Video Game: Puzzle And Dragons
Puzzle and Dragons
is a Japanese puzzle/role-playing game for the iOS developed by GungHo Online Entertainment. Puzzle and Dragons
is overwhelmingly popular in Japan, making a profit of US$54 million a month
. To put it in perspective, over the past year (as of 2013) Gungho's profit had exceeded that of Nintendo
, largely by this game alone.
The player has a team of monsters, and explores dungeons to fight other monsters. To attack, the player must line up three or more orbs of the same element. As in Pokémon
, defeated monsters may be caught by the player and used on his own team. Each monster has an element, and each element has a strength or weakness toward another. The gameplay itself is rather straightforward, but creating a strong and rounded team of monsters can take a lot of time, with some monsters being much more powerful and rarer than the others.
Despite being very, very popular in Asia, the game is almost unknown in America due to the immediate lack of an English release. However, the game was translated to English and released on the iPad and Android, and an English Wiki
and forum are already being built. As of October 2013, this game has achieved 20 Millions download worldwide (only counting store downloads).Puzzle & Dragons Z
, a more traditional (as in it has trading, and no in-app purchases...at least, not like the original game) title, has been announced for the Nintendo 3DS, for both Japanese and English versions.
The main Web site is here
Includes examples of:
- Anti-Poop Socking : 'Stamina' is a mechanic in the game that prohibits unlimited gameplay. Whenever you enter a dungeon, you lose some stamina. If you have less stamina than required to enter a dungeon, you cannot play that dungeon and the harder the dungeon, the more stamina is needed to enter. Stamina is naturally repleted over time however, and your max stamina increases as you level up.
- Ars Goetia: The evolved forms of the four Archdemons besides Lucifer have designs that hearken to their Lesser Key description—a neat touch, since other than Amon, they're pretty well known outside of grimoires (Belial, Baal, and Astaroth). Amon even has his sigil inscribed on his chest.
- Bribing Your Way to Victory: Magic Stones. They are used for certain premium actions, such as receiving a continue after being defeated during dungeons, restoring your stamina if you don't want to wait out the timed recovery, using the Rare Egg Machine, or increasing your monster box cap. They can be acquired for free by completing certain dungeons or receiving certain promotional messages from the staff, or purchased with real-world money. However, the game is completely playable without paying a penny.
- Color-Coded Elements
- Cross Over: Occationally there're collaboration events with other franchises, including other games from GungHo, Crystal Defender, Taiko No Tatsujin......and even Neon Genesis Evangelion and Monster Hunter.
- The trend also goes westbound by collaborating with Clash of Clans. Takes Up to Eleven on version 6.1, as the list now includes Angry Birds and Batman.
- Dungeon Crawling
- Engrish: The game is almost perfectly translated, but the English still sometimes sounds awkward. The most notable example is probably the title. Shouldn't it be Puzzles and Dragons?
- Elemental Powers:
- Earth, fire, and water are effective or ineffective against each other. Dark and light are effective against each other, but ineffective against none.
- Higher-end monsters can have two attack elements: a main element, and a sub-element with which they do less damage.
- Follow the Leader: Let's just say many mimic App games pop out to the field after this game's success.
- Horny Devils: Some of the female characters, mostly associated with Dark type ones.
- Last Chance Hit Point: Giants, the Titan line and Viper Orochi have a Leader Skill that will stop your HP at 1 if your HP is above a certain percentage when an enemy attack will otherwise kill you.
- Luck-Based Mission: Rare Egg Machine pulls. You spend 5 Magic Stones for one pull, and god helps your mobile phone from being whacked if you receive some weak, repetitive or hard-to-use monsters......But at the same time you may get powerful monsters by one pull.
- The game plays in both ways. On the one hand many powerful monsters can only be acquired by the aforementioned pulls, but you can still get many useful ones via normal gameplay, especially Figure Descend Dungeons. If you're skilled enough, you won't even need to spend any Magic Stones for that. Skill upgrades, however, completely fits this trope. One can fill up Skill Levels by powering up with only that amount of monsters......Or feeding dozens of monsters without even raising one Skill Level.
- For the gameplay itself, this trope also work in both ways. Number of Combos (and thus, attack power and healing amount) are based on players' skills, but falling blocks can either allowing you to get healed, get another combo to activate Leader Skills......Or screwing up your strategy (when using Ishikawa Goemonnote , for example).
- Magical Girl: So many.
- Match Three Game
- Mechanical Monster: Mechdragons, Legendary Mech Dragon, Artifact Dragons and others.
- Mon: Type I.
- No Plot? No Problem!: iOS version, at least. Puzzle & Dragons Z, on the other hand, will have a plot.
- Our Dragons Are Different: All kinds of dragons can be found in the game, if the title wasn't a tipoff. Angelic dragons, demonic dragons, dragons with three heads, tiny dragons, cute dragons, ugly dragons, robotic dragons, elemental dragons, eastern dragons, western dragons, barley dragons...Takes Up to Eleven for Artifect Dragons, which are essentially dragonic objects.
- Dragons can be used in power-up fusions to provide a dramatic EXP boost.
- Our Gods Are Greater: Many of the monsters are literally humanoid gods, and are categorized in the 'god' class as being powerful, but hard to level and maintain. These monsters are even named and modeled after deities from their respective mythologies.
- Physical God: The God class characters.
- Power Creep: Despite the surprisingly balanced gameplay, as new characters and monsters come out, the earlier monsters can become underpowered in comparison. To compensate this, some monsters will receive Ultimate Evolutions, or got their Active Skills and Leader Skills adjusted, in order to make them viable again; but some monsters which haven't receive such treatments will keep falling behind.
- RPG Elements: Leveling, experience, stats, et cetera despite being a puzzle game.
- This Is Gonna Suck: Enemies with the potential to One-Hit Kill you are marked "Strong". The "Strong" warning does not appear if you have enough HP to easily withstand one attack.