History Main / MacrossMissileMassacre

3rd Nov '17 9:10:51 PM mattthelurker
Is there an issue? Send a Message

Added DiffLines:

* In the ''WesternAnimation/MiraculousLadybug'' episode "Robostus", the titular villain takes over the security system in [[BigBad Hawk Moth]]'s lair and bombards him with missiles while he [[TheStarscream tries to steal the heroes' Miraculouses for himself]].
13th Oct '17 2:05:54 PM Abodos
Is there an issue? Send a Message


* Samus Aran of ''Franchise/{{Metroid}}'' fame generally ends up with a veritable HyperspaceArsenal of missiles. In ''VideoGame/MetroidPrime 2'' she gains the ability to lock on and fire five of them simultaneously.
** You remember that section in BeamSpam? About how people freak out and fire on seeing or hearing a Metroid? This is how they react in ''Metroid Prime 3'', since they're using Ice Missiles now.
*** And yet, she can only fire one missile at a time. a Macross Missile Massacre would have been more doable in the original ''Metroid Prime'', where you could fire a missile, tap the beam fire button, then instantly fire another missile instead of waiting for the reload, resulting in 4 to 6 to 10 missiles headed towards the same target. 2D ''Metroid'' games are more Macross-friendly too, being as those ones don't require a reload. However, they also don't track, at all.

to:

* Samus Aran of ''Franchise/{{Metroid}}'' fame generally ends up with a veritable HyperspaceArsenal of missiles. In ''VideoGame/MetroidPrime 2'' ''VideoGame/MetroidPrime2Echoes'' she gains the ability to lock on and fire five of them simultaneously.
** You remember that section in BeamSpam? About how people freak out and fire on seeing or hearing a Metroid? This is how they react in ''Metroid Prime 3'', ''VideoGame/MetroidPrime3Corruption'', since they're using Ice Missiles now.
*** And yet, she can only fire one missile at a time. a Macross Missile Massacre would have been more doable in the original ''Metroid Prime'', ''VideoGame/MetroidPrime'', where you could fire a missile, tap the beam fire button, then instantly fire another missile instead of waiting for the reload, resulting in 4 to 6 to 10 missiles headed towards the same target. 2D ''Metroid'' games are more Macross-friendly too, being as those ones don't require a reload. However, they also don't track, at all.
12th Oct '17 10:51:28 AM JohnnyLawless
Is there an issue? Send a Message

Added DiffLines:

*** Actually this phenomenon is a result of a technical limitation of the missile itself (the most famous example is the 9K121 Vikhr, aka AT-16 Scallion). Whereas most missiles have control surfaces that work in two axes (pitch, yaw) the Vikhr and its derivatives only have one control surface axis. This was initially to save money on development and manufacturing. The way it works is that the missile spins about its long axis so that the single control axis has the opportunity to work in as many directions as possible. This results in the spiral flight pattern. It's a horribly inefficient way to fly, but it's not that big a deal for two main reasons. A: The cost savings were worth it, given that this weapon was meant to be very widely deployed through Soviet and later Russian forces. B: It was meant for ground targets, which are either immobile or won't move very far during the missile's flight time. For anti-air or anti-ship missiles, going as fast (and in the case of anti-ship missiles, as low) as possible is a much better approach because it minimizes the available response time, and in the case of anti-air missiles, it increases amount of energy available to the missile for maneuvering.
17th Sep '17 11:22:06 AM nombretomado
Is there an issue? Send a Message


** "[[HypocriticalHumor To]] [[PeaceThroughSuperiorFirepower Peace!]]"

to:

** "[[HypocriticalHumor To]] [[PeaceThroughSuperiorFirepower [[UsefulNotes/PeaceThroughSuperiorFirepower Peace!]]"
15th Sep '17 1:43:14 PM Yalsaris63
Is there an issue? Send a Message


* ''VideoGame/{{Stellaris}}'' has missile techs for your capital ships to equip and utilize in combat against opponents. They start off pretty weak compared to Kinetic and Energy weaponry, and are ineffective when used in small fleet size numbers because missiles are the only weapons that can be shot down in combat by point defenses. Despite this, they make up their shortcomings with very high accuracy and good evasion rates compared to other weapons, and there are [[RecursiveAmmo swarmer versions]] available to at least overwhelm point defenses. Swarmer missiles only come in medium sized mountings so corvettes cannot carry them. Repeatable techs to increase damage and attack speed for your missiles come in handy later once you've researched all available techs for your specific field in an example of MagikarpPower.

to:

* ''VideoGame/{{Stellaris}}'' has missile techs for your capital ships to equip and utilize in combat against opponents. They start off pretty weak compared to Kinetic and Energy weaponry, and are ineffective when used in small fleet size numbers because missiles are the only weapons that can be shot down in combat by point defenses. Despite this, they make up for their shortcomings with very high accuracy and good evasion rates compared to other weapons, and there are [[RecursiveAmmo swarmer versions]] available to at least overwhelm point defenses. Swarmer missiles only come in medium sized mountings so corvettes cannot carry them. Repeatable techs to increase damage and attack speed for your missiles come in handy later once you've researched all available techs for your specific field in an example of MagikarpPower.
5th Sep '17 2:31:12 PM morenohijazo
Is there an issue? Send a Message






to:

* ''VideoGame/{{Terraria}}'':
** Spamming the Scourge of the Corruptor all around you will result in a screen full of tiny homing corruptors homing in onto any unfortunate enemy in the area.
** Spamming the Razorblade Typhoon tends to have a similar effect as the projectiles last for a good bit of time.
** The Snowman Cannon is for all purposes a full-auto, homing rocket launcher that sprays missiles like a machine gun.
** The Martian Saucer boss can do this, with actual missiles.
6th Aug '17 5:46:56 PM nombretomado
Is there an issue? Send a Message


* In ''AirRivals'', most missiles are usually fired two or four at a time. However, if using certain skills in conjunction with a certain weapon, it is possible to fire 42 missiles per salvo (which can be fired every few seconds or so). Using specialized weapons with increased rate-of-fire might achieve an even greater amount of missiles over time.

to:

* In ''AirRivals'', ''VideoGame/AirRivals'', most missiles are usually fired two or four at a time. However, if using certain skills in conjunction with a certain weapon, it is possible to fire 42 missiles per salvo (which can be fired every few seconds or so). Using specialized weapons with increased rate-of-fire might achieve an even greater amount of missiles over time.
16th Jul '17 10:42:06 AM nombretomado
Is there an issue? Send a Message


** Also worth noting: standard ''[=BattleTech=]'' missiles are individually actually very small. One metric ton of long-range missile ammo for example consists of 120 individual missiles (launchable in salvos of 5, 10, 15, or 20), which works out to each of them weighing 8 1/3 kg or about 18.4 lbs. This puts them firmly in the 'man-portable' weight class, and indeed missile-equipped infantry exists in the game, but well below 'real' real life rocket artillery or guided missiles. (The WW2 Katyusha mentioned in the Real Life section below fired salvos of ''individual'' missiles weighing five times this much.)

to:

** Also worth noting: standard ''[=BattleTech=]'' missiles are individually actually very small. One metric ton of long-range missile ammo for example consists of 120 individual missiles (launchable in salvos of 5, 10, 15, or 20), which works out to each of them weighing 8 1/3 kg or about 18.4 lbs. This puts them firmly in the 'man-portable' weight class, and indeed missile-equipped infantry exists in the game, but well below 'real' real life rocket artillery or guided missiles. (The WW2 [=WW2=] Katyusha mentioned in the Real Life section below fired salvos of ''individual'' missiles weighing five times this much.)



* At the beginning of Act 5 of ''VideoGame/MetalGearSolid4'', [[spoiler: Liquid's futuristic floating fortress Outer Haven launches one of these against the approaching ''USS Missouri''. This results in a SugarWiki/MomentOfAwesome for the Missouri when she manages to shoot down nearly the entire swarm and destroy the launchers with ''WW2-era flak cannons and naval guns''... and the couple of modern [[GatlingGood Phalanx CIWS]] she has, but it's still an [=MoA=].]]

to:

* At the beginning of Act 5 of ''VideoGame/MetalGearSolid4'', [[spoiler: Liquid's futuristic floating fortress Outer Haven launches one of these against the approaching ''USS Missouri''. This results in a SugarWiki/MomentOfAwesome for the Missouri when she manages to shoot down nearly the entire swarm and destroy the launchers with ''WW2-era ''[=WW2=]-era flak cannons and naval guns''... and the couple of modern [[GatlingGood Phalanx CIWS]] she has, but it's still an [=MoA=].]]



** Pre-WW2 British subs were designed with this tactic in mind. The Royal Navy believed that advances in ASW meant that British submarines attacking enemy warships would be unable to get close to their targets without being detected by the enemy's sonar. Therefore the attacks would have to be made at long range, and to compensate for the vagueness of torpedo aiming at this range this meant that a large torpedo salvo would be needed in order to guarantee hits. How large? The T-class boats had ''ten'' forward facing torpedo tubes (by comparison, the larger US boats had six forward tubes and the German type VII and type IX U-boats, only four).

to:

** Pre-WW2 Pre-[=WW2=] British subs were designed with this tactic in mind. The Royal Navy believed that advances in ASW meant that British submarines attacking enemy warships would be unable to get close to their targets without being detected by the enemy's sonar. Therefore the attacks would have to be made at long range, and to compensate for the vagueness of torpedo aiming at this range this meant that a large torpedo salvo would be needed in order to guarantee hits. How large? The T-class boats had ''ten'' forward facing torpedo tubes (by comparison, the larger US boats had six forward tubes and the German type VII and type IX U-boats, only four).
12th Jul '17 5:56:10 AM jormis29
Is there an issue? Send a Message


* ''{{TabletopGame/Rifts}}'' has several mecha who can do this, being mounted with Mini Missile launchers that carry obscene loads of small missiles almost designed to be used in this way. Not unsurprising as Palladium Books also published an RPG based on the Robotech franchise that used the same system.

to:

* ''{{TabletopGame/Rifts}}'' has several mecha who can do this, being mounted with Mini Missile launchers that carry obscene loads of small missiles almost designed to be used in this way. Not unsurprising as Palladium Books Creator/PalladiumBooks also published an RPG based on the Robotech franchise that used the same system.
25th Jun '17 12:51:34 PM ScrewySqrl
Is there an issue? Send a Message


* Not as impressive as below, but in a TV interview (and later repeated at convention appearances), Itano revealed that his inspiration for the Macross Missile Massacre was, while in college, attaching about 100 toy rockets to the sides of his motorcycle, and at about 40mph, lighting them all off at once with a Zippo lighter. Then getting out of the area before anyone called the cops.

to:

* Not as impressive as below, but in a TV interview (and later repeated at convention appearances), Itano revealed that his inspiration for the Macross Missile Massacre was, while in college, attaching about 100 toy bottle rockets (small firecrackers) to the sides of his motorcycle, and at about 40mph, lighting them all off at once with a Zippo lighter. Then getting out of the area before anyone called the cops.
This list shows the last 10 events of 343. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MacrossMissileMassacre