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Narrative
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...but it presents an interesting critical dilemma: can a game that's supposed, and indeed expected by its target audience, to be aggressively difficult be accused of bad design? After all, the platforming stroke wall running sections are incredibly fiddly and unintuitive and the camera is a giant piece of shit and a side of bacon but maybe that's part of the challenge.
When one plays a Video Game, there are certain expectations. One of these is that a challenge will be provided which depends on the skills of the player. There is an unspoken contract between the player and the game - the game provides entertainment, and the players has the right to solve it using their skills and the information provided to them.
Occasionally, however,the difficulty comes from somewhere else. It could be due to shoddy programming, poor implementation of gameplay elements, or time constraints, but the developers threw in something which makes the game harder, but which has nothing to do with the player's or AI's skills. That's when you run into fake difficulty.
Fake difficulty is defined by three criteria. If any one of these criteria are present in a game, fake difficulty is present.
Ben "Yahtzee" Crowshaw, Ninja Gaiden 2
Outcome due to factors beyond player control.Denial of critical information.Treating the computer differently.Punishing decisions made long before one could reasonably understand the ramifications.
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