Also Sagat (Tiger Uppercut/Tiger Blow), Akuma (Gou Shoryuken), Sakura (Shou-ouken), Dan (Koryuken), Sean (Dragon Smash), Dudley (Jet Upper and Rocket Uppercut), Gouken (Shin/Kinjite Shoryuken), Seth (Shoryuken), etc, etc.
Cammy's Cannon Spike acts more like a Shoryuken than other kicks.
And yet another X series example: in Mega Man X4, Magma Dragoon uses this as an attack, even yelling "Shoryuken!" while doing it.
He also uses a flaming version of the Hadoken, complete with shout.
If you have collected the appropriate armor pieces, you can charge Dragoon's weapon and do a (rather impressive) Shoryuken, complete with Rising Fire's upward flame projectile at the end. This also happens to be the weakness of Sigma's first form in the final battle (although the normal version of Rising Fire actually deals 'more damage to Sigma).
In fact, whatever boss Zero learns the Shoryuken from in either series (fire-elemental or not) would have this as one of their attacks.
Little Mac's full power Star Punch in Punch Out is a rising uppercut that straight up knocks down most of the early opponents outright. The three-stars version in Punch-Out!! Wii is identical to the last hit of Dudley's Rocket Upper Super Art.
It's pretty much a real Shoryuken, complete with 360 degrees rotation and whatnot.
Most characters in SNK games have a variant of the Forward, Down, Crouch Forward, Punch: K' and Kula Diamond (Crow Bite), Robert Garcia (Ryuga), Ryo Sakazaki (Kohou), Iori Yagami and Kyo Kusanagi (Style #100: Oniyaki). Andy Bogard has the Shoryudan, a whirling uppercut. Terry Bogard also had the SRK input for the Rising Tackle in some versions of KOF before it went back to a down, up charge motion.
Samurai Shodown has these. The second game, of course, had ones that set you on fire, but Ryu and Ken style Haohmaru (Kogetsuzan) and Genjuro (Touhakoyokujin) (as well as Wan-Fu's Kikou Senpuugeki) get these.
In the Worms games one of the attacks commonly featured is the Fire Punch, a jumping rising flaming punch. The default sound set has "Shoryuken!" as the attack quote.
A similar Freeware game, Hedgewars, keeps the tradition.
Project M, a mod of Super Smash Bros.. Brawl, turns Lucario's up-smash into an aura Shoryuken. It's the only smash attack in the game that ends in midair, (being a Shoryuken) with the purpose of comboing into other moves.
In default Brawl (and the other Smash Bros. games), fans tend to refer to Luigi's Fire Jump Punch as the Shoryuken due to its extreme power. Unfortunately it requires perfect timing and extremely close proximity, otherwise it basically does nothing.
Mega Man also has one in the fourth title with his Up Smash, which was explicitly designed off of his Mega Upper mentioned in the Marvel vs. Capcom section.
In Streets of Rage 2 and 3, Axel ends his Rapid Fire Fisticuffs style forward-special with one of these. His "Bare Knuckle"/"Grand Upper" blitz attack is another rising uppercut, but doesn't have a jump component to it. In the beta version of the second game, he had a Shoryuken and a Hurricane Kick as standalone moves.
In The World Ends with You, this is an entire category of attacks: Vulcan Uppercut. The first one most to all players get is Murasame.
And Shiki's ground finisher, which even has the invincibility frames the original is famous for.
The Pokémon move Sky Uppercut. It can even hit and deal extra damage to Pokémon who are Flying (as in, using the move "Fly", not the elemental typing), as well as Pokémon in midair that are using the move Bounce.
Fighter Kirby has Rising Break, which is one of the most powerful attacks in all games it appears in (generally second only to Hammer and Stone moves).
But don't try it on bosses in the original Kirby Super Star; in that game, its power comes from the multitude of weak hits it deals as it juggles the enemy, and as bosses don't flinch when struck, they only end up taking a single hit.
Various of the Mishima clan in the Tekken games have variants of this. One version is actually called the Dragon Uppercut.
Bruce has this as well. It's called "Tornado Uppercut." Then there are Alex/Roger Jr. and Bob, who also have a similar move.
Kasumi from Dead or Alive has a variant of this. The only difference is that she bends her arm to strike with her elbow instead of her fist.
You can buy this move in Prototype. It even does multiple hits!
You can gib an opponent with this, if you have the enhanced musclemass power.
Roy and Hideo in Rival Schools. Both of them even use it in their team up attacks, with Roy's having his partner do the move with him, trapping the unfortunate opponent in a double-sided whirlwind of Shoryuken pain.
Dante from Devil May Cry has the Rising Dragon in his third game, which can be charged up to deal extra hits, as well as the considerably more powerful Real Impact, which with its windup, strong "contact" hit and subsequent launch Homages Ryu's less famous Shin Shoryuken. These have carried over to the fourth title.
Adell of Disgaea 2 does one of these for the final hit of his Vulcan Blaze special. It makes the target explode in a fiery fashion a moment after it connects.
In God Hand, Gene can do a move that looks pretty much exactly like the Street Fighter version. It's even called the Laughing Dragon Punch and is very handy for juggling Mooks.
Spider-Man (Spider Sting), Captain America (Stars & Stripes), Wolverine (Tornado Claw), Cyclops (Gene Splice), and Cable (Psimitar) all possess Shoryuken in the various Capcom vs. Whatever games. Stars & Stripes is unique in that if Captain America does it without his shield, it does multiple hits; Gene Splice and Tornado Claw function like Ken's Shinryuken super move; Scimitar becomes a projectile once Cable hits the top of his height with the move; and Spider Sting is the same thing as Terry's Power Dunk.
A little known fact is that Mega Man's Mega Upper did not originate in Marvel vs. Capcom, but actually came from a fighting minigame in Mega Man 7 and the arcade game Mega Man 2: The Power Fighters. Those games also gave Bass an attack resembling Guile's Flash Kick.
And with Marvel vs. Capcom 3, we can now add in Deadpool with a Shoryuken, though it's used as a Launcher rather than an anti-air technique. Ryu is completely confused on how Deadpool learned itnote It was ported from that notorious comic where he used the "same move" on Kitty Pryde to rile Wolverine into fighting him..
Ryu: "You stole my Shoryuken?! When did you...?!"
Also in Marvel vs. Capcom 3, there's Zero's Ryuuenjin (from Mega Man X4; also appears to the below Tatsunoko vs. Capcom), She-Hulk's Somersault Kick (which isn't the same in execution, but it is in principle), and X-23's Crescent Scythe (same deal as She-Hulk). Viewtiful Joe's Groovy Uppercut may not be a straight example since it goes diagonally rather than vertically.
The Light version of Groovy Upper goes straight upwards.
And speaking of which, Tatsunoko vs. Capcom has Ippatsuman's Quick Stance is a Shoryuken version of his Justice Liner dash attack, which has little vertical range of the Shoryuken but has the horizontal range. If he performs Quick Stance while dashing, it gains horizontal reach. Karas has Narukami, which is a Shoryuken with a sword (and he does it in his OVA too).
BlazBlue features Ragna's Inferno Divider, Tsubaki's Benedictus Rex, and Makoto's Corona Upper.
Noel's Drive, Chain Revolver, creates a new set of normals and specials, one of which is called "Spring Raid", which functions like this. Since Noel's Drive is basically her combo button, and you have to use some form of the D-button before being able to do Spring Raid, it's usually used as a combo ender of some variety, but if your opponent is approaching through the air, and you have enough time to get off some variety of D, you can use it as anti-air. There are better options, however.
Goku has one in Super Dragon Ball Z. His Dragon Punch from the show however, is not an example.
In Castlevania: Harmony of Despair, Johnathan has this as one of his martial arts (it doesn't have the range of the Vampire Killer, but does 3x said whip's damage).
This dates back to his debut game Portrait of Ruin, where the ability was granted by the Griffon Wing Relic. The same applies to the other uppercut-using characters in Harmony, Julius and Richter, although Richter didn't get his uppercut until his game's sequel. Soma is the only guy in Harmony who is left out, as the Weretiger soul in Aria of Sorrow granted him a similar uppercut attack.
Filia from Skullgirls has a move called Updo that functions like this.
Her rival Squigly has a bit of fun with this trope: her parasite, Leviathan, is supposed to be like a dragon in certain aspects, and she has a move where she performs a Shoryuken while Leviathan is riding on her fist in a coat of fire on the way up. Put in Layman's Terms, it's a literal Rising Dragon Fist.
One Must Fall had the Jaguar with its Jaguar Leap, a rising move that came out more towards 45 degrees of horizontal, but was notable for having insane priority, and would often go straight through projectiles. The Katana has a multi-hit variant that includes spinning and enormous guillotine blades for hands, also with anti-projectile priority.
In the beat-em up Battle Circuit, two of the playable characters have a variation of the Shoryuken. Cyber Blue has a corkscrew version called Hyper Tornado and Yellow Iris has a clawed version called Ariel Dance.
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Daimos had it as his finishing move, using his wind generator to launch the enemy mecha into the air and then jumping to meet him half way through the fall and punch right through him.
Hilariously, that attack is not named Shoryuken... but he HAS a weapon named Shoryuken has nothing to do with the move. note It's a double bladed weapon that has the official spelling "Sou-Ryuu-Ken" AKA 'Twin Dragon Sword'. How you spell it is kinda similar, though.
Probably one of the original users of this move, if not THE originator, is Dragon Shiryu from Saint Seiya, with his Rozan Shoryuha.
Naruto uses a similar move to finish Neji off in the Chunin Exams, which he used after burrowing underground. Kakashi does the same thing in Part II when fighting a duplicate of Itachi.
The Hiryuu Shouten Ha, an ancient Joketsuzoku technique in Ranma 1/2, is basically a spinning uppercut that rises from a very low crouch (which doesn't actually hit the opponent). It's characterized by creating a temperature clash between hot and cold Battle Auras that, using the uppercut as a vector, creates wind blasts of varying intensity (from "flinging the enemy off his feet" to "raging tornado that sticks around for several minutes.")
WWE wrestler Christian is taken to at times perform a flying European uppercut from the top rope. While not an explicit example of a Shoryuken, commentator Matt Striker has on at least one occasion called out "SHORYUKEN!!!" in classic Street Fighter Style, after the move has been performed.
In the Flash game Toss The Turtle, one of the aides to maximize your distance is a happy-go-lucky banana... that uppercuts you sky high without skipping a beat if you so much as touch it. Complete with "SHORYUKEN!" sound effect.