Mega Man X2
is the second entry in the Mega Man X
series, released on the Super Nintendo Entertainment System
on December 16, 1994 in Japan, January 1995 in North America, and October 1995 in Europe.
In the year 21XX, set six months after the events of the first game
, X has taken over as the leader of Maverick Hunters following Zero's death. A group of Mavericks are discovered in an abandoned factory, and under X's orders, the Maverick Hunters travel to the area to destroy them.
Shortly afterward, however, Serges, Violin and Agile, part of a mysterious group known as the "X-Hunters", reveal themselves, unleashing a new group of Mavericks as well as claiming to hold the three pieces of Zero. X must then face this new threat and the new Mavericks.
- Attack of the 50-Foot Whatever/Background Boss/Humongous Mecha: Gigantic Mechaniloid CF-0, fought in the opening stage.
- Badass Biker: X gets a motorcycle, as showcased on the game cover. Unfortunately it only features in one stage, save the intro where you don't have control over it.
- Big Bad Duumvirate: Serges, Violen and Agile. Supposedly.
- "Blind Idiot" Translation: Of the X-Hunters, Agile is the only translation survivor. "Sagesse" (wisdom) has been mistranslated to "Serges." "Violent" without its final T looks too similar to "Violin," which is misleading.
- Boss Rush: The Mavericks are refought in the traditional teleporter layout.
- Creepy Centipedes: Magna Centipede, who's a ninja hacker centipede robot.
- Darker and Edgier: This game shows a very violent way to kill a Maverick; if you kill Wire Sponge using his primary weakness, the poor dude gets sliced in half.
- Early-Bird Cameo: The Final Boss is some kind of computer virus shaped like Sigma's head. It seems like it's the central computer's self defense system, but Mega Man X3 shows this is Sigma's true form as the Sigma Virus.
- Foreshadowing: The Final Boss laments that Zero was the last of "The Doctor's" creations before exploding. Said doctor makes a cameo in Mega Man X4, and Mega Man X5 upgrades this doctor to Bigger Bad levels.
- Giant Enemy Crab: Bubble Crab, though not exactly "giant" as he's one of the smallest bosses in the game.
- Guide Dang It:
- Finding the Sub Tank in Bubble Crab's stage. The game never hints that the Bubble Splash allows you to jump higher than normal when fully charged in water, and even if you accidentally find out, how would you ever possibly guess that it lets you jump on top of the water?
- Good luck finding the Armor upgrade in this game. You need to use the Spin Wheel on a certain spot on the floor that isn't marked or distinguished in any way (by looking destructible or discolored, for example). There's no reason you'd come across it unless you were arbitrarily using the Spin Wheel (or the Helmet Radar) in this spot. And when you find it, the tiles don't crumble in a way that's graphically consistent with the series; the tileset literally falls off like someone was messing with it in a level editor.
- The Heart Tank in Wire Sponge's stage. It'd hidden right at the start of the level, in a hidden alcove in the wall on the left. As with the Armor upgrade, about the only way to find it is to dedicate yourself to crawling over each level firing the Helmet Radar off every screen until it finds the passage.
- Half the Maverick He Used to Be: This happens to Wire Sponge if you dealt the final blow with the Sonic Slicer, the weapon he's weak to.
- Handicapped Badass: Overdrive Ostrich. He actually had flight capability before getting into an accident prior to the game.
- Hijacked By Sigma: He suddenly shows up at the end of the game without any forshadowing or warning. Agile mentions something about failing his master, though.
- Improvised Platform: Enemies trapped with the Crystal Hunter can be used as platforms.
- Infinity+1 Sword: The Shoryuken.
- Kicked Across The Field: Overdrive Ostrich can jump kick X across the arena.
- Lighter and Softer: Aside from the Darker and Edgier example above, X2 is comparatively more upbeat than the rest of the series. The music is more energetic, the mavericks and stages are more vibrantly colored, and the plot is less dramatic (sans the fight with Zero if you don't collect all of his parts) with the antagonists acknowledging that it's only a matter of time before X defeats them.
- Macabre Moth Motif: Morph Moth.
- Multiple Endings: Subverted! Gathering all of Zero's parts definitely changes things in the final battle, but they only slightly affect the ending.
- Never Smile at a Crocodile: Wheel Gator.
- One-Winged Angel: Morph Moth reveals his true form halfway through the fight against him. Sigma also becomes a wireframe head.
- Peninsula of Power Leveling: there are secret areas that, when a charged Silk Shot is fired, releases large amounts of energy and weapon refills. A nice trick for filling up sub tanks.
- Plant Person: Wire Sponge, who's based off a loofah sponge and not a sea sponge.
- Platform Battle: The rematch against Serges, set on floating platforms above a bed of lethal spikes.
- Player Guided Missile: The Magnet Mine can be steered vertically while it's in flight, both in normal and charged forms.
- Removable Shell: Crystal Snail. If you hit him with the Magnet Mine, his shell flies off, causing him to lose his only method of defence and causing him to focus on trying to reclaim it over attacking you...which you can prolong indefinitely by knocking the shell around. Justified because he's a robot.
- Reploid Popsicle: Overdrive Ostrich in X2 is a variant, instead of being vulnerable to ice, he's vulnerable to being sealed in crystal, but it's the same idea.
- Rock Beats Laser: Magna Centipede, the advanced ninja robot that dwells in a computer complex full of complex security systems, is defeated by shooting scrap metal at it with Silk Shot.
- Screen Shake: The screen constantly shakes in Wheel Gator's stage.
- Sequence Breaking: With good timing and use of Strike Chain, it's possible to get the buster upgrade without needing the Air Dash.
- Sequential Boss:
- Morph Moth starts the battle in a larval stage and doesn't reveal his true form until low on HP.
- The refight against Serges has him move into a new phase when the four initial cannons on his machine is destroyed.
- Skippable Boss: If you defeat the three X-Hunters in the Maverick stages and obtain all of Zero's pieces, you won't have to fight Zero in the final stage.
- Inversely, if you choose not to fight one or more of the X-Hunters, and don't get all the Zero parts, you will have to fight Zero in the final stage.
- Smashing Survival: Used to escape Crystal Snail's Crystal Hunter.
- Tank Goodness: Wheel Gator commands the giant dinosaur-shaped tank.
- Terrible Trio/Big, Thin, Short Trio: Violen (Big), Agile (Thin) and Serges (Short).
- Turns Red: Starting with this game, the Mavericks began unleashing new and more powerful attacks after their HP hits 50%. Flame Stag doesn't reveal much in the way of new attacks, but the color of his fire upgrades from red to blue (in the rematch against him, he already starts out blue).
- Warm-Up Boss: The Gigantic Mechaniloid CF-0 from the intro stage. It's a huge robot, but it has a weak, simplistic attack pattern, and it can literally be mowed down in seconds due to it's large hitbox and very low durability.
- Where It All Began: A subversion: Sigma is fought in an earlier Maverick stage (specificly Magna Centipede's), but not necessarily the first stage. In fact, trying to revisit this stage at this point (instead of trying to choose the wrecked X-Hunter base) will just take the player to the final stage as normal.
- That being said, this stage was scene in a cutscene after the first stage was completed