"It is only proper that the world be set to rights. However, if we were to unite the entire world the ignorant masses would be unable to keep pace. Therefore, we will start here. And just to be extra prudent and avoid pushing ourselves too hard, we will go one step further and focus here. Conquering one city is a reasonable plan that allows for some leeway for setbacks, don’t you think?"Supervillains are, as a rule, ambitious. From your typical Evil Overlord to a Mad Scientist to a pair of lab mice, any bad guy worth their Spikes of Villainy will have a grand plan to Take Over the World. Then there’s this brand of villain. Either they set their sights low out of practicality, or it just doesn’t occur to them to aim higher. Whatever the reason, they focus their plans in one specific location - usually the City of Adventure where the heroes happen to also live. Typically, there’s nothing actually special about that particular town or city. No hidden source of power, no Weirdness Magnet attracting trouble, nor any particular personal reason for the bad guy to target the place at all. In some cases, however, the city itself is large and influential enough to control the surrounding area or the country at large. In others that particular location could be Step One in an ultimate take over the world scheme. There is nothing wrong with such a goal as an one-off scheme. However, when the action is serialized in a Monster of the Week format, the villain’s persistence in trying to take over one specific location can break the Suspension of Disbelief, although there are ways to amend that, assuming the writers care. The villain can be bound by sentimentality (the city in question is the villain’s hometown), grudge (the villain specifically seeks to confront the city’s protectors) or simply inability to relocate themselves or the resources they need anywhere else. In some cases, however, it just seems to never occur to the villain in question to simply move their operations someplace less troublesome. This situation is primarily used for comedy and children shows due to looking like a case of Poke the Poodle. If someone succeeds in this, it may lead to them declaring "I Own This Town!" Not to be confused with Taking Over the Town, which involves isolating a town from the outside world so you can loot it.
— Lord Il Palazzo, Excel Saga
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Anime & Manga
- Florsheim’s Evil Plan in Tentai Senshi Sunred is, in order: 1) Defeat Sunred. 2) Take Over the World. They’re still sort of stuck at step 1 and refuse to move on to step 2 until it is finished. Which is sort of good, since they probably wouldn’t know what to do for step 2 even if they did get to that point.
- Excel Saga’s Il Palazzo believes in pacing oneself, so he starts out by conquering the city, then Japan, then the world.
- Soon after its foundation, the World Domination Club in Twinkle Saber Nova realizes that they cannot Take Over the World with their current strength, so they decide to Take Over the City first. But the city is too large for them, too, so they start with their school.
- Kurt Grendel of Magical Record Lyrical Nanoha Force states this as his goal when he first appears. Thoma promptly makes a Lampshade Hanging on how surprisingly small said goal is since Lyrical Nanoha villains (including the other ones in Force) tend to operate on a much bigger scale.
- Dr. Eggman tries to demand this with the power of a Humongous Mecha in the third episode of Sonic X, but is frustrated by the Ash Faced Mayor telling him that there's really not a way to give him control of the city in the town charter or anything.
- Judge Dredd: There have been several villains who have tried to take over Mega-City One as their main goal. Some have succeeded, albeit temporarily. However, because the Mega Cities are so massively huge it's more Take Over The Country in practice.
- In the Black Lagoon fanfiction Sweet Attack by unkeptsecret, Rock Okajima becomes the de facto crime lord of Roanapur at the end of the story. This is accomplished by blackmailing Mister Chang’s triads and Balalaika’s Hotel Moscow. Rock eliminates the forces suppressing the city’s free press, which threatens to bring international attention to the city.
Films — Animation
- Tekkonkinkreet: The central district of "Treasure Town" is controlled by the Cats, orphans with attitude. They are locked in a tug-of-war with the Yakuza, and later a mob-funded developer who has an eye on converting TT into a gaudy theme park.
Films — Live-Action
- The Double Dragon film has Big Bad Koga Shuko stating this during a rant.
Koga Shuko: ALL I WANT IS TOTAL DOMINATION OF ONE MAJOR AMERICAN CITY! IS THAT TOO MUCH TO ASK FOR?
- Casanova Frankenstein from Mystery Men built a Doomsday Device with which he planned to ... do something really evil to the city, it’s not entirely clear what his plans are, he is after all insane.
- The Dark Knight Rises takes this Up to 11, holding all of Gotham City, blowing all but one bridge, and warning that any one that leaves or comes will detonate an improvised nuclear bomb. (Continuity Nod to "Batman: No Man's Land".) Bane and cohorts don't really want anything than the eventual and total destruction of Gotham—but not before torturing a crippled Bruce Wayne by letting him watch his city fall apart. Bruce gets better.
- Professional nogoodnik Simon Phonix managed to take over Los Angeles in Demolition Man. Upon awakening in a peaceful future, he decides the city-state of San Angeles will be easy pickings.
- Judge Dredd: Judge Griffin allies himself with Dredd's Evil Twin Rico to depose the ruling Chief Judge Fargo and dismantle the Council of Five so he can rule Mega-City One alone. Until Rico betrays Griffin and plots to replace all the Judges with his own clone stock.
- In Dead in Tombstone, Red's plan shifts from stealing the gold being held in the bank to taking over the town so he controls the gold mine. After killing The Sheriff, he appoints himself the new sheriff and the mayor.
- Discussed in the 1960s Batman: The Movie where, upon learning that four different rogues have teamed up to "take over...", Chief O'Hara wonders if that means Gotham City, and Batman impatiently says that any two of them would try that. "the whole country" would supposedly account for three. Four: The entire world. At least. (Though in practice, their goal ends up being holding the oblivious world leaders for a straight cash ransom.)
- Many villains of Discworld set their sights on ruling Ankh-Morpork
- The protagonists of The Secret History develop an effective plan to take over Hampden town, the bucolic locale of Hampden College — but it’s all just a chilling intellectual exercise.
- Despite the fact that God created the entire Universe, Satan only ever seems to concentrate his efforts on the Planet Earth.
- This is a major plot point in C.S. Lewis’s Space Trilogy. The reason God focuses so much on earth is because none of the other planets fell; all the others are still aligned with God and it's explicitly stated that if Satan attempts to go further than the moon's orbit, the other unfallen angels would force him back in. The second book in the trilogy revolves around Satan's attempt to spread his influence to another planet by piggybacking on a space traveler. In the third book, it turns out that Satan got Hoist by His Own Petard by doing that. The unfallen angels are forbidden to interfere directly in Earth's affairs... unless the demons were to provoke them, in which case they are allowed to respond.
- None of the villains in Septimus Heap seems to have ambitions that go past the Castle walls.
- In The Girl Who Would Be King, Lola declares herself King of Los Angeles.
Live Action TV
- Los Angeles was the first to fall following Jasmine’s birth on Angel. Since anyone who gazes upon her immediately becomes her devoted servant, it didn’t take long for her to realize the enormous potential of live television. L.A. is later declared the "First Citadel of Jasmine". This particular example is an Inverted Trope, since life under Jasmine’s iron fist isn’t so bad. (Angelinos are seen wearing pink, listening to "Wouldn't It Be Nice" by The Beach Boys, and even rich pricks in BMWs are happily giving pedestrians the right of way.)
- While after world domination and despite the fact they were on a moonbase capable of transporting their monsters anyplace they wanted, the first Big Bads of the Power Rangers series always and without exception attacked Angel Grove. At one point, when the Rangers were going to Australia, Lord Zedd (before beginning a recharge process) lamented missing the chance to attack Angel Grove without Ranger interference, even though there's no real reason to prioritize that one city. Later series give reasons:
- Divatox of Turbo and Astronema of Space were after the Rangers to begin with.
- In Lost Galaxy, Scorpius wanted the Lights of Orion hidden on Terra Venture, Trakeena wanted to take out the Rangers for taking out Scorpius, and Captain Mutiny enslaves the population of any ship or station that ends up in his territory and the Terra Venture just happened to be unlucky enough to find itself in his path.
- In Lightspeed Rescue, the demons can only regain their full power if their palace is recreated upon their sacred ground. That means the human city that now resides there is out of luck!
- In Time Force, the prison was teleported back in time by a device suffering from It Only Works Once. It's not mobile like past villain bases, so they're limited to the city they landed nearest.
- In Wild Force, everything's not limited to one city. Orgs can arise from pollution anywhere, but the Rangers have a flying island. However, the city of Turtle Cove is an important recurring location (that turtle-shaped lake is where the turtle-shaped flying "island" was separated from the Earth, and was the site of the last battle between Animaria and the Orgs, meaning it's a good place for hidden zords, sealed villains, etc.
- Ninja Storm is another series where getting rid of the Rangers is a main goal from the start. Lothor wants to wipe out all the secret ninja academies, so the city closest to the last one is in for a rough year.
- Dino Thunder has a formerly-human villain whose minions teleport via portals that have to be established in a certain place ("invisiportals" are only visible when someone's actively entering/exiting one so it can look like the usual teleportation, but it's not.) It's a long walk to anyplace beyond the Portal Network.
- SPD: ...Good question. However, battles have taken place outside the main city a time or two.
- Mystic Force: The rift between dimensions is in a forest outside the city, making it ground zero for a battle for three worlds. We do see several locations in the mystic dimension, though.
- Operation Overdrive: Explicitly not limited to one city, with a lot of globetrotting from beginning to end. It's not until mid-season that we find out the name of the city the Rangers are based in. If it gets targeted, it's usually for the explicit purpose of drawing the Rangers out.
- Jungle Fury: Another situation where the villains don't have the means to target any place on Earth whenever they want.
- RPM: In this Darker and Edgier Alternate Universe series about protecting the last humans of a Post Apocalyptic Earth, the reason Venjix only attacks the city of Corinth is that it's the only one, after all else was razed to the ground. It's also established that in the rest of the Venjix-occupied world, he's got lieutenants other than the usual villains. He does have the rest of the world covered. At the least, we know there are facilities that use human slave labor, and we know mid-season addition Kilobyte and team-up villain Professor Cog were doing something before their onscreen debuts.
- Samurai: Another with little justification. The lack of transportation for the Rangers (who don't have anything like teleporters or super-vehicles, though presumably the Samurai Battlewing Mecha Expansion Pack makes them much more mobile) means that attacking a city not within walking distance from the Shiba house should give Master Xandred a blank check to wreak as much havoc as he likes.
- Megaforce: No reason here; maybe it's the MMPR homage. Villains who've overrun the galaxy won't try to overrun the next city over.
- Dino Charge: This is another one where the Rangers are the objective. They're powered by six of the ten Energems, the bad guys want the Energems. When it comes to looking for the remaining four, though, that can take place away from the main city.
- Ninja Steel: The Rangers are again powered by the artifacts the villains have come seeking. No point in attacking some random town that doesn't have the Ninja Power Stars, the Ninja Nexus Prism, or Ninja Steel (the substance.) Unfortunately, that means you keep running into Ninja Steel (the team.)
- As for the other Saban Toku series, Crossworld City is the location of the dimensional rift in VR Troopers. Dregon's got no good reason to focus on Leawood but the Masked Rider would follow him anywhere so it doesn't matter what city he strikes first; he's also got the secondary goal of getting his hands on the Rider powers. The first Beetleborgs villains, the Magnavors, had no reason to focus on one city but the second batch, the Crustaceans, had the 'no real ability to attack the rest of the world' issue.
- Justified: This is the objective of Villain Protagonist Boyd Crowder, and of a succession of antagonists, all of whom wish to bring Harlan County under their own control.
- In season 3 of Arrow, Brick does this to The Glades. He forces the mayor to remove all police presence from the district, allowing him and his thugs to rule it as their personal fiefdom.
- Daredevil: Wilson Fisk wants to do this to Hell's Kitchen in particular and all of New York City in general; justified in that he is from Hell's Kitchen himself and honestly believes his brand of organized crime and corruption is better than the Wretched Hive he perceives his old 'hood to have become.
- On LazyTown, Robbie Rotten has no interest in meddling in affairs anywhere beyond the titular burgh of LazyTown. In one installment, he even briefly manages to install himself as mayor by dressing up as the town's real mayor, Mayor Meanswell, and hiding him away.
- Wily in the works of The Protomen doesn’t even start out looking to conquer a city - it’s basically a glorified mining camp at first, and only becomes a city when his robots rebuild it. Everyone treats his rule over "the city" as being synonymous with total conquest of the entire world.
- This is Doctor Octopus and the Sinister Syndicate’s plan in The Amazing Adventures of Spider-Man, though he refers to it as "merely the first step in our worldwide conquest".
- Final Fight is one of the earliest arcade examples. The Mad Gear gang has the stones to kidnap the Mayor’s daughter.
- Ditto with the Genesis counterpart, Streets of Rage, where the criminal mastermind Mr. X repeatedly tries to take over the same city to the point of repeatedly coming Back from the Dead.
- Solidus Snake tried to seize Manhattan island in Metal Gear Solid 2: Sons of Liberty, pulling it "offline" with a high-altitude nuclear strike and frying its electrical grid. This is another of ‘‘Metal Gear’’’s homages to Escape from New York.
- In the prologue of Nightshade, the costumed gangs of Metro City descend into all-out warfare when the city’s superhero is murdered. Out of the chaos arises Sutekh, an Egyptian-themed supervillain, who unites the gangs into a single, powerful force.
- Many Wide Open Sandbox games feature this when you’re limited to a single city.
- The Grand Theft Auto series had you conquering either Liberty City or Vice City. Though Grand Theft Auto: San Andreas upped the ante and gave you three cities to conquer. Interestingly, this is only true of the PS2 trilogy; earlier titles (and the ones to follow) focus on just scraping by in the criminal underworld, usually resulting in fleeing town altogether.
- The first two Saints Row games has you taking over Stillwater not once, but twice. Saints Row: The Third and Saints Row IV focuses on a new city, Steelport.
- Although predating Third-Person Sandbox Games. Gangsters for many PC gamers in the late 90's get to play as mobsters in the The Roaring '20s. The very whole game and concept is to Take Over the City by any means necessary.
- Fed up with Kirkwall’s corruption, the qunari attempt this trope during Act 2 of Dragon Age II.
- X-Ray & Vav has the Mad King, who deliberately mentions this plan to the heroes in Episode 2, despite the fact that they had no idea about it and didn’t really seem to care about stopping it right then.
- The Order of the Stick has Daimyo Kubota, a card-carrying evil aristocrat who schemes to take over Azure City, and still plots to assassinate its lawful ruler even after its entire population has been displaced. His main mistake is severely underestimating Vaarsuvius’ ruthlessness and sociopathy.
- Justified, as Azure City is a city-state (ie. a city and surrounding countryside to supply it with food and raw materials, that are a country in-and-of-itself)
- Ink City has to deal with this, primarily from Trevor Goodchild, who wishes to turn it into New Bregna. Several other villains have also planned to do so, while many of the regular residents are Genre Savvy enough to respond to any public threats of this with eye rolling and sarcastic commentary.
- Coil from Worm has this as his long term goal-he intends to take over the city of Brockton Bay, not only the underworld but also every aspect of the local government from the police to the mayor himself. To do this, he bankrolls two teams of supervillains to do jobs and eventually openly take parts of the city, all the while using his control of the media to run a smear campaign against the local heroes for their apparent inability to stop his proxies. Then, he fakes his own death in an attempted coup that discredits the heroes and their local government superior, before replacing said superior with his own secret identity. At that point, he was effectively Running Both Sides and could control the conflict at his leisure, and if Skitter hadn’t shot him in the head, he would have steadily phased out the supervillain control over the city in order to spread his influence through them to other nearby cities, leaving him in total control with none the wiser.
- The Adventures of Jimmy Neutron: Boy Genius had one Mad Scientist who tried that.
- In Disney’s Aladdin, most villains really only want to take over (or destroy) Agrabah. Even Jafar, though he definitely cared about having a lot of ‘‘magical’’ power, never seemed to extend his political reach beyond Agrabah. Lampshaded by Hades in the Hercules crossover who points out how Jafar is going on about being a sultan when he has the chance to rule the heavens.
- ReBoot: Megabyte's primary goal is to simple conquer the city of Mainframe and convert it into Megaframe. He'd prefer to take over the Super Computer, but until he gets access, he'll take what he can get.
- The Legend of Korra: In a change of pace from usual Avatar-verse villains, Book 1's Big Bad, Amon, is primarily focused on just Republic City. Justified in that said city is the economic and technological center of the Avatar world.
- In Phineas and Ferb, Dr. Doofenshmirtz's primary goal is to TAKE OVER THE ENTIRE TRI-STATE AREA! (Secondary goals: Get his daughter's approval, humiliate his popular brother.)
- The limited geographic scope of the series meant that this was the limit of the ambition of SWAT Kats villains. Aside from Mutilor who came from space and therefore introduced a larger scale of action. Even Turmoil who was from some unnamed other country limited her sights to Megakat City.
- In the Wander over Yonder episode "The Night Out," a disguised Lord Dominator fleetingly altered her usual goal of total galactic destruction to simply taking over an urban planet where she and an unwitting Sylvia had been painting the town red. She quickly reverted to type after Sylvia refused her offer.