Shifting Sand Land

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If you can't stand the heat, stay out of the desert.

The video game desert is a vast, hot and dry place, usually with Egyptian-style pyramids. It can be a big part of games set in a Scavenger World, or usually the second world on the itinerary after Green Hill Zone. Thankfully, heat stroke and dehydration are usually not a problem.

Some desert worlds have stages that take place in or on the Pyramids; others may include oil refineries as part of the stage or in the background. Cities and towns in this world are often Arabian in appearance, even if the people do not quite fit the distinction. The music will also usually be Middle East inspired.

Enemies in this world usually include vultures, snakes, scorpions, djinni, huge sandworms, giant antlions at the bottom of sand traps and other Big Creepy-Crawlies (Or anything out of One Thousand and One Nights). Also vaguely Arabian-style bandits — turbaned and scimitared versions of whatever Mooks the Big Bad hires. Expect homicidal animated cacti, even if the desert is clearly not American. You can be sure that any attractive under-dressed women that you meet are planning to poison you, stab you, and set you on fire.

Provided you manage to enter the desert without having to accomplish some kind of quest beforehand, you'll likely have to deal with quicksand and/or a sandstorm. Also common are rivers and whirlpools of sand flowing into Bottomless Pits (when there isn't an Antlion Monster at the bottom). Camels may be found around here, usually to ride. Watch out, they spit! Flying carpets and dust devils are another common mode of travel. Be assured that you will be going to a Temple of Doom at some point.

Named for the desert world in Super Mario 64. It doesn't have to be a Drought Level of Doom, but it's a reasonable place to have one.

The nongame variant is the Thirsty Desert.


Examples:

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     Action Adventure 
  • The Despair Desert in Alundra.
  • Sandy Grave and the Forgotten City in Castlevania: Portrait of Ruin both start in the desert and lead into pyramids.
  • Sand Zone from Cave Story is the game's local reservoir of sandnote . Also a location of red flowers storehouse.
  • James Bond 007 for Gameboy. You have to find a escape spot in the desert. Fortunately for the player, the desert is a toroid, and they should have already encountered the coordinates for the destination. Unfortunately for the player, scorpions love to sting and, in a subversion, dehydration is a concern.
  • Deadly Creatures takes place entirely in the real-life deserts of the American southwest.
  • Several The Legend of Zelda games have one of these each:
    • Zelda II: The Adventure of Link has Parapa Desert, located north of West Hyrule and is where the first dungeon (Parapa Palace) lies.
    • The Legend of Zelda: A Link to the Past and A Link Between Worlds have the Desert of Mystery (the latter also has a bit of this in Misery Mire, of all places), Link's Awakening has the Yarna desert.
    • Gerudo's Valley and the Haunted Wasteland in The Legend of Zelda: Ocarina of Time, the latter of which contains a river of quicksand. There's also Desert Colossus, home of the sand-dwelling Leevers and the Spirit Temple.
    • The Legend of Zelda: Twilight Princess has the Gerudo Desert (luckily, no quicksand or mazes here) followed by the Arbiter's Grounds, a sand-filled Temple of Doom with many quicksand pits that must be waded through, other times crossed with the magnetic Spinner. Switches or objects are sometimes buried in the sand as well, requiring you to dig them out in wolf form.
    • Phantom Hourglass has the Isle of Gust and two desert-themed dungeons: Temple of Wind and Goron Temple. The Isle of Gust and Temple of Wind are sandy locations with numerous wind currents emerging from the floor; Link can use his shovel to dig through sand to look for Rupees and hearts, and take advantage of the wind gusts to place bombs into high targets he wouldn't be able to blast otherwise. The Goron Temple, on the other hand, is filled with quicksand, so Link cannot walk through them; he instead has to use the Bombchus to guide them up to beyond the quicksand to activate distant switches.
    • Spirit Tracks has the Sand Realm, though it doesn't affect gameplay at all, seeing as you can only stop at the sanctuary and the temple (which does have plenty of desert-themed motifs, including an item to manipulate sand, the Sand Wand). ** The Lanayru region in The Legend of Zelda: Skyward Sword has a desert, albeit one with Tomorrowland and Eternal Engine elements.
    • The Gerudo Desert returns in Hyrule Warriors.
    • The Dunes in The Legend of Zelda: Tri Force Heroes which also has a large sand castle as the last level.
  • Little Big Adventure's Desert Island may not fully fit this trope, but it is still interesting, especially in the second game. Here we got: Arabian-themed buildings, a camel, a wizard on a flying carpet, a Temple of Doom... and homicidal moving cacti (really).
  • Sector 3 - PYR in Metroid: Fusion (also a lava level), and parts of Chozo Ruins (Metroid Prime) and Agon Wastes (Metroid Prime 2: Echoes).
  • The Ruborian desert in Overlord.
  • Tomb Raider: Lara Croft has been to Egypt a couple of times. Averted, in that, when you are in Mexico in Tomb Raider: Underworld it is scruby and wooded, rather than being a stereotypical American desert.
  • Luigi's Mansion: Dark Moon has the Old Clockworks, which combines this trope with Eternal Engine.

     Action Game 
  • Area 5 of Contra III: The Alien Wars is a top-down desert with 'shifting conveyor belt sand' and 'swirling spinning sand.' The boss of the level must be fought while on 'spinning conveyor-belt sand', forcing the player to turn at the same speed of the spinning sand in order to keep the boss's weak point at sight. There is also a similar stage in Hard Corps: Uprising, with different perspective and enemies.
  • The first and second stages of Metal Slug 2 and X.
  • The Sand Table in Mario Pinball Land. The presence of a pyramid also gives it an Egyptian feel.
  • The fifth world in Jet Force Gemini, Cerulean, is a desert planet whose sands are blue-colored. Since its lone level is played during nighttime, there aren't any heat-related hazards.

     Adventure Game 
  • King's Quest V has a desert-maze. Dehydration tends to be a problem, and when you find an oasis - "Life giving water, nectar of the gods. Graham can now feel strength and renewal flowing through him."
  • The original Space Quest has the planet Kerona, where you will die of thirst unless you drink the dehydrated water in your survival kit.
  • The Selenetic age in Myst is a desert island with a touch of Lethal Lava Land and a Rollercoaster Mine.
  • Nearly all of Quest for Glory II: Trial by Fire.

     Beat 'em Up 
  • This is the theme of two levels in Castle Crashers. Here you find scorpions, men wearing turbans, men wearing weird chainmail helmets, a giraffe animal orb as well as the shovel item, some aliens and a giant sandcastle. You spend the last part of the desert area playing volleyball with the badguys, which makes you wonder if the desert is both a desert and a beach.

     Fighting Game 

     First Person Shooter 
  • A good 90% of the maps in Team Fortress 2 used to be this, even including an Egypt-themed map. More recent maps, however, have focused on diversifying the themes, with more alpine and industrial landscapes.
  • Halo:
    • The first Ark level in Halo 3, and the Sandbox/Sandtrap multiplayer maps.
    • In Halo 4, Requiem has a fair amount of desert in it.

     Hack and Slash 
  • Diablo II, Act II is set in the desert surrounding the city of Lut Gholein in the region of Aranoch. Prince Jerhyn, ruler of the land, is dressed in white robes and a turban, and has (or had, rather) a harem living in his palace, which has a giant onion-shaped dome typical of Mughal architecture.
  • Diablo III has Calduem, ruled by Hakan II, with a similar style of architecture (though the city is much larger in story), with Arabic like clothing and names, dangerous animals in combat areas, and numerous sand colored ruins.
  • Sengoku Basara 3 has the aptly named Gassantoda Castle stage, a mass of sand dunes and cliffs with no castle in sight. Due to the nature of the stage, enemy soldiers don't show up on the map, and the boss, Amago Haruhisa, is capable of avoiding you by hiding beneath the sand, only popping up when and where he feels like it.
  • Ninja Gaiden 3's second level takes place in an abandoned city in the middle of the Rubh al Khali desert in Saudi Arabia.

     Platform Game 
  • Gobi's Valley in Banjo-Kazooie. Sand doesn't suck the player in, but it's so hot that walking on it is harmful. There are also many pyramids with different traps and challenges.
  • Reptilia in Bug!!, an American desert filled with cacti, scorpions, literal army ants that fired grenades, cowboy snakes, green chameleons (don't ask), and the ever-annoying invincible horned lizards.
  • The Deserts around Spargus City in Jak 3: Wastelander.
  • Several of these are to be found in the Mega Man franchise, usually with Arabian-themed bosses at the end.
    • Pharaoh Man in Mega Man 4.
    • Flame Man from Mega Man 6 takes place around in an Arabian temple filled with oil.
    • Commando Man in Mega Man 10.
    • Overdrive Ostrich's stage in Mega Man X2. First part of the level features a sandstorm (albeit one created by a machine). The boss fight zone wraps around, creating a sense of "featureless desolate expanse."
    • The first Mega Man Zero has one which, like some other areas in the game, hosts more than one stage; in fact, it is technically the most-visited area mission-wise, with two missions fully traversing it and two missions requiring you to travel a short distance through it before going underground. This is perhaps intentional, since it's the first game in a series in which most of the Earth is now a barren wasteland. All four times you must deal with fire-breathing camels. Part 2 kicks off in a desert as well, and has you face off against a titanic Scorpion robot.
    • Mega Man ZX features a desert as well.
  • The Planets Aridia and Tabora in the Ratchet & Clank series. Tabora is sort of a double dip, as the caverns below the desert are filled with hot lava.
  • Sonic the Hedgehog:
  • Spyro the Dragon has an assortment of desert levels in the first three games, complete with an unusually sensible distribution of cacti (no clearly non-American style desert has them). The majority of the Peace Keepers world is arid/desert (with little actual sand); Scorch in the second game is Arabian-style with sloping hills of sand acting as the level borders; the third game's Desert Ruins is a (presumably Egyptian-style) ruin half-buried in the sands of the desert, and Dino Mines in the third game is Wild West in concept.
  • The Super Mario Bros. games frequently include a desert world with pyramids and Pokey, usually as the second world in the game:
    • Worlds 2 and 6 in Super Mario Bros. 2. In addition to the classic features like quicksands, sand-dwelling enemies and an overall arid environment, these worlds have various caves and dungeons where Mario and his friends have to dig through sand. And since there are many enemies patrolling the inner parts of the sand, the holes the dig leaves will make them fall under and approach the characters, potentially harming them.
    • World 2 (Desert Land) in Super Mario Bros. 3. Some levels do have oasis with water where Mario and Luigi can swin in, while others have pyramids (and one of them can be explored from the interior). Fire Snakes, Chain Chomps and the Angry Sun are first seen here as well.
    • World 2 in New Super Mario Bros. 1, New Super Mario Bros. Wii, New Super Mario Bros. 2 and New Super Mario Bros. U (called Layer-Cake Desert in the latter one).
    • The Trope Namer is Shifting Sand Land, the eighth world in Super Mario 64.
    • Birabuto (the first world) of Super Mario Land.
    • Super Mario Galaxy has the Dusty Dune Galaxy, while the sequel has the Slipsand Galaxy.
    • Desert stages are scattered throughout Super Mario 3D Land.
    • The map of World 2 in Super Mario 3D World is desert-themed, but only the first level (Conkdor Canyon) is actually set in a desert. There's also Plessie's Dune Downhill in World 8.
    • Mario Adventure's seventh world is ostensibly this, but it functions more as a Minigame Game of sorts.
  • Wario Land:
  • Pecan Sands from Wario World.
  • The Wasteland levels in Wonder Boy and Adventure Island, where food is scarce, unsurprisingly.
  • Kirby examples:
  • Donkey Kong 64 has Angry Aztec. The main floor hazard here is lots and lots of sand, but it doesn't swallow you up; it just hurts for a slice of melon, complete with Knockback, if you touch it when you're not invincible.
  • In Disney Princess Enchanted Journey, Agrabah is this.
  • Strider has a desert camp stage exclusive to the PC Engine version, where it is (optionally) inserted between the original first two levels.
  • There is World 2 in Yoshi's Woolly World which combines this with Lethal Lava Land.
  • Commander Keen: in Secret of the Oracle, the 4th game in the series, the north-west section of the World Map consists of a desert. It contains 3 levels, 2 of which are mandatory in order to proceed. Surprisingly, although the same game also features 4 pyramids, they are not located in this area of the map but rather in a forest more to the south.
  • Quik the Thunder Rabbit has Oblivion Desert (Level 2, unsurprisingly), whose sandy ground is host to a strange abundance of saguaros and palm trees.
  • Rayman Origins has the Desert of Dijiridoos and Grumbling Grottoes which are also mixed with Gusty Glade and Band Land.

     Puzzle Game 
  • Meteos has three Single Biome Planets that fit this. Anasaze has a Wild West motif, Dawndus is in perpetual twilight due the atmosphere bending the sunlight it recieves (which leads to it's city-dwelling citizens to become insomniacs who fake sleeping), and Forte is a meteor-ravaged wasteland where it's denizens live inside the planet's giant cracks.
  • The Witness: The northwest portion of the island contains a desert and sandy cliffs, complete with a temple.

     Racing Game 
  • Sand Ocean from F-Zero.
  • Every Mario Kart has had a desert race starting with Mario Kart 64.
    • Mario Kart 64 has Kalimari Desert.
    • Mario Kart Super Circuit has Yoshi Desert and Sunset Wilds.note 
    • Mario Kart: Double Dash!! has Dry Dry Desert.
    • Mario Kart DS has Desert Hills.
    • Mario Kart Wii has Dry Dry Ruins, a desert-themed battle course called Thwomp Desert, and Desert Hills as a retro track.
    • Mario Kart 7 has Shy Guy Bazaar, and Kalimari Desert as a retro track.
    • Mario Kart 8 has Bone-Dry Dunes, and Dry Dry Desert as a retro track.
  • Need for Speed: Hot Pursuit 2 has threenote  tracks that take place in a desert.
  • Pokémon Dash has a lot of desert areas. Along with slowing Pikachu down, they occasionally feature a sandstorm which can slow down even more.

     Role Playing Game 
  • In Baten Kaitos: Eternal Wings and the Lost Ocean, late in the game, one of the optional sidequests place the characters in a desert, where shifting to a new screen uses up one of your supplies of water. If you lose it all, you collapse and end up back at the entrance. Luckily, you are given several opportunities to stock up on water before entering and while in the desert through oasises; however, some of these oasises are mirages.
  • Breath of Fire games each have a Huge Desert in them. The one in 3 is unique because you can only cross it by using the stars to navigate and walking during the day saps your health. It takes at least a week of game time to cross the desert.
  • Earth Dragon Island in Chrono Cross.
  • Chrono Trigger: While not an entire desert, the underground cave where Chrono and company defeat a sand-creature so that Fiona can rebuild the forest is full of whirling sand that act as super-fast moving sidewalks for the characters, and all of the animals there are weak to water/ice.
  • Aegis in Contact is an island that has sand, pyramids, tourists, and a hilariously inept Redundant Researcher.
  • EarthBound has two of these. Fairly early in the game, during the trip from Threed to Fourside, your bus gets held up by a traffic jam in the middle of the Dusty Dunes Desert, where one has to watch out for poisonous insects and heatstroke. Later, your party takes a trip to the Egypt-themed Scaraba, which comes complete with haunted, mummy-infested ruins. Downplayed through an obvious Anti-Frustration Feature as the party doesn't suffer heatstroke in Scaraba itself. Only when they enter the nearby desert do they start to feel the heat. MOTHER1 gave the music to Dusty Dunes Desert in its own desert area, the Yucca Desert.
  • Then in MOTHER 3 comes the Death Desert, which Salsa has to guide Fassad through, much against his will.
  • The Noise Dunes of Fantasy in Eternal Sonata.
  • Every Final Fantasy game has a Huge Desert somewhere. Expect Cactuar and their signature 1000 Needles ability!
    • The one in Final Fantasy V even has a pyramid.
    • Final Fantasy VIII has the aptly named Desert Prison, which actually consists of a series of screws that go up and down into the desert ground.
    • Bikanel Island in Final Fantasy X.
    • Final Fantasy XI has the Altepa Desert, a vast desert region with an elaborate system of ancient ruins just underneath the sand. The area around Bastok is also a badlands type area (described ingame as a desert), but doesn't fit the strict "endless sand dunes" definition.
    • The whole start of Final Fantasy XII is a Shifting Sand Land. The first town of Rabanastre is in the middle of the desert, and the first three zones outside the town are two deserts and a flood plain in the middle of the dry season... that happens to be named "Giza". Later in the game there is also the Ogir-Yensa and Nam-Yensa Sandseas, primarily featuring a series of decrepit oil rigs and home to a race of humanoid arthropods who happen to carry scimitars and dress like bedouin.
    • Lightning Returns: Final Fantasy XIII has The Dead Dunes, which contain climbable dunes and explorable ruins. There is a regular train service to and from the other areas of the game.
    • The Lynari Desert in Final Fantasy: Crystal Chronicles is extremely large and requires purposefully sinking in quicksand in order to access the rest of the map. There are cactuar, lamia, and scorpion enemies. In single player mode, the moogle companion is easily tired in the extreme heat of the desert.
  • Many Dragon Quest games have desert regions as well, complete with vaguely Egyptian cities, each ruled by a queen.
  • Golden Sun has a desert, where it eventually DOES become too hot for the group and they start taking damage unless they rest at an oasis. And the oases are magically hidden, to boot - you have to use a spell to see them.
    • A second desert later on in the game isn't as hot, possibly because of all the sandstorms caused by dust-devil lizard monsters.
    • The sequel has another desert, although there is no heatstroke mechanic there. Instead, there's a monster that digs through the sand that must be lured into a certain area with judicious use of the "Pound" spell.
  • Guild Wars has several: The Crystal Desert in Prophecies (including pyramid teleporters, sandworms and ghosts) and the Desolation in Nightfall which includes sandworms that you can ride through a Pac-Man maze.
  • Agrabah in every Kingdom Hearts game where it appears (which is most of them).
  • Kingdom of Loathing has The Arid Extra-Dry Desert. Frequent trips to the nearby Oasis to stay "Ultra-Hydrated" are necessary.
  • The Great Sandsea in The Last Remnant.
  • Super Mario Bros. RPG series:
    • The first example is the desert at Land's End in Super Mario RPG.
    • The Dry Dry Desert in Paper Mario (pictured above). Oddly, the game got its vulture out of the way right before entering as an optional boss, there's no quicksand, the Bandits have more in common visually with Shy Guys than the turbaned fellows in Dry Dry Outpost (though they are said to be descendants of thieves, but don't interact with you as such), but the Pokeys will be your hostile animated cacti this evening, and dust devils are an annoyance if you're not trying to get certain optional stuff, since they send you to a random part of the desert.
    • There is also the Drybake Desert of Paper Mario: Sticker Star.
    • The Gritzy Desert of Mario & Luigi: Partners in Time.
    • And Yold Desert in Super Paper Mario.
    • The Dry Dry Desert makes a return in Mario Kart: Double Dash!!, this time with huge quicksand pits.
    • Teehee Valley in Mario & Luigi: Superstar Saga is more or less this.
    • Dozing Sands in Mario & Luigi: Dream Team.
    • Doop Doop Dunes in Mario & Luigi: Paper Jam.
    • Mustard Cafe in Paper Mario: Color Splash is located in a desert. The Chef is resting on a large colorless spot which turns out to be a sinkhole.
  • Motavia in Phantasy Star I and IV.
  • Pokémon has a few examples of this. They’re usually home to Ground-type Pokémon and covered by constant, blowing sandstorms that will actually affect the battle by damaging every non-Ground, Rock and Steel type every turn.
    • Pokémon Ruby and Sapphire versions and their remakes feature a desert area in Hoenn's Route 111, with sandstorms so fierce that the desert cannot be crossed without obtaining a pair of Go-Goggles, (leading to a rare case where the goggles do SOMETHING), homicidal cacti, bizarre spinning artifact-creatures, and weird convergently-evolved-to-be-ant-lions things. There's also the Desert Ruins in the southern area of the desert, which house the sleeping legendary golem Regirock. And in Emerald, there's the Mirage Tower that disappears into the sand once you get a fossil from it. Clearly a load-bearing fossil. Also, underneath the desert is the Desert Underpass where the other fossil that disappeared before with the Mirage Tower becomes available.
    • Pokémon Colosseum and Pokémon XD: Gale of Darkness take place in Orre, which mostly IS a Shifting Sand Land.
    • In Pokémon Diamond and Pearl there's Route 228, a somewhat moister example than most, home to more of the same cacti and to sand-spewing hippos.
    • Pokémon Black and White and their sequels Pokemon Black And White 2 have the Desert Resort, where the sand is so fine and deep you can sink up to your waist and home to more of the antlion-things from Hoenn, mariachi cacti, and sand crocodiles. Within it there’s the Relic Castle, home to Egyptian ghosts and more of the spinning artifact-creatures.
    • Pokémon X and Y has Route 13. The wild Pokemon follow you in tunnels and suddenly pop out. The Gible aren't a big problem, but Trapinch and Dugtrio can have Arena Trap,which is annoying if you haven't got the right counter for it. And repels do nothing to stop encounters. The other big problem is the strong wind, which makes walking or skating extremely slow. Thank Arceus for the grinding rails scattered throughout it.
  • The Kharidian Desert in Runescape, which is home to the former second biggest beast in the whole game. And you have to take water and light clothes to survive long enough there, mind you.
  • Most of Sands of Destruction (both the video game and the anime) takes place in a world like this.
  • Secret of Mana has a massive desert in which, when you crashland in the wrong location, is an endless ocean of sand until you get picked up by an Airship. After that part you find the village and the desert becomes seemingly smaller. Odd that.
  • Fiery Sands, the third dungeon in Children of Mana, is one of these.
  • Secret of Evermore had an endless desert before reaching the Greek themed city, and it hides a couple of well-hidden secrets nobody tells you about..
  • Nasr and the Temple of Pyrynn in Skies of Arcadia.
  • In keeping with the Wild West theme, practically all of Wild ARMs 3 takes place in a desert. You even have a sand cruiser rather than a ship.
    • Sand rivers and ocean themed areas appear in most of the other games in the Wild ARMs series, as well.
  • In World of Warcraft, the Silithus desert is home to sentient insects with quasi-Egyptian architectural tastes, and the Tanaris desert is just a massive box of sand with a few oases and troll ruins very loosely scattered around the map. Post-Cataclysm, Tanaris has become a popular vacation spot due to the dramatically increased size of the beach area.
    • Desolace, Badlands, and Durotar verge on this with a bit more of a sense of wasteland than Shifting Sand Land. Depending on how strict the definition is with regards to zones slipping into the Mordor archetype, maybe a half dozen more zones.
    • Introduced in Cataclysm is Uldum, which combines this trope with a culture clearly modeled on Egypt with a south-flowing Nile-analogue to boot. Fittingly, it borders both Silithus and Tanaris.
  • The Sandsea in DragonFable and AdventureQuest Worlds.
  • Tales of Symphonia has the Triet Desert, complete with sandstorms and an oasis. And a giant hulking sandworm that can swallow you whole.
  • The South Shrine from Shining the Holy Ark is set within a massive pyramid. Despite the fact the closest village is made up of Ninjas and the Kingdom itself is your Standard Fantasy Setting. Inside you get to face mummies, sand monsters and also travel on the ceiling.
  • The Desert in Monster Hunter 1 (old) and 2 (new). In 3, the Sandy Plains takes this role. During day, certain areas are so hot that the player will continually lose HP unless a Cold Drink is consumed. During night, those same areas will be instead very cold, and decrease the player's stamina unless a Hot Drink is consumed. And various large monsters happen to love lurking in them (especially if their names are Nibelsnarf, Sand Barioth or Diablos).
  • Might and Magic VI has Dragonsand, or more specifically the parts of the Dragonsand region that isn't around the one oasis or off-shore, but plus the desert areas of surrounding provinces that would probably be in Dragonsand if in-game regions didn't have to be squares. As the name indicates, the usual monsters for this type of region is replaced with a variety of dragons and reptiles. Also, the pyramid is actually a remnant of an ancient starship, and Dragonsand used to be a fertile region up until there was a disagreement around a millennium ago.
  • Xenoblade Chronicles X has the continent of Oblivia. It is not a totally straight desert because it does have an oasis in the middle.
  • Shantae
    • The first game has the Men's Desert and the Ladies Desert, deserts filled with Scorpion folk, Sand Worms, and upside-down pyramids floating in the sky
    • Risky's Revenge has the Baron Desert, which has Nagas, Sandstone Golems, and the Ammo Baron's army preparing for their takeover of Scuttle Town.
    • Shantae and the Pirate's Curse has Tan Line Island, featuring the return of the Scorpion folk, quicksand, and a Fantasy Counterpart Culture of Egypt.

     Shoot 'em Up 

     Simulation Game 
  • The desert in ActRaiser has a pyramid hidden in the sands.
  • My Sims has a desert region, accessed by pickaxe.
  • The Sims 2 has Strangetown, which is located in the desert, although its actual Sims are mad-science/supernatural themed rather than Arabian.
  • The Sims 3's first expansion pack, World Adventures, has Egypt as a travel destination.

     Sports Game 

     Strategy Game 
  • The Kar-Nyar Desert in The Horde. The gimmick of the level is that it requires the player to direct a moat to irrigate the land and allow grass to grow so they can build.
  • Many Fire Emblem games feature a desert level, which imposes large movement and sometimes defense penalties for most unit types. It's particularly bad for mounted units, who can be reduced to moving one tile at a time.

     Wide Open Sandbox 
  • The desert around Las Venturas in Grand Theft Auto: San Andreas qualifies to some degree: although it's rather realistic, it has Native American reservations, ghost towns, rock formations with funny names, an abandoned airport, oil pumps, a big Hoover-like dam, a geyser, and even ''Area 69'', the local version of the Area 51.
  • Minecraft: the desert is a biome composed of rolling hills of sand overlaying layers of sandstone, dotted with cacti (which will hurt you if you touch them) and completely lacking in natural water. It’s one of the worst biomes to spawn in, completely lacking highly valuable early-game resources such as wood or meat, except for extremely hard to catch rabbits. Even in the late game, the desert’s only real draws are the possibility of trade at desert villages and the pyramid-like desert temples with hidden rooms full of valuable items, if you can get past the booby traps. The desert has a unique zombie variant that spawns only there, the withered, mummy-like Husk, which does not burn in the sunlight.

Alternative Title(s): Desert Level

http://tvtropes.org/pmwiki/pmwiki.php/Main/ShiftingSandLand