Console Cameo

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A console cameo is where the game system on which you're playing (or another by the same company) appears in some form in the game you're playing. Developers, when looking for inspiration for a fictional gadget, enjoy modeling amazing pieces of technology on the console that the player is using. This not only makes the interface really easy to design, but also makes the game just a bit more immersive in that respect. Less common is modeling an object off another console by the same company.

This has to appear in a video game for it to count; systems appearing in other media don't count unless it is based on a video game (Pokémon for example). PCs don't count unless the program is made exclusively for a single operating system and the game makes it clear which operating system (or a parody thereof) is being used. Finally, it doesn't count if the game system only appears in order to demonstrate controls or in something like the Wii's safety screens.

A sister trope to Product Placement, the main difference being that if you see it, you already own the placed product, or it's a call back to an outdated piece of equipment that is no longer for sale.

Examples:

    open/close all folders 

    Nintendo hardware 
  • Adventure Island — Killing a coyote from behind in the NES version rewards you with an NES controller granting points. The Game Boy versions replace these with Game Boys.
  • Aero Gauge — One of the unlockable aeromachines is a Nintendo 64 controller.
  • Animal Crossing — The player can collect NES control decks that run specific titles.
    • Animal Crossing: Wild World — There is a furniture item called the "game shelf" that, if you look hard enough, has a GameCube on one of the shelves.
  • Another Code (aka Trace Memory) — Ashley's Dual Another System (or Dual Trace System in the US localization) resembles a Nintendo DS. The sequel, Another Code R: A Journey into Lost Memories, replaces the old DAS with a new model that resembles a DSi and also has the TAS, which resembles a Wii Remote.
  • Banjo-Kazooie — The 3rd file on the file select screen is a scene of Banjo playing the main theme on a Game Boy.
  • Choro Q 64 — An N64 controller can be unlocked as a racing vehicle.
  • Code Name STEAM — In the framing sequence of opening a Code Name: S.T.E.A.M. comic book, a Marth amiibo (the real-life version of which can unlock Marth as a Guest Fighter) can be seen on the desk next to it.
  • Conker's Bad Fur Day — One of Conker's idle animations has him playing Killer Instinct on the Game Boy Color, with an 8-bit rendition of Jago's theme from Killer Instinct II.
  • Crash Bandicoot The Huge Adventure — One of Crash's idle animations involves playing a GBA.
  • Devil Survivor — The COMPs look remarkably like the Nintendo DS. In this instance, every main character there has it. In the Updated Re-release, they are 3DS's.
  • Donkey Kong series
  • In the NES adaptation of Double Dare one of the prizes that you can win in-game is an NES.
  • EarthBound:
    • Ness's own name comes from the common pronunciation of the NES, although it can also be seen as an anagram for SNES.
    • A cop in Onett says to Ness: "At times like this, kids like you should be playing Nintendo games." Another NPC proclaims "I can't wait for EarthBound to come out on the Super Nintendo!"
  • Elebits — Various Wii consoles and remotes appear as objects scattered throughout the game.
  • F-Zero GX — The Port Town circuit has a giant R.O.B. This also applies to the Port Town stage in Super Smash Bros. Brawl, as it directly recycles assets from that circuit.
  • Gotcha Force — A GameCube and several controllers can be seen on the main menu.
  • Hyper Zone — The third boss is a vehicle shaped like the front buttons of the SNES controller.
  • Kirby: Planet Robobot — A Game Boy appears in the form of a remote control item that Kirby uses to control a robot copy of himself.
  • The Legend of Zelda:
    • The Legend of Zelda: Ocarina of Time — The Stone of Agony, a device that lets the player use the N64's Rumble Pak, is shaped like... a Rumble Pak.
    • The Legend of Zelda: The Wind Waker — Similarly, the Tingle Tuner, which lets the player interface with the Game Boy Advance, resembles a green Game Boy Advance with an antenna. Within the Tingle Tuner's GBA screen interface, a "Hand Me Down" Tingle Tuner can be used to order items from Knuckle once he's found. The icon for it is a Game Boy Color, making this a cameo within a cameo. Concept art published in the Hyrule Historia book also reveals that the developers were considering the inclusion of a "GameCube Island" in The Wind Waker, but this plan was abandoned during development.
    • The Legend of Zelda: Phantom Hourglass — The aforementioned GameCube Island was seemingly resurrected as Dee Ess Island, an island shaped like an original Nintendo DS, complete with holes for speakers, a dock shaped like a stylus protruding from the DS's stylus port, and clues on the island pointing to locations on the actual DS hardware instead of on the island.
    • The Legend of Zelda: Majora's Mask 3D — A machine in the Bomb Shop is styled to look like a GameCube with a Game Boy Player connected to the underside, while an R.O.B. and a Wii Remote can also be found in Clock Town shops (plus an Ultra Hand toy from Nintendo's pre-console gaming period).
  • Lego City Undercover — The police communicator resembles a Wii U gamepad.
  • Luigi's Mansion — Luigi uses a Game Boy Horror, a modified Game Boy Color that allows him to communicate with Prof. E. Gadd. The sequel has Luigi using a modified DS instead.
  • Mario Party 7 — There's an orange GameCube in the Neon Heights shop.
    • Mario Party DS — After completing Story Mode, a special mini-game (Triangle Twisters) is unlocked. It appears on the main menu as an item roughly in the shape of a Nintendo DS.
  • Mario's Picross — One of the puzzles in the original game is designed after the original Game Boy. Its later sequel, Picross DS, features even more puzzles based on various Nintendo hardware.
  • Mario Kart:
    • Mario Kart: Double Dash!! — One of the stages in Battle Mode set is a top a giant Nintendo GameCube.
    • Mario Kart DS — Likewise, this game features a stage set on a giant Nintendo DS. It also features R.O.B. as a playable character.
  • Mega Man 7 — One of the "junk" items that Rush can occasionally dig up is a Game Boy. Also, several Famicom consoles appear in the background at the beginning of Junkman's level in the same game.
  • Mega Man Battle Network and Mega Man Star Force — In these games, the Wii, GameCube, Super NES, and DS all make appearances at certain points. The Game Boy Advance also shows up in Battle Network 5.
  • Metroid: Fusion — The X-infested fans in the tropical zone are bordered by a mishmash of metallic-looking objects, including one that looks like a GameCube.
  • Miitomo — A hoodie with a Super Famicom controller on it is available as a special item that can only be purchased with My Nintendo points.
  • No More Heroes — Travis Touchdown owns a Nintendo 64-esque console in his apartment.
  • Paper Mario: The Thousand-Year Door — The "Mailbox SP", a palmtop device, looks exactly like the GBA SP.
  • Perfect Dark Zero — Although released for the Xbox 360, in the subway multiplayer map there appears to be a suspiciously boxy video game console in a trash can. PD0 started off as a GameCube game before Microsoft purchased Rare. Of course, considering given the game's lukewarm reception among players, this may well be a dig that backfired.
  • Pikmin — The second game is loaded with references to various Nintendo hardware, most notably an NES d-pad and a Game & Watch. The third game features a much more blatant usage: Each member of the crew carries a Kopad, which in universe, has all the non-character control functions the game pad has. When playing on the TV with the game pad, cut scenes featuring the using their pads as communication devices show the the character holding their pad (as seen from their point of view) and the other character appears on the screen of said pad, along with their dialogue boxes, much too small to read. A message tells players to look down at their gamepad, which now shows the same scenes as the Kopads. When using just the gamepad or one of the alternate control schemes, the cutscene doesn't feature the hands and pad border.
  • PokémonNPCs throughout the various games in the series often hold the platform the game is on and comment on trading with a friend or offer to trade you.
  • Populous — The SNES version features a map called "8-bit Plain" that features a tileset based on various Nintendo hardware. Settlements start out as an original Famicom console and then evolve into other pieces of Nintendo hardware, not just consoles like the NES and Super Famicom, but other devices too such as controllers, Game & Watches, Disk Systems and even a Twin Famicom. Populous DS features an updated version of this map with most of the later Nintendo platforms, all the way up to the Wii and the Nintendo DS.
  • Pushmo — One of the puzzles is a giant Nintendo 3DS.
  • Resident Evil — In the 2002 remake, the passcode transmitting devices in the underground laboratory are essentially black GameCubes. The HD version later released for PC, PlayStation and Xbox platforms, altered the design of these devices in order to lessen their resemblance to the Nintendo console that the game was originally released on, although they still retain their cubic shape.
  • Retro Game Challenge — This Nintendo DS game revolves around the player's avatar playing retro-style minigames on a fictional 8-bit console called the "Game Computer", a pastiche of the Famicom (the Japanese version of the NES). The game's Japanese-exclusive sequel, titled Arino no Chōsenjō 2 (or "Arino's Challenge Part 2"), features additional parody consoles based on actual Nintendo hardware such as the Game Computer's Floppy Drive System add-on, the Game Computer Mini, the Super Game Computer and the Game Computer Mini Color.
  • Rhythm Heaven Megamix — A Wii U Gamepad appears in the game "Shoot 'Em Up".
  • Shadows of the Empire — The supercomputer which Dash Rendar is tasked to steal from the frigate ship Suprosa is modeled after an N64 with the Shadows cartridge plugged in.
  • Splatoon:
    • Weapons modeled after the NES Zapper are available for the Inklings. The N-ZAP '85 is modeled after the original gray NES Zapper, and the N-ZAP '89 after the later orange revision.
    • The 26th Sunken Scroll has a picture of a fosilized human skeleton with a fosilized Wii U and GamePad next to it.
  • StreetPass Mii Plaza:
    • You can acquire hats for the Miis shaped like the 3DS, NES, and the Famicom by playing the "Find Mii" minigame multiple times. The update that added the plaza ticket games also added hats for Nintendo's other hardware, including different hats for the Super NES and Super Famicom. An even later update added custom Speech Bubbles, which included options like a Wii U Game Pad, a 3DS Game Card, and a Famicom Cartridge.
    • In Battleground Z, the weapon that represents the "Playing Video Games" hobby is a Wii Remote.
  • Super Mario Maker — Two of the many costumes that can be unlocked for Mario Bros. 1 mode are R.O.B. (carrying over from his Smash Bros. appearance and amiibo) and the Wii Balance Board (based on Wii Fit).
  • Super Mario RPG — The player can buy a Game Boy off of a mushroom kid, and it even opens up a shooter-style minigame.
  • Super Mario Sunshine — The resort on Sirena Beach is shaped like a GameCube controller.
  • Super Monkey Ball 2 — The "Nintendo" stage at the end of the Story Mode features an amazingly detailed render of a purple GameCube. This stage was replaced in Super Monkey Ball Deluxe for the PS2 and Xbox.
  • Super Paper Mario — Francis owns pretty much every Nintendo console out there, including the Virtual Boy. Also there are recipe systems that look like the Nintendo DS.
  • Super Smash Bros.:
    • R.O.B. is a playable character.
    • Some Game & Watch trophies feature Game & Watch hardware itself. "Flat Zone" stages also take the form of Game & Watch systems.
    • Similar to the Flat Zones, a Kirby's Dream Land stage in the 3DS version is modeled on a Game Boy screen.
    • The Super Scope light gun from the SNES era is a usable item.
    • Super Smash Bros. Melee — The Trophy Room has a number of Nintendo consoles in the background, including a GameCube. If the language setting in the American version is set to Japanese, then the NES and Super NES will be replaced by a Famicom and Super Famicom respectively, and a Virtual Boy will be added to the set as well. A GameCube trophy can also be won, whose description says "Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device."
    • Super Smash Bros. Brawl — The presents background of Trophy Hoard has a black Nintendo DS in one of the boxes.
  • Tales of Symphonia — There's a GameCube in the Renegade's Base that you rotate to solve a puzzle. The later PS2 version changed it to a black block.
  • Tom and Jerry — An NES control deck appears at the very beginning of World 4 Stage 1.
  • Tomodachi Life:
    • The Wii U and 3DS XL can be given to Miis as gifts for when they level up. They will occasionally be seen playing them, with Wii Remotes and the Gamepad showing up in the former's case.
    • Included as treasures in the game are the NES, the Game & Watch, the Game Boy, and the Virtual Boy (this being one of the few times Nintendo has acknowledged it). They serve as Vendor Trash and can appear in café conversations and dreams like any other treasure.
  • Wario World — The last treasure in the second level of each world is a Nintendo console. The consoles that Wario can find consists of an NES, a Nintendo 64, a Game Boy Advance and a GameCube.
  • WarioWare — Since the plot of the series involves Wario as a video game designer, many of the games in the series feature a cameo by the platform they were released on: Twisted features a specially adapted GBA; Touched has Wario get a DS; Smooth Moves has the Form Baton, which is a Wii Remote.
  • Wii Fit — A slightly anthropomorphized Wii Balance Board character appears in the menus. In the Wii U edition, your Mii can also be seen wearing the Wii Fit pedometer.
  • The Wonderful 101 — Wonder Red holds a Wii U gamepad in different positions of reclining as a representation for the difficulty settings, and Wonder Black is never seen without a Nintendo 3DS styled to look like the Donkey Kong Game & Watch in his hands.
  • Yoshi's Woolly World — Among the many color patterns that can be unlocked for Yoshi, there is a series based on Nintendo's home consoles from the NES to the Wii U; in addition to the amiibo-unlocked R.O.B. costume.
  • ZombiU — The Prepper Pad was deliberately designed to look like a Wii U GamePad.

    Sega hardware 
  • The Adventures Of Willy Beamish — Willy's Game Buddy was redesigned to resemble a Game Gear in the Sega CD version.
  • Aladdin — The Sega Genesis version has tons of said systems in the background of the level taking place inside Genie's lamp. Justified, considering The Genie Knows Jack Nicholson.
  • Hatsune Miku Project DIVA — The music video for "Remote Controller" features a Sega Dreamcast controller.
  • Phantasy Star Portable — Most of the Sega consoles appear as weapons. Namely the Mark III, the Master System, the Genesis, the Saturn and the Dreamcast.
  • Pulseman — A picture of a Mega Drive can be seen in the background of the first stage.
  • Segagaga — In addition to the usual cameos of the actual consoles (given the game's nature as a parodic simulation of running the SEGA company), the finale turns the game into a shoot-em-up, with the various Sega consoles serving as the bosses.
  • Shenmue — Ryo Hazuki owns a Saturn in his home. While this is an anachronistic choice of a console, given the game's 1986 setting and the fact that the Saturn wasn't launched in Japan until the end of 1994 (the latest Sega console at this time would've been the Mark III), it does allow the player to have access to arcade perfect home conversions of Hang On and Space Harrier by winning them at a convenient store raffle.
  • Sonic the Hedgehog:
    • Sonic Adventure — One of the E-series robot has a visible Sega Dreamcast built in it.
    • Sonic Unleashed — In the opening cinematic, a Dreamcast can be seen in Eggman's pod when he fires at Earth to awaken Dark Gaia.
    • Sonic Generations — A Genesis/Mega Drive appears in the Hub Level in the Xbox 360 and PS3 versions of the game. It lets you play the original Sonic once you get enough skill points.
    • Sonic Chronicles — An original model Genesis can be seen alongside an Egg Robo in the Metropolis level. A Genesis control pad can be seen hanging from a beam in Nestor's home during the Kron Colony stage.
  • Sonic & All-Stars Racing Transformed:
    • One of the final unlockable characters is AGES, the SEGA-bot. Its boat transformation turns it into a sea-worthy Dreamcast Controller, its map icon and victory screen shows that AGES itself is a Dreamcast VMU, and some of its sound effects are pulled directly from Sega console BIOS (such as the Japanese Sega Saturn booting, the Master System booting and the VMU "no battery" beeping).
    • Also, when the first place racer begins the third lap on the Race of AGES level, Segata Sanshiro, the Sega Saturn's Memetic Badass Japanese Mascot, flies by, still holding on to the rocket he rode into space during his last commercial, and still holding a Sega Saturn.
      • On that note, the plane path of the Race of AGES is filled with ghostly holograms of every important Sega system, and at the beginning of the track, we can see a Mega Drive hologram too.
  • Toy Commander — A Saturn can be seen in the attic, and a Dreamcast in the living room.
  • The Typing of the Dead — The two protagonist wield keyboards with Dreamcast consoles strapped on their backs.
  • Virtua Fighter 5 — The June 2010 update of Virtua Fighter 5R added certain Sega consoles (namely the Genesis, Saturn and Dreamcast) as backpacks that can be equipped by any fighter during combat. These fashion accessories are sold through the VF.Net network service for virtual currency accumulated through play and each one cost the same price the actual hardware were sold for in Japan during launch (i.e. 29,900 Gs; 44,800 Gs, and 21,000 Gs). These items are available from the get-go in the console versions of Final Showdown.
  • Virtual-ON — The original Virtuaroids had drive engines shaped like the Sega Saturn in their backs. In Oratorio Tangram, they're upgraded to Dreamcast consoles.

    NEC hardware 
  • Bomberman — The TurboGrafx 16 version feature various PC Engine models (namely the PC Engine Shuttle, CoreGrafx and SuperGrafx) as hidden bonus items.
  • I.Q. Panic — The title screen of this quiz-based RPG shows a young blue-haired girl dressed like Lady Liberty holding a PC Engine Duo on her left arm and a game pad on her right hand.
  • Star Parodier — An anthropomorphic PC Engine appears as a playable character. Its weapon powerups come in the form of HuCards, one of which gives it the Tennokoe battery backup attachment and another which makes it shoot CDs, and it has options shaped like the system's controllers. There is also a giant SuperGrafx base that appears in the ending cinematic.

    PlayStation hardware 
  • Army Men: RTS — One of the stage features a giant PS2 console that provides the player with electric energy for buildings and units.
  • Dead Rising 2 — In the PS3 version, Katey uses a PSP to play Mega Man Powered Up, which was only released for that platform. The Xbox 360 version replaced the PSP with an unnamed portable device and just mentions that she's playing Mega Man, without specifying the version.
  • God of War III — A rhythm puzzle features the four shape buttons of the PlayStation controller that Kratos has to press in-universe.
  • The Last of Us — A few slim model PS3 consoles appear throughout the campaign, including one in Joel's living room during the opening sequence.
  • LittleBigPlanet — The DualShock 3 controller is used to control the player's 'pod'. Sackboy even copies the player's button presses. In the PS Vita version, this was naturally replaced with, of course, a Vita.
  • Me and My Katamari — One of the rollable people is a kid playing with his PSP. The sequel, Touch My Katamari, features portable game systems shaped like the Vita, but the actual devices are unbranded.
  • Metal Gear Solid 4: Guns of the Patriots — A PlayStation 3 console (an original "fat" model to be precise) can be seen inside the upper deck of the Nomad (Snake and Otacon's airship), and the controller that Snake uses to navigate the Metal Gear Mk. II/III is a DualShock 3. The original PlayStation is also shown during a flashback when Snake encounters the ghost of Psycho Mantis in Act 5, and Sunny herself can be seen playing Penguin Adventure on her PSP (which was re-released in one of the MSX Antiques compilations in Japan available as a digital download on PSN) during the initial briefing segment with Campbell.
  • Playstation All Stars Battle Royale — Sweet Tooth's Level 2 Super has him control a missile with a PS3 controller. Also, the wavy lines in the menu background and the background of the boss arena are meant to resemble the XMB (the PS3's system interface).
  • Star Ocean: The Second Story — Some of the enemies are murderous PlayStation controllers that attack the player's party with their cords.

    Xbox hardware 
  • Alan Wake — Emerson owns an Xbox 360 in his apartment along with a copy of the fictional "Night Springs" game, based on the Show Within a Show.
  • Banjo-Kazooie: Nuts & Bolts — A whole stack of Xbox 360 consoles can be seen on the file menu screen. LOGBOX 720 is also designed after the interior of and Xbox 360 .
  • Beautiful Katamari — The Coolhouse stage has numerous Xbox 360 consoles and controllers scattered around as household items, including a row of controllers arranged to spell 360.
  • Breakdown — One area features an original Xbox.
  • Condemned 2: Bloodshot — Xbox 360 consoles appear throughout the game as collectible items and they're all decorated with a faceplate featuring the game's logo. There are various achievement for collecting them.
  • Midtown Madness 3 — Certain pedestrians can be seen carrying boxes branded with the original Xbox logo.
  • Ninja Gaiden — In the Xbox reboot of the series (as well as its Black revision), there's a hidden passageway near Han's Bar in Chapter 4, which has the silver prototype version of the original console shown at GDC 2000. Examining the console will play the Xbox boot-up theme and restore Ryu to full heath. The prototype console reappears in Ninja Gaiden II during Chapter 4 in a museum in Ellis Island, where it has the same effect. The Sigma versions of these games released for PS3 and Vita replaced the Xbox prototype with a Team Ninja logo.

    Multiple Hardware families 
  • Banjo-Kazooie — On the file select screen, Banjo will be playing a Game Boy if you select the third file.
    • Banjo-Tooie — The multiplayer mode on the main menu is represented by an N64, with some game cartridges next to it. The N64 is still there in the Xbox Live Arcade version, but the games are replaced by copies of B-K: Nuts & Bolts. The camera that Chris P. Bacon is using for underwater photography is actually a Game Boy Camera.
    • Banjo-Kazooie: Nuts and Bolts — Kazooie is seen playing both an Xbox 360 and a Nintendo 64. Later, one of the levels is called LOGBOX 720, which is modeled after the interior of an Xbox 360.
  • Game Center CX
    • Arino no Chōsenjō 2 — In addition to the Famicom-based Game Computer featured in the original game (see Retro Game Challenge) and other pastiches of Nintendo hardware, this sequel also introduced two other parody consoles based on hardware by other companies: the Enter M-2000 (a parody of Sega's SG-1000) and the Masa X (based on the MSX).
    • Sanchōme no Arino — The third GCCX game (which was released as a digital download in Japan for the Nintendo 3DS) has a different lineup of parody consoles from the ones featured in the first two games. These consists of the Gefami (based on the Famicom), the Gefami Deluxe (based on the Super Famicom), the King V3 (based on the Sega Mark III) and the New Gem (based on the Neo-Geo).
  • Metal Gear:
    • Metal Gear — When the player reaches the final building in Outer Heaven, Big Boss will become desperate and orders Snake to abandon the mission by turning off the game console. In fact, Big Boss will specifically mention the platform that the game is running on based on the version (e.g. MSX2, PS2, Xbox 360).
    • Metal Gear Solid — A PlayStation-like game console and controller can be seen on a desk in Hal Emmerich's lab. In the remake, The Twin Snakes, the console was changed to a GameCube with a WaveBird wireless controller, and the TV set that it is hooked up to has the console's system menu displayed on-screen.
    • Metal Gear Solid V: The Phantom Pain — A gameplay demonstration from the 2014 Tokyo Game Show shows Snake switching between a PS4 and Xbox One retail boxes to cover his head before hiding into a Steam-branded cardboard box with a valve that literally causes steam to appear. None of these items appear in any version of the finished game, although the final scene does show Venom Snake playing a cassette tape left behind by the real Big Boss labelled "Operation Intrude N313" on a Sony Bitcorder connected to an MSX2 computer (an HB-F1 model to be exact), the platform the series started on.
  • Snatcher:
    • The computer in Jean-Jack Gibson's home differs between versions. Originally it was an NEC PC-88 or an MSX2, corresponding with the two early 8-bit versions of the game that were released in 1988. It was then changed to an MSX turbo-R in SD Snatcher (which was an RPG parody of the original game with chibi characters) and then to a fictional PC-6800 CoreGrafx in Snatcher CD-ROMantic (the CoreGrafx being a reference to one of the many PC Engine models in Japan), before becoming the also fictional PC68 Genesis in the Sega CD version (no mystery as to what the Genesis refers to). It was eventually changed to just an unspecified old computer in the PlayStation and Saturn versions.
    • The codenames for Gillian's and Jean-Jack's robotic buddies (Metal Gear Mk. II SR and Little John msx011 respectively) originally referenced the 8-bit platforms that Snatcher was initially released on. The former in particular is a reference to the PC-8801 Mk. II SR, which was the first PC-8801 model that has the V2 display mode that most of the platform's gaming software required. Later versions of Snatcher simply refer to Gillian's sidekick as "Metal Gear Mk. II" without the "SR" on his name.
    • In the expanded ending featured in the CD-ROM versions, Metal Gear loses its original body, only to be rebuilt into the console that the game is running on (namely a PC Engine Duo, a second model Genesis/Sega CD combo, a PlayStation or a Saturn).
  • The Simpsons: Bart's Nightmare — One of the dream sequences in the game involves Bart Simpson being transformed into a Godzilla-like giant monster (appropriately enough named Bartzilla) who goes on a rampage in Springfield. In the second portion of this dream, Bartzilla is reduced to human size by a shrink ray and must climb an apartment building filled with angry tenants who will throw random junk at him, including a certain game console. Since Bart's Nightmare was initially released for the Super NES, the original version had the tenants throwing away their Sega Genesis consoles at Bart. Oddly enough, when the game was ported to the Genesis, the consoles that the tenants threw away were redrawn to resemble, not the SNES, but the original model NES.

    Other Hardware 
  • The Dungeon Of Doom — The original and its remake had the current state-of-the-art Apple Macintosh as a rare throwable object, which smashed on contact for tremendous damage.
  • Glider — Most of the games in this series feature the built-in-monochrome-screen Macs where the series got its start.
  • La-Mulana — The original freeware version of the game was filled with references to the MSX, as the game was designed as a homage to the system's game catalog. The MSX BIOS appears during the booting sequence and the protagonist even uses an MSX laptop—with its screen border visible on the game window—to view his inventory. He can also find various Konami cartridges and combine them to gain special effects. The remake removed all MSX and Konami references and replaced the protagonist's laptop with a Brand X.
  • Metal Gear 2: Solid Snake — Dr. Kio Marv's OILIX formula is stored inside an MSX cartridge in his locker. After Snake escapes from Zanzibarland at the end, he uses the cartridge on an actual computer, which shows the MSX boot-up screen with Dr. Marv's signature in the form of the system's memory ("VRAM 01k" looks a lot like Kio Marv spelled backwards).
  • Sonic Dash — The Android robot appears as a playable character. Play 50 times with this character, and you unlock Andronic. This is exclusive to Android systems.
  • My Little Pony (Gameloft) — One of the decorative items in the store is a statue of the Android robot. Again, exclusive to the Android version.
  • Sonic the Hedgehog 4: Episode I — The iOS version includes an unique Idle Animation where Sonic pulls out an iPhone and brings it to his ear.
  • Spellbound Dizzy — One significant in-game item is a Sinclair ZX81.

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