History Main / MacrossMissileMassacre

30th Nov '16 9:17:57 AM Milarqui
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* ''Webcomic/TheGamer'': one of Jee-Han's first spells is ''Mana Arrow'', which he eventually manages to upgrade to shoot multiple arrows at the same time that spin on its axis for greater penetration. Eventually, he upgrades it to ''Infinite Spinning Mana Arrows'', which continuously creates and shoots arrows until it is dispelled or its user runs out of MP. And Jee-Han's MP regeneration heavily outdoes the spell's cost.
4th Nov '16 2:03:42 PM mkmlp
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* Briefly used by ''WesternAnimation/DuckDodgers'', to blow a hole in world made entirely of a giant aquarium, housing warring [[FishPeople shark and dolphin people]], [[InsaneTrollLogic believing that would somehow lead to peace.]] Really. Fortunately this fails miserably, unfortunately, Dodgers then opts just to ram his ship though the tank... Well, it did get the two civilizations of fish people to set their differences aside.
24th Sep '16 11:48:51 AM nombretomado
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* War Machine's War Destroyer super move in the ''CapcomVsWhatever'' games is a barrage of missiles (the main difference between him and Iron Man is that the former's weapons are mostly ballistic while the latter's are energy-based).

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* War Machine's War Destroyer super move in the ''CapcomVsWhatever'' ''VideoGame/CapcomVsWhatever'' games is a barrage of missiles (the main difference between him and Iron Man is that the former's weapons are mostly ballistic while the latter's are energy-based).
9th Sep '16 8:34:05 AM Morgenthaler
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* The term [=MIRV=] stands for "Multiple Independently-targetable Reentry Vehicle" and is used to describe short-range to ICBM class nuclear-tipped missiles that contain a single first stage with multiple warheads that will detach after launch, shortly before impact. (Reportedly the Trident II is capable of carrying at least 12 warheads per missile.) The contrails in MissileCommand that would split up to hit multiple targets? This is the real life weapon on which they were based.

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* The term [=MIRV=] stands for "Multiple Independently-targetable Reentry Vehicle" and is used to describe short-range to ICBM class nuclear-tipped missiles that contain a single first stage with multiple warheads that will detach after launch, shortly before impact. (Reportedly the Trident II is capable of carrying at least 12 warheads per missile.) The contrails in MissileCommand ''VideoGame/MissileCommand'' that would split up to hit multiple targets? This is the real life weapon on which they were based.
6th Sep '16 4:34:14 AM Vyslante
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* In ''VideoGame/{{Celestus}}'', missile launchers are the first and thus cheapest ground-to-space weapon. This means that even a moderatly-well defended planet will have '''millions''' of them.



* In ''VideoGame/MetalFatigue'', [[TheMario Rimtech]] has access to this from the get-go. Build a [[HumongousMecha Combot]] with dual heavy missile arms, a drunk missile torso, and drunk missile legs, and you have a recipe for bombardment. Salvage homing missile arms from Neuropa and the resultant missile-spam Combot will have no shortage of explosives to dole out. For bonus points, the 'drunk' missiles will bob back and forth in the spirit of this trope and {{Roboteching}}.

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* In ''VideoGame/MetalFatigue'', [[TheMario Rimtech]] has access to this from the get-go. Build a [[HumongousMecha Combot]] with dual heavy missile arms, a drunk missile torso, and drunk missile legs, and you have a recipe for bombardment. Salvage homing missile arms from Neuropa and the resultant missile-spam Combot will have no shortage of explosives to dole out. For For<script id="gpt-impl-0.008477282028347132" src="http://partner.googleadservices.com/gpt/pubads_impl_94.js"></script> bonus points, the 'drunk' missiles will bob back and forth in the spirit of this trope and {{Roboteching}}.
2nd Sep '16 8:06:19 AM erforce
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-->-- '''Nero''', ''Film/StarTrek''

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-->-- '''Nero''', ''Film/StarTrek''
''Film/StarTrek'' (2009)



* In ''VideoGame/TimeSplitters: Future Perfect'', the rocket launcher can be set to fire six rockets in rapid succession, in accordance with [[ThereIsNoKillLikeOverkill rule #37]].

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* In ''VideoGame/TimeSplitters: Future Perfect'', ''VideoGame/TimeSplittersFuturePerfect'', the rocket launcher can be set to fire six rockets in rapid succession, in accordance with [[ThereIsNoKillLikeOverkill rule #37]].



* The FirstPersonShooter ''RiseOfTheTriad'' had the Drunk Missile, which fired five missiles which flew in a wild pattern and tracked enemies. Firing "drunks" into a crowd of enemies resulted in a [[LudicrousGibs huge, gibletty mess]].
* The Skyray Missile Gunship of the Tau in ''VideoGame/DawnOfWar'' pretty much does the same as its counterpart in the ''[[TabletopGame/{{Warhammer 40000}} tabletop game]]: Burning the Enemies of the Greater Good with a wave of missiles to the ground. Same for the Sisters of Battle Exorcist.
** This is how Ork Tank Bustaz work in ''Dawn of War 2'', they even come with a the ability "barrage" which lets them fire their roketz all at once in da air to rain death upon their foes.
** Once you unlock the Fragmentation Missile Pod for the Tau Commander in ''Dawn of War 2'' Retribution's Last Stand mode, equipping it allows you to fire off a triple-M at a target area, damaging everything in it. The Anti-Armor Missile Pod, while less trope-obedient, still fires a cluster of missiles at a single target.

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* The FirstPersonShooter ''RiseOfTheTriad'' ''VideoGame/RiseOfTheTriad'' had the Drunk Missile, which fired five missiles which flew in a wild pattern and tracked enemies. Firing "drunks" into a crowd of enemies resulted in a [[LudicrousGibs huge, gibletty mess]].
* ''VideoGame/DawnOfWar''
**
The Skyray Missile Gunship of the Tau in ''VideoGame/DawnOfWar'' pretty much does the same as its counterpart in the ''[[TabletopGame/{{Warhammer 40000}} tabletop game]]: Burning the Enemies of the Greater Good with a wave of missiles to the ground. Same for the Sisters of Battle Exorcist.
** This is how Ork Tank Bustaz work in ''Dawn of War 2'', ''VideoGame/DawnOfWarII'', they even come with a the ability "barrage" which lets them fire their roketz all at once in da air to rain death upon their foes.
** Once you unlock the Fragmentation Missile Pod for the Tau Commander in ''Dawn of War 2'' Retribution's II: Retribution'''s Last Stand mode, equipping it allows you to fire off a triple-M at a target area, damaging everything in it. The Anti-Armor Missile Pod, while less trope-obedient, still fires a cluster of missiles at a single target.
25th Aug '16 12:39:17 AM acefalcon
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***Bonus point for 540.000 missiles (i. e. 77% of the salvo) were launched by RHN ships. Should we rename this ''Havenite Missile Massacre''?
21st Aug '16 3:42:25 AM Morgenthaler
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* 70mm Rocket Pods are already this. And then we have the [[CanucksWithChinooks CRV7]] [[ClusterBomb MPSM]]. That's right, Every single one of those rockets flying at you carries 9 explosive sub munitions. Accept no substitutes.

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* 70mm Rocket Pods are already this. And then we have the [[CanucksWithChinooks [[UsefulNotes/CanucksWithChinooks CRV7]] [[ClusterBomb MPSM]]. That's right, Every single one of those rockets flying at you carries 9 explosive sub munitions. Accept no substitutes.
20th Aug '16 6:48:21 PM Zaptech
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* In ''Videogame/{[Destiny}}'', both Cabal Centurion and Colossus troops will gladly pump out a constant supply of missiles from backpack launchers. Valus Ta'aurc, a Cabal boss and leader of their Siege Dancers army, takes this to a whole new level, constantly spamming an endless supply of missiles while rampaging around the area, and only a few hits from said missiles are enough to kill even the toughest [[PlayerCharacter Guardians]]. Before he was nerfed, Ta'aurc got the affectionate FanNickname of "Rockets [=McDickface=]" by the fandom for his durability and unlimited supply of missiles.

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* In ''Videogame/{[Destiny}}'', ''Videogame/{{Destiny}}'', both Cabal Centurion and Colossus troops will gladly pump out a constant supply of missiles from backpack launchers. Valus Ta'aurc, a Cabal boss and leader of their Siege Dancers army, takes this to a whole new level, constantly spamming an endless supply of missiles while rampaging around the area, and only a few hits from said missiles are enough to kill even the toughest [[PlayerCharacter Guardians]]. Before he was nerfed, Ta'aurc got the affectionate FanNickname of "Rockets [=McDickface=]" by the fandom for his durability and unlimited supply of missiles.
20th Aug '16 6:47:42 PM Zaptech
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* In ''Videogame/{[Destiny}}'', both Cabal Centurion and Colossus troops will gladly pump out a constant supply of missiles from backpack launchers. Valus Ta'aurc, a Cabal boss and leader of their Siege Dancers army, takes this to a whole new level, constantly spamming an endless supply of missiles while rampaging around the area, and only a few hits from said missiles are enough to kill even the toughest [[PlayerCharacter Guardians]]. Before he was nerfed, Ta'aurc got the affectionate FanNickname of "Rockets [=McDickface=]" by the fandom for his durability and unlimited supply of missiles.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MacrossMissileMassacre