This is because the game sets up numerous verses and realms where people actually know each other. All of the regular fighters and people note Street Fighter, Video Game/Tekken, Virtua Fighter, Fighting Vipers, Rival Schools, Resident Evil, Frank West, Rikiya and Bruno all hail from the same Earth, whereas the games with demons note Darkstalkers, Ghouls and Ghosts, and Devil May Cry all associate with the same Makai realm, and Valkyrie belongs to the heaven above the Makai Realm. Additionally, the more futuristic franchisesnote Mega Man X, Mega Man Legends, Cyberbots, Xenosaga and Space Channel 5 come from different points of the fighters' Earth's future.
Anti-Frustration Features: In the mission where he first appears as a boss, Seth will arbitrarily never target your newest unit with his special or MAP attacks, and against all expectations that unit being K Oed isn't a losing condition. This all seems to be because said unit appears way out in the boonies of the map and the rest of the team has to go through two bosses and a full compliment of mooks before they can provide backup.
Arbitrary Headcount Limit: Averted. Unless the party has been split up for plot reasons (and even then, they're usually split across several different dimensions) everbody in the party participates in every battle.
Art Shift: For most characters, this is the first (possibly only) time the have been rendered in Sprite form.
Ascended Meme: Vashyron's infamous dance and Zero's equally infamous line from X4
Jill also manages to stop Chris in mid-sentence before he could mention a certain kind of sandwich.
Assist Character: Solo Units function as this. Another nearby Pair Unit not in play can be this too, to the active pair. Devilotte, Ulala and Tron even bring up their own assists.
Ass Kicks You: Valkyrie's final support attack has her land on her butt when she's gigantic. Reiji & Xiaomu's Block-breaking movie has Xiaomu using her butt to breaking an enemy's shield, notably on higher-leveled enemies and sub-bosses/bosses.
Awesome but Impractical: No selling attacks. Sure you nullify the attack of the opponent but it costs a whopping 60 point cross gauge just to use it. And if an enemy knows a Limit Break (which are usually the bosses of the game), you don't even get to choose to either defend, counter attack, or No Sell it.
Certain units and equipment increase XP gain rate, making it more affordable than believed. Also, the bosses will always counter with a Limit Break if their gauge is at 100%+ following a Normal Attack, making their pattern fairly predictable.
Awesome yet Practical: MAP attacks in general; it's really one of the few ways to bypass those pesky barriers, take out a lot of enemies, gain back 10% XP per kill and most units can target up to four targets at the same time. Sure it costs 100% to cast but considering how easily you can get those all back in this game, it's worth it.
Although it does diminish in the long run at the later levels, for Ryu and Ken, Jin and Xiaoyu, and Akira and Pai, it's still pretty damn useful considering that while you can only target two enemies, the move does twice as much damage by default compared to MAP attacks that can target up to 3 or 4 enemies.
"Wing Wanderer (Orchestral Version)" when fighting the Final Boss. And then "Mysterious Project" plays later.
In a New Game+, you can manually select which music you want to use for the entire stage as you please. Hell, if you set it at random, even Mooks get a particular random bgm and they usually do not get one. Pick a music (which there are seventy-five to choose from, or just choose Random) and go wild.
Badass: All characters , both heroes and villains are this.
Bad Ass Army: Just take one look again at all the characters confirmed for this game, and see if you can find someone who isn't capable of kicking ass in a fight.
Bag of Sharing: Even if say, a part of the party is at one world, somehow the other party members can still access the same items that the others had in a different world. Very egregious after finishing the stage when you get Kurt, Riela and Valkyrie.
Behind the Black: The game just loves to have treasure chests and item-holding breakables hidden behind pieces of the level geography. Fortunately, the full 3D levels slide around with proper perspective, and you can wiggle the camera a bit from its default isometric viewpoint, so it's not too hard to explore.
Better Than a Bare Bulb: The script takes advantage of having characters from various Earth-like yet contradictory worlds to mercilessly lampshade everything it can about every franchise that make an appearance.
Big Good: Aura is treated as such, particularly during the story arc that focuses on reuniting her fragments.
"Blind Idiot" Translation: Not so much in that the translation's bad, but that there are a few inaccuracies and a lot of typos, mostly in the text-heavy Database. For example, on the soundtrack CD, "Flutter Vs The Gesellschaft" is listed under the Mega Man Dash series...which had already been localized over a decade ago as Mega Man Legends.
The Gespenst Phantom definitely got hit with this trope considering it kept on following Haken throughout EXCEED.
Break Meter: Most enemies have shields on them, so players must take it out before players can start damaging them. Some characters have a certain attack that can instantly break the shields (Ryu and Chun-Li's Focus Attacks for example).
Breaking the Fourth Wall: During Chapter 33, some of the females start talking about how they want to have a race in the ship's pool and start discussing their different swimsuits. This prompts a line from Xiaomu;
Xiaomu: Ah, we should have known this game would have had a swimsuit episode!
At the end of Chapter 13, Path to Certain Victory plays as Saya prepares, prompting this retort from Xiaomu:
Xiaomu: Hey! Don't go bringing your theme music in here!
Ironically, Path to Certain Victory also plays during Reiji and Xiaomu's Special attack.
Saya has an attack portrait cut-in where she says "Thanks for requesting me."
Brick Joke: After being shot out of the colossal revolver catapult in Paris, in the opening of Chapter 35, Jin hopes Heihachi fell out and got bashed on the wall. Opening of the next one, Heihachi hopes the same thing happened to Jin.
The Cameo: Ulala and Devilotte's assists, which use characters from games like Side Arms and Fantasy Zone, among others.
The prologue to Stage 15 has the supercomputer from the old Sega game Gain Ground (in fact, Stage 15 is a big Shout-Out to the game), while Stage 17 includes statue versions of the enemies from Gain Ground's first boss stage.
Canon Welding: Done to believably awesome and sometimes hilarious effect.
Also done In-Universe at one point, where the characters spend a little time spitballing about how they might come from difference points on the same timeline. This stops being funny for them real quick when they realize the setting of Gods Eater Burst puts The End of the World as We Know It well within (and quite possibly at the endpoint of) many of their lifetimes.
Casting Gag: Bruno Delinger from Dynamite Cop/Deka is voiced by Ben Hiura, who is the actual Japanese voice actor for Bruce Willis in the majority of his most recent movies. Since Bruno is a Expy of Bruce Willis and the American version of the first Dynamite Cop/Deka was named Die Hard Arcade, this is quite fitting.
Chekhov's Boomerang: The fountain at the Kouryuujii estate is a lot more important than just Chun-li and Morrigan popping out there. Or the fact that it's a dimension warp connecting to the shopping mall or the ship.
Cloning Blues: Katana is back and apparently has another model called "Red Katana" who's practically Genki Girl personified. Also some of them are infused in a giant robot similar to how Saya was infused within 99.
Not to mention the Rival Units in the last two stages; the penultimate stage has you fight multiples every every Rival Unit that became a Solo Unit (yes, that includes Sanger), while the last stage has you fight every boss enemy.
Combination Attack: All Pair Units come with multiple ones. In fact, a normal attack is already one of these. This can culminate in a five-person assault with the attacking unit, their solo, and a neighboring unit all attacking at once.
Development Gag: A Servbot is upset at Tron's rocket project to save her Mega Man being delayed, possibly referencing Mega Man Legends 3 (which would have at least partially involved building said rocket) getting cancelled.
Dub Name Change: For (almost) everyone who's had one in their own canons, of course. Combining this with No Dub for You causes some dissonance when your eyes see "Hsien-Ko" and your ears hear "Lei-Lei". The exception is Bruno, likely because the licensing fees to turn him into John McClane again would be far too much trouble; however, his canon's second game was released internationally with the original names intact, and the Database lists him as being from that game (Dynamite Cop) specifically, so they already had another excuse.
Exiled from Continuity: Bizarre subversion: According to the page for this trope, Sakura Wars will never be in a Super Robot Wars game. Yet in this game we have characters from both series. Either no one has noticed, or no one has complained. Perhaps this is due to the fact this isn't a crossover that focus on Humongous Mecha team ups, but rather assorted characters from different games.
Extremely Short Timespan: Granted a lot of dimension hopping was involved but by the time you finish the game, it's only sunset at the Kouryuuji estate.
Face-Heel Turn: The Phantom was a pretty steadfast partner for Haken in EXCEED, since after the first third of the original game. Of course, it doesn't stick and joins Haken and Kaguya in their MAP attack.
Clothing Damage: Arthur loses his armour and becomes clad in boxer shorts ala his game. Bruno also suffers from this as well as Devilotte and hers is a result of Blodia, the mecha of Jin (the hero protagonist from Cyberbots) punching through foes as well as her.
Fanservice Pack: Some female characters have larger assets than in their original series. Hsien-Ko is a good example.
Friendly Fireproof: Considering you have up to five people attacking all at once (Ulala amps it up more) it's surprising that no one but the enemy gets hit with any form of attacks. Either it's this or everyone's just that really good at hitting their targets.
Ulala is kind of Fridge Brilliance concerning this; she DOES come from a series where the gameplay involves you shooting at aliens and humans with specific buttons and timing.
Getting Crap Past the Radar: Despite the countless innuendo in the game, at one point Arthur promises to protect Alisa's "Maiden-head" with a completely striaght face, and despite a team with numerous perverts in its ranks, this goes completely unnoticed.
Although this makes sense given he was about to sacrifice his life to save the team. Not the best moment for perv jokes.
<Hero> Must Survive: There are a lot of stages where it is required for a particular unit to survive, else it's Game Over. Unlike in Namco × Capcom however, instead of just going back to the menu screen while keeping all the goodies you accumulated in battle, you are sent back to the title screen in this game so no, you can't exploit it.
Bizarrely enough, this is subverted of all places in the final stage when by all rights it should have been played straight (you need to get Kogoro and Mii right next to the barrier within 15 turns but you can actually get them ko'ed and still be able to continue).
Heroic Sacrifice: Arthur makes one at the end of Operation Crackdown. It doesn't stick and is resolved really quickly. This is also part of the Continuity Nod because Arthur states that he can survive one attack as long as he's wearing his armor no matter how strong or weak it is, just like in his game.
Interface Spoiler: Gels make their appearance in the item list much, much earlier than any actual characters representing the Tales of series. Y'know, if you didn't watch the opening or look at the box.
Ironic Echo: In Chapter 35, Jin hopes that Heihachi died by being bashed against the side of the wall of the Tower of Tarqaron; Chun-li tells him it'd take more than that to kill Heihachi. Fast forward to the next chapter, and this conversation ensues:
Heihachi: Hmph. I hope Jin fell out and bashed up against the wall, personally.
Akira: If I had to guess, it'd take more than that to kill Jin.
Kite's Zankou Enkon which he uses in his and Blackrose's last attack, is originally from Tri-Edge in G.U, but became his Cross Rengeki in LINK.
Yuri states that Vile pursuing X to the Tower of Tarqaron is this as a man he once knew died pursuing him to same place.
which doubles as Continuity Nod as he is refering to Zagi. and Yuri still wants nothing to do with him.
the icing on the cake is that Vile dies in the Tower of Tarqaron.
Justified Tutorial: All five prologues serve as the tutorial to the game (Prologue 1 being basics, Prologue 2 being attacking with another Pair Unit, Prologue 3 being attacking with a solo unit, Prologue 4 being a mix and match of 2 and 3, and 5 teases us with MAP attacks).
Kiss of Death: More like a kiss of brainwashing but this is how Riemsianne controls the Morolians but special mention goes to Coco Tapioca who as Kurt points out is a robot but is discussed and Played for Laughs in chapter 33. She described it as a novel experience... yeah.
There are a total of twenty Pair and twenty Solo Units - 60 characters at a minimum. If you count Neito, Tron's Servbots, and the eight assist-only charactersnote three for Ulala, four for Devilotte, and Phantom for Haken and Kaguya's Multi Attack the total comes to 70 characters the player can use. Add the 22 Rival Units (the ones that don't make a Heel-Face Turn) and Iris and Aura, and we got 94.
MacGuffin: The Portalstone, which Oros Phlox steals for some reason. It's revealed that Oros Phlox are themselves the stone, or more specifically, it's will manifest, and are trying to unite all the worlds.
Mecha-Mooks: Stage 27 has your characters fight an assortment of robots and mechas from the different games.
Mini Mecha: Quite a few appear as Mooks/Rivals, such as Armor Soldier, Phantom and Prelude. Vile also brings his Ride Armor along in some of the fights against him.
It should be noted that, like Phantom, the G. Kaiser that appears in Devilotte's attack is a smaller version of the original.
More Dakka: Chris, X, KOS-MOS, Ulala, Kurt...really, anyone who has some kind of gun or laser falls under this. It's even lampshaded in the opening where everyone who has a gun open fires at something.
My Friends... and Zoidberg: When investigating the Bermuda cruise ship, Chris and Jill comment that it's infested with nothing but zombies. Hsien-Ko responds with a self-inflicted version of this trope:
Hsien-Ko:Hey, there are humans here, too! And me, I guess.
Remember that Capcom Fighting Evolution game and that Jedah's ending faces him off against Dante? It's happening in this game.
Sanger's Heel-Face Revolving Door stitch is very much the same thing he did in the first SRW OG. Extra points for the fact that during his time as Rival Character, he never used his Daizengar inspired move. Instead, he used Thrudgelmir's move, just like Alpha Gaiden.
Kite's Sansou Enkon which he uses in his and Blackrose's last attack, is originally from Tri-Edge in G.U, but became his Cross Rengeki in LINK.
Name's the Same: Both KOS-MOS and Mega Man X have an X Buster, either as an attack or a weapon (though only X uses it in the opening while KOS-MOS uses her Arm Cannon). Also both Sanger and Kaguya wield their own 'Zankantou'.
New Game+: Features a harder difficulty and a slower EXP gain, but you also get to keep items you have on your previous playthrough and find new ones that're even stronger than the ones you got earlier. It should be mentioned that the slower EXP gain balances out the fact that enemies have higher levels in hard mode.
Nintendo Hard: Let's just say in certain stages, there can be five bosses and fifty enemies on a map at once, with shields.
In fact, most normal enemies can be defeated in one turn of attacking (without using a Limit Break), especially if the attacking character can access a Solo Unit and a Support Unit. Most stages also let you use every unit you have at the moment, which means you can end up controlling a lot of characters. So how does the game balance this? By throwing hordes of enemies at you.
And some of those solos are assisted by characters from other games...like the aforementioned Ulala.
Nonstandard Attack Design: Unlike everything else in the game, which uses traditional if very detailed spritework, the effects for the Gods Eater Burst characters using thier Consume attack is animated frame-by-frame, making it look noticeably more fluid and very out of place.
Not Now, We're Too Busy Crying Over You: Done in Chapter 37 when Ichiro believes he's responsible for part of his group plummeting to their deaths, only he forgot (or failed to realize) that all of them could fly/hover/maneuver in the air in some way. It's Estelle and Neneko who play the trope straight during this event.
Obvious Rule Patch: To discourage making units into an One Unit Army, if a character has a skill that can increase the experience rate by 20% and equips an item that also increases the experience rate by 20%, then the skill is not usable in the skill list. So much for getting 40% EXP rate per fight.
This applies to all skills, in that no ability can be stacked. If a unit already has boosted movement from an ally, they can't cast it on themselves, for instance.
Post Script Season: The majority of the characters comes from a time after the completion of their respective game(s), along with all their character development.
Power Creep, Power Seep: This is what happens when you take some of the more realistic characters (Chris, Jill, Frank, Xiaoyu, Akira) and have them fight against/alongside some of the more fantasy based characters (Demitri, Ulala, Sanger, KOS-MOS).
Interestingly, when Alisa and Soma from Gods Eater Burst are introduced, they come with Vashyron from Resonance of Fate. When we meet up with Vashyron's partners, Zephyr and Leanne, they're with Alisa and Soma's leader, Lindow.
Odd Couple: The game sometimes forces the player to choose odd pairings, such as Ryu, Ken and...Neneko.
Ragtag Bunch of Misfits: On one hand, you have a ninja detective, some high school students, government agents, reporters, military personnel, and devils. And on the other hand, you also have Blood Knights, Ax-Crazy people, werefoxes, robots, Magical Girls, and a goddess. While the Namco × Capcom crew have worked together in the past, it's still a miracle that these guys could work together, especially with the battle system.
Random Drop: This is a bit more important because this game does not have an Item Shop where you can just splurge your money. In fact, enemies don't even drop money at all, making you choose whether to heal allies using the Cross Point Gauge or use your limited items (and the cap is at 20 too) to heal them or increase the shared gauge.
Random Events Plot: Even discounting the prologue chapters, much of the game is spent constantly jumping from scenario to scenario with little bridging. Played with in that the entire party is aware things aren't making any sense, quickly get frustrated with their lack of headway and make a point of collecting all the Story Breadcrumbs they can from each new party member and location.
Even the ones that do have to be fought several times.
Redemption Demotion: Very egregious with characters that pull off a Heel-Face Turn; not only do they not have that humongous HP that they had, but also they don't get to keep the barriers that they once had while they were fighting you.
Schmuck Bait: The Portalstone, believe it or not. The schmucks in question were Mii's ancestors, who were messing with it just to see what would happen. Kogoro's ancestors had to stop them before anything bad happened...like all this crap, for example.
Seen It All: Especially people who were in Namco × Capcom. Especially since they've also experienced going to Feudal Japan, Hell, space, and everything else that they're just used to it already. Lampshaded by both Kurt and Riela who are surprised that the party members' reaction to Riela going Valkyria was just "meh". When Chris mentions how he's been sizing things up too much to freak out in the first place, Jill theorizes that they've already seen a lot.
Haken and Kaguya take a close second in the ambivalence stakes, coming from a world that's already known for inter-dimensional portals. Haken's reaction to a Cross Gate spitting him out in Tokyo next to a pitched battle is basically "Huh. Bugger. Hey, if the people I recognize get a moment, can I have a hand with the rogue Mini Mecha?"
Shameless Fanservice Girl: Xiaomu kicks it up a notch, just when you didn't think that was possible for her. Everyone seems to be okay with it, since after all, she's having fun.
If you put Imca with KOS-MOS and T-elos, she'll express this opinion of them for their outfits and their shirt-ripping special attack. KOS-MOS says to take it up with their creators. Wait a sec, which set of creators?
Shown Their Work: Most of the combos used by the various fighter characters are taken from their respective games and work more or less like they do in them; for example, both parts of Ryu's and Ken's super can be performed separately in Street Fighter IV.
Goes into overdrive when it comes to tidbits in Darkstalkers, including mentioning Emperor Ozomu and that Demitri's Power Aura lets him operate in the sunlight. These are things that are canon and discussed in sourcebooks, but never mentioned once in the games themselves.
Smoking Is Cool: Referenced in a couple of XP skills, such as Lindow and Bruno, which involves them smoking. Subverted with Ein, who the party thinks he smokes because of this at first, but he states that he tried to quit but didn't have the willpower. You can actually notice this in his Limit Breaks where he has to take a second to breathe before the final hit.
Space X: In a nod to Space Channel 5's love of this trope, Ulala, Frank and Hsien-Ko after finishing an attack together proclaim themselves to be a space reporter, a space journalist, and a space jiang shi respectively.
Tag Team: The characters are paired off like this. Some are teamed up by series (Ryu and Ken, Jin and Xiaoyu, Akira and Pai) while others make use of the crossover (the aforementioned Dante/Demitri and Frank West/Hsien-Ko team-ups.)
Theme Music Power-Up: Most pair units have these when they initiate Limit Break, especially for Reiji & Xiaomu (Including MAP-Attack), Kurt & Riela, Kogoro & Mii, and Haken & Kaguya.
Timed Mission: There are stages wherein you have to do a specific objective before you run out of turns otherwise it's Game Over, like in Operation Crackdown where you have to destroy five statues within fifteen turns (though in this game, that's a lot).
There's also a universal limit of 99 turns per chapter, although you have to be seriously trying to make that happen.
Title Drop: Done a lot throughout the game for the represented canons. Arthur's world is constantly referred to as "the land of ghosts and goblins", Ryu is called a "street fighter", and an entire level is set up with nothing but mechanical enemies seemingly just so somebody - in this case, Haken - can namedrop "Super Robot Wars".
X Meets Y: The gameplay consists of both elements from Namco × Capcom (where you have a map and you attack by pressing A plus the directional button or A by itself) and Endless Frontier (where your XP gauge is shared by the entire members on the field plus visual aesthetics).