troperville

tools

toys

Wiki Headlines
It's time for the second TV Tropes Halloween Avatar Contest, theme: cute monsters! Details and voting here.

main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Diving Kick

"Simple. Dive into the air with the Dive Button and time your descent with the Kick button."

Often seen in Japanese media, this is an attack in which a character jumps really high up into the air and dives foot first from above, usually with the right foot out forward with the left leg curled up inward to gain momentum.

Popularized in the famous tokusatsu franchise Kamen Rider, and popular enough to be seen as a Signature Move of most, if not all, of the Riders seen throughout that franchise. The many instances of this type of attack as shown in other Japanese media are usually a Homage to this series.

One variation is when two or more characters team up to make a more powerful version of the move.

See also Dynamic Entry and Slide Attack. Not to be confused with Divekick, a Fighting Game that plays with this trope.

Examples:

Anime and Manga
  • Gunbuster and its sequel Diebuster popularized this trope in the Super Robot Genre, and Studio Gainax uses this in it's other projects often as well.
  • Fist of the North Star was one of the first manga to use this move and popularized its usage in anime and manga in general, particularly with the clash between Kenshiro and Shin using a upward version of the move on each other via Air Jousting.
  • Naruto has Might Guy do this as a part of his Dynamic Entry pose. His protégé Rock Lee does the same.
  • In Busou Renkin, Captain Bravo uses one of these against Moonface at one point. Moonface spots him ahead of time and jumps clear, resulting in Bravo smashing the power pole on which he was standing.
  • Pokémon anime
    • Jump Kick and High Jump Kick are portrayed this way.
    • In the Pokémon - Diamond and Pearl Anime episode "Buizel Your Way Out of This", a Buizel does this to Pikachu while he's swimming in a river, driving Pikachu underwater.
  • Bleach anime episode #280. The Vizard Mashiro Kuna does one of these to the Arrancar Wonderweiss Margera, knocking him into the ground.
  • Lyrical Nanoha
  • The Pretty Cure franchise is filled to the brim with these.
  • The Daitarn Crash is part of the finishing move of Daitarn 3.
  • Two instances in Tengen Toppa Gurren Lagann:
    • First was with Kamina's "WHO-THE-HELL-DO-YOU-THINK-I-AM-KICK!" to two random Gunmen, breaking the legs of the Gunmen he just jacked.
    • The second was the "Man on fire, Blazing Chariot Kick!" on Viral's Enkidu.
  • Nyarlathotep of Haiyore! Nyarko-san loves doing these primarily because she's a Tokusatsu fangirl (and the series' creator is a Kamen Rider fan). In specific, she's "borrowed" Kuuga, OOO, Fourze and Wizard's respective Rider Kicks — and that's just in the two seasons of the anime.
  • Haseo does this against Ovan at one point during their fight in the .hack//G.U. Trilogy film when in his B-ST form.

Live-Action TV
  • The all-time king of Diving Kicks is Kamen Rider of course, as pictured above. If this trope appears in Japanese media, chances are good that it's a Kamen Rider Shout-Out.

Tabletop Games
  • In BattleTech, 'Mechs with jumpjets can perform the so-called "death from above" maneuvre. The attacking 'Mech has to stand on a hill and in jumpjet range to its target. It jumps high up and lands feet first on the enemy 'Mech's upper body, ideally destroying the cockpit in the process. Both 'Mechs will take damage and probably fall to the ground afterward, but the attack can be devastating when done by heavy 'Mechs. The 90-ton Highlander even has legs specially designed and armored to maximize damage to the target and minimize damage to the legs caused by the maneuvre (called the "Highlander Burial" in this case).

Video Games
  • This is used as the core motif of Divekick. Diving and kicking are the only two moves you can use to attack, and getting a successful hit results in a One-Hit KO.
  • More than a few characters from Street Fighter such as Cammy, Yun, Yang, Rufus, Akuma, Gouken, and Seth.
    • The way dive kicks work in-series, suddenly changing the trajectory of the character doing them in mid-air, gives characters that have them an advantage over those that don't. This is especially true in Street Fighter IV where characters with them tend to be higher tier than those without since they allow for some amazing offense.
    • Sakura had a dive kick in Capcom vs. SNK 2: Mark Of The Millennium.
  • Marvel vs. Capcom 3: Dr. Doom's Foot Dive. While he's had this move in his previous appearances, the MvC3 version is arguably the most ridiculous incarnation of the move thanks to its generous hitbox. Getting hit by it anywhere on-screen usually results in a long combo that allows Dr. Doom to push his opponent to the corner before KOing them outright.
  • Viewtiful Joe: The Red Hot Kick. Sexy Silvia has the Cool Blue Kick (based off of Remy's Cold Blue Kick from Street Fighter III: Third Strike, which is made more apparent in VJ2) and Captain Blue has the self-named Captain Blue Kick. Alastor has his own variant, the Ultraviolet Kick (one of many nods to Devil May Cry on Alastor's behalf), and Dante himself in the PS2 version of the first game has the Sparda Kick, analogous to the diving kicks Dante can perform with certain Devil Arms in his games.
  • Bayonetta, from the same creators as Viewtiful Joe, has both an upward and a downward version of this move. It changes color depending on what leg weapons Bayonetta has equipped.
  • Metal Gear Rising: Revengeance, another Platinum-developed game, gives Raiden a homing variation of this move. This makes it especially useful against flying opponents who may often be beyond the height of his regular jump.
  • Jam Kurodaberi from Guilty Gear has one of these as an air command normal (which becomes an Overdrive in EX Mode), as well as an upward variation of the move.
  • Similarly, in Persona 4 Arena, Chie Satonaka uses the move in an upwards motion. Yu Narukami also has a move that plays the trope straight.
  • Super Smash Bros.: Captain Falcon's Falcon Kick is this when used in midair.
  • in Asura's Wrath, Yasha does this on the Karma Fortresses Brahmastra cannon, which comes from the head, which is bigger than the MOON. He successfully kicks it hard enough on the cheek to dissipate and redirect the lasers' course off the earth itself!
  • Used with a twist in Gravity Rush. Because Kat's main power is control over gravity, the first non-basic attack you get is the "gravity kick", which is this trope, but with the ability to decide what direction you "drop" in; the further you fly while kicking, the more damage it does. The first special attack you get, Spiraling Claw, takes this up to eleven; when it connects you fly around the target and hit them multiple times.
  • Tends to be a staple of 2D Castlevania games; being able to drop kick off of enemies (or partners in games that have them) for a Goomba Springboard is one of the ways a Speed Run is accomplished.
  • Being a case of Reference Overdosed, the Disgaea series tends to have a few special attacks of this style in each game; some of them being an especially obvious Shout-Out to Kamen Rider by using the same imagery and special effects involved in the particular kick that's being imitated.
  • Azrael from BlazBlue: Chrono Phantasma has one in his moveset.
  • In Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny, the Liese Twins' Mirage Assault Limit Break ends with Lotte devastating their opponent with one of these.
  • At one point during the final battle in Kid Icarus: Uprising, Hades does this type of attack.
  • One of the Amazon's attacks from Dragon's Crown is this in conjunction with a giant flaming axe.
  • Being an Expy of Akuma, Magma Dragoon from Mega Man X4 uses one. A flaming one, no less.
  • In Phantasy Star Online 2, Falz Hunar frequently uses a kick of this nature to close the distance between you and him. It's not terribly difficult to avoid, due to him pausing for a second or two before he rockets towards you foot first. There's also a player example in the Symphonic Drive photon arte, which sends you into your target foot first, regardless of whether they're above or below you.
  • A fairly popular attack form in the Super Robot Wars franchise.
  • A staple of 2D Beat 'em Up games based on the Teenage Mutant Ninja Turtles.
  • In Strider 2, the Signature Move of the youngest Kuniang sister is a plasma-enhanced diving kick. In the 2014 remake, all three sisters and their master can do it, and they often do it at the same time when fighting together.
  • One of the two jumpkick moves in Double Dragon Neon.
  • Skullgirls
    • Squigly has the Fallen Woman special, a straight-up diving kick that's performed by having her parasite Leviathan propel her to the ground using his fire while she kicks. Considering how poor her mobility is, it's a great tool to get in against opponents that are being particularly annoying.
    • Fukua inverts this trope with her jumping hard kick: she will only dive after the kick connects. This allows for some crazy combos and mixups should the kick hit.
    • Eliza prefers having people do the dive-kicking for her: her Dive of Horace move has her snap her fingers, calling in her servant Horace to come from the top of the screen and kick them. Horace does the same move while carrying Eliza during her tag-in.
  • The Matrix Path Of Neo has a Dive Kick/Jump Kick type move that's one of the easier ones to pull off.

Real Life
  • The move itself is based on a real life martial arts Jump Kick move, albeit meant to be exaggerated when in a fictional work.

Diagonal CutCombat TropesDodge by Braking
Diner BrawlFight SceneDodge the Bullet
Dissonant SerenityRule of CoolOur Dragons Are Different
The DirtbombsNeeds Wiki Magic LoveDoctor Solar

random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
30903
38