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Macross Missile Massacre
alt title(s): Itano Circus

A tactic wherein a warcraft — often a Humongous Mecha — launches a massive salvo of missiles at a target, often more missiles than the craft should be able to hold. The missiles often follow artistic curving trajectories for no apparent reason, though strategically it may simply make them more difficult to dodge (or intercept, if there's any usable point defence). Occasionally, this is explained in Space Opera as the effect a ship's energy/force/gravity field has on the missiles.

These missiles usually robotech on their way to their target(s). Expect the target to try a Beehive Barrier to block the incoming ballistic barrage. A high speed missile dodge is usually an effective counter as well. A slightly more proactive solution is to launch your own missiles or, if you have the option of More Dakka, shooting them down. Trying to lead them away and crashing into an enemy is usually reserved for Ace Pilots.

Named after the Humongous Mecha in the Macross metaseries who fire swarms of missiles (specifically, 'micromissiles') that behave in precisely this way. It has also been called "Itano Circus", after Ichiro Itano, who pioneered the most common aesthetic look of the MMM; and "Scott Bernarding," after the main character of the Third Generation of Robotech. Bernard frequently performed the MMM, even though ammunition such as missiles was supposed to be scarce.

There are several actual weapons that fire a Macross Missile Massacre. In fact a whole lot of real-life weapon systems are either designed or can be adapted to use this tactic, and if nothing else you can just gather a whole bunch of one-shot launchers together Hamas or Hezbollah-style; see Real Life examples below.

A form of Spam Attack, There Is No Kill Like Overkill, and Impossibly Cool Weapon. See also the related video game genre, Bullet Hell.

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