Mega Man X5
is the fifth entry in the Mega Man X
series, released on the Playstation
on November 2000 in Japan, February 2001 in North America, and August 2001 in Europe. It was orignally intended as the series finale
, but this never came to pass
.In the year 21XX
, several months after the Repliforce war
, Earth is enjoying a time of peace, repairing the damage caused by the war, including several major space colonies that were damaged, including the giant space colony of Eurasia. However, before repairs could be started on Eurasia, a mysterious figure commandeered the damaged colony, infecting it with the Sigma virus and setting it on a collision course with the planet
, threatening to wipe out all life, human and reploid alike, off the face of the Earth.
With only 16 hours until global devastation, X and Zero of the Maverick Hunters must quickly form a plan to save the planet from disaster. They quickly decide upon two plans, the main plan where they outfit an aging supercannon at the Maverick Base to destroy the Eurasia colony, and a backup plan, in which they need to repair a shuttle to collide with the colony before it hits the Earth. With time quickly running out, the two decide to split up and collect the parts for both plans, the world's fate in their hands.
- Advancing Boss of Doom: In Duff McWhalen's stage, there's a battleship that serves as an Advancing Mini-Boss Of Doom.
- Amazing Technicolor Battlefield: The Sigma Virus stages qualify.
- Apocalypse How: Sigma intends on launching what could be a Class 3 to Class 4, as he intends to wipe out humanity, and possibly all biological life, off the face of the planet.
- Attack of the 50-Foot Whatever: Sigma in his giant battle body.
- Background Boss: Rangda Bangda and Sigma's second forms.
- Bat out of Hell: Dark Dizzy, being a creation of Sigma himself, he is also the only boss who is officially a Maverick from the start, as opposed to being infected later on.
- Bears Are Bad News: Grizzly Slash. Subverted when Monstrosity Equals Weakness comes into play, seeing as he's the easiest Boss in the game AND he gives a pretty good weapon/technique to boot.
- Big Damn Heroes: A subversion: You as the player are the one coming to the rescue of the one in distress (who was even in disrepair), when Sigma personally attacks them.
- Bittersweet Ending: Regardless of whether or not the Eurasia is stopped, X and Zero nearly die in the fight with Sigma at the end of the game and Zero is presumed dead. Especially bad if Zero did go Maverick, as after X is repaired, he no longer remembers Zero thanks to reprogramming that Maverick Hunters can't undo.
- Blob Monster: The infamous Yellow Devil from the classic series comes back in as the boss of the first Sigma Virus stage, now black-coloured and named Shadow Devil.
- Call Back: X and Zero's inevitable battle has been teased at ever since Mega Man X2.
- Colony Drop: The giant space colony, Eurasia.
- Colour Coded Timestop: The Dark Hold ability.
- Continuity Nod: A whole lot of them, as befits what was intended as the Grand Finale.
- The menu music has some nods to the intro of Mega Man 3
- The Skiver and Mattrex are both former members of Repliforce; in fact, The Skiver will either mention the Colonel or Iris to Zero depending on when he is fought.
- Iris will also appear in Zero's flashbacks during his ending.
- Axle the Red brings up the Repliforce incident as well, when he accuses Zero and the Maverick Hunters of unlawfully classifying innocent reploids as Mavericks.
- His fighting style also mimics that of Gemini Man from Mega Man 3
- Squid Adler is a retired member of the Maverick Hunters, and had a close connection with "Octopardo" (Launch Octopus).
- Dark Dizzy was built by Sigma to be a part of his Maverick army, before he defected and went into hiding. As a result, he is the only boss to have the classic Sigma insignia under his lifebar, as opposed to the skull the other bosses use.
- The Shadow Devil is an obvious reference to the Yellow Devil from the Mega Man (Classic) series, at one point it even shapeshifts into the Wily Machine used in Mega Man 6.
- The stage you fight it in is also a homage to Quick Man's stage. In fact, it is Quick Man's stage.
- Shadow Devil's weakness is Tri-Thunder, which is basically a copy of Thunder Beam. This was definitely no coincidence.
- Rangda Bangda is the second fortress boss. It was the second fortress boss of Mega Man X, too. Parts of the stage were also taken from the first Sigma Stage in Mega Man X
- If you go into the X vs. Zero battle as Zero, X will use several of the attacks he earned in X4 against you.
- The Sigma Virus taking the visual form of Sigma's head was first seen in Mega Man X2, and again in X3.
- Sigma's final battle body has several design elements similar to Gamma from Mega Man 3, especially the arms. This crosses into Fridge Brilliance territory when you take into consideration it was Dr. Wily who made this body.
- After being absent throughout the entire Mega Man X series, Capcom brings one of the classic games' staple hazards: disappearing blocks. Fortunately this is only for the final Sigma Stage for a small portion.
- Cultural Translation/Punny Name/Named After Somebody Famous: In the English localizations of X5, the bosses' names were plays on current and former members of Guns N' Roses.
- Damage-Sponge Boss: The endgame rematches with the eight Mavericks turns them into this, giving them health bars that extend almost the entire length of the screen, so that it takes a while even if you're using their weakness against them.
- In some cases, using their weaknesses stuns them for a much longer time than usual, making the battle last much longer.
- Death Is a Slap on the Wrist: Dying or continuing in the game just takes you back to the last checkpoint you reached in the level.
- The Dragon: Dynamo to Sigma.
- Dub Name Change: Infamously, all of the Mavericks' names were changed to homage members of the band Guns N' Roses (Turns out Alyson Court, who was a member of the English localization team, as well as the voice of Claire Redfield, had something to do with this).
- Everything's Better with Dinosaurs: Mattrex, a fiery Tyrannosaurus rex Reploid.
- Dinosaurs Are Dragons: He can breathe fire and has fiery Stegosaurus-esque back spikes. Justified, though, he's a robot.
- Everything's Squishier with Cephalopods: Squid Adler, though he isn't exactly squishy...
- Fighting Your Friend
- Flunky Boss: Dark Dizzy can summon bat flunkies.
- Fire, Ice, Lightning: Mattrex, Duff McWhalen, and Squid Alder in that order.
- Freeze-Frame Bonus: During the X vs. Zero battle, the winning combatant remarks that they didn't expect the loser to use Soul Body as a final attack and then collapses from their injuries. If you squint, you'll see X/Zero actually send out Soul Body to attack the player right at the end of the usual explosion that signifies a defeated boss.
- Gameplay and Story Integration:
- Being infected by The Virus causes X to constantly take damage for a time. Zero becomes invulnerable.
- This is given further backing in the battle with Maverick Zero, who, if not defeated in a certain amount of time, becomes invincible and starts spamming Genmurei.
- At the start, the player has to choose which character to use for the first level: either X or Zero. Choosing one will have a bonus in that character's abilities (the Force/Fourth Armor or the Z-buster, respectively). The other bonus will not be available for the rest of the game, on account of being severely damaged by Sigma prior to the first Boss battle.
- Fail to stop the Colony Drop, and Zero will "awaken" and will be unavailable for the rest of the game.
- Dark Dizzy is a reploid created by Sigma for his Maverick army, but defected from Sigma and ran away. As a result, Dark Dizzy is the only one of the eight bosses to have a Sigma insignia under his lifebar.
- Grand Finale: Wraps up a lot of things in the X series, including confirmation that Dr. Wily created Zero and the Maverick Virus, includes the fight between X and Zero that was foreshadowed since the third game, and sets things up for the Mega Man Zero series. Unfortunately, Executive Meddling would ensure that the series would go on without Inafune's input, creating a Continuity Snarl between the X and Zero series.
- I Let You Win: It turns out that Sigma allowed the heroes to defeat him in the intro stage, which triggers the Colony Drop.
- Irony: X worries about Zero having been infected and may turn Maverick at any moment, so he confronts Zero and asks him to return to base for inspection. Zero, being both perfectly fine and fairly proud, doesn't want to go back. X, mistaking his friend's stubbornness as a sign of guilt and the circumstances are too dire for him to afford taking the chance, attacks Zero. This parallels the events that led up to the Repliforce War in the previous game.
- Just Before the End: Assuming that you fail to stop the Eurasia. The next game reveals that the attempt was enough to stop the extinction of all life on Earth, but failing to stop it completely still devastated the Earth.
- Kaizo Trap: Inverted in Squid Adler's stage. If you don't know you're able to move as soon as you appear, you'll fall into a pit and die before the "READY" sign has even left the screen. It's highly doubtful that there's anyone who's played the game and hasn't fallen into the pit at least once.
- Life Drain: Dark Dizzy can latch onto the player character and take away his health akin to a vampire.
- Luck-Based Mission: The whole game (or at least the "destroying Eurasia" part) can count as this — You can try using the Enigma cannon from the very start and it still has a chance of success; conversely, even if you collect all the parts for the Shuttle, it may still fail.
- Multiple Endings: The second time for the series (the first was X3.) It all depends on whether you managed to destroy Eurasia or not:
- If you do, then the ending depends on who you're playing as for the final level, X or Zero.
- If you don't, then Zero will be unusable for the rest of the game.
- One to Million to One: Dark Dizzy is introduced this way: Multiple bat drones congregate altogether and then goes away, revealing him.
- Pegasus: The Skiver.
- Posthumous Character: Despite being dead, Sigma is apparently able to communicate with Dr. Wily, learning about Zero's creation and purpose, and having Wily build him a giant battle body.
- Predecessor Villain: Hinted at for awhile, but Dr. Wily is officially given credit in this game for the virus and Zero's creation.
- Rank Inflation: Dynamo was actually a GA-ranked Maverick Hunter, one rank above Zero. That (and the fact that he sabotaged Eurasia by himself) doesn't help him much in the boss battle, however.
- Ramming Always Works: When the Enigma laser cannon fails, their next plan of destroying Eurasia was using a manned space shuttle with Zero piloting it as a last resort. Subverted that it doesn't always work (sometimes even if you managed to get all the needed parts in time).
- Also a favorite attack for The Skiver and Mattrex.
- Red Right Hand: More like "Red Left Claw", but Grizzly Slash is equipped with one that can turn into a drill.
- The Remnant: The Skiver and Mattrex were affiliated with Repliforce from X4. Likewise, Dark Dizzy was one of Sigma's forces but then hid himself.
- Shout-Out: All the bosses are named after Guns N' Roses band members.
- Something About a Rose: Axle the Red, a Rose Reploid.
- Spell My Name with a "The": The Skiver.
- Suicide by Cop: The sad reason you're fighting many of the bosses. Having realized they've been infected by The Virus, they provoke X or Zero to fight them to the death, preferring that to going Maverick.
- Trippy Finale Syndrome: The final stages, in spades. Neon-lit platforms, flashing background, and the techno music will make you think it's some kind of drug trip.
- Tunnel King: Grizzly Slash will dig into the ground and jump in to attack once his health his depleted enough.
- Unfinished, Untested, Used Anyway: Sigma admits his Final Boss battle body has not yet been completed, but it should be powerful enough as is to finish off X and Zero.
- Warmup Boss:
- And it's Sigma, of all people, who is fought in the opening stage this time. Of course, Sigma then later comes back as the Final Boss as usual.
- And the boss of the tutorial stage is Magma Dragoon, who was That One Boss in the previous game. Thankfully, he was toned down a lot since then.
- Grizzly Slash is the first boss offered in the stage line-up, and usually recommended to be fought first. He is also the easiest of the eight Mavericks to defeat, and gives Zero one of his most valuable attacks.
- Wave Motion Gun: The Maverick Hunter's aging supercannon, Enigma.
- X's F-Laser, when charged, can become this.
- Wham Episode: Is this to the entire Mega Man mythos. Because of the Colony Drop, Earth suffered a huge loss of life and was nearly ruined by it. The consequences of this would be felt all the way to the Mega Man Zero series, a hundred years later.
- What Happened to the Mouse?: Dynamo was built up as a formidable opponent since the start of the game, acting as Sigma's new Dragon, being the one responsible for infecting Eurasia and causing it to crash to the planet, and personally challenging the Maverick Hunters at their own HQ twice to slow them down. However, once the final levels start, Dynamo mysteriously disappears from the plot. He does end up making a return in Mega Man X6, but as this was originally intended to be the Series Finale it's still a bit glaring how he's just suddenly dropped from the story.
- You Have 48 Hours: X and Zero have just 16 hours to stop Eurasia from crashing into the planet.