Guardian of Metal: Me? Oh, I'm nobody. I'm just The Guardian of Metal!Our heroes might be good at what they do, but this person is on another level altogether. For some reason, this makes them useless. An All-Powerful Bystander is a being who is so powerful that it seems likely they could just solve the entire plot with a snap of the fingers. They are, effectively, God, but they're not going to fix the problems facing the universe. Why? There are a variety of reasons:
Eddie Riggs: Oh, cool! So, you wanna help me fight demons and stuff?
Guardian of Metal: Nah, I'm not really a fighter. I'm more of a...keeper of timeless secrets.
Eddie Riggs: Oh, cool! So, you wanna help me fight demons and stuff?
Guardian of Metal: Nah, I'm not really a fighter. I'm more of a...keeper of timeless secrets.
- It would mean breaking an Obstructive Code of Conduct.
- It's not "fair", or will end up destroying free will. This is our universe and we deserve to be allowed to live our own lives by our own rules without having a Deus ex Machina solve our woes.
- They're "not allowed". There are other All-Powerful Bystanders out there, so any action they take would be cancelled by an equal and opposite reaction by one of them. Also, they would likely punish the All-Powerful Bystander for trying anything.
- They like to see creatures expand and perhaps even ascend to their plane of existence at some point in time
- They enjoy the suffering.
- Everything they put the Heroes and Villains through is part of a plan of such subtlety and scope that mere mortals can't comprehend it. Whether or not anyone ever finds out the end result is iffy.
- They don't really care. They're gods, not the universe's babysitter. They might also see the problems of the protagonists as absurdly minor in the scope of things as they perceive it.
- Who knows? They have an Omniscient Morality License, and we can only guess at their long-term agenda.
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Anime and Manga
- Don Fua from Gunnm Last Order, who seemingly has space-time manipulation powers, can phase out any attack, launch black holes from his fists, jump into people's mind, ascend to the Quantum World on his own, when others need the help of Quantum Computers, knows the future. He does not even feel threatened by Alita, who just got a massive upgrade thanks a fusion with Melchiziedek and a infinite energy Wormhole or Zekka. Even the Big Bad himself confess the guy he feared the most was not Alita or even Zekka, but this guy, and notes that Don Fua has theoretically become a god-like entity through the use of a Doomsday Device. Fortunately, he went to another dimension, after destroying the Big Bad's super-powered brain and physically taking Alita's inner ghost with him.
- Seravy from Akazukin Cha Cha. By far, the most powerful character in the series, he was able already to unconsciously defeat the most powerful veteran adult magicians even as a grade-schooler without even being aware of it. In fact, he is considered the only real threat by the Big Bad and in fact is likely the only reason why the rest of the magical world hasn't actually been conquered yet at the start of the series.
- Ryuk, from Death Note. He could use his shinigami eyes to kill L and solve all of Light's problems at any moment, but chooses not to. This is because, in his own words, "Humans are so interesting." He actually set the plot in motion by "accidentally" dropping the titular Death Note in the human world because he was bored. He serves as an Audience Surrogate and warns Light from the beginning that he won't bail him out of any trouble because that would take the fun out of it. Ryuk at various points does help Light in odd ways, including following orders about what to do with the Death Note, but even then in indirect manners to keep things interesting. When Light is at the end of his rope and directly asks Ryuk to bail him out of a jam, Ryuk takes that to mean Light's finally out of ideas and kills him.
- Ryougi Shiki's Third Personality from Kara no Kyoukai definitely qualifies. She's effectively omnipotent, but just doesn't care about anything. She's almost completely disconnected from reality, and nothing really matters to her, so she hardly ever uses the nigh infinite power she possesses.
- Evangeline in Mahou Sensei Negima!. She's quite possibly the most powerful character to make an appearance yet (curbstomping a demon god and Fate Averruncus, who Rakan was only slightly better than) yet is completely disinterested in helping out (though she has the excuse of being under a Power Limiter most of the time). In fact, she stops the headmaster from interfering during Mahorafest and makes him sit on the sidelines and watch the events unfold! After Mahorafest Arc. After, she becomes a much more active ally.
- Ajimu from Medaka Box. She usually only interferes subtly because she's more interested in finding something she can't do than in doing the things that she can. So far, no luck.
- Seijuro Hiko from Rurouni Kenshin taught the main character every sword skill he knows, except that, unlike Kenshin, Hiko's got the raw muscular power to use Hiten Mitsurigi style to its fullest, and doesn't bother with Kenshin's Thou Shalt Not Kill philosophy. The author stated outright that Hiko was far too powerful for anyone else in the series to handle. That's why he was made too apathetic and anti-social to ever go after the Big Bads himself.
- Yuuko Ichihara from XxxHoLic is the All-Powerful Bystander for a collection of universes or "dimensions", she's knows all or nearly so and is capable of granting any wish... for a price, she has stated that something terrible would happen if she doesn't take some payment of the same value and thus her usefulness gets massively handicapped.
- Expanded on when Watanuki takes over the job from her. He keeps undercharging, and gets mysterious injuries proportional in severity to how much he undercharges.
- Not so much in the sister series Tsubasa -RESERVoir CHRoNiCLE-, where Yuuko is playing Xanatos Speed Chess against another mage who is just as powerful and all-knowing as she is.
- Miya of Sekirei is the most powerful of the Sekirei and could end the whole Sekirei Plan if she chooses to participate. Her neutrality is the only thing keeping Karasuba in check.
- Ronnie Schiatto from Baccano! is an omniscient and omnipotent "demon", but found it entirely too boring. Therefore, he decided, upon Elmer's suggestion, to take human form and follow Maiza around an indefinite period of time, joining the Camorra somewhere along the way. As for the omniscience...
"... Don't worry. I've decided I don't know the future. It takes all the fun out of life."
- Seto Kaiba from Yu-Gi-Oh! is one of the top-ranked duelists and organizer of the major mid-series Battle City, but mostly idles by when other duelists are in danger due to his skepticism and apathy towards anyone not named Mokuba.
- Yamamoto, and Aizen from Bleach. Both are easily the strongest shinigami, able to incapacitate anybody with their Battle Aura alone, never mind them completely owning the Superpower Lottery. Yet, both are rarely seen on the front lines, usually until after everybody else has been defeated. Aizen at least is just biding his time for the Hokyogku to enable him to evolve, and doesn't care how many of his subordinates get cut down in the process.
- Yhwach of the Vandenreich subverts this, despite being Yamamoto's Arch-Enemy. He leads his forces personally, and immediately curb-stomps opposition himself.
- Whis, from the Dragon Ball Z Movie Battle of Gods, is implied to be the strongest being in the entire universe, so powerful that even the God of Destruction Beerus (who effortlessly defeated the Z-Fighters) was KO'd by him with a single karate chop. Still, in the movie, all he really does is ferry Beerus from place to place, and once they get to Earth, eat a bunch of food and party, completely ignoring the fights going on. He could also have stopped previous threats to the universe like Majin Buu, but apparently he didn't care.
- Beerus joins him in Resurrection F, where he watches Goku and Freeza's fight and eats a sundae, stating straight-out that he's not going to take sides.
- Subverted by Dragon Ball Super where both Beerus and Whis are becoming slightly less passive. While they leave all the fighting to the heroes, they helped investigate on Black's true identity, even briefly giving theories regarding how he is created and when they have proof of Zamasu's treachery, Whis rewinds time and Beerus immediately destroys Zamasu with no hesitation whatsoever.
- In The DCU, The Phantom Stranger frequently comes off like this, especially when he appears in someone else's story (which includes most of his appearances since the 1970s).
- Uatu from Marvel Comics, who's bound to exactly the degree of interference that makes the plot more interesting. He is part of a race of beings called the Watchers. They are highly evolved and highly powerful but their roles are to... just watch. Even with the rare instances of Uatu doing anything at all, he's considered one of the more meddling members of his race. In no small part because of his habit of showing up in person to witness major events, even though he could watch just as effectively from anywhere else. Thus, his mere presence serves as a passive warning that something really bad is about to happen, without technically breaking any rules of non-interference.
- And to give you an idea of how powerful Watchers are, there have been a few Watchers that have gone insane and attacked, such as Aron the Rogue Watcher. When that happens, even the Fantastic Four have to call in for help.
- Played up in Earth X, where the Watchers watch but are unable to interfere as a punishment from the Celestials.
- The Watchers once tried to uplift a primitive race. Their efforts merely hastened their charges' extinction. The Watchers' Prime Directive was the result of that tragedy.
- This is subverted in that Uatu, despite his constant claims otherwise, breaks his non-interference rule all the damn time. In fact, this happened so much that the other Watchers eventually put him on trial for numerous violations of their ethics code. Though ultimately they didn't do much other than making him promise to stop.
- This became a point of interest during The Infinity Gauntlet, when Uatu shows up to Thanos's "palace", Thanos realizes that he presence means that enemies will be on his doorstep in a matter of minutes.
- Marvel has a lot of these. The Living Tribunal is a character more powerful than almost anyone, yet he only interferes when there's a real threat to the cosmic order of things... The Living Tribunal did not even consider Thanos' attempt to murder half of all the living beings in the entire universe and replace Eternity as the living embodiment of all existence to be a true threat to the cosmic order, simply saying it was 'natural selection' and disappearing when asked for help by the less powerful cosmic beings.
- Odin, Zeus and a number of other pantheon heads from Earth mythology. Occasionally they may dabble if the mood strikes them, but otherwise they tend to ignore any threat that doesn't directly impact them (and many that do).
- Watchmen's Dr. Manhattan. Played for Drama.
- Professor Charles Xavier, leader of the X-Men, who could solve 90% (if not more) of the X-Men's problems, if he weren't too moral to mess with people's minds and get the job done.
- In Paradise X he briefly inhabits a pocket universe where he did that. It required mental control over most of the planet and he was very happy to be rescued.
- The Guardians of Oa in The DCU. On the few occasions where they have acted directly, they've been shown to have enormous power, but they try not to become involved in events themselves and stick to administrating the Green Lantern Corps.
- In the first Secret Wars, the only thing the Beyonder is missing is a giant DM's screen floating in the sky. In Secret Wars II, he subverts this trope, by taking an active role in the affairs of mortals to the extent of actually destroying Death itself. It doesn't so much work out.
- Superman is a borderline example. Most of the time, he could end his adventure in a matter of seconds. He just limits himself a lot out of personal morality, or to avoid losing contact with humanity. He also has to deal with Kryptonite, Lots and lots of Kryptonite.
- In Tales of the Beanworld, Mr Teach'm refuses to help Mr Spook catch the notworm. The problem is that because of the "Catch'm Keep'm" rule, if Mr Teach'm caught it, it would belong to him rather than Mr Spook. It Makes Sense in Context.
- Quite a few of the greater Marvel entities (the Vishanti, the Octessence, and Eternity) do not interfere directly in the workings of the world, choosing to empower magic users like Doctor Strange to be their champions and agents instead. The person can walk away, at the cost of losing the entity's mystical patronage (and thus a lot of power).
- Destiny from The Sandman. Actually, most of The Endless but this is especially true of Destiny.
- Appearing in every #1 issue of DC's New 52 is Pandora, a mysterious figure who is in a tense relationship with The Phantom Stranger after she uses Barry Allen's help to merge the three DC-owned labels into one timeline. She states after a fight with The Phantom Stranger that her powers are greater than both his and The Spectre's. Given that the Stranger and the Spectre have almost limitless power, that's saying quite a bit.
- Raiden in the first Mortal Kombat movie, who seems to pack more power in his pinky than the other characters in their whole bodies, but was unable to offer anything beyond advice to the heroes due to upstairs meddling - by the decree of the Elder Gods, the Big Bad and his minions can only invade Earth if his forces win the Mortal Kombat tournament. If Raiden interferes with the tournament directly, then Earth forfeits, meaning Outworld gets to invade.
- This runs counter to the canon of the video game series, in which Raiden fought right alongside the rest of Earth's forces. Granted, in the games he also wasn't that much more powerful than the rest of the fighters.
- In the games it is stated Raiden had to take a mortal form to compete or else the Elder Gods would stop him. He is implied to be potentially far more powerful than shown in the games and is often portrayed that way in other media.
- After Mortal Kombat 9 they explained that Raiden's status as a deity means he can only enter the Mortal Kombat tournament if directly challenged, hence why for much of the game the heroes are counting on Liu Kang as The Champion. The day's eventually saved when Raiden (forcefully) keeps Liu Kang from stopping Shao Kahn's attack on Earthrealm. Once Kahn sets foot on Earth, he's violating the rules of Mortal Kombat, giving Raiden the right to attack him with his full Godly might.
- This runs counter to the canon of the video game series, in which Raiden fought right alongside the rest of Earth's forces. Granted, in the games he also wasn't that much more powerful than the rest of the fighters.
- Played with in the film Immortals the Olympians are shocked at the atrocities committed by Hyperion and could stop him and his entire army easily. Zeus prevents them arguing that they should have faith in the mortals to solve their own problems and the gods are supposed to only intervene as mortals. This is averted when the gods are forced to intervene twice to save Zeus' chosen hero Theseus resulting in Zeus slaying Ares for breaking the law. Ultimately, Theseus fails allowing Hyperion to free the Titans forcing the gods to intervene directly.
- The Ellimist in Animorphs as well as his Evil Counterpart, Crayak are both Type 3s. Whenever one of them wants to interfere with something, the other gets to as well.
- When the Ellimist first shows up, he recounts the last time both directly acted on the universe. He chokes up a little on recounting the sheer number of species wiped out before they could ever achieve sentience. Even Crayak was stunned at how much damage they did, and ever since, both have pulled back.
- The "voice in Garion's head" of the Belgariad - called the "purpose of the universe", he and his equal opponent would destroy the universe if they clashed, and so they set up the planet as a place where their match would occur through proxies. He contents himself with sitting in Garion's head and making snide remarks about everything when he's not giving cryptic instructions.
- The Creator in the The Chronicles of Thomas Covenant. He can't enter the Land himself to deal with Lord Foul because doing so would break the Arch of Time and release Lord Foul back into the universe. He has to send Thomas Covenant and Linden to the Land to act on his behalf.
- From the Cirque Du Freak series, Desmond Tiny, Evanna and Mr Tall. All powerful enough to decide the outcome of the war single-handedly, but they're not allowed to directly interfere, or else all hell breaks loose.
- The Dresden Files:
- Played with The Archive. She is the repository of all human knowledge from before the Ancient Greeks. Anything written, printed, and now typed, is instantly known to her. She's basically omniscient and at least as powerful as the old gods still hanging around. She's also magically bound to neutrality and unable to take sides except in self-defense. Even when Harry, who she considers a friend, needs help, she cannot help him directly. She is also the man behind the man behind the man in the Oblivion War. She sends teams out to find and destroy pockets of believers and people who know of ancient and evil gods, destroying any recorded mention of them for even just knowing the thing's name is enough to give it a foothold in reality. No one knows she is the one sending orders and once the name has not been used for a few centuries, she deletes it from her repository, banishing the ancient evil to Oblivion.
- There are a number of other very powerful divine beings in the cosmology of the setting, but they do not directly intervene or act because of others. A good example of this is God and Satan; they do not act in the mortal world unless mortal will chooses for them to exert some influence, and when they do the other is able to act accordingly. For example, if Satan lends some extra Hellfire to his Denarian servants on the mortal world, then the Archangel Uriel in turn is allowed to give someone else access to Soulfire, the Fires of Creation.
- In Ghost Story, where an angel of death stands guard over someone, and Harry, being Harry, tells her to back off, and when that failed, to help the dying. When Harry says that making a choice like that was simple, The angel's eyes are described as 'all but openly hostile.' In her words, it wasn't just this one mortal's choice that led to his near-death, but the culmination of a life's worth of choices and the choice of his attacker and all the choices in the attacker's life, and all the people they touched who choices influenced them. To unmake all those choices is something she isn't willing to do.
- In Skin Game Archangel Uriel cannot interfere with a mortal's choice. When a retired and crippled Knight of the Cross is willing to walk back into battle, Uriel cannot smite the mortal threat the Knight would face. Uriel can, and does, help the Knight by aiding the man in the choice he has already made and loans the knight his Grace of God, healing the man. The man is healed at least until the Grace is returned. Oh, and if the man should act wrongly, then Uriel would Fall like Lucifer.
- Mother Winter and Mother Summer are hands down the strongest of all the Fae. They are comparable to Uriel and other archangels in terms of power. They also have strict rules keeping them from directly interfering with the plans of other Queens (and the same rules keep the lesser Queens from bothering them). Mother Summer is the progenitor of life and Mother Winter is the destroyer. Harry twice meets them and twice they don't directly help stop the bad guy. The first time all Mother Winter does is hand Harry a powerful magical item that can destroy any enchantment, but notes it isn't a gift (a gift Harry would have to pay back on in equal value). The second, Mother Summer takes Harry to see a battlefield to help him understand the full scope of the universe. While both times help Harry win in the long run, they don't help directly at all. In the later incident, they even argue between each other whether it is right to show him the battlefield until he injects and politely asks to be shown.
- The Arisians (and particularly Mentor) in the Lensman novels are Type 4 (Nurturing). They don't intervene unless it is beyond Civilization's capability to do it on their own, as it is their goal to encourage Civilization to grow and ultimately create a life form superior to them, able to take up their burden so they may retire to another plane of existence.
- The Lord of the Rings
- The Valar could easily smite Mordor but instead send five minor powers, and tell them not to take direct action either. This is because when they did intervene directly against Morgoth in the First Age, it broke the world. They're not making that mistake again.
- Depending on how you interpret him, Tom Bombadil. The Ring has absolutely no effect on him. It's so far below his level that Gandalf rejects the idea of asking him to protect it because he can't understand why it's so important, and would probably throw it away or something. The possibility of the entire forces of Mordor actually being a threat to him is only a secondary concern. They make the sheer scale of Bombadil's power clear with the statement that the ring would be safe with him(assuming he didn't lose it or throw it away), until the entire world except for his little area has been conquered, and Sauron throws the resources of the entire planet against him all at once. Then, and only then, would he lose.
- Preservation and Ruin are a pair of good and evil All-Powerful Bystanders from Mistborn: The Original Trilogy. They are balanced out, being exactly equal in power, though both have found ways to nullify the other at different times. Preservation sacrificed his power and most of his consciousness to bind Ruin thousands of years before the series began. Ruin then uses what little power he has left to alter a series of prophecies, thereby tricking mortal heroes into freeing him, leaving him the unchallenged god of the whole world. Preservation in turn had plans to elevate a successor...
- The Caeliar in Star Trek: Destiny. Not all-powerful, but incredibly advanced technologically, and capable of resolving the Borg threat relatively simply. However, their culture is stagnant, xenophobic and isolationist in the extreme, apathetic about the wider galaxy. It takes Erika Hernandez to pull them off the sidelines, after first rediscovering her own humanity. In a sense, Star Trek: Destiny can be said to be about the redemption of the All-Powerful Bystander.
- The Djinn in Faeries of Dreamdark withdrew from the world after a mysterious "betrayal", and neglected to come back to it to help save it from extinction, until given significant prodding.
- The Demons from Piers Anthony's Xanth series - especially the Demon Xanth. Type 7 (Apathetic). They're mainly interested in showing up each other and knocking each other up and down their little social ladder. Xanth only takes an interest in his land's inhabitants when they become a way for him to gain status, but after one particularly bold series of events (Yon Ill Wind) left him top demon, he gave his world more attention.
- The Olympians in the Percy Jackson and the Olympians books can often solve the problems for the heroes with ease before said problems get out of hand. They don't through a combination of it not being an immediate problem for them, a highly flexible rule of Zeus that is supposed to limit their involvement in the mortal world, and claims that the Fates do not like too much interference whenever the first two fail.
- In The Wheel of Time, the Creator is a divinity who created the universe... and that's about all you can say about him, because that guy apparently didn't ever do or say anything after that.
- In Wind And Sparks by Alexey Pehov the gods (or their equivalent) strongly oppose interfering with mortals' free will. The Dancer, who created the world, does nothing, unless he is bored or the world is in real trouble. Throughout the cycle he just worked as a very conveniently underpriced safecracker for hire and gave several people an incomplete magic textbook. And scared one villain shitless. The nominal head god Melot isn't much better. All he does is Walk the Earth preaching his code of conduct and providing a safe place in his cart for travelers who run into him. Oh, and they both are full of Snark.
- In The Sirens of Titan, the Church of God the Utterly Indifferent holds that God must be this, because there is no reason why an all-powerful god would ever care about humanity since there's nothing man could do for him that he couldn't do for himself infinitely better. It holds that any man who believes himself to be favored by God is a blasphemous fool.
- Journey to Chaos: Tasio is the mightiest of Tariatla's deities but doesn't help any of its mortal heroes in any of their quests. This is because he is a trickster deity and finds their struggles to be amusing. He also believes that Helping Would Be Kill Stealing. In his own words, "I'm not a Deus ex Machina". If you summon him in a desperate moment, he'll chat up your enemy and snark at you. Eric once replied to this with "Shut up, you useless bystander." However, if the situation is sufficiently out of a given hero's league, he will lend a hand. Such an occasion occurred in Mana Mutation Menace when Order, his Arch-Enemy and one of The Powers That Be, possessed a mage and invaded a village of his favored race during an event important to his overall goal. At that point he suited up and joined the battle.
Live Action TV
- The Powers That Be in Angel. The Senior Partners of Wolfram and Hart would count as the evil variety.
- Babylon 5:
- The Vorlons in general, during the middle seasons, appeared to be this at first. Subverted when the characters eventually decide they would prefer living in a galaxy without the Vorlons or their counterparts the Shadows. Reason being they learned both of them had not really been bystanders, and once their little cold war went hot, the Younger Races got caught in the crossfire.
- And Lorien. He is old to the point he makes the Vorlons and other races look young. He describes himself as the first First One, the first being in the universe to gain sentience. His true form is that of a powerful energy ball and while he doesn't directly defeat the Shadows and Vorlons, he gently helps the heroes defeat them and makes sure all present on this battlefield know why they are fighting this war.
- The Guardians in Doctor Who
- In "The Fires of Pompeii", Donna notes that the Doctor could get the entire population of the city into the TARDIS and take them to safety. Because it's a fixed point in history though, he refuses to do anything to prevent it. That said, later it is shown that messing with fixed points in history has the potential to break time, so he has a pretty good reason not to.
- In "The Night of the Doctor", it's revealed that during the Time War, the Eighth Doctor absolutely refused to get involved... until a brush with death and his latest prospective companion choosing rather to die than be rescued by a Time Lord, pushed him passed the Despair Event Horizon. With the universe facing certain destruction and the Doctor facing being Killed Off for Real if he didn't regenerate, he chose to come back to fight as the War Doctor.
- God in Joan of Arcadia.
- Knightmare has Treguard, Master of Dunshelm Castle. He could offer general advice to the Dungeoneer and his three advisors, but could not (usually) directly intervene - other than pulling the current player out of the dungeon at the end of the series.
- Jor-El in Smallville.
- Justified in that he is dead. He only can really affect Clark, or people that happen to possess a Kryptonian artifact (or manage to enter the Fortress of Solitude).
- Some of the Ascended beings in Stargate SG-1, particularly Oma Desala and Daniel Jackson (during season 6). Any Ascended being who tries to help ends up getting some sort of ironic punishment. The Ori from seasons nine and ten exemplify the Evil Dungeon Master.
- The Ori are more like an Evil Dungeon Master who decides to heap rewards on his jerkass players and send them after the players working with the DM who wanted to keep the game balanced (by not helping the players at all). Results in more than a few Curb Stomp Battles (with the show's protagonists getting stomped) even after it's revealed the Ancients SHOULD have a direct stake in fighting the Ori. After all, the ultimate goal of the Ori is to kill them.
- The Prophets in Star Trek: Deep Space Nine (especially fond of "We'll bail you out just this once, but there will be a terrible price you have to pay.")
- Star Trek: The Next Generation: Q, who could probably solve most of the ship's problems effortlessly, but spends more time causing trouble than actually helping the cast... though it is at some points hinted that he's a Trickster Mentor towards humanity, who just doesn't really care about how much the crew has to suffer because of his 'lessons'.
Picard: (As Pulaski insists they save a planet about to be destroyed) Do we make the same exception if it's an epidemic and not a geological calamity?Pulaski: Of course.Picard: What about a war? If generations of conflict is killing millions, do we interfere? (pause) Well, now we're all a little less secure in our moral certitude. What if it's not just killings? What if an oppressive government is enslaving millions?
- At least once, Q offered his services to the crew as a guide and protector, and was summarily told to shove off. So he did what omnipotent beings do when offended, and sent the Enterprise halfway across the galaxy to make First Contact with an unknown race... The Borg. A dozen of Picard's men die and he is forced to beg for Q's help to escape. It's implied the Borg were already headed towards Earth, so it's possible Q just wanted to tip the humans off, while still having his fun, naturally.
- The Enterprise crew find themselves in this position several times, able to easily fix dangers and ills facing primitive cultures but being unable to do so because of the Prime Directive. Episodes that play this up might end with them fixing the problem naturally or playing up the drama of sitting back and letting people die; either way, the morality of the issue is sure to come up.
- Star Trek: The Original Series: the Organians, introduced in "Errand of Mercy".
- Various characters in Supernatural exhibit this:
- The Trickster god, who's willing to bend time and space to show Sam how he might have to accept that Dean would eventually die and go to hell, but he's not willing to use those same reality bending powers to let Sam save Dean. In episode eight in the fifth season, the Trickster was revealed as the Archangel Gabriel. This trope still applies—maybe even more so. Instead of being a minor god, he is something more badass—or at least more relevant. He finally subverts the trope when he helps the Winchesters to stop Lucifer.
- God Himself is shown to fit this, up to a point. It's revealed that he doesn't care about the fate of the world, but he still helps the Winchesters in minor ways. In season 11 he finally starts to take a more active role after his destructive "sister" returns to the world.
- And then there's Death. As a Cosmic Entity responsible for maintaining the natural order into eternity he honestly doesn't care for the fate of a minor planet in the grand scheme of things, but he does give the Winchesters the means to imprison Lucifer so he can continue his duty rather than be tied to a petty archangel.
- The crew from Star Trek: Voyager often finds themselves on the opposite side of the problem from the other Star Trek series. It's not uncommon (especially in the early season) for them to find themselves in situations where a race could get them back to Earth (or at least shave months off the trip), only to find that species has their own version of The Prime Directive that keeps them from sharing the technology. Or are just assholes. A prime example would be the returning Q; after spending an entire episode helping Q connect with his son and form a positive relationship, Janeway asks if Q could repay them by sending them to Earth. Q responds "What kind of example would I be setting for my son if I did all the work for you?"
- In the Stargate SG-1 episode "Orpheus", Daniel has a memory when he was ascended of watching Master Bra'tac and Teal'c's son Rya'c being taken prisoner and did nothing. Jack reminds him that the Ancients (the other ascended beings) would not have let him do anything to prevent it.
- Belial from Priest is this. A human who descended to hell to continue fighting against the fallen angel that destroyed his life. Ivan Isaacs traded Belial half his soul so he could fight the same fallen angel for the same reason Belial is fighting them, but without the other half Belial's powers are limited.
- A way to solve the Epicurean Problem of Evil is to present God as an omnipotent bystander. The question is that, If God is good and perfect and omnipotent enough to eradicate evil, then why does evil exist in the first place anyway? One of the most famous answers is the Free Will Defence: God is good and perfect, but he's just a bystander because he refuses to interfere with human free will. In this case, it's perfectly possible for him to use his omnipotence to eradicate evil and brainwash all into worshipping him, but it would be immoral. (This "morality as limiting factor" concept also goes hand in hand with other ways to solve other paradoxes and avoid the implication that God Is Evil, such as the concept of Hell not as eternal torment but as being simple separation from God caused by free will).
- The philosophy of Deism can be summarized as this trope. God created the world, but leaves the natural world to work on itself, refuses to perform any logic-defying intervention, and does not have a preference on which moral code is better. This was a popular philosophy during the humanistic, scientific culture of Enlightenment and supported by important thinkers such as Thomas Jefferson, who thought that if God does not prefer anyone, then all men are created equal, while science and logic are more reliable ways to know said all-powerful bystander. The popularity was also because they were tired of the Catholics and Fundamentalists denouncing science and hijacking politics simply because they were arguing "My God is better than your God".
- Urban Arcana features Platonics, Anthropomorphic representations of a particular concept. In they low magic setting of Urban Arcana, they're the equivalent of 17th Level Immortal Shapeshifting Sorcerers. In addition to being able to cast multiple fifth level spells at will, they also have access to spells above CL 5 (Normally only available via ritual incantations). It's possible for a Platonic to cast Wish once a day if they wanted. However, Platonics are bound by "The Pact of the Boundless", which serves to keep their powers in check. Considering that there are Platonics of Genocide and War, the pact is a very good thing.
- Both averted and subverted in Warhammer 40,000. The Emperor is an immensely powerful psychic with a willpower equal to that of the Chaos Gods, but he's been Only Mostly Dead for 10,000 years and thus can't help the Imperium. Said Chaos Gods are allergic to reality (and depending on interpretation may not even be sentient), but do send out daemons and mutations to aid/eat their followers. The Eldar gods are for the most part dead, except for fragments of their wargod that go active on occasion. The omnicidal, immortal, indestructible robot gods of the Necrons, the C'tan, suffered the same fate as the aforementioned war god after their followers felt betrayed and were subsequently shot to pieces.
- Dungeons & Dragons: While gods as well as Demon Lords and Archdevils and more than one Council of Angels certainly do affect things occasionally, mostly they seem to sit around and especially not take a lot of direct action on the Material Plane for the reason of cancelling each other out. If you were too active in the mortal world, apparently, your opposite counterpart would start to take notice — so mostly they just take more subtle action, if that. The biggest offender might be Ao, the Top God of the Forgotten Realms setting, who really can't be persuaded to do anything at all unless his gods really mess up their jobs, which has apparently happened exactly once. In other words, he's so powerful he can boss regular gods around and so apathetic only the antics of gods can make him intervene, and that extremely rarely (there are a few things that imply he might be forbidden or actively opposed to interfering rather than just apathetic, but that still places him squarely in this trope).
- Exalted boasts millions of gods and elementals but their mandate only lets them rule in Heaven, preventing even the most powerful of them from intervening in the affairs of Creation except under strictly defined circumstances.
- More specifically the Celestial Incarnae are the seven most powerful gods and have truly "godlike" powers (the Unconquered Sun is technically invincible in normal conditions, the Maidens are functionally omniscient, etc.)... but powerful as they are, they are enthralled by the addictive Game of Divinity and have not been seen doing anything else for centuries.
- Observers in BlazBlue are this, (it's in their friggin' title,) being essentially able to quantum-observe reality itself. The trope is also justified in that Observers need to stand back and strictly adhere to noninterference in order to be able to effectively observe the world. The most prominent Observer in the franchise, Rachel Alucard, ultimately takes a more active role in the plot at the cost of losing most of her power, but she's still a formidable foe to face.
- The G-Man from Half-Life. He clearly has tremendous power at his disposal, but doesn't actually do anything beyond deliver cryptic messages and turn Gordon Freeman loose wherever it will advance his plans... whatever those plans actually are.
"I wish I could do more than keep an eye on you, but I have agreed to abide by certain... restrictions..."
- The Greybeards from The Elder Scrolls V: Skyrim, whose mastery of the Thu'um magic make them some of the most powerful humans alive, but live as hermits and refuse to interfere in the civil war plaguing the province. They will share their knowledge with anybody who comes to them, especially a Dragonborn. But few people have the endurance and patience necessary.
- They're not joking about the "all-powerful" bit either. Console commands reveal they're all at Level 150, close to twice the player's level-cap.
- The Wise One from Golden Sun.
- Justified in hindsight via Fridge Brilliance, after The Wise One's nature was spelled out in Golden Sun: Dark Dawn. The Wise One is a living Philosopher's Stone, instructed by its creators to prevent the return of Alchemy to Weyard. Felix discovered in the events of The Lost Age that Weyard would collapse unless Alchemy was restored, compromising The Wise One's sole objective. Long story short, The Wise One didn't know what to do, so it used a Secret Test of Character to make sure the heroes were sure of their decision. In the meantime, it also did protect Vale from being destroyed by volcanic eruption twice.
- Zork III introduces a character called the Dungeon Master who set up all the trials and puzzles you faced through all three games, because he was training you to become his replacement.
- Touhou: Yukari Yakumo is more or less the founder of Gensokyo, and between her versatile powers and her skill at manipulation, there are very few problems she can't solve. However, she is an incredibly shifty individual whose true motives are incomprehensible even to other youkai (on one occasion she ignored a pair of plots which could destroy the barrier around Gensokyo and/or kill everyone in it, but ruthlessly stamped down on a foreign species of dandelion that had got in on the aggressors' clothes). When she does help the protagonists they tend to view it as an Enemy Mine situation more than anything else, assuming that she's just using them as pawns in some larger scheme.
- The more powerful witches in Umineko: When They Cry, who exist above the gameboard and in the meta part of the story can do anything. Bernkastel is quite capable of looking through all the Fragments to cheat and see where Kinzo hid the gold. The witches are also clever enough to just solve the story by completely fair means or suspend the game. However, they're more interested in betting on the outcome and using it as a way to entertain themselves as long as possible. They find it fun to see people struggle.
- Dyntos in Kid Icarus: Uprising can "forge" anything, including counterfeit boss monsters, and he created the Three Sacred Treasures to boot. He's considered omnipotent by the standards of other gods, but for some reason finds taking sides to be distasteful.
- In Mass Effect 3, the Leviathan DLC reveals that the Leviathan, the race that came before and inadvertently lead to the creation of the Reapers, have been hiding for millions of years whilst civilizations upon civilizations have been harvested. Shepard can discover their location, which accidentally alerts the Reapers as well, forcing them to take an active role and join forces with the "lesser races".
- In DragonFable, casting magic spells consumes mana and drains energy. Meet Warlic, a mage who generates more mana instead of consuming it when he casts spells. It sounds awesome, but if he gets careless and his mana output gets too high, it could tear reality in two.. The last time that happened, he ended up destroying an entire planet. He doesn't step in until it gets really bad, and he tries to avoid magic as much as possible. It's also a case of Helping Would Be Kill Stealing:
- The Hero: If you had all this power why didn't we avoid this situation in the first place?! You could have defeated Nythera easily! And... and Xan! You could extinguish him! And Drakath, and Sepulchure, and...Warlic: ...and I could rule over this land? With an iron fist and woe be it to any who dare oppose me?
- The Outsider from Dishonored just gives certain people incredible powers and lets them do as they wish. His true motives are never revealed. His stated motive is that it's amusing to see what the empowered individuals choose to do. He doesn't care whether those things are bad or good by any human standard; all he cares is whether they're interesting. In fact, he'll be pleased if you don't do as he expects.
- A subversion exists in the form of Philemon of the Persona series, the manifestation of the potential for good in the Collective Unconsciousness. He doesn't do much in Persona or Persona 2 aside from awakening the characters' Persona power and give them advice in what to do next. It's played straight in Persona 3 and Persona 4 though; the most he ever does is watch over the protagonists from his butterfly guise, not even introducing himself to them. Not that it mattered, seeing as they and their friends awakened to their Personas naturally without his help.
- In Shadow Hearts we have Roger Bacon, who is a centuries old warlock with more power in his little finger than most of the heroes put together but just comes off as some kooky old man. Truth is though, that he can do pretty much anything but doesn't because A. He is afraid of what God might do if he showed off (you would be too!) And B. Humanity has let him down so often that he does not consider saving the world worth his time, at best he is content to cheer along the side-lines.
- Dungeons & Dragons Online recently allowed its Eberron denizens to crossover into the Forgotten Realms, meeting Elminster, the all-powerful sage. While the wizard introduces you to the plot and appears often as narrator, he is the ultimate piker, never directly participating in any fighting. At the conclusion of one fight, he'll appear to you and your party to reclaim the MacGuffin you likely died to free up...and won't even deign to resurrect any of you as he and a fellow Harper leaves with the item. This is in line with how he acts in the source material, though there it tends to be coupled to explanations (the 'balanced out by others' one is the standard, since he is hardly the only powerful mage around) and exceptions.
- Sarda the Sage in 8-Bit Theater. Lampshaded in several strips. And in the end, justified - he actually wants the Light Warriors to suffer as much as possible. And there's a limit to what he can do directly because he himself is stuck in a Stable Time Loop.
- The Penguin God from Jack Of All Blades, who when asked why he doesn't solve the cast's world threatening problem, states that it's because he's going to spend the day thinking about naked people.
- Problem Sleuth - Godhead Pickle Inspector ignores all commands except:
> Fondly regard creation.
- The Palm Tree Ghost from Our Little Adventure. All she provides is guidance to the heroine and is often quite snarky about it as well. Similarly, the angels only act against the Empire when summoned or contracted to do so, because the Gods have agreed that any direct interference permits a proportional response from the other side. When the Archangel Azagrael ignores this rule to deliver extra information to a cleric, a powerful demon is released to the world.
- Uncle Time from Sluggy Freelance. He could probably send everybody in Timeless Space home if he wanted to, but he doesn't bother unless someone solves his riddle, or at least falls into his home beneath the Oceans Unmoving.
- Khronus, Father Time, is an even bigger example. He was once a mortal born with incredible knowledge and perception of time. Pleased, God, bestowed him with Godhood to act as the universe's caretaker. In the ancient past, he would often involve himself in the affairs of mortals and was the benefactor of the civilization of Mohkadun. But after his wife and son were murdered by one, he becomes completely indifferent to anything other than ensuring time remains stable. In fact, his indifference has grown so great that he is willing to let a tangle in the malfunctioning Fate Web kill K'Z'K, the Anthropomorphic Personification of destruction. Even though this will bring the entire universe to its final end.
- Jones in Gunnerkrigg Court is functionally invulnerable, strong enough to crush rocks with her bare hands, and has ages of practice in diplomacy, but she prefers people-watching and telling others to Figure It Out Yourself.
- Coyote is also an example: powerful enough to yank the moon out of the sky, implied to be nearly omnipotent, yet he rarely does much of anything even though there are definitely things he wants that he could easily acquire by force (like getting Reynardine to return to the forest). True to his title as a trickster god, he seems to prefer sneakily manipulating people over using threats of apocalyptic violence. For the time being, at least.
- Mab from Dan and Mab's Furry Adventures falls into type two here.
- Immortals in El Goonish Shive are a combination of type 1 and type 3; they are only allowed to guide and empower mortals. Any further action and they risk incurring the wrath of other immortals. Interestingly, a good portion of the plot is being driven by a crazy immortal who's not afraid to bend the rules with blatant Loophole Abuse, such as bestowing magical powers upon mortals without their consent or knowledge.
- There's also something of a loophole in that an Immortal is only breaking the rules if he/she BELIEVES he/she is breaking the rules. Thought it's heavily implied that an Immortal would have to be seriously insane to consider that tactic. Pandora happens to be that insane.
- Dominic tries this after the timeskip in Ather City, but Dominic being Dominic, it fails miserably.
- The Sightseers from the Global Guardians PBEM Universe. According to the only Sightseer ever caught in the act, they are a group of time-traveling observers from the far future (how far in the future is unknown) who show up at seeming random to observe and sometimes record events in history. While Sightseers have been spotted (by people looking for them in historical records) at such major events as the death of John F. Kennedy and the crash of Pan Am Flight 103 outside Locarbaidh, Scotland, they've also been seen observing such supposedly inconsequential things as a little league baseball game, the foot traffic in one section of Central Park in New York City, and the repair of a bathroom fixture in an office building in Boise, Idaho. In one case, a Sightseer followed a woman through a Wal-Mart for 20 minutes, taking notes on her precise purchases.
- The Observants on Danny Phantom have found a loophole. They have a strict code "to watch and never act," but they can ask Clockwork to solve any problems they find.
- Clockwork himself counts too. His actions however stem more from boredom and an urge to tweak off the Observants by not killing Danny after all. He also sees "all the paths [fate] may-or may not- take" so he may be trying for a particular outcome that excludes constant meddling and apparently thought nothing of Danny's Bad Future until the Observants demanded that Clockwork take action.
- The Dungeon Master from the Dungeons & Dragons TV series used this trope so much he was originally the Trope Namer.
- Of the Batman Gambit variety, if the never-made finale's script is to be believed. He was apparently trying to manipulate the children into redeeming Venger, who turned out to be his son.
- There has been at least one episode where he averted this trope, and actively aided the party. This is mostly because they were facing a being more powerful than he and Venger combined, however - he was absolutely needed. And to his credit, he nearly died doing so from exhaustion.
- In one particular episode on of the kids is given the powers of the dungeon master, and uses it to almost effortlessly carry out the quest of the day. Until the last minute were he returns it for the aesop about too much power.
- In the episode "Twenty Years to Midnight" of The Venture Bros., the team is followed around and observed by the Grand Galactic Inquisitor, a conspicuous twelve-foot tall alien whose catchphrase is "IGNORE ME!" The trope is subverted by the twist ending, when the Inquisitor threatens to become anything but a bystander.