Kid Icarus: Uprising is a game for the Nintendo 3DS. It was developed by Masahiro Sakurai (known for the Kirby and Super Smash Bros. series) and his Project Sora development team, and was released 21 years after the last Kid Icarus title.Twenty-five years after Medusa's defeat, Medusa has returned to wreak havoc on the world. Pit, now very high up in the hierarchy of Palutena's army, must battle the forces of Medusa in order to save the entire world! But soon, the battle begins to spin widly out of control, and it becomes obvious that the war between heaven and hell isn't going to be over as soon as people think it will be..In addition to the singleplayer campaign, there is a mode for collected AR (Augmented Reality) cards to battle each other, and, of course, since it's by the designer of Super Smash Bros, there's a multiplayer mode. Players who preordered the game in the US got a code for a free download of a 3D-remastered version of the original Kid Icarus, and the Nintendo Video application on the 3DS featured three short Kid Icarus: Uprising anime videos called Thanatos Rising (part 1, part 2, part 3 by Production I.G), Medusa's Revenge (link by Studio 4°C), and Palutena's Revolting Dinner (part 1, part 2 by Studio Shaft).The game can be played with the Circle Pad Pro attatchment, which can be used instead of the 3DS's built-in circle pad, for those who are left-handed.Just about everything in Uprising is a Walking Spoiler, so if you want to avoid spoilers, it's probably a good idea to play through the game before looking down at the page.
This game provides examples of:
open/close all folders
Abnormal Ammo: While mostly firing things like arrows, cannonballs, or generic balls of light, certain weapons have Pit fire bouncing pawprints, jumbled chunks of skyscraper, crescent moons, or ceramic bowls.
Achievement System: The game has Sakurai's signature "achievement wall" called Treasure Hunt. In fact, there are three of them.
Action Bomb: Quite a few. Shulms, Bumpety Bombs, Remoblams, Trynamites...
The Spite Powerup allows multiplayer users to become this. The more HP they have, the stronger the explosion.
All There in the Manual: The "Idols" you can collect, which are 3D models of characters, items, and locations accompanied by a short text entry that frequently gives details not mentioned while playing through the story.
The game itself is rife with these, partially due to there being No Fourth Wall (after all, video games didn't exist in the days of Greek myth). There are mentions of laser eye surgery (for Palutena's "Eye of Palutena"), parking lots and Nintendogs. Some of the weapons include jet engines, laser blades, clubs shaped like skyscrapers, and excavation drills. Then at the end, you get the Great Sacred Treasure, which is actually a Humongous Mecha with Transforming Mecha abilities and a Wave Motion Gun to boot. This kind of thing has roots in the original Kid Icarus, which had a credit card.
Even "Divinipedia" was mentioned by Pyrrhon, with Pit asking for the site's link.
Pay close attention to the bickering of the three Hewdraw heads in Chapter 3, and you'll hear one of them mention that he just wants to go home and watch TV.
One of the trailers gives the impression that Pit and Palutena like playing Smash Bros. together.
Ancient Grome: The setting comes across as this at times, such as the first boss fight being in a coliseum and other architecture traits in general (such as pillars), not to mention the Classical Mythology influences.
Stage 20 plays like a traditional SHMUP instead of the flight sequence.
Angels, Devils and Squid: Skyworld's Centurions and Pit (naturally) get the 'Angel' angle, the Underworld covers the 'Devil' via Medusa and Hades, and the Aurum and the Chaos Kin land on Squid. Viridi and her Forces of Nature may fall under 'Devil' or 'Angel', depending on your point of view.
Anti-Poop Socking : As with most first-party Nintendo 3DS games, Uprising advises you to take a break after extended play. Justified, since there's a very real chance that you'll get hand cramps. The game actually ships with a free 3DS stand to make extended play more comfortable.
"Don't forget to take a break now and then."
Arc Villain: Every one of them. First Medusa, then Hades for a chapter, then Viridi, then the Aurum Brain and Pyrrhon, then the Chaos Kin, and then finally Hades again. Hades is considered the main Big Bad of the game, though.
Hades: Thanatos is a... special case. He isthe god of death, after all. So he gets perks like evil powers and health insurance. Oh, and free soda.
Artifact Mook: Used as an actual plot point, where enemies of various factions get copied in later chapters to fight alongside one another, despite them originally being hostile to each other.
Pit: So the Chaos Kin is copying Aurum enemies that are copies of the Forces of Nature.
Viridi: It makes you think, doesn't it?
Pit: No, not really. It's just weird.
Artificial Stupidity: Done intentionally. In level 8, a Belunka (troop transport for the Underworld Army) comes by and drops off a Clubberskull, the toughest enemy in the game. Luckily, it starts out sealed within a skull. Unluckily, 2 Space Pirates just so happen to be nearby, and they're always stupid enough to break the seal.
The Clubberskull himself gets a moment when, right after killing the space pirates, he tries to turn around on the narrow platform and falls off.
Thanatos, who was just a snake enemy that would attack during the final battle of the original Kid Icarus (as well as being romanized as Tanatosnote This being due to his name being transliterated from Greek to Japanese to English, with Japanese lacking the "th" sound back then; lampshaded with Thanatos claiming, "The extra H is for 'hamazing'"), is now a major player in the Underworld Army; specifically, the God of Death.
A-Team Firing: If there are huge lasers shooting at you during an air battle, chances are they actually can't do any damage to you.
Phosphora's lightning bolts near the end of Chapter 14's Air Battle can hurt you, despite looking as if they're out of your range of movement, so be wary.
Atop a Mountain of Corpses: Hades wants to get one of these started to fuel up on souls during his final battle with Pit, much to everyone's disgust.
Attack Its Weak Point: Played with. Almost every boss in the game has weak points that sustain more damage, but you can do damage without needing to target them. Some are more obvious than others— you can tell you've found one because it makes a different on-hit noise.
Boom, Headshot: As Palutena reveals in the Chapter Four boss fight, this technique works on the vast majority of large enemies.
Attack Reflector: There are a couple of enemies that are only really vulnerable to smacking their own attacks back at them. Melee strikes also can potentially deflect projectiles, but each weapon has its own "sweet spot" to successfully do so - unsurprisingly, the huge clubs consistently have the largest.
The Reflect Barrier Power, which does just that.
Authority Equals Asskicking: Pit, being the captain of Palutena's personal guard, of course has this and also some of the bosses he fights.
Awesome, but Impractical: It's very possible for weapons to be this. They could have great damage stats and modifiers, but one of them subtracts your health, defense, or even outright damages you. And if you play Multiplayer, having too good of a weapon can mean a massive loss of points whenever you die.
Back from the Dead: Medusa was killed by Pit in the first game, but is revived by Hades. Along with some of her old underlings. Thanatos is actually revived a second time. She is also resurrected a second time later on, much to her annoyance.
Bacon Addiction: Hades compares souls to bacon - they taste good with everything.
Chapter 8 sets you up to face the Space Pirate Captain. When you get to him, a Space Kraken eats him immediately, and you fight the Kraken.
Subverted in Chapter 5: Pandora gives up way too easily, and soon you fall into her trap, accidentally creating Dark Pit. It seems like Dark Pit is going to obey his master's orders and fight you in a Mirror Match... but instead he joins you in beating up Pandora some more.
Like in the first game, Pit can be turned into an eggplant, but now he can be turned into tempura as well. Unlike Eggplant Wizards, Tempura Wizards actually try to eat Pit if he gets too close before it wears off.
When Pit turns into a Ring in the Chaos Kin Saga, he "transforms" into a dog, a little girl, and Magnus. Pit's still a ring, though, so he can't move on his own.
Bandit Mook: Plutons can steal Pit's collected loot in a level. Thankfully, you can now destroy them to get your stuff back.
Batman Can Breathe in Space: Pit, both in space AND in the Galactic Sea. Strange because he isn't too hot about Palutena suggesting he hold his breath for 2 hours before they reach the Undersea Palace.
Beam Spam: Happens a lot in aerial battles. It might also happen in multiplayer if multiple people activate the Mega Laser power at once, or use the Beam Claws' continuous fire.
Gets ramped up to ridiculous extremes if it's a Light vs. Dark match. Both sides firing a barrage of Mega Lasers at the start of the match is common (and actually potentially lethal to the whole enemy team is one of the users has a weapon with "Power attack +4" and aims just right).
Big Damn Heroes: Once you reach the city in the first level, you hear the people cheering for the appearance of Pit and Palutena to save their day.
Pit: Do you hear that?! Do you hear the people's cheers? They are celebrating the return of their goddess Palutena!
Black and Grey Morality: The whole series falls into this category. The Underworld Army are indeed evil. However, every other force Pit deals with all have their reasons for attacking humans. Even Palutena and Angel Land are in the Grey section. Pit is the only character that sees the world in black and white and, therefore, is the only "morally good" person in the series. Except when gods, especially Palutena act this way.
Blatant Lies: Hades claims that he is going to use the wish seed to revive an orphan's parents, give them oodles of cash, and make them royalty. Nobody buys it for a second.
Level 22 also has the boss battle take the entirety of the land segment, making up for it with a longer air battle.
Boss Rush: There's one in Chapter 9 and 24, the latter including a Dual Boss battle. Then after beating the game, there's a new Boss Rush mode unlocked that's similar to the ones in Sakurai's previous works like Smash Bros.
Boss Subtitles: Though instead of appearing for a second before the boss starts, it appears on the bottom screen with artwork of the boss you're fighting, just to make the bottom screen look snazzier during the fights.
Character Select Forcing: Done to varying degrees with the various Treasure Hunt challenges. Some simply require clearing a level with a particular type of weapon (such as a bow). Some require beating a boss with a specific weapon (like beating Hewdraw with the Bomber Arm). And then there are some of the "beat the level in X minutes" challenges, which can range from "don't use a club or a speed-reducing weapon on this stage" to "you must have Brawler Claws with an extra speed modifier to have a chance at this."
Thankfully, one challenge rewards you with a pair of Brawler Claws prepackaged with maximum speed, maximum defense, and a nice stamina boost. It's very weak offensively, but you can still sprint through entire levels with it to beat the time, even running through the lava in Chapter 10 thanks to the defense boost.
Phosphora complaining during the air segment of her chapter. "It's just one fight after another. Today is NOT my day. The fortune Mistress Viridi read me didn't paint a very good picture either." Doesn't seem to be all too important, but then, just the next chapter, there's this foretelling little gem.
Chest Monster: Mimicuties. The "treasure box" grows legs, and starts rapidly kicking Pit and chasing after him. They are very, very fast, take more hits to kill than just about any other Mook in the game, and they hit hard. There's also Pandora's Boxes, which simply lob some energy pellets at Pit and may or may not contain anything else.
Cold Sniper: Dark Pit can decide to be one in Chapter 6, equipped with his own staff and aiming at you from the top of a mountain. Of course, if you were using a staff, you can just snipe him back and win the Sniper Duel pretty easily, since he remains stationary and you have a lot of space to move around him.
In the main game, all on-screen characters and monsters (save Pit) have a colored arrow over them. Yellow for Palutena's Army and items, purple for the Underworld Army, dark grey for the Space Pirates, green for the Forces of Nature, blue for the Aurum, maroon for the Chaos Kin, and white for unaffiliated characters. Also, jump pads have orange.
Dark Pit: This is wave 11. The time for jokes is over!
Completely Different Title: Uprising's Japanese title is Shin Hikari Shinwa: Parutena no Kagami, which, when compared with the original game's Japanese name (Hikari Shinwa: Parutena no Kagami) implies it to be either a remake or a reboot, even though it's neither.
The Computer Is a Cheating Bastard: In Together mode, when you select Nearby, you can set up a game of Light vs Dark or Free-For-All using bots with random weapons attached to them. Only issue is, when playing Light vs Dark, the game sometimes ignores its own value rules even though you still have to follow them. Watch as the computer completely demolishes you [on high levels] with high-value weapons and barely receive any punishment for it upon death.
The bots' dodging reflexes are also far higher than a normal human's. They will perfectly dodge attacks on all but the lowest difficulty settings. They even have the ability to dodge shots a human person wouldn't be able to see.
Continuing Is Painful: If you die, the difficulty will go down a notch and you can lose rewards. In some cases, it's better to just return to the menu and start over.
However, doing so forfeits roughly half of collected equipment, along with the hearts lost from the cauldrons.
Convenient Colour Change: Pit's wings glow blue when his flight is granted by Palutena, magenta when granted by the Pegasus Wings, and green when it is granted by Viridi. Dark Pit's glow purple when he uses Pandora's powers to fly.
Cool Horse: The unicorns, Phos and Lux, who pull the Lightning Chariot.
Multiple parts in the run through the reapers' castle; you can simply hide from the reapers each time instead of fighting them.
The part in Chapter 16 where you have to dodge an Aurum train.
Chapter 18 has it as an option in a couple of parts, the first with enemies you can just fight and the second giving you an item that can let you approach the danger and simply turn around when it attacks.
Couch Gag: At the start of every level, when Pit jumps out the door from Skyworld and wherever he's going today, he says something different. In the latter half of the game, they play around with it even more, for instance having Pit sing a victory song, or be sleepy because he just woke up.
Crapsaccharine World: Sure, the world looks bright and cheery, The Legions of Hell notwithstanding, but as the game's plot goes on, we're shown just how screwed up both the humans and the gods are. Even Palutena, the Big Good, is pretty much a troll in her dealings with Pit. In fact, part of Dark Pit's motivation is that he's sick of how Pit continues to see the world in black and white despite the corruption that is all around him.
Creator Thumbprint: A lot of elements from Super Smash Bros. Brawl and Sakurai's earlier work show up here. The "Idol Transformation" power replaces the trophy stands in Brawl. Many of the enemies are Eldritch Abomination-Lite and have portmanteau names. The Treasure Hunt is just like Challenges in Brawl and Kirby Air Ride. The menus are very reminiscent of those two games. Apparently, the difficulty slider in this game is a new one, as it will be showing up in a very similar form in Super Smash Bros for 3DS.
Pit's body uses a Darkness bow, to show who's side he's on.
Dark Is Not Evil/Light Is Not Good: The Idol notes for the Light Fighter and Dark Fighter note that Light Fighters "aren't always the nicest guys" and that Dark Fighters can be "pretty sweet dudes to hang out with".
Dark Pit and Palutena when possessed. She is the goddess of Light, after all.
There are quite a few Darkness based weapons you can use, like the above mentioned Darkness Bow. In addition to that, the Black Club, Cursed Palm, Dark Pit Staff, Doom Cannon, Gaol Blade, Great Reaper Palm, and End-All Arm also count.
Darker and Edgier: One would think that this trope would apply after the Ring of Chaos chapter, but even then, the game remains lighthearted with lots of comedy throughout all the chapters.
Chapter 11 begins with Viridi nuking and killing thousands of humans all at once. While it's played seriously during the chapter, later on Hades treats it as more of a lighthearted Never Live It Down moment.
Chapter 21 ends with Pit saving Dark Pit from the Chaos Kin, but he overuses the power of Flight and his wings burn up to a crisp, which leaves him in a comatose state and is near death.
Dark Reprise: Appears during the final boss fight with Hades. The boss music contains a darker version of the iconic Underworld Theme.
When Pyron takes over the Aurum Brain, a much more ominous version of his theme plays while he brags about his new powers.
When fighting the possessed Palutena, you hear a familiar song play in the background. You don't really notice until you hear a missing laugh — that's the theme that played during the battle with Medusa, ten or eleven chapters ago, and just the fact that it's shared between the two Goddesses makes it that much darker.
Gods are apparently able to resurrect their champions. Palutena can resurrect Pit instantly, Hades is capable of resurrecting his commanders almost immediately after their deaths, and Viridi is later revealed to have resurrected Phosphora.
Medusa is actually annoyed by this, since she doesn't like the idea of being resurrected just to be killed again.
If some of the discussions about resurrection are of any indication, this is actually averted with the Underworld Army. Medusa was in fact never truly revived. Instead, Hades took her memories and mixed them with a bunch of souls to create a new Medusa. Medusa herself made copies of three of her commanders this way in Medusa's Final Battle. Whether or not the first versions you fight in Uprising are copies made by Hades too is uncertain.
T(h)anatos plays this very straight. He's revived twice(!) by Hades, though it's uncertain if it's the original or copies made with memories and souls (see the point above). Considering his status as the god of death, it's very possible that he's an exception to the previously mentioned rule. Hades even says that, as god of death, Thanatos gets special privileges. "Evil powers, health insurance - Oh, and free soda.
Try replaying Chapter 3 and defeat the Hewdraw heads in a different order. Whichever head is left in the final battle will have something different to say before and after the Boss battle. This also applies to the mid-boss Hewdraw head, which will compliment Pit in different ways due to Palutena's monster pheromone.
Randomly throughout the game, Palutena will give a commentary on the weapon type you currently have equipped in the Chapter but when she is taken over by the Chaos Kin, Viridi takes over as guide and has her own set of dialogue for each of the weapon types. This is in spite of the fact that these conversations could only take place in 2 chapters!
Along those same lines, Pit saying "Lady Palutena!" when using certain powers is changed to "Viridi!" for those 3 chapters.
In Chapter 2, Dark Lord Gaol is indicated as working for the Underworld by the purple arrow. In Chapter 24's rematch with her, no longer Brainwashed and Crazy, she has the white "unaffiliated" arrow instead.
In a different sense, they were smart enough to make the achievement for completing each level on 9.0 unable to be completed with a feather due to the insane amount of Hearts you get from it; you have to go through each level on the highest difficulty without dying to complete it.
Dialog During Gameplay: And how. There is almost constant chatting going on, and even when you find yourself at a quiet moment without new lines triggering by progression, there are random conversations to fill the gap.
Did You Just Punch Out Cthulhu?: As with the original Kid Icarus, Pit does battle with several members of the Greek pantheon of gods. Special mention goes to Medusa, who, after being revived by Hades after Pit defeated her a second time, actually punches Hades's head off.
Difficult but Awesome: Most staves are very weak in melee and have no homing on their charged shots, but a properly fused one can One-Hit Kill or even occasionally One-Hit Polykill from the other side of the stage. Special mention goes to the Flintlock Staff, whose charge shot hits almost instantly no matter the distance.
Difficulty Spike: Chapter 4 introduces three of the most dangerous Underworld enemies in the game; Reapers, Clubberskulls, and Ornes, not to mention painful stage hazards and minimal healing.
Also, the standard difficulty is 2.0, but the hardest difficulty is 9.0.
Chapter 23 begins very similarly to chapter 9, with you suiting up in the 3 Sacred Treasures and flying into the Underworld (With similar music, no less) for your "final" confrontation with Hades, only for him to wipe the floor with you.
Divine Conflict: Palutena's Army stand in opposition to the forces of the Underworld led by Medusa and Hades. Later, the forces of Nature led by Viridi get involved.
Dolled-Up Installment: Uprising wasn't originally planned to have anything to do with the Kid Icarus series. Nintendo and Sakurai were just working on a Nintendo 3DS action game involving sky and land combat when they suddenly realized that Pit would be the perfect character for such a title.
Double Unlock: Some weapons and powers have to be unlocked. While some of them (such as the Zodiac Chamber items) are given to you at the same time as they're unlocked, others must be obtained elsewhere after being unlocked.
Dual Boss: Magnus and Gaol in Chapter 24, Dark Pit and the Lunar Sanctum Core in chapter 13.
Moving around the menu icons on the touch screen, though they'll go back to place after you release them. Similarly, you can spin around the menu background, which causes the elements on the top screen to jiggle around.
Pressing the A, B or Y button during cutscenes will have the camera zoom in and you can move it around with the the control stick.
Repeatedly touching the Fiend's Cauldron will get it annoyed until it finally turns around and faces away from the player.
During flight sections, if Pit is close enough to a flat surface like the ground, he'll start running instead of flying. You even get points for doing it.
If you hold down on the circle pad after dying, you get to see where all the hearts go after they spill out of the Fiend's Cauldron.
At the beginning of Chapter 18, you can actually shake the ring appearing on-screen by moving the Circle Pad.
Eldritch Abomination: The Orne. An invulnerable blue skull surrounded with purple fire with a dislocatable jaw that holds multicolored skulls of several shapes in its mouth. It has horns and six eye sockets. And it kills you on contact.
Clubberskulls are giant monsters shaped like fleshy human hearts with skulls for fists. Ew.
The Soul-Eating Monster, a giant, cosmic gulper eel with tentacles easily qualifies. The Chaos Kin definitely counts as well, being a cyclopic, arthropod-like embodiment of chaos.
Pandora's Labyrinth of Deceit was deliberately designed to confuse intruders. As such, it comes complete with tricks such as dead ends made to look like normal passages, invisible platforms, gravity shifts, and areas that create the illusion of being outside the labyrinth.
The Chaos Vortex takes this Up to Eleven, including but not limited to: replicas of creatures from all the previous factions, from Palutena's Centurions to the Aurum, Alien Geometries, screwy portals in the form of eyes everywhere, shadows of Pit everywhere, enemies appearing suddenly to cover the screen, etc. It can get really confusing at some points.
Everybody Hates Hades: Thanatos, the god of Death, is a high-ranking, and highly evil, member of the Underworld Army. The fact that the Underworld is constantly invading the Earth and Heavens also qualifies. In addition, the Underworld Army is actually headed by its god, Hades, who out-evils everyone else. His only motivation in Uprising is to cause as much death and destruction as he can in order to bring more souls to his domain, for him to do with as he pleases. This earns him the ire of everyone, from Pit and Palutena, to the human-hating Nature goddess Viridi, to even Medusa herself!
Palutena doesn't seem to ever have food far from her mind. She often speculates on the culinary qualities of various enemies and bosses, and at one point even theorizes about spicy angel wings, when Pit is in danger of being electrocuted. In the short animation, Palutena's Revolting Dinner, she is completely unperturbed by the fact that the carrots she was preparing gained sentience, and was still intent on cutting them up and cooking them.
Pit's own like for food gets mocked here and there as well. "FLOOR ICE CREAM GIVES YOU HEALTH!"
Facial Markings: Medusa sports some on the left side of her face in her Uprising design.
Hades has these as well.
Fake-Out Fade-Out: After Medusa gets taken down in Chapter 9, it looks like the adventure's over and a retro 8-bit credit sequence starts rolling. Then Hades interrupts the whole thing and shows it ain't over yet.
Probably the only reason why the second part of Palutena's Revolting Dinner starts with Palutena in a hot spring. To give you a basic idea of what the scene looks like, look here.◊
Chapter 22 does this at the end with Amazon Pandora. If the female public was disappointed, they have the shirtless Pit scene right after the fight.
Family-Friendly Firearms: The various staves Pit can wield bear a striking resemblance to sniper rifles. The Flintlock Staff is the worst offender, since it actually is a Flintlock rifle, appearance and all, just with "Staff" tagged onto the end of its name.
Family-Unfriendly Violence: In order to save Dark Pit from Chaos Kin, Pit flies longer than the given time despite Viridi's warning not to. This resulted in him having his wings burnt and his bones showing.
Fantastic Nuke: Viridi's "Reset Bomb". The only important difference is no radiation, so it takes years as opposed to decades for the ecosystem to recover.
Feelies: The game comes with a pack of trading cards representing various items, characters, and enemies in the game. These cards can be scanned in the AR Card Battle mode, which lets you view the characters in 3D and have them fight each other. You even get the corresponding idol for each card you scan. Extra cards are available at promotional events.
Filler: The Aurum chapters exist for no other reason than to have the game end at Chapter 25. Nothing is advanced in terms of plot besides witnessing the awesomeness that is Pyron.
First Town: The town in Chapter 1; it's literally called "That First Town."
Palutena: Pit, I know it's hard when she flirts with you, but remember that she's the enemy!
Also somewhat between Pit and Viridi. See Ship Tease.
Even more of it in their random conversations, especially the one about clubs.
One-sided example between Pit and Medusa.
Medusa: Y'know, I'm very much looking forward to your arrival. I feel like Rapunzel waiting for her prince.
Foil: Magnus is one for Pit, even down to the designs of the two characters. Magnus is a deep-voiced adult while Pit is visually and vocally a teenager at best, has a black color scheme contrasting Pit's white, is buff compared to Pit's "thin" frame. They are different in personality as well; Pit fights to defend the humans, while Magnus is only in it for the reward money.
In an interesting twist, Magnus is the calm and collected one who always proceeds cautiously and intelligently. Pit always heads in guns ablazing. At one point, Pit mentions even the brains of Centurion Strongarms are muscle, to which Magnus responds "like you?" Pit doesn't completely deny it.
In Chapter 6, Palutena notes that there's something strange about the Underworld monsters; particularly, their souls. It's revealed in Chapter 22 that Hades is creating them out of human souls.
In Chapter 7, Palutena asks Thanatos why he doesn't outrank Medusa since he is the god of the dead. Thanatos blatantly dodges the question because Hades is the true leader, and the Lord of the Underworld would definitely outrank Thanatos.
In Chapter 9, Medusa briefly alludes to having severe amnesia, not knowing why or how she came back from the dead. That's because she's not Medusa in the first place — she's a bunch of arbitrary souls arranged in a Medusa-like pattern.
When Pyrrhon mentions the "Book of Divine Prophecy" foretelling the coming of The Aurum, Viridi says she doesn't remember that passage. Given Pyrrhon's plans, it's quite possible that he figured out a way to summon the Aurum himself, and was just covering his tracks.
There iss this subtle bit of dialogue during the flight section of The Lunar Sanctum.
Arlon: (Viridi) said I mustn't let your attacks spread chaos HERE of all places.
Arlon also mentions that he's busy defending the Sanctum, and that there isn't any room for more "guests".
Also, when deleting your save file, you must hold L, R, +>, X, Y (which the manual says nothing of), and then confirm four times. You will then hear a Remoblamling blow up, and the game will confirm deletion.
Gaia's Vengeance: Viridi, the goddess of nature, weaponizes this trope in the form of Reset Bombs, Fantastic Nukes that wipe out cities and leave massive sprawling forests in their wake. Viridi starts dropping them in her own attempt to preserve the planet after Hades tricks humanity into warring with one another.
Gimmick Level: A few levels have small changes to keep things interesting, such as one level which continues the on-foot combat along the same path as the flying part of the level, giving Pit a limited amount of space to move on a floating platform.
Glass Cannon: Pit can become one with the combination of the Critical Attack weapon bonus (extra damage if his health is low), Energy Charge (2 to 4 times more attack power until he takes a hit), and Last Resort (trades all remaining HP for a huge boost in offensive power): he becomes able to destroy most enemies with ease, but taking a single hit will do him in.
God and Satan Are Both Jerks: There is not a single god or goddess who does not enjoy trolling Pit at every opportunity. Except perhaps the Chariot Master, though he deliberately leaves it vague to what degree he's a divinity.
Played much straighter in the Chaos Kin arc, where the human world is under attack from EVERY god, now including Palutena.
Also lampshaded in the final cutscene, where Pit jokingly states the gods are far more selfish than humans could ever hope to be.
Grind Boots: Gods are capable of creating "Grind Rails" for Pit to use during land battles. Apparently, only the one the rails are created for can even see them, much less use them.
Gross-Up Close-Up: Considering how family friendly Uprising is, you get a surprisingly graphic view of Pit's horribly burned and broken wings after he saves Dark Pit.
Guide Dang It: The Zodiac Weapons and Powers. Granted, they're all supposed to be a secret, but it's rather unlikely you would find out about them at all without consulting an outside source or by stumbling upon one at all. The game doesn't even mention these except in the Treasure Hunts or if you get to the Pisces Heal in Chapter 24.
Some of the other treasure hunts also qualify. For example, one is about breaking barriers in a certain boss fight... barriers that only appear if you stick closely to the boss.
Gun Fu: Many of Pit's dash shots fall into this category.
Half the Man He Used to Be: Chapter 25 shows Hades taking out the Great Sacred Treasure's legs, while Pit responds by cutting off the entire lower half of Hades' body with a BFS Laser Blade. He grows it back shortly afterward, but with an obvious Weak Spot revealed.
Pit even makes a quick joke about it, quoting the trope verbatim, except replacing the word "man" with "villain".
Hard Mode Perks: The Intensity levels in Uprising increase the amount and difficulty of enemies you face and the usefulness of the rewards, mostly weapons and powers, for completing the level. However, the difficulty decreases every time you die, along with some of the hearts spent on increasing the difficulty. The weapons and powers you found also correspond in value to the difficulty you finish the chapter, even if you found them on a higher difficulty.
There are also bonus rooms that can only be accessed when playing at a high enough difficulty as indicated by the number on the door leading to them.
Especially noticeable if you pay attention to her opinion on Cherubots. When Palutena brings one in during Chapter 12, she has a negative attitude ("I can't imagine that pile of metal is very fuel efficient"), but when you find one during Chapter 19 (when Viridi's on your side), she encourages Pit to start kicking ass with it.
Heroic Sacrifice: Pit sacrifices his wings to save Dark Pit; the game even makes it a point to remind you his one wish was to be able to fly by himself.
Hero of Another Story: Magnus. We get a few delectable little bits of backstory, and what very little we see can easily be extrapolated into a full on story of his own. But we only see him a few times, and that's all we get. Little bits.
Hot Goddess: Palutena, Medusa, Phosphora, and Amazon Pandora.
Hide Your Children: In chapter 18, you briefly control a little girl, but there are no enemies around while you do so. This trope is also likely the reason why you never fight Viridi.
Hulking Out: The Clobbler is a fairly harmless and adorable apple with legs... unless you hit it.
Humans Are the Real Monsters: Something of a recurring theme. Palutena notes, when talking about Magnus, that humans are fundamentally driven by desire, using the mercenary as an example. Hades gets humans to wage war with themselves to an insane degree by spreading the rumor of the Wish Seed. This draws the ire of the nature goddess Viridi, who begins attempting to annihilate humankind for their greed, violence, and wastefulness. Dark Pit seems to be the only one willing to tell the gods that they're just as bad, if not worse.
Thanatos does this when Palutena and Pit are talking about him.
Viridi when Pit says the Komaytos look like Metroids. Not only does she hum and sing to ignore Pit, but she hums the first four notes of the song that plays when Samus gets a new weapon in every Metroid game ever.
The most common variety is the Monolith, a moving (and often flipping) square that causes Collision Damage.
The Orne, in addition to being able to One-Hit Kill you. Subverted in that you CAN kill them... but only with the Three Sacred Treasures. Chapters that use them often place a lot of Ornes around to make it more difficult if you choose to play the Chapters without them.
The Aurum enemy, Roz. Luckily, they don't perform a One-Hit Kill; less fortunately, when they appear, there tend to be much more of them at once.
Knight of Cerebus: For a while, the game is pretty comedic, with the characters being flagrant parodies of certain archetypes and the witty banter in between. Then 3 years pass and the Chaos Kin comes...
The first thing Pit says in the announcement trailer for Uprising is "Sorry to keep you waiting!"
This is also the first thing he says in Chapter 1.
At one point in the demo, Palutena mentions that it's been "about 25 years" since she last battled Medusa. Guess when the original Kid Icarus was released in America. Go on, guess. It came out in Japan a year earlier.
Laser Blade: The Optical Blade and Beam Claws more than qualify.
Last Chance Hit Point: Crisis Mode. If Pit's health bar is depleted, the next hit will, regardless of the enemy's strength, cause the bar to shatter. While it's possible to survive a single, very weak attack in this modenote However, it's more luck than anything. Conversely, if you get hit by a very powerful enemy at low health, you may get killed instantly without going into Crisis Mode., the next hit you sustain will most likely finish you off. Any healing items or spells you use while in Crisis Mode won't take effect until Crisis Mode is over.
The Last of These Is Not Like the Others: In-real life example, the box of the game has multiple emotional looks Pit does in the game around the cartridge's area. Then you look at the bottom-left corner to see a grinning Dark Pit.
In-game, Arlon qualifies in comparison to the rest of the Forces of Nature.
Late-Arrival Spoiler: Two years after the release of the game comes a video introducing Palutena for Super Smash Bros. for 3DS and WiiU filling us in with some details such as Palutena was under mind control and fought Pit, but she's fine now, and Dark Pit is in good health too.
Laughably Evil: Several antagonists, but especially Thanatos and Hades.
Leitmotif: Many characters have their own theme when they are in the spotlight, prominent examples are Magnus and Dark Pit.
Pit's Bootstrapped Theme is the iconic Underworld tune that plays occasionally during various Air Battles.
Viridi and Pyrrhon also have their own in the Air Battle segments where they are most prominent. Viridi's plays in Chapters 11, 12, and 18; Pyrrhon's in Chapters in 15 and 17.
The Chaos Kin also has a theme that plays during the end of Chapter 18's Air Battle, the Ground Battle theme of Chapter 20, the latter half of 21's Air Battle music, as well as 21's Ground Battle theme.
Lethal Lava Land: Chapter 10: The Wish Seed takes place entirely in and around the Immortal Phoenix's volcano. Pit says he got a little sweaty.
Lighter and Softer: Out of the spin-off anime shorts, Palutena's Revolting Dinner is this. Nothing screams "Lighter and Softer" like the adventures of an AdorkableHot Goddess having to fight off living vegetables when trying to make dinner. The short depicts Palutena's cuter and more whimsical side more glaringly than the game itself (and the other two shorts), complete with gratuitous fanservicescenes.
Light is Good: Palutena, in direct contrast to Medusa, is the Goddess of Light. She still shows Knight Templar tendencies, such as insisting Pit go after Dark Pit because he's "fundamentally wicked and destructive."
Light Is Not Good / Dark Is Not Evil: An interesting subversion regarding the Light Fighters and Dark Fighters. The Light Fighter idol describes them as being not always the nicest of guys. The Dark Fighter idol, in contrast, describes them as "pretty sweet dudes to hang out with". See also Good Is Not Nice.
Not to mention that Pyrrhon, God of the Sun, plans not to destroy the Aurum, but to take control of them.
Luck-Based Mission: You can only get to the Zodiac chamber in Chapter 6 if Dark Pit spawns in one location, and there's a 50% chance on any given run in that chapter that he will spawn there. Fortunately, you only need to access it once.
Metal Slime: Souflees are really fast and hard to hit, but not very durable, completely unarmed, and give tons of hearts when you kill them. Pit even points out how profitable killing them is in Chapter 3.
Treasurefish serve the same purpose, though they drop weapons, powers, or powerups instead.
The Aurum Baglo is entirely passive until you attack it, at which point it attacks like crazy. It does drop a lot of hearts, though.
Mickey Mousing: In flight sections, the BGM is synced to changes in atmosphere and some dialogue.
The Mind Is a Plaything of the Body: While Pit is in a dog's body, he takes on the dog's attraction to garbage thrown on the ground, to the point where the player has to make a great effort to move the dog away from it in order to make any progress. This doesn't apply to the humans he inhabits at other points in that level, though.
Mind Rape: Ornes are said to shatter the minds of their victims, with this causing the below-mentioned One-Hit Kill.
Mini-Game Credits: You can shoot the names to turn them red, and it counts how many you get. One of the treasure hunt goals is to hit at least a certain number.
Min-Maxing: To have a shot at the highest difficulty levels or competitive multiplayer, you must learn to forge the best weapons. While six-star Ranged Power is often a must, other preferred bonuses are Range, Homing and Speed.
Conversely, negative bonuses are also extremely useful, as they lower a weapon's value letting you cram more positive ones. Having huge penalties to Health and Defense isn't that bad when you're already all but a Two Hit-Point Wonder.
Palutena, who converses quite frequently with Pit, even during heated firefights.
When Palutena is possessed by the Chaos Kin, Viridi serves as your Mission Control until you save her. And she is snarky.
Just before the above, while Pit is possessing Magnus' body, the human mercenary gives Pit some advice until the angel gets his body back.
When Pit is swallowed by Hades', the latter's "stomach of steel" prevents either of his Mission Controls from reaching him. Half of the dialogue in that chapter is Pit attempting to be his own Mission Control. The other half is pure Toilet Humor behalf of Hades. He even lampshades it after defeating the level's boss.
Mood Whiplash: Uprising may be funny one moment and then dead serious the next.
Mook Maker: The Belunka serves as a troop transport for the Underworld, so naturally it does this. Later in the game, the Underworld upgrades to the heavily-armored Fort Oink. The Aurum have their own troop transport, the Dohz, as well.
Chapter 3: The order in which you take out Hewdraw's heads during the flying section changes which head is fought as the stage boss, coming complete with unique pre-and-post-battle banter.
Chapter 10: Destroying the wish seed during the battle against the Phoenix sets off a beacon, allowing Hades to start a war between the humans. If you don't destroy the wish seed, a Skuttler will touch and accidentally break it, causing the beacon to be set off anyway.
Multiple Head Case: Hewdraw has three heads with distinct personalities. Twinbellows also has multiple heads, though it can't talk.
No Arc in Archery: Justified, in that while the weapons in question are categorized as bows, they fire energy rather than physical projectiles. Also averted with several weapons (with several examples amongst cannons and orbitars), which explicitly make physical projectiles that will arc.
No Ending: The Viridi arc. You beat Phosphora, Pit announces that Viridi's going down next, and...the Aurum invade. Due to Character Development, the arc isn't continued.
It should also be noted that one of the random conversations while playing the game hints to Pit being in a Brawl "that was a SMASH!" before the current mission. Palutena then remarks that she can't imagine Pit in a Melee, to which he gets offended by.
In the same tutorial video, Pit is informed that he has to stop and take a breather after extended periods of running. Palutena explains that if he was able to run nonstop, he could just zoom past every enemy, to which Pit replies "Curse you, balanced gameplay!"
One particularly memorable exchange later in Uprising features a MetroidShout-Out:
Pit: You know, Komaytos look an awful lot like little Metroids.
Viridi: No! Shhhh! Stop right there!
Pit: What's the matter? All I said was that Komaytos looked an awful lot like little Metr—
Pit makes note of the fact that the Tower of the Lightning Chariot is so tall that there's a loading screen in the middle of it.
Viridi: Shhh, they're going to hear you! We're not supposed to talk about that!
There are also lots of references to gameplay mechanics or enemies from the first game, along with screenshots.
Non-Indicative Name: The name of one of the later chapters. Specifically, chapter 24, "The Three Trials." Dyntos, the god responsible for the level, even admits that he threw in "a few freebies" after Pit manages to clear it.
During Chapters 17, 21, and 25, Pit must line himself up with a target while falling. Failure to do so results in an instant Game Over.
Also in Chapter 17, you'll get one if you let four Centurion Strongarms die towards the end of the level. Pyrrhon's dialogue makes this worth it.
In Chapter 20, during the fight against Chaos Kin-possessed Palutena, if you hit Palutena too much, she'll die and you'll get a Game Over screen.
In Chapter 21, failing to shoot the Chaos Kin down at the very end of the Air Battle. The Chaos Kin escapes with Palutena's soul, and Viridi regretfully tells Pit she can't even pull him out of the Chaos Vortex.
Older Than They Look: According toWord of God, Pit is supposed to have the body of a 13-year-old human, Palutena that of a 22-year-old, Viridi that of an 8-year-old, and Phosphora that of a 16- or 17-year-old. But it can be gathered that Pit is at least over 25, and being gods and angels, they are all very likely centuries old.
Ominous Latin Chanting: Present in some music, such as the end of the air segment music for Chapter 4 as well as Hades's theme.
Organic Technology: Viridi's military might is made from things that can be found in nature. Her infamous Reset Bombs, for instance, are essentially giant fruits that accelerate the process by which nature decays human settlements and restores areas in the blast radius to their natural state.
Orichalcum: The Great Sacred Treasure is made from this.
Chapter 1 and chapter 20. The former is quick and easy to finish and gives out plenty of Hearts at higher intensity; the latter is a simple level with high level loots, allowing you to farm for high value weapons with ease. Both are also some of the simpler stages to do on Intensity 9.0.
Chapter 6 and, to a lesser degree, chapter 21, as the air battles in both stages give you a chance to attack the boss for bonus hearts.
Chapter 16 to some extend. There is an Intensity 7 gate that drops weapons that tend to be a lot stronger than what you usually find at that difficulty.
The Boss Rush mode is also surprisingly good at garnering idol eggs.
Pimped-Out Dress: Both Palutena and Medusa sport some rather elegant attire in this game.
Viridi's dress is also pretty elegant.
Piñata Enemy: The Souflees drop lots of hearts; the Treasurefish will drop an item, a weapon, or a power; and the Rare Treasurefish will always drop a weapon or a power.
Playing Possum: One of the powers allows you to pull this out on your enemies. Amazon Pandora does this too in the middle of her boss fight. "Just kidding!"
Playing Tennis with the Boss: In all cases, this is optional, since you can still damage the enemy normally. Pandora spews bombs and gems that you can melee back at her. One of Thanatos' forms is an urn that shoots skulls; you can melee the white skulls back at him, but the red skulls blow up in your face. One Aurum enemy shoots two types of projectiles; you can send both back, but the red ones fly faster than the green ones. Amazon Pandora also spawns bombs, but no gems.
The pot that Sinistew resides in contains a one-dimensional universe, and has no qualms over pulling Pit inside if he happens to stray too close. The Captain Flare enemy also has an alternate universe inside his cape, which he uses to disappear and reappear at will.
Hades's Belly is apparently halfway between literal digestive tract and one of these.
Pandora's Labyrinth and the Chaos Vortex also seem to be inside of one of those.
Plotline Death: It's outright stated that gods can and often do resurrect their generals. During the final boss fight, when Pit is helpless and Hades is charging up an attack to kill him, Medusa interrupts him with a punch in the face, because she's pissed that Hades won't let her just stay dead.
Precision F-Strike: Considering Nintendo's history, this line might have came as a shock to some players.
Hades: Just how much more hell do they intend to raise?
Pre-Order Bonus: In the US, a downloadable, 3D-remastered port of Kid Icarusnote In Europe and Japan it was a bonus for registering two 3DS games. However, it was later put up for separate purchase on the Nintendo eShop as well.
Randomly Drops: Each level's treasure chest has a list of what it can drop - certain weapon classes and certain power-ups. One reliable rule of thumb is that the chest always has a chance to drop a weapon type that has one of its class patterned after the level boss (for example, since there's a cannon patterned after Twinbellows, level 1 chests always have the chance to drop cannons, especially the Twinbellows Cannon itself), and the level's resident Zodiac weapon if it has one (so level 6 chests have a good chance of dropping Gemini Orbitars, for example). The Intensity Level also affects what can drop and the power of what does drop.
Rapunzel Hair: Not only does Palutena keep her very long hair from previous appearances (especially her Super Smash Bros. Brawl design), but Viridi has even longer hair in relation to her body.
Reconstruction: Of the arcade-style action game, especially since the genre has become so dark. This game, while still acknowledging the flaws, still manages to keep its lighthearted tone while not forgetting the darker implications that these games bring up.
Reality Subtext: Tons of it, where it's not just plain text. This takes place 25 years after the first game, to start with.
Recycled In SPACE: The Space Pirate ship level. Gets a whole lot sillier in later chapters; you would think this is a Star Fox game.
Pit can't fly on his own. Given a sad Ironic Echo when his wings burn off.
Many characters often compare Pit to a chicken, or otherwise insult him in some chicken-related way. Pit himself says chicken is more economical than barbecued angel wings when Palutena says she thinks the latter sounds good.
The Runt at the End: In Chapter 4, if Pit manages to hide from them, a row of enemies will proceed down the corridor in a line, with one Lil' Reaper lagging behind.
Sealed Evil in a Can: Clubberskulls are enemies who start out trapped within a skull bound in chains, but if their skull is attacked, they get loose and begin chasing Pit... Oh, did we forget to mention that they're extremely strong and durable?
Clobblers are pretty much the Force of Nature counterpart of the Clubberskull, though they move around freely while in their peaceful state and can return to it after rampaging for a while.
Aurum Baglos are the Aurum equivalent, though they remain stationary even when provoked, and murder you with Beam Spam rather than pummeling.
The Chaos Kin is a more plot-relevant example, being imprisoned within the Lunar Sanctum.
Many of the weapons in Uprising look like futuristic firearms, in a universe clearly based on Greek Mythology.
The presence of space ships and advanced alien technologies, and what brings it home is that this doesn't seem odd to the Gods or Pit at all.
Pyrrhon and Pit seemed to imply in Chapter 17 that there exists an internet, or at least one for celestial beings.
The constant fourthwall breaks don't help. At one point, Pit asks Palutena if they should order a pizza.
Schmuck Bait: A treasure chest in level 2, sitting right in the open, which Magnus outright tells you is guaranteed to be a trap.
She's Got Legs: Mimicuties have these, except they're the kind of legs you'd WISH to stay away from ASAP.
Shield-Bearing Mook: Boogities literally have shields for backs, making them invincible until they spin around to attack. There's also an Aurum enemy with four deflector shields, and a type of Centurion with a shield that can be broken.
Shoot the Bullet: Every weapon has a certain 'shot cancellation' value. Those of higher value will cancel out those of lower value, but enough lower-value shots will eventually cancel out higher-value ones. In Solo mode, however, Pit's shots and enemy shots completely ignore each other, passing through each other unaffected. And mayHadeshave mercy on your soul if you make the mistake of firing a charged shot from your six-star-range club at a reflector, be you in Solo or Together mode, because you will not be able to cancel it out and reflected shots move fast.
In the Thanatos Rising first short, the humans have something that looks like a mix of the Trojan Horse and an AT-AT walker. Thanatos hijacks one to take out the rest and then gave it wings and heads for the town.
After the time-skip, Palutena's Army has barricades equipped with catapults and machine guns, and the Underworld Army has flying mini-castles.
Sliding Scale of Idealism Versus Cynicism: Despite how funny Uprising is, the plot leans back and forth between the two. On one hand, you have Pit, whose idealist nature to destroy evil and protect the humans would seem to shine in this type of game. On the other hand, everyone else seems to have the opinion that either Humans are The Real Monsters or God is Evil. And then you get to Chapter 18...
Sniper Rifle: The Staff weapon class fills this role for the most part.
The straightest example is the Flintlock Staff. It's called a staff, but it's actually a gun, plain and simple. It looks like a Flintlock rifle, hence the name, but clearly has a sniper sight attached. It also has the most potential for damage of all the staves, but has almost no melee damage or movement speed, forcing you to pick a perfect spot to pick off your enemies before they find you.
Sniper Duel: Possible in Chapter 6 if you bring a Staff and Dark Pit decides to hang out on top of a mountain, though it's laughably easy because he's mostly stationary while you (should be) taking advantage of the game mechanics to avoid his shots.
Like other shooters, this is possible in multiplayer. Bonus points if both participants are using the Flintlock Staff, as it follows the trope to the letter in a game where it would otherwise be out of place.
Some Kind of Force Field: When Palutena is possessed by Chaos Kin, her temple in Skyworld is protected by one to keep Pit out.
Soul Power: Souls are treated like a natural resource in this game, this is apparent when Hades reveals that the Underworld Army is produced from souls.
Soundtrack Dissonance: Apparently, the floating military base of homicidal aliens sounds like a well structured funk tune. (Link contains spoilers.)
Then somehow averted in Chapter 17, where the ocean is nowhere to be found in space.
Speaks In Binary: Aurum Pyrrhon, who spells out "KILL" in binary when you first meet him.
Spell My Name with an "S": Most names were left unchanged from the classic game, even if they were originally mistranslated. "Tanatos", however, gets an in-game update to match the mythical God of Death.
Thanatos: I go by Thanatos now. The H stands for hamaaaazing!
Spiritual Successor: Uprising's multiplayer feels like a 3D Super Smash Bros., due to its emphasis on fast-paced action and unpredictability, with some ideas from team-based shooters thrown in for good measure.
The aerial gameplay segments are extremely reminiscent of Star Fox and the on-foot gameplay shares some similarities with Star Fox Assault. The aerial segments of Chapter 5 are basically one big long Star Fox homage, taking the player through a polygonal space-station-esque place then briefly into outerspace.
Serious Sam, another game involving the player taking down waves of enemies, was probably an influence on the ground sections.
Before being revealed at E3 2010, it was rumored to be a scrapped Kirby game (as later found out with Return to Dream Land, but then proven false with Uprising).
Sprite/Polygon Mix: Almost everything in the game is rendered in 3D. Food items are 2D sprites, though, like in other Sakurai games.
Standard Status Effects: A full assortment of nasty effects that you can suffer from or inflict on your opponents with the right weapons or powers, including Poison, Burning, Paralysis (jerky movement making it difficult to dodge), Shaking (jiggling your aiming reticle to disrupt your aim), Confusion, Freezing, Petrification (which tends to last longer than Freezing, but you take less damage while petrified), and Weakening (your lifebar shrinks by half, making you take double damage from everything). And let's not forget the dreaded Eggplant or Tempura Curse...
Stealth-Based Mission: Chapter 4 has sections where you have to avoid the Reapers, even having little alcoves to hide in.
The title. Uprising: Medusa revolts and Pit flies.
When Pit gets his Tranquil Fury on, he tells Hades to "go home". Or rather, to go to Hell.
Pyrrhon eventually manages to take control of the Aurum continents, but because of that he ends up losing his own will, and being turned into a puppet at their service. Could you chalk that up as a... Pyrrhic Victory?
The music for "Lightning Battle" has a far stronger emphasis on using electric guitars, in contrast to the rest of the game's more orchestral soundtrack.
Story Arc: The whole game is organized into story arcs, each one headed by an Arc Villain. Chapters 1-9 form the Medusa arc. Chapters 11-14 form the Viridi arc. Chapters 15-17 form the Aurum arc. Chapters 18-21 form the Chaos Kin arc. Chapters 22-25 form the Grand Finale arc.
Story-to-Gameplay Ratio: In the evens, since the bulk of the story is told while the gameplay is actually going on, mostly averting conventional cutscenes.
Super-Persistent Predator: According to their profile, once you anger a Clobbler it will take him three days to calm down and stop pursuing you.
Pandora: Your delivery stinks. Say it with feeling. This isn't public radio, you know!
Talking Is a Free Action: Present with many pre-boss cutscenes, but subverted when Phosphora attacks Pit during an attempted In the Name of the Moon speech. Averted during play, where conversation not only doesn't interrupt the action, but particular actions (usually triggering different dialogue) can cause said talking to cease.
"Viridi: There are some latrines that need to be cleaned, private!"
The same character also warns Pit to be careful when bathing in a hot spring found within an Aurum base, in case it might be some other yellow liquid.
Tons of it are, naturally, made by Hades while you're inside him.
Too Fast to Stop: If Pit has too many buffs to his speed active (like using the already speed-enhancing claw weapons with a further speed boost, then getting Mercury's Sandals), particularly in areas that don't have an Invisible Wall blocking off a bottomless pit, this can pop up.
Tranquil Fury: While Pit normally has a fiery, passionate personality, when Hades mockingly tells Pit that he'll have to likely kill the possessed Lady Palutena, Pit doesn't have any kind of snappy comment. He just calmly, and bluntly tells him to go home.
Which, for added fun, is Pit literally telling him to go to hell.
Troll: Hades, who loves the Chest Monster so much that he still puts several in Pit's path during an Enemy Mine situation. Then there's the incident with the seed solely to provoke a war.
"Viridi: Don't get the wrong idea, Pit. I'm not here to help you. It's just in my best interest to keep you alive for now!"
"Palutena: Aw... It looks like Little Miss Cactus has a soft spot for Pit."
In the Japanese version, Palutena outright calls her this. She responds with even more Tsunderish lines.
Turns Red: The boss of Chapter 23, the Heart of Hades gains a red aura when you damage it enough. Not only does it move much faster, it will also be actively pursuing you.
Underground Monkey: Some of the more common Underworld enemies come in multiple variations later on, such as Aurum and Cellular versions. Some of the Forces of Nature are clear riffs on Underworld enemies as well.
Chapter 22 is, aside from the boss fight, entirely an air battle. Viridi is disappointed.
Unique Enemy: There is exactly one Cellular Shildeen in the entire game.
The Unfought: Viridi. Though she presents herself as another antagonist, there is never a direct confrontation between her and Pit. Even Magnus gets to take a swing at our angelic hero while fighting together with Dark Lord Gaol, who now has a perfectly normal voice compared to the one first heard in Chapter 2, where you fight her.
On the other hand, doing so does cause Palutena to stroll towards the screen slowly...
Vacuum Mouth: Hades in chapter 23, in which Hades sucks up Pit and swallows him whole. Pandora also has an attack like this, as does one of the regular enemies.
The Underworld enemy Shelbo uses this as its method of attack.
Victor Gains Loser's Powers: Of sorts - several weapons are based off of bosses, and these cannot be found or purchased until that boss is defeated. Some (like the Twinbellows Cannon) simply require beating the boss in question, while others require more difficult tasks accomplished through the Treasure Hunt. Also, Dark Pit takes Pandora's powers after both he and Pit defeat her.
Video Game Cruelty Potential: The game always rewards you for destroying Underworld and Forces of Nature troops. Even when you're supposed to be working with them. Make no mistake, Pit only looks like a kind little angel.
Villain-Beating Artifact: The Three Sacred Treasures are needed to defeat Medusa. Pit later tries to use them to kill Hades, but Hades blasts them into nothingness. Pit then went to Dyntos to receive the Great Sacred Treasure, which fared much better, albeit also getting totaled in the process.
The reason why the Great Reaper starts off looking like every other reaper is explained in the idol: it enjoys shrinking itself down to take relaxing walks around the fortress.
Voices in One Room: While most of the voice actors recorded their lines separately, Pit and Palutena's voice actors recorded many of their lines together.
Voice of the Legion: Gaol has this. Turns out it's just a synthetic voice made to hide the fact that Gaol is really a human woman. It no longer hides the female part of her voice in Chapter 24, where you have to fight her and Magnus as the second of three trials to prove yourself worthy of using the Great Sacred Treasure.
Walking Spoiler: Hades. Showing up as early as Chapter 9, and being a particularly memorable character, it's hard to discuss the game without revealing that Medusa isn't the Big Bad at all.
Viridi shows up only two chapters later and is also a fairly prominent character from that point on.
Talking about the NUMBER OF CHAPTERS can be a spoiler.
In Chapter 25, Hades demolishes the Great Sacred Treasure near the end, and the only usable thing that's left is the Wave Motion Gun. The very end forces you to carry it with a slow movement speed, dodging Hades' LaserBeam Spam in the air while Palutena slowly charges it up for the finishing blow.
What Measure Is a Non-Human?: Pit has absolutely zero qualms against fighting the various members and minions of the Underworld Army, the Forces of Nature, and the Aurum, but when he discovers that Dark Lord Gaol is actually a human woman upon their defeat, he has a complete My God, What Have I Done? moment.
Wings Do Nothing: Pit is incapable of flight, and Palutena or Viridi has to personallybestow the "Miracle of Flight" upon him, in order to let him fly for 5 minutes at a time.
Pink-colored powers allow Pit to jump, glide and briefly fly in land battles as well, though it's uncertain whether his wings have anything to do with it.
The Pegasus Wings allow Pit to fly for an unlimited amount of time. Unfortunately, he only gets the chance to use it in the Medusa battle in Chapter 9. Justified by Palutena, who says that after 25 years the wings may not be all that reliable anymore.
Subverted with Dark Pit. He can fly indefinitely, but only because he stole Pandora's powers. After he loses them, he becomes flightless just like his counterpart.
Would Hurt a Child: Defied by the game itself of all things. Think about it: after Chapter 14 when it looks like the final battle with the Forces of Nature is coming up, Earth is hit with an alien invasion. And after that's settled, the Chaos Kin hijacks the plot. And after that Palutena's Army and the Forces of Nature wind up being allies of sorts, and despite Viridi's still-obvious hatred of humanity things... never really pick up where they left off. And the line in Chapter 14 before all this happened, right at the end? "I'm coming for you next, Viridi!" After Pit says that line, it's as if the story throws one progressively more absurd curve ball after another at him just so Nintendo won't have to show a fight involving Pit beating up a little girl. Even though that little girl is really the Goddess of Nature that has quite possibly lived since the beginning of the Earth.
Xanatos Gambit: The Wish Seed episode. Palutena figures out halfway through that the titular item is a fake planted (ahem) by Hades. If they go after it, they are forced to kill the Phoenix, which will send up a beacon visible to the rest of the world, implying that the seed has been stolen — so everyone will go to war after it. However, the Phoenix is ticked that everyone's going after it, so it's rampaging, and a lot of people are going to die anyway. Kill the Phoenix or not, Hades wins.