Video Game / Fable I
Warning: Objects in pool may be less evil than they appear.

"Deep in the forest of Albion lay the small town of Oakvale, unchanged by time and untouched by the sword. Here lived a boy and his family. A boy dreaming of greatness. Of one day being a Hero."'
Opening narration

The first game in the Fable series, the initial Fable game focuses on the "Hero of Oakvale."

The game starts off peacefully enough, with the main character looking for ways to obtain a gift for his sister's birthday. But once he has, bandits attack his home village of Oakvale and all things go to hell. The youngster hides from the bandits, but his family are not so fortunate. His father is killed, his mother missing and his sister abducted. A member of the Hero's Guild, Maze, stumbles upon the boy and saves him from certain death. Telling him that there is nothing left for him in Oakvale, Maze takes the boy to the Guild to be raised as a hero.

The game was later re-released as Fable: The Lost Chapters, which extended the storyline, added new content, and contained an expansive Playable Epilogue ending to better conclude the game (which is considered canon as of Fable II).

Another update was later released in February 2014 for Xbox 360, and on PC via Steam in September 2014. Titled Fable Anniversary, the HD remake has the game's visuals rebuilt entirely, a Fable II/III-inspired control scheme, leaderboards and the update pack The Lost Chapters. The Anniversary trailer can be watched here.

This game includes examples of:

  • Annoying Arrows: Averted and played straight. At the start of the game ranged weapons can be very painful, but they rapidly drop off when you get some health and armor.
  • Arbitrary Mission Restriction: The "Boasts" for most quests. Before embarking on a quest, the player may pick and choose any or all available Boasts to attempt, which include conditions like "Don't take any damage," "Do the entire quest naked (i.e., without any armor)," or "Do the entire quest in a chicken suit." They aren't necessary for the success of the quest, but completing them grants extra gold and renown.
  • A-Team Firing: Rolling (or just moving around, really) can severely impact enemy accuracy, causing their shots to often fly several feet away from you.
  • Awesome, but Impractical: Infernal Wrath and Divine Fury do ridiculous amounts of damage, but only in a small area after a lengthy charge-up. And if you're hit while charging, the spell fizzles out if you don't have Physical Shield active.
  • Badass Back: If you block an enemy's attack from behind, you parry without even turning around.
  • Badass Bookworm: Briar Rose.
  • The Bad Guy Wins: It is entirely possible to have a play through where you retrieve the Sword of Aeons, then later don Jack's mask and become possessed by him. Thus allowing him to achieve his ultimate goal of reclaiming the Sword of Aeons.
  • Bald of Evil: Literally. The horns evildoers sprout cause a receding hairline. Averted in the later games, wherein Ghoulish players will still have a full head of hair when they sprout their horns. Some sort of twisted demonic evolution at work?
  • Big Bad: Jack of Blades.
  • Bitch in Sheep's Clothing: Lady Grey
  • Black Swords Are Better: Obsidian weapons are some of the most powerful non-Legendaries; only Master weapons are more powerful.
    • Sword of Aeons, although this one was averted by The Avo's Tear in Fable: The Lost Chapters.
  • Blind Seer: The Hero's sister grew up to become one.
  • Boring, but Practical:
    • Buy mass quantities of goods cheap then sell them right back for a profit. While it can take some time, you can have the 2nd best armor and 2nd best non-legendary one handed weapon before even starting the first quest.
    • Likewise two of the most used spells in the game do no damage at all. Assassin's Rush teleports you behind your target (thus getting around enemies that block almost everything) and Physical Shield makes you take no damage so long as you have mana to power (which, given that the amount of experience you get is based on the amount of damage you do vs the amount you take, elevates the spell towards Game Breaker levels).
    • The most efficient way to kill a single enemy is almost always to simply hit it with your melee weapon.
    • Speaking of weapons, one-handed weapons are generally considered superior to two-handed ones. While they don't do as much damage, they attack much much faster, allowing players to rack up damage quicker. Furthermore, it's generally better to use master weapons with augmentations than legendary ones. Legendary weapons do more damage but they can't be augmented. A master katana with three sharpening augmentations is second only to the Sword of Aeons among one-handed weapons. Keeping two backup weapons with silver and fire augmentations for specialized foes like Balverines or Hobbes can make difficult fights a cakewalk.
    • The Frying Pan. It deals pathetic damage but has four augmentation slots, more than any other weapon in the game. A mage with a Frying Pan and Master Bow/Crossbow filled with Mana Augmentations will pretty much never need mana potions again, barring the final boss.
  • Broken Bridge: Demon Doors, kind of. More directly, the Cullis Gates to the Witchwood, Hook Coast, and the Northern Wastes.
  • Broken Pedestal: Maze
  • Bully Hunter: However, it's optional; your character can instead choose to be The Bully.
  • But Thou Must!: Twinblade sends assassins after the Hero whether you kill him or not.
  • The Computer Is a Cheating Bastard: During the side-quest "Hobbe Killing Contest" where you compete with Whisper for most Hobbes killed, you'll find that Whisper does not need to give the coup de grace to fallen Hobbes; they simply die instead. This becomes egregious when you defeat a Hobbe only for her to steal the kill.
  • Cutscene Incompetence: Justified, as it is the Satanic Jack of Blades capturing you.
  • Demoted to Extra: Thunder if you choose to expose Lady Gray.
  • Devil, but No God: In an odd variation, Jack of Blades is functionally the devil but according to the Oracle, neither Skorm nor Avo actually exist and their temples were simply built in area where magic tended towards evil and good respectively.
  • Disc One Nuke: Master weapons and platemail can be bought before completing a single quest. The latter will never be replaced barring the expansion and the former will function well for most of the game.
    • The legendary pick-hammer can be obtained early just by being evil or eating several baby chicks in front of the right Demon Door.
    • The legendary cutlass (which is stronger than all non-legendary one-handed weapons bar the master katana) is found in a Demon Door just before Witch Wood.
    • With a little luck, Skorm's Bow the best possible ranged weapon in the game, can be gained before completing a single quest.
  • Doomed Hometown: Oakvale; if it wasn't expected by being the Hero's idyllic origin, his sister's dream of something happening just means doom is obviously coming.
  • The Dragon: Maze is The Dragon to Jack of Blades.
  • Elite Mooks: Minions and Summoners.
  • Everyone Calls Him "Barkeep": The main character is always either referred to as "Hero" or whatever title he currently has.
  • Everyone Is Bi: In the original. Though many folks took a while to admit it.
  • Eye Scream: The protagonist's sister had her eyes sliced out during the bandit raid in the prologue when she refused to tell them anything about her brother.
  • Finish Him!: Jack of Blades orders you to do this to Whisper. You can refuse, although you forfeit a cash prize.
    • Also, Twinblade.
  • Foreshadowing: One of the new quests in TLC involves a group of Minions attempting an unknown ritual. This ends up hinting at Jack's relation with the Summoners.
  • Game-Breaking Bug: If you jump at the right spot in the Guild Cave at the beginning of the game, you can jump through the wall and get stuck outside of the map. Since this is an important scene and you haven't found any other locations, you can not fast travel out of it. If you save there, you must start the game over. On the bright side, since it's at the start of the game, you don't lose too much.
  • Heroic Albino: Choosing the good path for your character results in a very white, glowing hero.
  • Heroic Fantasy. Also shades of other fantasy genres like High Fantasy and Dark Fantasy.
  • History Repeats: In a very bad way. Jack of Blades is an immortal entity that attaches itself to a new host each time the old one is destroyed by tricking the owner into wearing its mask. Fortunately, you can end the cycle for good—and in fact, Fable II reveals that it's Canon that this happened.
  • Hoist by His Own Petard: The Guildmaster for a Hero who kills him, in an odd way. In his youth, he was one of the Heroes who rebelled against the idea that heroes absolutely had to be good, arguing that heroes had to be free to make their own choices. (The ideology of choice is a big thing in Albion.) If your hero becomes an evil monster who turns on his mentor, it produces a certain irony. Combined with Fridge Brilliance, as the Guildmaster goes into a rant about the morality of your character's actions. One wonders if at any point the Guildmaster had a similar speech aimed at himself, being warned that destroying the laws governing a Hero's actions would create a force that would destroy him. Ultimately, this immorality in many Heroes leads to their destruction on the advent of readily available firearms when people don't need heroes any more and don't put up with their rampages.
    • Jack is rendered Deader Than Dead when you use his own mask's function to take his soul after you kill him in dragon form; preventing him from going to another host, and then throw it in lava.
  • Horns of Villainy: Your character will begin to grow horns once he reaches a certain level of evil.
  • 100% Heroism Rating: Aversion. No matter how gloriously good your actions in the story have been, if you've still murdered enough people to push your Karma Meter deep into the red, the villagers will have no inhibitions about telling you just how they feel about their "hero."
  • If You're So Evil, Eat This Kitten: A Demon Door that asks you to perform an evil act in front of him.
    • You can eat little, defenseless baby chicks to increase your bad karma, jerk.
  • Infinity+1 Sword: The Sword of Aeons, in the regular version of the game, is the strongest weapon in the game. In the Updated Re-release, it's only the strongest one-handed sword, as its attack power is halved. Avo's Tear is equal to the Sword of Aeons, and almost identical in appearance, but it's gotten in a much nicer way.
  • Karma Houdini: The Knothole Glade Chief's eldest son in the good ending of the Ransom quest. Even if you expose his plot to have his younger brother murdered, nothing seems to happen to him. Unless, of course, you kill him. Preferably while he's in the woods surrounded by bandits waiting for you to deliver his younger brother.
  • Katanas Are Just Better: There's almost no reason to use any other one-handed weapon, until you get a Legendary.
  • Lampshade Hanging: The story of Aarkan. If you donate the book to the teacher in Bowerstone, he will begin reading a story about a young boy whose family is slaughtered and his village burned, who then goes on to get revenge. He'll stop reading and call the story "unoriginal tosh".
  • The Lost Woods: Albion's forests of Greatwood, Darkwood, and Witchwood are home to dangers such as mundane bandits, Nymphs and Hobbes, Balverines and The Undead.
  • Loud of War: The Hero is tortured by listening to the Bargate Prison warden read homegrown poetry, which all the other characters treat as worse than the standard whips and chains in the torture chamber.
  • Machiavelli Was Wrong: This was the reason Maze didn't kill the Hero.
  • Mission Control Is Off Its Meds: Jack of Blades does this in the end of the expansion pack to the game.
  • Multiple Endings: Four note , though the Updated Re-release continues the story past that, and makes which you chose less important by weakening the Sword of Aeons if you choose to get it, and giving you the identical Avo's Tear if you choose not to.
  • Murder Is the Best Solution: Unless you take the boast to not kill any bandits, the easiest way to sneak past the bandits at the beginning of the Twinblade quest is to simply snipe them with your bow.
  • Names to Run Away from Really Fast: The Hero can have his pick of these from the Title Vendor, but special credit goes to "Necromancer", which can only be won through regular Human Sacrifice to the God of Evil.
  • Night of the Living Mooks: These are slow enemies that hit hard and like to come in numbers.
  • No Hero Discount: Particularly obvious since the only way to get the most powerful weapon in the game is to shell out enough gold to buy a city block. Also, you can be a walking legend in Albion, but you still have to pay the Title Vendor or you'll go down in history as Chicken Chaser.
  • NPC Random Encounter Immunity: Averted. Intrepid Merchants travel the forest roads and are frequently beset by bandits and hostile wildlife. Lampshaded in an Escort Mission when two traders argue over why they'd bother risking their lives on the trip instead of opening a shop in town.
  • Outlaw Town: Twinblade's Camp
  • One-Man Army: The Hero of Oakvale, undeniably.
  • Peninsula of Power Leveling: Hobbe Cave early on. Buy some meats, go in and knock heads for an hour. Rinse and repeat, bonus points if you can get a high combat multiplier.
  • Permanently Missable Content:
    • If you turn in Lady Grey rather than marry her, you can never get through the Demon Door near her home. There is also a Silver Key that can only be reached by fighting Thunder for her favour.
    • Also, if you give all your Silver Keys to the Demon Door in the Necropolis before you've collected all of them and opened all the treasure chests, you will never be able to open the chests afterwards as there won't be enough Silver Keys left in the world for you to collect.
  • Phosphor-Essence: Very good/pure characters develop a faint aura.
  • Point of No Return: Once you choose to remove the barrier in Hook Coast, you're locked into the endgame and can't do any side-quests until the Playable Epilogue.
  • Rapid Aging: Your character gets a little older every time you level up. This isn't to scale with anyone else, which lead to somewhat disconcerting scenes where you finally meet your long-lost sister who appears to be a young woman while you're a geezer.
    • Hell, if you rank yourself enough, you'll look older than your mother when you finally see her!
  • Scary Black Man: Thunder. He's the biggest, burliest bastard in the whole of Albion, and he hates your guts no matter what you do, even if you take mercy on his sister in the Arena.
  • Self-Imposed Challenge: The game allows the player to make boasts before quests, where the player gambles money on being able to complete it nude, unarmed or with some other added challenge.
  • Shout-Out: The Kryndon tattoo looks very similar to the Superman logo.
    The Kryndons are an old order of assassins who live normal lives by day.
    Uncle Monty: The carrot has mystery. Flowers are essentially tarts; prostitutes for the bees.
  • Technicolor Blade
  • Ungrateful Bastard: Even if you spare him, Twinblade will still try to have you assassinated. Multiple times.
    • Thunder will treat you like garbage no matter what...even if you spare his sister. Although his dialogue options after you spare her are slightly less nasty than the ones he has when you kill her.
    • The Archaeologist is a prick to you even after you save him.
  • Unwitting Pawn: Unknown to the hero, Jack of Blades spies on him through his Arena champion's seal for much of the game, leading him straight to Teresa - even, somehow, if the hero mounts the seal over his mantlepiece and never visits his house again.
  • Updated Re-release: The Lost Chapters, which adds many more side-quests, new areas, another fight with Jack of Blades and several new weapons.
  • Useless Useful Stealth: Required to get past one section, pretty useless everywhere else.
  • Used to Be a Sweet Kid: If you do good deeds as a kid then pull a Face–Heel Turn as an adult.
  • Video Game Cruelty Potential: Find a woman that adores you, shower her with gifts, praise, affection and love, bring her on a trip to Darkwood, and then sacrifice her to Skorm, ensuring that she will spend an eternity suffering unimaginable agony. Fun for the whole family!
  • Walking the Earth: If you spare Whisper, she ends up leaving the Guild to do this. According to the Oracle in The Lost Chapters, she eventually settles down and becomes a famous guardian of an unknown land in the west.
  • "Where Are They Now?" Epilogue: Although it's not part of the ending, conversing with the Oracle in The Lost Chapters will tell you the fate of several characters from the main game.
  • Wholesome Crossdresser/Creepy Crossdresser: You can be either, depending on whether you go for the light or dark dress. Paired with a ginger wig, this lets you complete a side quest by seducing a bordello owner rather than by getting him drunk.
  • You Can't Thwart Stage One: Even though you have a virtual army of Guild mates (including Thunder, depending on your previous choices), you're always just a few seconds too late to stop Jack from activating the Focus Sites.