Also Sagat (Tiger Uppercut/Tiger Blow), Akuma (Gou Shoryuken), Sakura (Shou-ouken), Dan (Koryuken), Sean (Dragon Smash), Dudley (Jet Upper and Rocket Uppercut), Gouken (Shin/Kinjite Shoryuken), Seth (Shoryuken), etc, etc.
Cammy's Cannon Spike acts more like a Shoryuken than other kicks.
And yet another X series example: in Mega Man X4, Magma Dragoon uses this as an attack, even yelling "Shoryuken!" while doing it.
He also uses a flaming version of the Hadoken, complete with shout.
If you have collected the appropriate armor pieces, you can charge Dragoon's weapon and do a (rather impressive) Shoryuken, complete with Rising Fire's upward flame projectile at the end. This also happens to be the weakness of Sigma's first form in the final battle (although the normal version of Rising Fire actually deals 'more damage to Sigma).
In fact, whatever boss Zero learns the Shoryuken from in either series (fire-elemental or not) would have this as one of their attacks.
Little Mac's full power Star Punch in Punch Out is a rising uppercut that straight up knocks down most of the early opponents outright. The three-stars version in Punch-Out!! Wii is identical to the last hit of Dudley's Rocket Upper Super Art.
It's pretty much a real Shoryuken, complete with 360 degrees rotation and whatnot.
Most characters in SNK games have a variant of the Forward, Down, Crouch Forward, Punch: K' and Kula Diamond (Crow Bite), Robert Garcia (Ryuga), Ryo Sakazaki (Kohou), Iori Yagami and Kyo Kusanagi (Style #100: Oniyaki). Andy Bogard has the Shoryudan, a whirling uppercut. Terry Bogard also had the SRK input for the Rising Tackle in some versions of KOF before it went back to a down, up charge motion.
Samurai Shodown has these. The second game, of course, had ones that set you on fire, but Ryu and Ken style Haohmaru (Kogetsuzan) and Genjuro (Touhakoyokujin) (as well as Wan-Fu's Kikou Senpuugeki) get these.
In the Worms games one of the attacks commonly featured is the Fire Punch, a jumping rising flaming punch. The default sound set has "Shoryuken!" as the attack quote.
A similar Freeware game, Hedgewars, keeps the tradition, even using the original name.
In Super Smash Bros., Mario and Luigi (fittingly the Ryu/Ken equivalents of the series) have a move called the Super Jump Punch, a move described a mix of the air-punching jump in the 2D Mario games and the traditional Shoryuken. Their variations on the move air even equated to those of Ryu and Ken. Mario's is a mid-power, all-purpose anti-air move that gains him some forward distance as well. Luigi's is primarily offensive, strictly vertical, incredibly powerful, and catches on fire, but unfortunately it requires perfect timing and extremely close proximity, otherwise it basically does nothing and leaves him highly vulnerable.
Project M, a mod of Super Smash Bros.. Brawl, turns Lucario's up-smash into an aura Shoryuken. It's the only smash attack in the game that ends in midair, (being a Shoryuken) with the purpose of comboing into other moves.
Mega Man also has one in the fourth title with his up tilt, which was explicitly designed off of his Mega Upper mentioned in the Marvel vs. Capcom section.
In another fan game, Super Smash Flash 2, Naruto sports a kunai-wielding variation, using a Shadow Clone as a platform to jump off of.
Dr. Mario in Melee, as a clone of Mario, had a Super Jump Punch equal in function to Mario's. When he returned in Wii U/3DS, his Super Jump Punch was made into a hybrid of Mario and Luigi's, being an anti-air, combo finisher, and KO move all in one.
In Streets of Rage 2 and 3, Axel ends his Rapid-Fire Fisticuffs style forward-special with one of these. His "Bare Knuckle"/"Grand Upper" blitz attack is another rising uppercut, but doesn't have a jump component to it. In the beta version of the second game, he had a Shoryuken and a Hurricane Kick as standalone moves.
In The World Ends with You, this is an entire category of attacks: Vulcan Uppercut. The first one most to all players get is Murasame.
And Shiki's ground finisher, which even has the invincibility frames the original is famous for.
The Pokémon move Sky Uppercut. It can even hit and deal extra damage to Pokémon who are Flying (as in, using the move "Fly", not the elemental typing), as well as Pokémon in midair that are using the move Bounce.
Fighter Kirby has Rising Break, which is one of the most powerful attacks in all games it appears in (generally second only to Hammer and Stone moves).
But don't try it on bosses in the original Kirby Super Star; its power comes from the multitude of weak hits it deals as it juggles the enemy, and as bosses don't flinch when struck, they only end up taking a single hit before Mercy Invincibility kicks in.
Various members of the Mishima clan in the Tekken games have variants of this. One version is actually called the Dragon Uppercut.
Bruce has this as well. It's called "Tornado Uppercut." Then there are Alex/Roger Jr. and Bob, who also have a similar move.
Kasumi from Dead or Alive has a variant of this. The only difference is that she bends her arm to strike with her elbow instead of her fist.
You can buy this move in Prototype. It even does multiple hits!
You can gib an opponent with this, if you have the enhanced musclemass power.
Roy and Hideo in Rival Schools. Both of them even use it in their team up attacks, with Roy's having his partner do the move with him, trapping the unfortunate opponent in a double-sided whirlwind of Shoryuken pain.
Dante from Devil May Cry has the Rising Dragon in his third game, which can be charged up to deal extra hits, as well as the considerably more powerful Real Impact, which with its windup, strong "contact" hit and subsequent launch Homages Ryu's less famous Shin Shoryuken. These have carried over to the fourth title. Almost every playable character in the series also has a weapon-based variation that lets them either stay grounded or leap upward to begin an aerial combo.
Adell of Disgaea 2 does one of these for the final hit of his Vulcan Blaze special. It makes the target explode in a fiery fashion a moment after it connects.
In God Hand, Gene can do a move that looks pretty much exactly like the Street Fighter version. It's even called the Laughing Dragon Punch and is very handy for juggling Mooks.
A little known fact is that Mega Man's Mega Upper did not originate in Marvel vs. Capcom, but actually came from a fighting minigame in Mega Man 7 and the arcade game Mega Man 2: The Power Fighters. Those games also gave Bass an attack resembling Guile's Flash Kick.
And with Marvel vs. Capcom 3, we can now add in Deadpool with a Shoryuken, though it's used as a Launcher rather than an anti-air technique. Ryu is completely confused on how Deadpool learned itnote It was ported from that notorious comic where he used the "same move" on Kitty Pryde to rile Wolverine into fighting him..
Ryu: "You stole my Shoryuken?! When did you...?!"
Also in Marvel vs. Capcom 3, there's Zero's Ryuuenjin (from Mega Man X4; also appears to the below Tatsunoko vs. Capcom), She-Hulk's Somersault Kick (which isn't the same in execution, but it is in principle), and X-23's Crescent Scythe (same deal as She-Hulk). Viewtiful Joe's Groovy Uppercut may not be a straight example since most version of it go diagonally rather than vertically.
And speaking of which, Tatsunoko vs. Capcom has Ippatsuman's Quick Stance, a Shoryuken version of his Justice Liner dash attack, which has little vertical range but has large horizontal range. If he performs Quick Stance while dashing, it gains further horizontal reach. Karas has Narukami, which is a Shoryuken with a sword (he does it in his OVA too).
BlazBlue features Ragna's Inferno Divider, Tsubaki's Benedictus Rex, and Makoto's Corona Upper.
Noel's Drive, Chain Revolver, creates a new set of normals and specials, one of which is called "Spring Raid", which functions like this. Since Noel's Drive is basically her combo button, and you have to use some form of the D-button before being able to do Spring Raid, it's usually used as a combo ender of some variety, but if your opponent is approaching through the air, and you have enough time to get off some variety of D, you can use it as anti-air. There are better options, however.
Goku has one in Super Dragon Ball Z. His Dragon Punch from the show however, is not an example.
In Castlevania: Harmony of Despair, Johnathan has this as one of his martial arts (it doesn't have the range of the Vampire Killer, but does 3x said whip's damage).
This dates back to his debut game Portrait of Ruin, where the ability was granted by the Griffon Wing Relic. The same applies to the other uppercut-using characters in Harmony, Julius and Richter, although Richter didn't get his uppercut until his game's sequel. Soma is the only guy in Harmony who is left out, as the Weretiger soul in Aria of Sorrow granted him a similar uppercut attack.
Filia from Skullgirls has a move called Updo that functions like this.
Her rival Squigly has a bit of fun with this trope: her parasite, Leviathan, is supposed to be like a dragon in certain aspects, and she has a move where she performs a Shoryuken while Leviathan is riding on her fist in a coat of fire on the way up. Put in Layman's Terms, it's a literal Rising Dragon Fist.
Other characters with Shoryuken-style moves include Ms. Fortune, who has a kick-based variation called FiberUppercut, and Big Band, with Beat Extend.
One Must Fall had the Jaguar with its Jaguar Leap, a rising move that came out more towards 45 degrees of horizontal, but was notable for having insane priority, and would often go straight through projectiles. The Katana has a multi-hit variant that includes spinning and enormous guillotine blades for hands, also with anti-projectile priority.
In the beat 'em up Battle Circuit, two of the playable characters have a variation of the Shoryuken. Cyber Blue has a corkscrew version called Hyper Tornado and Yellow Iris has a clawed version called Ariel Dance.
Mad Stalker: Full Metal Force has Hound Dog and Rising Dog, two mechas capable of a rising uppercut attack much like Ryu and Ken. Despite their similar appearance, though, their shoryuken move is done differently; Hound Dog perform it's uppercut by rising into the air and slashing its enemies with its sword, whereas Rising Dog uses is claws to perform a uppercut.
Daimos had it as his finishing move, using his wind generator to launch the enemy mecha into the air and then jumping to meet him half way through the fall and punch right through him.
Hilariously, that attack is not named Shoryuken... but he HAS a weapon named Shoryuken has nothing to do with the move. note It's a double bladed weapon that has the official spelling "Sou-Ryuu-Ken" AKA 'Twin Dragon Sword'. How you spell it is kinda similar, though.
Probably one of the original users of this move, if not THE originator, is Dragon Shiryu from Saint Seiya, with his Rozan Shoryuha.
Naruto uses a similar move to finish Neji off in the Chunin Exams, which he used after burrowing underground. Kakashi does the same thing in Part II when fighting a duplicate of Itachi.
The Hiryuu Shouten Ha, an ancient Joketsuzoku technique in Ranma 1/2, is basically a spinning uppercut that rises from a very low crouch (which doesn't actually hit the opponent). It's characterized by creating a temperature clash between hot and cold Battle Auras that, using the uppercut as a vector, creates wind blasts of varying intensity (from "flinging the enemy off his feet" to "raging tornado that sticks around for several minutes.")
In the opening of Shrek 2, while fight off an angry mob, Princess Fiona delivers a Shoryuken, immediately following Chun-Li's Spinning Bird Kick.
WWE wrestler Christian is taken to at times perform a flying European uppercut from the top rope. While not an explicit example of a Shoryuken, commentator Matt Striker has on at least one occasion called out "SHORYUKEN!!!" in classic Street Fighter Style, after the move has been performed.
Independent wrestler Craig "Human Tornado" Williams also uses a Shoryuken on an opponent rebounding from the ropes.
Antonio Cesaro has a move called the Very European Uppercut which is essentially a standing Shoryuken, complete with 360 spin. He also has a jumping variation done from the middle rope that looks similar to Sol Badguy's Volcanic Viper.
In the Flash game Toss The Turtle, one of the aides to maximize your distance is a happy-go-lucky banana... that uppercuts you sky high without skipping a beat if you so much as touch it. Complete with "SHORYUKEN!" sound effect.