Some offensive moves require the user to stand in place
, and then there's the other extreme of attacking while moving full tilt in a direction. Unlike Flash Step
, this doesn't always require Super Speed
, which is great for allowing a Mighty Glacier
to gain a little bit of speed.
A Horn Attack
is often preceded by the attacker charging toward the target.
A Sister Trope
to Sprint Shoes
, which may enable this.
See also Battering Ram
, Deadly Lunge
, Foe-Tossing Charge
, Rolling Attack
, Slide Attack
, and Video Game Dashing
Anime and Manga
- Star Trek: The Next Generation: The rarely seen "Picard Maneuver" involves a short-distance warp jump, which makes your enemy's sensors think that you're in two places at once.
- Arduin RPG. The Compleat Arduin Book 2: Resources. When charging its prey, the Black Lion can move at triple normal speed and has an increased chance to hit.
- The Move By and Move Through attacks involve moving toward an enemy at top speed. In a Move By you hit the enemy as you move by him, in a Move Through you run directly into the enemy (and take damage).
- Hero System Bestiary: Herd animals (antelope, horses, cattle, buffalo, elephants etc.) can perform a Stampede attack that involves charging toward opponents at top speed and running them over. Victims of a stampede are subjected to a Trampling attack.
- Dungeons & Dragons
- A character can charge at an enemy and attack them, which gives a small bonus but allows the enemy to do massive damage if they're ready for you (e.g. have a spear with its base set against the ground to impale you).
- Flying creatures such as giant eagles and dragons can make swoop/dive attacks at ground-based opponents.
- 1st Edition monsters that were noted as performing a charge attack at enemies:
- Monster Manual: baluchitherium, buffalo, bull, monoclonius (prehistoric rhinoceros), dinosaur (pentaceratops, styracosaurus, triceratops), dragons, giant goat, giant ram, rhinoceros (regular, wooly), titanothere, unicorn
- Monster Manual II: goat, minimal rhinoceros, aquatic ogre (AKA merrow), ram, stench kow, thunder beast
- Fiend Folio: bullywug (hop), thoqqua (AKA rockworm)
- 2nd Edition Forgotten Realms supplement Hall of Heroes. The werebison can change into a minotaur-like form with a bison's head and two short horns. They charge head-first into their opponents, doing 1-4 Hit Points of damage.
- Earthdawn. Land animals (such as Thundra beasts) can perform Charging Attacks at opponents, and flying creatures like espagra, gargoyles and griffins can use Swooping Attacks against targets on the ground.
- Fantasy Games Unlimited's Aftermath!. Book 3 has a description of "buls", huge mutated cattle with shaggy coats, great strength and endurance, and two hard, wickedly sharp horns which act as lances when they charge and perform a Horn Attack.
- ElfQuest RPG. A Mad Horn (wooly rhinoceros) can charge toward an opponent and perform a Horn Attack.
- All the Worlds' Monsters Volume III. The Unipen is a large kangaroo-like monster with a beak. It takes a running start, launches itself at the target and impales the victim with its beak.
- Gamma World. In the adventure GW6 Alpha Factor, the mutant creatures known as the S're'daan and the Ba'crolbai would attack opponents with their horns after charging into them.
- Hollow Earth Expedition. A character or creature may make a Charge attack, which involves making a normal move and using a Melee or Brawl attack on an enemy.
- Marvel Super Heroes adventure MLBA1 Mutating Mutants. One of the opponents the PCs could face was a supervillain named Ramhorn. He had horns like those of a bighorn sheep implanted in his head and could charge head first into enemies with Amazing ability.
- Midkemia Press' Heart of the Sunken Lands. The Thunderhoof is a large rhinoceros-like monster. It charges at targets and tramples them, then strikes them with its long horn.
- Shadowrun 3rd Edition supplement Cannon Companion. Combatants can make a Charging Attack, which involves taking a running start and moving toward a target. If the attacker moves 2 or more meters during the charge, they gain +1 Power on the ensuing melee attack if it's successful. If the attack fails, the attacker has a chance of falling down.
- Warhammer: Age of Sigmar:
- Mazarall The Butcher has the Bloody Charge special rule that gives him a chance to cause heavy damage to any foes unfortunate enough to be charged by the mighty Daemon Prince of Khorne. This rule is to represents Mazarall’s great rage and strength as he charges into the heart of the enemy’s force.
- When engaging a worthy foe, the Gore Queen Valkia the Bloody dives into battle with her spear Slaupnir levelled at her enemy’s heart. In-game this is represented by the spear causing multiple wounds during the same turn that Valkia charges rather than the usual one.
- Chitin: I The Harvest Wars. The Phlanx and Gantua can make charge attacks, which gives them two extra movement points and doubles their strength for attack purposes. They are considered to be disrupted after they complete the attack.
- The Pegasus Boots allow this in The Legend of Zelda games: Link will dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies.
- When attacking an enemy in melee in Dragon Age II, the warrior characters will dash to the target before striking them if the distance is short enough. There are also several special abilities, like the two-handed sword's Scythe, which combine dashing towards the enemy with a sweeping strike, often knocking them down if it doesn't kill them outright.
- In Beyond Oasis, Ali can perform a stab or slash while running. The stab can rack up several small hits on an enemy, while the slash knocks mooks off their feet.
- In the Marvel vs. Capcom games, Captain America's Charging Star special move is a shield-ramming attack that also destroys certain projectiles.
- In the Super Smash Bros. games, Fox McCloud's Fox Illusion special move (as well as Falco's and Wolf's variants) looks like a Flash Step that knocks away opponents standing in the user's path. Also, every character has a normal dash attack.
- From Kirby Super Star onwards, almost every ability in Kirby's arsenal possesses one of these, and they often make him invincible until they end.
- Many special weapons throughout the Mega Man franchise (both the classic series and the X series) apply:
- Charge Kick in Mega Man 5 (NES) and Mega Man IV (Game Boy) overlaps with Slide Attack, weaponizing Mega Man's slide.
- Break Dash in Mega Man V (Game Boy) is a chargeable shoulder tackle.
- X's Nova Strike is a flying tackle available with special armor upgrades in Mega Man X4, X5, X6 and X8.
- The charged-up Speed Burner in Mega Man X2 causes X to dash forward while cloaked in flames.
- In Mega Man X4, Zero's Shippuuga ends a ground dash with a half-circle slash of his Z-Saber.
- Mega Man X5: Zero's F-Splasher/Hisuisho technique is an air-dash while covered in a barrier of ice that both protects from and damages enemies on contact. The W-Shredder/Shippuu technique allows Zero to immediately cancel a ground dash and send out an illusionary double that slashes a few body lengths ahead.
- In Mega Man X8, Zero's Raikousen/Raijinken enables him to dash forward and deliver an electrically-charged stab/uppercut. Raikousen is also one of Zero's special moves in Marvel vs. Capcom 3.
- Final Fight
- One of the combats was against a samurai named Sodom in a boxing ring. If you hit him and he drops his swords, he will charge at your character and knock you down.
- Several other opponents will charge at you and attack, including Andore Jr., the other Andore brothers, Wong Who and Bill Bull.
- Several characters in Sonic the Hedgehog specialize in this type of attack.
- In Sonic Battle, there are five types of attacks that can be executed from the ground: the basic combo, "Heavy" (knockback) attack, "Upper" attack, ground special, and the Dash Attack. The Dash attacks here are second only to the ground special in variability between characters, and can be even more variable when used by the customizable character Emerl, when combining them with different dash abilities than their original users. For example, Rouge's dash can inflict multiple hits when combined with most dash skills, but can work as a second dash and long distance hit when combined with Shadow's dash. Tails' dash attack combined with Rouge's dash puts Emerl in higher flight than is possible for any other character.
- The Stinger attack in Devil May Cry works like a pair of Sprint Shoes in some situations, as it moves far faster than his usual running-speed (it gets payed for in cool-down time). Dante will dash along the ground before stabbing his sword into the first enemy encountered. Most 3-D action/hack-and-slash/beam'em up games have since relied on this technique.
- In Tekken, a rolling cross chop is a type of wake-up maneuver that has the fighter roll towards the opponent before breaking into an aerial lunge, arms first.
- The Big Daddies in BioShock were famous for being a sort of Bullfight Boss that would gain massive bursts of speed by doing something like this despite moving so slow normally.
- In Playstation All Stars Battle Royale, Jak's Dashing Forward Punch and Jet Board Dash (both mapped to Forward Square) shoot Jak about 4 character-lengths in distance and can be excellent for Hit-and-Run Tactics. Evil Cole's Firebird Strike rushes at high speed, and lets him ram opponents while engulfed in fire. Fat Princess has a sort of aerial-exclusive move called the Belly Bounce (Forward Triangle) that sends her a good distance to bash opponents into an eject tornado (the furthest-flying hit-reaction in the game).
- Superman's Super Move in Injustice: Gods Among Us has him flying at his opponent so fast that not only does he have a couple of invicibility frames to bypass projectiles, but he flies so fast that it's nearly impossible to avoid it since it grabs the opponent and thus cannot be blocked. Other characters like the Flash have similar Super Moves where they charge at their opponent at rediculous speeds, but they can be blocked.
- The Spiraling Claw special attack in Gravity Rush has Kat rush rapidly through the air and into her opponent, tearing into them until they're destroyed before homing into the next closest target. She does something similar for her Coup de Grâce Cutscene on the bosses.
- Red XIII's first limit break in Final Fantasy VII is such an attack, titled "Sled Fang."
- After picking up speed, Caim from Drakengard can either attack like this for a Foe-Tossing Charge, or jump for a Ground Pound.
- Wolf Link's most common attack in The Legend of Zelda: Twilight Princess (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
- The Dungeons & Dragons ability Bloody Path can be interpreted as this, the attacker making an attack against every enemy he runs past (the wording says the enemy attack themselves by accident, leading to no end of Fridge Logic).
- Ganondorf and Captain Falcon's side-B move in Super Smash Bros.. If used on a flat surface, their down-B move does this as well.
- Many melee units in Dawn of War will accelerate once within short range of an enemy, usually with a different animation.
- The Grey Knights can get upgraded to start running from farther, but also do Knock Back. The Kroot have a similar ability, though they jump towards the target.
- The Squiggoth's Rampage ability lets it barge through concentrations of units, scattering them far and wide. It can be interrupted by vehicles and buildings (and some units) in the way.
- This is the Aurora bomber's gimmick in Command & Conquer: Generals. En route to a target it moves so fast that it can't be targeted by anti-air defenses, but once it drops its bombs its speed drops dramatically, making it an easy target.
- Warframe has the Excalibur's Slash Dash ability. Players often use it to instantly One Hit Poly Kill whole hordes of lined up enemies.
- In Starcraft II, Kerrigan gains such an ability in Heart of the Swarm, dashing through enemies and damaging them along the way.
- In Team Fortress 2, the Demoman's Chargin' Targe shield allows you to charge up to an opponent, delivering up to 20% damage if you hit them mid-charge.
- This is your primary ability in Robot Unicorn Attack, allowing you to smash through stars.
- Shen in League of Legends has Shadow Dash. While it technically deals damage, the amount is pretty insignificant. The main use of it is that it forces enemies he passes through to attack him, preventing them from fleeing, using abilities, or attacking higher priority targets.
- Unusually for a Beat 'em Up, Justice League Heroes: The Flash will allow you to dash to any enemy on the screen (assuming there is nothing in your way). It does much less damage than a normal strike, but using The Flash's Super Speed to dash to a second enemy right before the first one can punch you is incredibly satisfying.
- Several moves in Pokemon utilize this, most notably Quick Attack.
- In Mitsurugi Kamui Hikae, the player can unlock a Sonic Blade attack technique for Misa that allows her to charge in and slice her enemies.
- The Propeller Blade in Shovel Knight allows its user to fly in a straight horizontal line, damaging any enemy that gets in the way. This interrupts the flight, however.
- Dauntless's Cold Drill and Edge's Relentless Pursuit in Rising Thunder both allow dashing across the entire screen before attacking, the former being especially useful for having armor. Talos's Spartan Rush is a much shorter dash attack.
- Nearly all charactersnote in Dragon's Crown can perform different kinds of dash attacks when they charge at an enemy. Amazons will do a running knee, Dwarves will do a flying elbow strike, Elves will do a flying kick, Fighter will do a shield tackle, and Sorceresses will do a flying hip attack. While low on damage, the move will send a struck Mook flying across the battlefield for some breathing room.
- Ori and the Blind Forest's final skill is the Charge Jump, which allows a vertical dash from the ground, or a directional dash while clinging to a wall, and can break through cracked walls and ceilings. The Updated Re-release adds the more traditional Charge Dash, which is required for dodging certain booby traps in the Bonus Dungeon, and can be upgraded to an air dash with Ability Points.
- Several Chrono Trigger special attacks are presented like this, such as Robo's "Robo Tackle," Ayla's "Rollo Kick," and of course Crono and Frog's famous X-Strike.
- Some Chrono Cross characters have attacks like these as their unique Techs, such as Serge's "Dash&Slash" and Glenn's "Dash&Gash". And if you take the (counterintuitive) steps to get them both in your party, you can have them pull off an X-Strike of their own for double the fun.
- Dash attacks are common in Atlas Reactor, where the dash phase can be used for all manner of pre-movement movement. This includes a number of dashes with offensive capabilities. Frontliner freelancers are especially fond of this kind of attack: Practically all frontliner dashes are offensive in nature and deal damage during transit or at end-point.
- Foxhole allows you to fix a bayonet to your rifle or carbine, after which you can sprint while holding the blade extended to score a One-Hit Kill.
- Most predators would try this. The damage caused to the prey is much more devastating at high speeds.
- Some big cats such as cheetahs and lions chase after their prey (such as antelope) in order to attack them.
- The peregrine falcon even specializes in using speed to amplify its power, allowing it to kill prey several times its size.