Emergency Energy Tank
In many games, there are items that refill
some of your health
. But sometimes, that's not enough. Sometimes, there's a special inventory item that completely
refills your health and/or energy, as well as removing Standard Status Effects
or even reviving a character from death. You'd better save it for the right moment
, though, because once you use it, it's gone, and you'll have to find another one—and there's often only a finite amount of them in the whole game.
This is the Emergency Energy Tank: the ultimate fully-revitalizing panic button. Whether locked in battle with That One Boss
or desperate for healing in the Drought Level of Doom
, the Emergency Energy Tank can give you a crucial second wind. Use it wisely.
A very specific Sub-Trope
of Too Awesome to Use
and Healing Potion
, Heart Container
Non-Video Game Examples
- The Dragon Ball series provides a non video game example with senzu beans. When a character eats it, his or her energy is completely revitalized and all injuries are healed instantly. An amusing moment occurs when Big Eater Yajirobe eats a basket full of them and gains a seriously upset stomach, with senzu bean creator Korin telling him afterwards that you're only supposed to eat one when you're not at a 100% healthy condition, and only one (they have the secondary effect of "feeding a man for ten days").
- They've also been incorporated into some of the video game adaptations. The Dragon Ball Z: Budokai series, for instance, features senzu bean capsules which, when equipped, basically act as a final life for your character after he or she has been KO'd, with varying degrees of vitality recovery depending on the bean equipped. The strongest is the 100% senzu bean, which restores your vitality completely, but due to being the strongest of the beans, it takes up a lot of space in your character's custom capsule inventory.
- In the series, the villainous Cell is fully aware of how awesome these are, and proceeds to use his superior speed to just swipe them from the support character who brought them for the team's big showdown against him.
- Fairies in The Legend of Zelda series, which (depending on the game) refill some or all of your life. These fairies can be used in two different ways if you catch one. You can assign her to a button during game play and press it, or she can automatically revive you if you die, saving you from certain Game Over. Various potions can also recharge your health or mana.
First Person Shooters
- "DungeonSiege" has rejuvenation potions, which restore more of a stat than individual health and mana potions. However, they can only be bought in stores (outside a few locations in the expansion's campaign), and can only be used once before disappearing. That's a lot of mana to waste on restoring a meleé fighter or a ranger.
Hack and Slashers
- Marathon 2 and 3 have canisters that heal you instantly, as opposed to health stations. They are rare, but usually useful where they are placed. The health canisters come in red for full health, yellow for double health, and purple for triple health. They are more common than health stations in multiplayer.
- The Portable Medkits from Duke Nukem 3D.
- The Mystic Urns of Heretic basically act as this.
- The Bacta Tanks from the Jedi Knight series are a delayed healing alternative to regular instant-effect medpacks. They are very much sought after until you learn the Force Heal magic.
- The Blood series has the Doctor's Bag, which had enough supplies to return 100 hit points until exhausted or another is picked up.
- Though unlike most examples on this page the Bag is not a single-use item, and in fact is less wasteful for healing tiny injuries than a regular health pickup. At times - especially whenever another Bag is available on the level - this can invert Too Awesome to Use; players can prioritize staying at full health between fights above needing to hit a key to heal while under attack to the point where the health pickups can end up left on the map untouched.
- Possibly an unintentional version in the Dante's Inferno game: By spending "soul" points (rather than collecting relics a la God of War), you can purchase health and mana upgrades. When you purchase them, it also gives you the bonus of refilling the gauge to maximum. Because these upgrades can be purchased pretty much whenever you're permitted to pause, you can refill your health and mana at will in the middle of a fight, which helps to balance out the slew of incredibly cheap bosses the game throws at you.
- Jenka in Cave Story will give you a life pot about 1/4 of the way through the game. You can use it at the inventory screen to heal all of your HP, but only once, and you can only carry one at a time, so you have to go back to Jenka to get another one. It's a bit annoying how you have to go through the entire labyrinth just to get another one if you happen to have used yours during the battle with Balrog.
- Actually, there is one other way to get one and that is on your way out of the Plantation, one of the last areas. Which is handy since that way out is a Point of No Return. You still can't have more than one, though.
- Super Metroid had these in addition to the standard energy tanks.
- Metroid: Other M features a variation: when Samus' HP are low, she can "Concentrate" to restore a small amount of HP (normally this only restores missiles). You can also collect E-Recovery Tanks which increase both the amount of HP restored and the threshold at which this option becomes available.
- Super Metroid included a technique similar to the Concentration mechanic known as the Crystal Flash, the stricter requirements of which can be read here. It eats up a lot of your ammunition, but fully heals you, unlike Concentration, which can only replenish a number of your Energy Tanks based on how many E-Recovery Tanks you've collected (there are only three in the game). Also, unlike the Crystal Flash, which you're safe during and happens rather quickly, you can be hurt while concentrating and it'll take a while, but the rate at which you recover health and ammunition can be improved with Accel Charge powerups.
- Named after the Energy Tank item from the Mega Man series. To use it, you go to the inventory screen and select it to refill your HP—or selected weapon ammo if it's the Weapon Tank variant—to 100%. Some of the games feature a special variant (Mystery Tank or Super Tank, depending on the game) which completely refills not just your HP, but every single item in your inventory that happens to have less-than-100% energy.
- Debuted in Mega Man 2, and famously kept until the very end when fighting Air Man.
- The Sequel Series Mega Man X however had the rarer (four in the early games (X1-X3), and later only two) but refillable Sub Tanks instead. These are carried over to the later Sequel Series in the timeline.
- The Mega Man ZX series allows you to have both Sub Tanks and Energy Tanks. In story, Energy Tanks are referred to as ancient technology that people have suddenly started using again for some reason and are very expensive.
- In the Mega Man Zero series, there are Cyber Elves. They vary in function, but some can heal you partially or completely or even become Sub Tanks. Using any of the Fusion Elves (all of the ones that heal you or become a Sub Tank are Fusion Elves) even once results in them dying permanently and you receive an end of the level score penalty, however. That is, unless you're in Zero 3's Cyberspace, in which case, certain Fusion Elves are automatically activated without dying (though, none of those are of the healing variety and you're automatically penalized every time you go in there, except for one instance).
- The Mega Man-esque doujin game series RosenkreuzStilette have Cross Tanks that function similarly to the Energy Tanks of the classic Mega Man series.
- Mighty No. 9 have a variant in the form of AcXel Recoveries, which comes in "I" and "II" flavors. "I" can be obtained by absorbing blue Xel enemies, while "II" is found sparingly or from a Patch if you died many times. These can be used either in-game by pressing the assigned button (the Select/Back buttons on consoles or F1 on PC) or through the pause menu. Unlike its spiritual predecessor, if lose a life while holding AcXel Recoveries, you lose them as well.
- Little Samson has potions that provide full energy refills. Only the specific character that picked a potion up can use it.
Role Playing Games
- Potions in World of Warcraft work like this. They can be used in battle, but can't be spammed due to a long cool down that affects all potion usage and doesn't start until you leave combat. As such one must know when to use potions to avoid wasting it.
Wide open Sandbox
- In most Final Fantasy games, Elixirs restore all of your HP and MP, but are either not buyable or cost something obscene like 100,000 gil.
- Even better are the half a dozen or so Megalixirs and Megaphoenixes an average player is likely to find. These are held as sacred relics and only dug into when there's a boss you know you need the boost for.
- Chrono Trigger has Megalixirs, full HP/SP recovery for the whole party. While they remain exceedingly dear throughout the game, it's entirely possible to steal an infinite number from a recurring (and fairly easy) foe near the end.
- The Mario & Luigi series features the Max Mushroom, which completely restores a selected brother's HP, the Max Syrup, which restores all Bros. Points, the 1-Up Super, which revives a KO'd brother with max HP, and the Golden Mushroom, which restores all HP and BP.
- "Dungeon Siege" has Rejuvenation Potions, in small, regular, large, and super sizes like all potions. They restore more mana and health than their equivalent HP and MP potions combined. However, they are more expensive, can only be consumed once, and except for a few select locations, can only be found in stores. At least those stores have infinite potions.
- Dragon Quest games have most things with Yggdrasil (or just 'World Tree') in their name. The leaves tend to revive one ally, while dew heals the party. They can usually not be bought. NPCs that give either one, which appear in some games, will not give you one if you already have one in your inventory.
- The Sacred Ash in Pokémon is extremely rare, found only once or twice per game, but it fully revives all of your Pokémon at once—essentially a portable Pokémon Center.
- Soma in Shin Megami Tensei games fully restore health and MP, usually to the whole party. (In some games, Soma Drops do it for just one person. In other games, Somas heal only one person, Soma Drops partially heal HP and MP, and Great Somas fully restore the entire party.) They're also ridiculously rare, usually unable to be bought. In some games they can be sold to NPC merchants for thousands of macca (and even then you're getting suckered), or very little (to keep you from selling them). Amrita Soda is its counterpart for Standard Status Effects in some games. Finally, in Shin Megami Tensei 1, the stat-boosting incenses also healed you fully, meaning you had to decide whether to take the boost now or sit on them for emergencies.
- Miracles in the Lufia series fully restore a character's HP and MP, as well as curing any status effects (including Non-Lethal K.O.). Lufia: The Legend Returns features the even-rarer and even-more Too Awesome to Use Croquettes, which function as Miracles on your entire party (which, in this game, is up to nine people.
- The Elder Scrolls V: Skyrim has several methods for rapidly refiling health, stamina and magicka including..
- Several races have daily power that speeds regeneration of Health (Histskin - Argonians), Stamina (Adrenaline Rush-Redguards) and Magicka (Highborn - Altmer)by ten times normal speed.
- Mora's Boon - a once day power that completely refilling health magicka and stamina.
- Potion's of Ultimate healing, stamina and magicka, which completely restore one reserve each. relatively common at higher levels.
- The Potion of Ultimate Well-being unfortunately only refiles the reserves by 100 points, higher level players will have maybe two to three time this amount.
- Unfortunately none of these do anything about disease or poisons.