Mega Man X2
is the second entry in the Mega Man X
series, released on the Super Nintendo Entertainment System
on December 16, 1994 in Japan, January 1995 in North America, and October 1995 in Europe.
In the year 21XX, set six months after the events of the first game
, X has taken over as the leader of Maverick Hunters following Zero's death. A group of Mavericks are discovered in an abandoned factory, and under X's orders, the Maverick Hunters travel to the area to destroy them.
Shortly afterward, however, Serges, Violin and Agile, part of a mysterious group known as the "X-Hunters", reveal themselves, unleashing a new group of Mavericks as well as claiming to hold the three pieces of Zero. X must then face this new threat and the new Mavericks.
- Attack of the 50-Foot Whatever / Background Boss / Humongous Mecha: Gigantic Mechaniloid CF-0, fought in the opening stage.
- Big Bad: Serges, Violen and Agile. Supposedly.
- "Blind Idiot" Translation: Of the X-Hunters, Agile is the only translation survivor. "Sagesse" (wisdom) has been mistranslated to "Serges." "Violent" without its final T looks too similar to "Violin," which is misleading.
- Boss Rush: The Mavericks are refought in the traditional teleporter layout.
- Creepy Centipedes: Magna Centipede, who's a ninja hacker centipede robot.
- Darker and Edgier: This game shows a very violent way to kill a Maverick; if you kill Wire Sponge using his primary weakness, the poor dude gets sliced in half.
- Early-Bird Cameo: The Final Boss is some kind of computer virus shaped like Sigma's head. It seems like it's the central computer's self defense system, but Mega Man X3 shows this is Sigma's true form as the Sigma Virus.
- Foreshadowing: The Final Boss laments that Zero was the last of "The Doctor's" creations before exploding. Said doctor makes a cameo in Mega Man X4, and Mega Man X5 upgrades this doctor to Bigger Bad levels.
- Giant Enemy Crab: Bubble Crab, though not exactly "giant" as he's one of the smallest bosses in the game.
- Handicapped Badass: Overdrive Ostrich. He actually had flight capability before getting into an accident prior to the game.
- Hijacked By Sigma: He suddenly shows up at the end of the game without any forshadowing or warning. Agile mentions something about failing his master, though.
- Improvised Platform: Enemies trapped with the Crystal Hunter can be used as platforms.
- Infinity+1 Sword: The Shoryuken.
- Kicked Across The Field: Overdrive Ostrich can jump kick X across the arena.
- Macabre Moth Motif: Morph Moth.
- Multiple Endings: Subverted! Gathering all of Zero's parts definitely changes things in the final battle, but they only slightly affect the ending.
- Never Smile at a Crocodile: Wheel Gator.
- One-Winged Angel: Morph Moth reveals his true form halfway through the fight against him. Sigma also becomes a wireframe head.
- Peninsula of Power Leveling: there are secret areas that, when a charged Silk Shot is fired, releases large amounts of energy and weapon refills. A nice trick for filling up sub tanks.
- Plant Person: Wire Sponge, who's based off a loofah sponge and not a sea sponge.
- Platform Battle: The rematch against Serges, set on floating platforms above a bed of lethal spikes.
- Player Guided Missile: The Magnet Mine can be steered vertically while it's in flight, both in normal and charged forms.
- Removable Shell: Crystal Snail. If you hit him with the Magnet Mine, his shell flies off, causing him to lose his only method of defence and causing him to focus on trying to reclaim it over attacking you...which you can prolong indefinitely by knocking the shell around. Justified because he's a robot.
- Reploid Popsicle: Overdrive Ostrich in X2 is a variant, instead of being vulnerable to ice, he's vulnerable to being sealed in crystal, but it's the same idea.
- Screen Shake: The screen constantly shakes in Wheel Gator's stage.
- Sequential Boss:
- Morph Moth starts the battle in a larval stage and doesn't reveal his true form until low on HP.
- The refight against Serges has him move into a new phase when the four initial cannons on his machine is destroyed.
- Skippable Boss: If you defeat the three X-Hunters in the Maverick stages and obtain all of Zero's pieces, you won't have to fight Zero in the final stage.
- Inversely, if you choose not to fight one or more of the X-Hunters, and don't get all the Zero parts, you will have to fight Zero in the final stage.
- Smashing Survival: Used to escape Crystal Snail's Crystal Hunter.
- Tank Goodness: Wheel Gator commands the giant dinosaur-shaped tank.
- Terrible Trio/Big, Thin, Short Trio: Violen (Big), Agile (Thin) and Serges (Short).
- Turns Red: Starting with this game, the Mavericks began unleashing new and more powerful attacks after their HP hits 50%. Flame Stag doesn't reveal much in the way of new attacks, but the color of his fire upgrades from red to blue (in the rematch against him, he already starts out blue).
- Where It All Began: A subversion: Sigma is fought in an earlier Maverick stage (specificly Magna Centipede's), but not necessarily the first stage. In fact, trying to revisit this stage at this point (instead of trying to choose the wrecked X-Hunter base) will just take the player to the final stage as normal.