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Video Game: Remember Me

Remember Me is an action game from Dontnod Entertainment and Capcom.

The story takes place in the year 2084, set in a futuristic Paris known as "Neo-Paris," a sprawling, beautiful, vibrant metropolis, made rich and prosperous with the development of a revolutionary new technology known as the Sensation Engine. Developed by the Memorize Corporation, the "Sensen" — as it's widely called — is a brain implant that allows people to alter their memories, deleting them, sharing them via the wireless pervasive 'Net, trading them, or even buying new ones that are distributed by Memorize, which acts as a central hub to store these memories. This has allowed the corporation to turn Neo-Paris into their own private surveillance state of sorts, with the interconnectivity giving them a vast degree of control over the population.

The hero of our story is Nilin, a "memory hunter" (a person specializing in targeting and stealing memories) in a resistance against Memorize, who was unique among her fellow hunters because of her ability to manipulate others' memories by diving into them and changing minute details to create an alternate reality for that person to remember, instead of the real one she had changed. Nilin was captured by the corporation and had most of her memories erased, before they imprisoned her in a super-max prison called "La Bastille." Here, she was contacted by a mysterious hacker called "Edge," a leader of a guerilla revolutionary movement known as "The Errorists," who sought to bring to light the corruption of Memorize and hopefully bring them down. With his help, Nilin escapes into the underground, and- after fighting off waves of mutants known as "Leapers" — once people who became so addicted to their Sensen it degraded and changed them — she makes it to the surface in the slums of Neo-Paris, where she officially rejoins Edge's cause.

Nilin's goal, however, is to recover her lost memories and find out exactly what happened to her, hoping to clear herself of her status as a fugitive.

After all, she is the hunter. So why now has she become "the hunted?"

Tropes found in the game:

  • Absurdly Spacious Sewer: Paris is already a city famous for the network of tunnels, catacombs, and metro lines built up underneath it over the centuries. Add to that several large subterranean aqueducts built quickly as an emergency stopgap measure to contain the rising global water level, and you get plenty of these, often occupied by Leapers.
  • AcCENT Upon the Wrong SylLABle: Dr. Quaid has a minor case of this. His speech tends to pause and drag slightly every so often.
  • Adult Fear: When remixing Charles Cartier-Wells' memories, your objective is to change it to where he inadvertently kills his own daughter with a Memory Bug instead of purging her memories of a traumatic car accident.
  • Aerith and Bob: Compare Nilin and Edge with names like Gabriel, Frank and Alexia. This is actually intentional: to unfamiliar ears Nilin would sound like an exotic name that belongs in a cyberpunk dystopia, but it's an existing name of Hindi origin and thus really is something people would name their kid. Particularly certain people who are also of mixed, partially Indian origin. As for Edge, he isn't exactly human in the first place.
  • Airborne Mook: The AV-48S Seraphim security robots. These fly safely beyond the reach of your melee attacks and fire energy projectiles. They’re also protected with shields most of the time, forcing you to time the long-range Spammer shots to when they have to lower the shields to get them recharged. Luckily, they’re also glass cannons and are destroyed with just two Junk Shots.
  • Ambiguously Brown: Subverted. Nilin looks that way, but her ancestry — 1/2 white, 1/4 Ethiopian, 1/4 Indian — is explicitly stated when you unlock some journals in Episode 5.
  • Ambiguous Robots: The Zorns are definitely robots, but two very unrobotic things characterize them. First, they're smart enough to taunt you in battle—they say some very demoralizing things. Secondly, they often unleash a terrifying howl, complete with a hologram of a screaming mouth (with the word "warning" on its side). These are both likely because the Zorn is designed to intimidate you into surrendering.
  • Apathetic Citizens: The well-to-do citizens of Neo-Paris, and fully justified by Sensen technology. If something is bothering them, some pang at their conscience or worry, they can pay for the Easy Amnesia to just forget it, and this has been made so accessible that they can just ignore any concerns practically at will. Once much of the city becomes flooded, they find that a bit harder to just forget...
  • Arc Words: "So empty, so true" and "Remember you soon". The former is usually uttered by people suffering from mental corruption, like Leapers. So it becomes a really bad sign when Edge utters it.
  • Asshole Victim: Trace, who abuses his power as a guard in La Bastille for various purposes and implies that he has raped some of the prisoners. Frank as well; the memory Nilin reads and remixes shows him as a verbally abusive lover, at least when he's drunk.
  • Attack Its Weak Point: The final boss even goes so far as to tell you where its weak point is. Justified because he wants to die.
  • Augmented Reality: Surprisingly ubiquitous, since Sensen allows it, and Sensen is virtually mandatory in society. Virtually every store, kiosk, and a few robots use {=AR=} displays.
  • Background Boss: The final boss is large (6-10 meters) and will attack by hitting you with its hands, creating projectiles and summoning other enemies. It is not possible to close distance with him until the finishing cutscene.
  • Back Stab: One of Nilin's S-Pressens gives her the ability to spoof opponent's Sensen implants such that they are incapable of perceiving her. This gives her thirty seconds to get behind an enemy and execute a Memory Overload, after which everyone snaps back out of it.
  • The Beautiful Elite: While the lower-class toils away in the slums, the middle and upper-class enjoys a life of leisure and privilege on the gleaming streets of Neo-Paris. Their homes are gorgeous, they have all the latest technologies at their disposal, they have robotic servants that cater to their whims, etc.
  • Bilingual Bonus: There's a lot of French in the game, on signs and street graffiti, and if you know French it adds to the already vast world created by the atmosphere.
  • Boss in Mook Clothing: In spite of their name, Elite Enforcers are closer to this due to their electrified armour, which will literally damage Nilin back with every strike, and require the use of Regen Pressen-based moves to defeat them. This in turn requires you to keep a certain amount of charge, which will also only gained by successfully landing hits on enemies with non Regen Pressens moves. Have fun!
    • Mourner Leapers are this in universe, commanding other Leapers and able to turn invisible, camouflage as humans and can even teleport. However, there are only encountered twice, and each time as a boss.
  • Bullfight Boss: Kid X-Mas is this during his first two phases, charging after you and occasionally using the Spammer in his second pahse. By the time he gets to third phase, he stops doing that and will instead just shoot and deploy mines.
  • Call a Hit Point a "Smeerp": The experience points you receive are known as PGP points.
  • Captain Ersatz: Despite the fact that it is supposed to reference 1984 (see below), the environment is actually much closer to Brave New World. One very close example is the Mad Scientist intentionally making people stupid to become slaves, something that is very close in application with the society of said book. Heck, Edge could even be a reimagined copy of John the Savage.
  • Chekhov's Skill: During your first remix, which also serves as a tutorial, you will learn how to cause a Memory Bug, and why you shouldn't do this. You can trigger Memory Bugs in all remixes; though you can't succeed with such a remix save the last one you are given a trophy/achievement if you trigger these at least once in all remixes. Other than that, the skill seems to be merely for 100% Completion purposes... until you get to the final remix, where you have to trigger this in the Dream Within a Dream sequence.
  • The City Of Light: Not so much light there anymore, though.
  • Combos: Customizable combos form the core of the close-combat system. With each command you entered acting in a specific way like gaining attack bonus or charge up your S-Pressen on hit for example.
  • Come with Me If You Want to Live: A variation. Edge tells Nilin that he's the voice she needs to listen to if she wants to live.
  • Crapsack World: It's a cyberpunk game, so naturally the old order is crumbling, the poor are forced to live in slums and ruins while the rich swan about in newly-built malls and shops, and the definition of what it means to be human is constantly being toyed with. The world is still recovering from a European civil war that left the old Paris in ruins, and the journal entries you can find scattered throughout the world include references to a war between Russia and Canada. The main plot of the game involves turning prisoners into brainwashed, sub-human slaves through memory manipulation, thus creating a permanent, controllable underclass.
  • Cruelty Is the Only Option: All of the Memory Remix sequences require Nilin to change someone's memories to make happy events tragic, and already tragic events traumatic, in order to force a change in that person's personality. It is possible to also change the memories to make them more happy (and grants achievements for doing so) but one cannot progress without taking the cruel options.
  • Cyber Punk: Pretty much everyone in the world uses Sensen, an augmented-reality device that also allows for the free exchange of actual memories. Overuse of that last feature tends to cause addiction, followed by a specific kind of insanity that gradually destroys the user's personality.
  • Cyberspace: The so-called Ego Rooms are locations that exist entirely in cyberspace. Your battles against Madame and the final boss take place in these.
  • Divide by Zero: You cannot force a person to be killed in their own memory, since that creates a paradox where they remember they were killed and they cannot be alive even though they remember being killed. The loophole for this is that when you're in the memory, you're usually tasked with killing their beloved/whathaveyou. The final remix, which is a Dream Within a Dream, abuses this by having you glitch the remix so that it causes this paradox, and kills both versions of Nilin in both remixes.
  • Dream Within a Dream: When Nilin confronts her father the player gets to remix his memory, and then the memory of a childhood version of Nilin within the first memory.
  • Driven to Suicide: Using Nilin's Memory Remix ability on specific targets, she can alter their memories to push them into doing this, as witnessed in the demo where she convinces Frank he killed his wife.
  • Dual Boss: The only other time you encounter Mourner Leapers after Johnny Greenteeth is when two of them appear at a boss fight, with its own special theme, after they kill Quaid.
  • Easy Amnesia: A core part of the setting, granted widely by Sensen technology. People can just forget bad memories and implant more pleasant ones at will through their implants.
  • Elite Mooks: Several. There are the Prison Enforcers, who can perform a Brain Lock grappling attack and Reconversion Leapers, which are tougher than common Prowlers and immune to several of your skills. There are also the Skinner Leapers, Heavy Enforcers and
  • Fantasy Gun Control: For whatever reason, cops never shoot at you with bullets; the only things that shoot bullets are robots and flying craft. So it's all melee battles!
  • Foreboding Architecture: After a while it becomes painfully clear that whenever you enter a large open area, enemies are going to arrive one way or another.
  • Foreshadowing: When Nilin makes it onto the streets of Neo-Paris, she can encounter a street preacher talking about God manifesting Himself through the collective memories of humanity. The final boss, H3O, is an Artificial Intelligence spontaneously born from the memories stored within the Conception Cube.
    • What is Johnny Greenteeth wearing when you first see him? An outfit almost identical to the one Dr. Quaid wears. Later you find out that Johnny Greenteeth is a former Bastille doctor.
    • Edge keeps calling Nilin "sis", which is apparently common among Errorists. Given that H30 is, in a sense, also the "child" of the Cartier-Wells, it's also literal.
  • Final Exam Boss: The final boss tests your understanding of most of the S-Pressens, your mastery of combos, your knowledge of the strengths and weaknesses of every enemy you've faced thus far, and is capped off with the omnipresent quicktime events.
  • Finishing Move: "Memory Overload", where Nilin grabs a stunned enemy, palms their back of their neck, and directly accesses their Sensen implant and overloads it with junk data such that they are rendered practically catatonic. Comes complete with a "gunshot" style particle effect spray in augmented reality.
  • Flunky Boss: Both the Madame and the final boss will summon digital versions of Enforcers and their security robots to assist them in the battle. Luckily, this also allows you to fill up the charge meter or regenerate health with Regen Pressens - something that would have been impossible otherwise, as both bosses are out of the melee reach.
  • Fun with Acronyms: While they're all employed by the Memorise corporation, the official name of Enforcers' group is SABRE.
  • Genre Savvy: Capt. Trace is the only enemy in the entire game who just tries to shoot Nilin. From a gunship, no less, out of range of her remix glove.
  • Giant Mook: The Skinner Leapers are much taller and bulkier than regular Prowler Leapers,and have correspondingly greater health. They still have the same moveset as Prowlers but receive significant buffs from the presence of other Leapers. That, and they will block all regular attacks, requiring either the use of power moves or the activation of Fury.
  • Glowing Eyes of Doom: The final boss has really large light orange ones.
  • Grimy Water: The first time when Nilin comes near water is when she's in the sewers, and her Super Drowning Skills are explained by it being full of nuclear waste. Naturally, said radiation doesn't have any effect on her when she's walking alongside it and there are no long-term consequences for her.
  • Gray and Gray Morality: Though occasionally crosses into Black and Gray Morality.
  • Hard Light: Some of Nilin's abilities seem to be this. Particularly the "Junk Shot" that forms a bunch of holograms around her arm that create a cannon that destroys physical objects.
  • The Hunter: Nilin's Driving Question is, why is she, a hunter, being hunted?
  • Heel-Face Brainwashing: Early on, Nilin uses her Memory Remixing abilities to turn bounty hunter Olga Sedova to her side by warping her memory into believing that her husband David was killed by Memorize thanks to a botched surgery. Arguably done to the Cartier-Wells as well, though both of them realize what's going on — if Scylla doesn't in Episode 5, she surely does by Episode 8 — and decide to change their ways anyway.
  • Heroic Sacrifice: H30's/Edge's ultimate motive-he has decided that the Sensen system is utterly irredeemable as a concept and has created a Crapsack World where people run from life. Thus, he wants Nilin to destroy him, and with it, return everyone's true memories.
  • He Was Right There All Along: "Welcome, Dr. Green." Why did that door in the Bastille open for Nilin and identify her as 'Dr. Green'? Simple: it didn't. It identified someone else entirely. When the Bastille identifies Nilin, she's actually identified as "Nilin". While walking through the Bastille in Chapter 7, you may have noticed the tell-tale flickers of an invisible Leaper darting through the halls. This is because Johnny Greenteeth, formerly known as Dr. Green, soon-to-be-known as That One Boss, was following Nilin through the Bastille. And it's entirely possible — even likely — that he'd been stalking her since the train crash. And you had no idea until right near the end. If he hadn't needed Nilin to open many of the doors for him...
  • I Am the Noun: Done twice. First, Edge does this several times, calling himself Edge, then H3O, then the father of the Leapers. Before the Final Boss, H3O's other parts call themselves first by name, then "Sensen", then the Leapers.
  • Imperial Stormtrooper Marksmanship Academy: Captain Gabriel Trace is a proud graduate. The odd thing is that when he's not toying with Nilin, he's a crack shot, able to aim the gunship's weapons with pinpoint precision the second she sticks her nose out. Alternately, the gunship's weapons are computer-aided, and he deliberately changed the settings to aim around Nilin.
  • Insurmountable Waist-Height Fence
    • In a game with frequent parkour/platformer sections, it's extremely frustrating that Nilin can't jump over knee-high objects unless the plot demands it. There are a handful of spots where you can see Rare Candy right on the other side of a knee-high box, but you have to find a level passage around.
    • Sawteeth are also used extensively to keep the game linear. Much of the Rare Candy is on forks off the main path, but proceeding down the main path locks the passage behind you. Many forks are 50/50 guesses whether you're going to find a powerup and backtrack or lose it forever.
  • Kick the Son of a Bitch: In order to establish that the Driven to Suicide victim in the first demo deserves it, a throwaway line mentions how he punished a cop for not killing a homeless person that got in his way while pursuing a criminal.
  • Kill the Ones You Love: Nilin does not want to destroy Edge, but he insists it must be done. Eventually, she agrees that it is necessary, but it's clear that doing so is painful for her.
  • King Mook: Johnny Greenteeth is definitely the King of the Leapers, for multiple reasons. He's got powerful holographic abilities that let him vanish or impersonate a normal human, and he's capable of surprisingly coherent conversations. His boss fight is annoyingly difficult, too.
  • Lampshade Hanging: There's no obvious reason why having one's memories damaged by Sensen misuse, like the Leapers, should cause any sort of physical mutation. Which is exactly why the phenomenon is being studied by Dr. Quaid. And weaponized.
    • Also when Nilin finds out that Mrs. Cartier-Wells is her mother, she is quick to point out the cliche nature of these revelations and wonders whether next she'll learn that Bad Request is her long-lost brother (he is not. However, in his mind-screwed state, he does call Nilin his long-lost sister).
  • Layered Metropolis: Neo-Paris is divided into three sections. Lowest of these is the Underground, which is the rotted, decaying remains of old Paris, covered in moss and grime, and crawling with Leapers. Above that is the Slums, where the under-privileged live in poverty and destitution. And beyond that, separated by a reinforced wall, is Neo-Paris, a shining utopia of elegance, success, and beauty, where the middle and upper-class reside.
  • Lean and Mean: All the Leapers are abnormally thin and gaunt, giving them a ghoulish appearance to go with their aggressive behavior. Several of them seem to experience a strange post-pubescent long bone growth that gives them Creepy Long Fingers and Arms, making them look even taller and further from human.
  • Le Parkour: While less elegant than the Assassins, Nilin is no stranger to scaling walls.
  • Life Drain: One of Nilin's Pressens is a strike that heals her. Chain them together and she recovers to full health just by punching and kicking people! This is actually required when fighting Elite Enforcers, who wear electrified armor that damages you every time you hurt them.
  • Like Brother and Sister: All of the Errorists refer to each other as brother and sister. This is symbolic, but also editor-appeasing, as Executive Meddling reportedly axed a romance plot in development.
  • Logic Bomb: One of Nilin's S-Pressens is actually called this, and it overloads her enemy's memory and turns them into an involuntary grenade.
  • Lotus-Eater Machine: Sensen was created as one, though it's since diversified.
  • Luke, You Are My Father: Scylla and Charles Cartier-Wells, Nilin is your daughter.
  • Magic Tool: Nilin's glove, which also gives her access to Remembranes to aid her in her path.
  • Make It Look Like an Accident: Or a suicide that the victim did of their own free will, as opposed to you driving them over the Despair Event Horizon. invoked
  • Male Gaze: A lot of footage for the game and its cover art like to focus on Nilin's buttocks. According to initial interviews, advertisers were really not happy with the idea of a female protagonist who wasn't a Third-Person Seductress.
  • Meaningful Name: The names of all security robots have meaning. The angel-like airborne robots are known as AV48S Seraphim, for a type of angel, while the ground-based robots are called AV48N - Nephilim, which is most commonly translated as fallen angel. The huge mecha guard at the entrance to the Bastille Prison is called AV78 Zorn, which is German word for "wrath". Fittingly, the move you use to hack them over to your side is known as Rust In Pieces.
    • The locations also get in on the act: Bastille used to be the most dreaded prison in France under the Bourbons and the French Revolution began with its capture and destruction. Its reconstruction and eventual destruction show that the social inequality of the era and the distance between the wealthy and the underclass has made a comeback. The Parisian slums that house said underclass are known as Slum 404, which signifies their invisibility to those in power.
  • Mind Rape: People who go to La Bastille have their memories of the world wiped away thinking there's nothing outside for them, giving them no reason to attempt to escape. It's only when their sentence is done that they get all of their memories back.
    • Anytime Nilin does an Overload on an Enforcer.
    • Really, isn't this whole game basically Mind Rape: The Video Game?
  • Mission Control: Edge for Nilin.
  • Mission Control Is Off Its Meds: Nilin spends much of the game wondering whether this is the case after Edge gives her some very morally grey assignments. He really does have her and the world's best interests in mind, but his lack of empathy and his disdain for the privileged civilians whose lives they either end or ruin foreshadow that he is a little unstable — and also that he's a machine.
  • Mook Chivalry: Gleefully averted - enemies will always attempt to at least flank Nilin, if not get behind and completely surround her. Luckily, your Augmented Reality system will display red exclamation marks over their heads when they're about to strike.
    • However, it's played straight in that only one of them will attack at any given time. If one enemy is about to attack, the others will wait a short while before they do anything other than move. Robots, however, have no problem attacking you at the same time as other robots or human enemies.
  • Monstrous Humanoid: All of the Leapers. Also, H3O's Final Boss form.
  • More Than Mind Control: By subtly manipulating a person's memories, Nilin can, for instance, drive them to suicide without ever technically suggesting it to them, or create a whole new reality where a mercenary she was fighting off somehow became her ally in her new memory.
  • Never Trust a Trailer: The original press releases implied that Nilin was a Memorize employee who was betrayed by them and recovered by Edge at the beginning of the story. In the game itself, Nilin has always been an Errorist and never worked for Memorize.
  • New Neo City: Neo-Paris. It even includes its own new Bastille.
  • Not with the Safety on, You Won't: In a flashback to a previous remix, Alexia mocks Frank when he grabs his gun because she knows he always leaves the safety on. She feels so confident about this that she even walks right up to him and grabs the barrel, pointing it at her own chest. Naturally, you can ensure the safety isn't on.
  • Power Copying: Over her journey, Nilin assimilates other Hacker Gloves' moves into her own.
    • Abnormal Ammo: All of them, more or less, but the Junk Bolt in particular is a kind of Grenade Launcher on her arm.
    • Hand Blast: The Spammer, a kind of handgun that is also used to unlock certain doors.
    • Hollywood Hacking: Aside from the standard long-range remixing and closer range memory overloads, the Pick-Socket allows her to open up doors and activate technology instantaneously. She is also capable of hacking the security robots to her side with the Rust In Pieces ability.
    • Tractor Beam: The Force Spammer, which allows her to move doors or other objects in the environment.
  • Protagonist-Centered Morality: Nothing matters unless it matters to Nilin personally. None of the moral implications of her memory remixes are addressed except for the one she felt guilty about, and the only reason it mattered was Nilin's guilt over it, not the damage she caused or how wrong it was. She questions her actions and nameless NP Cs seem to object, but she always avoids actually being culpable. At the end of the game, her relationship with her parents, and her parents' relationship with each other, are healed consequence-free because Nilin has remixed their memories to make it so. Although Nilin mentions having to fix the world, she also acknowledges that she now has godlike powers, and her behavior over the course of the entire plot suggests that her new perfectly loving family isn't going to take any heat she doesn't want them to.
  • Purple Prose: The dialogue presumably sounded a lot less silly in French. Ironically, Nilin notes that Edge talks like a poet, but she's not much better.
  • Rare Candy: The SAV Patches and Scaramechs, which are hidden away in each area. The former increase your maximum health, the latter will give a healthy experience boost.
  • Regenerating Health: Subverted. The only way Nilin can heal is either by using the rarely found SAV Stations or by performing the Regeneration Moves in combat, which have to connect with an enemy in order to heal her a bit.
  • RPG Elements: The game has the several hotkey-activated special abilities for you to use in addition to regular melee attacks, as well as the experience point collection and levelling up.
  • Science Fiction Gun Control / Why Don't You Just Shoot Him?: One person in the entire game considers just shooting Nilin, and he makes the mistake of toying with her first. (See Genre Savvy above.) Guns were outlawed in the game's backstory, but this is All There in the Manual. Even if guns weren't used (presumably because of Rule of Fun)]], the likes of Tasers and tear gas would have been very useful.
  • Sequential Boss: All bosses besides Johnny Greenteeth have three stages.
  • Shield-Bearing Mook: The second half of the game sees the appearance of Heavy Enforcers, whose riot shields will block all of melee attacks. The only way to deal with them is to destroy the shields beforehand with the Junk Shot.
  • Shockwave Stomp: After you shoot both its arms off in its final phase, AV78 Zorn robot will attack by releasing suppressed kinetic energy as this.
  • Sidetrack Bonus: Here, every side path will either have a health-increasing SAV Patch, PGP-point granting Scaramech or the Mnesiac memories with background info.
  • Super Drowning Skills: Nilin will instantly die at contact with water. Sometimes this is justified by it being tainted with nuclear waste, but not always.
  • Super Mode: Fury, which can be activated when the Charge gauge is full and allows Nilin to inflict much more damage and break through the defences of some enemies. While it's active, every attack is accompanied by lots of AR "shattered glass" visual effects
  • Super Powered Mook: The Strangler Leapers, who are capable of making themselves invisible, thanks to their glitching implants granting them an innate Invisibility Cloak. It is not perfect, however, and will stop functioning in light.
  • Shout-Out:
  • Space Whale Aesop: One message seems to be "don't overuse social media or you'll become a zombie". (Though, used metaphorically, that isn't really a Space Whale Aesop at all.) The main message of the game, though, is "don't run away from your problems or try to block out your past", which is much more applicable to real life.
  • Suspiciously Cracked Wall: Here, the walls, locks and other things like this are highlighted with a Structural Weakness notification in your augmented reality as a sign that they can be destroyed/broken through with the Junk Shot.
  • Teleport Spam: The Mourners love to do this, alongside the more common invisibility. It's never explained how they do it, given all the difficulties with teleporting in Real Life. One would think that if they figured it out, Memorise and other companies would be investing billions into trying to do the same.
  • Timed Mission: Right after you get the Junk Shot from Headache Tommy, you'll have to collapse the tunnels from which Leapers are attacking in under 45 seconds. Luckily, there are only three of them, so it doesn't mean much.
  • Token Romance: Averted thanks to Executive Meddling. As to whether this is a good thing, it does make the game more interesting and less cliche, but unfortunately, it was done for fear that the (presumably straight male) gamer wouldn't want to (have his character) "kiss a dude".
  • Transferable Memory: The Sensen brain implant technology allows people to transfer memories between each other. In one of Nilin's memory remixes, a bounty hunter is trying to cure her husband by transferring her memories to him while he is in the hospital.
  • Translation Convention: Despite the game being set in future-France, most people speak American-accented English. Nilin herself speaks with an English accent, which, along with her initially ambiguous ethnicity, help make her seem more exotic and unique.
  • Twenty Minutes into the Future: Takes place in 2084. The artbook reveals that the choice of that specific year was a reference to 1984.
  • Was Once a Man: The Leapers are all pretty much this. Mourners, the rarest and most powerful of them, are even capable of camouflaging themselves as human and seem to prefer this state to their real appearance.
  • Waif-Fu: Nilin throws heavily armored guys twice her weight about like nobody's business. However, when she hits people, they often complain about their vision cutting out or their Sensen (personal augmented reality devices) glitching, or needing to reboot their implants. Nilin is certainly throwing punches and kicks, some of which clearly cause injuries, but the majority of the damage she inflicts is explicitly coming from messing with her opponents' personal software and with their heads.
    • Backed up by the fact that Nilin won't even try to punch robots, even flimsy ones. Her finishing move, Memory Overload, is essentially a denial-of-service attack against the human brain.
  • Wall Crawl: Basic Prowler Leapers will often try to flank you by clinging to walls several metres above your head and jumping off somewhere behind you.
  • Weakened by the Light: The Strangler Leapers are capable of assuming invisibility in low-lit surroundings, but this ability cannot cope with intense artificial light. Thus, when most fights against these Leapers occur near some sort of a floodlight that you can temporarily enable to let you see them.
  • Well-Intentioned Extremist: Charles Cartier-Wells. He first used his Sensen technology to remove the most traumatic of memories so people will live a happier, unburdened life. He eventually became obsessed over happiness itself and propelled his research to remove ALL bad memories, no matter how minor, which led to the current state of Neo-Paris in the game.
  • What the Hell, Hero?: The final boss calls her out on remixing her mother's memory to get what Nilin wanted.
  • "World of Cardboard" Speech: From the Bastille trailer:
    Nilin: I can feel the power that scares them so. The power to take what someone is, to rewrite their history. To play God.
    • When put into context within the game itself, however, Nilin sounds more apprehensive about having such power.
  • Unexpected Gameplay Change: Some levels have the gun-equipped drones patrolling the entrances. If you get detected, these will gun you down in seconds, forcing you to always sneak past them. Makes one wonder why they aren't more common.
  • X Meets Y: Not for the game itself, but the soundtrack seems to be standard action game orchestral fare mixed with glitch music. Fitting for a Cyber Punk game.
  • You Wouldn't Shoot Me: In one of the memory remixes, the player must arrange it so that Frank kills Alexia, prompting him to shoot himself in his guilt. In the remixed memory, Frank stumbles when he goes for his gun, and Alexia scoffs at him, saying, "What are you going to do? Shoot me?" while adding that he has never turned the safety off...and if the safety has been turned off in the remix, Alexia gets shot in the struggle to get the gun out of Frank's hands.

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