Ride to Hell: Retribution is a Third-Person Shooter released in June 2013.The story has a man named Jake returning to his hometown after serving in Vietnam. After his younger brother is murdered by a biker gang, Jake seeks vengeance for his brother's death.The game has been universally panned. It was released for the PlayStation 3 and Xbox 360, and its PC version was distributed through Steam. It is the lowest-scoring Xbox 360 released at retail thus far and, at the time of release, the second lowest score among all videogames on MetaCritic (the lowest being the infamous Big Rigs: Over the Road Racing). Ben Croshaw even went so far as to call it gaming's Plan 9 from Outer Space and challenged people to buy, just because the game is so bad it has to be experienced first-hand to be believed.Game Informer did a Test Chamber video on the game, showcasing the odd quirks of the game's graphics and motorcycle physics.It has also been played by Total Biscuit, Jesse Cox, and the Men Drinking Coffee, and has been reviewed by Angry Joe. Egoraptor and RubberRoss are currently doing a Steam Train playthrough as well (beginning here).
This game features examples of the following tropes:
Action Prologue: Which takes the form of a playable montage. Throwing the player into a bunch of situations where they have to react without familiarizing themselves to the controls is a pretty nasty foreshadowing of the game to follow.
All Bikers Are Hell's Angels: The Devil's Hand is a textbook example of this. If they aren't trying to murder Jake or harassing other people, they are busy running the largest drug cartel in the region.
Seen in-game. A group of miners automatically assume Jake is Devil's Hand because he's a biker, and start a fistfight with him over the damage the Devil's Hand has done to their community. Jake proves his innocence by murdering them all.
All Women Are Lustful: Undeniable. All women encountered in the game will immediately suggest sex after being rescued from sexual assault or after their husband has been beat up. This is while said baddies are still dying in the same room.
Apathetic Citizens: Unless you actually shoot them, civilians casually saunter around the area, oblivious to the mayhem going on around them.
Artificial Stupidity: As pointed out by Yahtzee, groups of mooks frequently form straight lines for Jake to cut down down in orderly fashion and only have a rough understanding of the concept of cover.
Combat Pragmatist: Like some other games, Ride to Hell switches from shooting to melee combat frequently. Unlike some other games, though, it doesn't do anything to make you do the same, so there's nothing stopping you from simply shooting enemies that try to engage you up close. Angry Joe noted that he quickly became an expert for headshots in this game, since it's the fastest way to cut down the repetitive combat.
In-universe, this is the "dirty fighting technique", an ability that lets you instantly defeat an enemy with something in the environment, usually by smashing their head into it.
While that is the most prominent example (mainly because of how early it is), that's not the only one. One near the end of the game may just take the cake. To wit, Jake goes after Pretty Boy, The Dragon of the Devil's Hand, and knows where he stays. But rather than just go after him, he instead wins a couple of races for Brandy, goes to a mine and kills all of the workers there (to be fair, they shot at him first, but he is a biker, after all), goes to a miner's house to steal his bike, evades the police (killing many more of them), gets the bike fitted with C4, and gives it back to Brandy, who takes it to Pretty Boy's loft. And what happens next? Jake shoots the bike to blow it up (not detonating the explosives or anything, and no, the explosion is no different than the millions of explosions that came before it) in order to get Pretty Boy's attention. This leads to another fight with the Devil's Hand and yet another bike chase. Jake might as well have just shot an ordinary bike or car, since it seemed to serve the same purpose. At the very least, the electric fence part had a purpose, even if Jake mishandled it. Getting to Pretty Boy in such a complex way on the other hand, rather than just go straight to his loft and avoid everything else, served no purpose aside to pad the length of the game out.
Damage-Sponge Boss: Cook in the DLC is something of a traditional video game boss; he runs around while firing a machine gun, has a lot of health, and is defeated simply by shooting him a lot.
Disproportionate Retribution: Start a gunfight in a Casino and the police dispatches a few dozen officers armed only with pistols and batons. Steal a bike and a attack helicopter tries to gun you down.
Lady Not-Appearing-in-This-Game: The blonde woman featured prominently on the loading screen doesn't seem to appear in the game at all. In fact, the only 2 female characters who play any real role in the main plot are Brandy (Pretty Boy's lieutenant) and Ellie (Mikey's girlfriend).
Motive Rant: Caesar does this via a stadium loudspeaker before the last level.
The Mountains of Illinois: The presumably Southwestern setting somehow has a desert existing next to mountains and waterfalls.
Never Trust a Trailer: An incredibly bizarre in-game example. During the convoluted opening montage, Jake does a few things such as fire a turret at the Devil's Hand in what appears to be a forest, fights a biker on the side of the road, and jumps over a helicopter with his motorcycle. That last part is in the game. The turret and fight scenes aren't. Yes, these things were in the game itself, but not playable beyond a few seconds in the intro.
No OSHA Compliance: Many examples. The brewery has large, uncovered holes to fall down in. The power plant has electricity running across the ground. The mill is full of logs that swing back and forth. The mine in general is just an unstable hole. The docks were seemingly designed by the same architect who created much of Raccoon City's infrastructure. The roads are full of pipes, containers, cranes, overturned trucks, and roads too narrow for cars to get through. At the very least, they certainly do fit in with the incoherent nature of the rest of the game's levels.
Shrouded in Myth: The mysterious leader of the Devil's Hand, Caesar, is this to the rest of the gang. Pretty Boy talks him up like he's a combination of Professor Moriarty and The Terminator. When you finally face him face-to-face, he's pretty much just another hysterical crazy-villainous biker dude. He doesn't even put up as much of a fight as some of the gang bosses you've already killed.
The Starscream: In the DLC mission, Cook indicates he doesn't care about the Devil's Hand, and just needed some goons to help him steal the A-Bomb. It's likely the rest of the Devil's Hand leadership wouldn't have been too keen on him blowing up the state.
Wouldn't Hit a Girl: Despite the otherwise indiscriminate and diverse violence he wrecks upon the populace, both biker and civilian, Jake never harms any women. Granted, the only woman in the game he would have been even vaguely justified in murdering was Brandy, Pretty Boy's girlfriend, seemingly the only Devil Hand's biker moll that's actually loyal to her man.