He slashes, springs, slides and climbs! Every single action he takes is superhuman! Here comes the super-A ranked strider called "Hiryu"!!
Game description from the X68000 version.
Strider is a stylish 1989 action/platforming game by Capcom about a ninja with an incredibly badass sword. The game features our hero Hiryu as he takes on the "Grandmaster", an entity from another galaxy that has decided to conquer the Earth. The arcade game was ported to many systems, including the Sega Genesis, where it was one of the system's first Killer Apps, and the first game to be released on an 8-megabit cartridge.The arcade version of Strider was actually the product of a three-way collaboration between Capcom and manga studio Motomiya Kikaku, which also resulted in a separate NES game and a single-volume manga version. The manga and NES version follows Hiryu, as he is forced out of retirement to track down and eliminate Kain, a fellow Strider and friend who has been compromised by his capture. Hiryu must travel around the world, from enemy bases to a moving train and from New York to China. During his mission, he uncovers a conspiracy that involves the Strider organization. The NES version understandably has a much deeper story than the more-famous arcade version, but suffered from many programming and control errors. Notably, the NES version was never released for the Family Computer in Japan, in a bizarre reversal of No Export for You.The game naturally inspired a number of imitators and similar games, such as Run Saber and Shadow of the Ninja. One of these, Osman, was created by the same designer of the original and is considered its Spiritual Successor. In 1990, the European-based company U.S. Gold produced an officially-licensed sequel titled Strider II, which was originally released for various home computer platforms in Europe (specifically the Amiga, Atari ST, Commodore 64, Amstrad CPC and ZX Spectrum). The game was remade in 1992 for the Mega Drive with redesigned stages and play mechanics much closer to the original arcade game. This was that version that was released in North America under the title of Strider Returns: Journey From Darkness. An 8-bit Master System version of Strider II was also released, with a corresponding American release for the Game Gear under the Strider Returns title.The series remained silent until 1998, where Hiryu was included as a playable character in Marvel Vs Capcom Clash Of The Superheroes. Hiryu's speed, easily-chained combos, zone control, and full-screen Limit Break made him a favorite of Scrubs and "Stop Having Fun" Guys alike. In 1999, Capcom partied with Strider 2, a Playstation follow-up to the arcade game where Hiryu once again faces the Grandmaster as well as a new foe, the renegade Strider Hien. Since then, Hiryu and his enemies have appeared in Namco x Capcom; notably, the Grandmaster gets the honor of being the last Big Bad to be confronted before the Biggest Bad herself. While not present in Marvel Vs Capcom 3 due to copyright issues, Hiryu did join the line-up of its Updated Rerelease, Ultimate Marvel vs. Capcom 3.Not to be confused with the Beverly Cleary book with the same name, the alias of Aragorn from The Lord of the Rings, or Dave.
Named Weapons: Hiryu's personal cypher is named "Falchion".
Crossover: Hiryu appeared as a challenger in the game Adventure Quiz: Capcom World 2. He also appears as one of several guests in Ken's stage in Street Fighter Alpha 2.
Capcom vs. Whatever: As already said, Hiryu is a playable character in Marvel vs. Capcom 1, 2 and (recently) Ultimate, as well as Namco x Capcom. Ton Pooh appears in the first MvC as an Assist Character, and she along with the Grandmaster, Solo, Hien and two mooks are AI-only characters in NxC.
Evil Plan: The whole story of the manga is revealed to have been the work of Matic, who started it three years before its beginning as a way to get enough power and resources to Take Over the World.
The Great Politics Mess-Up: The Soviet Union still exists in the 2040s and the country of Kazakhstan is referred by its former name of Kazakh SSR in both arcade and NES games, as well as the manga.
Heroic Mime: In the arcade game, Hiryu says only one or two phrases: "Take me to your boss!", and calling the aerial battleship a toy.
Ninja: The Striders aren't ninja per se, but they're pretty damn close.
Highly Visible Ninja: Well, look at him. The action is great, but doesn't involve a lot of stealth.
Rank Inflation: The Striders go from C to A, and then Special (or Super) A.
Ninja Run: Hiryu's dashing animation in the NES game, Strider 2 and all crossover appearences.
Nintendo Hard: Both the NES and the original arcade games are really hard due to Hiryu's funky hitboxes. The arcade has a extra whammy of not being able to control Hiryu mid-jump. The final stage in the original arcade game is almost impossible to complete without excessive credit munching.
One-Man Army: The Striders are billed as being as such. The lowest ranked guys in the group can fight on par with entire special force units.
The arcade and Famicom versions were developed in tandem. Strangely, the Famicom version was canceled despite the fact that it was heavily promoted by Moto Kikaku's tie-in manga, although it eventually saw a U.S.-exclusive release on the NES.
Strider II, the U.S. Gold-produced sequel, was remade completely when it was released for the Mega Drive and Master System.
The name of the flying airship in Stage 3 of the arcade, "Ballog", is an obvious mistranslation of "Balrog" (this was corrected in Strider 2).
Strider Kain has an uppercase "C" on his ninja outfit (matching the "飛" (Hi) in Hiryu's and the "M" on Matic's), which seems to suggest that his name is supposed to be "Cain", not "Kain".
Ouroboros is spelt "Urobolos" in the Genesis in-game sound test and manual.
In the NES game, there's "Yugdesiral", which should actually be Yggdrasil.
Spiritual Successor: Osman was directed by Isuke, the same director who worked on the arcade version of Strider. Isuke also worked on Moon Diver, essentially a remake for PS3 and Xbox 360.
Theme Naming: In Marvel vs. Capcom, Hiryu's moveset is heavily influenced by legendary swords and items (Ame no Murakumo, Excalibur, Gram, Vajra) and mythology in general (Ragnarok, Ouroboros, Legion).
Wall Crawl/Ceiling Cling: One of the iconic elements of the series. In the main series and crossovers, Hiryu uses his Climb Sickle to climb to any surface and ceiling. In the NES game, he can move up specific glowing walls/ceilings with magnetic boots.
Wall Jump: An ability in both the NES game and Strider 2. Much loathed in the former due to funky controls.
The Genesis port has some improvements from the arcade version, such as having a unique tune for the Stage 3 theme (some variants of the arcade version reused the Stage 1 theme) and a greatly expanded ending sequence.
The PC Engine port has an optional stage that was not in any other port of the coin-op version.
Advancing Wall of Doom: The third stage in the first game has a pretty frustrating one, where the slight lag in moving will end up with a crushed Strider.
Always Someone Better: The main reason behind Hien's motivation to defeat Hiryu; he's jealous that someone so young could be talented enough to earn the highest honor bestowed to a Strider and the praise that came with it.
Battleship Raid: The Balrog levels in both games, which both include fighting the ship's core, starting a chain reaction that brings it down, and dueling their respective captains in escape ships.
Bilingual Bonus: In the first game, the names of the stages are spelled in Cyrillic, Hebrew and Nordic letters. In fact, the only time the Latin alphabet is ever used is for the fourth stage's location.
Boss Game: Strider 2. There is a wide variety of enemies but the stages are very short and the sub-levels almost always end with a Mid Boss battle.
Boss Rush: The final stage in the first game. One of the bosses can be skipped, but the repeat of the metallic dinosaur is nearly impossible without excessive credit munching, despite a simple pattern.
Creating Life: The Grandmaster has the ability to create any form of life at will. He created wolves, piranhas and pteranodons in his boss fight in the first game, and has created most of the mooks found in the second game.
Cyborg: The very first boss of both games, Strobaya and the chinese Terrorist.
Department of Redundancy Department: In the manual for the Genesis version, the Grandmaster is referred by the name of "Grandmaster Meio". However, "Meio" is not actually a name, but a Japanese title equivalent to "Grandmaster".
Depopulation Bomb: The Grandmaster's plan was this, erasing all lifeforms (all the "Sons of Old Gods") off Earth so he could create his own lifeforms and thus become a god.
The Faceless: Solo is always seen with his mask/visor on.
Flight: Solo uses thrusters on his back. The Grandmaster levitates.
Gainax Ending: The ending of Strider 2. Among other things, it's implied that Strider Hiryu is the reincarnation of the Strider who defeated Grandmaster Meio almost 2,000 years ago (i.e. the events of the original Strider). Strider Hiryu does kill Grandmaster, so it's not a matter of being a Downer Ending... it's simply that this plot element will probably remain an Aborted Arc as long as Strider 3 remains wishful thinking by the fans.
Power-Up Letdown: The robot panther looks awesome, but doesn't shoot and has serious problems keeping up with Hiryu and not falling off ledges. Most experienced players avoid further powerups once they have two droids.
Recurring Boss: Solo is fought two or three times (depending if the player ignores the first encounter) in the first game, and twice in the second (the initial fight being now two phases). Hien is a recurring boss in the PS port of Strider 2, since he's in the PS-only bonus stage.
Reflecting Laser: Several enemies have this ability. The 1st stage sub-boss Novo throws 4 at a time, which bounces off the walls around it.
The Rival: Strider Hien in Strider 2. Solo believes himself to be one too.
Timed Mission: With all the slowly approaching hazards, you probably wouldn't see Time Over very often.
Translation Convention: Averted in the original arcade game, where each character speaks in his or her own native language during voice clips (i.e. Japanese for Hiryu, English for Solo and the Grandmaster, Mandarin for Ton-Pooh). Played straight by the PC Engine version, where everyone speaks Japanese.
Wasted Song: Stage 3 of the first game was supposed to have its unique theme music, but some variants of the arcade version reuses the BGM from Stage 1 instead. Most of the home versions fix this however.
Dead Little Sister: Hiryu was forced to kill his sister Mariya as part of a mission, which led into he retiring from the Striders. Later he discovers she was under a brainwash courtesy of Enterprise.
Sheena becomes one for Kain, and the main motivation for him joining Hiryu.
Death by Adaptation: Strider Kain in the NES game just before the final stage (he survives in the manga).
My God, What Have I Done?: Kain really freaks out after finding out he killed Sheena while under mind control in the manga.
No Export for You: The manga was never officially published in English.
Strangely inverted with the NES game. Its Famicom counterpart was canceled despite being heavily promoted in ads and previewed in several magazines and videos.
Warp Whistle: The game's apptly-named "Warp" ability.
What Happened to the Mouse?: Some of the early enemies in the manga, mostly secret police officers, pretty much vanish once the story starts focusing on Enterprise.