Examples (sorted by platform):
open/close all folders
- The Chaos Engine had an updated AGA version released in 1994 which redrew the original 32-color graphics in 256 colors.
- The Amstrad CPC version of Sorcery, originally released by Virgin on cassette, was expanded from 40 screens to 75 and rereleased on disk under the Amsoft label as Sorcery+.
- Android 4.2 and 4.3 are updated re-releases of Android 4.1 Jelly Bean, with only minor differences separating the three versions. Google has recognized this and 4.2 and 4.3 don't even get new names, but are simply called new versions of Jelly Bean.
- Glider PRO was re-released on a CD which included over a dozen new houses.
- The first two Dragon's Lair games each have a Director's Cut in most recent ports. Most notable is the sequel, Time Warp, in which a special brief scene plays the first time you grab each one of the treasures; and once you collect all of the treasures, it triggers a short, alternate Level 7 in which, after Dirk throws the sword at Mordroc as the wizard places the Death Ring on Daphne's finger, instead of being turned into a monster like in the original, she suddenly falls in a deathly faint and vanishes, leaving the ring lying on the floor; and you suddenly find her lying on her bed after defeating him. This kinda counts as either Fridge Brilliance or Fridge Logic.
- Deliberately planned with the Arcade Game After Burner. The developers were unable to add a few features since they were forced to release the game under a certain deadline. The lead designer agreed to release the game, but only under the condition that he would be allow to make an upgrade kit later on. The upgrade kit was released as After Burner II and as a result most of the original cabinets ended up being converted. The same thing happened with Galaxy Force, another Super Scaler arcade game.
- Batsugun had a Special Version that enhanced the game in a number of ways, including but not limited to adding loops with increasing difficulty, providing players with a Single-Use Shield, increasing the power of bombs, and having many enemies release suicide bullets. The Sega Saturn port included both this version and the original one.
- Capcom's fighting games are notorious for this. The re-releases are mostly anticipated by the hardcore fans (i.e., the tournament scene) because typically the updated re-releases usually make changes that make the game more interesting and long lasting for Tournament Play. The first edition of a Capcom fighting game tends to have several extreme Game-Breaker characters or strategies, but by the last revision, Capcom has improved the game to the point that most of the cast is viable (although Character Tiers are still apparent) and strategy is much more diverse. There's a reason Super Street Fighter II Turbo, the butt of jokes among mainstream gamers, is so beloved by the tournament scene - four games worth of improvements produced a game where even the weakest character can win with the right strategy.
- After the original Street Fighter II, we got Champion Edition, Hyper Fighting, Super, and Super Turbo. All in a span of three years. And that's not even counting The Anniversary Edition that was released years later for the arcades. Or the various platform-specific variations like Super Turbo Revival for the Game Boy Advance or HD Remix for Play Station Network and Xbox Live Arcade.
- The Alpha/Zero series wasn't much better. After the first two Alpha games, there was a Street Fighter Zero 2 Alpha for the arcade, but that came out only in Japan and Asia (the PlayStation and Saturn port got released as Street Fighter Alpha 2 Gold, which added Cammy to the roster). For Street Fighter Alpha 3, Capcom simply added whatever extra character they wanted to add to the subsequent ports. The PS, Saturn, and Dreamcast versions all added Guile, Dee Jay, Fei Long and T. Hawk, as well as storylines and endings for Juni, Juli, and Balrog. Alpha 3 was then re-released for the arcades in Japan as Street Fighter Zero 3 Upper with all the console extras and from there it got ported to the GBA (with Maki, Eagle, and Yun from Capcom vs. SNK 2 added to the roster), PSP (with Ingrid from Capcom Fighting Evolution added as well) and PS2 (as a bonus game in Alpha Anthology, minus the extra characters in the handheld versions).
- And then when Street Fighter III did come around, they gave us 2nd Impact and 3rd Strike.
- The tradition continues with Street Fighter IV. It has gotten two updates: Super Street Fighter IV and Super Street Fighter IV: Arcade Edition. A third one, Super Street Fighter IV: Arcade Edition Ver. 2012, came out soon afterward.
- And now we're getting Ultra Street Fighter IV.
- Vampire Savior, the third game in Capcom's Darkstalkers series, received not one, but two upgraded re-releases for the arcades in Japan only months after the original game: Vampire Savior 2 and Vampire Hunter 2. Both re-releases essentially bring back Donovan, Huitzil, and Pyron, the three characters from Night Warriors missing in Vampire Savior, but does so by substituting characters from the original Vampire Savior: J. Talbain, Rikuo, and Sasquatch in Vampire Savior 2; and the four new characters from Vampire Savior in Vampire Hunter 2. Thankfully, for the Sega Saturn and PlayStation versions of the game, Capcom simply included all the characters from the three versions.
- Many shooters developed by Cave fall under this, often retitled as "[original game name] [color] Label."
- DoDonPachi got an update in DoDonPachi Campaign Version. Unfortunately, only one PCB of it has ever been released, given to the world record high score holder. All other copies of the game remain in Cave's possession.note
- DoDonPachi dai ou jou to DoDonPachi dai ou jou Black Label.
- Mushihime-sama to Mushihime-sama Black Label.
- Mushihime-sama Futari was re-released not once, but three times: a version 1.5 re-release with rebalanced stages and scoring system, a version 1.01 re-release that has 1.0's stages with 1.5's mechanics, and a Black Label re-release with new shot types, more changes to scoring, and a new Harder Than Hard mode called God mode (which has nothing to do with God Modding) that replaces Ultra mode and offers a new True Final Boss. Versions 1.5 and 1.01 as well as Black Label are available on the region-free Xbox 360 port...but you need a code card that shipped with random copies of the port to get Version 1.01, and you need to buy Black Label off of the Xbox Live Marketplace.
- DoDonPachi Dai-Fukkatsu also had Black Label edition.
- Daytona USA 2 got an upgrade kit called Daytona USA 2: Power Edition. It changed the announcer's voice, replaced the really nice looking Beginner track with a more generic and NASCAR-like Beginner track, added a new Challenge track that had you go through all 3 courses, and added the Hornet car from the original Daytona USA.
- Ex Zeus had an updated version released on mobile platforms as ExZeus Arcade, which improved on the visuals, added difficulty levels, and added online leaderboards.
- Fatal Fury Special was a heavily revised version of Fatal Fury 2 with more characters. However, Real Bout Fatal Fury Special does not have a similar relationship to Real Bout Fatal Fury.
- Gauntlet: Dark Legacy was an updated version of Gauntlet Legends, adding four new characters, new areas, and Combos.
- GHOST Squad Evolution adds nothing new to the version that uses cards, but grants you access to everything that a fully-leveled up card has, without needing a card. If you're coming from the watered-down version that has only four mission levels and four weapons, however, Evolution is a HUGE update.
- And then there's Guilty Gear XX and it's updates, Guilty Gear XX #Reload (balance tweaks and making Robo-Ky playable from the start,) Slash (more balance tweaks, the introduction of A.B.A. from Isuka and Order Sol, and two new stages,) Accent Core (introduction of the Force Break, Slashbacks and throw breaks, two new music tracks, and more balance tweaks, but the removal of Story Mode, Kliff and Justice) and finally Accent Core Plus (introduction of a new Story Mode, reintroduction of Kliff and Justice, and a new survival mode.)
- The King of Fighters '98: Ultimate Match features every character from '94 to '97, online play, a color edit mode, a custom mode where players could set any combination of super meter and subsystems, and arranged soundtrack. Unlike most updated re-releases, which are released shortly after the original, Ultimate Match was released in 2008, a decade after the original.
- This was followed by The King of Fighters 2002: Unlimited Match, which is to 2002 what '98 UM was to '98. It's a Video Game Remake, actually. All the fighters from 1999 to 2002 (except K9999, who is now replaced with an original character called "Nameless") are present here in the game.
- Predating both of these is The King of Fighters '94: Re-Bout, which included remastered sprites, new 3D backgrounds full of ever-changing cameos, the addition of a team edit function (the original game had fixed teams), rewritten gameplay rules to balance the game, and the inclusion of Saisyu Kusanagi (a character not introduced until 1995). This was released in 2004, also a decade following its first release. It's also a Video Game Remake.
- The King of Fighters XIII had a few balance adjustments made when fit was released on consoles. The arcade version later obtained these adjustments (in addition to the previously console-exclusive DLC characters NESTS Kyo, Iori with the Power of Flames, and Mr. Karate) as part of an update entitled The King of Fighters XIII Climax.
- Mortal Kombat 3 removed all of the Palette Swap ninjas from the previous two games with the exception of a now unmasked Sub-Zero and the robot version of Smoke. Midway attempted to compensate for this by releasing Ultimate Mortal Kombat 3, which brought back Scorpion, Kitana, and the all the ninjas from Mortal Kombat II, while introducing a previously fake one to the series.
- Mortal Kombat Trilogy, the final unique iteration of Mortal Kombat 3, takes things Up to Eleven by bringing back Baraka, Raiden and Kintaro, who were last seen in MK 2 (mainly because two of the three were DEAD) and Goro, who was supposed to have been Killed Off for Real at the end of the original Mortal Kombat in addition to a handful of battlezones from the first game and ALL the battlezones from the second game. In addition to this, they included alternate versions of Raiden and Kano, coming from the first game, and Jax and Kung Lao, coming from the second. Additionally, they also introduced the super-secret All Your Colors Combined grey male and female ninjas Chameleon and Kahmeleon.
- Pac-Man Plus featured the same characters and same maze as the original Pac-Man, but changed the fruits and gave the power pellets some new random effects.
- G.rev's Senko no Ronde was re-released twice in arcades; the first time with Senko no Ronde NEW Ver. to address many of the problems with the initial release of the game concerning gameplay balance and whatnot, and the second time with Senko no Ronde SP that adds an Overdrive feature that boosts power in exchange for armor and further balancing. Senko no Ronde SP served as the basis for the Xbox 360 version.
- Ikaruga was ported to Xbox 360 via Xbox LIVE Arcade in 2008 as an update of the GameCube (and in Japan, Dreamcast) version. The XBLA re-release boasts HD visuals, online multi-player, leaderboards, and the ability to share replays. It was later re-released on Steam in 2014, based on the Xbox 360 port with a new Dual-Play mode where one player can Double Play the game with one controller.
- RayStorm was remastered in HD for the PlayStation 3 and Xbox 360 as RayStorm HD, featuring the PlayStation's content (an Extra Mode with an arranged soundtrack, and a 13 Ship Mode) with online leaderboards, sharable replays, and two new unlockable ships.
- The Virtual-ON series has gained a few re-releases with new enhancements.
- The Virtual-ON: Operation Moongate had a Japan-exclusive PlayStation 2 port with new modes, updated the graphics and upped the sound quality, and a new bonus boss in the form of the original model of Fei-Yen. The arcade version had HD re-release for the Xbox 360 and PlayStation 3 as part of the Model2 Collection series, with revamped visuals for 1080p and online multiplayer.
- Virtual-ON: Oratario Tangram had multiple re-releases over its run. v5.4 updated the interface and fixed some of the initial release, v5.45 on the Dreamcast later added arenas from the first Virtual-ON game with a few extra features in the Japanese version, then v5.66 for the Sega NOAMI upped the visual and audio quality. v5.66 was ported to the Xbox 360 with optional HD graphics, a color-edit mode, tutorials, and online multiplayer but lacks split-screen multiplayer from the Dreamcast version.
- G-Stream G2020 was rereleased as Deltazeal on Xbox 360 and Windows, bringing the game out of its Obvious Beta state and upgrading the audio quality to something that doesn't sound like a poorly-tuned AM radio.
- Viper Phase 1: The "New Version," also exported as the "U.S.A." version, increased the speed of bombs and changed Wide Shot, Laser, Missile and Napalm from powerful special weapons with limited ammunition (which made them inconvenient to use as they replaced the normal firing mode) to unlimited and upgradable alternate weapons.
Game Boy/Game Boy Color
- Pokémon Red and Blue, for Western players, had a sort of update in Pokémon Yellow: Special Pikachu Edition, which had some tie-ins with the anime series that premiered around the time of its release (such as Pikachu being your starter Pokemon, the appearance of Jessie and James as Recurring Bosses, and getting all three of the original starter Pokemon in the same game). For Japanese players, the Blue version was an update of the original Red and Green, and the Red and Blue released in the West use Japanese Blue's engine and redrawn sprites, but also the encounter tables of Red and Green, making themselves updated rereleases of Red and Green. Confused yet?
- Pokémon Gold and Silver had its obligatory update in the form of Pokémon Crystal, whose new features (which included a subplot that involved hunting down Suicune) were also implemented in the fourth-generation remakes HeartGold and SoulSilver.
- Super Mario Bros. Deluxe is a port of the original Super Mario Bros game from the NES that also includes the Japanese version of Super Mario Bros 2 and throws in challenge mini-games as well.
- The Legend of Zelda: Link's Awakening DX was a Game Boy Color remake of the original Link's Awakening with the addition of a bonus dungeon that featured color-themed puzzles and some CGs that would be unlocked if you took certain actions that you could print out with the Game Boy Printer.
Game Boy Advance
- Pokémon Ruby and Sapphire, as with the previous two generations, received an update in the form of Pokémon Emerald, which changes up the story a bit (in that Rayquaza now has a more prominent role by stopping the feud between Groudon and Kyogre) and includes some different or entirely new features (such as the Battle Frontier). Surprisingly, unlike Crystal, these new elements weren't included in Omega Ruby and Alpha Sapphire.
- Speaking of which, the remakes of Red and Blue/Green, FireRed and LeafGreen, did not get an updated re-release like the games they are remakes of.
- The original release of Final Fantasy IV Advance was marred with bugs and lag. An improved version was released in Japan shortly after and used as the basis for the European release. (The update never made it to America, but since the European version is in English and GBA games are region-free...)
- The entire Mega Man Zero saga was re-released for the DS as Mega Man Zero Collection, which added an "Easy Scenario" for beginners by giving players most of the upgrades from the start, fixed some of the translation errors, takes advantage of the DS's extra X and Y buttons, and an gallery with unlockable images from the series. It also brought over the e-Reader Mod Cards that was only available in the Japanese version of Mega Man Zero 3, which can be unlocked by playing through the games.
- The Super Mario Advance series is a group of 4 rereleases of older Mario games. Each game has the words "Super Mario Advance [number]", followed by the title. In order, the remade games are Super Mario Bros. 2, Super Mario World, Super Mario World 2: Yoshi's Island, and Super Mario Bros. 3. Some are more changed than others; SMA: SMB2 had "Advance Coins" (imagine Dragon Coins with a capital A instead of a Yoshi), for example, while SMA2: SMW and SMA4: SMB3 let you play as the slippery, high jumping Luigi, rather than just a Palette Swap of Mario.
- Microsoft Windows itself. Here are some examples:
- Windows 3.1 was an updated re-release of Windows 3.0. Later came Windows 3.11. Windows 3.2 is not an example, since it is only a localization of 3.1 for China.
- Windows 98 was an updated re-release of Windows 95. SE was in turn an updated re-release of 98.
- Windows XP (NT 5.1) was an updated re-release of Windows 2000 (NT 5.0).
- Windows 7 (NT 6.1) was an updated re-release of Windows Vista (NT 6.0).
- Windows 8.1 (NT 6.3) was an updated re-release of Windows 8 (NT 6.2) . Windows 10note is one in turn to Windows 8.1, but it jumps the NT numeration to 10.0.
- 100% Orange Juice! was re-released through Steam by Fruitbat Factory with high resolution and HD support, redesigned its multiplayer system to use Steam lobbies with VAC protection, a Spectator Mode, and customizable avatars. This version also features downloadable content that adds even more playable characters and booster packs.
- A.R.E.S. Extinction Agenda was ported to the Xbox 360 as A.R.E.S. Extinction Agenda EX in 2013, with updated graphics, new character artwork, redesigned levels, new animated cut-scenes, and introduces a new playable character Tarus. This version was later back ported to Steam a year later as a separate title from the original.
- Assassin's Creed I was re-released for the PC as the 'Director's Cut Edition', which features a few new types of missions, such as Archer Assassination Challenges.
- Astebreed was re-released for the PlayStation 4 with updated visuals, a new Arrange Mode, re-balanced difficulty, and revised the controls to take advantage of the right stick for lock-on attacks. This version was later ported back to the PC as Definitive Edition.
- Backyard Skateboarding: Game of the Year Edition, released a year after the original, has a new level and new unlockables.
- Baldur's Gate was originally released on five discs plus the Tales of The Sword Coast disc. It was later re-released as a three-disc game, reducing the amount of CD-swapping a player must do.
- In late 2012 an enhanced edition was released with some new things, some backported things from Baldur's Gate II and some graphical updates. Then, in 2013 an enhanced edition of Baldur's Gate II was released, carrying over the engine upgrades and the new things (plus some more additions) from the enhanced edition of the first game. Then in 2014 Icewind Dale got one, porting over the game to the BGEE version of the engine, and adding some new things (and finishing some things that were originally left out of the game), and finally in 2017 Planescape: Torment received one in line with the other gamesnote
- Battle Zone 1998 has received two. In 2011 the game's original programmer released an unofficial updated version "1.5" that made it fully compatible with modern operating systems along with a host of small changes and bugfixes. In 2016, Rebellion released Battlezone 98 Redux, which revamped the graphics engine, multiplayer, added more Game Mod support and added a number of STEAM related improvements such as achievements and Workshop support.
- The Binding of Isaac: Rebirth not only adds loads of new content from the original Binding of Isaac, it's also built on its own dedicated engine, giving players a much smoother performance compared to the original's memory-intensive and sluggish Flash engine. It also changes the graphics to a more pixellated style.
- The PC game Cave Story, created completely by one man who goes by the name of Pixel, was picked up by Nippon Ichi and released for WiiWare and DSiWare with bonus features. This version was converted back to the PC via Steam as Cave Story+ with even more bonus features, and this version was later ported to the Nintendo Switch.
- Command & Conquer: Tiberian Dawn had 'Gold' or 'Windows 95' Edition released two years after the original came out. It was essentially a backport of all the enhancements the Windows-version of Command & Conquer: Red Alert had to the original game, the big one being that it ran in Windows 95 rather than MS-DOS with SVGA (640x480) resolution.
- The entire Creatures series was rereleased by GOG.com as The Albian Yearsnote , Exodusnote . The main purpose of these was to fix the Game Breaking Bugs that left a lot of the norns dead as a result of their own stupidity in the original releases.
- Descent II: The Infinite Abyss had a remixed CD soundtrack and was bundled with the Vertigo Expansion Pack and the Mission Builder level editor.
- Doom has had quite a few of these. The Ultimate Doom was a commercial re-release of the first game, which included a fourth episode to bridge the gap between it and Doom II (for what little that's worth, given the bare-bones story). Around the same time was Doom95, a port of the engine designed to work with Windows 95, made in response to estimates stating that Doom was installed on more computers than Win95 was.note Final Doom also received a minor update with some new bug fixes but only through the some versions of the id Anthology, a special limited edition collector's set that bundled some of id Software's classic titles prior to Doom 3 and some collectible items though does not include Heretic and Hexen despite being co-developed by id and Raven Software.
- Doom 3 received the updated BFG Edition after 8 years its initial release. The primary focus is bringing the game to consolesnote , but the new edition is available for purchase on PC as well. Updated features are improved lighting and rendering (albeit not as modernized as, say, the fan-made Sikkmod), support for 3D TV displays, the addition of achievements and checkpoints, and a new set of several levels known as "the Lost Missions". It also includes the Xbox Live Arcade versions of the classic Ultimate Doom and Doom II, also serving as the first official PC release of the "No Rest for the Living" bonus levels made for that port.
- Duke Nukem 3D had the "Atomic Edition", which included an extra episode, new enemies, a new weapon, greater mod support, and CPU bots in multiplayer. The extra content was also available in an Expansion Pack called the "Plutonium PAK". In 2013, it was re-released on Steam as the "Megaton Edition" for Windows, Macintosh, and Linux. The Megaton Edition has all of the feature of the Atomic Edition plus all three expansion packs, as well as utilizing a modernized OpenGL engine with widescreen support, higher resolutions, gamepad support, online multiplayer, Achievements, and Steam Workshop support for custom deathmatch maps. It also includes the original MS-DOS version of Atomic Edition as an added bonus.
- Nearly three years after Dungeon Defenders came to the PC, the "definitive version" of the game, entitled Dungeon Defenders Infinity, was released, including all Downloadable Content, redesigned gameplay balance and cross-platform play.
- Eggerland for Windows 95 was re-released a few years later as Revival! Eggerland, updated to run on Windows 98 and Windows ME.
- Ether Vapor was re-released in 2011 with ETHER VAPOR Remaster, which updated the graphics (although its options are not as vast as Fairy Bloom Freesia), enhanced sound quality, online leaderboards, and easier unlockable content.
- The PC version of Final Fantasy VII was re-released in 2012 as a downloadable title on Steam and the Square Enix online store. The rendering engine was replaced with one that was originally a fan-made patch, the FMVs were upscaled, and a bunch of bugs and translation errors were fixed. A 2013 patch brought the music files, already changed from MIDI to OGG format, up to PlayStation quality.
- ExZeus 2 was originally ported to Windows 8 or later systems through the Windows Store in 2014 that was mostly a direct port of the smartphone version. An updated version was released in 2017 that slightly improved the visuals, supported higher native resolutions, added remappable controls for controller and keyboard, and does not require a Windows 8 or later machine to play it.
- Rockin' Android tends to add new features of older doujin PC games in their localizations:
- The Gundemonium Collection on PC localized by Rockin' Android crosses with this and Compilation Re-release (the games can be purchased individually) when it was re-released on to Steam as the Steam Edition in 2011 and later Desura. This version of the Gundemonium Collection featured online co-operative play for GundeadliGne, online leaderboards, Steam Achievements, higher resolution support, and a (much-need) overhaul on the game's music front. The arrangements of each game's soundtrack was done by DM Ashura (of Dance Dance Revolution and beatmania fame) who handled the arranged soundtracks of Gundemonium Recollection and GundeadliGne, while Woofle handled the arrangement of Hitogata Happa's soundtrack. It also allows players to enable or disable the censorship due to the severe lack of clothing on some the bosses by a simple configuration file editing, which was forced upon the Play Station Network version.
- The PlayStation 3 release Acceleration of SUGURI X-Edition featured HD visuals with redrawn character artwork and sprites (due to Sony's Executive Meddling), and sharable replays via YouTube. An updated version of game was re-released in 2012 on Desura Acceleration of SUGURI X-Edition HD, which combines both the original base game and the expansion pack into one package, gives players the option of using the original game's graphics or the updated Play Station Network visuals, rebindable keys, and higher native resolution.
- Crescent Pale Mist was brought over to the PlayStation 3 via PlayStation Network with updated visuals and redrawn character artwork, online leaderboards, and an Anti-Frustration Feature with warp orbs that can undo platforming mistakes for a brief moment of time.
- Bunny Must Die! Chelsea and the 7 Devils's overseas release received higher resolution support, a new HUD for widescreen display, optional updated visuals and a remixed soundtrack provided by Woofle. It also corrects the saving penalty in the original.
- Half-Life: Source, which is the original Half-Life on the Source engine. Counter-Strike had a similar, though more extensive rereleasenote .
- The 2010 update and Mac port of Half-Life 2 and Episode One, which run on the newer version of the engine from Episode Two, is related, except that it's free to anyone who already owned the game (and installs on your system, overwriting the original, whether you wanted it or not).
- The original Hidden & Dangerous had a 'Deluxe' edition that bundled together the original game and expansion pack on one CD, and gave the graphics engine a very minor upgrade. It doesn't seem to have sold well, and eventually became a free download that included a mission editor.
- The Incredible Machine 3 has the same content as 2, but runs in Windows instead of MS-DOS with a new interface and CD audio.
- A comparatively early example in the computer game arena is The Journeyman Project. The original was released for Macintosh, and then on Windows. The Windows version was, however, unplayably sluggish and was shortly re-released as The Journeyman Project Turbo!. (It was still unbearably slow, but mostly due to its being an Interactive Movie.) Also later remade a few years later as Pegasus Prime, of course Mac exclusive. And in 2014 that got a re-release on Linux, Windows and OS X with some minor additions which were originally cut for space.
- Labyrinth of Touhou bundled the base game along with its Plus Disc expansion pack as Special Disc and added new features to the game, such as a new soundtrack, custom character portraits, along with other gameplay adjustments and bugfixes.
- Myth II: Soulblighter was rereleased by Take-Two Interactive as Myth II: Worlds, with two extra CDs of user-created content.
- No One Lives Forever got a Game Of The Year Edition in 2001, which added a four-level mission, new textures and models, a map editor, source code, game music CD, and strategy guide.
- When Raven's Cry was released in January 2015, it was widely mocked and derided for numerous poor design choices and glaring mistakes. Later in the same year, Vendetta: Curse of Raven's Cry was released, fixing many of those errors and adding new content.
- The original Rayman for the PC was updated multiple times. First was Rayman Gold for computers, which added a couple extra features and included a Level Editor. Rayman Forever was released a year later with over fifty new levels and a level creator; then came Rayman Collector, a France-exclusive package with some new levels.
- Red Baron II was an expanded revision of its predecessor, with new aircraft and an overhauled campaign system. Unfortunately, the game was quite buggy, so the designers released a major patch to fix most of the bugs and add multiplayer and 3D graphics support. This new version was later released itself as the standalone Red Baron 3D.
- Rune was re-released to Steam in 2012 and GOG.com in 2013 as Rune Classic, containing the original game and the Halls of Valhalla expansion pack, adds the enemies seen in the PlayStation 2 version, and streamlined the larger levels of the game.
- The Secret of Monkey Island: Special Edition seems to straddle this trope and Video Game Remake: The game is essentially the same as the original, and even has all the old visuals still intact, but also adds brand-new redrawn graphics, rearranged music, a cleaner user interface, and a full voiceover soundtrack performed by the cast of The Curse of Monkey Island.
- And then they did the same thing for the sequel, Monkey Island 2: LeChuck's Revenge: Special Edition. The upgrade has all the features of the Secret re-release, but adds a commentary track recorded by the three creators of Monkey Island (Tim Schafer, Dave Grossman, and Ron Gilbert), plus a concept art gallery featuring backgrounds created for the original game (including some that were ultimately cut), as well as character design art from the brand-new high-resolution makeover.
- The original Shadow Warrior received an updated re-released similar to Duke Nukem 3D: Megaton Edition on Steam as Shadow Warrior Classic Redux, bundling main game and its two expansions in an updated OpenGL engine. However, unlike Duke Nukem 3D: Mega Edition, Shadow Warrior Classic Redux didn't get online multiplayer support.
- Shadowrun: Dragonfall was originally released on February 2014 as a DLC campaign for Shadowrun Returns. It was released again as a standalone game named Shadowrun: Dragonfall - Director's Cut in September 2014, with new missions, more items, improved graphics, and an overhauled interface. Owners of the original Dragonfall DLC received the Director's Cut for free (the DLC version is no longer available).
- After a long time of copyrights limbo, Strife was re-released via Steam as Strife: Veteran Edition by Night Dive Studios, with high resolution modes, widescreen support, OpenGL capabilities, dynamic lighting and bloom, and rebindable keys and gamepad inputs. This version also restored the "Capture the Chalice" multi-player mode, objective markers for your auto-map, and a special HUD for the torpedo weapon.
- SWAT 3: Close Quarters Battle was rereleased with new content as SWAT 3: Elite Edition and again with more content as SWAT 3: Tactical Game of the Year Edition. This one is notable, however, in that both updates were made available as patches for older versions, although only people who bought TGotYE were able to get the disc featuring videos of Blackwater demonstrating tactics.
- Thief: The Dark Project was rereleased with several new levels, appropriately enough as Thief Gold. Unfortunately - in Australia at least - the two versions you are likely to find are a secondhand original TTDP or the much-later budget edition, which is also only the original levels.
- LucasArts did this notoriously with TIE Fighter. Although the final edition of the game was labelled the "Collector's CD Rom Edition", it was released a full three years after the original game had been released, and its main draw other than updated graphics was that it finally allowed the player to complete the campaign of the original. In other words, those who had bought the game originally were required to buy it again in order to finish it.
- Tomb Raider, Tomb Raider II and Tomb Raider III all had "gold" editions of the PC versions released a year or two after they came out, not only having a budget price, but each including a pseudo-Expansion Pack with around 4-6 new levels. The first game's gold edition also gave the option to play the game using a 3D card.
- The Typing of the Dead: OVERKILL includes The House of the Dead: OVERKILL: Extended Cut in its entirety (see the PlayStation 3 section below), as well as an alternate game mode in which you kill enemies by typing (like previous The Typing of the Dead games).
- The Unreal games fall almost directly into this trope, though the bonus packs and mods are all free for online downloading:
- Unreal Gold packaged the original game and its expansion, Return to Na-Pali, in the updated version of the Unreal engine created for Unreal Tournament.
- Unreal Tournament: Game of the Year added 2 community-made mods and their first 3 bonus packs into the original UT.
- Unreal Tournament 2004 was this to Unreal Tournament 2003 - so much that players who bought UT2003 were able to turn it in at stores for a $10 rebate towards UT2004, something that's usually never been the case for PC games even before digital distribution of them became widespread. It also has another Updated Rerelease in the form of Unreal Tournament 2004: Editor's Choice Edition which added several maps, characters and vehicles, plus a set of 10 community-made mods.
- The latest is Unreal Tournament III: Black Edition which has both UT3 and the official Titan Pack. It's only sold through Steam, though owners of the PlayStation 3 version can also optionally download all the content included in the Titan Pack.
- The Witcher had an Enhanced Edition with several fixes and completely re-recorded dialog. Since the stories it was based on weren't even translated into English until the game was well into production (and the game was expected to have little appeal except to existing fans), the original English-translation dialog was bare bones and seemed thrown together. The changes were available in a multi-gigabyte patch, though.
- The Witcher 2: Assassins of Kings did much the same thing.
- Worms and Reinforcements United, alias Worms United, bundled the original game with its Reinforcements Expansion Pack, adding extra levels and sounds and some bug fixes.
- Wasteland 2 got Wasteland 2: Director's Cut (free for the PC version for owners of the base game), which updated the graphics (the engine was switched from Unity 4.5 Pro to Unity 5), added in additional voice-overs, rebalanced the game, expanded the combat system and added in a quirk/perk system similar to Fallout's trait/perk system. It also got a console release.
- Colobot, originally released in 2001, had its source code eventually released to the public, allowing TerranovaTeam to eventually make up the Colobot: Gold Edition, which improves the graphics, makes the game work correctly on Linux and Mac, and adds new gameplay modes, among other things.
- The first three Ace Attorney games have been re-released for the iPhone and iPad as Phoenix Wright: Ace Attorney Trilogy HD featuring high-definition graphics, two forms of play and an "Everyone Object!" mode which links the game up with Twitter.
- The original DS games are also this in Japan, as they were originally released on the Game Boy Advance a few years before. In fact, when the first game was released in the DS, a brand new case was created specifically talking advantage of the DS's new mechanics. The games also provide a language selection between Japanese and English, which is sadly missing in the fourth installment.
- These games are also being repackaged (with graphics similar to the iOS version) on the Nintendo 3DS.
- Alone in the Dark: Inferno is the PlayStation 3 version of Alone in the Dark, it has a new boss fight, fixed the controls, added a checkpoint in a particular tough spot.
- Another World was updated a few times already. These updated versions include:
- The Super Nintendo and Sega Genesis releases, which had an actual soundtrack composed for those two versions.
- The 3DO version, which had a totally different soundtrack and even up'd the graphics with 3D and cleaner looking models. Those changes had earned complaints from fans.
- The Sega CD version, courtesy of the... not so successful Heart of the Alien, included the best console version of this game yet, which loads really fast, and has the best soundtrack thus far.
- The PC version had the 15th anniversary which added in the option to use HD graphics. 20th anniversary included the option to that in real time, and is provided for owners of 15th edition, free of charge.
- Bully: Scholarship Edition, which adds more missions, new high school classes, new items and clothing, and two-player Mini Games.
- Burnout Paradise was re-released as "The Ultimate Box". For your money, the disc included three sets of DLC; Menu, weather, and time updates (free upgrade), Bikes (was free anyway), and Party Mode controller sharing multiplayer (is still paid DLC for standard versions). It was not worth purchasing new, especially if you already had the original, but the price has now come down to the point where it's the same to buy as the original itself, so it's worth picking over the original if you don't own it.
- It's also the only release of the game on Windows computers, with multi-monitor support, but the PC version did not get Cops and Robbers mode or Big Surf Island. If you want to visit Big Surf on your gaming computer, you'll have to download a mod called the Vanity Pack, which adds in the map, the Island Challenges, and the cars from the DLC, along with a heap of extra content. However, there are no island Road Rules, no island single-player events, and the Big Surf paint shop is non-functional (the mod's developer attributes this to hard limits on drive-thrus in the game), not to mention that Cops and Robbers is still unavailable (though at least the mod brings in the police cars).
- Capcom vs. SNK: Millennium Fight 2000 received an update titled Capcom vs. SNK Pro, which added Dan Hibiki and Joe Higashi to the cast and featured expanded movesets for some of the characters. The sequel, Capcom vs. SNK 2: Mark of the Millennium was later rereleased as Capcom vs. SNK 2 EO, which introduced a new mechanic designed to make it easier to perform special moves. It also added Evil Ryu, Orochi Iori, Shin Akuma and God Rugal as playable characters.
- Darksiders series:
- Darksiders II was ported to the Wii U in 2012 as a system launch title which bundled the game with five of the game's DLCs along with some extra weapon and armor sets. It later received a Deathfinitive Edition in 2015 for PlayStation 4, Xbox One, and PC through Steam and GOG.com that revamped the game's visuals, added physics-based lighting, rebalanced the gameplay and loot system, and includes all of the DLCs in the game.
- The first Darksiders was re-released for PlayStation 4, Xbox One, and PC on November 2016 as Warmastered Edition, which gives the original game a visual overhaul, running at higher native resolution (while the PC or PlayStation 4 Pro versions can support to 4K resolution), higher resolution textures, higher quality shadow rendering, enhanced post-processing effects, remastered cutscenes, and runs at 60 FPS (save for the Wii U version which runs at 30 FPS). This version allows players access to the Harvester scythe which was exclusive to pre-orders of the original version.
- Dead Rising 2: Off the Record is a version of Dead Rising 2 with Frank West, the hero of the original game, as the protagonist instead of Chuck Greene. It's been significantly rebalanced to remove several of the Scrappy Mechanics from the original version (such as adding a checkpoint system and replacing the walkie talkie with a hands-free headset), and also has a new gameplay area, some new content, and three new bosses.
- DmC: Devil May Cry received a Definitive Edition for PlayStation 4 and Xbox One, with remastered 1080p visuals running at 60 FPS, adds new modes such as a Turbo Mode (that speeds up gameplay), a Must Style Mode (where players are required to raise their combo meter to S or higher to damage enemies), a Hardcore Mode setting (which re-adjusts gameplay elements to be on par with the original Devil May Cry games), and a new Gods Must Die difficulty. It also tweaks various gameplay mechanics (such as certain enemies no longer requires taking damage from a particular alignment), includes all of the game's DLCs, features a new skin for Dante reminiscent of his Devil May Cry 1 appearance, and adds a Bloody Palace for Vergil.
- The Elder Scrolls series:
- Morrowind received a Game of the Year Edition that included the Bloodmoon and Tribunal expansion packs.
- Oblivion also received a Game of the Year Edition in 2007 which bundled the game and its two major expansions, the Knights of the Nine and the Shivering Isles. This edition, among other things, is an ideal prerequisite for modding.
- Skyrim received a Legendary Edition in 2013 that bundles the game with all three major DLCs, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for PlayStation 4, Xbox One, and PC was released in 2016 as Special Edition, which bundles all of the DLCs and uses an updated engine seen in Fallout 4 to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic depth of field, volumetric lighting, and allows console players access to PC mods similar to Fallout 4. In 2017, the game was rereleased yet again in two new forms: one for Nintendo Switch, adding Amiibo functionality, and one for VR (PS4 in 2017, PC/Mac in 2018).
- Eternal Sonata released on the PlayStation 3 has some extra dungeons and bosses and the difficulty is up to eleven, some of the cutscenes changed as well.
- Fable was later re-released as Fable: The Lost Chapters with brand new content.
- And then "Fable: The Lost Chapters" got one as "Fable Anniversary" released for the 10th anniversary of the original.
- Fallout 3 got one, with all of the DLC installed on it. This was a particularly big deal for the PS3 version, as the DLC was released there later than the 360 and PC versions.
- Fallout: New Vegas has an Ultimate Edition, which, like Fallout 3, has all the DLC on it.
- Final Fantasy IX saw a re-release on Steam and Android/iOS in 2016. While the core game itself remained untouched (including whatever bugs and glitches the original game had), several enhancements were added; all character models gotten higher resolution textures, CG cutscenes can be skipped, achievements were added, and several game boosters (cheats) were added, such as turbo speed, max damage, max level, etc.
- Final Fantasy X and Final Fantasy X-2 gotten an HD remaster for the PlayStation 3 and Play Station Vita in 2014 which had upgraded textures, character models, and additional content that was exclusive for the PAL region during the original releases. A year later, Square-Enix made a re-rerelase for the PlayStation 4 to have even more updated visuals and the option to chose between the original or remastered soundtrack. Another year after that, it was re-released for PC through Steam with content similar to the PlayStation 4 version with an added auto-save feature and game boosters to allows players to disable random encounters (or increase them), speed up battles, max out Gil, and supercharge their players before battles in Final Fantasy X.
- Grand Theft Auto: San Andreas was pulled from stores after the Hot Coffee incident and the Media Watchdogs had a field day with it. Rockstar tried to justify a rerelease of the game (while making the "offensive" bit truly inaccessible to keep the game rated M) by including a "behind the scenes" of a movie and a 30 minute cut scene showing events that occurred before the beginning of the game. Some glitches and bugs were also fixed, while Supply Lines was made beatable. PC modders tend to avoid the updated PC version as it made modding, well, harder.
- Living Books re-released Just Grandma and Me and Arthur's Birthday in the late 90's. Both of the games turned up the resolution (so now the pages are bigger and have more to click on), and added a few minigames. Just Grandma and Me gave us a UI to switch the languages (rather than using the "1" and "2" keys), and it removed the Japanese language, while adding French and German. It also added a sticker feature, although most found it entirely pointless. Arthur's Birthday took out the Spanish language, but did add a minigame to play through the whole book.
- Lode Runner: The Legend Returns was followed a year later by Lode Runner Online: Mad Monks' Revenge. In addition to the titular online mode, Mad Monks' Revenge featured an extended story mode, new objects, new tilesets, and bugfixes over The Legend Returns, along with the code being updated to run on newer computers.
- Marvel vs. Capcom 3 has an update called Ultimate Marvel vs. Capcom 3 (for the first time in the Marvel vs. Capcom series), featuring 12 new characters, as well as new stages, re-balancing, and other additions.
- Mass Effect 3 received a free Extended Cut (as downloadable content) in response to the poor reception of its ending. It extends the original ending by approximately ten minutes of new content, fixes several plot holes, retcons the status of the Mass Relays, and adds slideshows representing the result of multiple plotlines.
- Mortal Kombat 9 has a Komplete Edition, which includes the 4 DLC fighters and all the classic costumes. Also, the online multiplayer is compatible with the original MK9.
- Myst was re-released in May 2000 as Myst: Masterpiece Edition, which upgraded to 24-bit colors, improved sound effects and added a hint system. Then, in November 2000, it was remade as realMyst, which rendered the environments in full real-time 3D, made the controls more fluent instead of 'slideshows', added a new age as well as weather effects and night-cycles. Then realMyst was re-released to Steam in February 2014 as realMyst: Masterpiece Edition, wholly remade in Unity with even better graphics, WASD controls in addition to the optional 'classic' mode, a flashlight, and a built-in hint system.
- The first Need for Speed has seen multiple re-releases, running its lifespan from 1994 to 1996 before the sequel was finally released in 1997.
- The very first release was for the Panasonic 3DO on 1994, marking the start of the series. However, despite being more advanced than its competing games, this version of the game had an extremely confusing interface, tremendously long waiting times, and only two game modes: time trial, and head-to-head.
- When the 3DO flopped, the game was ported to the MS-DOS in 1995, featuring a redesigned but still not quite user-friendly interface. The rival you raced in head-to-head mode was Adapted Out, but that was a trade-off for two new game modes: single race against "the pack"note , and tournament. The port also added four new tracksnote of circuit/track type, on top of the previous three tracksnote of point-to-point/road type, as well as removing the "car lives" mechanic.
- As the popularity of the PlayStation and Sega Saturn rose, a port for them was made in 1996 as well. The user interface was drastically redesigned to be smoother for console use, which also came with the side-effect of being far more user-friendly than before. Other than that, gameplay was mostly the game as the MS-DOS version.
- As the game's lifespan was nearing its end and the popularity was nearly milked dry, one final re-release was released in 1996, this time for the MS-DOS once more, as well as for Windows 95. Dubbed the "Special Edition", it once more updated its menus to be much more user-friendly and intuitive than the standard version - though it doesn't quite achieve the same level as the PSX/Saturn versions' - as well as optimizing the game's performance, adding an original soundtrack that plays when racingnote , allowing to change the time of day of tracks between Afternoon and Eveningnote , and adding two new circuit-type tracksnote .
- With The Need for Speed's run finished, Need for Speed II was released in mid-1997. Thanks to being rushed for an early release in 1997 when the first game had only just been finished, many things in development were unfinished or lost, two entire tracks being among them. In late-1997/early-1998, another "Special Edition" was released for II, adding one of the two lost tracks, as well as seven new cars and a new driving physics style(Wild, the other two being Arcade and Simulation).
- No More Heroes received an HD version for PlayStation 3 and Xbox 360 called "Heroes' Paradise" (or "Red Zone" in Japan), which added a whole array of new bonus features, new control schemes made to fit the systems' peripherals, and uncensored violence outside of the American release. However, the Xbox 360 version was never released outside of Japan.
- Phantom Brave has received several rereleases over the years, always with new content and features. The Wii release contained all-new graphics plus an entire new story chapter, while the PSP release adds new characters. The Steam PC release adds features like new, high-quality background art and UI elements, plus support for arbitrarily high resolutions.
- Retro City Rampage DX is a "top to bottom remaster" of the original, featuring new graphical effects, tweaks to every mission, improved controls, rebalanced weapons, arms dealer trucks that can be hijacked, Cloaking Devices to evade the cops, garages to store vehicles, and more.
- Amusingly, Capcom updated the 2002 remake of the original game 1996 Resident Evil in 2014; buffing the visuals and adding a HD suffix to the title while adding new things like costumes not present in the original remake and online leaderboards. Resident Evil 0 was also released in a similar fashion in 2016.
- Sid And Als Incredible Toons was rereleased on CD-ROM under the title The Incredible Toon Machine, which added a new head-to-head puzzle solving mode as well as Redbook music, a cartoon prologue and an animated and fully voiced Sid and Al introducing each puzzle.
- Sine Mora was rereleased as Sine Mora EX for PlayStation 4, Xbox One, Windows, and Nintendo Switch via THQ Nordic. Additions include improved rendering, co-op for up to 2 players in story mode, 16:9 aspect ratio (while retaining the choice of changing it to 16:10), 3 new versus modes, new challenge levels, and an English dub (while keeping the original's Hungarian dub as an option). The PC and PS4 versions of the game also feature a native 4K at 60 FPS when played on a compatible PC engine and PS4 Pro, respectively.
- Skies of Arcadia was re-released as Skies of Arcadia: Legends with new world discoveries and ship battles. The game also added new features such as collecting the bounties of rogue pirates, a new side quest and, if the player got 100% on collecting treasure chests and discoveries, an epilogue chapter after the credits.
- Star Wars: The Force Unleashed is a pretty egregious example. First they release the "Ultimate Sith Edition" in the fancy tin with collectors' cards (one card included; collect all ten!), all the DLC, etc. Pretty standard procedure for a Game of the Year edition, except the reviews didn't get it anywhere close enough to being 2008's Game of the Year by anyone's count, so hence the "Ultimate Sith Edition." So anyway, this edition of the game contains all the past DLC, plus an exclusive level with exclusive achievements that LucasArts pretty specifically said you wouldn't be able to get anywhere else. Naturally, this angered a lot of fans who had already bought all of the DLC, and didn't want to pay $40 for $10 worth of content. So for those of them that did, imagine their surprise when LucasArts announced out of the blue a few months later that hey, the exclusive level can be downloaded by anyone now! This makes the "Ultimate Sith Edition" even more worthless, when you consider that they didn't even make new menus.
- In an unusual case, this happened to a Compilation Re-Release: Sonic Mega Collection on the GameCube got released on Xbox, PlayStation 2 and Windows as Sonic Mega Collection Plus, adding 6 Game Gear games, Comix Zone and The Ooze, and a redone menu.
- Sonic Mania Plus is a physical rerelease of Sonic Mania containing an art book, holographic packaging with a Genesis-style reversable cover, new game modes, and Ray the Flying Squirrel and Mighty the Armadillo as playable characters.
- Tomb Raider (2013) : Definitive Edition is an update to the title released on PS3 and Xbox 360 for PS4 and Xbox One. Aside from including all the DLC and allowing access to 7 costumes from the start, the only real difference is graphics improvement and the inclusion of voice commands.
- WolfQuest was originally released on PC in late 2007 and was updated until 2011, and has had two rereleases:
- WolfQuest 2.7 - which was made after their plans to simply port the game to tablets ended up becoming a lot more elaborate and generated far more interest than they expected - came out in 2015 for PC (including Steam), iOS, Android, and Kindle, adding a new map, updated graphics, an achievement/account system, tons of bugfixes, and some other updated features. (The name was because the final version of the original was 2.5 - Slough Creek Deluxe - and because they hadn't added a new episode to make it "WolfQuest 3").
- WolfQuest 3 is an entire remake of the game from scratch (named because of the actual version, not because it's the third episode), made because the original codebase was somewhat ad-hoc and had become tangled and hard to work with as they added on new ideas for over a decade. In addition to changed gameplay mechanics, bigger/remade maps, and other new features, WolfQuest 3 is interesting in that - being an Edutainment Game and based on real-life areas in Yellowstone Park - it has also been updated to reflect real-life changes since the original was made: the burned region is now a growing forest, and because the packs that appeared in the original game (Druid Peak, Specimen Ridge, and Slough Creek packs, circa 2004) have since died out, they've been replaced with more modern packs (Junction Butte, Lamar Canyon, Mollie's Pack).
- XCOM: Enemy Unknown had XCOM: Enemy Within, an expansion that followed the same story but added new enemy types, maps, items and customization options, the ability to genetically enhance XCOM troopers, units, and more.
- XCOM 2 did something similar with the "War of the Chosen" expansion, except unlike Enemy Within it was treated more like DLC and requires the player to own the base game (while still costing almost as much).
- Dragon Quest Monsters: Joker 2 Professional was announced less than 6 months after the original's release. This may have been in preparation for an international release, as the game would need to be balanced the same across all regions... but the Professional version was never released internationally so this never happened.
- Inazuma Eleven 3 had what may possibly be the fastest turnaround yet of an Updated Rerelease, with Inazuma Eleven 3: The Ogre released in Japan a mere 5 1/2 months after the original. It replaced the subplot with a new one based on the The Movie of the anime adaptation (released a week after The Ogre), culminating in an extra story chapter with a Bonus Boss. It also added a bunch of various features, bug fixes, and new optional sidequests and postgame content, plus tweaks to some of the original content.
- Pokémon Diamond and Pearl, as with the previous three generations, had an obligatory Platinum update. Platinum is arguably better than Diamond and Pearl since it fixes up a lot of problems that the two games had (namely the lack of any fire-type Pokemon besides the starter and several of the other legendary Pokemon being a little more plot necessary rather than just Bonus Bosses).
- The spin-off Pokémon Mystery Dungeon has gotten into the act as well, with Explorers of Sky adding new Special Episodes, selectable leads, dungeons, items and other goodies to Time/Darkness. Explorers of Sky does, however, avert the usual One Game for the Price of Two trend, being fully completable without requiring either of the previous versions.
- In a surprise to many, this didn't happen for Pokémon Black and White. Instead, they got full-blown sequels, which was completely unheard of for non-spinoff Pokémon games.
- A combination subversion and straight example: In 2007, a DS release in the Tantei Jingūji Saburō franchise was released. This became the first one to leave Japan, localized in 2008 as Jake Hunter: Detective Chronicles. However, as part of its localization, half of the included cases were excised, as well as every bonus feature, leaving it a very barebones game abroad. Seeing a chance to correct their mistake and give it a second lease on life, Arc System Works kept it fully intact and provided a fresh translation, releasing the result in 2009 as Jake Hunter Detective Story: Memories of the Past.
- An updated version of The World Ends with You was released for iOS systems as Solo Remix. The iOS version features updated graphics, music tracks from Kingdom Hearts 3D: Dream Drop Distance, and new social features added. This version however made changes to the gameplay mechanics to utilize a single screen instead of two found in the original DS version.
- In Japan, Phoenix Wright: Ace Attorney (Gyakuten Saiban) was ported from the Game Boy Advance to the Nintendo DS and in the process renamed (Gyakuten Saiban: Yomigaeru Gyakuten) and includes an extra case that is designed to take advantage of features not available on the Game Boy Advance (such as the touch screen). This only applies to Japan as the DS port is the first version of the game the rest of the world received.
- Surprisingly subverted with Pokémon X and Y. Rather than making a sister game or a pair of sequels featuring Zygarde and its alternate forms after their reveal and subsequent starring role in the animé's XY&Z season, the games instead skipped to the next generation, where Zygarde has no importance outside of a Collection Sidequest.
- Pokémon Ultra Sun and Ultra Moon are updated releases of Pokémon Sun and Moon, featuring the exact same story, but it's modified and ultimately diverges toward a Darker and Edgier focus (especially the Post Endgame Content, which features a storyline involving the Big Bads of the previous games hailing from Alternate Universes where The Bad Guy Wins), as well as plenty of new gameplay features such as the ability to surf between islands and travel through Ultra Space.
- Cave Story initially got a remake with polygon character models and stages replacing the sprites of the original released for retail. Later it also received a digital download only version that was the same as a previously released Steam version with the 3D depth effect added for the backgrounds with previous sprites.
- Devil Survivor received a updated rerelease that included voice work, enhanced graphics and added game content to the previous Nintendo DS version, with the subtitle Overclocked attached. Its sequel Devil Survivor 2 later also got such an update, Record Breaker.
- Given the track record of Square Enix, Bravely Default ended up having an updated version in the works called Bravely Default: For the Sequel. The reason for the odd subtitle is that the game features the updated battle and UI system developed for Bravely Second. Of course those aren't the only changes, the rest being similar to the International versions/Final Mixes for Final Fantasy and Kingdom Hearts respectively, including a new post-credits cutscene featuring the sequel's protagonist. Thankfully, the localization was based on this version instead of the original.
- The Steam release of Azure Striker Gunvolt adds a customizable dual-screen mode, a speedrun mode, and the re-inclusion of the cut mid-stage dialogue from the original Japanese version with extra content added monthly. The 3DS version of the first Azure Striker Gunvolt was later relocalized and had its cut dialogue restored with the Striker Pack, which also bundled it with its sequel. The digital versions of the game also received a patch for those that already had the game prior to the Striker Pack. The Striker Pack itself also got an updated port for the Nintendo Switch, which presents the games for the first time in 60 FPS, revised the HUD and UI to take advantage of a single screen as opposed to the originals dual-screen setup, added HD rumble support, HD event graphics, all DLCs of Azure Striker Gunvolt 2 included, a new song for Lumen, balance tweaks and implementing the Kudos difficulty system into the first game, and multiple language support.
- Hyrule Warriors was ported from Wii U as Hyrule Warriors Legends. It loses Challenge Mode, but it has all the DLC content of the original release available form the start, features new playable characters and weapons, and adds two new chapters to the storyline — one featuring the Wind Waker cast, and one starring newcomer Linkle (who was originally concepted for the Wii U release).
- The first entry of the Senran Kagura series, Portrait of Girls, was released in 2011, then received a re-release a year later in the form of Senran Kagura Burst: Crimson Girls, which added Aerial Secret Ninja Arts for the characters, revised the combat mechanics, new music tracks, stages, enemies, and promoted the ninja girls from Hebijo Academy to playable characters with their separate story campaign. This was the version that made it overseas by Marvelous AQL and XSEED Games.
Nintendo Entertainment System
- Nintendo released an updated NES port of Donkey Kong called Donkey Kong - Original Edition, which included the Factory level and cutscenes from the Arcade version that were missing from the first NES version. It was a very limited release, however:
- 2010: Pre-installed on Mario 25th Anniversary edition Wii consoles available only in Europe.
- 2012: Available as a free download for the 3DS Virtual Console, but only if you registered the purchase of one of a select few games via download, and only for a limited time (by January 6, 2013 in North America, and earlier in Japan). No plans for a wider release have been announced.
- The first six Mega Man games were re-released for the PlayStation as the Complete Works series. These ports not only included the original NES versions of the games, but supported memory card saves (with passwords preserved in 2-6), added an unlockable database of characters and enemies, difficulty levels, the ability to switch weapons with the shoulder buttons, and new Navi Mode that revises the game's sub screen and HUD, provides hints to new players, and fixes the slowdowns and sprite flickering. Rearranged music were also added in Navi Mode but 1-3 uses music from Mega Man: The Power Battle and The Power Fighters whereas 4-6 received proper rearrangements. Those with the PocketStation can also play mini-games to power up Mega Man and the Robot Masters for Navi Mode. Unfortunately these ports were only released in Japan, and only 1-4 were released on PlayStation Network outside of Japan without a translation.
- Castlevania 64 received a more polished and complete update known as Castlevania: Legacy of Darkness, featuring two more playable characters and some remixed levels.
- The Legend of Zelda: Ocarina of Time was rereleased as Master Quest (AKA Ura Zelda), which contained alternate versions of dungeons. It was available for the first time in North America as a Pre-Order Bonus for reserving The Legend of Zelda: The Wind Waker.
- Super Mario 64 received an updated version in 2004 as one of the launch titles for the DS.
- Viewtiful Joe had one called Viewtiful Joe: Revival, released only in Japan, that added a new difficulty even easier than "Kids", called "Sweet". "Sweet" mode was also included in the PlayStation 2, which was released everywhere.
- Sonic Adventure had Sonic Adventure DX, which added mission mode, updated graphics, and Metal Sonic.
- Sonic Adventure 2 had Sonic Adventure 2: Battle, which included Chao Karate and updated multiplayer. The game was re-released again a few years later in HD for the Xbox 360, PlayStation 3 and the PC through Steam, including a number of Achievements/Trophies and the Battle content as DLC.
- Resident Evil 4 had new features added in the PAL version, such as rebalanced ammo placement and drops, beefed up some of the weaker weapons, and a new Easy difficulty. A PlayStation 2 port of the game was released months after the original GameCube version with added features, such as the new Separate Ways campaign that follows through Ada Wong's point of view of the main storyline, a new unlockable weapon, a new set of costumes for Leon and Ashley, and extra bug fixes. The PlayStation 2 version's extra content was later included in the Wii re-release of the game in 2007, subtitled Wii edition with the ability to use the Wii remote's pointer to aim and shoot enemies. An HD Edition of the game was later brought to PlayStation 3 and Xbox 360 in 2011 with higher native resolution, added shadows and colored lighting, and online leaderboards. The Xbox 360 version of the HD Edition also served as the basis for the Ultimate HD Edition for PC, with the added option of using hi-res textures, higher frame-rate, and mouse and keyboard support.
- An HD remastered version of the 2002 remake of the original Resident Evil released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC via Steam with HD visuals, 5.1 surround sound, the option of either widescreen or standard presentation, and the ability to play the game with analog controls instead of the original game's tank controls.
- Metroid Prime and its sequel had New Play Control! versions released in Japan for the Wii with some graphical enhancements, 16:9 widescreen support, several gameplay tweaks and changes, a Bonus Credit system similar to Metroid Prime 3: Corruption, and Corruption-styled motion controls. The Wii versions of Metroid Prime and Echoes were included along with Corruption as part of the Metroid Prime Trilogy compilation in Western territories and later on the Wii U eShop.
- Snipperclips got an updated re-release in November of 2017 which included twice the number of worlds as the original as well as a remix mode for the original worlds that made both characters different shapes than before.
- Dragon Slayer II: Xanadu was released twice for the PC-98. The first version, released in 1986, was a straight port of the PC-88 version, like most early PC-98 games. The 1995 rerelease, Revival Xanadu, had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.
- Firepower II is this to Firepower, which came out just three years earlier. The sequel kept the original's layout, but added a cross-table chute and tweaked the rules for better balance.
- Some of the remakes of El Dorado could be seen as this, as they were all essentially the same game with minor changes.
- Pro Pinball: Timeshock! has seen a major enhancement as part of the ULTRA Editions in 2015, with updates to the lighting engine and physics, as well as additional features not previously available in the original 1997 game.
- Asuka 120% BURNING Fest. Final for the PlayStation received one with Asuka 120% BURNING Fest. Return on the PC with minor tweaks added into the game.
- Metal Gear Solid was rereleased for the PlayStation in Japan as Metal Gear Solid: Integral. It has all the extra content from the overseas versions of the game (namely the addition of multiple difficulty settings, English voice acting, and demo theater), as well as a couple more easter eggs to the main game such as a game mode which alternates the patrol routes for enemy soldiers, a rather impractical first-person mode (you can move and shoot in first person, but you can't see where you're aiming), a couple of hidden codec frequencies (one of them featuring commentary from the developers) and a hidden sneaking suit outfit for Meryl. The main addition to Integral, however, was a bonus disc with over 300 VR Missions. Instead of releasing the whole Integral set outside Japan, Konami released the VR Disc by itself as Metal Gear Solid: VR Missions in North America (as a stand-alone expansion) and Metal Gear Solid: Special Missions in Europe (which required a copy of the original MGS). The Integral version did serve as the basis for the PC port of MGS.
- Excluding ports and remakes, the original Resident Evil was re-released twice on the original PlayStation: the Director's Cut and the Dual Shock ver. The former featured the original game and alternate version that added new camera angles, re-arranged item and enemy placement, new outfits for the main characters, and one new enemy monster (the zombie version of Forrest), while the Dual Shock ver. is the same thing, only with added rumble support and substituted the original music with a new soundtrack, the latter of which was a letdown for many fans.
- Resident Evil 2 also received a Dual Shock edition in less than a year after the original version was out (which introduced the "Extreme Battle" minigame that became the basis for the "Mercenaries" minigame in later installments).
- The Japanese version of Rival Schools (Shiritsu Justice Gakuen) received a stand-alone expansion in the form of Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2 exclusively for the PlayStation - the title is a reference to a "life sim" mode featured in the Japanese PS version of the original game. Nekketsu Seisyun Nikki 2 featured an expanded version of that life sim mode and added two new playable characters to the main fighting game: Ran and Nagare. Since Capcom omitted the life sim mode in the overseas versions of Rival Schools, they chose not to localize Nekketsu Seisyun Nikki 2 either.
- The re-release of ESPN Extreme Games was re-named 1xtreme for a couple reasons: One, to maintain consistency with the later titles 2xtreme and 3xtreme, and two, because the developer had lost the license to ESPN, which meant that all of the ESPN branding (including pre and post-level cutscenes of ESPN 2 anchor Suzy Kolber) was removed.
- Jet Moto 2, when re-released in the Greatest Hits line, was renamed Jet Moto 2: Championship Edition. This one's an interesting case: The developers made changes to the game for this re-release, including having all the tracks and riders unlocked from the start, and a better framerate. However, Sony informed the developers that no changes can be made to a game that is re-released in the Greatest Hits line (in other words, it has to be identical to its original black label version), but by the time they told them, the game was already pressed and headed for stores.
- Final Fantasy VII's English release added a lot of things, which were then ported back to Japan for the first International release of an FF:
- A new mode that allows the player to swap Materia between party members, even those who are not currently members of the party. This is acually Lampshaded in the Cloud-narrated tutorial, where he says that the new mode is a brand new thing he had added 'just for you'.
- A massively extended and more dramatic attack animation for Safer Sephiroth's Super Nova attack, as well as a new damage calculation for it. Safer Sephiroth's battle script was also improved.
- The addition of the Ruby and Emerald Weapon Superbosses, and the 'pilgrimage' sidequest connected to them.
- A few experimental extra abilities which had been Dummied Out of the original Japanese version (including HP<->MP and Throw upgrading to Coin).
- Two scenes were added to close Plot Holes concerning Cloud's backstory - a (mandatory) flashback sequence narrated by Tifa showing Cloud's first arrival in Midgar; and an optional flashback accessed by taking Cloud to the basement of the Nibelheim mansion after he returns as a party member, detailing Zack and Cloud's disastrous escape to Midgar. Both scenes do feel slightly out of place, especially the Zack flashback, which has a different graphical style for its backdrops (e.g. the truck is a real-world truck rather than the fantasy vehicles shown everywhere else in the game). However, they give a characterisation to Zack, and make Tifa's decision to trust Cloud more complicated, showing her struggling with her suspicion of him rather than just having blind faith in him.
- Two mandatory extra bosses were added - Schizo and Materia Keeper. Both are arbitrarily inserted in generic corridors, have no story importance or even any dialogue leading up to the encounter, and both are far more difficult than the bosses in the vanilla game.
- Crash Bandicoot (1996), Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped were all remade for the Playstation 4 in a collection package known as Crash Bandicoot N. Sane Trilogy. This collection features all three original Crash Games with new graphics and several new features, including but not limited to Coco Bandicoot being playable in all three games, Time Trials being added to Crash 1 and Crash 2, Crash 1's Save System being reworked, and more. On top of this, there is also DLC confirmed to be coming to the N.Sane Trilogy, the first pack being 'The Lost Treasures', which features cut content from Crash Bandicoot 1. The first of these stages has already been released to the public: Stormy Ascent.
- Likewise, Spyro the Dragon, Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon are being remade as the Spyro Reignited Trilogy by Toys for Bob (of Skylanders fame) with updated graphics and designs, and as many of the old voice actors returning as they can possibly hire.
- Cel Damage was brought over to the PlayStation 2 with Cel Damage Overdrive, which offers several gameplay tweaks, new weapons, a health bar, and more. Unfortunately, it was never released outside of Europe.
- Disgaea: Hour of Darkness was ported many times, the PlayStation Portable and the Nintendo DS ports are just two examples. The most recent port is being done for the PC and is set to be released in February of 2016. Along with all the additional content from the PSP port, this port also comes with many enhancements taking advantage of the PC hardware, such as support for keyboard and mouse along with controller support. It also comes with many of the things you would expect from a modern Steam release—achievements, trading cards, badges and cloud saving.
- Devil May Cry 3: Dante's Awakening: Special Edition, which featured a brand new playable character (Vergil), new boss fights, rebalanced difficulty, a new "survival mode," and more.
- Deus Ex: The Conspiracy was released two years after the original game, and had better graphics and some upgraded cutscenes (the conversation between Bob Page and Walton Simons is now a full animatic rather than using the in-game engine), though at the cost of segmented maps.
- Final Fantasy X-2 International+ Last Mission and Final Fantasy XII International Zodiac Job System, besides bringing to Japan changes made for the North American releases, provide important new content and/or severe retooling of the gameplay system. This being SquareSoft, none of these are available to non-Japanese speaking players.
- Final Fantasy X got an International version as well, featuring bonus bosses and a second sphere grid option, which while smaller, allowed for free customization.
- Even better, Final Fantasy X received an HD remastered version for PlayStation 3 and later PlayStation 4 along with Final Fantasy X-2. Both of these games will be based on their International versions described above.
- Guilty Gear X got one in the form of Guilty Gear X Plus for the PlayStation 2, though sadly it was Japan-only. This version included a prototype story mode, Mission mode and Kliff and Justice as playable characters.
- ICO and Shadow of the Colossus each got an individual HD rerelease on the PlayStation Network coinciding with the ICO and Shadow of the Colossus Collection. Besides the graphical upgrade for both games, ICO's rerelease is based the European/Japanese version, averting the issues of the North American version.
- Endemic to the Kingdom Hearts series:
- The original Kingdom Hearts has a Final Mix version released only in Japan. This version introduced new enemies, new bosses, new cutscenes, added new abilities and items, more Gummi Ship missions, new Ansem Reports, and an extra secret movie to unlock. It also featured changes to the difficulty levels, the ability to skip previously-viewed cutscenes, and some of the bugs in the original. Final Mix served as the basis for the HD remastered version of the game in Kingdom Hearts 1.5 HD ReMIX that was released internationally in 2013, which adds some gameplay improvements along with the updated graphics and remastered music.
- Kingdom Hearts II also had a Final Mix re-released exclusive to Japan, which featured updated textures and many palette swapped Heartless, a new "Critical" difficulty, a new "Limit" Drive Form for Sora, more items, a new mini-game called "Puzzle" that unlocks special items, hordes of new extra-hard optional bosses, several new cutscenes, an extra ending leading up to the sequel, and a "Theater Mode" where you can watch previously-viewed cutscenes, many other changes from the original. It was included in Final Mix+ along with a complete 3D remake of Chain of Memories. None of this is available outside Japan, with the exception of the Chain of Memories remake, released in North America as Re:Chain of Memories. Kingdom Hears II: Final Mix was re-released internationally as part of Kingdom Hearts 2.5 HD ReMIX in 2014 with remastered HD visuals and re-orchestrated music along with Kingdom Hearts Birth by Sleep Final Mix and cutscenes from Kingdom Hearts Re:Coded.
- Metal Gear Solid 2: Sons of Liberty became Substance and Metal Gear Solid 3: Snake Eater became Subsistence. Substance added, among another things, a slew of VR missions, new game modes, an additional cutscene depicting Raiden running across the oil fence after Emma gets stabbed, and even a skateboarding mini-game. Subsistence added an upgraded camera system, an online multiplayer mode, the MSX Metal Gear games, humorous animated shorts, and more.
- Later on, Metal Gear Solid 2, 3 and Peace Walker were re-released as part of the Metal Gear Solid HD Collection for the PS3. While some features were removed (such as the skateboarding minigame from 2, as well as the Secret Theater, Snake Vs. Ape mode, online multiplayer mode and Guy Savage minigame from 3), the graphics were given a major overhaul and runs at a silky-smooth 60 FPS. The Peace Walker remake was especially noteworthy, as the PS3 version's controls and online mode work much better than the PSP version. And unlike the Ape Escape crossover content from 3 (which had to be removed due to copyright reasons), the Monster Hunter levels work better than ever on the PS3.
- Persona 3: FES, which was cheaper than the original game even though it was, essentially, a new, complete Updated Re-release. Then again, the original Persona 3 also came with an artbook and soundtrack CD...
- FES also comes with an entire additional game. Titled "The Answer" ("Episode Aigis" in Japan) it gives the spotlight to fan-favorite robot girl Aigis, giving us a look at how everyone is adjusting to the return to normalcy after the end of their adventure. At least until they all get thrown into a "Groundhog Day" Loop, necessitating a new quest. Oh, and it's also tough as hell.
- Rogue Galaxy received the updated "Director's Cut" version, which was the edition released internationally.
- Shin Megami Tensei III: Nocturne received two of these:
- The first one, subtitled Maniax. The major addition was a Bonus Dungeon: a five-floored, mind-boggling hard (even by the game's own Nintendo Hard standards) Bonus Level Of Hell called the Amala Labyrinth, that amongst other things filled in some of the missing plot exposition, offered a shiny new ending (and Bonus Boss) if you were able to complete it and allowed you to fight (and eventually recruit into your party) Dante of Devil May Cry. Fortunately, it was this version that was localised and released in the West.
- The second one, subtitled Chronicles. It contains the content of the previous update, but replaces Dante with Shin Megami Tensei's own Raidou Kuzunoha (whose dialogue is handled by his feline companion, Goto.) Unlike Dante, however, Raidou has the Pierce skill, making him more useful for the endgame and the True Final Boss. This version was not released outside of Japan.
- A Director's Cut version of Silent Hill 2 was released for the PlayStation 2's Greatest Hits line and ported to the Xbox (subtitled Restless Dreams), with enhanced graphics and improved lighting, added a new story scenario that focuses on Maria, and extra content. It was also released for the PC with the same features as the Director's Cut version but also adds the ability to save anywhere, switch weapons in-game without opening up the inventory screen, and a movie gallery.
- The PS2 remake of Tales of Destiny was rereleased for the same system as a "Director's Cut" version, including a P.O.V. Sequel starring Leon Magnus.
- Zone of the Enders: The 2nd Runner received a Special Edition re-release, which touched up the frame-rate to run more smoothly than before, added new cutscenes and battle sequences for the main story, new difficulty levels, an expanded Extra Missions mode, sub-weapon tutorials for the VR Training, and a shiny new opening with a remix of "Beyond the Bounds". Unfortunately, the Special Edition never came to the U.S. although it did get an English release in Europe and PAL regions. So everyone in North America was left out... until in 2012, Konami re-released the Special Edition along with the original Zone of the Enders in the HD Collection for PlayStation 3 and Xbox 360.
- Phantom Brave was re-released for the Wii in 2009 as Phantom Brave: We Meet Again (or Phantom Brave Wii in Japan), with enhanced graphics, more recruitable characters, and adds a new "Another Marona" chapter to the game. This version was later ported to the PlayStation Portable in 2011 as Phantom Brave: The Hermuda Triangle (or Phantom Brave Portable in Japan) with even more characters added to the roster.
- The first Yakuza game was remade in 2016 under as Ryu ga Gotoku: Kiwami for the PS3 and PS4. As well as the graphical update, the gameplay was updated to be more in line with the recent games, additional cutscenes were added to flesh out certain characters and Goro Majima was promoted from a boss you fight twice to being a character you constantly fight throughout the game in various encounters.
- Yakuza 2 would get the Kiwami treatment in 2017. Along with the graphical update (now using the engine used for Yakuza 6), various features were included such as the Cabaret Club minigame from Yakuza 0, the Clan Creator minigame from 6 and a playable mini-campaign for Majima.
- The House of the Dead: OVERKILL, originally released on Wii, got an Extended Cut for PS3 with improved graphics, new weapons, and two extra levels focusing on Varla Guns.
- The Gundam Gaiden Game Missing Link offers a twist, promising HD remakes of 7 previous Gundam gaiden games from across several platforms, including fan-favorites like Blue Destiny (Saturn), Rise from the Ashes (Dreamcast), and Zeonic Front (PlayStation 2). Despite its use in official releases and Famitsu Magazine, the term "remake" may not be wholly appropriate, since the classic games will use Missing Link's gameplay engine rather than their own.
- An enhanced HD version of Medal of Honor: Frontline was bundled with the PS3 version of Medal of Honor (2010), and later released as a stand-alone PSN download.
- Grim Fandango was handed over to Double Fine due to Tim Schafer really wanting to make the game accessible to modern audiences. Treated like a piece of art, more than a just a game, the original aspect-ratio remains the same but graphics are improved and point and click controls have been added. Also getting a port over to PCs.
- Devil May Cry
- Devil May Cry 4: Special Edition features new playable characters (Vergil, Lady and Trish) as well as a new difficulty, various gameplay rebalances and new costumes.
- Dm C Devil May Cry: Definitive Edition features improved framerate, several gameplay adjustments (including manual lock-on), new costumes, new playable modes and all the DLC.
- Sword Art Online Re:Hollow Fragment adds new gameplay features, customisation, and a vastly improved translation.
- Yakuza Kiwami uses the gameplay engine from Yakuza 0. This gives the game improved combat mechanics. The remake also features new scenes that expand upon the events that transpired during Kazuma Kiryu's stay in prison, as well as a bigger role played by Breakout Character Goro Majima.
- Deception IV: Blood Ties was updated with an extra series of missions under the title Deception IV: The Nightmare Princess.
- Catherine: Full Bodied for PS4 and Vita. It adds a new third female lead named Rin, new animated Cutscenes, new sidequests, new Fanservice, new endings, a story mode difficulty, new toggleable gameplay mechanics, and a new Player Versus Player online mode.
- The first two titles of the The Legend of Heroes: Trails of Cold Steel series are getting PS4 updated re-releases as they were first released on the PS3 over half a decade ago, but the third game and upcoming fourth game are targetting for the PS4.
- Caligula Overdose is a complete overhaul of the original Vita game done in Unreal Engine 4, expanding the story, reworking the combat system, adding new characters (Ayana and Eiji for the Go-Home Club, Kuchinashi and Stork for the Musicians), and giving the player the ability to both choose between a male or female protagonist and Face–Heel Turn and join the Ostinato Musicians.
- Ultimate Ghosts 'n Goblins was rereleased in Japan only as Goku Makaimura Kai, with a new mode that downplays the RPG elements and rebalances the difficulty closer to the old Nintendo Hard games.
- Valhalla Knights 2: Battle Stance improves upon the original's frustrating exploration by adding warp points at certain areas in each dungeon to limit backtracking, and reducing the maximum party size from six to four, allowing your characters to level faster, since gained experience is split among active party members.
- Dissidia 012 [duodecim] contains an updated version of the Dissidia game, to which it adds a prequel episode and a handful of new protagonists.
- Grand Theft Auto: Vice City Stories was ported to PlayStation 2 a few months after its PSP release. Unlike the port of Liberty City Stories the previous year, some new content was added in the form of side missions, rampages, and stunt jumps.
- Corpse Party adds new things from the original PC version such as improved artwork to make the characters less cartoony, a brand new soundtrack, a fully voiced cast, an opening theme and cg scenes.
- Earth Defense Force 2017 Portable brought back the Pale Wings seen in (the Japan and Europe-only) Earth Defense Force 2/Global Defence Force, included a bunch of new missions and weapons, and tied it all together with online cooperative multiplayer and versus.
- Persona 4 has Persona 4: Golden, which adds a whole new character, a few new social links, online features, some new content in the form of a quiz and extra dungeon, and rebalancing of the Persona crafting to make it easier to understand.
- Tecmo Koei has a ton of examples:
- Atelier Totori Plus: Included more content in the form of new dungeons, enemies, costumes and integrated DLC.
- Atelier Meruru Plus: Much like Totori, it also included new dungeons, enemies, costumes and bosses, along with other tweaks.
- New Atelier Rorona (Atelier Rorona Plus in other regions): More a remake of the game rather than an update, Rorona Plus changed the battle and alchemy system to Meruru's, upgraded the graphics and sprites to those used in Totori and Meruru, and added a new postgame quest involving the other Arland alchemists.
- Atelier Ayesha Plus: Includes 2 characters previously DLC on the PS3 version, as well as new bosses, a hard mode and gameplay tweaks.
- Atelier Escha & Logy Plus: Includes formerly DLC characters and bosses and new skits between the two alchemists; and a revised translation that mostly fixed the issues in the PlayStation 3 version.
- Dynasty Warriors 8: Xtreme Legends Complete Edition: Includes a new story, more modes and an extension of the Ambition mode.
- Ciel nosurge Re:Incarnation and Ciel nosurge Offline: The former has the game's first five episodes and all DLC the original had received up to the time of its release; while the latter has the full game, all its DLC, new events, a mechanic for speeding up time, and no longer requires an internet connection.
- Ar nosurge Plus: Touch screen controls, new events, more alternate costumes, and all of the DLC that the PlayStation 3 version had received up to the time of its release.
- Toukiden Kiwami updated the UI and added new story missions, weapons, characters, and Oni to hunt. A PS4 port of this version was also made.
- Lone Survivor: The Director's Cut adds several new endings and gameplay to match. Said content was eventually ported back to the PC version.
- Gundam Breaker was originally a rereleased version of the PS3 game of the same name, with more missions and parts to earn.
- Tales of Innocence and Tales of Hearts were both released for the Vita with new graphics and sound design.
- La-Mulana EX adds a new bestiary to the PC version's remake that details the enemies' stats, background info, and their illustrations and sprites, as well as adding online leaderboards and trophies.
Sega Genesis / Sega CD / 32X
- When Mickey Mania: The Timeless Adventures of Mickey Mouse was brought to Sega CD, it featured a rearranged Redbook audio soundtrack, Mickey spouting situation-sensitive one-liners, and an additional level where Mickey summons the Mickeys of the featured cartoons to kick Pete's ass.
- The Sega Genesis port of Virtua Racing was the only game to use the Sega Virtua Processor chip, and consequently was the only Genesis game not backwards compatible with the 32X (due to shared addresses). However, it did get a 32X version called Virtua Racing Deluxe with improved graphics, a choice between three cars, and additional tracks.
- The Sega CD version of Batman Returns, besides having a rearranged Redbook soundtrack, interspersed the stages of the Genesis game with all-new driving stages.
- The Earthworm Jim series saw a couple of ports after its Sega Genesis release. The first game was re-released as Earthworm Jim: Special Edition on Sega CD and Windows 95, which has higher quality music, smoother animations, better graphics, and in the Sega CD version, much more levels than any other version of the game. The sequel saw a re-release on PlayStation and Sega Saturn, which polished up the visuals, featured the CD-quality music from PC version, along with other additions thrown into the game. The first and second games was also re-released on MS-DOS with updated graphics and redbook audio music.
- Sonic the Hedgehog CD was re-released in 2011 on Play Station Network, Xbox LIVE Arcade, and Steam, followed by a handheld release on iOS and Android. The game completely remade with the Retro Engine (a fan-made engine at that), boasting widescreen support, the ability to switch between the U.S. and Japanese/European soundtracks, and adds Tails as an unlockable character.
- Before this was a version released on Windows 95. The only major change to this version was the inclusion of a new version of the opening and ending animated movies, which added in scenes removed from the Sega CD version and was actually faster paced.
- Ecco the Dolphin and its sequel were re-released for the Sega CD, which features higher quality music, new sound effects, FMV sequences, new levels, and new sound effects. The Windows 95 version of the first game later adds redrawn high-resolution graphics, a difficulty system, and a save feature instead of using passwords.
- Daytona USA: Championship Circuit Edition, an update to the Saturn port of Daytona USA with better graphics and running at 30 frames per second unlike the original port's 20. It also ran on the SEGA Rally Championship engine, resulting in slightly altered controls.
- Guardian Heroes was re-released on Xbox LIVE Arcade with optional HD visuals, new character artwork, new A.I., a revised scripted, new voice-overs, expanded multi-player for 12 players, online multi-player, and a Remix Mode with redesigned gameplay mechanics.
- Suikoenbu Fuunsaiki was a Japan-exclusive update of the Fighting Game Suikoenbu (Dark Legend), with the addition of speed settings and two Guest Fighters.
- Radiant Silvergun was exported in 2012 for Xbox LIVE Arcade with optional hi-res visuals and bloom effects, online leaderboards, online co-op, and for those with at least one Achievement unlocked from Ikaruga, players can play the game with the Ikaruga chaining system. Unfortunately, the game was made in pillar-boxed 16:9 aspect-ratio that can be problematic for those with non-HDTVs or a CRT and the unlockable Options+ feature from the Saturn version is lost in transition.
- Resident Evil – Code: Veronica X was released for the Sega Dreamcast a year after the original (albeit in Japan only). An HD Edition of the game was later brought released on PlayStation 3 and Xbox 360 in 2011 alongside Resident Evil 4.
- Another Japan exclusive re-release was De La Jet Set Radio. Released via Sega Direct, it was easier to pick up, had the music from the NTSC and PAL releases, as well as the lengthened story and Grind City levels, as well as allowing the game to be played in English with the original Japanese dub voices. However, thanks to its very limited release, it's become one of the Dreamcast's rarest games.
- Mortal Kombat 4 was ported to the Dreamcast as Mortal Kombat Gold, adding several classic fighters like Baraka, Mileena, and Kung Lao to the roster. However the game was also a Porting Disaster due to excessive glitchiness.
- Both games in the Genocide series saw an updated compilation on FM Towns with better visuals, updated music, new cinematic sequences that fleshes out the story more, and an extra ending for completing both games at once on Normal or higher. It also rebalances the first game's difficulty while the second game removes the cooldown meter of Betty+, adds an independent Weapon Select button, and gives you more attacks to perform with your saber. The second game was re-released on DOS by Mantra in 1995, based on the FM Town version with remixed CD-quality music.
- Mad Stalker: Full Metal Force received a re-release on the FM Towns computer system with updated visuals and enhanced CD-quality music. It had another re-release for the PC Engine CD that also added animated cut-scenes that fleshed out the almost non-existent story as well as two new characters to play as in the Story Mode.
Super Nintendo Entertainment System
- The first Clock Tower on the Super Famicom was ported to PC and PlayStation, subtitled The First Fear to distinguish itself from the internationally released PlayStation sequel, with new scenes, new sounds, extra bugfixes, and FMV sequences.
- Chrono Trigger was re-released on the PlayStation in 2001 as part of the Final Final Chronicles alongside Final Fantasy IV with new anime FMV sequences but came at the expense of long and frequent loading times. It was later re-released again in 2008 for the Nintendo DS, which not only featured the anime cutscenes from the PlayStation version, but also revised the localization, rebalanced gameplay mechanics, added the ability to switch party members outside of The End of Time instead of only rearranging their order, a new Arena of the Ages monster training mini-game, extra New Game+ side-quests, and a bonus boss battle that ties the game to Chrono Cross.
- The port of Final Fight had some issues: one level (the Industrial Area) was missing, two-player mode was absent, and one of the player characters (Guy) was missing. A couple of years later came Final Fight Guy which brought back Guy, introduced four difficulty levels, and brought in two more power-ups. Unfortunately, two-player mode and the Industrial Area were still absent and Guy had replaced Cody in the lineup.
- After the OGRE 6th Edition Kickstarter was very successful, Steve Jackson Games decided to publish the OGRE Pocket Edition. The Pocket Edition is an updated re-release of the first 1977 Edition - small, portable, with a paper map and black and white counters in a plastic bag. The cost is even the same from that era - $2.97 (A cheap price considering most tabletop games are over $30). The rules are updated a bit, and the counter and map graphics cleaned up.
- Mystery Date followed up the mid 60s release with one in the early 70s and a couple games around the Turn of the Millennium, each release having outfits matching their era. Such as the classic release includes an outfit for a dance, with a "New Look" style dress and 50s style white fur shoulder wrap, and the 70s release has outfits with bell bottoms and flared pants.
- Nintendo's "New Play Control" line, which consists of GameCube games (which the Wii is backwards compatible with), updated with Wii controls and other stuff, depending on the game.
- Tatsunoko vs. Capcom: Ultimate All-Stars is an updated version of the original Tatsunoko vs. Capcom: Cross Generation of Heroes, with additional characters (though one of the original characters was removed due to licensing issues), tweaked mechanics, and altered character properties. This is a case where the special version is supposedly for Western release only (as the original game was only released in Japan), until Japanese fans asked to be released in their country as well.
- Muramasa: The Demon Blade was ported to the Play Station Vita in 2013 as Muramasa Rebirth, with updated hi-res visuals, a revised localization by Aksys Games (the same team that also brought over the BlazBlue series), remappable controls (including a separate Jump and Dodge buttons), an extra DLC characters with their own story to play.
- Wii Fit got a new version called Wii Fit Plus one year later. This new version introduced 15 new balance games and aerobics games as well as six new training and yoga abilities. The game also added a calorie counter and the ability to create player profiles with different workout regimens.
- Donkey Kong Country Returns saw a re-release on the 3DS featuring several new features to make the game more manageable, the most notable one being the addition of "New Mode", which includes several modifications that make the game somewhat easier, and the addition of a whole new world for the Banana Temple instead of a single level (which is still playable as the last level of that world).
- Batman: Arkham City was ported and released for the Wii U as the "Armored Edition". It consisted of the original game, along with the "Game of the Year Edition" DLC. In-game, both Batman and Catwoman sport new armored designs, to justify the game's "Battle Armored Tech" mode (which provides a temporary boost in strength). There are also optional touchscreen and motion controls for Batman's gadgets, a sonar to highlight nearby villains and Riddler trophies, and the Cryptographic Sequencer has a new touchscreen-based hacking minigame.
- Super Mario Advance 4: Super Mario Bros. 3 is a unique example; it's a port of an Updated Rerelease. The original Super Mario Advance 4 was released on Game Boy Advance (see the folder of that handheld above), but the Wii U release adds in the 38 levels that originally required you to buy the e-Reader and scan the cards. Especially nice since the e-Reader was discontinued in the US and were pretty much immediately cancelled in Europe.
- Nintendo has announced that Super Mario Maker and Yoshi's Woolly World will be receiving ports on the 3DS; Super Mario Maker will be downgraded to have local multiplayer only and no Mystery Mushrooms (due to the 3DS's processing power being noticeably weaker than the Wii U's), and because of this, levels from the Wii U version containing them will not be playable on the 3DS. Poochy and Yoshi's Woolly World, meanwhile, contains everything that the Wii U version had to offer, with the addition of Poochy Pups that help Yoshi find secrets and the inclusion of several new levels.
- Nintendo announced that an updated version of Mario Kart 8 would release for Nintendo Switch in spring of 2017. The game will feature all of the DLC features from the Wii U version in addition to all new characters including Inklings from Splatoon and new items as well as the long anticipated return of battle stages.
- On June 6, 2017 Nintendo announced and updated version of Pokkén Tournament for the Nintendo Switch which would include five additional characters and a 3 vs 3 battle mode.
- Hyrule Warriors woulod get a 3DS re-release in 2016 called Hyrule Warriors Legends which added a new playable character named Linkle as well as a new chapter based on The Legend of Zelda: The Wind Waker. In 2018 an updated version named Hyrule Warriors: Definitive Edition which would have all features of the previous two versions as well as costumes and characters based on The Legend of Zelda: Breath of the Wild.
- Donkey Kong Country: Tropical Freeze would get a Nintendo Switch port in 2018 which added Funky Kong as a playable character.
- Digimon Battle Spirit got one within just six months of its initial release, Digimon Tamers: Battle Spirit Ver 1.5. It was a comparatively minor update, adding three new playable characters, a few new stages, an evolution for a pre-existing character and a True Final Boss. Considering how little it added and how soon it was released, one must wonder why they didn't just wait a few months and do this to begin with. It ended up as a case of No Export for You.
- Colored editions of Judgement Silversword and Cardinal Sins was included as Embedded Precursors of Eschatos.
- Fable received a re-release in the form of Fable: The Lost Chapters for the Xbox and PC. This version adds much more side-quests, new areas to explore, post-end game content, more weapons, and another fight with Jack of Blades. The PC version has the added benefit of mouse support for the menus.
- Ninja Gaiden was re-released as Ninja Gaiden Black on the original Xbox. It was re-released again in 2007 for PlayStation 3 as Ninja Gaiden Sigma as an enhanced version of Black, adding more weapons, new moves, updated visuals, and promotes Rachel to playable status.
- Onimusha: Warlords from the PS2 was rereleased as Genma Onimusha on the Xbox, with enhanced graphics and sound, new areas, a new Killer Doll boss, new enemy placements, new armor and costumes, three-tier charge attacks, and a new gameplay feature in the green souls.
- Bayonetta 2 included an updated version of the first Bayonetta in digital and (formally) physical versions of the game, so Wii U owners who never played the original wouldn't miss out. The Wii U version of the original adds exclusive costumes based on Nintendo properties including Super Mario Bros., The Legend of Zelda, Star Fox, and Metroid, along with optional touchscreen controls and dual audio tracks. Another port of the first game was released on PC through Steam after teased during April Fool's Day 2017 with 8-bit Bayonetta, which lacks the Nintendo-related extras but has supports higher resolutions than the console versions with adjustable graphics settings.
- The Japanese-exclusive Platinum Collection re-prints of Bullet Witch bundles the game and all of its DLCs on the disc.
- Halo: Combat Evolved Anniversary was released exactly 10 years after the original game came out. It has updated graphics using assets taken from Halo: Reach, and a remixed soundtrack, but the game itself still runs over the same 10 year old engine, with identical gameplay and weapon and enemy behaviornote . The player even has the option to switch between the original graphics and the updated assets at the push of a button.
- Phantom Breaker: Battlegrounds -Cocoa's Nightmare- was re-released for the Play Station Vita, adding a new playable character (Frau) into the game's roster and customizable controls. The PlayStation 4 version later adds another character, enhances the game's visuals, and branching paths to alternate areas.
- Shadow Complex has a remastered re-release for Xbox One, PlayStation 4, and PC that features enhanced visuals and new content.
- Tales of Vesperia was ported to the PlayStation 3 with fully-voiced dialogue (about twice as much than the original version), adds Patty Fleur as a new playable character, promoted Flynn Scifo to playable status, Rupede can be used as an overworld avatar, cameos from the game's OVA, and more unlockable costumes. Unfortunately Namco decided not to release this version outside of Japan.
- Halo 2 Anniversary was released on the 10-year anniversary of the original; like Halo: Combat Evolved Anniversary, it has updated graphics, a remixed soundtracks, and hidden story terminals. It also has a new multiplayer mode which uses its own unique engine (though the original multiplayer is included too). H2 Anniversary was released as part of Halo: The Master Chief Collection, which also included less-drastic resolution updates to Halo 3 and Halo 4, in addition to CE Anniversary.
- Ori and the Blind Forest: Definitive Edition adds two new areas that explore Naru's past and allow Ori to obtain new abilities, accompanied by new music pieces; the ability to fast travel between Spirit Wells; a Theater Mode; and multiple difficulty settings, including One-Life Mode.
- Sweevo's World had an expanded version made for the Spectrum 128 titled Sweevo's Whirled.
Parodies and In-Universe Examples
- Sonic the Hedgehog 2: Special Edition is allegedly a rerelease of Sonic the Hedgehog 2 for the Sega 32X CD, featuring a remixed soundtrack, redesigned levels, and brand-new cutscenes. In reality, it's an elaborate Let's Play prank—Docfuture's "playthrough" of the game is cobbled together from footage of other games, Sega commercials, and Overclocked Remix songs. The "game" becomes increasingly surreal and absurd the further Docfuture plays.