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* The FinalBoss of ''VideoGame/LethalEnforcers'' will launch even more missiles at you on the hardest difficulty.

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* The FinalBoss of ''VideoGame/LethalEnforcers'' ''VideoGame/LethalEnforcers1'' will launch even more missiles at you on the hardest difficulty.
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* ''WesternAnimation/AngelWars'': Demonic starships have this capability; when one was devastated by an angelic starship's WaveMotionGun, it managed to return fire with a wide barrage of missiles.

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A form of DeathInAllDirections, ThereIsNoKillLikeOverkill, and ImpossiblyCoolWeapon. May overlap with FatalFireworks. If this is fired from another missile in the form of a cluster or multi missile, then it's RecursiveAmmo. See also BeamSpam, the laser variant, and MagicMissileStorm, the magical projectile variant. See also the related video game genre, BulletHell.

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A form of DeathInAllDirections, MultiDirectionalBarrage, ThereIsNoKillLikeOverkill, and ImpossiblyCoolWeapon. May overlap with FatalFireworks. If this is fired from another missile in the form of a cluster or multi missile, then it's RecursiveAmmo. See also BeamSpam, the laser variant, and MagicMissileStorm, the magical projectile variant. See also the related video game genre, BulletHell.



* Not surprisingly, ''Anime/TheBigO'' also carries a stupidly large number of missiles in its chest cavity. Unfortunately, while they are deployed nearly every episode, [[TheWorfBarrage their total destructive power barely rivals that of a road flare.]]
** In addition Big O only has enough missiles for a single salvo per battle. When Roger has to bring it out twice in one episode, his Butler/Mechanic Norman informs him that he hasn't had time to reload it's ammunition yet leaving him at a disadvantage in the second fight.

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* Not surprisingly, ''Anime/TheBigO'' also carries a stupidly large number of missiles in its chest cavity. Unfortunately, while they are deployed nearly every episode, [[TheWorfBarrage their total destructive power barely rivals that of a road flare.]]
**
flare]]. In addition addition, Big O only has enough missiles for a single salvo per battle. When Roger has to bring it out twice in one episode, his Butler/Mechanic Norman informs him that he hasn't had time to reload it's ammunition yet leaving him at a disadvantage in the second fight.



** ''Anime/DigimonTamers'': the HumongousMecha-sized [=MegaGargomon=] had hundreds of missiles of all sizes that come from various hidden compartments all over his body. (However, this attack, while cool-looking, seldom finishes a fight. They just soften the bad guy up for the two hugely oversized (and oddly happy) shoulder missiles which are [[FinishingMove the finisher]].)

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** ''Anime/DigimonTamers'': the The HumongousMecha-sized [=MegaGargomon=] had hundreds of missiles of all sizes that come from various hidden compartments all over his body. (However, this attack, while cool-looking, seldom finishes a fight. They just soften the bad guy up for the two hugely oversized (and oddly happy) shoulder missiles which are [[FinishingMove the finisher]].)



* ''Anime/EurekaSeven'' features the Macross Missile Massacre prominently, in both missile and "homing laser" form. Unsurprisingly, it shares a mechanical designer with the Macross franchise.
** Its sequel, ''Anime/EurekaSevenAO'' starts using the Macross Missile Massacre in episode 13, just as the connections between the two shows start tightening up.
* ''Anime/GenesisClimberMospeada'': With ''Anime/{{Macross}}'', another part of ''Anime/{{Robotech}}''. This is Stig (''aka'' Scott Bernard)'s preferred method of disposing of enemies. In fact, before Website/TVTropes even existed, ''Robotech'' fans were referring to the MacrossMissileMassacre by their own term: "Scott Bernarding".
* Franchise/{{Gundam}}:

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* ''Anime/EurekaSeven'' features the Macross Missile Massacre prominently, in both missile and "homing laser" form. Unsurprisingly, it shares a mechanical designer with the Macross franchise.
**
franchise. Its sequel, ''Anime/EurekaSevenAO'' starts using the Macross Missile Massacre in episode 13, just as the connections between the two shows start tightening up.
* ''Anime/GenesisClimberMospeada'': With ''Anime/{{Macross}}'', another part of ''Anime/{{Robotech}}''. This is Stig (''aka'' Scott Bernard)'s preferred method of disposing of enemies. In fact, before Website/TVTropes even existed, ''Robotech'' fans were referring to the MacrossMissileMassacre Macross Missile Massacre by their own term: "Scott Bernarding".
* Franchise/{{Gundam}}:''Franchise/{{Gundam}}'':



** ''Anime/MobileSuitGundam00'' :Ptolemaios II, the Celestial Being mothership from the second season uses this trope heavily. Gundam Arios (and to a much, much smaller extent, Gundam Cherudim) use this too. But its support unit, GN Archer, really takes the cake, especially considering its relatively smaller dimensions.

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** ''Anime/MobileSuitGundam00'' :Ptolemaios ''Anime/MobileSuitGundam00'': Ptolemaios II, the Celestial Being mothership from the second season uses this trope heavily. Gundam Arios (and to a much, much smaller extent, Gundam Cherudim) use this too. But its support unit, GN Archer, really takes the cake, especially considering its relatively smaller dimensions.



* [[spoiler:Cure Sunshine]]'s Gold Forte Burst in ''Anime/HeartcatchPrettyCure''.

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%% ZCE * [[spoiler:Cure Sunshine]]'s Gold Forte Burst in ''Anime/HeartcatchPrettyCure''.



* In ''Kirameki Project'' a giant fighting mecha called "The Perfect" fires a ridiculously large salvo of missiles at a magical girl, Nene.

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* In ''Manga/JojosBizarreAdventureStardustCrusaders'', Pet Shop's [[AnIcePerson Horus]] can do this by launching several icicles like missiles. To top it off, the icicles will explode and freeze anything they collide with.
* In ''Kirameki Project'' Project'', a giant fighting mecha called "The Perfect" fires a ridiculously large salvo of missiles at a magical girl, Nene.



* ''Anime/ProjectAKo'': B-Ko's "Akagiyama Missiles".

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%% Needs Context * ''Anime/ProjectAKo'': B-Ko's "Akagiyama Missiles".



* Gokudera's Rocket Bombs in ''Manga/Reborn2004'' tend to be used like this.

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%% Needs Context * Gokudera's Rocket Bombs in ''Manga/Reborn2004'' tend to be used like this.



* ''Manga/ShugoChara'': The variation within the form of an attack from Rima Mashiro's "Clown Drop" Character Transformation, the "Juggling Party", which does this with [[MundaneMadeAwesome juggling pins.]] While it only(?) creates six of them, whereas most times this trope appears, the target is larger/around about the same size as the offender, the X-Characters are far physically smaller than her, therefore, it indeed evens in.

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* ''Manga/ShugoChara'': The variation within the form of an attack from Rima Mashiro's "Clown Drop" Character Transformation, the "Juggling Party", which does this with [[MundaneMadeAwesome juggling pins.]] While it only(?) only creates six of them, whereas most times this trope appears, the target is larger/around about the same size as the offender, the X-Characters are far physically smaller than her, therefore, it indeed evens in.



* ''{{ComicBook/Norby}}'': When Jeff tells Norby, "Bombs Away!", Norby drops fist-sized missiles from a bomb bay in his barrel. The missiles explode on the ground around the henchmen, as well as in the air above Norby and Jeff.
* In ''Comicbook/WarWorld'' alien overlord Mongul tries this tactic to destroy both Franchise/{{Superman}} and Comicbook/{{Supergirl}}.

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* ''{{ComicBook/Norby}}'': ''ComicBook/{{Norby}}'': When Jeff tells Norby, "Bombs Away!", Norby drops fist-sized missiles from a bomb bay in his barrel. The missiles explode on the ground around the henchmen, as well as in the air above Norby and Jeff.
* In ''Comicbook/WarWorld'' alien overlord Mongul tries this tactic to destroy both Franchise/{{Superman}} ComicBook/{{Superman}} and Comicbook/{{Supergirl}}.ComicBook/{{Supergirl}}.



* At least one type of weapon/plane/bombs in almost every ShootEmUp game, though sometimes only if you level it up.
** In ''VideoGame/ZeroWing'', the green shot type is homing at all levels, and both {{Attack Drone}}s fire it simultaneously with the main ship.
** ''VideoGame/{{Gundhara}}'' has a four-way homing missile shot.
** ''VideoGame/EventHorizon'' has the Heavy Missile Launcher M2, which fires powerful long-range homing missiles that are almost impossible to dodge by slow ships. Normally it has a long cooldown, but becomes extremely effective when buffed and equipped on a ship with many missile slots, such as Megalodon.
* In ''[[VideoGame/AceCombat Ace Combat 6]]'' there's the special weapon of the [[WhatDoYouMeanItsNotSymbolic CFA-44 Nosferatu]] called the [=ADMM=] which includes 3 body-mounted dispenser units (one on top of each wing and one on the bottom-middle section) that fire off the rounds in a manner akin to countermeasure flares; these are retracted into the body and covered by doors when the special weapon is not selected. Unlike all the other "Multi-Tgt" missiles, each Macross Missile Massacre equals one expended missile (out of up to eighteen) and not however many targets you locked onto, usually up to four, or six with the new [=XMA6=] air-to-air missile... it's even enough to (usually) negate the "inefficiency" flaw of air-to-ground missiles.

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* At least one type of weapon/plane/bombs in almost every ShootEmUp game, though sometimes only if you level it up.
** In ''VideoGame/ZeroWing'', the green shot type is homing at all levels, and both {{Attack Drone}}s fire it simultaneously with the main ship.
** ''VideoGame/{{Gundhara}}'' has a four-way homing missile shot.
** ''VideoGame/EventHorizon'' has the Heavy Missile Launcher M2, which fires powerful long-range homing missiles that are almost impossible to dodge by slow ships. Normally it has a long cooldown, but becomes extremely effective when buffed and equipped on a ship with many missile slots, such as Megalodon.
* In ''[[VideoGame/AceCombat Ace Combat 6]]'' ''VideoGame/AceCombat6FiresOfLiberation'', there's the special weapon of the [[WhatDoYouMeanItsNotSymbolic CFA-44 Nosferatu]] called the [=ADMM=] which includes 3 body-mounted dispenser units (one on top of each wing and one on the bottom-middle section) that fire off the rounds in a manner akin to countermeasure flares; these are retracted into the body and covered by doors when the special weapon is not selected. Unlike all the other "Multi-Tgt" missiles, each Macross Missile Massacre equals one expended missile (out of up to eighteen) and not however many targets you locked onto, usually up to four, or six with the new [=XMA6=] air-to-air missile... it's even enough to (usually) negate the "inefficiency" flaw of air-to-ground missiles.



* ''VideoGame/ANNOMutationem'': T.R, the leader of [[RuralGangsters The Factio Pugni]], owns a modified battle machine that's outfitted with a launcher capable of firing dozens of high-speed missiles up into the air that directly comes crashing down to blow up their target while at the same time utilizing the mech's arms to attack.



* One of the earlier trailers for ''VideoGame/AsurasWrath'' had an entire spear unit throw spears this way at the Title character. [[AnnoyingArrows He just]] [[TheJuggerNaut Runs right]] [[NighInvulnerable through it]]. It's also seen in many other moments in the game. It helps the original creator of Macross was a key animation director for this game's cutscenes.
** [[spoiler: Later, [[TrueFinalBoss Chakravartin]] does a Macross ''[[ThereIsNoKillLikeOverkill Planet]]'' Massacre during the first phase of the fight with him in the final fight.]]
* "VideoGame/Aurora4x" enjoys this trope in full. Since ship/missile bases design is not limited by pretty much anything, its not uncommon to find 20-40 launchers on a ship, capable of firing MIRV's or two stage missiles in rapid succession. And MMM is pretty much required to get the Invader/Precursors ships...

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* One of the earlier trailers for ''VideoGame/AsurasWrath'' had an entire spear unit throw spears this way at the Title character. [[AnnoyingArrows He just]] [[TheJuggerNaut Runs right]] [[NighInvulnerable through it]]. It's also seen in many other moments in the game. It helps the original creator of Macross was a key animation director for this game's cutscenes.
** [[spoiler:
cutscenes. Later, [[TrueFinalBoss [[spoiler:[[TrueFinalBoss Chakravartin]] does a Macross ''[[ThereIsNoKillLikeOverkill Planet]]'' Massacre during the first phase of the fight with him in the final fight.]]
fight]].
* "VideoGame/Aurora4x" ''VideoGame/Aurora4X'' enjoys this trope in full. Since ship/missile bases design is not limited by pretty much anything, its not uncommon to find 20-40 launchers on a ship, capable of firing MIRV's or two stage missiles in rapid succession. And MMM is pretty much required to get the Invader/Precursors ships...



** Perhaps in a nod to this trope (or at least the frequency of Missile Boats and such), the concept art for the Catapult in the upcoming MechwarriorOnline has "Missile Massacre" [[http://mwomercs.com/media/artwork/1-battlemechs/1-catapult-concept written on the inside of one of its missile rack covers.]]

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** Perhaps in a nod to this trope (or at least the frequency of Missile Boats and such), the concept art for the Catapult in the upcoming MechwarriorOnline ''[=MechWarrior=] Online'' has "Missile Massacre" [[http://mwomercs.com/media/artwork/1-battlemechs/1-catapult-concept written on the inside of one of its missile rack covers.]]



** ''VideoGame/MechWarriorOnline'' toned it down somewhat by differentiating launcher types. If you put a LRM20 in a launcher that only has six missile tubes they'll come out in four salvos, making the attack longer-lasting but definitely less massacring. The trope gets subverted if you put one in a Mech with a two-tube launcher meant for beacons, as you'll pee them out in a protracted attack that's surprisingly good at annoying your target but of questionable usefulness as an actual weapon.

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** ''VideoGame/MechWarriorOnline'' ''[=MechWarrior=] Online'' toned it down somewhat by differentiating launcher types. If you put a LRM20 [=LRM20=] in a launcher that only has six missile tubes they'll come out in four salvos, making the attack longer-lasting but definitely less massacring. The trope gets subverted if you put one in a Mech with a two-tube launcher meant for beacons, as you'll pee them out in a protracted attack that's surprisingly good at annoying your target but of questionable usefulness as an actual weapon.



* In ''VideoGame/{{Borderlands}}'', any grenade mod that's labeled "Rain" will, after being thrown, shoot up into the air and explode, sending multiple grenades raining down on the enemies.
** The Monster's turret fires a battery of homing missiles.
* ''VideoGame/{{Borderlands 2}}'' will give you the Vladof Mongol as a lucky drop from [[spoiler: Dukino's Mom]], which fires 1 rocket, that splits in to 2, and again, and again, and again until you have a pretty formidable barrage of rockets.
** Most Torgue-made legendaries have the gimmick of "MORE EXPLOSIONS!!!1!" running in their special weapon effects, ranging from [[AwesomeYetImpractical flak cannon shotguns]] to gyrojet barrage pistols and MIRV grenades whose child grenades are smaller MIRV grenades ("Yo Dawg I heard you like MIRV grenades" much?).
** Several of the legendary rocket weapons can do this, as well as any rocket launcher with the burst, spread, or helix modifiers. Combine this with a mod that provides BottomlessMagazines and your day is officially made.

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* ''VideoGame/{{Borderlands}}'':
**
In ''VideoGame/{{Borderlands}}'', ''VideoGame/Borderlands1'', any grenade mod that's labeled "Rain" will, after being thrown, shoot up into the air and explode, sending multiple grenades raining down on the enemies.
**
enemies. The Monster's turret fires a battery of homing missiles.
* ** ''VideoGame/{{Borderlands 2}}'' will give you the Vladof Mongol as a lucky drop from [[spoiler: Dukino's Mom]], which fires 1 rocket, that splits in to 2, and again, and again, and again until you have a pretty formidable barrage of rockets.
** *** Most Torgue-made legendaries have the gimmick of "MORE EXPLOSIONS!!!1!" running in their special weapon effects, ranging from [[AwesomeYetImpractical flak cannon shotguns]] to gyrojet barrage pistols and MIRV grenades whose child grenades are smaller MIRV grenades ("Yo Dawg I heard you like MIRV grenades" much?).
** *** Several of the legendary rocket weapons can do this, as well as any rocket launcher with the burst, spread, or helix modifiers. Combine this with a mod that provides BottomlessMagazines and your day is officially made.



* ''VideoGame/DawnOfWar''

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* ''VideoGame/DawnOfWar''''VideoGame/DawnOfWar'':



* ''[[VideoGame/{{EliteDangerous}} Elite: Dangerous]]'' features this as a faction specific reward in the form of Li Yong-Rui's ''[[https://www.youtube.com/watch?v=6TrhrqmvxCA Pack Hound missile rack]]''.

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* ''[[VideoGame/{{EliteDangerous}} Elite: Dangerous]]'' ''VideoGame/EliteDangerous'' features this as a faction specific reward in the form of Li Yong-Rui's ''[[https://www.youtube.com/watch?v=6TrhrqmvxCA Pack Hound missile rack]]''.



* Cid Highwind from ''VideoGame/FinalFantasyVII'' can call a minor massacre from his airship as a LimitBreak.
** The Al-Bhed leader Cid in ''VideoGame/FinalFantasyX'' takes his airship and releases a considerable amount of missiles upon the Al-Bhed Home, once it has been [[AllYourBaseAreBelongToUs overrun by Fiends and enemy forces]].
*** He also uses it in the Evrae boss battle if you use the trigger command and wait for his turn.

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* ''Franchise/FinalFantasy'':
**
Cid Highwind from ''VideoGame/FinalFantasyVII'' can call a minor massacre from his airship as a LimitBreak.
** The Al-Bhed leader Cid in ''VideoGame/FinalFantasyX'' takes his airship and releases a considerable amount of missiles upon the Al-Bhed Home, once it has been [[AllYourBaseAreBelongToUs overrun by Fiends and enemy forces]].
***
forces]]. He also uses it in the Evrae boss battle if you use the trigger command and wait for his turn.



** While Matra Magic is also usable in ''VideoGame/FinalFantasyIX'', a better example is the Ark summon: a large warship that descends from space, transforms into a HumongousMecha, and releases a laser-targeted [=M3=] before finishing off the whole mess with a KillSat.

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** While Matra Magic is also usable in ''VideoGame/FinalFantasyIX'', a better example is the Ark summon: a large warship that descends from space, transforms into a HumongousMecha, and releases a laser-targeted [=M3=] before finishing off the whole mess with a KillSat. The most obvious example of this is Kuja -- he uses an attack which launches hundreds of magic missiles, similar to Matra Magic, twice in two separate cutscenes.



* The most obvious example of this is Kuja -- he uses an attack which launches hundreds of magic missiles, similar to Matra Magic, TWICE in two separate cutscenes.



* War Machine's War Destroyer super move in ''VideoGame/MarvelVsCapcom2'' is a barrage of missiles (the main difference between him and Iron Man is that the former's weapons are mostly ballistic while the latter's are energy-based).
* You are can really be sure that at least one of Morrigan's Specials in ''VideoGame/MarvelVsCapcom3'', and ''VideoGame/TatsunokoVSCapcom'' is this.

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* ''VideoGame/MarvelVsCapcom'':
**
War Machine's War Destroyer super move in ''VideoGame/MarvelVsCapcom2'' is a barrage of missiles (the main difference between him and Iron Man is that the former's weapons are mostly ballistic while the latter's are energy-based).
* ** You are can really be sure that at least one of Morrigan's Specials in ''VideoGame/MarvelVsCapcom3'', and ''VideoGame/TatsunokoVSCapcom'' is this.



* A honorable mention to ''VideoGame/MassEffect3'''s M-560 Hydra missile launcher. It shoots a "mere" 8 warheads at a time, but unlike the vast majority of weapons on this list, it's man-portable. It's designed so that its missiles will converge if aimed at a [[GiantMook large, hardened target]] but split off and track multiple enemies if aimed at a {{mook}}, making the best use of the available firepower.

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* ''Franchise/MassEffect'':
**
A honorable mention to ''VideoGame/MassEffect3'''s M-560 Hydra missile launcher. It shoots a "mere" 8 warheads at a time, but unlike the vast majority of weapons on this list, it's man-portable. It's designed so that its missiles will converge if aimed at a [[GiantMook large, hardened target]] but split off and track multiple enemies if aimed at a {{mook}}, making the best use of the available firepower.



* ''VideoGame/MedalOfHonor: Allied Assault'' has a mission where you take out a battery of Nebelwerfer 41 multi-rocket launchers. And yes, you must run through their line of fire. In ''Frontline'''s Rough Landing level, you use one to destroy an out-of-reach tank.
* The FinishingMove of [[TheDragon Craft]] in ''VideoGame/MegaManZero4'', the second time Zero fights him.
** Sigma launches this attack against Abel City in ''The Day of ∑'' OAV in ''VideoGame/MegaManMaverickHunterX''.

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* ''VideoGame/MedalOfHonor: Allied Assault'' ''VideoGame/MedalOfHonorAlliedAssault'' has a mission where you take out a battery of Nebelwerfer 41 multi-rocket launchers. And yes, you must run through their line of fire. In ''Frontline'''s Rough Landing level, you use one to destroy an out-of-reach tank.
* ''Franchise/MegaMan'':
**
The FinishingMove of [[TheDragon Craft]] in ''VideoGame/MegaManZero4'', the second time Zero fights him.
** Sigma launches this attack against Abel City in ''The Day of ∑'' OAV OVA in ''VideoGame/MegaManMaverickHunterX''.



* ''VideoGame/NoMoreHeroes'': Holly Summers in is fond of launching salvo upon salvo of missiles from her prosthetic leg. This is also the only attack Helter Skelter shows in the game's teaser trailer/prologue.
* ''VideoGame/NoMoreHeroes2DesperateStruggle: The player is capable of charging a large-scale sequence of misile shots in the mecha fight against Charlie [=MacDonald=].
* ''VieoGame/NoMoreHeroesIII'': During the outer space fights against the enormous sidereal alien monsters (Ice Shaver, Space Sheath and Space Peacock), Travis and his cat Jeane pilot a huge mecha that can load and the unleash a multi-missile shot, and during the load their targets are being locked one by one; this proves useful when aiming every missile at the monsters' weak points or destroying the incoming projectiles from the monsters. However, Travis must avoid taking damage, or else the load will be interruped and will have to be restarted.

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* ''VideoGame/NoMoreHeroes'': ''VideoGame/NoMoreHeroes'':
** In the first game,
Holly Summers in is fond of launching salvo upon salvo of missiles from her prosthetic leg. This is also the only attack Helter Skelter shows in the game's teaser trailer/prologue.
* ** ''VideoGame/NoMoreHeroes2DesperateStruggle: The player is capable of charging a large-scale sequence of misile shots in the mecha fight against Charlie [=MacDonald=].
* ** ''VieoGame/NoMoreHeroesIII'': During the outer space fights against the enormous sidereal alien monsters (Ice Shaver, Space Sheath and Space Peacock), Travis and his cat Jeane pilot a huge mecha that can load and the unleash a multi-missile shot, and during the load their targets are being locked one by one; this proves useful when aiming every missile at the monsters' weak points or destroying the incoming projectiles from the monsters. However, Travis must avoid taking damage, or else the load will be interruped and will have to be restarted.



* In ''VideoGame/{{Overwatch}}'' Pharah's [[LimitBreak ultimate ability]] "Barrage" has her hover in place while firing a massive number of rockets at her enemies. "''Justice rains from above!''"
** The [[https://www.youtube.com/watch?v=Bi06a8EDGVg accompanying animated short]] for D.Va features Omnic drones shooting dozens of missiles. The [[https://youtu.be/Bi06a8EDGVg?t=143 creators]] had 80s anime in mind.

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* In ''VideoGame/{{Overwatch}}'' ''VideoGame/{{Overwatch}}'', Pharah's [[LimitBreak ultimate ability]] "Barrage" has her hover in place while firing a massive number of rockets at her enemies. "''Justice rains from above!''"
**
above!''" The [[https://www.youtube.com/watch?v=Bi06a8EDGVg accompanying animated short]] for D.Va features Omnic drones shooting dozens of missiles. The [[https://youtu.be/Bi06a8EDGVg?t=143 creators]] had 80s anime in mind.



* ''VideoGame/ShogoMobileArmorDivision'' has the Bullgut: a HumongousMecha-carried weapon that launches four explosive missiles at a time [[ATeamFiring in the general vicinity of the crosshairs]]. Jumping up and firing allows you to fire only one at time, though why on Earth you'd try to enact a Macross Monomissile Massacre is anyone's guess.
** A smaller, truck-mounted version is seen on the mecha levels.

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* ''VideoGame/ShogoMobileArmorDivision'' has the Bullgut: a HumongousMecha-carried weapon that launches four explosive missiles at a time [[ATeamFiring in the general vicinity of the crosshairs]]. Jumping up and firing allows you to fire only one at time, though why on Earth you'd try to enact a Macross Monomissile Massacre is anyone's guess.
**
guess. A smaller, truck-mounted version is seen on the mecha levels.levels.
* At least one type of weapon/plane/bombs in almost every ShootEmUp game, though sometimes only if you level it up.
** In ''VideoGame/ZeroWing'', the green shot type is homing at all levels, and both {{Attack Drone}}s fire it simultaneously with the main ship.
** ''VideoGame/{{Gundhara}}'' has a four-way homing missile shot.
** ''VideoGame/EventHorizon'' has the Heavy Missile Launcher M2, which fires powerful long-range homing missiles that are almost impossible to dodge by slow ships. Normally it has a long cooldown, but becomes extremely effective when buffed and equipped on a ship with many missile slots, such as Megalodon.



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]



* Parodied in ''WesternAnimation/MegasXLR'' episode "TV Dinner", where Coop pushes three buttons on his control panel that are labelled "Missiles", "More Missiles" and "All The Missiles." The missile swarm turns out to be ineffective, as the MonsterOfTheWeek it was used against was the size of a small planet.
** Also in "S-Force SOS", with Coop's "Super Destructor Mode" modification. Coop screwed up the targeting system, hitting the S-Force by accident, but failed to kill them.

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* Parodied in ''WesternAnimation/MegasXLR'' episode "TV Dinner", where Coop pushes three buttons on his control panel that are labelled "Missiles", "More Missiles" and "All The Missiles." The missile swarm turns out to be ineffective, as the MonsterOfTheWeek it was used against was the size of a small planet.
**
planet. Also in "S-Force SOS", with Coop's "Super Destructor Mode" modification. Coop screwed up the targeting system, hitting the S-Force by accident, but failed to kill them.
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* ''VideoGame/MissileDancer'', as its title suggests, is all about destroying enemies with volleys of missiles - specifically by holding down the shot button to activate your targeting reticule and lock onto enemies, and releasing shot or pressing a different shot button to launch a bunch of missiles at once. While you do have a gun weapon, it does no damage to enemies and its only uses are to destroy enemies' missiles, which they will also happily fire with gusto, and destroying certain walls in one of the last stages of the game.
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** ''Gundhara'' has a four-way homing missile shot.

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** ''Gundhara'' ''VideoGame/{{Gundhara}}'' has a four-way homing missile shot.
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* ''VideoGame/EnterTheGungeon'': The Yari Launcher is the single best weapon in the entire game. It launches a flurry of missiles that deal so much damage that they break through the the DPS cap applied to bosses, shredding their health in seconds.

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* [=GrandLiner=], the MidSeasonUpgrade HumongousMecha in ''Series/KyukyuSentaiGoGoV'', essentially a giant walking fortress [[CombiningMecha formed by]] [[CoolTrain train cars]], combines a Macross Missile Massacre with [[MoreDakka a hail of bullets]] from a [[BiggerIsBetter giant]] [[GatlingGood Gatling engine]], both shoulder-mounted; the technique is called "[[MeaningfulName Grand Fire]]".



* [=GrandLiner=], the MidSeasonUpgrade HumongousMecha in ''Series/RescueSentaiGoGoFive'', essentially a giant walking fortress [[CombiningMecha formed by]] [[CoolTrain train cars]], combines a Macross Missile Massacre with [[MoreDakka a hail of bullets]] from a [[BiggerIsBetter giant]] [[GatlingGood Gatling engine]], both shoulder-mounted; the technique is called "[[MeaningfulName Grand Fire]]".
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* ''TabletopGame/{{Lancer}}'' has the SSC Monarch frame. Its Core Power allows the player to attack ''every enemy'' within a huge range (effectively the entire map, in most cases). The rest of its traits and license perks mostly provide various missile weaponry and give it bonuses.
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** Ork Tankbustas have a fixation of anything rocket-y, if they're not wielding a [[RocketPoweredWeapon rocket-]][[DropTheHammer hammer]] they carry a Rokkit Launcha which is basically a wild assortment of various rockets attached to a stick.

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** Ork Tankbustas have a fixation of anything rocket-y, if they're not wielding a [[RocketPoweredWeapon rocket-]][[DropTheHammer hammer]] rocket-hammer]] they carry a Rokkit Launcha which is basically a wild assortment of various rockets attached to a stick.
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** The Mmrnmhrm's X-Form ship transformed on the Y-Wing form attacks with twin long-range, tracking missiles. While weak individually, they're cheap to launch and an enemy ship can be overwhelmed by a slow but constant barrage of such missiles. Just keep your distance if you don't want to suffer ''[[PointDefenseless a lot]]'' of pain.

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** The Mmrnmhrm's X-Form ship transformed on the Y-Wing form attacks with twin long-range, tracking missiles. While weak individually, they're cheap to launch and an enemy ship can be overwhelmed by a slow but constant barrage of such missiles. Just keep your distance if you don't want to suffer ''[[PointDefenseless a lot]]'' of pain.pain, given also the turn rate of that form is anything but fast.
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** The Mmrnmhrm's X-Form ship transformed on the Y-Wing form attacks with twin long-range, tracking missiles. While weak individually, they're cheap to launch and an enemy ship can be overwhelmed by a slow but constant barrage of such missiles.

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** The Mmrnmhrm's X-Form ship transformed on the Y-Wing form attacks with twin long-range, tracking missiles. While weak individually, they're cheap to launch and an enemy ship can be overwhelmed by a slow but constant barrage of such missiles. Just keep your distance if you don't want to suffer ''[[PointDefenseless a lot]]'' of pain.
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* At the beginning of Act 5 of ''VideoGame/MetalGearSolid4'', [[spoiler: Liquid's futuristic floating fortress Outer Haven launches one of these against the approaching ''USS Missouri''. This results in a SugarWiki/MomentOfAwesome for the Missouri when she manages to shoot down nearly the entire swarm and destroy the launchers with ''[=WW2=]-era flak cannons and naval guns''... and the couple of modern [[GatlingGood Phalanx CIWS]] she has, but it's still an [=MoA=].]]

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* At the beginning of Act 5 of ''VideoGame/MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', [[spoiler: Liquid's futuristic floating fortress Outer Haven launches one of these against the approaching ''USS Missouri''. This results in a SugarWiki/MomentOfAwesome for the Missouri when she manages to shoot down nearly the entire swarm and destroy the launchers with ''[=WW2=]-era flak cannons and naval guns''... and the couple of modern [[GatlingGood Phalanx CIWS]] she has, but it's still an [=MoA=].]]
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* ''VideoGame/{{Warframe}}'': While the Odonata Archwing has Seeking Fire launch up to 5 missiles at base, the prime example comes from the Railjack's Seeker Volley, which launches a staggering 25 missiles at once. Both examples' missiles will home in targets, but the Seeker Volley's will redirect towards new targets should their prior targets be destroyed, or if new targets spawn in.

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* In ''[[{{VideoGame/Contra}} Contra III: The Alien Wars]]'', a monumental number of missiles (and not small ones, either) is shot at one of [[BigBad Red Falcon's]] flying fortresses. The player has to destroy the forcefield protecting the fortress' core, [[RefugeInAudacity leaping from missile to missile as they impact and detonate]]. And not jumping from ''foothold to foothold'', either, but ''handhold to handhold'', with a single hand (the other wields a weapon, of course.) Once the field is down, the player can allow the missiles to hit, although most of them will be destroyed by flares coming out of the core unless the player dissipates them first.

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* ''VideoGame/{{Contra}}'':
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In ''[[{{VideoGame/Contra}} Contra III: The Alien Wars]]'', ''VideoGame/ContraIIITheAlienWars'', a monumental number of missiles (and not small ones, either) is shot at one of [[BigBad Red Falcon's]] flying fortresses. The player has to destroy the forcefield protecting the fortress' core, [[RefugeInAudacity leaping from missile to missile as they impact and detonate]]. And not jumping from ''foothold to foothold'', either, but ''handhold to handhold'', with a single hand (the other wields a weapon, of course.) Once the field is down, the player can allow the missiles to hit, although most of them will be destroyed by flares coming out of the core unless the player dissipates them first.



** In the third stage of ''Contra: Rebirth'', there are numerous missiles fired (which you can also shoot down with missiles of your own). There are many enemies hanging from the missiles and finally the first form of the boss of the stage is a missile that can shoots missiles.

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** In the third stage of ''Contra: Rebirth'', ''VideoGame/ContraReBirth'', there are numerous missiles fired (which you can also shoot down with missiles of your own). There are many enemies hanging from the missiles and finally the first form of the boss of the stage is a missile that can shoots missiles.
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* The main advantage of rocket artillery in ''VideoGame/{{Foxhole}}'' over standard artillery shells (besides the ability to [[KillItWithFire set structures, vehicles, and infantry ablaze]]) is the ability to launch the entire battery at once, spreading destruction over a wide area. Of course, the rockets still have to be loaded individually, so these salvos have a long interval between them.
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** The reason for these insane salvos? To invoke PointDefenseless through sheer math. If a countermeasure system can stop X missiles a second and a salvo has Y seconds of flight time before it hits, then logically it can only stop X*Y missiles a salvo. Fire more than X*Y missiles, and something will get through.
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* ''Film/Expend4bles'' has Barney Ross destroy Rahmat's ship with helicopter missiles so that his nuke would detonate underwater.

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* While individual Nameless ships in the ''Literature/{{Nameless War}}'' series have fairly modest amounts of ammunition, when an entire fleet fires combined with their range advantage, the humans on the receiving end can only hunker down a pray point defence stops enough of them.
** Although the Nameless are later on the receiving end when the bombard the Sherlock [[spoiler: unleashes a barrage of kinetic strike projectiles and enhanced fallout nuclear weapons against one of their worlds, far more than the orbiting defences can hope to intercept.]]

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* While individual Nameless ships in the ''Literature/{{Nameless War}}'' series ''Literature/TheNamelessWar'' have fairly modest amounts of ammunition, when an entire fleet fires combined with their range advantage, the humans on the receiving end can only hunker down a pray point defence stops enough of them.
** Although the
them. The Nameless are later on the receiving end when the bombard the Sherlock [[spoiler: unleashes [[spoiler:unleashes a barrage of kinetic strike projectiles and enhanced fallout nuclear weapons against one of their worlds, far more than the orbiting defences can hope to intercept.]]intercept]].
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* On a much smaller scale, we have ''VideoGame/EarthBound''. Rocket-type weapons have a distinct sound effect for when they're fired. Bottle Rockets do it once, Big Bottle rockets do it several times (presumably for igniting a bigger engine). When Jeff uses a Multi-Bottle Rocket, it layers enough repetitions of this "engine ignition" sound that the attack sounds more like a ''machine gun'' going off than a rocket. One can only imagine what this attack would look like if it were animated. [[GameBreaker It's as powerful as it sounds, too.]]

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* On a much smaller scale, we have ''VideoGame/EarthBound''.''VideoGame/EarthBound1994''. Rocket-type weapons have a distinct sound effect for when they're fired. Bottle Rockets do it once, Big Bottle rockets do it several times (presumably for igniting a bigger engine). When Jeff uses a Multi-Bottle Rocket, it layers enough repetitions of this "engine ignition" sound that the attack sounds more like a ''machine gun'' going off than a rocket. One can only imagine what this attack would look like if it were animated. [[GameBreaker It's as powerful as it sounds, too.]]
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** ''Armored Core 6'' has both "Cinder" Carla and "Chatty" Stick, whose [=ACs=] are both build to fire one off using the [=WR-0999 DELIVERY BOY=] and the [=BC-5001 SOUP=]. The player can obtain these later in the game as well. Chatty's [=AC=] name, [=CIRCUS=] in particular appears to be a ShoutOut towards the TropeNamer.

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