Tech Romancer, or Super Steel War Chronicle Kikaioh, is a 1998 Fighting Game that involves Humongous Mecha of various sorts. The game was produced by Capcom and the mecha were designed by Studio Nue. It its considered by many in being a Spiritual Successor to Cyber Bots: an earlier 1994 mecha fighting game that was also made by Capcom. Available from within the arcade machines and the Sega Dreamcast, the selection of fighters allow players to answer burning questions such as who would win in a fight between Mazinger Z and Ultraman.The story of Tech Romancer deals with an intergalactic threat at the hands of Goldibus: a merciless Galactic Conqueror who has come to Earth in order to invade it with his loyal followers and that he seeks to Take Over the World while enslaving the human race with an emotionless iron fist. An unlikely group of heroes band together and join forces to fight against the threat of Goldibus, using their own unique mecha robots and all of them won't rest until Goldibus is defeated and the world is safe from the imminent danger.Like most of Capcom's lesser-known fighters (Star Gladiator, Rival Schools, Power Stone), Tech Romancer didn't make much of an impact from within its debut and that it had soon faded into obscurity, though throughout the later years, its characters have made cameo appearances from within later Capcom titles.Has nothing to do with literal romance with technology.
This game contains examples of the following tropes:
An Axe to Grind — Twinzam V's Fire Formation uses a spiked battle-ax in most of its attacks, including its Final Attack where it does a V no Jigiri. Also, one of G. Kaiser's equippable weapons is called Axe Blow, which creates four axe heads around each of its fists, much like Mazinger Z can do with its Rocket Punches.
Belly Mouth — Goldibus' second form. Especially ironic since there's no mouth on his actual face.
Berserk Mode — Ironically, Pulsion enters one for the duration of its Hero Mode.
BFG — Dixen's Fixer Cannon stretches from its shoulder to its ankles, and swivels to position over its shoulder for firing.
BFS — G. Kaiser's Haou Raimei Ken. Gourai's giant katana also counts.
Bittersweet Ending — The best example is one of Rafaga/Simon's endings: he's in prison for disobeying orders and fighting the giant robot menace, and believes his love interest, an alien android, is dead. However, he finds out that an identical, yet younger version of the girl was found at the specific location of where she had supposedly died from.
Blade on a Stick — Pulsion throws one, Gourai has two as limited-use weapons. Diana-17 makes one out of light for throwing purposes.
Clothing Damage — Aside from a damage gauge, most robots also have an armor gauge which starts at 100% and goes down with each physical hit. When the armor gauge drops to 0%, the robot is knocked away, and blocking attacks with your armor destroyed results in more Scratch Damage than usual.
Commedia Dell Arte Troupe — The other characters are usually altered in some way to fit the theme of the player character's storyline in Story Mode. In Boron/Pollin's story, the Big Bad can be her father... or mother!
Double Jump — Diana-17 and Pulsion do it the old-fashioned way; Dixen with its verniers can gain extra height or change direction in mid-jump.
Downer Ending — Given the multiple story paths, a few are inevitable. G. Kaiser gets one in a possible path if you fail to defeat the last enemy in a short enough amount of time, Junpei (your character) fails to escape the castle and is presumed dead. But the cake has to go to Wise Duck: Arvin reappears at the rusted out remains of the Wise Duck 10 years after the last battle. No one knows why aliens attacked, the rest of the crew is dead, and Arvin pours out a bottle in memory of his team. And that's the happy ending... the sad ending reveals that Arvin was executed for trying to convince the crew not to kill an innocent little girl (And they weren't even going to anyway, they just needed to know they could trust him), and the rest of the story mode was just a Dying Dream. And one of Kei's possible endings Where in the specific ending she takes the path of The Messiah and tries to save humanity from their polluting ways, but decides to leave the Earth so that the humans could fend for themselves.
Dragon Their Feet — In some story paths you might fight The Dragon after the final boss. Failure to win in a certain amount of time results in a bad ending.
Drop the Hammer — Twinzam V Plasma Formation uses one when it's not killing you with drills. It's also used in the setup of its Final Attack. Bolon has a 3-shot giant mallet that stuns you even if you block it.
Dynamic Entry — G. Kaiser, Diana-17, and Twinzam V Fire Formation can somehow suddenly change direction and speed while in mid-air to deliver a drop kick. Pulsion does the same, except it leads with a fist instead of its heel. Bolon actually hovers in mid-air, spinning, before it crashes into its opponent.
Energy Ball — Twinzam V Fire Formation charges one up and hurls it at the opponent to damage and knock it down simultaneously. Diana-17 does it from mid-air, with a larger ball that deals more damage.
Everything's Better with Spinning — G. Kaiser's Final Attack, one of Gourai's Specials, Wise Duck's melee Special, Twinzam V Plasma Formation's Sonic Drop. Bolon also turns into a giant black ball to run the opponent down as one of its Supers.
Ground Pound — Twinzam V strikes the ground with a giant flathead screwdriver, and the resulting ground shockwave homes in on the enemy, damaging it and knocking it upwards. Wise Duck does the same with its right arm, and the resulting explosion acts as a high damage anti-air move, or a ring of force that stops anybody charging in.
Improbable Weapon User — Bolon and Pollin. Bolon gets points for using a pot that randomly throws exploding circular objects, a giant toy hammer, and a train that tangles the opponent's footwork, and its Hero Mode summons a field of junk that aids in its attacks; Pollin for piloting a robot that is essentially a giant Improbable Weapon.
Kill Sat — Rafaga's Hero Mode positions one over where Simon's fighting and fires every time it transforms, as long as the power up lasts. Executing the Satellite Crash move ends the effect prematurely.
Limit Break — A Special bar starts at level 1, which allows players to stock up to 3 Specials. It is filled up by having your non-Special attacks, ranged or otherwise, hit an opponent.
One-Hit Kill — Each robot has a move called a Final Attack that can only be performed when an opponent has lost the previous round and its damage gauge has hit 50% or more. If the first hit of a Final Attack is not blocked or dodged, the match ends in victory for the robot that threw the final attack.
One-Winged Angel — Goldibus managed to knock you out once before you did him in? Uh-oh.
Powerup — lots of these, especially on stages with destroyable terrain. These range from limited-use weapons, to attack, speed, and defense bonuses, recovery items for health and armor, and the Hero Mode item, which does different things for each robot.
Spotlight-Stealing Squad — In Twinzam V's storyline, the overall path of the story switches between two main lines by which sibling is in control of the mecha when each match ends, up until a point where the story locks in on one kid's POV. It's entirely possible for the player to intentionally or accidentally shift the story's focus from one to the other at that one point.
This Is a Drill — Twinzam V's Plasma Formation sports a pair to attack from the air, on land, or from beneath the surface. Bolon's wrecking ball inexplicably turns into really big one as well.
Unwanted Harem — One of the subplots of Pollin's storyline has one of these form around Junpei, featuring most of the other female pilot characters. Not actually in the harem? His pissed off girlfriend.
Or Amuritta, who has no idea why Pollin beat her(mech) up.
Wave Motion Gun — Dixen's Hyper Fixer Cannon and G. Kaiser's Inferno Blazer.