Franchise: Avatar: The Last Airbender

"We are bonded forever." note 

Only the Avatar can master all four elements and bring balance to the world.

The Avatar: The Last Airbender universe is a canon created by Bryan Konietzko and Michael Dante DiMartino for Nickelodeon.

It takes place in a Constructed World divided into nations based around the elements of water, earth, fire, and air. Some people from each nation, called "benders", have the ability to control the element on which their nation is based.

However, one character, called the Avatar, is incarnated into each of the nations in an endless cycle, and he or she has the ability to bend all four elements. The main character of each work is this Avatar, and he or she must undergo the trials, tribulations, and responsibility of holding that power.

Works in the canon

Western Animation

  • Avatar: The Last Airbender - Legacy note 
  • The Legend of Korra: Revolution
  • The Legend of Korra: Endgame

Comic Books
  • A number of short comics first published in Nick Magazine and DVDs of Avatar: The Last Airbender and later collected in Avatar: The Last Airbender - The Lost Adventures. All but twonote  are considered canon by Word of God. invoked

Video Games

Web Animation
  • Republic City Hustle

Non-canon works based on the franchise

Video Games
  • Avatar: The Last Airbender
  • Avatar: The Last Airbender - The Burning Earth
  • Avatar: The Last Airbender - Into the Inferno
  • The Last Airbender

Tropes common to the franchise:

  • Animesque: The art style of the franchise is based on anime, as admitted by the creators themselves, especially the work of Hayao Miyazaki.
  • Arc Villain: While Airbender featured a single Big Bad for the duration of the series, Korra features several major antagonists as well as introducing the Greater Scope Villain of the franchise.
    • Airbender:Zuko and Zhao for Book One, Azula in Book Two, and Fire Lord Ozai, who is Orcus on His Throne for the majority of the series, but takes a more active role in the third book. Long Feng is an Arc Villain from episodes fourteen to eighteen in Book Two, before this position is taken over by Azula again.
    • Korra: Amon for Book One, Vaatu and Unalaq for Book Two, Zaheer for Book Three and Kuvira for Book Four.
  • Bilingual Bonus: All the calligraphy, and writings within the franchise are all executed with real, and fluent Chinese.
  • Constructed World
  • Elemental Powers: A central ability of the franchise, where it's called "bending."
    • Blow You Away: Airbending.
      • Flight: Flight - The ability of controlled flight without the use of a glider staff or wing suit, it is unlocked by complete detachment from earthly tethers. Extremely rare, as in only two known human practitioners in recorded history.
    • Dishing Out Dirt: Earthbending.
      • Living Lie Detector: Seismic Sense, used to 'see' the world through vibrations to the point of sensing the subtle inconsistencies in people's rhythm and pulse.
      • Dishing Out Dirt: Sandbending - a variation that focuses on fine particles rather than large stones.
      • Extra Ore Dinary: Metalbending - by manipulating the small earth impurities found in processed metal. Pure metals like platinum can't be bent at all.
      • Magma Man: Lavabending - by compressing and heating earth until it turns semi solid. A very rare skill.
    • Making a Splash: Waterbending.
      • An Ice Person: Waterbenders can easily make water into ice and ice into water.
      • Healing Hands: By moving water in the body along its chi lines.
      • Green Thumb: Plantbending, by moving the water within plants.
      • People Puppets: Bloodbending, the Dangerous Forbidden Technique of Waterbenders by bending the water in animals and humans. Normally can only be done by a master Waterbender under the full moon, but there have been exceptions.
      • Swiss Army Superpower: Waterbending has the most versatility of all the bending styles since water comes in so many forms. This is balanced by the fact that Waterbenders are the only ones that have Elemental Baggage - they have to carry their water around.
    • Playing with Fire: Firebending.
      • Shock and Awe: Lightningbending.
      • Flight: Interestingly, powerful Firebenders can use Firebending for rocket-style unassisted flight, actually giving them an up on Airbenders in the mobility department.
    • Chi/Spirit/Energy-bending: The Avatar's unique power to remove and/or restore people's ability to bend. Others can tap into Spirit power as well; Waterbenders have been seen using it to purify dark spirits, and Jinora, an Airbender, uses it for Astral Projection.
  • Expanded Universe: The comic books as well as canonical comic strips.
  • Fantasy Counterpart Culture: The four nations borrow features from real-life historical nations.
  • Fantasy Gun Control: Played with in that explosives made from blasting jelly and "spark powder" are prevalent, but handheld firearms of any kind are never seen, even in the 1920's style setting of The Legend of Korra.
  • Greater Scope Villain: Vaatu, the spirit of chaos and darkness, though he wasn't revealed until the Origins Episode during the second book of Korra.
    • For smaller examples of this, there's Fire Lord Sozin, who committed the genocide of the Air Nomads, and Yakone, a crime boss whose legacy proves disastrous for Republic City. The Red Lotus, a terrorist organization out to enforce a new world order, make their debut in the third book of Korra.
  • Dangerous Forbidden Technique: Bloodbending has been revealed to be downright illegal in Korra, with the punishment being a life sentence.
  • Fantasy World Map: Shown in the beginning of each episode of TLA.
  • The Verse
  • Trope Overdosed
  • Whatevermancy: Or whateverbending in this case.