Video Game / Sonic Forces

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"The war to take back the planet begins... Now."
Knuckles the Echidna

Sonic Forces is a 3D Sonic the Hedgehog title, released on November 7th, 2017 in the United States and Europe and November 9th, 2017 in Japan for the PlayStation 4, Xbox One, Nintendo Switch, and PC. It is the second half of the franchise's 25th anniversary celebration (the other half being Sonic Mania).

After discovering the mysterious Phantom Ruby, Mad Scientist Dr. Eggman has gotten the closest he's ever been to a complete victory, as he has created a new threat known as "Infinite" and used him to defeat and capture Sonic and take over 99.9% of the planet in mere minutes. Despite Knuckles the Echidna leading the Resistance against Eggman, the scientist is very close to conquering the entire world. To that end, the only hope of saving the world lies in not only rescuing Sonic himself, but the aid of a second Sonic...

...and you, a rookie Resistance member.

While it was initially said to not be a sequel to Sonic Generations, it does take one concept from the earlier anniversary title — the return of Classic Sonic, joining his modern counterpart to counter a threat larger than anything they've faced before.

The gameplay of Forces is divided into 4 distinct styles, split between each of the three playable characters:
  • Modern Sonic features the return of the high-speed Unleashed and Colors-style action stages.
  • Classic Sonic features gameplay largely focused on 2D platforming stages, as was in Sonic Generations.
  • The Avatar, a custom-created character, features gameplay that serves as a hybrid of both Modern and Classic stages, featuring a blend of high-velocity action and platforming, as well as a heavy emphasis on combat utilizing Wispons, a gadget that harnesses the power of the Wisps to execute powerful attacks and manuevers.
  • Tag Team Mode combines Modern Sonic and the Avatar's gameplay. The player can use the Avatar's grappling hook and Wispons, as well as Sonic's boost and homing attack. This mode also features a new mechanic called Double Boost, which lasts longer than Sonic's regular boost ability and effortlessly tears through enemies and obstacles.

In addition to the base game, there's free Downloadable Content in the form of Episode Shadow, in which the player controls Shadow the Hedgehog through three remixed stages in a story mode set before the main plot, as well as having him playable in Modern Sonic's stages from the main game itself. There are also a series of four digital comics that flesh out the game's story.

The teaser trailer debuted at an event in late July 2016 and can be found here. The E3 trailer is shown here. The Launch Trailer is found here

A spinoff app called Sonic Forces: Speed Battle was soft-launched for the iOS in 11th September 2017 and was eventually also released for Android devices some time afterwards in several countries with the world-wide release launched on 16th November 2017. It's a track runner with a concept similar to Sonic Dash, where you race against your allies (and villains) around different parts of the world to collect "Phantom Ruby Prototype" fragments.
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     Main Game 

This game provides examples of:

  • Action Commands: A Double Boost section is prefaced by Sonic and the Custom Character charging up the boost, which is done by mashing the Boost button until the outer ring shrinks in size to reach the button's image. Strangely, not performing the command has no actual effect besides not playing the lyrics to "Fist Bump" in the background music and causing Sonic and the Avatar to stumble briefly before resuming the Double Boost like nothing happened.
  • Advertised Extra: The four returning villains, Metal Sonic, Chaos, Shadow, and Zavok, despite being shown prominently in the trailers, don't have much of an impact on the plot, which is more focused on Eggman and Infinite. Only Zavok and Metal get proper boss fights but aren't acknowledged much outside of them. This is because all of them aren't the real ones; they're illusory constructs of Infinite's Phantom Ruby.
  • All There in the Manual:
    • Most of the game's backstory is contained in the tie-in comics and the Episode Shadow DLC instead of the main story.
    • How Classic Sonic got into the Modern world is never explained in the story. You have to beat Sonic Mania in order to see the circumstances of his arrival into the game.
  • And the Adventure Continues: At the end, Infinite and Eggman have been defeated; however, the damage they inflicted upon the world remains, causing The Resistance to focus their efforts to fixing the world. Meanwhile, the Avatar goes off on their own for their own adventure and Classic Sonic returns to his home dimension, but Modern Sonic believes he'll see the Avatar and Classic Sonic again.
  • And Your Reward Is Clothes: Upon finishing a level, as well as most missions, you earn Wispons and various accessories for your Avatar character.
  • Another Dimension: As opposed to Generations, in which Classic Sonic is the same Sonic as Modern Sonic, but as his past self, Forces establishes that Classic Sonic crossed dimensions to reach the world where Forces takes place. Zigzagged in that this is the same Sonic that was Sonic's younger self in Generations, as both Modern Sonic and Tails recognize, but it seems perhaps he isn't exactly Sonic's younger self anymore, perhaps due to the Eggmans' previous timespace screwery.
  • Apocalypse How: Eggman and Infinite attempt to pull off extinction on a planetary scale, by dropping a construct of the sun onto the world. However, since it is a creation of the Phantom Ruby, the effects might only have been felt by the people perceiving the Phantom Ruby's illusion if it had been allowed to fall, leaving the physical planet intact.
  • Apocalypse Wow: Park Avenue and Sunset Heights involves racing through the streets and buildings, beating up Badniks as usual... Except set to the very conspicuous falling rubble tearing everything apart while Death Egg Robots destroy the city in the background. And it looks awesome.
  • The Artifact: Just like Sonic Lost World, the Wisps' presence isn't commented and there's no explanation why they're still trapped in pods.
  • Artifact of Doom: The Phantom Ruby.
  • Ascended Meme: Sanic T-Shirts are available for the Avatar as free downloadable content.
  • Autobots, Rock Out!: In the Duo Tag Team missions, Sonic and the Player Character can do a massive boost through a long part of a stage, all to the chorus of "Fist Bump". In the stage "Null Space", it also plays during Sonic and the Avatar's blazing through Metropolis.
  • Award-Bait Song: "The Light of Hope."
  • Back from the Brink: After the first stage, Eggman conquers 99.9% of the world. It's up to the resistance to take it back.
  • Badass in Distress: Sonic is defeated by the villains and taken aboard to the Death Egg, allowing Eggman to conquer the world. The Avatar infiltrates the Death Egg to rescue Sonic, and as soon as Sonic is free, he goes right back to kicking butts, starting with Zavok's.
  • Bait-and-Switch: Classic Sonic's first boss in Green Hill is a variant of the classic wrecking-ball bot... until Eggman gets serious and switches to the Egg Dragoon.
  • Baleful Polymorph: The Blue Wisp's Wispon attack is a Ground Pound that transforms nearby enemies into Blue Cubes, which can then be transformed into Rings.
  • Being Tortured Makes You Evil: Averted. Early in the game, Sonic is captured and (at least in the English version) tortured by Eggman for 6 months. Next time we see him, he’s still every bit the hero he was before, and none the worse for wear.
  • Big Bad: Dr. Eggman and Infinite have the most influence on the conflict, though Eggman is still the main villain and final boss of the game.
  • Big Damn Heroes:
    • Shadow defeating his clone, who was about to charge down Sonic.
    • Omega pulls this off in the final battle.
    • Subverted by the Avatar at the start of Null Space. Played straight in the second phase of the penultimate boss fight.
  • Bond Villain Stupidity: The villains finally have Sonic in their clutches, but instead of killing him, they instead choose to imprison him aboard the Death Egg, which allows Sonic to eventually break out and stop them. Zavok mentions that Eggman wanted to show Sonic his completed empire before jettisoning him out into space. (In other words, they wanted to rub Sonic's failure in his face, then kill him.)
  • Bonus Stage: There are bonus stages that are shorter than the regular stages and usually center around a unique gimmick. They are unlocked by one of two ways — either by clearing every regular stage in a region, or by collecting a certain number of Red Star Rings.
  • Boss Banter: This time around, Eggman engages in some back-and-forth with Sonic and his friends during boss battles. Except the final boss battle, oddly enough.
  • Bullying a Dragon: Eggman shows no problem with chewing out or talking back to Infinite despite being his ultimate weapon and immensely powerful. Justified, as Eggman proves capable of disposing of the jackal whenever he pleases and using the Phantom Ruby himself, so he never had anything to fear from him.
  • The Bus Came Back: Blue and Violet Wisps, who haven't had an appearance since their debut in Sonic Colors, make their return in the form of Wispons.
  • But Now I Must Go: Both Classic Sonic and the Avatar leave the group at the end — Classic Sonic back to the Mania universe and the Avatar to help other people.
    • Modern Sonic leaves the group as well at the end, obviously to continue traveling as a nomad, though he will return once he's needed again.
  • Call-Back:
  • Casino Park: The Mystic Jungle is an ancient ruin that Eggman has started converting into a casino.
  • Character Customization: The Avatar feature lets you create an original character to play as. Avatars come in 7 different animal varietiesnote , each with their own unique abilities and perks, and can be equipped with various accessories and gadgets known as "Wispons."
  • Co-Dragons: Eggman's team of villains, which include Shadow, Metal Sonic, Chaos, Zavok, and Infinite, a new villain with mysterious abilities. Subverted in that Infinite's the only one of them that's actually real and the others are just Phantom Ruby clones under Infinite's control. Even Metal Sonic isn't real, strangely.
  • Cold-Blooded Torture: Dr. Eggman subjected Sonic to this during the six months everyone thought he was dead. This is only the case in the English version, he was just held prisoner in the Japanese version.
  • Colony Drop: Eggman's plan that will make the resistance "disappear" is to use the Phantom Ruby to create another Sun and drop it on the resistance. The plan is thwarted when the Rookie uses a prototype ruby to dispel it, since Eggman used up so much power to make it. The heroes don't give him enough time to create another.
  • Color-Coded Characters: The playable characters are distinguished on the World Map screen by their colors; Modern Sonic is blue, Classic is light-blue, and Avatar is orange (in spite of the player character's own colors). In the Tag-Team stages, Modern Sonic and the Avatar's colors are mixed half-and-half.
  • Color-Coded for Your Convenience: The Wispon's main gimmick, as they draw their powers from the Wisps' Color Powers.
  • Conservation of Ninjutsu: Before the Resistance find out that Shadow and the other villains working for Eggman are just physical illusions, each one is treated as a major threat on par with the original. But once hundreds of copies of Shadow, Zavok, Chaos, and Metal Sonic show up in the final battle, the heroes start beating them down by the dozens. The real Shadow in particular bashes through numerous copies of himself, even though they're stated to be just as powerful as the original.
  • Combination Attack: The Double Boost, usable in Tag Team stages, has Sonic and the Custom Hero team up to blaze a trail through the stage.
    • The Triple Boost used in the final boss, comprised of Sonic, Classic Sonic, and the Avatar performing a turbo aerial dash against the Death Egg Robot.
  • Comic-Book Adaptation: A four-part comic released by Sonic Team and Ian Flynn, serving as a prequel to Forces:
    • "Moment of Truth" features the Chaotix and a custom character, and mostly serves as worldbuilding.
    • "Stress Test" features Knuckles and Silver, and explains some of the lore.
    • "Looming Shadow" features Team Dark, Dr. Eggman, and Infinite, serving as a warm-up for the "Episode Shadow" DLC.
    • Lastly, "Rise of Infinite" features Infinite and Dr. Eggman, revealing how Eggman got the Phantom Ruby and Infinite joining the doctor's side.
  • Competitive Balance: Each of the Custom Hero classes has different abilities.
    • Hedgehog: Rings dropped upon getting hit linger longer.
    • Wolf: Automatically attracts nearby rings.
    • Rabbit: Longer Mercy Invincibility after getting hit.
    • Cat: Always keeps one ring after taking damage.
    • Dog: Starts with five rings after dying.
    • Bear: Stronger Homing Attack that blows enemies away.
    • Bird: Possesses a Double Jump.
  • Continuity Nod:
    • The Sunset Heights level features Sonic finding a character who's waiting at the end of the level, similar to some levels in Sonic Unleashed (such as finding Yasmine).
    • Classic Sonic is still able to use the Drop Dash from Sonic Mania.
    • Inside the Death Egg, a bunch of Red Eyes can be seen in the background. (Red Eye is the first mid-boss in Death Egg Zone from Sonic 3 & Knuckles and the mid-boss of Titanic Monarch Zone from Sonic Mania.)
    • The design of the ghost t-shirt for the Avatar is identical to the various ghost-related signs seen in Aquatic Mine from Sonic Adventure 2.
    • This isn't the first time Eggman has hid one mecha actually holding the MacGuffin of the game inside a bigger one.
  • Continuity Snarl:
    • Classic Sonic is portrayed as an alternate universe counterpart to Modern Sonic, rather than being his time displaced younger self like Generations portrayed him as.
    • Infinite insulted Eggman by pointing out that Sonic has been defeating him for decades. While this is true out of universe, in-universe Sonic's official age is only 15 years old.
  • Cosmetic Award: You earn clothing parts for your Avatar when finishing a level.
  • Crazy-Prepared: Eggman has learned from his past mistakes and came prepared this time: he created multiple power sources for the Phantom Ruby just in case its primary one, the Death Egg, was destroyed (because the heroes destroying his power sources for his ultimate weapons always happens), had some form of contingency to effortlessly dispose of Infinite should the need arise, had a backup superweapon mecha prepared in the event Infinite fell, and a second superweapon mecha hidden inside his first superweapon mecha just in case it was destroyed.
  • Create Your Own Hero: Infinite slaying the Avatar's friends and letting them leave after his initial attack on them is what allowed the Avatar to become the main thorn in his side later in the game.
  • Create Your Own Villain: Shadow effortlessly defeating and callously insulting Infinite and his fireteam is what caused him to allow Eggman to experiment on him with the Phantom Ruby and become the threat he is in the game.
  • Crisis Crossover: The reappearance of Classic Sonic has shades of this, given the circumstances.
    "When things look their darkest, even heroes need a helping hand."
  • Crossover: The Pre-Order bonus includes Beat's glasses and outfit, NiGHTS' hat and outfit, AiAi's ears and shirt, Joker's mask and costume, and Amitie's hat as customization options for the Avatar.
  • Curb-Stomp Battle: Infinite and the returning villains hand Sonic his ass in the beginning, and the former is shown to do the same to various other characters.
  • Cut-and-Paste Translation: The dialogue differences between the Japanese text and English localization indicate the English being indecisive between Darker and Edgier or Lighter and Softer. Tails simply went missing and Sonic's fate was left unconfirmed in Japanese, whereas the English version has everyone assume Sonic was Killed Off for Real and Tails "lost it"; on the other hand, Infinite's god complex and lines were toned down in English, Sonic had a lot more casual jokes inserted into his dialogue, and two minor expletives (Sonic calling Infinite a masked prick and Infinite mentioning Hell when attempting to drop a sun on the Resistance) were completely omitted. Even minor bits of extra exposition, like for Null Space or Infinite briefly considering the Avatar to be holding a Phantom Ruby prototype, and several cases of Foreshadowing, were omitted in the English text.
  • Cutscene Boss: Shadow and Chaos are fought and taken out in a cutscene by the real Shadow and Classic Sonic, respectively.
  • Cyber Cyclops: Dr. Eggman's Death Egg robots, massive Badniks that tower over buildings and can fire Frickin' Laser Beams from their eyes.
  • Darker and Edgier:
    • Eggman has managed to take over the world, and the first gameplay trailer shows Modern Sonic fighting robots in an utterly decimated city. Eggman's robot armies have also shifted from signature cutesy types of the past, and even the Egg Pawns that have been recurring since Sonic Heroes have been redesigned into much more stoic, artificial-looking machines with visible weaponry and Glowing Eyes of Doom.
    • The Avatar seems to be carrying a gadget called a "Wispon," which effectively utilizes Wisp powers in forms like the Red Wisp as a flamethrower, heavily implying that the Resistance essentially has no choice but to resort to making powerful weapons to return the favor against Eggman's forces.
    • The Story Trailer reveals Doctor Eggman is preparing to destroy Sonic and friends for good. Granted, he tried this before, but this time, he's closer to succeeding than ever before.
  • Death Is a Slap on the Wrist: There are no lives in the game; dying simply brings you back to the last checkpoint. However, dying is a detriment to your rank, and the game compensates for your infinite retries by, with the exception of Hedgehog-type Avatars or Normal difficulty turned on, making you unable to collect the rings you drop when hit, which is all of them.
    • Averted with the SOS missions. Die once and you fail.
  • Decapitated Army: Once Sonic is beaten, Eggman easily rolls over the rest of the planet and takes it over.
  • Demoted Boss: The Death Egg Robot (specifically the gigantic version from Sonic 3 & Knuckles) has been turned into mass-produced Giant Mooks for Eggman. However, they seem considerably weaker than the original, and Sonic and the Avatar manage to destroy one in one hit. Justified, as Sonic is much stronger than he was back then, and unlike the Giant Death Egg Robot, these aren't powered by the Master Emerald.
  • Difficult, but Awesome: The Drill Wispon. If you don't know how to properly use it, chances are it'll end with your death very often. If you do know how to, you can utterly destroy levels in a fraction of the time it would take with any other weapon.
  • Difficulty Levels: An easy mode of the game allows the player to lose only 20 rings per hit instead of all of them and to collect their fallen rings, but caps their ring count to 100, harming their overall score (the player gets points for getting rings, but not the ring bonus at the end).
  • Dishing Out Dirt: Quite literally in the boss fight against the Egg Dragoon — as it seems to have lost 10% of its combat capacity, Eggman resorts to throwing blocks of checker-board dirt from Green Hill's soil at the player, sometimes mixed in with mines.
  • Don't Celebrate Just Yet: The heroes manage to stop Eggman's "sun drop" plan and defeat Infinite. However, Eggman uses what little energy the Phantom Ruby has to create another army of villains and power a miniature Death Egg Robot in a last-ditch effort to defeat the resistance.
  • Double Jump:
    • Returning from Sonic Colors is Modern Sonic's double jump.
    • Bird-type Custom Characters can also double jump.
  • Downer Beginning: Eggman defeats Sonic and takes over the world less than 10 minutes into the game.
  • Downloadable Content:
    • Pre-order DLC in the form of costumes for the Avatar based on various SEGA and Atlus properties.
    • Episode Shadow, which focuses on Shadow and adds new levels to the game, as well as the option to play as Shadow in Modern Sonic stages.
  • Drop the Hammer: The Cube Wispon takes the form of a small hammer. It creates a huge shockwave when attacking that turns enemies around you into Blue Cubes, which can then be broken with a second shockwave to create Rings.
  • Dub-Induced Plot Hole: Several pieces of exposition were cut from the English release.
    • When the Avatar accidentally disables Infinite's illusions thanks to the Prototype, Infinite is confused by this and yet seems to shrug it off out of sheer arrogance to the point of sparing the Avatar. However, in the Japanese dialogue, he actually considers the possibility of this, and his mercy makes more sense with an earlier piece of exposition that got removed in English. The Phantom Ruby Prototypes are so unstable that they typically only work once. Even if the Avatar managed what they did, Infinite had no real reason to suspect it would happen again given the precedent.
  • Dummied Out: There is an unused piece of dialogue in Null Space that is inaccessible by normal meansnote . There is also an unused special Boost animation for Shadow that looks a lot like Chaos Control.
  • Eaten Alive: The jungle level has a giant snake appear as a quick-time event. Failing has it eat Sonic and you die. If you succeed it eats Sonic anyway, and he lives regardless of whether you succeed or fail the resulting QTE.
  • Enemy Mine: Shadow, Chaos, and Zavok rejoin Eggman's bid of conquest. Except they don't, as they are Phantom illusions. The real Shadow is still on the heroes' side.
  • Eviler Than Thou: Infinite more or less tells Eggman he feels he's this to the Doctor at one point. After Infinite's defeat, he's warped away and Tails' tracks Infinite's Phantom Ruby... directly to Eggman's Phantom Ruby-powered final mecha. Eggman then reveals he never intended for Infinite to be his end goal, and had a personal mecha set to use the Phantom Ruby himself and is just as good if not better than Infinite at using it.
  • Evil Knockoff: The returning villains are all "virtual reality constructs" of Infinite. Zavok fades away after losing to Sonic and Shadow defeats his own copy. Despite being fakes, they have the same personalities and powers as the originals.
  • Evil Overlooker: In the promo image seen on this page, Dr. Eggman, Infinite, and Metal Sonic are seen at the top, looking down on the heroes, with Eggman spreading his arms out in a dramatic fashion for good measure.
  • Experience Booster: Completing a daily mission earns you a 30-minute experience multiplier. Completing daily missions on consecutive days increases the multiplier.
  • Faceship: As part of his domination of the world, Eggman rebuilds the Death Egg. However, it doesn't seem to serve as a superweapon this time (likely due to having the Phantom Ruby on his side), but as a prison, as Sonic is taken there after he's captured by Infinite. It's later said to somehow be a power source for the Phantom Ruby, but Eggman had back-ups just in case it got destroyed because Sonic and company always destroy the power sources of his machines.
  • Fake Longevity: Collecting all of the red rings is back. In addition, each level now has special numbered and silver rings to collect in subsequent runs, meaning all of the non-boss levels have to be cleared a minimum of three times (plus more for Time Attack challenges) as part of 100% Completion.
  • Fauxshadow: Promotional material and the game itself set Infinite up as the baddest thing ever and by all means The Starscream, and many of the characters consider him a greater threat than Eggman, but ultimately he never stops being his pawn.
  • Fire/Ice/Lightning: Downplayed to a degree: the three first Wispons that we could see their functionality work like this: a flamethrower red gun, an electric ivory whip, and a "freezing" blue hammer.
  • Follow the Money: The Lightning Wispon enables you to zip along a trail of Rings in a similar fashion to the Light Dash when you use its Color Power.
  • For Want of a Nail:
    • Aaron Webber has stated (though probably jokingly) that Big the Cat's absence from the game is one of the major reasons why Eggman was able to gain so much power due to his loyalty and being the most physically powerful character in the Sonic canon, and that he's probably off on a fishing trip with Froggy somewhere during the events of the game.
    • Played straight with Silver's involvement. Due to his future being brought to ruin by Eggman, he went back to Sonic's time to help the Resistance. Although his role seems minor, he ultimately forces Infinite to drop the last synthetic Phantom Ruby prototype, allowing the Avatar to take it and spoil Eggman's plan to eliminate the Reisistance.
  • Freudian Slip: Eggman offers three meals a day, nap time, and an underground prison ce- Erm, I mean a warm dormitory for any and all Resistance members that decide to capitulate!
  • Fricking Laser Beams: The most basic arm used by soldiers of The Resistance, which might be the Cyan Laser Wispon.
  • From Bad to Worse: The story starts off with Eggman already conquering 99% of the world. The rest of the story is about trying to stop him from destroying every last bit of resistance against him.
  • From Nobody to Nightmare: A heroic example. The Avatar/Custom Hero character is stated to be this below.
    Shun Nakamura: "...Your avatar character starts off as a regular person and then goes on this amazing adventure with the two Sonics, and takes the world back from Doctor Eggman."
    • Played straight with Infinite. According to Episode Shadow and the tie-in comic, he was the leader of a band of jackal outlaws until he was hired by Eggman. Afterwards, he becomes Infinite after Eggman augments him with the Phantom Ruby.
  • Gameplay Grading: Continuing the trend started by Sonic Adventure 2, you're graded on your score at the end of the stage, up to a possible S Rank.
  • Giant Space Flea from Nowhere: The giant snake at the end of the jungle level comes out of nowhere, is dealt with extremely quickly, and only serves as a platform for the Infinite battle afterwards.
  • Grappling-Hook Pistol: The Custom Hero has a wrist-mounted grappling hook which they use to traverse the environment, as well as a weapon in the same vein as Modern Sonic's homing attack.
  • Green Aesop: At the end of the game, Sonic tells the other Resistance members and the viewer that they can't live in an illusion world forever, and they have to fix the issues within the real world.
  • Green Hill Zone: The original level reappears once again, this time being mixed into a rocky desert level. Aspects of the zone also appear in another level which is mostly a ruined city.
  • Hailfire Peaks: This seems to be a design theme this time around:
  • Heroic B.S.O.D.: Tails loses it when he sees Sonic defeated, believing him along with the other members of The Resistance to be dead.
  • Hero of Another Story: No matter who you're playing as, you're part of a sizable army and in most missions other characters are also fighting at the same time, just in different parts of the battlefield, the characters totally swear.
  • Heroic Mime: The Avatar never utters a word, only grunts and groans.
    • Likewise, Classic Sonic is never heard saying a word or two.
  • Holding Hands: The teamup mechanics in the Duo Tag Team Stages involves Sonic and the Avatar holding on to each other, mostly during sections where the Avatar uses their grappling hook.
  • Humongous Mecha: Three giant Death Egg Robots are seen destroying Park Avenue. Unlike the model from Sonic Generations, these robots have a single eye that shoots lasers and tower over the city.
  • Hypocrite: Eggman chastises Infinite when told that he let Sonic live after defeating him, stating that the hedgehog is a HUGE concern, even with Infinite's massive advantage over him. Not only did Eggman leave Sonic alive for six months after beating him in the opening of the game, less than a minute after his lecture with Infinite, Classic Sonic confronts him, and Eggman declares that he doesn't have time to deal with this and leaves him be.
  • Idle Animation: Averted for Modern Sonic, who, unlike the two other playable characters, doesn't have a single one for some odd reason.
  • "I Am" Song: Infinite's theme is all about how awesome he is and how everyone who faces him will fall.
  • Immediate Sequel: To Sonic Mania, from Classic Sonic's perspective.
  • Infinite: Plays into the theme of the game, as it features an antagonist named "Infinite" as well as featuring a band called Hoobastank (often stylized as h∞bastank) who sings the main theme of the game.
  • Kill It with Fire: The standard attack for the Red Wisp's Wispon enables the Custom Character to spew a long-ranged flamethrower in front of it that immediately demolishes bots and baddies.
  • La Résistance: Sonic's friends, including Amy, Knuckles, Tails, the Chaotix, Silver, Rouge, and the custom character, are the main resistance battling against Eggman in their dimension.
  • Large Ham Announcer: The announcer for Wisps from Sonic Colors is back, and shouts the name of the Color Power that corresponds to your Wispon when you collect the correct Wisp.
  • Leaning on the Fourth Wall:
    • At one point in the story, Infinite mentions that Sonic has beaten Eggman "for decades."
    • When both Sonics meet up, Modern Sonic says it's been generations since they've seen each other. Only counting main series titles, Classic Sonic's last interaction with Modern Sonic was Sonic Generations.
  • Legacy Boss Battle: Double time in Classic Sonic's Green Hill Zone, which starts off with the classic "wrecking ball"-style boss from the very first game. However, when sufficiently damaged, Eggman suddenly summons the Egg Dragoon for the latter half of the fight.
  • Letting the Air Out of the Band: If you fail an SOS mission, a tune reminiscent of the victory theme plays, before it quickly tapers out.
  • Long Song, Short Scene:
    • Arsenal Pyramid has both an exterior theme and an interior theme. The exterior areas consist of a straight line with enemies to boost through, then a gentle right turn. Then, Sonic and the Avatar do a Double Boost, and "Fist Bump" plays the rest of the way into the pyramid.
    • Null Space has a full-length song for the region, of which only 22 seconds can be heard as Sonic talks to the Avatar and then, again, does a Double Boost to get out of the place, with "Fist Bump" playing for the rest of the stage.
  • The Main Characters Do Everything: We're occasionally told that the rest of the resistance is up to things, but bar a very small amount of the cutscenes, all they seem to do that's relevant to the plot is stand around and talk. The two Sonics, player avatar, and to a lesser extent Shadow, meanwhile, do just about everything worth mentioning, and in fact, before the total-rookie avatar joined, there was no sign of Sonic, the resistance was fighting a desperately losing battle, and people were rapidly losing hope. He gets busted off of the Death Egg prison early on, Classic Sonic appears to save Tails in the nick of time, and from there it's not a very long game for something centered around retaking 99.9% of the planet.
  • Maybe Magic, Maybe Mundane: Plot details render it initially unclear just what the Phantom Ruby is, and what Tails discovers leads it to seemingly be that it was just a synthetic gem that had been created by Modern Eggman all along, and that the Phantom Ruby in Mania was a Prototype that got lost. Episode Shadow and the prequel comics eventually clear this up, and the original Phantom Ruby is indeed real, having originated from Angel Island in Mania — Eggman merely found it after it warped to the Modern world after escaping Classic Super Sonic, and studied it to incorporate into his plans.
  • Meet Your Early Installment Weirdness: Once again, Classic Sonic joins up with his modern counterpart. Unlike in Generations, this Classic Sonic actually comes from the Sonic Mania universe.
  • Mission Control: Sonic's friends serve this role again, as they did in Sonic Generations.
  • Musical Nod:
    • One brief part of Fist Bump's compositionnote  is very similar to an equally brief part of the SatAM themenote .
    • Going over to the instrumental version, a brief section seems to draw from the theme to Seaside Hill.
    • At times, the last bit of the Classic Green Hill music sounds like the intro to Reach for the Stars, as well as Splash Hill Act 1.
    • Chemical Plant, while a new composition, clearly was inspired by the original song. It also has parts of Labyrinth Zone's theme from the 8-bit version of Sonic the Hedgehog. Likewise, parts of Modern Sonic's Network Terminal, set at the same location, seem to be inspired by the structure of the Act 2 Chemical Plant remix from Sonic Generations.
    • In the cut-scene where Classic Sonic appears, an orchestral version of the title theme from Sonic Mania plays.
  • Mythology Gag:
    • When Classic Sonic appears in the trailer, he strikes a pose that matches artwork found in the History of Sonic the Hedgehog book and the pose Sonic strikes at the end of Sonic Mania.
    • The story of Eggman taking over most of the world, with Sonic as a member of a resistance group, gives off Sonic SatAM vibes.
    • The trailer for the Switch release shows that Classic Sonic has changed his action style to be more Sonic CD-based, as he spins as he hits springs, and when he hits full speed, his feet move in the Super Peel-Out style.
    • Eggman has taken over 99% of the planet, just like how both of his comic book counterparts conquered over the same percentage of their respective worlds.
    • The Custom Hero has a grapple mechanic akin to the Enerbeams from Sonic Boom: Rise of Lyric.
      • Boom!Sonic's scarf, gloves, and shoes are also customization options for the Custom Hero.
    • Dr. Eggman has displaced Sonic from time, just like he did in Sonic the Comic.
    • Sonic Forces is taking the interpretation of a dystopian future (or a Bad Present in this case), filled with robots and hellfire just like the bad ending of Knuckles Chaotix.
    • Infinite kicking Sonic's back hearkens back to Shadow kicking Silver in the back, as well as Shadow himself pulling this off to his illusion, albeit in the face.
    • When Sonic meets his Classic self again, he notes that it's been "generations" since he's seen him.
    • The achievements are absolutely brimming with references.
  • Nice Job Fixing It, Villain!: Infinite dropping one of the Phantom Ruby prototypes in his fight with Silver, which blows up in their face monumentally. As Eggman had Infinite destroy the only other prototypes, Infinite's carelessness effectively ruined their entire plan.
  • Nitro Boost: As with the current string of mainline Sonic games, boosting returns for Modern Sonic. However, Forces uses the Sonic Colors iteration of the Boost mechanic in which Sonic collects White Wisps to fill the Boost Gauge. Classic Sonic is also seen using the Boost in the teaser.
    • There is also the exclusive "Double Boost" move, utilized by both Modern Sonic and the Avatar character.
  • Non-Indicative Name: The final boss is called a Death Egg Robot... despite it looking nothing like a Death Egg Robot, especially not during the final phase (which is more akin to the Nega-Wisp Armor). The fight doesn't even take place on the Death Egg, which was in the game earlier! Unless it was constructed aboard the Death Egg, about the only accurate part of the name is "Robot".
  • Not Quite Flight: The Burst Wispon's Color Power enables the Custom Character to create explosions underneath their feet to propel them through the air by using a Red Wisp.
    • Shadow's boost animation consists of him hovering about a foot above the ground as he propels himself forward with his rocket skates.
  • Ominous Visual Glitch: Infinite has a glitchy particle effect around him, and the music video for his theme is also glitching all over the place. Metal and Chaos are glitching too, but less so. This is explained as they are a combination of Hard Light constructs and the Your Mind Makes It Real powers of the Phantom Ruby.
  • Omnicidal Maniac: Infinite and Eggman's plan is to destroy the world and rebuild it from the ashes in their image. They intend to use the Phantom Ruby to create a phantom sun and drop it on the world.
    Infinite: "We move forward with the plan?"
    'Eggman: "Of course! When it's complete, the resistance will be erased. The world will be nothing but ashes, from which a glorious Eggman Empire will rise!"
  • Our Hero Is Dead: Sonic is presumed dead by Tails and the Resistance after losing to Infinite and the villains.
  • Pantsless Males, Fully-Dressed Females: Zigzagged. The default bodysuit for the Avatar features this, but it's entirely possible to fully dress a male avatar, and some of the bodysuits, which are tattoos, allow you to fully undress a female one.
  • Pinball Scoring: Scores in this game approach the massive quantities as that of Sonic Colors, with most S-Ranks requiring around 1 million points. Though the scale is lower, Sonic Forces plays this trope straighter than Sonic Colors, as whereas Colors has ludicrously high scores because of a lot of small bonuses for even minor actions building up, Sonic Forces scores are actually inflated.
  • Play Every Day: Each day you can complete a mission to receive an experience multiplier. Completing missions on consecutive days increases the multiplier.
  • Playing Tennis with the Boss: Some of Classic Sonic's bosses will toss rocks at him, which he'll have to attack to bounce back to its attacker. The Death Egg Robot plays this straighter than the Egg Dragoon, as Sonic can repeatedly bounce the same rock back and forth.
  • Press X to Not Die: Certain Avatar stages and the Tag Team stages feature this. A few are mandatory for certain bosses.
  • Readings Are Off the Scale: Tails can't make sense of Infinite's power due to his analyzer getting messed up by his readings.
  • Red and Black and Evil All Over: In contrast to many of his earlier robots, which tended towards red, yellow, and light gray, here Eggman's mechs veer towards black, deep red, and dark grey. Infinite himself also uses these colors.
  • Reality Ensues:
    • Eggman's army might be fodder for Sonic and company, but it's still a highly advanced army led by a group of supervillains (or rather one with the ability to spawn them). With their failure to stop him, the world falls in months.
    • Infinite is an Ax-Crazy Sadist and megalomaniac. This makes him dangerous, but it also seriously inhibits his rational thinking. He makes serious tactical errors both due to being preoccupied sating his sadism and his ego blinding him to actual threats to him, even when Eggman is able to see them. As a result, he effectively screws over his and Eggman's big plan and sets up his own defeat, at which point Eggman disposes of him on the spot.
  • Replacement Goldfish: Tails treats Classic Sonic like a surrogate Sonic after believing Modern Sonic is dead.
  • Retraux: The music used in Classic Sonic's stages use 16-bit soundfonts that are very similar to those of the Sega Genesis, in contrast to Generations (which had music that was remixed with electronic and techno beats) and Mania (which had New Jack Swing and Dance music in the style of Sonic CD).
  • Retcon: In Sonic Generations, it was very explicit that Classic Sonic was Sonic's past self. In this game, Tails recognizes him as the Sonic from "another dimension", which Eggman does too, seemingly ignoring the Time Travel element from Generations entirely.
  • Right Man in the Wrong Place: The Avatar is this. According to Word of God, they're just a normal person who ended up dragged into all this by Eggman's takeover. They end up playing an integral part in saving the world.
  • Rolling Attack: The Drop Dash from Sonic Mania is available for Classic Sonic.
  • Sand Is Water: Literally in this game's version of Green Hill Zone, which replaces the iconic waterfalls with quicksand thanks to Eggman's rule and his industries.
  • Sand Worm: The giant worm creatures from the deserts of Lost Hex have found a new home in desertified Green Hill. One of them appears in the background of Lost Valley, burrowing and resurfacing in the sand while following Sonic around.
  • Scenery Gorn: Eggman's rule leads to things like streets filled with robots and Green Hill Zone's waterfalls being replaced with sand.
  • Secondary Fire: Aside from their main attack, Wispons also allow the limited use of abilities that help to traverse stages in different ways, but only in designated spots, as the Avatar needs to find a Wisp Capsule that contains the breed of wisp needed to fill the gauge of the Wispon.
  • Send in the Clones: The final battle consists of Eggman using the Phantom Ruby to create armies consisting of Zavok, Chaos, Metal Sonic, and Shadownote  to attack the Resistance while Eggman fights Modern Sonic, Classic Sonic, and the Avatar.
  • Sequel Difficulty Drop: The game is much easier than Sonic Lost World thanks to shorter levels and the absence of Video Game Lives.
  • Sequel Hook: Possibly implied, as Silver states that The Resistance is still needed to repair the damage Infinite and Eggman inflicted upon the world and Modern Sonic believes he'll see the Avatar and Classic Sonic again, who went separate ways. Also, the whereabouts of Infinite, Eggman, and the Phantom Ruby are unrevealed.
  • Set Right What Once Went Wrong:
    • Averted. Eggman takes over the world, thanks to the Phantom Ruby and the absence of Sonic himself. But despite one member of the Resistance being a bona-fide time-traveller, the heroes don't manage to stop Eggman's world conquest from ever happening. Instead, they have to restore the world the hard way, by rebuilding what was destroyed one step at a time.
    • Played subtly. In this game, Silver (as shown in the prequels) came back to stop the world from being brought to ruin. He actually succeeds without even realizing it by knocking the Phantom Ruby Prototype off of Infinite during their fight, which is ultimately what allows the heroes to stop Eggman's virtual sun plan. So without even him realizing it, Silver managed to do what he came back to do.
  • Shout-Out:
    • Some of the customization options for the Avatar are references to other franchises. For example, the eyewear pieces include a Scouter and Kamina's shades. Of all things, even Doomguy's helmet is available to wear.
    • In the trailer for the Custom Hero, the grappling hook and the way they use it against the robots is very reminiscent of Spider-Man's web shooters. They even activate it in a similar manner to how Spidey does.
  • Shoo Out the Clowns: Orbot and Cubot return, but get very little lines and screen time, with one joke between the two. They pop up in only four cutscenes and aren't present during the final battle.
  • Sole Survivor: The Avatar, because Infinite wanted them to suffer, so he spared them.
  • Spotlight-Stealing Squad: Despite the title, this is more the Avatar's story than Sonic's, as a lot of the game's focus is on them.
  • Story-Breaker Power: The Phantom Ruby's power is regularly used by Eggman and Infinite to trounce the heroes, whether it be the core cast or the unnamed Resistance armies. Only by using a synthetic Phantom Ruby prototype are the heroes able to turn the tide.
  • Tactical Suicide Boss: In addition to some of Classic Sonic's bosses throwing rocks at him that he can bounce right back, Zavok fights Modern Sonic atop a large Buzz Bomber and sits too high for Sonic to reach. He'd remain untouchable if Zavok could resist the urge to directly sting Sonic with the Buzz Bomber, tipping the platform Sonic is standing on and providing Sonic the vertical momentum he needs to reach Zavok.
  • Tag Team:
    • During Avatar stages, you can have a rental Avatar accompany you, and you can switch between them and your Avatar with the press of a button.
    • Some stages have Sonic and the Avatar team up, using their respective strengths to get to the goal.
  • Take Over the World: Eggman managed to conquer most of it after Sonic is defeated by the villains and taken aboard to the Death Egg, leaving no opposition strong enough that is present or interested enough to stop Eggman.
  • Team Spirit: The Tag Team Stages features the Avatar working with Sonic on the field, allowing them to combine their abilities and perform new moves such as Double Boost.
  • Techno: In comparison to previous games, which focused largely on lighthearted and ambient music, Forces takes a hard U-turn stylistically and prominently features techno music in its levels, with added vocals for the Custom Character.
  • Theme Music Power-Up: The game's main theme, "Fist Bump", plays whenever Sonic and the Avatar perform a Double Boost in a Tag Team Stage.
  • Theme Tune Cameo:
    • Upon the arrival of Classic Sonic, bits of the Sonic Mania theme play in the background.
    • When the real Shadow arrives to save Sonic from his Phantom Ruby-generated copy, the opening bars of "All Hail Shadow" from Shadow the Hedgehog plays.
  • This Cannot Be!: Eggman is shocked to see Sonic and the Avatar getting out of the Null Space.
    Eggman: What!? It can't be! It's impossible to get out of the Phantom Ruby's null space!
    Sonic': Maybe by myself, but I had a little help from my friend. Something you wouldn't understand, since you don't have any friends!
  • This Is a Drill: The Drill Wispon allows you to pierce through the enemies horizontally.
  • Three-Point Landing: Modern Sonic does one at the beginning of the announcement trailer.
  • Time-Limit Boss: If you take too long while battling Metal Sonic or Infinite for the final time, then he will escape and the player will be overtaken by a wave of red cubes.
  • Time Skip: The main plot takes place six months after Eggman's conquest of the planet.
  • Tonight, Someone Dies: An interview has the developers saying such. All we know is that this "someone" is not going to be Tails. The two closest instances we see are Classic Sonic, who disappears upon returning to the dimension he came from, and Infinite, who meets his Uncertain Doom.
  • Took a Level in Badass:
    • Classic Sonic's shown to have mastered the Sonic Boost in this game. It's never used in-gameplay, but he breaks it out to contribute to the Triple Boost to finish Eggman's final mech.
    • On the other hand, Eggman's taken one as well, seeing as he's finally conquered the world and all. (In this continuity, anyway.) Not to mention the team of villains he assembled, which consists of Chaos, Shadow, Metal Sonic, and even Zavok, despite them turning against Eggman previously for their own reasons.
  • Trailers Always Spoil: The launch trailer shows Shadow on the good side in the later events.
  • Underestimating Badassery: Infinite does this constantly through the game, thinking himself so powerful that he can just easily brush aside anyone who goes against him. It costs him dearly, as he ends up letting the Avatar live during a previous attack, who would be instrumental in bringing him down. A prototype ruby he was holding ends up in the heroes' possession that foils Eggman's inital endgame, and he doesn't kill Sonic when he has the chance after their 2nd encounter, allowing him to get around his power and defeat him. Subverted with Eggman, however, despite Infinite mocking him for his previous defeats, as Eggman has long since learned from them. To wit, he has a backup generator for the Ruby when the Death Egg is destroyed, and even when the heroes destroy that, he has another emergency power source for a last-ditch attack on the resistance, even through he has to overtax the Ruby's power to keep the edge. He also takes Infinite out of the picture when he's beaten, largely to make sure he doesn't turn against him, as previous attempts to control a powerful source have never ended well.
  • Unfinished Business: Classic Sonic's returned to the Modern world hot in pursuit of the Phantom Ruby, to finish what was started with it back in Mania. ...Trouble is, the Phantom Ruby emerged on the other side of the dimensional rift a good half-year before him, so it's already done its damage by the time he arrives.
  • Villains Never Lie: Eggman warns Tails and Classic Sonic that he will crush the Resistance in three days, and Tails relays this information to the rest of his group. Everyone takes this at face value and plans based on that timeframe, and indeed, Eggman makes his big move exactly three days from his warning, even though he had no reason to wait that long.
  • Villain Song: The new villain Infinite has his own, intimidating song, with the lyrics largely gloating about how powerful he is, and how he will destroy anyone who stands in his way.
  • Villain Team-Up: Shadow, Metal Sonic, Zavok, and Chaos have allied to do battle with the Sonics along with new villainous face Infinite. Actually subverted; they're illusory copies created by the Phantom Ruby.
  • Villain World: Seems to be the gist, given Eggman's massive reach in this reality and how there is a resistance organization trying to unseat his iron grip.
  • Virtual Paper Doll: You can dress your Avatar in a variety of headgear, footwear, clothes, bodysuits, and gloves.
  • Visual Pun: The Egg Pawns are now sleeker, silver metal, and somewhat of a vertical oval shape, making their names Exactly What It Says on the Tin.
  • Voice with an Internet Connection: According to a Game Informer preview, Sonic's supporting cast keeps in touch with him and his classic counterpart via radio.
  • Voodoo Shark: The Phantom Ruby's alleged reality-warping properties in Mania turn out to be "realistic" illusions. This calls into question how it was able to transform the five EggRobos into the Hard-Boiled Heavies and how it was able to teleport the cast around the various Zones, assuming those instances were real to begin with. However, the stone also was able to transport Classic Sonic between dimensions and send Modern Sonic and the Avatar into the null void, so presumably it also has genuine dimension-warping capabilities. Eggman may have simply chosen to focus on the "virtual reality" aspect for his plan while neglecting its other capabilities.
  • Weapon of Choice: Players can choose a Wispon for their Custom Hero before starting a level, including:
    • Burst: Shoots a jet of flames forward and can be used to perform aerial jumps.
    • Lightning: Creates an electric whip and lets the user fly along a string of rings.
    • Cube: Turns enemies into cubes for easy destruction and creates footholds.
    • Asteroid: Locks onto multiple enemies for projectile attacks and grants temporary invincibility while attracting items.
    • Drill: Lunges forward and burrows through solid surfaces.
    • Hover: Blows enemies away with shockwaves and creates a balloon to float upwards.
    • Void: Destroys enemies with a black hole and teleports the user across vast distances.
  • What Happened to the Mouse?: What became of Infinite and Eggman after their final defeats is unknown, as well as the fate of the original Phantom Ruby.
  • Whip It Good: The Ivory Wisp's Wispon attack creates a massive electric whip that the Custom Character swings to hit multiple enemies at once.
  • The Worf Effect: Infinite's trailer contains a scene of him wiping the floor with Sonic.
  • World of Funny Animals: Forces is the first main series game (that is, not counting the Sonic Boom subseries) to show nameless anthropomorphic animals outside of the core cast. This reverses a certain convention regarding Sonic's world: while previous games such as Adventure and Unleashed established a general populace of humans with the core cast of anthros inexplicably living among them, Forces establishes a general populace of anthros, with Eggman inexplicably living among them.
  • Uncertain Doom: Infinite is last seen being teleported away. Tails tracks his Phantom Ruby underground, leading directly to Eggman's final mecha powered by it, with Infinite nowhere to be seen. Exactly what Eggman did to him isn't clear.
  • Unexplained Recovery: E-123 Omega lies in an unconscious state with Tails lamenting that he's unable to fix Omega, then Omega wasn't seen until the final battle, where he is fine.
  • You Fight Like a Cow: Given that Sonic is allowed to speak in boss battles this time around, it's inevitable that he'll throw the Boss Banter back at them in every fight he's involved in.
  • You Have Failed Me: While not said, after being defeated by Sonic and the Avatar, Infinite is teleported away against his will. Tails tracks his Phantom Ruby underground... leading directly to Eggman's final mecha powered by the Phantom Ruby, with Infinite nowhere to be seen, implying that Eggman disposed of him for his failures.
  • Your Mind Makes It Real: Revealed to be the actual power of the Phantom Ruby: it creates illusions that feel real to the victim's brain, causing injuries taken in the illusion to occur to the victim in reality.

     Comic 

The comic tie-in contains the following tropes:

  • The Bus Came Back: Sally and Bunnie makes a cameo for the first time since Sonic the Hedgehog Spinball. They are found in a photo in Issue Three: Looming Shadow, as noted below.
  • The Cameo: Sally and Bunnie appears in a picture next to Knuckles in Rouge's office in Issue Three: Looming Shadow.
  • Deal with the Devil: Issue Four: Rise of Infinite reveals exactly who Infinite once was: he was the leader of a band of thieves before Eggman offered him and his band the chance to work for him.
  • Doomed by Canon: Given Omega's state in the main game, Shadow fails to help Omega and changes sidesnote .
  • Face–Heel Turn: Issue Two: Stress Test details how Chaos initially got roped into all this — no thanks to Eggman using the Phantom Ruby to provoke him into a fit of rage. But before anything else can be revealed, he's instantly teleported away.note 
  • I Just Want to Be Special: The rookie in Issue One: Moment of Truth laments this, but keeps flubbing up helping the Chaotix when Eggman's forces come to invade the town. He is able to gain their praise after shooting down the lead ship when they're too preoccupied to do so, causing Eggman to retreat.
  • Leeroy Jenkins: In Issue Three: Looming Shadow, Team Dark was supposed to use stealth to infiltrate Eggman’s base, but Omega decides to abandon that strategy and goes in head-first and guns-blazing, much to Rouge's annoyance.
  • Mythology Gag: In Issue Four: Rise of Infinite, among the names that Cubot suggests for the Phantom Ruby are the "Anarchy Beryl", which Orbot says is "too derivative", and the "Precious Stone", which Orbot says is "[from the] wrong game".
  • Prequel: All four issues are set before the events of the main game.
  • Set Right What Once Went Wrong: Silver arrives to warn Knuckles that something has changed in the past during Issue Two: Stress Test, something that "brings the world to ruin".
  • Wham Episode: In Issue Two: Stress Test, Silver arrives back in time to warn Knuckles that something is going wrong in the past, just as Angel Island suddenly shifts around them into Pachacamac Village from the past (complete with the echidna tribe). What's more, Chaos suddenly emerges and attacks Knuckles and Silver, but they manage to fight him off. Chaos suddenly vanishes along with the village, much to Knuckles' confusion, and the two set out to find out what's going on. Neither of them are aware that Eggman has been watching everything from above and is holding the Phantom Ruby, having just tested out its power and gloating that he won't even need the Master Emerald anymore now that he has control over it.
  • The Worf Effect: Issue Three: Looming Shadow contains a scene of Infinite wiping the floor with Omega.

     Episode Shadow 

The DLC prequel contains the following examples:


Alternative Title(s): Project Sonic 2017

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SonicForces