where the Maverick Hunters or Navigators perform their Double Attack.
- Mini-Game: The Intermissions of Noah's Park, Optic Sunflower's, Avalanche Yeti's, and Burn Rooster's stage feature mini-games where you must destroy as many crab Mechaniloids as possible, a timed boss rush, destroy obstacles on a Ride Chaser, and descend deep into the volcanic factory respectively. These Intermissions can be a good way to rack up Metals.
- Mission Control: The Navigators, each with their own analytical specialty. Layer handles enemy and boss strategies, Palette can help you find hidden items, and Alia is a light mix of the two. You can choose to go without them, which can improve your rank at the end of a stage.
- New Game+: Featured in this game, allowing to start a new game with stuff from the previous round, although what can keep and eventually unlock depends on the difficulty. On Easy, you can only keep your Metals with nothing else kept or unlocked. On Normal or Hard, however, allows you to carry over your Metals along with your upgrades. If you fully-powered all three Maverick Hunters to 100% on Normal or Hard, you also have access to their Infinity+1 Armors, Zero's Σ Blade, and the Navigators as playable characters* on your New Game+.
- Noob Bridge: If you don't dash during the self-destruct sequence in Gateway's hallway, you'll fall into a pit and die.
- Not Me This Time: The Maverick Hunters AND Sigma himself, think Sigma is in charge of the new rebellion.
- Old Save Bonus: In the PlayStation 2 version, those with a save file for Command Mission in their memory card can access a bonus boss fight with Cut Man in Optic Sunflower's stage.
- Peninsula of Power Leveling: The Intermissions, particularly the one in Optic Sunflower's level, are perfect for Metal farming.
- Pandaing To The Audience: Bamboo Pandamonium. He's far from cute and cuddly though, being able to do heavy damage with his attacks.
- Rank Inflation: For each stage and your overall Hunter Rank. From lowest to highest: D, C, B, A, AA, AAA, and finally S.
- Regenerating Health: Taking a note from Marvel vs. Capcom, some of the damage taken can be healed off if you switch Hunters. The Hunter on standby will gradually convert his red health.
- Secret Character: Alia, Layer, and Palette can be unlocked as secret characters.
- Sequel Hook: Lumine, in his last breath, knocks Axl comatose, and leaves a strange fragment on his helmet. It gets no mention in Command Mission, which may or may not be the next chronological game.
- Shoryuken: Zero gets an ice variant with Hyouryuushou. X can perform the iconic Street Fighter move if he is equipped with his Ultimate Armor.
- Shout-Out: One enemy has the Morph Ball, blatantly lampshading the game's Metroidvania elements.
- Space Elevator: The Jakob Project's aim is to build a giant elevator that can carry humans to the Moon, so they can colonize and restart civilization. Sigma builds his palace there, and Lumine plans to convert it into his base of operations.
- Spoiler Opening: The opening spoils the true ending with glimpse of Axl being knocked comatose by the tentacle that bursts from Lumine's dead body.
- Subtitle Drop: Mega Man X8: Paradise Lost. Guess what's the true final boss' attack name?
- There Is No Kill Like Overkill: The Final Strike. Killing all end-level Bosses with the attack would guarantee the AAA ranking.
- Took a Level in Badass: Alia.
- True Final Boss: Lumine, if you're playing on Normal or Hard.
- Upgrade vs. Prototype Fight: Axl, a prototype of the new generation Reploids, is fighting against the final product.
- Video Game Lives: Handled differently from the previous games. In X8, you have Retry Chips that act like continues in order to resume at the stage's checkpoint, however you have a limited number of them (unless you're on Easy) and they must be re-purchased after using them.
- The Virus: The impetus for building the new generation Reploids was to find a way to resist the Sigma Virus. It works, but the new generation Reploids are faking infection to stage their own rebellion.
- Voluntary Shapeshifting: Axl and the new generation Reploids can access and mimic vast amounts of Reploid DNA, allowing them to change forms to withstand injury and viral infection.
- Your Princess Is in Another Castle: "Gateway" (never mind the title!) level is the standard Mega Man X formula for the final level: shorter than most levels, the Boss Rush initiated halfway, and confronting Sigma as the boss. However, this Sigma is not even the real one. The final level is on the Moon afterward.
- After defeating Burn Rooster, the stage does not end. Instead the lava begins to rise and our heroes must Rise to the Challenge before reaching shelter and finishing the stage.