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Video Game: Ride To Hell Retribution
"It's hard to think of even one thing Ride to Hell doesn't fuck up!!"

Ride to Hell: Retribution 1% is a Third-Person Shooter released in June 2013.

After returning from his tour of duty in Vietnam, Jake Conway reunites with his uncle Mack and younger brother Mike. After the latter is murdered by members of the biker gang Devil's Hand, Jake vows revenge against them.

It was released for the PlayStation 3 and Xbox 360, and its PC version was distributed through Steam.

Game Informer did a Test Chamber video on the game, showcasing the odd quirks of the game's graphics and motorcycle physics.

It has also been played by Total Biscuit, Jesse Cox, and the Men Drinking Coffee, and has been reviewed by Angry Joe. Egoraptor and RubberRoss are currently doing a Steam Train playthrough as well (beginning here).


This game features examples of the following tropes:

  • Action Prologue: Which takes the form of a playable montage. Throwing the player into a bunch of situations where they have to react without familiarizing themselves to the controls is a pretty nasty foreshadowing of the game to follow.
  • All Bikers Are Hells Angels: The Devil's Hand is a textbook example of this. If they aren't trying to murder Jake or harassing other people, they are busy running the largest drug cartel in the region.
    • Seen in-game. A group of miners automatically assume Jake is Devil's Hand because he's a biker, and start a fistfight with him over the damage the Devil's Hand has done to their community. Jake proves his innocence by murdering them all.
  • All Women Are Lustful: Undeniable. Every single woman encountered in the game save *one* will immediately suggest sex after being rescued from sexual assault or after their husband has been beat up. This is while said baddies are still dying in the same room.
  • Anti-Hero: Jake, to Nominal Hero levels — he's out to get retribution on the gang that killed his brother, but isn't afraid of murdering completely unrelated civilians and police officers in order to execute needlessly elaborate plans: see Disproportionate Retribution below.
  • Apathetic Citizens: Unless you actually shoot them, civilians casually saunter around the area, oblivious to the mayhem going on around them.
  • Archnemesis Dad: Caesar is revealed to be Ellie's father.
  • Artificial Stupidity: As pointed out by Yahtzee, groups of mooks frequently form straight lines for Jake to cut down down in orderly fashion and only have a rough understanding of the concept of cover. And that's assuming they're not running after the dynamite you throw.
  • Bald of Evil: Anvil.
  • Big "NO!": Jake does one when his brother is killed before his very eyes.
    • And again when Mack is killed.
  • Boom, Headshot: The quickest way to take down enemies is to pop one between their eyes: it's also how Jake finishes off Colt.
  • Camera Screw
  • Combat Pragmatist: Like some other games, Ride to Hell switches from shooting to melee combat frequently. Unlike some other games, though, it doesn't do anything to make you do the same, so there's nothing stopping you from simply shooting enemies that try to engage you up close. Angry Joe noted that he quickly became an expert for headshots in this game, since it's the fastest way to cut down the repetitive combat.
    • In-universe, this is the "dirty fighting technique", an ability that lets you instantly defeat an enemy with something in the environment, usually by smashing their head into it.
  • Complexity Addiction: The "electric fence" scenario. Jake kills a bunch of truckers, steals their fuel truck, kills a bunch of cops trying to stop him, drives to a powerplant, killing the workers and then blows up the truck to destroy the plant, so the fence has no juice and he can climb over it.
    • While that is the most prominent example (mainly because of how early it is), that's not the only one. One near the end of the game may just take the cake. To wit, Jake goes after Pretty Boy, The Dragon of the Devil's Hand, and knows where he stays. But rather than just go after him, he instead wins a couple of races for Brandy, goes to a mine and kills all of the workers there (to be fair, they shot at him first, but he is a biker, after all), goes to a miner's house to steal his bike, evades the police (killing many more of them), gets the bike fitted with C4, and gives it back to Brandy, who takes it to Pretty Boy's loft. And what happens next? Jake shoots the bike to blow it up (not detonating the explosives or anything, and no, the explosion is no different than the millions of explosions that came before it) in order to get Pretty Boy's attention. This leads to another fight with the Devil's Hand and yet another bike chase. Jake might as well have just shot an ordinary bike or car, since it seemed to serve the same purpose. At the very least, the electric fence part had a purpose, even if Jake mishandled it. Getting to Pretty Boy in such a complex way on the other hand, rather than just go straight to his loft and avoid everything else, served no purpose aside to pad the length of the game out.
  • Cool Old Guy: Mack
  • Damage-Sponge Boss: Cook in the DLC is something of a traditional video game boss; he runs around while firing a machine gun, has a lot of health (he's got about two and a half times as much health as a Giant Mook), and is defeated simply by shooting him a lot.
  • Disk One Final Boss: Colt, albeit in an exceedingly odd way in that you can *finish him off before even doing the missions for the other members of the Starter Villain group from the start of the game.* The early scenes play him up as the clear man in charge and the only one of them who is Big Bad material. Only he's nowhere near the top of the Devil's Hand totem pole.
  • Disproportionate Retribution: Start a gunfight in a Casino and the police dispatches a few dozen officers armed only with pistols and batons. Steal a bike and a attack helicopter tries to gun you down.
  • Dragon Their Feet: Exaggerated and possibly justified example, with not only The Dragon dragging his feet, but the Dragon's Dragon and the Big Bad, since they don't even come into play for mot of the game. Almost to the point where the amount of buildup and exposure a Devil's Hand member receives is inversely proportional to their power and command. You know that guy with the Nazi hat who you see for all of a few seconds after you kill Anvil? Yeah, he's the Third in Command, and that is still a lot more buildup than the Big Bad gets. *Possibly* justified in that this is how major outlaw biker gangs tend to function, with the leadership being hidden away while low-rankers are the most visible and obviously involved, but stilll...
  • Dull Surprise: Most of the characters talk in a dull monotone constantly. Jake in particular has no vocal or facial range beyond "bored".
  • Excuse Plot: The whole Roaring Rampage of Revenge is just an excuse for one Badass Biker to take on waves of a rival biker gang.
  • Fat Bastard: Some enemy types, such as the guy threatening a woman in the parking lot.
  • Fisticuffs Boss: The boss fight against Triple 6 (who has a chainsaw) is the only time in the game where your firearms are disabled, forcing you to fight in melee.
  • Five-Bad Band:
  • Giant Mook/Elite Mooks: Enemies wearing hockey masks are immune to headshots and can take 6 to 7 times as much damage as the regular enemies. On the other hand, they walk slowly, don't use cover, and sometimes will wander off aimlessly while you shoot them in the back.
  • Helicopter Blender: If you don't get enough speed to clear the helicopter (as shown in the introduction), this happens.
  • Ironic Nickname: Considering that his left arm and half of his face is covered in burn scars, half of his jaw is made out of metal, and his solid-steel Eyepatch of Power, Pretty Boy is anything but pretty.
  • Jack Bauer Interrogation Technique: Jake's favorite way of getting information from Devil's Hand members.
  • Lady Not-Appearing-in-This-Game: The blonde woman featured prominently on the loading screen doesn't seem to appear in the game at all. In fact, the only 2 female characters who play any real role in the main plot are Brandy (Pretty Boy's lieutenant) and Ellie (Mikey's girlfriend).
  • Large Ham: Although most of the characters give various degrees of Dull Surprise, Colt is definitely the most vocal of the Devil's Hand, Chewing the Scenery with his Deep South, Corrupt Hick accent.
  • Made of Explodium/Every Car Is a Pinto: Every time the player knocks an enemy off his bike, the bike will run straight into an obstacle and explode.
    • Jake occasionally switches his bike for a truck. If any vehicle touches the truck it instantly explodes.
    • Taken to hilarious extremes in one mission, where Jake lands on top of a police car with his motorcycle...and the car explodes instantly.
  • Meaningful Name: May not have been intentional, but this game sure is a ride to hell.
    • In the game's logo, there's actually a sign that says "1%". Although it's a reference to the statistic that 99% of motorcycle riders are law-abiding citizens, a lot of people like to joke that it refers to the games rating.
  • Molotov Truck: A full tanker truck exploding at a power plant.
  • Motive Rant: Caesar does this via a stadium loudspeaker before the last level.
  • The Mountains of Illinois: The presumably Southwestern setting somehow has a desert existing next to mountains and waterfalls.
  • Never Trust a Trailer: An incredibly bizarre in-game example. During the convoluted opening montage, Jake does a few things such as fire a turret at the Devil's Hand in what appears to be a forest, fights a biker on the side of the road, and jumps over a helicopter with his motorcycle. That last part is in the game. The turret and fight scenes aren't. Yes, these things were in the game itself, but not playable beyond a few seconds in the intro.
  • No OSHA Compliance: Many examples. The brewery has large, uncovered holes to fall down in. The power plant has electricity running across the ground. The mill is full of logs that swing back and forth. The mine in general is just an unstable hole. The docks were seemingly designed by the same architect who created much of Raccoon City's infrastructure. The roads are full of pipes, containers, cranes, overturned trucks, and roads too narrow for cars to get through. At the very least, they certainly do fit in with the incoherent nature of the rest of the game's levels.
  • Obvious Beta: There are A LOT of bugs in this game.
  • Off Model: The character models look cheap and dated, with stiff, plastic-looking hair. Jake himself looks a little like Eddie Riggs from Brütal Legend.
  • Omnicidal Maniac: Most of the game's villains are standard corrupt biker thugs. Then you have Cook in the DLC, a maniac with an atomic bomb who wants "America to burn the way I burned!".
  • Only Six Faces: The game re-uses character models a lot; this is particularly noticeable as it's even done for supporting roles with a decent amount of screen time.
  • Overdrawn at the Blood Bank: Whether from gunshot wounds or being smacked with fists, long combos make characters practically explode in a fountain of blood.
  • Ragdoll Physics: Which can sometimes glitch, causing an enemy to fly miles away sideways after being shot in the head.
  • Rescue Sex: Happens a lot. At one point a girl decides to fuck the player character immediately after you kill the man who was menacing her, in the same room as his bloody corpse.
  • Right Through His Pants: The characters don't take their clothes off when they have sex.
    • In some cases, it's flat out impossible for them to be having sex dressed as they are (like one girl wearing overalls.)
  • Roaring Rampage of Revenge: Jake goes on one to avenge his brother.
  • Silent Credits: Probably not a deliberate stylistic choice.
  • Shell-Shocked Veteran: One gets the feeling from many of the decisions he takes over the course of the game, particularly the ones involving needlessly complicated Zany Schemes involving the deaths of a ridiculous number of Innocent Bystanders, that fighting The Vietnam War was not good to Jake's mental health.
  • Shrouded in Myth: The mysterious leader of the Devil's Hand, Caesar, is this to the rest of the gang. Pretty Boy talks him up like he's a combination of Professor Moriarty and The Terminator. When you finally face him face-to-face, he's pretty much just another hysterical crazy-villainous biker dude. He doesn't even put up as much of a fight as some of the gang bosses you've already killed. Potentially Fridge Brilliance; Caesar is a pretty big guy and articulate enough that he might be impressive to someone who's never finished high school, which is likely to describe a large portion of his Devil's Hand army.
  • Skyward Scream: Jake does a very narmy one after Mike is killed.
  • Slashed Throat: How Mike dies.
  • The Starscream: In the DLC mission, Cook indicates he doesn't care about the Devil's Hand, and just needed some goons to help him steal the A-Bomb. It's likely the rest of the Devil's Hand leadership wouldn't have been too keen on him blowing up the state.
  • Stuffed into the Fridge: Mack.
  • Under The Truck: This can be done during the bike sequences.
  • Unexpected Gameplay Change: During the introduction cutscene at the start of the game, you're dropped into firing from a turret (without any context), then you're thrown into a Quick Time Event fight (again, without any context), and then you get to the main story with bike riding/Beat 'em Up gameplay (revealing the opening was a Flash Forward montage, and giving a bare minimum of context).
  • Wouldn't Hit a Girl: Despite the otherwise indiscriminate and diverse violence he wrecks upon the populace, both biker and civilian, Jake never harms any women. Granted, the only woman in the game he would have been even vaguely justified in murdering was Brandy, Pretty Boy's girlfriend, seemingly the only Devil Hand's biker moll that's actually loyal to her man.

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