Troperville
Help us survive. All donations are anonymous on the wiki and unacknowledged, as we don't wish to create a hierarchy among Tropers.
Editing
Tools
Toys
|
|
|
|
A tactic wherein a warcraft — often a Humongous Mecha — launches a massive salvo of missiles at a target, often more missiles than the craft should be able to hold. The missiles often follow artistic curving trajectories for no apparent reason, though strategically it may simply make them more difficult to dodge. Occasionally, this is explained in Space Opera as the effect a ship's energy/force/gravity field has on the missiles.
These missiles usually robotech on their way to their target(s). Expect the target to try a Beehive Barrier to block the incoming ballistic barrage. A high speed missile dodge is usually an effective counter as well.
Named after the Humongous Mecha in the Macross metaseries who fire swarms of missiles (specifically, 'micromissiles') that behave in precisely this way. It has also been called "Itano Circus" , after Itano Ichiro, who pioneered the most common aesthetic look of the MMM; and "Scott Bernarding," after the main character of the Third Generation of Robotech. Bernard frequently performed the MMM, even though ammunition such as missiles was supposed to be scarce.
There are several actual weapons that fire a Macross Missile Massacre: the BM-13 Katyusha [1] , the 9K51 Grad [2] , and the BM-30 Smerch Soviet missile launchers. The first could carry up to 48 missiles and fire them in a very quick volley, the second can fire 720 missiles at once when packed in a batallion of 18 launchers, while the last one can fire a missile every 3 seconds or so. The historical Korean hwacha — which can be best described as a Schizo Tech Katyusha — also functioned in much the same way, a 15-16th century saturation artillery piece capable of firing up to 100 steel-tipped rockets or 200 singijeon (effectively fire arrows). In fact a whole lot of real-life weapon systems are either designed or can be adapted to use this tactics, and if nothing else you can just gather a whole bunch of one-shot launchers together Hamas or Hezbollah-style; see Real Life examples below.
Functionally related to Beam Spam (lots and lots of Frickin Laser Beams), More Dakka (which involves unreasonable quantities of guns) and the others ways of demonstrating There Is No Kill Like Overkill.
Examples:
Western Animation
- Parodied in Megas XLR episode "TV Dinner", where Coop pushes three buttons on his control panel that are labelled "Missiles", "More Missiles" and "All The Missiles." The missile swarm turns out to be ineffective, as the Monster Of The Week it was used against was the size of a small planet.
- Any number of Transformers can do this, though Demolishor's rebuilt form in Energon is the one that comes to mind first.
- When the Powerpuff Girls once were forced to use a mecha they did one of these making it appear the entire machine was just a giant missile rack. However they appear to lack Roboteching and end up hitting everything except their target (a giant puffer fish about 300 yards away).
- Used in an episode of ReBoot. Matrix's flying motorcycle surprisingly produced several rows of missile racks behind it to launch one of these at the enemy, and does a pretty good job with it.
- Deliberately homaged in Justice League Unlimited, with one hero in a Powered Armor using this against the near-unstoppable android Amazo.
Comic Books
- In the Apocalypse War plotline of Judge Dredd, East-Meg One destroys half of Mega-City One with nuclear missiles. They retaliate, with no success.
Anime and Manga
- Even in the Gundam Multiverse, the MMM is a viable tactic employed by the Dendrobium Orchis (One huge missle splits into at least 80 smaller ones), Heavyarms (Lots and lots of missle launchers), and Leopard (Expy of the above, same method).
- Parodied in Love Hina Again, where Kaolla Su uses missile launchers attached to her arms and legs to generate the effect. Subverted somewhat in the Love Hina Spring Movie, when the latest incarnation of Mecha Tama does not, in fact, have unlimited missiles. It runs out.
- Used prominently in the Cowboy Bebop episode "Gateway Shuffle", in which a baddie fires a giant missile at the goodies, which then splits into four missiles. They destroy all but one and are about to blow up the last when it splits into thousands more missiles.
- Not surprisingly, The Big O also carries a stupidly large number of missiles in its chest cavity. Unfortunately, while they are deployed nearly every episode, their total destructive power barely rivals that of a road flare.
- The anime Zoids had various individuals who enjoyed this trope, most notably Leena Toros in the New Century Zero series. Her only attack in an entire episode typically consisted of one giant Macross Missile Massacre, usually launched while shouting "Wild Weasel Unit Total Assault!!"
- Project: A-Ko: B-Ko's "Akagiyama Missiles".
- In Tengen Toppa Gurren Lagann the Missile Massacre is a favored "tactic" of Attenborough, who is prone to pushing the Fire button of the warships without warning, hence his nickname Beamspam McMuppet.
- It does become useful later on when the Missile Massacre simultaneously hits every point at every time in the universe, annihilating the entire enemy force throughout all times, until that point it never really does much.
- Simon did something similar to this a couple time with projectile drills.
- In Mahou Sensei Negima, the Sagitta Magica spell is a common attack spell that launches anywhere from one to a hundred and ninety-three homing elemental blasts at a target, making it a 4M(Macross Magic Missile Massacre).
- To be fair, the tactic was marked useless in one-on-one combat due to the charge up time. Kotaro told Negi that using it was stupid as whilst he's charging up all his arrows, the opponent will have easily punched him in the face. So he changed it to a Magicon Punch.
- In early episodes of Space Runaway Ideon this appears to be the Ideon's only method of attack. In later episodes, when said missiles have (literal?) god-like power, this will easily devastate fleets.
- Digimon: In the first, third, and fourth seasons, at least one character's highest digivolution is an insanely weapon-laden cyborg. Season three has the baddest: the Humongous Mecha-sized Saint Galgomon/Mega Gargomon has literally hundreds of missiles of all sizes that come from various hidden compartments all over his body. (However, this attack, while cool-looking, seldom finishes a fight. They just soften the bad guy up for the two hugely oversized shoulder missiles which are the finisher.)
- Archer's Unlimited Blade Works and Gilgamesh's Gate of Babylon from Fate Stay Night arguably qualify, hurling obscene quantities of swords at enemies, with varying degrees of success.
- Trowa Barton's Gundam Heavyarms from Gundam Wing.
- A sequence in School Rumble had Harima racing to deliver his finished manga manuscript to the publisher while riding a giant curry dish as a sled. A truck carrying frozen tuna crashed - and fired its cargo at him, Macross Missile Massacre style.
- The Nirvana from Vandread shoots lasers this way, with the bonus that they can circumvent friendly troops while streaking toward their target.
- Not only Nirvana, Rabat's pet Orangutan is also intelligent enough to pilot a robot. "Intelligent" meaning, getting strapped in and firing 3M's at anything that moves 'til it runs out of ammo. When she used it the last time, she got lucky since Nirvana's crews are actually more than ready to resupply her.
- While not technically a complete Macross Missile Massacre, the ending battle in OVA 5 of the air combat series Sento Yousei Yukikaze resembles a pseudo 3M, as every surviving aircraft is remotely taken over by the Yukikaze AI and salvo fires all of their remaining missiles simultaneously. The result is several hundred to several thousand full-sized Air to Air missiles blanketing the horizon. Called a pseudo 3M because all those missiles really were needed and because all of the aircraft carried a finite and generally realistic number of missiles individually.
- Kaoruko from Akahori Gedou Hour Rabuge often does this with her Powered Armor, which has four missile launchers (two on her legs, two on her arms) that fire like this.
- Spells from Magical Girl Lyrical Nanoha, such as Axel Shooter and Plasma Lancer, invokes this image, only using balls or blades of energy. A straighter example can also be found in the Type-2 Gadget Drones of the third season, which launches salvoes of small missiles as one of its attacks.
- In Nanoha, if any character (particularly shown: Fate and Chrono) using an attack with "... Shift", you can expect massive missile rain.
- Reinforce (that now dead Reinforce, mind you) also using similar move, called Blood Dagger. Probably can be used by Hayate, too.
- A variation, Mashiro Rima accomplishes this using six juggling pins, hitting a target as small as an (highly manoeuvrable) egg in Shugo Chara.
Video Games
- At least one type of weapon/plane/bombs in every "shoot 'em up" arcade game.
- The giant mecha in Armored Core can be designed with massive missile supplies, in some cases firing dozens of light missiles at a time. Given the agility of some opposing mecha, and the cost of replacing missile stores, this isn't a popular option, but it certainly has a place.
- In the fourth installment, combining Macross Missile Massacres with hit-and-run tactics is arguably the safest, and cheapest, way of disposing of enemy mecha - at least, if you're not up against a skilled human opponent.
- Bangai-Oh, a fairly obscure Dreamcast game, follows this trope to the letter. Your tiny Mecha can release up to 400 missiles at once, which all have the ability to home in on your target. If you haven't played this game, you should.
- In Bangai-O Spirits, Missile Massacres halve in number and double in size when they go over a hundred, so while the Bangai-O can't actually release 400 missiles, it can reach up to 100 quadruple size missiles. And it's still enough to lag the DS's graphical renderer. And it's still a bucket of fun.
- The Battle Tech series has two main missile types: Short Range Missiles and Long Range Missiles. SRMs are shot, according to the launcher type, in salvos of two, four and six. LRMs, in contrast, are shot in salvos of five, ten, and rather more ridiculously fifteen and twenty. Super-heavy Mechs can be armed with as many launchers as their weight allows, one can mount, say, six LRM20s on a single mech. Shooting them all at once causes a barrage of 120 guided missiles that will overpower any anti-missile system and very probably destroy any Mech in one shot.
- That's assuming the missiles hit, of course, depending on how lucky you are with the dice. However, two more missile types do exist: Medium Range Missiles and Clan-only Advanced Tactical Missiles. ATMs come in launcher sizes of three, six, nine and twelve missiles, but MRMs are loaded in salvos of ten, twenty, thirty, or forty. Good luck hitting something with it, though - MRMs are naturally inaccurate.
- Then there's XRMs, which are practically cruise missiles. As a sidenote, always turn off your night vision mode (even during night missions!) in Mechwarrior 4 before launching a missile volley. I've been blinded too many times by forgetting to turn it off before launching a barrage of MR Ms. 240 of them, in fact.
- Pandora's Box in Devil May Cry 4 has a flying missile platform mode capable of pulling this off. In the third game, Kalina Ann had the "Hysteric" move which launched cluster micro missiles.
- Most missile systems available to the player in Project: Sylpheed work this way. The heaviest is capable of launching 60 missiles at once.
- The Isaac's Greater Missile Storm spell is animated this way in Neverwinter Nights 2.
- The Project Snowblind rocket launcher has two firing modes. The primary one fires an unguided rocket, but the alternate firing mode splits this rocket into four independently targeting, homing minimissiles.
- In Freespace 2, you can arm your fighter with 2 types of missile that fire off four (or 8 if you double fire) mini missiles. They also home in.
- Sadly, you can't load up completely on these and fire all of your ordnance racks at once, although you could (if you were good and fast) fire all of them in very quick succession.
- In Wing Commander: Prophecy and it's downloadable-content expansion, Secret Ops, the player on occasion has access to the Wasp close support fighter. One of it's weapons is the Swarmer, a launcher that with each shot fires 8 missiles that track your locked target - as long as you keep your target within your front view, otherwise the Swarmers will lose lock and fly off aimlessly. If you possess the piloting skills to keep your target in your view (often not possible without jettisoning the Wasp's booster), it's a one-shot kill.
- The military chopper fought in Half-Life 2 that can inexplicably spew out a gigantic swarm of several times its own vehicular mass in antipersonnel mines, and will do so repeatedly just to show you it can.
- Six words: HOW DO YOU LIKE ME NOW!?
- A rather early example can be found in the intro of the 1997 game, Pax Imperia. "You didn't have to use those Swarm Missiles, did you?"
- The Rocket Pods upgrade for the Comanches in Command And Conquer: Generals lets them utterly saturate a small area with a storm of rockets, and is extremely effective at stopping tank rushes.
- Samus Aran of Metroid fame generally ends up with a veritable Hyperspace Arsenal of missiles. In Metroid Prime 2 she gains the ability to lock on and fire five of them simultaneously.
- Meta-Ridley in Metroid Prime has a multi-missile attack, in which he launches several missiles, complete with the curving trajectory.
- At the beginning of Act 5 of Metal Gear Solid 4, Liquid's futuristic floating fortress Outer Haven launches one of these against the approaching USS Missouri. This results in a Crowning Momentof Awesome for the Missouri when she manages to shoot down nearly the entire swarm and destroy the launchers with WW 2-era flak cannons and naval guns. And the couple of modern Phalanx CIWS she has, but it's still a Crowning Momentof Awesome
- In Unreal Tournament 2004 onward, there is the Cicada. It is an airborne vehicle that fires missiles in quick succession. The alt-fire lets you target a spot and load up to 24 missiles. Boom.
- In Fable, the spell "Multi Shot" lets you do this with a bow and arrow. Keep in mind that the arrows will Robotech en-route to their target, so using this in an enclosed space will result in only one or two arrows hitting the target, while the walls around you will resemble a feathery pincushion.
- The two expansion sets for Star Wars: TIE Fighter featured a new Imperial prototype fighter known as the Missile Boat, which was armed with four Missile Launchers capable of holding different types of missiles pending on the mission objectives, a Tractor Beam, Shields, a Hyper Drive and a SLAM System which doubled the Missile Boat's speed momentarily while draining laser energy (to compensate, the Missile Boat had only a single laser). Admittedly it was specifically designed to counter the threat of the renegade Admiral Zaarin's new TIE Defenders (two Advanced Concussion Missiles dual-fired will destroy a TIE Defender outright even with full shields), but the two launchers that usually held Advanced Concussion Missiles had 20 each. That's a maximum of 80 Advanced Concussion Missiles which you can fire with a few second cooldown, two after another, without limit until you run out of missiles...
- In Warhawk, there is a weapon for the titular aircraft to use known as the Swarm Missile, which is Exactly What It Says On The Tin, which can lock on as many times as you want before firing, with the only limit being how many you have. Naturally, this can get extreme.
- In Ace Combat 6 there's the special weapon of the CFA-44 Nosferatu called the ADMM which is a missile that launches a Macross Missile Massacre. Yes I said that right, a MISSILE that launches a Macross Missile Massacre. Unlike all the other "Multi-Tgt" missiles, each Macross Missile Massacre equals one expended missile (out of up to eighteen) and not however many targets you locked onto, usually up to four, or six with the new XMA6 air-to-air missile... it's even enough to (usually) negate the "inefficiency" flaw of air-to-ground missiles.
- Unfortunately that weapon is banned on Xbox Live, as even its long reload time (and the inability to fire a Macross Missile Massacre against one target) doesn't balance out this essential trait.
- Warship Gunner 2 can have this depending on what missile systems you've installed on your warship, especially if you've mounted a Vertical Launch System (VLS) and the Aegis (allowing multiple simultaneous targets, up to nine at Level 3). Since anti-aircraft missiles (and their VLS version) are autofire-capable, you'll get this when you hold L2 for manual countermeasures — the AI will aim and fire all autofire-capable weapons — or use a certain system that applies that to all weapons.
- Golden Sun: The Lost Age has the Daedalus summon, which has the immediate effect of summoning a Macross Missile Massacre and then the delayed effect of launching a single, much more devastating missile at the end of the turn after the summon is used.
- In Sonic Adventure 2, the Tails/Eggman mechs can produce one of these in the second boss battle and in 2P battle mode. Eggman also has one of these on his "Egg Dealer" robot in Shadow the Hedgehog.
- In Time Splitters: Future Perfect, the rocket launcher can be set to fire six rockets in rapid succession, in accordance with rule #37.
- The Marza Dreadnaught's Missile Barrage in Sins Of A Solar Empire release absolutely massive amount of missiles. Just think of a large spaceship sitting duck, release missiles to hit every enemy ships in large radius for 60 seconds. It's as deadly as it sounds, if you don't get disabled, that is.
- The First Person Shooter Rise of the Triad had the Drunk Missile, which fired five missiles which flew in a wild pattern and tracked enemies. Firing "drunks" into a crowd of enemies resulted in a huge, gibletty mess.
- The Skyray Missile Gunship of the Tau in Dawn Of War pretty much does the same as its counterpart in the ''tabletop game: Burning the Enemies of the Greater Good with a wave of missiles to the ground. Same for the Sisters of Battle Exorcist.
- The Terran Valkyrie of Starcraft: Brood War can fire up to 12 missiles simultaneously at different targets, with a fairly high firing rate. These are cheap air units that are intended to be used in large groups, so seeing a dozen valkyries throwing out over a thousand missiles in about ten seconds is not uncommon.
- The Vulture gunship from the upcoming Halo Wars video game.
- The ranged special attack of Ruru in Magical Battle Arena has her launching a barrage of homing drill missiles.
- The RYNO (or "Rip You a New One") in Ratchet and Clank functions by spamming a hail of missiles at everything in shooting range.
- The WWII MMO naval-simulation game Navyfield contains an interesting case, in that instead of missiles there are torpedos. Quite a few Japanese ships in the game could be outfitted with a stupidly large number of torpedo launchers, which allows for massive 3M-type volleys of torpedoes (a practice the Navyfield community calls "torp-whoring"). Add to the fact that the Japanese side uses the Long Lance torpedoes (which, historically, were the longest-range unguided torpedoes ever built, with a 20-mile range), plus the fact that said torps seem to explode with the force of a small atomic bomb, even when they self-destruct (and thereby sinking or severely damaging any ship that's too close by), and it's no wonder that torp-whoring is quite controversial among the Navyfield community.
Literature
- This is standard military operating procedure in the Honor Harrington Space Opera series by David Weber. The in-story justification is to overwhelm the computerized defensive systems of enemy vessels. (A.K.A. the Manticore Missile Massacre.)
- Done to an American convoy in Red Storm Rising. although that's with many aircraft flying two or three missiles each..
- The MMM was very much a planned tactic of Soviet Maritime Aviation in a World War Three scenario using a lot of Tu-16 and Tu-22M bombers along with missile subs like the "Echo". Since the Tu-16's reporting name is "Badger" and it carried Mnogo Nukes, the joke is obvious...
- In the Antares novels, an attack carrier is a converted freighter carrying about ten thousand nuclear missiles each. In the first novel, the Ryall send three of these against Sandar. The purpose is to overwhelm planetary defense computers - oh, and to cause destruction on an untold scale.
Real Life
- Now in service: The MC-130E/H Combat Talon
(a combat version of the C-130 Hercules cargo plane) and the MH-53E Sea Dragon .
- Real-life example: at the current state of the art, the US Navy's 'Aegis' missile defense technology is essentially undefeatable except by a wave (or waves) of inbound threats larger than what the system is capable of launching enough counter-missiles rapidly enough to simultaneously engage them all.
- The Navy antimissile people seem aware of this, as they have introduced point-defense Gatling guns to the Aegis antimissile defenses. Designed to be able to take out a low-flying antiship missile before it hits the ship, this system can be overwhelmed as well (there's only a few guns per ship) - it's strictly a last resort weapon.
- They're also in the very early stages of working on a version of this system that, instead of a rapid-fire autocannon uses a laser beam. This would provide greater accuracy, and possibly be harder to swamp, but they're going to need a much bigger laser before the system is ready for testing. In ten or twenty years, we may have a Truth In Television example of Beam Spam...
- Actually, the Navy's real answer to a Macross Missile Massacre is the Vertical Launching System (VLS)
, which pumps out the missiles at a fast rate.
- It is unclear whether the Russian Orlan/"Kirov" class can do the same. The nuclear-powered cruiser has a greater SAM capacity than most other vessels on the planet, with four different types carried.
- A very large number of real-life weapon systems or tactics can be considered real-life versions of this, from multiple rocket launchers which can fire a large number of either "dumb" or "smart" munitions, to simply clustering a bunch of weapon launchers together or coordinating a large number of missile launches (works doubly best when paired with previous described weapon) or large bombers like the B-52 whose primary mission is to saturate a target area with missiles (back in the Cold War days, nuclear-tipped missiles. It's no exaggeration to say that a single B-52 with a full load of cruise missiles could effectively annihilate the Soviet Union by itself barring countermeasures or interception, and an equivalent Soviet bomber, the Tu-95 "Bear" for example, would likewise be capable of doing the same to the United States), let alone ballistic-missile launching submarines like the Soviet "Typhoon"-class (if you've ever seen The Hunt For Red October this is the real-life submarine the titular vessel is based on) which can carry 20 missiles with ten warheads each, or an American Ohio-class submarine converted to launch 156 land attack cruise missiles, also cluster-munition capable. A reason why the Macross Missile Massacre is such a popular trope, after all, is because it happens to be a very useful and devastating real-life tactic, especially when target destruction must be guaranteed, probability of missile evasion or interception is high, and when collateral damage isn't given an afterthought or when the missiles have sufficiently "smart" enough guidance to prevent such.
- A favorite tactic of the Soviets during WWII (especially when they didn't particularly care about who they hit) was to gather a bunch of "Katyusha", named after a song of the time, missile launchers into one place and let 'er rip into a nice concentration of enemy troops. So feared were these missile launchers that they were called "Stalin's Organ", also due to their distinctive sound. Later, the Soviets gave a bunch of Katyusha launchers to various Middle East nations, who used an identical tactic against the Israelis. To this day, Hamas and Hezbollah still find this an effective tactic against the Israelis, either with Katyushas of their own (literally) home-made rockets.
- When engaged in air-to-air combat, opposing aircraft will "ripple-fire" missiles at each other to increase the probability of a kill. This especially occurred in The Vietnam War, early missiles being unreliable. In effect, the Macross Missile Massacre is really just an exaggerated, Rule Of Cool-conforming version of this real life tactic.
- It might be accurate to say that militaries were forced to use this tactic before the invention of guided weapons. Without the ability to target a single location, the only way to hit the enemy most of the time was to blanket the area they're in with shells, rockets, or bombs. Although an artillery barrage isn't as visually spectacular as a true 3M due to the lack of flames or smoke trails, it was just as effective. Also, the image of a massive bomber emptying her bays over a target has become a symbol of air raids since WW2, despite the fact that stand-off weaponry is increasingly now becoming the norm.
- Plainly Descriptive Two Words: Metal. Storm.
Film
- In the movie The Last Starfighter the GunStar 1's "Death Blossom", takes out an entire fleet of enemy fighters in seconds.
- The Jericho Missile of the Iron Man movie, which starts off as a single missile that splits up in mid-air. As Tony himself describes it...
Tony Stark:*They* say that the best weapon is the one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it... and it's worked out pretty well so far. I present to you the newest in Stark Industries' Freedom line. Find an excuse to let one of these off the chain, and I personally guarantee, the bad guys won't even wanna come out of their caves. Ladies and gentlemen, for your consideration... the Jericho.
Live Action TV
- Happens during a major battle in Stargate SG-1. Ancient Jack destroys Anubis' mothership with a veritable legion of Drone missiles, which compensates for being grossly unnecessary in volume with its sheer awesome.
- Kamen Rider has more than one example:
- Kamen Rider Ryuki: All Riders have a "Final Vent". Most of them are melee attacks that create perhaps a man-sized explosion at best. The Final Vent of Kamen Rider Zolda, on the other hand, is a barrage of dozens upon dozens of missiles resulting in a humongous explosion and frequently beating the shit out of several other Riders. It is appropriately named "End of Earth".
- Kamen Rider 555: The super-charged bike of Kamen Rider Kaixa has a mecha mode that can fire one of these.
- Happens routinely on the new Battlestar Galactica. Cylon basestars are especially prone to firing gigantic salvos of missiles (with cool vapor trails) that home in on the Galactica. If Galactica is on top of its game, the missiles get shot down by Vipers and the battlestar's anti-aircraft guns. If not, expect some breakage.
Role Playing Games
- Rifts has several mecha who can do this, being mounted with Mini Missile launchers that carry obscene loads of small missiles almost designed to be used in this way. Not unsurprising as Palladium Books also published an RPG based on the Robotech franchise that used the same system.
- Both Eldar Dark Reaper Reaper Launchers and Space Marine Heavy Bolters are described in the Warhammer 40000 fluff as firing many miniature missiles and firing rocket-propelled rounds respectively, although scale-wise those are closely to More Dakka. The Tau get a Missile (Im)Barrage on their Skyray Missile Gunships. The Sisters of Battle have Exorcist artillery tanks that do this. Space Marines also have multiple missile tubes on their Whirlwinds, but not to as over-the-top extents as with Skyrays or Exorcists.
- By the way, those Exorcists? They're fired by Sisters who play the keys of the pipe organ that serves as the launcher for the rockets.
- Cthulhu Tech, homage-storm that it is, features rocket-pods that use exactly this method as heavy weapons for their Humongous Mecha. The big winner is the Cherub-class Engel, a middling-sized support mech that can hit a target with up to a dozen rockets at once.
- Dungeons And Dragons 3.5 has one Prestige Class, the Force Missile Mage, dedicated to turning the Magic Missile spell into this.
|
|