Green Hill Zone
A calm, colorful (usually green), vibrant land that may have tropical elements. Very often the first level
and usually easier than the other stages, to let the player get used to the controls, powerups, and enemies. Often the first area of a Platform Game
, and typically the home of the Warmup Boss
. Some games have lots of levels with this theme, usually mixing around the time of day or adding other elements
so these levels don't all look the same. A more cheerful subtype of Green Hill Zone is a flower-themed level.
Kind of like the video game version of Ghibli Hills
, except a lot more dangerous
. In non linear games it usually overlaps with The Overworld
Named for the first stage of Sonic the Hedgehog 1
Compare Palmtree Panic
, a beach-themed Sister Trope
, and Lost Woods
if there are significantly more trees than usual. See also Noob Cave
for a similar warm-up area in less level-based games.
- In Jables's Adventure, the first area you encounter is the green fields outside the town. Ironically, it may be one of the harder areas in the game, as you start off with few health points and no weapon—and the path to the weapon has a number of erratically-moving bird enemies.
- The Shantae series has Scarecrow Fields/Lilac Fields. It's a flat area found immediately to the east of Scuttle Town filled with tall grass, easily killed Scarecrow enemies, and only a few Bottomless Pits to jump over. It's commonly the first overworld area that Shantae must travel through in the games.
- Thorntail Hollow in Star Fox Adventures.
- Gunner begins in some grassy field, with some bushes you can interact with, before proceeding into the more urban area.
- The planet that the player, Colonel Lifeson crash-lands his ship on is this in The Crystal Key. He even comes back to it later with a stolen alien ship and lands right behind his own craft.
Hack and Slash
- Super Smash Bros. Brawl and the 3DS version of Super Smash Bros. 4 have the actual Green Hill Zone, from the Sonic games, and it fits visually; however, the dips, hazards and collapsing middle make it quite complicated. The stage Battlefield from Brawl onwards also fits; being a largely peaceful grassland with trees devoid of any obstacles.
- The first Ape Escape has Fossil Field: small, easy level with green grass and palm trees.
- Athena: World of Forest, the first level.
- Spiral Mountain, Banjo's home and the tutorial level of the first game. It returns in Banjo-Tooie although it's significantly gloomier thanks to the events of the game's intro and has been heavily ransacked by Gruntilda's minions.
- Mumbo's Mountain, the first actual level of the first game, and Mayhem Temple, the first level of Banjo-Tooie (with an added Mayincatec theme).
- Cliff Farm in Banjo-Kazooie: Grunty's Revenge (with a farm theme). Also Spiral Mountain returns as the game's Hub Level.
- Nutty Acres in Nuts & Bolts serves this role in terms of gameplay though its setting has a twist: everything is synthetic, including the trees, ground, and even the sky.
- The first two levels of the Binary Boy are set in a peaceful grassy field, during midday and at dusk, respectively.
- Insectia in Bug!!, a grassland level which is obviously full of insect Mooks (and the occasional snail).
- Cave Story:
- Grasstown is one of the earlier stages, but its difficulty level is a notch above easy.
- The Mimiga village might be thought of as an example; it's greener than most of the other areas and gives you a chance to practice jumping at the beginning, with a Warmup Boss and some easy enemies in the Cemetery. And to practice firing downwards (Jump then hold down), on one enemy who's weapon blocks attacks.
- N. Sanity Beach and the surrounding tropical forests in many of the Crash Bandicoot games.
- Video Game/Croc's first world is like this, though its levels do contain lava and underground sections.
- Donkey Kong
- The first couple of levels in Eversion.
- First level of Flower.
- Gex Enter the Gecko had the Toon TV levels which true to the Trapped in TV Land gimmick of the series were also parodies of Screwy Squirrel cartoons.
- Sandover Village in Jak and Daxter.
- The planet Diamondus in Jazz Jackrabbit.
- The first sector in Jumper Three. Sector 5 is the rainier version of this.
- Most Kirby games start with a Green Hill Zone type level; Green Greens, Vegetable Valley, Peanut Plains, and Cookie Country are some examples. Fine Fields has more of a flower motif since it takes place in the plant kingdom of Floralia. Kirby & the Amazing Mirror averts Green Hill Zone as first level by having it's introduction stage take place in the clouds but most of the hub world consists of nature themed areas. Kirby's Epic Yarn also averts this because Grass Land is actually the second world, the first being Patch Land and its tutorial level. Subverted with Patched Plains, the grassland level has been mechanized by alien invaders.
- The first level of Klonoa: Door to Phantomile fits this exactly. Lush fields, simple gameplay, and overall idyllic.
- The first level of Klonoa 2: Lunatea's Veil is an inversion, however: it's a rocky and cliffy area, set in the middle of a huge storm.
- Freeware Ninja Senki has Scenes 9 and 10, which entirely take place in the tree tops of the large forest. Interestingly, the platforms aren't natural but are the result of enemy Red Ninjas using automatic circular saws on the trees. You even get to see some trees with the bark cleanly stripped off the trunk.
- In Psycho Fox, despite its name, Zone 1 (Mystical Mountains) fits this trope.
- The first forest levels of the original Rayman game before the game becomes Nintendo Hard.
- Rayman 3: Hoodlum Havoc has the Fairy Council, surrounded by a quiet forest where the game starts off.
- Planet Flora from Ristar.
- Shovel Knight, as a tribute to the classic 8-bit platformers it was based on, starts in one of these, a level known as "Plains of Passage."
- The Trope Namer comes from the first game of the Sonic the Hedgehog series, with this type of level showing up in almost every game as the first level often mixed with Palmtree Panic. It's easier to list the exceptions.
- Sonic 2 for the Sega Master System/Game Gear is the earliest exception: it's first level is underground and its own Green Hill counterpart, imaginatively titled Green Hills, doesn't appear until the fourth zone. It's hardly a warm-up level either; the third act contains a series of blind jumps which makes the player lose lives like water in a sieve.
- Angel Island starts out as a textbook example of this, until halfway through the first act, when the miniboss sets the place ablaze.
- Mecha Green Hill, from Sonic the Hedgehog Chaos on Master System, is a Green Hill Zone mechanised by Eggman, with polluted streams choked with oil and chemicals, and exploding coconuts falling from mechanized palm trees. Complete with a reworked version of the music from the previous game's Green Hills. The Japanese Sonic CD theme was also a reworked version of Green Hills.
- In the time-traveling Sonic CD, the Good Futures of Zones are generally garden-like paradises or clean hi-tech utopias completely devoid of enemies, with technology working in harmony with nature. They are also the easiest versions of the levels to pass through. The Bad Futures on the other hand are hideously polluted nightmares that are much more difficult to complete.
- The Labyrinth of the Sky from Sonic Labyrinth.
- Sonic Adventure 2 has the original Green Hill Zone as an unlockable, but during the main game the similar levels appear about 1/3 in and are more Jungle Japes. The first levels of the two stories are a city for the Hero side, and a prison base for the Dark side.
- Sonic Advance 3 is another exception. The first zone is Route 99, a city level. The Green Hill Zone comes afterward.
- Sonic Colors has Planet Wisp, a mash-up of Green Hill Zone and Eternal Engine. Unlike most examples, it's the fourth zone of six in the game, and could be played later than that thanks to having the option to do certain stages out of order.
- Plant Kingdom in Sonic Rush Adventure is a mix of this and Palmtree Panic. As is Leaf Storm in Sonic Rush to a lesser extent.
- Along with the Trope Namer, Sonic Generations features other iterations of this trope from previous Sonic games. In the HD version in particular, the Seaside Hill stage that originally appeared in Sonic Heroes as the first stage goes more towards Underwater Ruins and is stage 6, while Planet Wisp from Sonic Colors is the last level in the game and aside from a minute or so of greenery, has the main focus be on the Eternal Engine, much like the original.
- Windy Hill Zone in Sonic Lost World is this, featuring plenty of archetypes from the Green Hill Zone. Sky Road Zone is also this to a lesser extent, as it takes place high up in the clouds.
- The Spyro the Dragon games make use of this trope, with the exception of the Legend of Spyro games. In Spyro the Dragon, much of the Artisans homeworld and two of its subworlds are this; in Spyro 2: Ripto's Rage!, it's the Summer Forest homeworld; and in Spyro: Year of the Dragon, it's the Sunrise Spring homeworld.
- Most Super Mario Bros. games place the first level here, being usually set in a cutesy magic fantasy kingdom of sorts. Still, just because later levels are unusually green and leafy doesn't mean they aren't harder (see Worlds 3 and 5 in Super Mario Bros. 2 and the Forest of Illusion in Super Mario World).
- Bianco Hills in Super Mario Sunshine is a standard green area, but it has a small mountain village and a large pond present as well.
- In Super Mario Galaxy, the first planet of Good Egg Galaxy is your standard grassy fare, but the rest of it is a hodgepodge of various elements. Honeyhive Galaxy is this trope overlapped with The Lost Woods.
- Yoshi Star Galaxy in Super Mario Galaxy 2 consists of planetoids made of plain grasslands and/or marble platforms, and only one is a mountain filled with fossils that has to be climbed.
- The very fist stage of both the normal and special quests in Super Mario 3D Land are both Green Hill Zones, then further stages are scattered through the game.
- Super Princess Peach has the first world, Ladida Plains.
- Frequent in the Mario & Luigi games:
- Mario Adventure has the first world, Koopa Plains.
- Pleasant Path and Flower Fields in Paper Mario 64.
- Petal Meadows in Paper Mario: The Thousand-Year Door.
- Lineland Road in Super Paper Mario as well as the first part of The Bitlands.
- Warm Fuzzy Plains in Paper Mario: Sticker Star.
- Something series:
- Night Of Spikes in Something. It's unusual because it takes place at night and it has a lot of spikes.
- Where Are My Coins? It is a level where Mario somehow lost his coins and must retrieve 75 coins in order to reach the normal exit.
- The Flower Island in Something Else. A major portion of World 5 takes place on said island.
- Piranha Grassland and Piranha Hill in Super Mario World: Piranha Island. They are the first two levels in the game. They are unique in that they introduce Mario to the main gimmick: an abundance of Piranha Plants and Munchers. To make matters worse for Mario, piranha pollen is in the air for both levels, making it hard for Mario to see the fireballs from the Venus Fire Traps.
- This is a common theme for the earlier levels in Super Monkey Ball.
- Acme Acres in several Tiny Toon Adventures video games, including the NES game of the same name, Babs' Big Break for the Game Boy, and Scary Dreams/Buster's Bad Dream for the Game Boy Advance. In particvular, Tiny Toon Adventures: Buster's Hidden Treasure for the Sega Genesis/Mega Drive has two of these examples. The first is in the grassland levels, which have few level hazards, and enemies such as clones of Roderick Rat, Shrews riding balls (from the short, "To Babs or Not to Babs" from the TV series episode, "Weirdest Story Ever Told"), and Ravens that drop apples. The second is in the forest levels, which have pipe-like trees, ziplines, and wrecking balls Buster can use as platforms, as well as enemies such as The Wolverine (from the episode, "Buster and The Wolverine"), and Tomato-Throwing Trolls (from the short, "Day For Knight" from the episode, "Brave Tales of Real Rabbits").
- Wario Land:
- Wario Land II has several levels with this theme in Chapter 2 ("SS Tea Cup") and the alternate Chapter 2 ("Invade Wario Castle").
- Wario Land 3 has "Out of the Woods" and "The Vast Plain" among the first few levels you trek through.
- Wario Land 4 has "Palm Tree Paradise" and "Wildflower Fields" in the Emerald Passage, though whether these are the first levels you go through or not is up to you due to the nonlinear structure of the game.
- Beanstalk Way from Wario World is a lush, grassy valley filled with flowers, beanstalks, and other plant life. It even features monstrous trees that get in the way. Contrary to the usual expectations of this trope, it's a late-game level, being the sixth of eight.
- Bunny Hop Meadow from Wonder Dog.
- Two of the first stages that can be selected in Yoshi's Story are "Treasure Hunt" and "Surprise!"
- The first world in Yoshi's Island, its two sequels and Yoshi's Woolly World. In all of them Yoshi and Baby Mario venture through plain grasslands where the biggest threats are the larger enemies (such as giant Chomps). Caves and underground areas are occasionally present as well.
- In Quik the Thunder Rabbit, the first level is Angel's Meadow, where the ground is covered in green grass and jumbo-sized trees, flowers and mushrooms.
- Geolyte from Meteos is the planet/level that best resembles Earth (the rest of the planets are an aversion of All Planets Are Earthlike) and is usually the first level in Star Trip mode. What's worth noting is that while it doesn't have any special quirks like later levels, Geolyte isn't necessarily the easiest.
- The first world in Scribblenauts is in a forest.
- Pokémon Dash has plenty of Green to be seen. The tutorial area takes place on a grassy field as does most of the first cup.
Shoot 'em Up
- The Elder Scrolls
- The green, temperate Ascadian Isles in The Elder Scrolls III: Morrowind, in very great contrast with the Bitter Coast swamps, or even worse, the Ashlands and Molag Amur. Also subverted in the Grazelands, dotted with rogue Ashlanders and Daedric shrines full of insanely powerful monsters, with the occasional monster out in the wild.
- Falkreath Hold in The Elder Scrolls V: Skyrim appears to be a relatively peaceful boreal forest surrounded by wartorn mountains, tundra, swamps, and glaciers.
- The city of Onett from EarthBound is a very green and grassy town which is also the First Town since it is Ness's hometown.
- The Grassy Plains from Fantasy Life are literally the first area with any enemies that gets unlocked.
- Final Fantasy
- Besaid Island in Final Fantasy X being the first location in Spira, and having a tropical feel.
- New Bodhum -003 AF-, where Final Fantasy XIII-2 starts, is an idyllic seaside town with lots of greenery and hills. It is populated by a large number of monsters, but then again, it's located on Gran Pulse.
- Guild Wars
- Two of the Guild Wars starting zones are this type of terrain: Pre-searing Ascalon and Shing Jea island.
- Guild Wars 2 has Queensdale, Metrica Province and Caledon Forest — the human, asura and sylvari starting zones, respectively.
- Kingdom Hearts
- In MapleStory, these levels are Maple Island and Lith Harbour.
- Blue Lagoon in Pangya, and Pink Wind to an extent. Averted with Blue Water, which is Blue Lagoon with more obstacles interfering with shots, most notably the rock pillar on hole 6.
- Phantasy Star
- Phantasy Star Online Episode 1 starts you off in the forest area, filled with mostly harmless mooks.
- Parum in the Phantasy Star Universe series. Its improbably idyllic, Ghibli Hills-esque nature is actually lampshaded and justified in Phantasy Star Portable: it's all artificially created. All of Parum's real wilderness was destroyed in the backstory's 500-year-long war between the races.
- In all main series Pokémon games, the first area outside the player character's hometown is a grassy area with low level trainers and Com Mons. The tutorial and first several races in Pokémon Dash take place on a series of lush, green islands.
- In Rift, the first Guardian leveling zone outside the Noob Cave is one. And it's swarming with nasty faeries.
- Titan Quest at first appears to play this straight, but as the game progresses it turns out most of the environments are actually fairly pretty and welcoming.
- In World of Warcraft, Mulgore (starting area for Tauren), Elwynn Forest (Humans), Eversong Woods (Blood Elves) and Azuremyst Isle (Draenei) are straight examples, being lush, green rolling hills, with varying degrees of forest cover and untamed wilderness. The Lost Isles for the Goblins on the other hand are more tropical (complete with exploding volcano). Meanwhile the Night Elf areas have a more Lost Woods flavor. The other starting areas are quite different. Some other areas such as the Arathi Highlands and Hillsbrad Foothills qualify.
- Wonderland in Theme Park World, which takes place entirely in a lush grassy field.
- The River stage in Pokémon Snap even though it is not the first stage.
Wide Open Sandbox
- Warcraft 3 begins with the human campaign, the first part of which takes place in green and pleasant farming country before progressing to some noticeably more hostile environments.
- Planet Explorers has the lush, green Plains biome.
- ''Trove has the Peaceful Hills and Medieval Highlands biomes.
- Lampooned in Toothpaste For Dinner on October 18, 2009: Water, ice and lava are OK for later world themes, but the first world must always be just "outside world".