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Video Game: Mega Man 7

In The Year Of 20XX AD...The world cheered Mega Man when at long last he captured and imprisoned Dr. Wily. But...Dr. Wily always knew his schemes might end in failure and had planned for just such an occasion. Four robots had been hidden away and after six months without being contacted by Dr. Willy, they activate and begin searching for their master...
The Narrator

The 7th entry and one of only three games (Mega Man & Bass was a case of No Export for You before its GBA port, and Soccer is considered non-canon) in the original Mega Man (Classic) series released for the Super Nintendo Entertainment System.

In the closing of Mega Man 6, Dr. Wily was finally put in jail. What Mega Man didn't know was that Dr. Wily had robots hidden somewhere is his lab. After six months without Dr. Wily's input, the robots would activate, and search for Dr. Wily.

The Robots gave a city a surprising attack, looking for their master. Mega Man and Dr. Light watch the robots help Dr. Wily escape from a far distance. Mega Man goes out to stop Dr. Wily. Along the way, he encountered Bass, another humanoid robot, and Treble, his mean robotic wolf. They are also trying to stop Dr. Wily. The battle began...

Though built using the same engine as the first Mega Man X1, and featuring a similar emphasis on storyline, gameplay-wise Mega Man 7 has more in common with the line of Mega Man games previously released on the Game Boy, featuring two sets of four Robot Masters instead of eight from the start, along with the item shop featured in the fourth and fifth Game Boy outings, and Mega Man and the various other enemies being scaled more like their Game Boy sprites than their NES ones (though, thankfully, without the insane jumps that this often entailed in the Game Boy entries).

Robot Masters:
  • DWN-049: Freeze Man, weak to Junk Shield/Scorch Wheel, gives Freeze Cracker
  • DWN-050: Junk Man, weak to Thunder Bolt, gives Junk Shield
  • DWN-051: Burst Man, weak to Scorch Wheel/Freeze Cracker, gives Danger Wrap
  • DWN-052: Cloud Man, weak to Danger Wrap, gives Thunder Bolt
  • DWN-053: Spring Man, weak to Slash Claw, gives Wild Coil
  • DWN-054: Slash Man, weak to Freeze Cracker/Scorch Wheel, gives Slash Claw
  • DWN-055: Shade Man, weak to Wild Coil, gives the Noise Crush
  • DWN-056: Turbo Man, weak to Noise Crush, gives the Scorch Wheel

On a side note, a fan-made NES style remake of this game can be found online.


Tropes:


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Mega Man (Classic)UsefulNotes/The 16 bit Era Of Console Video GamesMega Man & Bass
Mega Man 6VideoGame/Mega Man (Classic)Mega Man 8
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alternative title(s): Mega Man 7
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