Video Game: Persona 5

Steal back your future!

"You are a slave. Want emancipation?"
US Teaser

Persona 5 is a 2015 Urban Fantasy Role-Playing Game Spinoff of the popular Shin Megami Tensei JRPG franchise and the fifth numbered sequel in the Persona sub-series, developed by Atlus for PlayStation 3 and PlayStation 4. It marks the first mainline entry in the Persona franchise following Sega's purchase of Atlus in 2013, and the first numbered Persona game to launch on multiple consoles.

You take the role of a new protagonist in Tokyo, a delinquent who spends his days as a second-year high schooler and his nights as a Gentleman Thief known as "The Phantom". Though you play as an Anti-Hero seeking freedom from the boredom and discontent of an everyday life, Atlus still expects players of Persona 3 and Persona 4 to feel at home with this game. Persona 5 is meant to be an emotional experience that stirs up its audience and finally lets them go with a strong message of catharsis after everything is said and done.

Previews: Teaser, Teaser 2 Trailer 1

Persona 5 provides examples of:

  • Anti-Hero: The Reveal that the protagonists are thieves implies they might be this.
  • Art Shift: The art direction is far more stylistic and comic book-like, fitting with the Phantom Thief motif.
  • Blank White Eyes: A possessed subway conductor can be seen without any pupils as he runs a train off the tracks.
  • Bland-Name Product: The party can be seen eating a bag of Lays potato chips and drinking bottles of Coca-Cola at one point, only with the nondescript labels "Potato" and "Nice Cola" printed on them. Similarly, an ad can be seen for a tablet computer called the "Next P.A.D." that bears a striking resemblance to the Apple iPad.
  • Body Horror: Several humans are shown in the Dancing All Night preview trailer to be transformed humans. One of the shadows even has a demon erupt from inside it.
  • Breaking the Fourth Wall: Atlus published an ad in an actual Japanese newspaper where "The Phantom" announced he would appear at the February 2015 event that revealed new Persona 5 footage.
  • Camera Abuse: The screen will momentarily "crack" whenever you perform an All-Out Attack.
  • Chest Burster: The demon Norn is shown emerging from a shadow this way. It also kills said shadow.
  • Chucking Chalk: One of The Protagonist's teachers hits him in the head with a piece of chalk from straight across the room in one scene.
  • Color Motif: Red, in opposition to Persona 3ís blue and Persona 4ís yellow, to underscore P5's themes of danger and rebellion.
  • Combination Attack: The "All-Out Attack", which lets your entire party attack weakened enemies at once, returns.
  • Contrasting Sequel Main Character:
    • P4's protagonist had straight silver hair, wore his school uniform with a popped collar and open jacket, and only wore glasses in fights with Shadows. Further, he and his friends worked in their small town to help the police catch a dangerous criminal. By contrast, P5's protagonist has messy black hair, wears his school uniform properly, and only wears glasses out of battle. Meanwhile, he and his friends are infamous thieves working in the metropolis of Tokyo to avoid the police at all costs.
  • Dancing Theme: The main characters can be seen dancing around the city in the opening animation that plays before the title screen. The poses and spins make it look like they're ice skating on concrete.
  • Eldritch Location: The Velvet Room, an ever changing location existing not in space or time but inside the collective unconscious of the human psyche, returns.
  • Epiphanic Prison: A major theme of the game is finding how to free yourself of the metaphorical chains society puts on you.
    Katsura Hashino: We may feel some sort of suffocation in this world today, but as long as the world is comprised of relationships among humans, it is a personís character, or a groupís character, that will provide the "power" to destroy that "feeling of entrapment".
  • Expy: Game director Katsura Hashino stated the Phantom was based on elements from picaresque heroes that include ArsŤne Lupin, The Fiend With Twenty Faces and Ishikawa Goemon.
  • Eyed Screen: Once again, a cut-in of just the character's eyes will appear when you perform powerful Persona attacks.
  • Flash Step: One of the Protagonist's field abilities shown in the first PV allows him to quickly move from cover to cover in the blink of an eye.
  • Gory Discretion Shot: The screen turns blood red and your characters can be seen blasting holes in their enemies' silhouettes when you perform an All-Out Attack.
  • Haunted House: One dungeon has you infiltrating a mansion filled with Shadows.
  • Institutional Apparel: The Protagonist can be seen in black and white pinstripes during one of the scenes in the Velvet Room, which for him takes the form of a prison.
  • Jump Physics: This game will introduce jumping as a form of movement, as shown when the Protagonist jumps across chandeliers in the first PV.
  • Leaning on the Fourth Wall: The protagonist will stick his hand out to the screen when you open the menu, with text reading "Don't look at me like that" in the corner of the screen. This is something often done in Japan when making eye contact with fictional characters. The fact that the protagonist is doing it implies that he's not the fictional one...
  • Malevolent Masked Men: The Shadows feature mask motifs when you encounter them on the field.
  • More Dakka: The Protagonists can unleash a barrage of gunfire on the entire enemy party.
  • The Musketeer: The main characters can switch between melee weapons and firearms, like in the original Persona and many other Shin Megami Tensei games.
    • The Protagonist uses combat knives and handguns.
    • Ryuji uses blunt objects and shotguns.
    • Anzu uses whips and submachine guns.
    • Morgana uses toy swords and slingshots.
  • Mythology Gag: P5 has a number of references to other Atlus made games.
  • Once per Episode: The protagonist takes a train into town, just like in the openings of Persona 3 and Persona 4.
  • Power Glows: the supernatural Persona are now covered in a glowing blue aura of flames when summoned.
  • Punny Name: The Protagonists attend a high school named "Shujin School" in Japanese. This can be read as "The People's School" or "Prisoner School".
  • Seven Deadly Sins: In the opening, nine Latin words flash on screen; luxuria (lust, which is apparently represented by Morgana), gula (gluttony), avaritia (greed), acedia (sloth), ira (wrath), invidia (envy), superbia (pride). Plus two more; cavum (hollowness), irritum (nothingness)
  • Super Move Portrait Attack: A cut-in of the character's eyes will flash onscreen any time your Persona performs a critical attack.
  • Supernatural Gold Eyes: Shadow Selves once again sport glowing yellow eyes, even when appearing as Doppelgšnger's of their human selves.
  • Suspiciously Similar Substitute: The character with the paintbrush in the second PV bears more than a passing resemblance to Jun from Persona 2.
  • Talk to the Hand: The protagonist will stick his hand out to the screen when you open the menu, with text reading "Don't look at me like that" in the corner of the screen.
  • Tailor-Made Prison: Inverted. The Velvet Room, which changes into a location tailor made for its current guest, becomes a prison for P5's Protagonist.
  • Take Cover: The protagonist can hide behind walls and furniture while sneaking around.
  • Tear Off Your Face: Tearing off ones mask is treated as this, and is also how they summon Personas. The protagonist is also shown trying to rip off a shadows mask at one point, which is also acting as the shadows face.
  • Technicolor Fire: Blue flames are a major visual motif in the game.
    • In the first trailer, an otherworldly blue flame can be seen in the distance once time stops.
    • The Protagonist, or perhaps his Shadow Self, bursts into blue flame when he summons his Persona.
    • Persona are now covered in blue flame when they are summoned.
  • Time Stands Still: In the first trailer, everyone in a crowded intersection freezes, other than the protagonist.
  • Unmoving Plaid: The plaid pattern on the male high school uniforms remain fixed no matter how much their wearers move around in the opening animation.
  • Urban Fantasy: You play as a high school student in modern day who can summon an Anthropomorphic Personification of your own psyche.
  • Virtual Paper Doll: The ability from Persona 4 Golden to equip your party members with different sets of clothes returns.

When your destiny has been determined, we will meet again... Hahahaha!