Originally released on January 17th, 2013, Final Fantasy: All The Bravest is a gaiden game in the wallet-munchingly popularFinal Fantasy series. A 2D RPG for the iOS, the game depicts a solar eclipse occurring, somehow causing the individual worlds of the series multiverse to come together. With the usual named heroes vanished for some reason, it's up to an assortment of nameless warriors to take up arms against the attacking monsters and revived villains. The player commands a party of up to forty party members, consisting of recurring jobs from across the series, as they travel through iconic locations battling a variety of enemies from numerous games including many main villains.
Boss in Mook Clothing: Some of the rare encounters in New Game+, particularly Omega, who shows up randomly in one of the mook battles in Narshe Plains. That goes double with Shinryu; even the normally lemonyFlavor Text in the Catalog directly warns you to be well-leveled and equipped. Seeing as the entries don't unlock until after you beat a monster, the warning comes too late.
Button Mashing: One way of fighting is to just sweep over all your units as soon as they become active, and that's usually enough for random battles. Bosses and tougher random encounters are harder to fight this way, necessitating some knowledge of how to "dodge" their attacks by triggering warriors in the right patterns.
Character Portrait: Every character and item gets an image and a line of description in the Catalog.
Comeback Mechanic: The hourglasses can revive your entire party at once. if you don't have any, you either have to purchase more hourglasses or wait for the units to revive themselves.
Death of a Thousand Cuts: Almost every enemy will suffer this. Each of your units can only attack once before recharging, but those attacks add up. At higher levels, it's possible to inflict tens of thousands of damage points in a couple of seconds.
Downloadable Content: Additional heroes and three extra maps based on VII, X, and XIII. The total cost for all the DLC is $50. The game itself costs $3.
Evil Is Hammy: Practically a given, considering the villains involved here.
Excuse Plot: The Final Fantasy multi-verse is being invaded by its most famous villains! Are you a brave enough dude to stop them?
Fake Difficulty: The bosses soak up and dish out tons of damage, forcing you to either use all your hourglasses, wait hours for your army to revive itself if you don't want to use DLC, or exit the battle and level grind.
Fake Longevity: The wouldn't last very long if you had to do an obscene amount of level grinding to keep up with the bosses. Even when you max out, the last few bosses will likely force you to use the hourglasses, potentially dragging out the battles even longer.
Fantastic Nuke: Megaflare and Meteor for the heroes. Grand Cross for Neo Exdeath.
Four Is Death: The Black Knights from Final Fantasy II return. They're much easier to beat this time, though that may be because you now outnumber them 5 to 1.
The Medic: Aerith's ability is to bring back one knocked out character. This doesn't attack the enemies on screen, so they'll quietly wait. So if you only use her; one can restore the entire crew in 2 minutes; something that otherwise requires waiting 2 hours or a Gold Hourglass.
Mighty Glacier: Pretty much every boss until you've become sufficiently leveled.
Microtransactions: If you run out of hourglasses and don't want quit or to wait an hour and a half for your army to auto revive, you'll have to spend another 99 cents. If you want a famous Final Fantasy hero in your party, you'll have to pay an additional 99 cents. Also, the game chooses randomly out of 35 characters, thus forcing you to try again with another 99 cents if you didn't get the one you wanted.
No Item Use for You: Surprisingly for this series. You can find additional weapons, but you don't have any equipment customization or other options. The only difference between the weapons is how much the boost your attack stats. Also, each unit doesn't get individual weapons; the weapons upgrade entire classes at a time.
Non-Elemental: Due to the severely limited game design, all of the weapons end up as this.
Outside-Context Villain: Going by the introduction, the entire army of evil is this. The heroes in this game are just a bunch of random characters that band together to stop them.
Pause Abuse: As per the Active Time Battle system. In this game, it's actually enforced; characters auto revive slowly in real time, regardless if you're playing. If you're about to die, you can bring up the map menu and choose to leave the battle to go grind elsewhere.
Zerg Rush: While there is some strategy is triggering your fighters in the proper sequence to avoid attacks, all combat pretty much boils down to your army of three-digit damage range warriors whaling on enemies with thousands of HP until they fall.