Video Game / Golden Sun: The Lost Age

"Ages ago, or so the stories tell, the power of Alchemy ruled over the world of Weyard..."
Prologue of Golden Sun: The Lost Age

The sequel to Golden Sun: The Broken Seal, Golden Sun: The Lost Age, changes the viewpoint to that of Felix, one of the enemies from the first game, and has you trying to release the same power you wanted to keep sealed in the first game, for equally good reasons.


Tropes within the Lost Age:

  • Alas, Poor Villain: Agatio and Karst. To elaborate, after they are unknowingly killed by the player party in dragon form, both fully set aside their anger and beg Felix to light the Lighthouse for them. For Agatio, the whole situation's pretty darn depressing even though he is The Generic Guy, and Karst gets it even worse - her death involves Felix comforting her, warming her with the heat of his hands before finally heading off. Following all that, both of them vow to stay alive until they see the last lighthouse lit - it's unclear if they did, since it would have arguably revived them the way it did Isaac's dad and Felix and Jenna's parents.
  • Arbitrary Headcount Limit: Used near the end when the party is twice as large as the 4-member battle cap, the other four are a "backup team" that you can swap in one of each turn, and if your entire front party is annihilated your back party automatically switches in.
  • Atlantis: Lemuria is mentioned in the previous game and one of the destinations that Isaac's party were supposed to go on Babi's request. Here you actually get a chance to discover and explore it.
  • Atlantis Is Boring: the opinion held by some Lemurian children (who, being long-lived, find living on an ever-decaying island and isolated from the rest of the world quite tedious).
  • Awesome, but Impractical: Iris, the game's ultimate summon, simultaneously completely heals your entire party (all eight, including dead party members) AND deals an insane amount of damage, more than three times as much as a level four summon. The drawback? It requires 13 standby djinn to unleash. If you don't set them to standby outside of battle, you'll need a minimum of three turns dedicated solely to setting up for this summon. And don't forget that setting djinn to standby temporarily gimps your characters stats. Also factor in three turns of recovery after doing the summon before your stats return to normal, and you've got an incredibly high cost summon that, while nice, isn't nearly worth the effort when you could accomplish the same thing with mundane but effective healing skills.
  • Badass Normal: Briggs, and Moapa (alongside Briggs and Moapa's unnamed "Sea Fighter" and "Knight" goons, respectively) lack any form of Psynergy. They are not noticeably less of a threat than standard bosses.
  • Badass Family: Briggs's family fits the bill nicely, with everybody from Obaba to baby Eoleo doing some awesome stuff.
  • Bag of Spilling: Averted in that a data transferring feature at the end of the first game (either by Game Link Cable or by a HUMONGOUS 260-character password) lets the party of the first game keep their equipment, levels, stats, and everything else when they are added to the new party near the end of the second game.
  • Batman Gambit: Briggs pulls one on his own grandmother to get her to oppose Felix & Co. when they try to corner him in Champa. Backfires twice— once when Felix & Co. win, once when Obaba finds out about his shenanigans.
  • Beef Gate:
    • Poseidon bars the way to Lemuria and is 100% invulnerable without a certain weapon that you need to scour the Eastern Sea to find. Even with it, he's still quite difficult.
    • The Serpent is able to recover all of its HP each turn unless you solve the puzzles to expose it to light. And even after you do, he still regenerates quite fast if at least three of the four beams don't reach him. In a New Game+, it is possible to exploit game mechanics to defeat the Serpent before his first move (faster than he can regenerate).
  • Blinding Bangs: Eoleo (though he grows out of it within 30 years in favor of a huge ponytail).
  • Boss Remix: Karst and Agatio's leitmotif is remixed when Felix's party finally gets around to fighting them.
  • Bragging Rights Reward: The Iris summon after defeating the Bonus Boss in the last Bonus Dungeon, for being Awesome, but Impractical, and the only boss left worthy of using her on is the Final Boss... who has three separate hitpoints, rendering summon rushing useless.
  • Brilliant, but Lazy: Sunshine is a genius blacksmith, but his laziness prevents himself and his family to become rich from his talents.
  • Butt Monkey: The town of Madra, at least early in the game. As if the tidal wave isn't enough, it is also attacked repeatedly.
  • The Cameo: The Lost Age has a sprite sheet for Link in game but unused. Also, the fairy Mia summons early in the previous game is Primula from Shining Force III. Additionally, in the Japanese version, the Bonus Boss of the first game, Deadbeard, is called Talos, which is the name of a recurring boss from the Shining series (which would explain why he looks less like a pirate and more like a giant suit of armor).
  • Can't Catch Up: When Isaac's party joins Felix's, they may either be a significant ways behind Felix's party or completely outlevel them, so unless you're willing to grind your first or second party them they'll probably stay that way (the inactive party only gets half experience.)
  • Chain of Deals: Involving the various islets in the Eastern Sea, which results in accessing a Bonus Dungeon containing a Bonus Boss and a summon tablet on one of the islets.
  • Changing Clothes Is a Free Action: At some point between falling off a lighthouse and washing ashore on an island, Felix switched out his old sprite (which made him look like he had stick legs when viewed from the side) for one with baggier pants and a blue cape.
  • The Chessmaster: The Wise One and Alex. The latter is using both the heroes and the villains to light all four lighthouses so he can go to Mt. Aleph and gain ultimate power. It's not the most complex plan, but it actually works... or at least it would have if not for one tiny detail: the former altered the Mars Star and saved Isaac at the beginning of the first game so that the ultimate power would be split between two vessels, making Alex weaker than the Wise One. The former also arranged for a Secret Test of Character to ensure that the heroes were committed to their task and ready to complete it. That's how to win in just three moves, kids.
  • Continue Your Mission, Dammit!: In the first game, Layana tells Ivan off for trying to rescue Hammet from being held for ransom with the explanation that whatever quest he's on with Isaac & Co. must be more urgent, even though she doesn't know what it is. Here, his sister Hama tells him off for trying to find out more about his birth family for similar reasons (though at least she knows what's going on).
  • Convenient Weakness Placement: The Tisiphone Edge (a late-game weapon with a Venus-aligned unleash) can be farmed from Cruel Dragons in the same dungeon the Bonus Boss Sentinel resides in, who has a low Venus resistance. With a specific RNG-exploiting method (see Randomly Drops below) it is very easy to obtain multiple copies of said weapon and since it is a light blade it can be equipped by three-fourths of your entire party (five if Isaac/Felix is wielding the Sol Blade).
  • Corridor Cubbyhole Run:
    • One of the puzzles in the Jupiter Lighthouse involves dodging a statue spitting whirlwinds at you.
    • Revisited in Mars Lighthouse, with a dragon statue spitting fireballs at you.
  • Cutscene Incompetence: No matter how hard you level up Isaac and Ivan in the first game (and transferred the data to The Lost Age); they will always be curb-stomped by Agatio and Karst at the top of the Jupiter Lighthouse.
  • Dig Attack: Inverted where the Scorpion King is found wandering the Yampi Desert under the sand needs to be forced above ground by pounding wooden stakes into its path.
  • Drowning My Sorrows: Implied when Felix's party reached Lemuria and they were greeted by Piers' uncle, telling him that his mother had passed away during his absence. Note the fancy-colored bottles inside his house.
  • Enhanced On The Sequel: While the graphics remained the same between the first game and the second, The Lost Age polished Judgment's and Atalanta's sprites since those two are crudely-drawn in the original.
  • Everyone Calls Her Grandma: Obaba, which is pretty much just Japanese for "Grandma".
  • Excalibur in the Rust: You can find rusty weapons in The Lost Age, which can be refurbished by the blacksmith Sunshine into pretty decent weapons at the earliest you can find them, but pretty quickly outclassed otherwise.
  • Eyelid Pull Taunt: Briggs gives one to Felix after he escaped.
  • Fake Difficulty: Everything which can use Djinn Storm and Djinn Blast is very hard; everything which can't is relatively easy.
  • Fat Bastard: The Mayor of Alhafra is a greedy jerk.
  • Flunky Boss: Briggs and Moapa, who are accompanied by Sea Fighters and Knights, respectively. The Star Magician, who happens to be a Bonus Boss, also has "Ball monster" minions that fight alongside him.
  • Frictionless Ice: Several puzzles are like this, particularly the icy ones.
  • Go Wait Outside: The entire village of Yallam, that is, so that the blacksmith there can do Item Crafting for you.
  • Grim Up North: The blizzard-ridden bleak setting of the final dungeon.
  • Guide Dang It: Getting into Lemuria. It involved learning a children's song in some town in the middle of nowhere, which had the way to sail to Lemuria in the lyrics. THEN there's a boss which needs a special weapon to defeat. This weapon was split into three parts, and hidden in three dungeons, so you have to travel the entire world for the three dungeons, one of which you'd already been to before you acquired your fourth party member. THEN, to get through one of the dungeons, you first need to do a sidequest involving ANOTHER hard to beat boss. And when you finally got all the pieces, there's still another boss before you can forge it together. THEN you can sail into Lemuria. Try finding all that out without a guide. Sure, there's enough hints going on, but it's still quite difficult.
  • Hailfire Peaks: Mars Lighthouse, a fire-based dungeon that has frozen over.
  • Headless Horseman: The Dullahan appears as the Bonus Boss to end all bonus bosses, but his horse is strangely absent.
  • Hero of Another Story: Humorously, Isaac is presented this way in The Lost Age, at least until he joins your party.
  • Hopeless Boss Fight:
    • The Serpent is apparently impossible to beat if you haven't lit any of the special lights inside Gaia Rock before fighting him. Given a sufficiently powerful character however (most likely New Game+), it's possible to kill the Serpent in a single round, completely bypassing its full health regeneration, and bypassing the zone entirely.
    • Poseidon can be one of these if you don't meet him on the right circumstances.
  • Huge Guy, Tiny Girl: Agatio and Karst, though the latter isn't particularly tiny.
  • I Did What I Had to Do: When you're faced with the very last boss, even if you may not have guessed exactly who it is, you probably remember that big dragons tend to be transformed people. And you've already got rid of all the baddies... so this can only be innocents. Unfortunately, Stupidity Is the Only Option. You're even asked afterwards if you knew what you were doing. Whatever you answer, though, be informed that Isaac knew that he was killing his father and your parents and still did it. Even considering the alternative would have been the end of the world, that's... rather cold.
  • I Have Your Wife: Revealed to be Felix's and Jenna's motivations for helping Saturos and Menardi light the lighthouses; their parents and Isaac's father are being held hostage in Prox. Note that the Proxian duo didn't mention the whole world-saving stuff to Felix and Jenna. Or even about Kyle to Isaac.
  • I'm Cold... So Cold...: Agatio and Karst, justified in that they're dying of hypothermia.
  • Infinity–1 Sword:
    • the Tisiphone Edge and Excalibur. The first is one of several Random Drops from enemies, so the sufficiently patient player can get multiple copies. As a "light blade", the only people in your party who CAN'T wield them are Mia and Sheba, while the Excalibur has a 5% chance of being forged from the rarest forgeable material in the game, and has the potential to do more damage than the Infinity+1 Sword.
    • Excalibur and its evil twin, the Darksword, can serve as this for Sol Blade-wielders Isaac and Felix. Overall they're less powerful than the Sol Blade note , but you can't get that until halfway through The Very Definitely Final Dungeon, while the forged weapons can be obtained almost immediately after completing Jupiter Lighthouse if the player knows what they're doing.
  • Infinity+1 Sword: Sol Blade, considering where it's located. the Lachesis' Rule is the same deal, since it's e only found in the Bonus Dungeon.
  • Informed Ability:
    • Kraden says even a single one of the elemental stars would allow one to conquer the world, but you carry one around for the majority of both games with no gameplay-related effect other than having one inventory spot being taken up by them.
    • According to the Feelies for The Lost Age, Sheba has the power of precognition. Aside from claiming that it's her destiny to help Felix light the Lighthouses, which she later admits was a lie, it never comes up.
    • Hama states in the first game that Ivan has the power of precognition. Ivan replies that it's news to him. Though by the time the parties meet up in the second game, both Isaac and Ivan point out how much the ability has developed since then. At least for short term predictions.
  • Informed Flaw: Agatio is billed as the Dumb Muscle villain in Nintendo's strategy guide for The Lost Age. This isn't entirely accurate.
  • Item Crafting: A straightforward but entirely randomized setup (give the Blacksmith in Yallam a material item and buy whatever he decides to make with it).
  • Last Disc Magic: The summons Azul, Daedalus, Catastrophe, Charon and Iris. With the exception of Charon(who doesn't have a guardian), they can only be obtained late in the game after defeating their respective guardians.
  • Leaked Experience: Party members not in battle gain half experience.
  • Legend Of Chekhov: While you're in Yallam, a group of kids will teach you a song and an oddly specific looking dance. A few dungeons later, you find out that the kids were teaching you how to navigate the Sea of Time and get to Lemuria.
  • Leitmotif: Babi has one in the original game, as did Ivan. The latter is also used for Hama because, as revealed in The Lost Age, she's Ivan's sister. Even though a dramatic track plays in the presence of the villains in the same game, it's used for the game's Bonus Boss as well. The Lost Age gives Briggs a laid-back one that plays during one scene, specifically during his getaway scene. The same game gives the game's villains, Karst and Agatio, one that's used more often (and unlike what their predecessors had, it's used exclusively for them), with theirs being a dramatic-sounding one that their battle music is based on.
  • Lethal Lava Land: Magma Rock, Mars Lighthouse(post-activation), underground of Taopo Swamp...
  • Little Miss Badass: Karst has a huge variety of attack (including a One-Hit Kill), buff, debuff (including a Djinn nerf), and heal options, and is generally considered Menardi's Stronger Sibling despite being the younger sister. She's also usually estimated to be a teenager, with some guesses going as young as fifteen (the same age as Ivan and Sheba), making this A case of Gameplay and Story Segregation as Towards the end of the game, Saturos and Menardi are outright stated to be Prox's strongest warriors.
  • Little Professor Dialog:
    • Eoleo, the son of the pirate Briggs, who is capable of Psynergy (and effectively uses it to break his father out of prison), seems to be unusually verbose for his age... when you read his mind, that is, since he isn't able to talk yet. Talking to the other kids in Champa reveals that none of them are impressed with his "grown-up attitude".
    • In the first game, some of the kids-turned-trees in Kolima are remarkably philosophical about their predicament, both during it and after they're cured.
  • Locked Out of the Fight: Agatio and Karst make use of one of Jupiter Lighthouse's traps to separate Mia (who they believed would be their most dangerous opponent, due to her healing magic and Mercury Psynergy) from the rest of the group. Garet ends up falling in as well, leaving Isaac and Ivan to fight Agatio and Karst two-on-two.
  • Long Song, Short Scene:
    • Briggs has a leitmotif in The Lost Age that is used in only one of the many scenes featuring him.
    • It's also quite easy to go without hearing the theme for multiplayer battles more than once, because outside of that it only plays when Isaac's party has to outrun a boulder in the first game and only has the former usage in the second.
  • Lost Forever: If you didn't transfer data, after a certain event the Bonus Dungeon (and thus the Bonus Boss) is not accessible anymore.
  • Lost in Translation:
    • The island nation of Izumo is full of references to Japanese Mythology, like the story of Yamata-no-Orochi, or the dancing goddess Uzume, which are understandably lost on international audiences.
    • An accidental version in the Apojii islands, which the shopkeeper refers to as Garapas (the original Japanese name).
    • A literal case regarding forged items. A quirk in the translation leaves out their price tags in the script when you want to collect said forged item. The catch is you still need to pay for it.
  • Lucky Translation: Briggs's gesture upon escaping from jail on the ship is more along the line of flipping someone off in Japan; outside it, it's just silly. Luckily for the scene it's noted how pathetic "payback" it is and adds to Briggs's childishness.
  • Luck-Based Mission:
    • Items forged by Sunshine are randomly-generated. However the randomness are heavily skewered against the player for the more luxurious materials, leading to unlucky players didn't even know stuff like Excalibur even exist in the game.
    • Due to the Sequel Escalation in The Lost Age, weapon unleashes are the only practical offense method while the summons took turns to set while reducing your stats upon unleash and everything else deal Scratch Damage in the latter parts of the game. But unleashes are unreliably random and equipments to boost unleash rates are limited and difficult to find unless a certain RNG method is used.
  • Luke, I Am Your Father: Strangely played. The final boss of The Lost Age, the Doom Dragon, is a monster the Wise One forcibly fused together from Isaac's father Kyle and Felix's and Jenna's parents.
  • Macross Missile Massacre: The Daedalus summon is an embodiment of a modern military firepower. In a medieval setting.
  • Meaningless Villain Victory: Alex getting screwed out of achieving god-like powers at the end of the second game by a Chekhov's Gun that was set up at the start of the first game by the Wise One, who altered the Mars Star in some way so that part of its power would be given to Isaac if all of the lighthouses were ever activated.
  • Meaningful Name:
    • Karst's name may or may not be derived from the Lithuanian for "hot" (karŝta). Since she's both Ms. Fanservice and Playing with Fire, this is completely appropriate.
    • Piers, the sailor. Also applies to his Japanese name, Captain Picard.
    • With a side of Bilingual Bonus: Contigo is a Spanish phrase meaning "with you". Contigo is the city where Isaac and Felix join forces. In the Spanish version of The Lost Age, the city's name is instead the German "Mitdir" (mit dir), with the same meaning.
    • Also falls under Bilingual Bonus: "Garoh" is derived from "loup-garou", which is French for "werewolf". Guess what all the people who live in Garoh are.
    • The Apojii islands has a twofer: the general tropical theme for the Fiji islands, and apogee.
  • Mistaken Nationality: After the Jupiter Lighthouse event, the heroes meet Hama in Contigo, Weyard's Mayincatec city, along with Garet and Mia remembered meeting her in Lama Temple. She is even accompanied with Xian's music theme while this scene played out. But suddenly she revealed that she was actually born and raised in Contigo. And also Ivan's sister. None of them saw this coming since she looks nothing like Ivan and more like her student Feizhi.
  • Monster Town: Garoh, a town filled with hospitable werewolves, and possibly Prox.
  • Ms. Fanservice: Karst, a teenage Cute Monster Girl in a midriff-baring black leather micro-mini with thigh-high boots. Everybody else in the entire series is dressed quite modestly, so she stands out even more.
  • Mukokuseki:This is the reason why many players did not see "Hama is Ivan's sister" thing coming. The former founded a temple nearby Xian and looks Chinese while the latter lived in Kalay and looks European. But they are actually from Contigo.
  • Never Mess with Granny: Obaba, Briggs' grandmother, who is a highly skilled smith/alchemist/Adept (and probably the oldest character in the game who isn't Really 700 Years Old), who summons a salamander to fight the party when Briggs convinces her that they want to rob their town, and, after learning about Briggs' pirating and giving him a good scolding, reforges the Trident of Ankohl.
  • New Game+: The Lost Age included a traditional New Game+ by allowing you to restart on "Easy Mode" with clear data, which just carried over your levels and money.
  • Non-Indicative Name: Sunshine the depressed blacksmith.
  • Not Completely Useless: Low-tier summons that were quickly outclassed such as Zagan and Atalanta are really helpful against Valukar, since they deal tons of damage to him while dealing small damage against the player (he has the ability to steal summons and use them). This is partly due to how the damage calculations for summons are handled (summons deal an additional damage based from the target's hitpoints), with enemies with tons of hitpoints receive higher damage.
  • Not the Fall That Kills You: Played straight when Sheba falls off Venus Lighthouse and Felix jumps after her; both survive thanks to the sea miraculously rising up as they fell.
    • Sheba has a history of this. That crater by Lalivero in the first game? Yeah, that was her, falling from the sky as an infant. Kraden theorizes that, being a Wind Adept, Sheba can use her powers to break her fall with strong gusts of wind.
  • Now, Where Was I Going Again?: After getting a boat and a new party member, you have to get three items in no relevant order.
    • The continent of Osenia, where you can make a case for each of two possible routes towards Air's Rock being the "correct" one:
      • The case for heading south to Mikasalla and then heading east: The overall level curve favors this route, as the bosses of Yampi Desert and Alhafra are tougher than Air's Rock itself is, with the latter being an infamous Wake-Up Call Boss. Furthermore, the solution to the first puzzle in Air's Rock is shown in-game by visiting Garoh, and you pass Garoh on the way when coming from Mikasalla whereas you'd reach Air's Rock first if you come from the Yampi Desert.
      • The case for heading east through the Yampi Desert and then heading south: Madra, the last location on the continent of Indra before crossing into Osenia, has plot hooks for Alhafra but makes no mention of Garoh. Garoh, in turn, is mentioned in Alhafra. The south exit of Yampi Desert (towards Air's Rock) is one-way, so the only way to cover the continent in a single loop would be to do it clockwise, and both Osenia Cavern (near Mikasalla) and Mikasalla itself have puzzles requiring the Scoop Psyenergy, obtained from Yampi Desert, to get djinni and summons.
  • Old Save Bonus: You can transfer party and event data from the first game for some really necessary bonuses
  • Omniscient Morality License: The Wise One, particularly for what it does to the entire group at the end.
  • Our Dragons Are Different with a dash of Our Elves Are Better: Excluding the random encounter dragons, the Proxians may well be "dragons". They tend to transform into dragons, plus have oddly colored skin, pointed ears and patches of scaly shoulders (though the last is only noticeable on official art and a few it is designed in a way that it may be mistaken for armor). They seem to have a higher adept ratio than any of the other modern civilizations around the Lighthouses (and the Mars Lighthouse mentions dragons as masters of Mars Psynergy).
  • Our Dwarves Are All the Same: The dwarves in the Loho mining camp. Additionally, some are historians, which is why the dwarves are in Loho, excavating the ruins there. However, they all have short statures, awesome facial hair and a love for digging and the only visible female in town is the human innkeeper, so they otherwise fit this trope perfectly.
  • Our Genies Are Different: For one thing, they don't grant wishes; they just increase your characters' power, change their classes, and give them special abilities. For another, they aren't trapped in bottles, rings, or lamps. Though sometimes Muggles keep them as pets.
  • Our Werewolves Are Different: They're psychic, and the result of Psynergy-stone exposure.
  • Out-Gambitted: Oooh, you almost had ultimate power, Alex! Too bad The Wise One took a moment at the start of the first game to set up a plan to screw you over at the last possible second, huh?
  • Pals with Jesus: "Isaac, since when were you on a first-name basis with the Wise One?"
  • Previous Player-Character Cameo: Golden Sun: The Lost Age has you take on the role of Felix, who was a minor antagonist in the first game, and take on three new party members with him. Eventually, you run into the original party from the first game. They join up with you in Contigo after the conflict that occurs at Jupiter Lighthouse.
  • Puzzle Boss: The Serpent in Gaia Rock.
  • Quicksand Box: There is a part in the second game in which you aren't told what you have to do other than "Go to Lemuria", and a "Get to the other side of the world" but it's blocked by an obstacle. While it is a little more non-linear and some people actually really like that; the game doesn't really keep track of the stuff you had done so the only way to figure out whether or not you completed certain dungeons was to go explore them and find that that was the trident piece you had in your inventory. The other half of the world is thankfully a lot less...vague about where to go since there isn't as much content.
    • Not only that, but once you get the ship, there's very little telling you that you have to do certain things - For example, there's very little reason to go to Tundaria Tower to get that Trident Piece.
  • Red Herring: In Lemuria, reading a dog's mind provides a hint to dig around for buried items. When the player uses Scoop near the dog, yields a bone - a completely useless item. The dog may have actually been referring to a rusty sword buried some distance away on the same screen.
  • Sacred Bow and Arrows:
    • The Atalanta summon is a wind-elemental Rain of Arrows.
    • In order to progress through the Jupiter lighthouse, several statues that shoot arrows of light need to be turned on.
  • Sand Is Water: Sort of. Felix's Sand spell dissolves the party into sand and allows them to travel through patches of sand, including moving freely against "currents" of sand and up cliffs with sand spilling over the edges. And through glass panels. Although, it could be argued that the glass panel didn't go all the way down to the rock, so they group could squeeze under the glass panel when they were in "sand" form.
    • Fridge Brilliance: The most common type of glass is silicate glass, which comes from the compound silica (silicon dioxide)—most commonly found as the primary constituent of sand.
  • Secret Test of Character: The Wise One gives one to the Adepts at the end of the second game in the form of tricking them into murdering their own parents before being able to light the last Lighthouse; when the heroes do light it, the parents are revived, and The Philosopher Kraden figures it was a test.
  • Sequel Escalation: The final boss for Golden Sun, the first game, how about 5000 HP. The first form is two targets with 3000 HP each. In Lost Age? You meet a boss with 3000 HP in the middle of the game. The final boss has a good 10,000. Also, you could beat the first Golden Sun decently equipped at level 24 - The second will push you at least to level 30 if you're fully equipped, otherwise you may need to go much higher.
    • Possibly justified by Isaac's party joining Felix's - the games presumably expect the two parties to be pretty much equal by that point, so Jupiter Lighthouse was presumably intended for the same level range as Venus Lighthouse was.
  • Sequential Boss: In the second game, although you fight the Doom Dragon in one long battle, it has three forms with their own separate HP meters.
  • Shipper on Deck:
    • A rather notorious scene in The Lost Age has Sheba asking Jenna about the nature of her relationship with Isaac.
    • During Feizhi's transfer-data appearance, Kraden points out and openly supports her crush on Isaac, much to Feizhi's dismay.
  • Sorry I'm Late: The fight against Karst and Agatio on Jupiter Lighthouse works like this—much to the enemies' chagrin since their original plan was to fight the group two at a time. This is also the only boss fight that you don't have to win because, regardless of who wins, Alex intervenes before anyone can get killed then announces that Isaac and Co. are on their way up, forcing the pair to flee before they have to fight Eight adepts.
  • Sound Test: Golden Sun: The Lost Age has a pretty well-hidden one as an Easter Egg, which requires talking to a specific NPC (the woman in the lower-left-most corner of the area) in the multiplayer Battle Mode lobby while holding the L or R button. The Sound Test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track.
  • Unwinnable by Mistake: Averted, The Dev Team Thinks of Everything. If you give the Lash Pebble to Piers and you go to Lemuria, when Piers will leave the party you will need to Lash once to enter the house of Lunpa. However, if you can't use Lash, Lunpa will insult you and throw down a rope instead, preventing you from getting stuck.
  • Villain Episode: Subverted here; Felix's quest is just as heroic as Isaac's.
  • Villains Act, Heroes React: Subverted again; your party acts, opposed by the Wise One. Inaction is what would end Weyard.
  • Violation of Common Sense: In the Apojii Islands you must jump off the edge of the world to find a hidden Djinn.
  • Wake-Up Call Boss: Briggs can be a slap in the face to some players. Especially those who engaged in some accidental Sequence Breaking and got to him underleveled and underequipped.
  • Who Wants to Live Forever?: Subverted. The Lemurians willingly keep drinking the elixir and could end their lives or choose to age normally at any time; a lot of them are simply supremely bored since they cannot leave the island.
  • You Meddling Kids: One of the Champa Pirates delivers the line if Felix and the gang visit them in jail.
  • Your Princess Is in Another Castle: The Doom Dragon boss fight is set up in a way that severely nerfs summon damage and thus prevents "summon rush" strategies from working. ( You're not fighting one huge monster, you're fighting three forms, each with its own damage calculation for summons.)
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