Video Game: Final Fantasy XIV
From the flames of Destruction, A new Beginning rises...
"War born of strife, these trials persuade us not. (Feel what? Learn what?) Final Fantasy XIV
Words without sound, these lies betray our thoughts.
Mired by a plague of doubt, the Land, she mourns. (See what? Hear what?)
Judgement binds all we hold to a memory of scorn.
Tell us why, given Life, we are meant to die, helpless in our cries?"
— Lyrics from "Answers"
is the fourteenth game in the groin-grabbingly popular Final Fantasy
series. It is an MMORPG
, similar to Final Fantasy XI
, and was timed exclusively to the PC in its first release, and was a simultaneous PC & PS3
release in its second iteration (see below). In both its 2010 and 2013 releases, it had both a Standard and a Collector's Edition
, whose buyers were able to start the game 8 days early (in the 1.0 CE's case), get exclusive in-game items, a themed journal (in 1.0) or an artbook (2.0), and some other bells and whistles
The game is set in the Eorzea region of the planet Hydaelyn. Before the start of the game, the Steam Punk
Garlean Empire had set to use their overwhelming military force to attempt to conquer Eorzea, starting with the city-state of Ala Mhigo. The remaining four city-states- Limsa Lominsa, Ul'dah, Gridania and Ishgard- militarized to meet this threat, but before another shot was fired the Garleans mysteriously halted their advance, leaving the city-states with a large armed force and nothing to really fight against. The cities thus banded together in an uneasy peace, forming the Adventurers' Guild to employ these new mercenaries and investigate the secrets behind the Empire's sudden invasion and retreat.
The game was initially met with mixed-to-bad reactions from players and reviewers alike, citing numerous glitches and bugs, poorly implemented features
and an unbalanced in-game economy as the game's main problems. Square Enix
responded by apologizing for the state of the game
, and replaced
several key members of the development team. The new development team has greatly overhauled the game, addressing many of its original flaws.
The new version, called Final Fantasy XIV: A Realm Reborn
, brought about sweeping changes by rebuilding the world and engine from the ground up
. Set five years after the climax of the original game
, the world has entered the "Seventh Umbral Era": a period of decline brought about by the fall of the lesser moon Dalamud
and the ensuing rampage of the ancient Primal Bahamut
. The people of Eorzea have survived thanks to the "Warriors of Light", but for some reason no-one can remember exactly how they were saved or who the Warriors even are
. With the aid of the three Grand Companies
and the enigmatic "Scions of the Seventh Dawn", a new generation of adventurers must rise to take on this brave new world, fighting not only the rallying beastman hordes and the looming Garlean Empire, but a dark sect
of masked sorcerers
whose origins may be deeply rooted in Hydaelyn's history
A PlayStation 3
version, originally scheduled for a March 2011 release and initially put on indefinite hold, was finally released alongside the Realm Reborn
client in August 2013. An Xbox 360
version was also in development, but has been canceled after they failed to come to an agreement
with Xbox Live and Microsoft. The PlayStation
4 version was announced in E3 2013 and was released in April 2014. A Play Station Vita
version has also been confirmed, along with a smartphone app called Libra Eorzea
that will allow you to manage aspects of your character offline. Talks are still ongoing with Microsoft and there is potential for an Xbox One version.note
The hype for A Realm Reborn
was severely underestimated by Square-Enix, who were forced to pull the digital copy of the game after their servers choked from the sheer influx of new players attempting to log in. After improving the capacity of their servers, they began to ease back the restrictions and gave everyone one week of free play as way of apology. Even to this day, many servers remain character-creation-locked during their "prime-time" hours, in an attempt to keep server populations relatively even, due to the sheer number of new people still
joining the game.
The first major expansion to the game, Final Fantasy XIV: Heavensward
, is set for a Spring 2015 release, sending players off to the formerly closed off country of Ishgard, home of the Dragoons and a fierce war between humanity and dragons. The expansion will include flying mounts (much like those in World of Warcraft
) as well as the introduction of a new playable race known as the Au Ra
(of which the ninja Yugiri is a part of) and as of yet three new classes, the classic Dark Knight
, stargazing Astrologians
, and gun
Archives of cutscenes from the first version of the game exist on Youtube (such as this one
), and much of the text is preserved on various wikis; none of it may be found any longer in game.
This game provides examples of:
Adventurer: How dare that hells-damned 'Cuda give the final Seal Rock position to Merodaulyn when he'd promised it to me! And after the things he made me do last night!
- From one of the main storylines:
Emerick: An 'undred pardons milady! I ain't got no treasure but the jewels 'n' scepter me mum gave me - an' I'll 'appily share 'em with ya if ya fancy a go!
- A particular FATE in Costa del Sol has the players escort a "Cute Courtesan" to "entertain" a guest of Master Gegeruju.
- Dragon Quest X cross over event. Actually Zig-zags between Played straight, and played for laughs. At the end of the quest, for aiding in collecting a sample of the Brickmen gollems, the quest giver calls over some female entertainers who are wearing some partially revealing outfits. Said entertainers offer the player if they would like to enjoy "ze Puff-Puffs" while the camera pans towards their uhm... various curves, which the player accepts to some varying degree. The "puff-puffs" turns out to be them rubbing the player with some Phurbles, which are creatures best described as a giant, living, fluffy ball of hair.
- In the Manderville Gold Saucer, an Elezen woman rudely demands a waitress to get her the best wine in the saucer. She takes this well◊.
- Utility Magic: Thaumaturgy was originally magic used in funerary rites for the ritual cleansing and preservation of corpses, and was later adapted to combat — for obvious reasons, Player Characters only learn the latter application.
- Victory Pose: Standard for the Final Fantasy series. Competing a dungeon or trial with your party gets your group doing a victory pose and it gets more awesome when you have a party of 8 people all doing their poses at once. It's the "/joy" emote. That said, there are three dungeons/trials that alter it:
- Battle on the Big Bridge, where your player is rather stunned by Greg, er, Gilgamesh's choice of escape - over the rails to fly away, via...chicken. It works about as well as you expect.
- Tam-Tara Deepcroft(Hard). With the way that dungeon ends, neither the character nor the player is feeling all that joyful.
- Wanderer's Palace(Hard). Just as you begin to cheer, a swarm of tonberries swoops in and gets their well earned doinky revenge. Of course, the actual act of said revenge causes the character to wince and avert their eyes.
- Weapon of Choice: The weapon you use defines your current class. Equip a different weapon, and your Discipline changes. Previously players could also equip any weapon or piece of armor in the game at any level. Logically there is nothing stopping you from equipping that Infinity+1 Sword... except that considering you are a novice Gladiator, your "lack of skill" translates mechanics-wise into any degree of penalties to the weapon's effectiveness, meaning you're not even going to get Infinity–1 Sword-level performance. Gear released later in the original game's life often (but not always) required a certain level and/or class to equip it, which may not be as realistic but makes balancing a lot easier on the developers. The system was dropped entirely in A Realm Reborn in favor of level requirements on all gear, and Stricter class requirements on endgame gear.
- We Are Experiencing Technical Difficulties: The launch of early access and the game itself (A Realm Reborn) a week after that caused Square-Enix's servers to choke, spawning the infamous 1017 error code (world is full) for anyone that tried to get into the game. After a week of maintenance and upgrading the servers, the game is much more accessible now.
- A similar problem happened again when A Realm Reborn when on sale on Steam, exacerbated by a large patch scheduled shortly after. This led to multiple oddly-timed maintenance periods over the course of the week.
- We ARE Struggling Together: In Legacy, this was part of the plot in forming the Eorzean Alliance. When each Grand Company formed, it stirred up nationalistic feelings. The player was tasked to help push the Grand Company leaders into the direction of a mutually beneficial alliance (Which they all wanted, but traditionalist and those with nationalistic feelings all opposed).
- Played straight with Ishgard and the Eorzean Alliance as whole. Yes, the Ixal are at their door step, yes the Garleans are also in the neighborhood as well. But so long as their focus is on the members of the Eorzean Alliance, they see no reason to help with matters of other nations. Though somewhat justified due to their ongoing war with the dragons and their supporters.
- Also played straight with the Syndicate's Monetarist, and Royalist factions. Even with an empire bearing down on them, the Monetarist still bicker about who's getting what trade agreements, and who's getting the biggest slices of the pie. It's more accurate to say that the Royalist (Or at least, all two of them we see, the Sultana, and Raubahn) have to essentially use the carrot and stick method of convincing the Monetarist to support any action at all by talking how financially beneficial it is to them.
- We Cannot Go On Without You: Several quests that have a Guest Star Party Member or two can fail if said members are felled in combat. For the player's party, it is generally a party wipe if the healer is knocked out since there's no other healers (or at least one that can heal for a decent amount of HP), but there are rare moments where it is possible to push on and win without the healer present.
- Well-Intentioned Extremist: If the various dialogues and hints are anything to go by, many of the Garlean Empire's actions were done in order to prevent the end of the world and not out of malicious intent. Then again, they probably could do that without brainwashing people and conquering entire City-States.
- What the Hell, Hero?: In the White Mage Job storyline, A-Ruhn-Senna gets this from his sister Raya-O-Senna after being openly disrespectful to the Player Character and trying to prove that you are not needed for the cleansing ritual. Later on, when the holy gravesite of A-Towa-Cant (a powerful revered White Mage of the past) has been ransacked by Redbelly thieves, Raya-O-Senna herself gets this from one of her moogle servants after she threatens to kill them if they don't help the Player find the whereabouts of A-Towa-Cant's ashes.
- White Mage: An advanced job class that Conjurers can obtain that grants them abilities like faster spell casting, HP regeneration, MP regeneration, improved healing, and the powerful Holy spell. You'll also get the classic White Mage outfit at some point.
- The Worf Effect: Hey, you know the primals? Those hair-pullingly difficult bosses you've been fighting throughout the game? They get taken down in seconds to show how powerful the Garlean superweapon, Ultima Weapon, is. What's more, it absorbs the primals it kills.
- Top-Heavy Guy: Titan is built with a massive frame and huge arms, but he has a small waist and short legs. The Amalj'aa beastmen also have a similar build, but it's not as extreme.
- Wake-Up Call Boss: For the storyline quests, Titan. For endgame content, Titan Hardmode.
- Weaksauce Weakness: The Brotherhood of Ash tells you that since the Amalj'aa are creatures of flame, they need very little water to survive. Overindulging in water is extremely foolish and can become like poison to them. One quest has you beating up a few Amalj'aa and then dousing their heads with a flask of water for pure humiliation (the Brotherhood compares it to being doused in burning oil). From a gameplay standpoint, the Amalj'aa take the same amount of damage from water attacks as they do for any other attack.
- Wham Episode: The first one comes while you're still riding the high of defeating Titan. They pop up with some regularity for the rest of the main storyline.
- The main story in 2.5 part 1 has a big one. Midgardsormr strips away Hydaelyn's Blessing of Light from you to use as a vessel to rebuild his physical body while deciding to follow you around, Minfilia gets kidnapped by an Ascian (though you do manage to save her thankfully), and Moenbryda performs a Heroic Sacrifice to kill the Ascian for good. Moenbryda's death shakes up the Scions badly, but the news of her death hits Urianger very hard and you can hear the sorrow in his voice as he tries to hold himself together (and this is a man who shows very little emotion to begin with). To top it all off, Midgardsormr declares war on Ishgard and while the knights prepare for the onslaught, Alphinaud isn't convinced that Isghard's soldiers can fend off the angry dragons and fears that the dragons will overwhelm them.
- Wham Line: The game is quite fond of these for big reveals.
- What Happened to the Mouse?: Hydaelyn isn't seen or heard from again at the end of the main story line from patch 2.0 and no one in the game questions it. It isn't until patch 2.3 where Minfilia asks the player character if he/she has heard from the mother crystal since their battle against Lahabrea. When the player responds no, Minfilia fears that the Ascians may be behind Hydaelyn's sudden silence.
- Your Mind Makes It Real: Word of God says this is how the Phials of Fantasia work (which allows you to change your character's physical appearance); the changes you make to your character is in their head, but they believe in it enough for it to be real.
- You Won't Like How I Taste: A large pudding monster during the All Saints' Eve event in A Realm Reborn has candy you need for a quest, but saying "You're a...talking pudding?" or "Nice costume" to him has the monster telling you to buzz off. If you say to him "I'm with the Culinarian Guild and...", he'll absolutely freak out over the idea of you eating him and he'll come up with excuses on why he wouldn't taste or smell good.
- Warp Whistle: The Aetherytes dotted throughout Eorzea serve as convenient warp points for players and even NPCs will use them when the scene calls for it. The Teleport spell lets the player warp to any Aetheryte they attuned themselves to (though each warp will cost some gil) while the Return spell lets the player return to their set home point without any cost. The Return spell can also send the player in a dungeon back to its entrance should they get stuck or incapacitated.
- Western Zodiac: Each of the twelve Atma corresponds to a star sign. Notable because this is the first quest to upgrade your Relic into a Zodiac weapon.
- World of Pun: The English localization is full of punny quest names, achievement names and so on, most of them ShoutOuts to pop culture. (A presentation given by Michael "Koji" Fox, the head localization guy, at Fanfest 2014, included a slide titled "It's not All About Bad Puns (But It's Mostly About Bad Puns)".)
- Wretched Hive: Ul'dah is run by corrupt money hungry Syndicate council that undermine the power of the the Sultana and the streets are filled with corrupt merchants and vicious gangs of thugs and to make matters worse the (privately owned) law enforcement officers the Brass Blades are an organization of Dirty Cops. Amusingly most of these corrupt positions are dominated by Dunesfolk Lalafell.
- Limsa Lominsa is a city of pirates. It cleaned up a lot when Merlwyb became Admiral and outlawed piracy (except for licensing privateers to harass the Garleans), but it still has its share of unsavory characters. The Rogue's Guild, introduced in path 2.2 and joinable by players in 2.4, are reformed thieves that police the city's underground, enforcing the old Code and bringing justice (in the form of a knife in the ribs) where the Yellowjackets can't go.
- Willing Channeler: 2.4 reveals that it's possible for a human to do this with primals or the faith-created equivalent. What's frightening is that the channeler visibly remained in complete control. Though Urianger notes that the channeler's story seemed so close to Saint Shiva's it's possible they were bred for the role by the Ascians. Also there's the key fact that she has the Echo and like the player is immune to tempering...
- Zerg Rush:
- The maximum party size was initially 15, but was reduced to 8 in patch 1.17 as it was felt that Zerg Rush tactics took the strategy, and to a lesser extent, the fun, out of such large encounters. The maximum party size was even further limited to 4 members in 2.0 for nearly all dungeons. Only most boss fights and end-game dungeons such as Bahamut Coil require a 8 men party.
- The Crystal Tower dungeons however, require 3 groups of 8 working in tandem to clear it. While the first one requires the party to split at various points and accomplish objectives simultaneously with limited ability to help the other groups outside specific mechanics (Such as standing on a platform with enough memebers to allow another group to attack their boss) the last few bosses of said dungeon as well as the all of the second dungeon, keep the entire group together resulting in 24 people attack the same boss.
- The FATE system encourages zerg rushing by constantly spawning enemies or spawning a super boss in a specific area for a limited time. If you see a FATE taking place, don't be surprised to see a huge swarm of people engaged in battle there.
- Hunts (elite monsters in the open world) may be zergs depending on the activity level of the server and the current popularity of The Hunt. (When the feature was released it resulted in a lot of fighting over things dying too quickly for people to get credit).
- According to Word of God, this is how the Company of Heroes defeated Titan and Leviathan without having the Echo like the player characters (which protects them from tempering). The first wave rushed in and were tempered. They then turned on the second wave, who hold them off while the third wave actually took on the primal. This is why the survivors are so reluctant to let you go up against Titan without putting you through an extremely long quest chain.
What the kupo
do you think you're doing?!