Video Game: The Matrix Path Of Neo
The Matrix Path Of Neo
was made by Shiny Entertainment in 2005 as part of The Matrix
series. It was made for the PlayStation 2
and PC. You start play as the office worker, Thomas Anderson and progress into Neo over the course of the game. It takes place during, in between and at the end of the trilogy.
Gameplay is mainly fighting Mooks
, Security guards, SWAT, Agents and many others. It's your basic third person problem-solving with killing enemies to open doors, escort-missons, except with Bullet Time
It was received much better by both critics and fans than its predecessor, 2003's Enter the Matrix
The Matrix:Path of Neo provides examples of the following:
- Absurdly Spacious Sewer: The sewer levels - absolutely huge, there's plenty of space to wall run and jump from, a few giant platforms you need to blow up.
- Abandoned Area: One level takes place in anbandoned church with weak stairs, scaffolding and broken windows. It gets ruined further, the windows of the bell-tower get kicked in by a SWAT team and you can take out sections of the floor by taking out the four bells. A few other levels as well.
- A Glitch in the Matrix: There's a level where you're running around trying to find a way out of an abandoned hotel. The most obvious hallways are cut-off by a flickering of green code and you have to find a secondary route. Another such level is triggered by a stream of flickering, bare code before the floor breaks and you drop into the level. The trashcan bonfires float, the train conductor is missing half his face because it disappears into code. The train itself - one car is upside-down and another has an evershifting floor.
- Alice Allusion: during a level in the city library, in a Continuity Nod to the original movie. The librarian has seen A Glitch in the Matrix, specifically, a certain book that keeps on reappearing after she takes it out. She has taken it out so often that there's a small pile at her feet. A few minutes later:
Neo: What book was it ?
- All Asians Know Martial Arts: Mostly averted, the only Asians who know fighting are in the training simulations. Played straight with Chang Tzu and possibly others.
- All Just a Dream: Subverted, a minor character 'Key girl', who saw the Matrix's programming hallway thought it was all a dream...until Neo took her back.
- Air Jousting: Neo and Smith can both fly during the last levels, so this is definitely in effect.
- An Axe to Grind: During the timed mission, some of the later waves start using throwing axes as weapons.
- Arcadia: A varient of this appears in a few of the training levels.
- Asian Speekee Engrish: Averted, all the Chinese/Japanese people speak perfect English they just have accents.
- Asian Store-Owner: The old Chinese/Japanese man who, likely, owns the tea house.
- Ass Kicking Pose: Neo, along with a few Mooks, the mooks die.
- Another Dimension: The Bizarrchitecture maze in the chateau.
- A Taste of Power: The first level as Neo with a bunch of special moves and abilites...the level ends and then it's back to regular guy Thomas Anderson until you get the abilities back.
- Attack of the 50-Foot Whatever: The Mega-Smith.
- Auto-Revive: One of the Atman Principles allows this ability.
- Bad-Guy Bar: During 'The Key' mission Club Hel.
- Bar Brawl: The first fight in Club Hel.
- Barrier-Busting Blow: Up to Eleven in one of the later levels, it becomes a frenzy of this with nearly every enemy busting out of a column or wall.
- Back Stab: Fatal version, it's one of the Finishing Move when Neo has a sword.
- Badass in a Nice Suit: Smith, the Agents, quite a few of the Merovingian's mooks.
- Badass Longcoat: Morpheus, Trinity and Neo, basically everybody but Agents and Smith.
- Badass Long Robe: When Neo switches to the cassock.
- Big Brother Instinct: with Neo to an unnamed girl that he has to protect from the Merovingian's mooks.
Bouncer, Elite Mooks: Get the girl, he (the Merovingian) wants to see her.
Neo: [As the mooks start to approach] She's not going anywhere with you.\
Bouncer: What are you, her...big brother ?
Neo: Something like that.
- Big Fancy House: The Merovinginan's chateau and you get to tour the dungeons and Another Dimension.
- Bizarrchitecture: The maze is...odd and very confusing, see above and below.
- Blinded by the Light: The rebels and Neo, by the SWAT Flash-bangs, final an In-Universe reason for the Cool Shades.
- Bottomless Pit: Underneath the sewer platforms.
- Bouncer: The Club Hel bouncer
- Breaking the Fourth Wall: Just before the final fight, Larry and, now, Lana Wachowski make an appearance.
- Bullet Time: Being part of The Matrix it has this. It's called Focus in-game and provides the ability to Wall Run and Wall Jump (See below).
- Catch Phrase: The librarian has one, along with Smith.
- Cave Behind the Falls: One of the briefcases is hidden behind one of these.
- Charged Attack: The killing blow, though you're still vulnerable to attack.
- Choke Holds: Deliberately lethal ones.
- Cold-Blooded Torture: Implied this was going to happen to the witch.
- Combo Breaker: Some of the moves are this when timed right.
- Combos: A bunch of them, being combined with Wall Run, Wall Jump and a whole bunch of other things. Along with a host of unlockable combos and an Awesome, but Impractical one.
- Combat Parkour: See Wall Run and Wall Jump.
- Concept Art Gallery: Has to be unlocked and found, but it has all sorts of stuff.
- Cool Shades: Basically all the rebels.
- Corridor Cubby Hole Run: The second level is this, extended from just a five second scene, to avoiding capture by security and Agents to get to the bottom floor.
- Cosmetic Award: The art and Making of...videos.
- Counter Attack: These are quite easy to use.
- Counting Bullets: Neo and Smith in the first train station cutscene.
- Crate Expectations: Lampshaded.
Neo: Crates how original.
- Creepy Animatronic Sex Doll: The dolls in Club Hel, they giggle when they get electrocuted.
- Crowd Panic: In 'Get Me An Exit' when the Agents fire at Neo some of the crowd's panics.
- Cure For Cancer: The herbalist, tries to make one for his granddaughter it works.
- Cutscene: Plenty of these from all of the movies and anime, along with in-game ones.
- Cutscene Power to the Max: In one level Neo busts through a brick-wall, needless to say you can't do it in-game.
- Cyber Space: The Matrix, obviously.
- Deadly Lunge: This seems to be the standard attack for vampires and, oddly, Smith in the later levels.
- Defeat Means Friendship: Neo and Chang Tzu, beat Tzu and you get to fight Agents together.
- Deliberately Monochrome: Two levels, the killing blow level and the winter level.
- Didn't Need Those Anyway: Smith, in the final level.
- Diving Kick: Has one of these, looks even cooler in Focus.
- Dodge the Bullet: In the 'Roof Top Rescue' mission you learn to do this, it becomes an essential part of the level.
- Down the Drain: The sewer levels.
- Double Jump: Neo learns to do this near the end of the above mentioned level to reach the helicopter.
- Deadpan Snarker: Neo gets a few moments, see Crate Expectations below, along with a few minor characters.
- Drunken Boxing: Neo can actually use some of this.
- TripleBoss: The sword-fighting demons in the winter level, see below.
- Electric Torture: One of the Mooks in Club Hel, pushes one of the aniamatronic dolls into a wall and a table...everything is electrified, except the floor.
- Elite Mooks: The Master Vampire and the Witch Queen, some of the most powerful enemies besides Smith.
- Enemy Chatter: The Mooks, basically every enemy has, at least, two peices of looping dialogue.
- Escort Mission: Has, at least, ten or tweleve of them scattered through out the game.
- Evil Sounds Deep: The Club Hel bouncer.
- Fade to White: Levels transition and going to the level-up screen is this.
- Finishing Stomp: Neo has two of these.
- Firing One-Handed: Can be done with nearly every weapon.
- Flunky Boss: The Club Hel bouncer, also Smith in the last levels.
- French Jerk: Merovingian. Torturing his own former mooks.
- Friendly Local China Town: During the level to rescue the herbalist.
- Fun with Subtitles: During the first two sword fighting levels, so they're either speaking Chinese or Japanese.
- Gag Reel: An unlockable feature at the end of the game.
- Giant Mook: The Club Hel bouncer whose, at least, 6'5 or more.
- Gatling Good: You can actually play this during the extended scene from the movie.
- God Mode: One of the in-game cheats enables this.
- Good Witch Versus Bad Witch: The NPC witch vs. the Witch Queen.
- Gotta Catch 'Em All: You've got to find all the briefcases for the complete Concept Art Gallery to be unlocked.
- Gratuitous French: The Merovingian, of course.
- Gravity Master: The ceiling crawling guys/vampires.
- Grenade Launcher: It's really useful.
- Grievous Harm with a Body: When Neo grabs a guys ankles and swings him into other enemies.
- Groin Attack: You can do this with the right combo to any enemy.
- Ground Pound: During the in-game cutscenes, the SWAT guys either stagger or go flying.
- Ground-Shattering Landing: During one of the cutscenes.
- Gun Fu: You can obviously do this and it's still awesome.
- Hard-Drinking Party Girl: The girl you rescue from Club Hel.
- Hard Mode Filler: The first level is a color swapped version of the Govt. lobby.
- Hard Work Hardly Works: Averted, as seen in the training simulation levels.
- Healing Herb: A varient, the herbalist gives Neo something to make him stronger.
- Heal Thy Self: Just wait around while your injured out of danger, it'll go away.
- High-Altitude Battle: Most of the last Smith levels.
- Hot Librarian: The city librarian.
- Hurricane Kick: Has a varient of this.
- Idiosyncratic Difficulty Levels: Novice, Beginnger, Master, The One.
- Inscrutable Oriental: Most, if not all of the Chinese/Japanese people who appear, specifically the old men. Especially, the herbalist.
- Involuntary Group Split: Neo from Morpheus, Trinity, Apoc and Switch when the System cuts off the hotel's hallway.
- Neo when he gets cut off from Trinity, Apoc and Switch in the later levels.
- It's All Upstairs From Here: In 'The Security Guard' climbing to the bell tower.
- Justified Tutorial: Since Neo's learning the moves at the same as the player.
- Kill It with Fire: The giant ants.
- Kill Streak: To earn briefcases.
- Kung-Fu Sonic Boom: In the last levels seen during in-game cutscenes.
- Lady in Red: Mouse's woman in the red dress in cutscenes, along with the NPC witch and Witch Queen.
- Lady of Black Magic: The NPC witch.
- Lava Pit: Seen in the first training level, their deadly, but you respawn a foot away.
- Leap and Fire: Justified as it makes you harder for enemies to hit.
- Life Drain: One of the cheats enables a 'Vampiric Draining' which heals as enemies are damaged or killed.
- Life Meter: Emerald green compared to the code's bright-green.
- Locked In The Dungeon: The NPC witch when you first meet her.
- Locomotive Level: What the second train station level turns into.
- Lotus Position: Neo uses this after winning the first training mission.
- Macro Zone: The Maze with the giant ants.
- Magical Asian: The herbalist, who can sense aura's/chi.
- Make My Monster Grow: The Mega-Smith.
- Male Gaze: First person from Neo's view when you meet the NPC witch.
- Mana Meter: Or Focus meter rather.
- Master Swordsman: All the characters, especially the sword training A.I. and 'demons'.
- Mr. Smith: Obviously, plus the other Agents - Jones and Brown along with the Upgrades Johnson, Jackson and Thompson.
- Multi-Mook Melee: A few levels, especially, the multi-enemy training simulation and the courtyard Smith fight.
- Neighbour Hood Friendly Gangsters: The gang in Chinatown helps Neo defend the herbalist.
- Nervous Wreck: The ex-cop turned security guard.
- Ninja Pirate Robot Zombie: The programmed ghost and programmed demons.
- Non-Standard Game Over: If you choose the blue-pill.
- Not Quite Flight: The anti-gravity jump.
- Oddly Over Trained Security: The ex-cop becomes a security guard at a church.
- Of Corsets Sexy: The NPC witch.
- Old Master: Neo has to defeat one at the end of the first training level.
- Ominous Visual Glitch: A few levels.
- One-Handed Zweihänder: The longsword and katana.
- One-Man Army: Neo, of course.
- Only Six Faces: Most of the background characters are exactly the same, but a few minor characters are distinguished from the rest.
- Our Ghosts Are Different: Has a play on the trope and a straight example.
- Our Monsters Are Weird: The giant ants.
- Our Werewolves Are Different: The guys with the bouncer are likely werewolves in 'human' form.
- Pistol-Whipping: This happens when Neo disarms an enemy sometimes.
- Pivotal Boss: Smith in the one of the last levels.
- Portal Door: The doors in the Merovingain's maze.
- Punched Across the Room: Neo by Smith in the movie/game cutscenes.
- Pursued Protagonist: In 'I Need An Exit'.
- Putting a Hand Over His Mouth: Neo does this just before he chokes someone to keep them quiet.
- Radial Ass Kicking: Nearly all the multi-mook fights have this to some extent.
- Recovery Attack: One or two varients of this.
- Redpill Bluepill: Before the first real level.
- Real Is Brown: It has a mostly bleak color-palette of grays, blacks, greens and other colors.
- Ring Menu: The level-up screen is a series of circles of green code with white symbols floating around Neo's coded form. The closer you get to the screen, the more powerful the moves.
- Roundhouse Kick: Just like in the movies.
- Ruthless Foreign Gangsters: The Chinese or Japanese gang that Neo goes up against in the gun training/tea house level.
- Same Language Dub: Andrew Bowen standing as Neo and Chistopher Smith standing in as Smith. Mr. Bowen's is almost impossible to distinguish from movie to game as anything different. Mr. Smith's Smith can be a quite jarring going from movie to game as he sounds almost nothing like the movie version except in certain scenes.
- Sarcasm Mode: Neo in cutscenes and a few other places.
- Sequential Boss: The last Smith levels.
- Shoot The Hostage Taker: Played with in 'The Security Guard' level.
- Short Range Shotgun: Played straight with both types of shotgun.
- Simple Staff: The Bo and Full staff's.
- Sinister Shades: The Agents and Smith.
- Sinister Subway: During the train station levels, except for the last one.
- Sinister Surveillance: Smith uses this to keep track of Neo in one level.
- Skeleton Key: The girl in Club Hel has one.
- Slippy-Slidey Ice World: The winter training level is a varient - no winter clothes, regular enemies, except for the programmed demons.
- Soundtrack Dissonance: The last fights can have some weird music.
- Spin Attack: One or two varients of it.
- Spot of Tea: During the tea house level, tea accidentally getting dumped on the floor starts off the ensuing fire fight.
- Standard Status Effects: Of the Slow variety.
- Staring Through the Sword: After the winter multi-enemy level.
- Stuff Blowing Up: It's a The Matrix game, of course things explode.
- Sure, Let's Go with That: Has a varient with the herbalist thinking Neo's a demon, he goes along with after a weird conversation.
- Super Window Jump: The SWAT varient along with Smith in a cutscene and Neo does one too. Basically, everyone at one point or another.
- Telephone Teleport: Using the hard line.
- Teleporters and Transporters: The Witch Queen.
- The Men In Green, An Exile In Black All of the Systems Agents'. They also wear green suits instead of black. While Smith plays it straight when he switches from green to black after exile.
- The Stoic: Nearly everybody ever in this game.
- Thigh-High Boots: Trinity, the NPC witch.
- Timed Mission: One or two of these, especially the mission to save Morpheus.
- The Maze: The Merovingian's maze, obviously.
- The Precarious Ledge: Let's you reverse Neo's in-movie descision.
- The Three Trials: The Merovingian puts Neo through these.
- There Was a Door: See Cutscene Power to the Max above.
- The War Sequence: Every level, including the second intro level which while not actual fighting still has plenty of shoving. While the rest of the game is just one awesome fight after another.
- Trashcan Bonfire: During the second train station level...they even float.
- Turn in Your Badge: A symbolic varient for the security guard.
- Unbreakable Weapons: If you use an in-game cheat.
- Unlockable content: See Concept Art Gallery.
- Unnecessary Combat Roll: The vampires in Club Hel's coat-check room.
- Up, Up and Away!: Played with and played straight.
- Vampires Own Night Clubs: Or rather their master does.
- Very High Velocity Rounds: Averted, the bullets slow down in Focus just like your enemies.
- Victory Pose: Whenever Neo wins a Boss Fight.
- Video Game Flight: Only really true in the last levels.
- Virtual Training Simulation: The training levels.
- Wall Jump: This being a Matrix game of course you can do this with a bit of 'Focus'.
- Wall of Weapons: The dojo and the Merovingain have a few of these.
- Wall Run: The same as the above, both this and Wall Jump are able to be used in Combos.
- Wutai: A few of the training levels are these, especially the first, second and third sword levels.
- We Will Meet Again: A heroic varient from the NPC witch to Neo.
- Witch Species: Of the programmed variety with Blow You Away or Gravity Master powers.
- You Have Failed Me: The Merovingian to a few of his vampire Mooks.