A dungeon is a secluded place, often underground, where criminals or innocent victims alike are taken for corporeal punishment
or, ahem, "questioning"
. Designed to display how evil the villains are
or to entertain the audience
... or both
. Depending on the setting, expect the torturer to be a thug, a Dominatrix
or an Exalted Torturer
Common in medieval settings and spy stories. Expect our heroes to escape from one at least once, even in video games where they are strong enough to beat down the guards when you finally fight them
. Unless it's that
kind of story, in which case escape is impossible
but probably not wanted anyway
The heroes may occasionally be thrown into the dungeon because they are falsely accused of a dangerous crime. If so, expect a jailbreak attempt.
Compare Torture Cellar
, for more modern examples. Only loosely related to Dungeon Crawling
, where "Dungeon" refers to a monster-filled area in Tabletop Games
or Video Games
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Anime and Manga
- In one episode of the Black Butler anime, Sebastian is locked in a dungeon where the crazy Angela is prepared with her own sleazy torture-monger to extract information out of him and to convince him to join her side to destroy Ciel.
- Happens a lot in Berserk. Guts in his early days and as the Black Swordsman, Griffith in the Tower of Rebirth, Casca in Mozgus' dungeons, various other characters...
- City of Dreams has "The Tower of Atonement" where people are taken to be whipped et cetera for whatever mischief they have done.
- In one Dead Pool adventure, our hero gets chained up in a dungeon to be eaten by zombies. Being the person he is, he have only one thing to say about his situation: "SAFEWORD!!!"
- In the movie Labyrinth, Hoggle and the Sarah are taken to an "oubliette", which Hoggle describes as a place where one puts prisoners who are to be forgotten. (Actually, Hoggle knows the way out of it, and shows her the door after she bribes him.)
- The Princess Bride had the Pit Of Despair, where Westley was tortured to mostly death.
- The Man in the Iron Mask was kept in a dungeon until he was released by the Musketeers.
- The Inquisition scene in History of the World Part I would be a subversion. Fairly standard dungeon: people in shackles, getting tortured, etc.... And then everyone breaks into song.
- The Dark Knight Rises has Batman captured by Bane and thrown into a dungeon with a chimney, up which only one person, believed to be Bane has ever escaped.
- Harry Potter subverts the concept of Dungeons. Some Hogwarts dungeons are classically dungeon-ey, and some serve as Potions classes (mind you, this setting is dangerous if the potions being brewed there may be explosive if not done correctly).
- Note that most Real Life high schools have the chemistry lab(s) on the uppermost floor of the building.
- In The Silmarillion, Beren, Finrod Felagund and their followers were locked in a particularly horrific Dungeon and eaten one by one by a werewolf.
- In Slave World, every aristocratic mansion or castle comes with a dungeon block for the slaves.
- Most castles in A Song of Ice and Fire have this. Many have their own flavor to add as well. Here are a few:
- The black cells in the Red Keep, where Qyburn gets a little too happy with his scientific pursuits.
- The sky cells in the Eyrie are a weird example. They have fresh air, the most beautiful view you could imagine, and the opportunity to escape whenever you wish - because the missing fourth wall opens over thousands of feet of empty space. The floor is inclined slightly to the empty space, and if you spend too long there, you'll go insane.
- The ruling house of the Dreadfort, the Boltons, really love flaying people, so you can probably guess what goes on down there. As a bonus, we get inside the head of a character who spends a year enjoying the finest treatment the Boltons have to offer. He doesn't fare well.
- Casterly Rock has cells that are literally just suits of armor. When the rats start gnawing on your toes, all you can do is scream.
- It's even worse than that. Jaime doesn't call them cells — he calls the oubliettes. As in, the idea is to put someone in one, forget about them, and never come back.
- Many of the settings in Terry Pratchett's Discworld universe utilize dungeons.
- Lord Vetinari, Patrician of Ankh-Morpork, uses the dungeons under the palace to great effect as a deterrent and, naturally, as a punishment.
- The Inquisitors of Om in Omnia, as described in "Small Gods," were employed to torture confessions out of alleged heretics. They did their work in the dungeons beneath the streets of Omnia. To the Inquisitors, though, it was just another job, not something done for pleasure or sadism.
"There are hardly any excesses of the most crazed psychopath that cannot easily be duplicated by a normal kindly family man who just comes in to work every day and has a job to do."
- Clearly the Inquisitors (and other higher ranking members of the Church of Om, such as the Exquisitors) believed in a form of Pay Evil unto Evil. Since suspicion of wrongdoing was considered proof of wrongdoing (because why would Om put suspicion in the mind if it wasn't true?), then the torture inflicted on their victims by the Inquisitors was considered justified, moral, and holy.
"The figures looked more or less human. And they were engaged in religion. You could tell by the knives (it's not murder if you do it for a god)."
Live Action TV
- A feature in Crusader Kings. For obvious reasons, locking people up there tends to lower their opinion of you. Furthermore, locking people up without reason or legal justification will lower peoples' opinion of you, and if they hold land, may trigger a revolt.
- Castlevania games often include a dungeon area.
- In The Legend of Zelda: Twilight Princess, after Link gets turned into a wolf, he wakes up locked in a dungeon inside Hyrule Castle.
- In The Elder Scrolls IV: Oblivion, you can be locked in one of these for crimes. You have a choice: serve your time and lose some skills, or attempt an escape.
- In EverQuest, Highpass Hold has one of these in the basement. Complete with mad prisoners, a Dark Elf dominatrix and her poor suffering male High Elf victim.
- In Dungeon Keeper II, you are encouraged to build a dungeon in your dungeon. that is, a dungeon of this kind inside the "heroes come here to kill monsters" kind of dungeon.
- In Quest For Glory II: Trial By Fire, you are captured and put in a dungeon with a recently tortured Hero of Another Story. 10 seconds later, you escape together.
- While Diablo III involves plenty of dungeon-crawling, the prime example of this trope occurs in the final part of Act I, where you have to storm the Halls of Agony, King Leoric's old torture chambers, in order to find and rescue the Stranger you found at the impact zone of the Fallen Star, who has been taken there by Maghda and her Dark Coven. Since this is the Diablo universe, the Coven has turned the Halls into a site for Human Sacrifice and Cold-Blooded Torture of their many victims, with all the horrificness that this implies, and the place is loaded with undead and demons for you to kill in addition to the cultists, as well as the ghosts of those who were put through hell and executed down there back when Leoric was still alive and insane.
- In Dragon Age: Origins, player character is briefly put in one of those, leading to the possibility of party members orchestrating the escape. Some of the possible origins of the Warden, most notably a female City Elf, also involve it.
- "Trouble 4" in Dark Castle and "Dungeon" in Beyond Dark Castle have three prisoners chained to a wall being whipped by a torturer.
- Where it all begins in Exiern, in the Evil Wizard Faden's dungeon.