An MMO developed by Cryptic, makers of City of Heroes
and Champions Online
, set in the original Star Trek
universe in the year 2409, thirty years after the last appearance of the Next Generation
crew in film, and 22 after Romulus was destroyed in the prime timeline as per Star Trek XI
. The game was originally being developed by Perpetual, but was auctioned off as the studio was facing severe financial troubles at the time, and actually had to lay off nearly half of the development staff.
The Borg are back, deadlier than ever before, and the galaxy is once more on the edge of war. The Federation
and the Klingon Empire
are at each other's throats again, and the tattered remains of the Romulan Star Empire post "Countdown" may be scattered, but they remain a credible military threat to both, and to the fledgling Romulan Republic. That's only compounded with a newly democratic Cardassia facing a civil war against True Way rebels
helped by Dominion renegades, and the Undine (formerly Species 8472) infiltrating everyone.
In other words, the 25th century Star Trek
universe has become a Crapsack World
), and it's up to the player(s) to find a way to make it right.
The game combines space travel with on-foot segments and a healthy dose of combat in both. A proprietary engine was created to randomize missions, star systems, and planetary surfaces, in order to provide new and different experiences every time a player engages in a mission or quest.
And, of course, being a Cryptic game, Character Customization
is suitably bonkers and may in fact eclipse every other thing they've done. You have an absolutely astounding number of ways to customize your captain; not only has almost every facial feature from the TV series been included, but Cryptic has included all kinds of inventions of their own. And then they allow you to apply the same level of customization to your entire bridge crew
. And then
you get to customize the hull of your ship, and then
you get to customize your bridge with further interior customization and... well, you get the idea. Oh, and you can create a new custom species for your captain.
The general consensus is that the game is essentially a mix of World of Warcraft IN SPACE!
combined with Star Trek: Starfleet Command
... and this isn't necessarily that bad a thing at all. Especially with "Featured Episodes", small content updates centered around a fairly lengthy and involved mission, the advent of a pretty good branching dialogue tree on top of the combat, and most recently very solid "themed" patch updates, the game has found a fairly solid set of legs and and a strong following after an admittedly rocky start, and is now Cryptic's best-selling, most profitable product.
When the game started, there were only two playable factions: the Federation and the Klingon Empire. After three years of rumors of more factions being added, the Legacy of Romulus
expansion adds Romulans and Remans as playable races, along with iconic ships like the Bird of Prey and the D'deridex Warbird. Additionally, there's been discussion
from the devs of a possible future Cardassian faction, but no official confirmation that it's going to happen just yet.
On August 2, 2014, STO's second expansion, Delta Rising
, was announced with a release date set for October 2014, advancing the timeline to 2410, adding the first level cap increase in years (to 60 Fleet Admiral/Dahar Master), and returning the players to the Delta Quadrant to explore what happened after Voyager
left the area.
The game went Free-To-Play
on January 17, 2012, with the standard Subscription option containing boosts such as more wallet space, the ability to create content in the Foundry, a stipend of Zen (their Store Points), and so on, so lifetimers don't have to feel cheated at the game going free. In addition, all players can earn dilithium from end game content to trade in for Zen, allowing players who can't afford to spend real money on the game the opportunity to grind their way towards the store items they want.
Another unique feature of the game is the Foundry, an in-client Level Editor
toolset for players to create their own missions that can then be played from a storefront in the main game. As with anything else Sturgeon's Law
applies, but the game has an established core of dedicated Foundry authors that gather on the forums and on Starbase UGC.com
and produce missions that are often rated as being better than the official outings. A sparsely populated
list of work pages for some Foundry missions can be found at Recap.Star Trek Online
. Cryptic also ported the editor to STO's
sister game Neverwinter
The game is considered part of the Star Trek Expanded Universe
, but is an Alternate Continuity
to the Novel Verse
(with the big point of diversion being that Star Trek: Destiny
just flat-out does not happen).
This game provides examples of:
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- 2-D Space: While there are three dimensions, the up-down is severely restricted in scope and way smaller than the others. There also is a defined "up" in space, meaning instead of moving freely in all three, you may only move two dimensional with a little height difference. This does not have to be all bad though, since it eases orientation for players.
- The main problem is that the ships are limited in how much they can pitch up or down (to about 75 degrees relative to the plane of the ecliptic) and are unable to execute any kind of rolling maneuvers other than banking during turns. This is likely to prevent players from getting horribly confused and turned around, but it also does make "vertical" attacks difficult to pull off; this unfortunately makes escorts, with their narrower firing arcs, a bit harder to use than they probably should be.
- Abnormal Ammo: The winter events held by Q from 2012 onward have introduced a whole line of ground weapons that use snow as ammunition for the snowball fights held therein.
- Aborted Arc: Cryptic has a bad habit of leaving plot threads to just dangle unresolved.
- The Federation-Klingon War is almost completely forgotten after the "Klingon War" and "Warzone" arcs and every time the two sides meet after that save one* they're engaged in Teeth-Clenched Teamwork. Cryptic finally resolved it in "Surface Tension", with mixed results.*
- The Gorn rebellions mentioned in the background literature barely receive lip service in-game.
- The Romulan Star Empire remnant under Sela is forgotten completely after "Cutting the Cord". Later unaborted in Delta Rising, although through Word of God exposition. During the in-fighting after Sela's kidnapping and the Tal Shiar's defeat on New Romulus, the RSE basically lost all political clout and was no longer recognized by any of the other powers of the Quadrant as more and more of their forces defected to the Republic. As of 2410, the Treaty of Algeron has been dissolved (ending Starfleet's ban on Cloaking Technology) and what remains of the Star Empire is a handful of hold out colonies. In Delta Rising a number of Romulan Intelligence Officers are Tal Shiar defectors who saw the writing on the wall and said Screw This, I'm Outta Here!.
- The True Way really get no resolution in the Cardassian arc (yes, you captured two of their leaders, but come on, they're a terrorist organization).
- On the KDF end of things, the Fek'Ihri arc ends with a Sequel Hook (technobabble to the effect that they may not have been genuine demons from hell) that is left to dangle.
- Abusive Precursors: Remember how Picard thought that the Iconians had a bad rep due to their frightening teleportation technology? Thanks to season 7 and the revelations about the Dewans, he was wrong. Very. Very. Wrong.
- Ace Custom: Your spaceship. Payload, paintjob, engines, shields, the works. The Federation ships have the largest collection of them, though.
- Actually Four Mooks: Sensor contacts, and selections, overlap at long range. Though you can probably see visually there's more than one ship, or that if there was a single ship the size of that selection box you ought to be able to see it!
- Adam Smith Hates Your Guts:
- I have to spend twenty credits to get a drink out of the replicator? What, did my crew bring a bag lunch and never use them? For that matter, I have to pay Starfleet to have better guns mounted on my ship?
- Trade goods vary in price at different locations, but always sell for a price slightly lower than the cheapest price you can buy them for, so you can't make trade runs across the galaxy with a full load of them, only buy them for missions and research.
- Also averted in two ways. 1: You don't have to pay a penny to get the stock weapons, shields, etc that come standard on your ship (like the phasers and photon torpedoes that the Enterprise always had; we never saw them trade up for better weapons!). 2: You will get so many loot drops throughout the game that you can sell, so that you will eventually be rolling in Energy Credits (the ingame currency) anyway and can afford the awesome upgrades.
- Reinforced by the Reputation System where you can earn powerful upgrades to your ship and character, but you have to grind in-game resources for weeks just to unlock them and then you have to pay one of the ingame currencies (that takes FOREVER to grind but you can conveniently buy for real cash) in order to buy most of the items once they have been unlocked.
- Air Guitar: One of the emotes.
- Alien Non-Interference Clause: The Prime Directive is still in full effect here, both the normal and the Temporal variant.
- Allegedly Free Game: Averted. See Bribing Your Way to Victory below. You can get the best ships and things in the game without ever having to spend a penny. You just have to spend more time to earn it.
- All There in the Manual: The game's backstory is written out in the "Path to 2409" item device, which tells what happened between the events of Star Trek and the game. More information is also written in Star Trek Magazine such as that Data and the Enterprise-E returned to Earth, the E decommissioned and Data retiring to become a teacher.
- All Your Powers Combined: There are numerous devices, both ground and space, that grants you amazing bonuses when they are connected together on one person. A handful, such as those on the Odyssey-class, Bortasqu'-class and Scimitar-class, can only be used on that certain class, but many others can be used with any.
- Alpha Strike: This is pretty much the escort's specialty; blitzing a target with massed torpedo and cannon fire to (hopefully) decimate the target before it has a chance to retaliate.
- Alternate Continuity:
- Averted, in fact; this is the original Star Trek universe, the one in which Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine et al. happened. Vulcan is fine, while Romulus is a shattered husk of the world it once was. This is evidently going to mean Very Bad Things for just about everyone in the Alpha Quadrant, since the Romulans are all tattooed NewBSG-esque aggressive space gypsies now.
- Played straight in its relation to the Star Trek Novelverse. The backstory borrows some details and plots from the novelversee.g. , but discards others.e.g.
- Played with even further in the Tie-In Novel The Needs of the Many, where a former Temporal Investigations agent remembers events from the game, the Star Trek Novel Verse, and the J.J. Abrams movie, suggesting that any and all continuities can intersect whenever the heck they feel like it.
- Always a Bigger Fish: The Iconians are fond of this one. The second time they show up, they're wiping out the two Borg Cubes coming after you. The third time, just as you're in a fight for your life with Empress Sela, an Iconian ship shows up, snags her ship and sucks her through a Gateway.
- It should say something that after everything we went through with the Dominion in Deep Space Nine that for the Dominion's official policy revealed by Eraun in an optional conversation is "Take what you want Mr. Iconian Sir." What the hell are the Iconians doing that made the DOMINION curl up and act like a nerd being picked on by the captain of the football team!?
- Amazing Technicolor Population: Given the game's practically infinite character customization options, it's not uncommon to see player-characters with practically any skin and hair color you can possibly imagine, from the dull and mundane to shades that will burn your eyes from clear across the room.
- Ambadassador: S'taass, the Gorn ambassador for the Klingon Empire during the "Second Wave" mission. When DS9 is boarded by the Dominion his first reaction is to leap over the table and tear a Jem'Hadar apart with his claws! His second reaction is taking up the hobby of running up to Jem'Hadar and pummeling them to death with his bare hands and biting their throats out!
- The Player Characters can become this as well, thanks to a Diplomacy XP system capped by gaining the official status and title of Ambassador, complete with spiffy Dress Uniform.
- Worf in Sphere of Influence.
- An Adventurer Is You: Initially played straight with the three main classes of ships: Escorts are best at dealing a lot of damage fast, cruisers are best at soaking up punishment, science vessels are best at healing, buffing and debuffing. The lines start to blur a little at higher levels and with some C-store ships like the Nebula and Excelsior, and there's definitely wiggle room, but by and large each class has its strengths along the lines of the MMO Holy Trinity.
- Blurs earlier than that. The cruiser, with its high hull rating can be a tank, but with engineering crew can also heal itself and a friendly's shields, making it a buffer too. The science vessel, with its strong shields can be a magic tank, and debuffer with good science personnel. The tactical vessel is a good combo of the blade-master and backstabber with good tactical officers, although an escort with the right skills and load-out is just as much capable of taking damage and dishing it out as well. The real difference between vessel types is not determined by their base stats, but the number of bridge crew and console slots for a particular field and their abilities, which like almost everything else, can be infinitely customized.
- Further blurred by your captain's career. Since captains can fly any of the ship their abilities and traits are added on top of the ships abilities shifting them towards more damage (Tactical Captains), more survivability (Engineer captains) or more debuffing (Science captains).
- Ancient Astronauts: At the end of the Breen arc, a planet is found with thousands of living Preservers in stasis, with many choosing to awaken and explore the Galaxy created by the various species in the Trek verse whose worlds they seeded billions of years ago.
- And I Must Scream: Getting assimilated by the Borg in ground missions will result in a temporary version of this, as the player will no longer be in control of their character, who will proceed to engage any nearby allies just like another drone until they're finally put out of their misery.
- It's unclear what Sela's fate was, but it's implied after her kidnapping she's facing this as an enemy of the Tal Shiar.
- And Your Reward Is Clothes: The Vice Admiral overcoat and Ambassador dress uniform awarded to Federation players for reaching those ranks.
- Anti-Air: During the mission 'Cutting the Cord', the player can use their personal weapons to shoot down a Romulan Scorpion fighter craft.
- Also the case in 'Sphere of Influence', 'A Step Between Stars', and the ground portion of the Solanae Dyson Sphere where the player shoots down airborne swarmer drones.
- Anti-Grinding: You can kill enemies again and again to level up, but you earn a lot more experience points doing the missions assigned to you.
- The Dyson Joint Command reputation system was an attempt at this compared to the other rep systems; it worked so well that the devs decided to overhaul the Romulan, Omega, and Nukara rep systems to match it in Season 9.
- Apocalyptic Log: Several of the random exploration missions on dead worlds or empty stations. Examples include mind control experiments Gone Horribly Wrong, teleportation experiments Gone Horribly Wrong, and other such things Gone Horribly Wrong.
- Arbitrary Maximum Range: In space combat, 10 kilometers. Some ships can cross that distance in a handful of seconds. Some turret satellites and the fleet starbase in the PVE missions involving it can engage targets slightly beyond this range however.
- Arbitrary Minimum Range: The Starfleet Avenger-class battlecruiser's unique console, the Variable Auto-Targeting Armament, cannot be fired if the Avenger is within 2 kilometers of its target. Same with the Romulan Hyper-Plasma Torpedo available through the reputation system. In both cases there's a good reason: they're Area of Effect weapons, and in the case of VATA, the further from your target you fire it, the more submunitions it will have time to fire.
- Arc Number: 47 has always been an in-joke in Trek productions. STO turns it into this with a subtle and easily missed Wham Line in the Romulan Faction mission "Sleepers." 47 is the Borg Designation for the Iconians. There's also the main deck on Earth Spacedock (deck 47), the Borg's Unimatrix 0047 command ships, and the default registry for the Federation's NPC Galaxy-X dreadnought is NCC-170147.
- Archaic Weapon for an Advanced Age:
- The game continues the Klingon trend of charging right in with a bat'leth instead of staying back and shooting, and adds a couple lesser-known types of edged weapons (Vulcan lirpa and Tsunkatse falchions). Given a justification this time: basically everyone has a personal deflector shield that works fine against ranged weapons, but 80% of melee damage, whether from a sword, Pistol-Whipping, or Kirk-fu, goes straight through to the target's HP. This is especially useful against the Borg, who will adapt over time to energy weapons and force you to re-frequence, but against certain types of drones also leaves you open to a One-Hit Kill by assimilation.
- Despite having originally been built 130-odd years ago by the time of the game, the Excelsior-class is considered one of the top four DPS cruisers on the Starfleet side. (At the bottom of the top four, granted, but it still beats out the too-much-tank-not-enough-DPS Galaxy-class.)
- In the shuttle PVP added in the Season 8.5 update, the TOS-era Type F shuttle is considered one of the top competitors, regularly beating players flying Peregrine-class attack fighters or runabouts from Star Trek: Deep Space Nine. This is roughly the equivalent of a World War I biplane shooting down an F-22.
- Justified with the Xindi lockbox ships added in Season 9.5. Though they look physically identical to the ships from Star Trek: Enterprise 250 years earlier, Cryptic's blog says that the Xindi continually updated them to keep up with newer classes. No such justification is given for the equally old T'varo-class light warbird, whose T5 version is surprisingly deadly for a 250-year-old design.
- A Kirk-era Type 2 Phaser packs more of a punch than a standard 25th Century Type 2 Phaser (and scales with the player's level), even though the 25th Century phaser is supposed to be two centuries more advanced.
- Arm Cannon: A standard feature for tactical and higher Borg drones, as well as some classes of Undine troops. Players can also acquire one from the Species 8472 reputation system.
- Artificial Atmospheric Actions:
- If a custom title is used, that replaces the Rank when people speak to you. This can lead to some strange results, however.
Starfleet NPC: Good day, Moist (Player Name).
- Artificial Stupidity: The Borg seem to ignore any mini-ships you send at them, like the Scorpion Fighters. All you have to do is run outside of combat range while they slowly but surely deal hull damage and eventually destroy them.
- Art Evolution: Many characters have been modified over the years. Of major note is Empress Sela and Ambassador Worf, both of whom were modified to resemble the actual characters once their actors (Denise Crosby and Michael Dorn, respectively) gave their permission to use their likenesses.
- Artistic License – Astronomy:
- You'll be hard pressed to find any area of space outside of Earth that isn't engulfed by millions of miles of stellar gasses, dusts, and nebulae painting the backdrop, and Asteroid Thicket is in full effect here. Later maps are much better about this. Mainly because a lot of people complained. A good example is the revamped Star Trek: Deep Space Nine exterior which ditched the nebula for black space, with a hint of the purple denorios belt that was sometimes seen in the series and a lens flare sun representing the Bajoran star.
- The name of the "close flyby of the Dyson Sphere's sun" map in "A Step Between Stars" is "Brown Dwarf". A brown dwarf is a star that failed to ignite at all.
- Distances in sector space are way off. For example, Wolf 359 is a real star, located 7.8 light-years from Sol. In-game it's more like three, which is closer than Proxima Centauri should be.
- As Long as It Sounds Foreign: With a Con Lang, no less. The game borrowed bits of the worldbuilding done by Diane Duane for her Rihannsu novel series for the Romulan Republic in the Legacy of Romulus expansion. Unfortunately, Rihan language geeks have noted that "Mol'Rihan", the in-game Romulan translation of "New Romulus", is grammatically incorrect: they just slapped "mol'" ("new", but it's supposed to be a suffix) onto ch'Rihan (Romulus in Romulan, literally "of the Declared"). Among the more more accurate translations would be "ch'Rihan'mol".
- Ascended Fanon: More accurately, Ascended Licensed-But-Non-Canon Material. The game follows the movie and television canon to the letter. Cryptic does, however, have the option of incorporating "soft canon" like the novels however they please, so they've gone ahead and thrown in a few things like the Luna-class from Star Trek: Titan and Captain Mackenzie Calhoun, and stated that the Titan novels will be part of the game's backstory as Riker's first command (except for the Destiny series where the Borg Collective gets finally destroyed). There isn't yet a comprehensive list of what has or hasn't been put in from soft canon, however.
- The Vesta-class starships added in Season 7 are a direct reference to the Destiny novels.
- Ezri Dax's command of the U.S.S. Aventine is also mentioned by Commander Matthias in the 2014 revamp of "First Contact Day".
- The harness-like designs and special combat functions of many of the away team "kits" (not to mention the big screwoff disruptor-miniguns and the like) suggest that Star Trek: Elite Force may well be continuity with STO as well.
- The mention of the Starfleet Corps of Engineers and of the U.S.S. DaVinci in a couple of non-story mission suggest that some elements of the S.C.E. novels may be canon now, as well.
- That whole business about Andorians having four genders is almost completely taken from the books.
- The Rihannsu novels, which fleshed out the Romulan culture, seem to have been incorporated completely, as well, with Romulan missions making multiple references to what was depicted therein.
- Some of the Star Trek: Deep Space Nine Relaunch novels are canon, too; certainly the book about Garak (written by Andrew J Robinson no less), as the past religion of Cardassia is in the game. However, it seems the entire series hasn't been incorporated whole-cloth, as The Sisko doesn't seem to have returned yet, among other things. They may be saving that one for an in-game event.
- Admiral Leonard James Akaar shows up in one mission during the Romulan arc.
- Elements of the epic Diane Duane novel Spock's World show up in a Diplomacy mission on Vulcan.
- The Romulan farming colony on Virinat is from the Star Trek Novel Verse.
- Ascended Meme:
- During the two-year anniversary event, you could ask Q Junior where Captain Sulu was.explanation He would complain about your use of an ancient meme.
- When the Romulan PC is captured and subjected to Tal Shiar brainwashing, they can acquire a pair of accolades ("There Are Four Lights" and "There Are Five Lights", depending on whether they fully resist or fully comply with the brainwashing) inspired by the 2 + Torture = 5 scene between Picard and Gul Madred in Star Trek: The Next Generation: ""Chain of Command, Part II".
- During the fifth anniversary event, Q Junior would occasionally comment in a pop-up while in the Deep Space 9 space map, "Is Kurland here?"explanation
- One of the exploration accolades on Nimbus III, for climbing to the top of a particular mountain, is "Why Are You Climbing a Mountain?" in apparent reference to this YouTube video.
- Asteroid Miners: Players can now strap on their EVA suit and mine for in-game currency on, yep, an asteroid.
- Asteroid Thicket: Usually as a planet's rings or a debris field. At least in the early missions, though, it's just a bunch of rocks floating in the middle of nowhere, for no reason whatsoever. Worse, the thickets tend to exist just around the mission area. Meaning that if you're not surrounded by asteroids you're likely far from where you should be. Less of a problem with later missions.
- A-Team Firing: Dual pistols, miniguns, and assault rifles have a spray-and-pray special ability which, fittingly, has a chance to cause Expose. The primary fire is actually very accurate.
- Also the case with the Cannon: Scatter Volley ability which modifies your ship's cannons and turrets to fire a huge burst in the general direction of the primary target; it's good for firing on a group of enemies, but even then not all of the shots will hit a target.
- Players will occasionally have instances where they will miss their target repeatedly in space combat due either to low accuracy skill modifiers, bad luck in the game engine's random hit/miss generator, or a combination thereof. Tends to happen most often with small, fast-moving targets such as fighters & shuttles.
- Attack Its Weak Point:
- Invoked, as basic offensive tactics are to batter down one shield facing with energy weapons and then finish with torpedoes to the exposed hull, though this blurs considerably in the metagame.
- The battle against the Doomsday Device requires you to launch Hargh'Peng torpedoes right down its throat. By the way, that's also where it shoots back from.
- Also the case with the Borg transwarp gates in the Infected & Khitomer space STF's; the gate cannot be damaged until the nanite generators and transformers (in that order, mind you) on either side of it are destroyed.
- Attacks to the sides or from behind in ground combat deal additional "flanking" damage in addition to the normal damage inflicted (applies to both players and NPC's, so beware).
- Some of the passive abilities unlocked at tier 3 of the intelligence officer specialization make attacks from the enemy's rear even more devastating, and allow for flanking damage in space combat (which originally could be done only by 'raider'-type ships like the Klingon Bird of Prey and Breen Plesh Brek) regardless of what kind of ship the player is flying.
- Attack of the 50-Foot Whatever: The Voth ground forces includes a massive, Tyrannosaurus-like dinosaur as one of the bosses. God help anyone foolish enough to attempt to take it on alone.
- The 2012 winter event added a giant snowman as the boss for the snowman attacks that took place there (although that is possible to solo).
- Attack Pattern Alpha: Alpha and it's variants appear as buff skills that provide an edge in battle. Although only Alpha can be used on all types of ships, escorts are capable of patterns Beta, Delta and Omega with tactical officers that have learned them.
- Attention Deficit... Ooh, Shiny!: Ten of Ten, a Liberated-Borg Caitian duty officer who is obtained through a critical success from the Support B'Tran Cluster Colonization Efforts assignment.
"My time in the Collective honed me. I am more focused on ... hey, that light is blinking!"
- The fact that Ten of Ten is a Caitian makes it even funnier to anyone who's ever driven a cat insane with a laser pointer.
- Awesome Anachronistic Apparel: Who says you can't wear a Tux in the 25th Century? This also extends to anyone who wears the various older uniforms of Starfleet.
- Played with with the introduction of future uniforms. Obviously anachronistic, presumably awesome in your eyes if you decide to use them — and exactly the opposite of old-fashioned.
- Partially averted as of late, with the standardization of the Odyssey uniform; you can still wear whatever you want, but now all crew, new officers, and NPCs will wear the same uniforms rather than some combination of the old Sierra/Antares uniforms.
- Awesome, yet Impractical: Antiproton Weaponry. The strongest energy weaponry type in the game, it comes with a natural [CrtlD] tag, meaning it gives 20% extra Critical Damage. However, for the longest time, AP weaponry were only purchasable through the Dilithium store or in Fleet Stores, meaning both were prohibitively expensivenote to obtain. It wasn't until the Feature Episode "Sphere of Influence" when AP weaponry became widely available, even if its modifier was [Acc]x2
- Tricobalt torpedoes. They're the strongest of the Torpedo types, cause an AOE damage to those around it and can disable ships and push them. However, they have an ungodly reload time (30 seconds) compared to the other types (6-10 seconds) and can be targeted and destroyed, which is very bad for PVP. The only way to mitigate this problem is if you have DOFFs who have a chance to knock down your Torpedo's cooldown timer.
- The 2x EXP bonuses the game sometimes gives out. It warps you too fast through the game and if you've just started, then you've missed out on a lot. This is especially painful with the KDF and Romulans as, unlike the Federation, they have to reach a certain misssion to obtain their new ship and by that time, they'd hit Level 20
- Most Hybrid/Special space weaponry. With the exception of Dominion Polaron, Plasma/Disruptor, Piercing Tetryon, Caustic Plasmanote , Protonic Polaron, Romulan Plasma, and Refracting Tetryonnote , they're all Lockbox-obtainable weapons. However, the box set they come in never specifies what you're gonna get, thus it's a gamble to even check and it's very possible that you'd end up with a ground weapon instead. As well, good luck trying to get them on the Exchange, as they're usually a good 5-6 million each.
- The new Upgrade System. While it's wonderful to finally push your weapons past Mk XII and even get your weapons into Epic territory, it can be quite cost prohibitive and has the major risk (if you're that kind of person who has to have the right weapon kind) of "ruining" your weapon build by giving you a modifier that you don't want.
- Badass Cape: One of the clothing options for veteran and Honor Guard KDF players, as well as Romulan players upon reaching the Admiralty ranks.
- Badass Crew: After the first story arc of the game, the player and their Bridge Bunnies more than qualify for this status. And if you fill your Duty Officer ranks with Uncommon to Very Rare DOFFs, your ship's crew readily qualifies as well.
- Badass Longcoat: By the time you reach Level 50 (the level cap prior to Delta Rising), you are very badass indeed. And what is your reward for all this badassery? A knee-length Vice Admiral's overcoat.
- With the Uniform updates of Season 9.5, the VA overcoat is outdated. But there are three special longcoats 200 day and lifetime subs gets - the Odyssey Long Jacket, the Bortasqu' Long Jacket and the Romulan Admiral's coat.
- The senior Vaadwaur ground troops (Tech Officers and Overseers) rock these as well.
- Badass Long Robe: The content update "Common Ground" added off duty outfits for the players to wear, including a selection of robes.
- Bad Present / Bad Future: Just as the episode it is a sequel to, technically Temporal Ambassador is the present from the perspective of your character, but in all other respects fits Bad Future better — up to and including being the result of someone from the past ending up in the future.
- Bait-and-Switch Boss: Inverted in one of the endgame missions, when Q tosses you into battle against three Borg Cubes... and then when they're just outside your weapons range he decides to go easy on you and handwaves two of the Cubes out of existence.
- Bald of Awesome: One of the customization options for your character is to lose the hair and make like Picard.
- Bald of Evil:
- Obisek plays this early on in the Romulan storyline.
- Hakeev plays it even straighter throughout the entire storyline.
- Also male Orions when the player is fighting against them.
- Balkanize Me: The Backstory of how the Romulan Star Empire breaks up and unites repeatedly, strikingly resembles what happened to a certain other franchise's Empire. The first part is borrowed from the Star Trek Novel Verse post-Nemesis, where Senator Tal'aura and Commander Donatra had a falling out and Donatra led part of the military to form the Imperial Romulan State. In the game backstory, the RSE and IRS eventually merged back together ... just in time for Hobus to cut the heart out of the Empire and fragment it beyond belief. Nowadays a large chunk of what's left of the Empire is a military dictatorship under Empress Sela, with the Tal Shiar practically a state unto itself, while several breakaway colonies and the Reman Resistance have united under Proconsul D'Tan (Star Trek: The Next Generation: "Unification" two-parter) to form the Romulan Republic (the player Romulan faction), with Federation and Klingon backing.
- Bare Your Midriff: One of the premium uniforms is the TOS Mirror Universe Terran uniform. There's also the various Stripperiffic outfits worn by Orion women in the game (both players and NPC's) that leave next to nothing to the imagination.
- Bayonet Ya: The Klingon Honor Guard disruptor rifles have a wicked-looking blade affixed to them under the barrel. Couple this with the rifle striking melee attack, and you have a nasty surprise for anyone foolish enough to get up close with someone wielding these.
- Beam Spam: Beam: Fire at Will is the most literal interpretation given that it ends up with your phasers blasting away at anything in sight, but really, any broadside from a beam-laden high-level cruiser qualifies. If we count cannons, Cannon: Scatter Volley is about as spammy as they come.
- Beard of Evil: Appropriately, this seems omnipresent in the Mirror Universe Terran Empire. At least for the men.
- Also applies to most male Klingons when the player fights against them.
- Beehive Barrier:
- Your away team members can set one up for you to take cover behind. And then you've got ones on a planetary scale.
- The Engineer gets one automatically around Lieutenant Commander 5 (level 15), bonus points because this uses the same graphic as the Power Armor Block ability in Champions Online.
- Betting Mini-Game: With the release of Season 2, Dabo is now been introduced in which you can earn Gold Pressed Latinum.
- BFG: Many of them. Your away team will likely be decked out with these after about three or four hours of gameplay.
- BFS: The Klingon Bat'leth sword, which can be used by both playable factions. They are also carried by Klingon Swordmasters, and it would be wise to take them down before they can get close enough to use it.
- Beware the Nice Ones: The Federation has gone to war. Enough said. Also might apply for the peaceful hunter-gatherer Aelasians - see the Superweapon Surprise entry below.
- Bifurcated Weapon:
- The Admiral level variant of the Galaxy-class can separate into the Saucer and battle sections, just like in Star Trek: The Next Generation. And then there's the multi-vector attack mode Prometheus-class, which can split into three separate ships.
- Among the Tactical, Operations, and Science variety Odyssey Class ships, the Operations can do a saucer separation, and Tactical can launch an escort from the back. Sadly, while you can use both consoles on one ship, you can't use both abilities at the same time (splitting into three sections).
- The Haakona Advanced Warbird available to the Romulan faction can split into two separate vessels. The ship's description mentions that this was developed from technology recovered from the U.S.S. Prometheus that the Romulans attempted to steal in Star Trek: Voyager.
- The playable version of the Elachi Sheshar Dreadnought can pull this off as well; detaching the lower half which then functions as a separate vessel.
- Big Bad: STO actually has narrative arcs throughout its main-line story content that feature major antagonists and foils for your crew.
- On the 'Klingon Front', "Ambassador"/General B'vat, who will do just about anything to keep the Fed/Klink war going so that Klingons don't turn on one another.
- 'Spectres', the Devidian arc, has their leader, the Shrouded Phantasm, who is responsible for their nefarious plans on Drozana Station.
- Colonel Hakeev of the Tal Shiar is the main antagonist of the 'Cloaked Intentions' story arc covering the struggle between the Romulans and Remans, as well as of the entire storyline for Romulan players, in which it's revealed that as an Iconian agent, he's the true source of basically all the evil that's befallen their civilisation.
- 'The Fek'lhri Return', in which The Legions of Hell invade Klingon space, turns out to be the under the orders of, surprise surprise, Fek'lhr. Maybe — the Fek'lhri actually invading Klingon space keep referring Molor's (a legendary tyrant, and another of the bosses you defeat along the way to Fek'lhr) destiny to rule over the Empire and the galaxy, and sensor readings during your counter-invasion of Gre'thor imply the Fek'lhri might have been artificial proxies of some other power
- In the 'Cardassian Struggle', the antagonists behind mostnote of the the various goings-on in Cardassian space turn out to be a Big Bad Duumvirate of two rogue Dominion operatives, First Lamat'Ukan of the Jem'Hadar and Laas the Changeling, with Gul Madred, leader of the True Way serving as their front man.
- 'The 2800' are led by First Kar'ukan, a very stubborn time-displaced Jem'Hadar who hasn't heard of (and isn't much interested in) the peace between his people and the Alpha Quadrant. Along with him is his Vorta, Loriss, but he stops listening to her when she gets convinced the peace is real.
- 'Cold War' features Thot Trel, a Breen warlord determined to rip apart the Orellius sector in search of its buried treasures.
- The Borg and the Undine (Species 8472) serve as the end-game big foes, and make brief appearances earlier in the game to set up the threat for later.
- The true Big Bad of the game, though, is the ancient, lost civilisation of the Iconians, who once ruled the galaxy with an iron fist and feel like coming back for another go. They are The Man Behind the Man for just about everything, including the Hobus supernova, Hakeev's atrocities in Romulan space, the mysterious goings-on in the Tau Dewa sector, the Undine invasion, and maybe even the Klingon Empire's mysterious run-in with the Fek'lhri.
- Big Damn Heroes:
- You as a player get a whole bunch of these moments. This is also the entire purpose of the Fleet Support ability, which lets you call in another Federation ship once your hull integrity drops below 50%.
- You're also on the receiving end of one of these in an early mission: You find out that the ambassador you've been escorting really is an Undine/8472 infiltrator, and he's beamed back to his ship... a Tethys-class dreadnought that you cannot possibly hope to fight under any circumstances. You can only hope to survive by shooting down the plasma torpedos it spews at you... and then help arrives in the form of the USS Kirk, leading a flotilla of warships which open up an incredible can of whoopass on the dreadnought.
- The U.S.S. Enterprise-F coming to the rescue in Boldly They Rode.
- Big Dumb Object: The Voth Fortress Ship. 134km long. Easily killable by five players.
- Big "NO!": Happens twice; first when the player escapes from Hakeev on Nopada Prime, then again when Undine!Cooper gets "repurposed" at the climax of "Mindgames".
- Bilingual Bonus: The Breen capital ships in the Orellius Sector Block (Snosk, Desna, and Istapp) are respectively named for the Swedish word for "snowshoe"note , the old Slavic word for "right hand", and the Swedish word for "icicle".
- Blood Knight: B'vat, far beyond even the standards of other Klingons. He is obsessed with keeping the new Fed/Klink war going in perpetuity, because he fears that without a great enemy to fight then the Empire will turn on itself and rip itself to shreds in civil war, just to slake the Klingon thirst for warfare... just like it, uh, did happen in TNG and Klingon Academy. He's willing to slaughter billions, revive terrible weapons and kidnap Miral Paris to make sure the Fed is willing to fight the Empire as long as possible.
- He's so far gone that when you meet his past self during a Time Travel mission, he asks you to give his future self an honorable death.
- Amusingly enough, this character (almost to a T) duplicates one from ANOTHER videogame franchise - these are exactly the motivation AND the actions of Admiral Tolwyn from the Wing Commander franchise, as shown in Wing Commander IV.
- Boarding Party: Besides multiple in-story examples where you're boarding enemies or they're boarding you or friendlies, the "Boarding Party" Engineering skill allows you to launch crewmen in shuttles to board enemy ships and applies a debuff for every shuttle that makes it through their point defense.
- Bond Villain Stupidity: Played perfectly straight by Hakeev, right down to the Evil Gloating, after cornering you in a cutscene in the "Cloaked Intentions" feature episode series. He spends just long enough gloating that your ship is able to arrive and beam you out right as his men try to execute you by firing squad. The Big "NO!" this gets from him is worth a laugh.
- Boring but Practical: If you're looking to create a ship build for the first time once you hit level cap, nothing says basic like picking up common (white) Mk XI gear. The Exchange usually sells these for much less than their normal value, meaning you can set up a ship build for under 200,000 EC if you play your cards right.
- The Mirror Universe ships are also this. While they tend to just have a different BOFF and Console layout than their normal counterpart and don't come with any neat equipment save for a different ship skin, they are insanely cheap (going for as low as 95k EC) and, especially with the recent releases for the Federation, makes obtaining certain ships easier. This also goes for the Mirror Universe ships' replacement, the Kazon Raider. Even if you're one of those guys who think the same way as the Borg and think they're all just junk.
- In the same vein, the normal Tier V freebie ships you get. They're not as flashy as the C-Store, Lockbox or Lobi ships, but in a pinch, they'll pull you through.
- A Science Bridge Officer's Tractor Beam ability. Doesn't launch a Macross Missile Massacre of torpedo's. Doesn't power up your beam array weapons or allow Beam Spam, doesn't grant your Heavy Cannons More Dakka. All it does, is severely slow the speed and turn rate of a nearby targeted enemy ship and do a little bit of Kinetic type damage. Which allows the Tractor beam user to unleash a devastating barrage of firepower on an area of the enemy's ship with weak shields and/or exposed hull. The Borg Cube NPC enemies, in particular love showing new players just how deadly a Tractor Beam can combo with other weapons.
- Beam Arrays. In terms of firepower of the various ship weapon types, Beam Arrays sit on the low side of damage output. But next to Turrets, they have the second highest field of fire arc, fire 4 times per use, can take advantage of a large number of BOFF abilities, are good at taking down shields, and fairly easy on the Weapon system power loads. The fact that the Mid to End Game Cruisers, typically mount no less than at least 4 of them (2 Fore, 2 Aft), turns them into Beam Spam shooting terrors in a broadside fight.
- Bottomless Magazines:
- The Zefram Cochrane shotgun from the 2014 Mirror Invasion event has an unlimited supply of 12 gauge shells and never needs reloading.
- On a larger scale, ships in space combat never run out of torpedoes, mines, or other projectile weapons.
- Brainwashed and Crazy: Praetor Taris seems to be this. She's pretty much unflinchingly loyal to her "dread masters", and for a Romulan that is weird.
- Bribing Your Way to Victory: A whole bunch of things, both gameplay-affecting and cosmetic, can only be obtained using "Zen", which must first be purchased by someone on Perfect World Entertainment's website. Having said that, they can then be sold again in exchange for Dilithium, which any player can get a fair amount of every day. So, while someone has to spend real money eventually, it doesn't have to be you.
- Of course, you can earn all the Dilithium Ore you want, but it must be refined before you can spend it, and you can only refine 8000 per day. At current ratesnote , that translates to roughly 56 Zen per day. Most items cost 400 Zen or more. Cryptic Studios know what they're doing. Granted, it's 8000 per character, and even free players that refuse to invest a cent into the game get three character slots. Still, you can't transfer unrefined dilithium between characters, so that means you have to spend the time to earn 8000 dilithium per character if you want to reach the full cap.
- More subtly, many things one can spend money on encourage spending money on other things. Want a screen-accurate Scimitar? You need to buy all three versions for the gear that lets you have the original's resilient shields and the ability to raise them and fire your weapons while cloaked. The Thalaron weapon is the set bonus for having all that gear equipped on one ship.
- There are also certain ships, non-combat pets, uniforms, and other items that are exclusive to 'veteran' players who purchased paid subscriptions.
- The Bridge: Players can choose from several different bridge layouts for their ships.
- Bridge Bunnies: Customizable Bunnies, no less. Yes, if you're a male captain you can have an all-female bridge crew. Yes, if you're a female captain you can have an all-male bridge crew with flattering shirts. They also serve as the cornerstone of your away teams, especially if playing solo or in a small group. Cryptic has stated you can have upwards of twelve of them under your command, as well.
- Break Out the Museum Piece:
- The TOS Constitution-class starships, complete with blue phasers, as well as the Connie Refit skin for the Tier 2 cruiser. The Miranda-class are also still going, while a refit Excelsior-class can be bought and is actually considered one of the top four Starfleet DPS cruisers. The NX-class would seem to be this, being over 250 years old at this point, but is actually a replica with modern systems (apparently the Corps of Engineers got bored or something).
- As of the game's Third Year Anniversary event, the Ambassador-class - the same class as the ill-fated Enterprise-C - is also available, both as a mid-tier cruiser and as a retrofitted end-game cruiser, where it serves as a Jack of All Stats in-between the damage oriented Starfleet cruisers and the tanking oriented Stafleet Cruisers. Not quite an elder statesman to the same extent as the Miranda or Excelsior, but still pushing a century old.
- The Romulan side in Legacy of Romulus plays this far more literally - your starting vessel is the ancient TOS-era T'liss-class warbird your hometown's mayor used to command, and you and Khev take it as it's your only real ticket out of Dodge. Veril comments later that she's amazed it hasn't fallen apart around your ears before she came along, and straight-up calls your singularity core an antique.
- Breather Episode: "Cold Comfort" in the Breen series. The episode features no combat whatsoever, and only several dialog puzzles.
- Bus Crash: In episode "Cardassian Struggle", mission "Badlands", you meet Joshua Riker, the son of Thomas Riker, William Riker's accidental clone who was last heard from when he surrendered to the Cardassians in DS9: "Defiant". After the Dominion War resulted in the collapse of the Cardassian Union and the barely averted extinction of the species, the prison camp where he was held was abandoned by the government, and the prisoners turned it into a settlement under Tom Riker's leadership. Tom died of heart failure after rescuing his wife when she fell into a ravine.
- Buzzing The Deck: Episode "Cardassian Struggle", mission "Rapier". After exiting the Bajoran wormhole you can buzz Ops on Deep Space 9. This grants an accolade titled "That's a Negative Ghost Rider, The Pattern Is Full".
- Call a Hit Point a "Smeerp": You don't often see a Starfleet captain looting destroyed ships and tacking their disruptors and engine arrays onto their own ship. Of course, in the game you can equip all kinds of weapons you pick up as random drops. Janeway did it a few times.
- Call Back: The future of the Trek verse depicted here is a close, but not quite version of the Bad Future from the Next Gen Finale, All Good Things. However, it appears Picard did slightly alter that future: its still bleak but it has alot more hope in it.
- Canon Discontinuity: While Cryptic does have the option of incorporating any "soft canon" such as other games or novels as they see fit (see Ascended Fanon below), they've also outright discarded certain soft canon events, such as the entirety of the Star Trek: Destiny novel trilogy and its immediate successors.
- The Star Trek: Voyager Relaunch novels are a good example, as only some of them are in the bin. A character who was Killed Off for Real there (Janeway) is alive and well here. Having said that, another plot point introduced there (that Miral Paris is the Kuvah'magh, The Chosen One for the Klingon people) is also alive and well here.
- The wholesale discarding of Destiny likely stems from the fact that the initial plot outlines and whatnot for STO were being drawn up in 2008, and the Cryptic team wasn't included in the discussions of how everything would go down - never mind the fact that a lot of non-novel readers would be constantly asking "when are the Borg going to appear?"
- The Cavalry:
- In "Devil's Choice" the Klingons and Federation both send fleets to help defend New Romulus against an Elachi invasion.
- In the ultimate battle for Deep Space 9 in "Boldly They Rode", despite preparing for the battle, the forces to recover Deep Space 9 still find themselves being pushed back. That is until Captain Shon of the Odyssey Class U.S.S. Enterprise-F arrives to help turn the tide of the battle.
- In "Revelations" the player and the Turei are being pressed hard by the Vaadwaur. Then two Voth mechs, allies of the Turei, drop in and start in on the Vaadwaur as heavy armor support. The Turei return the favor along with Voyager in "All that Glitters".
- If the Kazon are called in early enough in "Takedown", another smaller group of them show up later to reinforce you due to disliking the way Maje Sessen had arranged for the official Kazon contribution to secretly be on the other side.
- Cavalry Betrayal: "Takedown" includes a multi-stage space battle where you call in one group of allies at a time. The Kazon join up with the Vaadwaur instead when called in. It doesn't really work out for them, since Captain Kim observes he never really trusted them to begin with, and had worked with Admiral Tuvok on a contingency in case something like this happened ( calling in a group of Hirogen who would be more than happy to hunt Kazon and Vaadwaur for a while).
- Captain Ersatz:
- If you look around, you will find a lot of custom species characters of non-Trek alien species, recreated to varying degrees of accuracy.
- The Ferasans are essentially this of the Kzinti from Known Space, who were unable to be used for copyright reasons. Their previous appearance in Trek happened with permission of Larry Niven's estate.
- The new Avenger-class battlecruiser is clearly one of the U.S.S. Vengeance from Star Trek Into Darkness and the Borg Modified Romulan Lockbox ships are this of the Narada from Star Trek (in fact, the storyline ship the Borg Modified Romulan Lockbox ships are based on was originally identified as Narada-class — presumably the fact that technically the Narada is from the Prime Timeline gave them some leeway). Note that Cryptic cannot use anything from the Alternate Timeline Treks.
- Casual Interstellar Travel: More so than the rest of Star Trek, necessarily due to it being an MMO played in real-time.
- Cat Folk: The Caitians and the Ferasans.
- Chainsaw-Grip BFG: Blast assault and assault minigun ground weapons.
- The Chains of Commanding: The Duty Officer System. Nearly every assignment has a risk to your crew. This means that yes, they can come back on death's door, and yes, they can actually die (though only if they're of "common" rarity). With this knowledge, do you send your crewmates on a risky recon mission? Do you send your medical staff to fight an outbreak of a deadly plague?
- Character Customization: Just in case we haven't hammered it home yet: Mother. Of. God.
- While STO comes with an amazing variety of options to customize a character's head and allows for pretty alien looking body proportions, the options for clothing and non-humanoid body parts are far behind those of Champions Online's. This is especially noticable on the Klingon side, where many costume pieces are only available to specific races. Of course, NPCs get no such limitations at all.
- The Klingons also got the short straw for ship customization, with only two designs per ship instead of the Federation's usual three, and even then it took quite a long time before any of them even got a second appearance or allowed you to customize different parts of the ship such as the hull and nacelles.
- Certain Bridge Officers you gain through different means avert this. The Breen, Jem'Hadar and Reman BOFFs you gain from their Featured Episodes, the Borg you gain from the STF "Khitomer in Stasis", the Romulan Borg and Photonic Tactical Officer you buy with Lobi and the Voth you rescue at the end of the Dyson Sphere Reputation Line cannot be modified in any way. Not even their names.
- Chekhov's Gun: In one story mission, an Andorian scientist you've just rescued makes an offhand comment about making progress on a cure for irumodic syndrome. Anyone who has seen The Next Generation's series finale knows the possible note implications of this.
- Civil War: According to blogs released by the developers leading up to Season 7, it appears the Romulans are falling into this in an attempt to fill the power vacuum left by Empress Sela's disappearance since the mission "Cutting the Cord". As 'The Path to 2409' makes clear, it wouldn't be the first time in recent decades. Or the fifth. Or the sixth. Once Legacy of Romulus was released, it turned out that it had been slightly misleading — the Romulans already were falling into this before the spoilered event, with the Romulan Republic (supported by the Federation and the Klingon Empire) on one side and the Tal Shiar and Sela's Star Empire on the other. If anything the spoilered event cut the civil war short, as Sela's disappearance and Hakeev's death in the same incident caused the Star Empire side to disintegrate with the Republic already there to fill the power vacuum.
- Cliffhanger: The mission "A Step Between Stars" end with this, as we see Koren, Shon and Kaol walking away from each other after the rediscovery of the Jenolan Dyson Sphere.
- Clown Car:
- The Klingon Vo'Quv carriers, Fek'Ihri Kar'Fi battle carriers, Orion battleships, Corsair flight deck cruisers, Federation/Caitian Atrox Carriers and the cross-faction Obelisk Carrier can all carry an almost ridiculous number of fighters, and have no qualms about spitting out squadron upon squadron to take you out. Hell, the Vo'Quv, Kar'Fi, Sarr Theln, and Jem'Hadar Dreadnought Carrier can each carry frigates.
- With the Obelisk and its "swarmers", this is even invoked, as the Obelisk is meant to fight by spewing endless numbers of drone fighters at you until you're overwhelmed.
- In an even more painful example the standard "crew deck corridor" for most ships is 180 meters long. Even on ships that only have a 150m saucer section (fleet science vessel retrofit).
- Cold-Blooded Torture: The experiments done to Captain Shon and the Romulan who went with him in "Sphere of Influence", inflicted by the solanogen-based race seen in TNG. Shon had his left arm and both antennae ripped off, then reattached, as well as being injected with various other painful substances. The Romulan had his entire blood volume replaced with some sort of polymer... luckily you managed to save Shon.
- The Tal Shiar is also fond of using prisoners as guinea pigs for testing salvaged Borg technology, as the Romulan Republic player witnesses in "Mind Game" and the Federation player almost witnesses in Desperate Measures (the Federation player arrive between batches, and promptly destroys the Tal Shiar contingent and rescues the remaining prisoners).
- Color-Coded for Your Convenience: Each playable faction has it's own color scheme (carried over from the TV series and movies), which extends to the colors on the walls, lighting, map sections, etc. The Federation is blue/white, Klingons are red, Romulans are green.
- Combat Medic: The Federation employs NPC's seen on ground missions that are specifically called this; they have higher health and shields than normal medics, and stronger abilities as well, making them an even higher-priority target when you find yourself fighting against them.
- The Romulans and Voth have their own versions as well.
- Combat Tentacles:
- The Aehallh worms found in the Colliseum aren't exactly tentacles, but they're pretty close.
- Changelings like to choke your character by the throat and toss you around like a ragdoll by this method.
- Company Town: The player can be sent to a planet with a Romulan mining town, completely controlled by a Ferengi and a mining company.
- Competitive Balance: The idea between the three classes and ship types. Players can customize themselves to extend beyond the original class they chose through skill point distribution.
- The Computer Is a Cheating Bastard: The D'deridex Warbirds used by the Romulans and Remans can fire several heavy plasma torpedoes in a row at you. Player ships are only capable of shooting one of these at a time.
- Averted in Season 7 with the introduction of the Romulan Hyper Plasma Torpedo launcher obtainable from the Romulan reputation system.
- Conflict Ball: To people who haven't gotten deep into the STO universe and plotlines (and maybe even to some who have), the whole Federation-Klingon conflict can easily seem to be a contrived reason to have Stuff Blowing Up.
- Continuity Nod / Call Back: The game is positively dripping with them to the point they could warrant their own page.
- The Wolf 359 System. Especially with the Federation memorial in the middle (when you get close you start to hear the comm traffic from the battle).
- Naomi Wildman is the commander of Deep Space K-7. Icheb appears as a mission giver, too.
- Miral Paris is a plot-centric character whose storyline first introduces you to the Guardian of Forever and the Mirror Universe.
- Akira Sulu is the Great-Grandson of Mr. Sulu.
- Admiral Janeway.
- Among the ships you will hear about will be USS Kirk, USS McCoy, USS Montgomery Scott, USS Archer and USS Tucker, among others.
- Sela is the Romulan Empress. Not too many people mind any of this, and it's all quite well-explained.
- The Galaxy-Class bridge set alone has plenty. The side consoles from Generations, the modified tactical console from the future Enterprise-D in "All Good Things", and a large transparent console panel behind the tactical station very similar to the one seen in the TNG seventh season episode "Parallels".
- One of the engineers over at Memory Alpha is Kirayoshi O'Brien.
- One of the Starfleet contacts at K-7 is Mackenzie Calhoun.
- Deep in Cardassian space, you will encounter Joshua Riker, the son of a transporter-created clone of old Will Riker.
- And then, who should show up from the mirror universe? Captain James O'Brien. Aboard the ISS ''Molly.''
- Expect to encounter any and all types of food that are ever shown or mentioned throughout any of the series, including Chateau Picard wine. They even have Prune Juice, repeatedly mentioned and referenced as Worf's drink of choice.
- The entrance to the Preserver archive resembles the Asteroid Deflector from the TOS episode "The Paradise Syndrome"
- "The 2800" story arc is not only a continuity nod but also a continuation of a story arc from one of the series. A Dominion fleet suddenly emerges from the wormhole, attacking (and taking over) Deep Space 9, and still thinking the Dominion war is still going on despite checking a calendar since then. Starfleet is baffled by where they came from. It's the same fleet that the Prophets had seemingly willed out of existence when Captain Sisko and the Defiant single-handedly headed into the wormhole to confront. Turns out they just kicked the Jemmies 35 years into the future.
- Gul Madred from the TNG episode "Chain of Command I & II" is the leader of the Cardassian side of the True Way Alliance. Pity, though, that player captains never get the chance to debate with him whether there are four lights or five...
- Admiral Chakotay was promoted to the head of Starfleet Intelligence in 2406, and thanks to Voyager's encounters with the Undine, he was able to convince Starfleet to start "expecting" them to be among personnel, and start developing technology to help detect Undine Infiltrators.
- Much like the 2800 story arc, the 3rd Year Anniversary mission is a direct continuation of a series episode, this time from TNG and the episode being Yesterday's Enterprise.
- Many of the Exploration Missions are directly these, involving the Gorgons, the burial remains of the dead alien race from "Masks", and various other stuff (though it tends to play out Kirk-style).
- The mission "Sphere of Influence", introduced in the lead-up to the launch of season 8, could be considered a giant collection of callbacks; the commander of the Romulans' new flagship is the daughter of Alidar Jarok from the TNG episode "The Defector", the player sees a couple of planets from episodes of Deep Space Nine and Voyager, and the aliens encountered in the mission are the same ones that abducted and experimented on the crew of the Enterprise-D in the TNG episode "Schisms". And of course the entire mission follows up on the TNG episode Contagion and the DS9 episode To the Death with Iconian gateways.
- A possible result of getting a critical success on a Temporal Trade assignment (which you can only access with one-use items potentially found in an opened Temporal Lock Box) is to get a very rare (human-looking) duty officer named Isis. Her quote is 'Meow', and her species is marked down as Alien (which STO uses as a general term for anyone that doesn't have a specific species assigned).
- The Dyson Sphere seen in TNG's "Relics" makes an appearance in "A Step Between Stars" and "Surface Tension", and becomes the Delta Alliance's main base of operations in the Delta Quadrant.
- Almost all of the content released with Delta Rising is a reference to Star Trek: Voyager, with a couple of references to TNG added in as well (the 'neural parasites' from "Conspiracy" and Hugh, the liberated Borg drone from "I Borg" and "Descent").
- Two of the ships on the new Earth Spacedock picket fleet are the U.S.S. Sovereign and the U.S.S. Geronimo.
- The commander of the U.S.S. Kirk is an Andorian named Captain Thelin.
- Convection Schmonvection: An early mission in the Romulan story arc places you on a planet that has active volcanic activity on the surface (along with local plant life that thrives in the lava). You can walk all over it and it won't hurt you.
- Converging Stream Weapon: Just as seen in Voyager, the Undine's original method of destroying a planet or other large target such as a Borg Unimatrix Command Ship in "Fluid Dynamics" is to have several ships arrange themselves in formation and all divert energy to a ship in the middle which then fires a huge beam at the target, annihilating it in one shot. The Undine Planet Killers seen in "Surface Tension" and onward use this as well, but it's not as impressive as the multi-ship formation.
- Cooldown Manipulation:
- The tactical captain ability "Tactical Initiative" halves the remaining cooldown on any tactical bridge officer ("boff") powers.
- The science captain ability "Subnucleonic Beam" increases the target's boff power cooldowns, in addition to wiping out active buffs. Intelligence boffs can use a variant of this power with an Area of Effect.
- Certain duty officers ("doffs") have the ability to reduce cooldowns. The popular "aux2batt build" uses three Technician doffs to reduce all currently active cooldowns to the global minimum each time Auxiliary Power to the Emergency Battery is triggered, effectively doubling the rate at which you can trigger boff powers.
- Cool Shades: Several different styles of shades have been added in the annual summer events, as well as part of the intelligence operative costume sets introduced in Delta Rising.
- Cool Starship: Many ships from across Trek canon have made their way into the game (Including an old-fashioned Constitution-Class and Miranda Class as starting vessels), and a few have been made especially for it, such as the mighty Odyssey and Bortas end-game ships.
- Costume Porn: Whilst Cryptic's dedication to character customisation meant there was always a small element of this, the game dived right in with Legacy of Romulus and the elaborate Romulan outfits.
- CPR (Clean, Pretty, Reliable) / Worst Aid: This was the original way to revive a downed character. It has since been replaced with a quick tricorder scan.
- Crapsack Only by Comparison: Things have gone downhill compared to the era the shows took place in, but it's still a much better world to live in than say, the settings of Dead Space or Mass Effect 3.
- Crapsack World: Nimbus III. It was bad in Star Trek V: The Final Frontier. But the Federation pulled out a hundred years ago in game ( and in the Expanded Universe ). Now its home to nothing but raiders, pirates, slavery, prostitution and nightclubs.
- Creature Breeding Mechanic: There's tribble breeding, done by either leaving the tribble in inventory with particular foods, or by duty officer assignments found in your ship interior. The former creates a new tribble, the latter transforms your old one. Different tribbles grant different buffs: for example feeding a tribble ketracel-white will produce a tribble that buffs your damage against Jem'Hadar.
- Crippling Overspecialization: The Federation's Dreadnought Cruiser and the recent Dyson Science Destroyers force a certain energy type (phasers and proton, respectively) that either force you to work a weapon build around it or ignore it completely. The Tactical Escort Refit and the Multi-Mission Explorer ships do the same, but their gimmick weapons can be removed, thus you're not bound to it.
- Critical Existence Failure: Ships suffer damage and systems can be affected, but until you suffer a warp-core breach (read: death), there's no downward spiral of failing systems, like the shows.
- Zig-zagged; as your health drops scorch marks will appear, followed by your engines going haywire and multiple decks showing hull breaches and fires.
- Crystal Spires and Togas: The Deferi come pretty close.
- Custom Uniform: The developers were able to Handwave the glaring flaw about Starfleet's uniform code by stating in one of the Loading Screen notes that Starfleet relaxed their uniform codes to help its officers feel a little more comfortable, just as long as they still wore their primary color associated with their position. The last part happens pretty much only by playerbase preference and is regularly violated. After season 9, it's only player characters; everybody else wears Odyssey uniforms.
- Cutting the Knot: The "Azure Nebula Rescue" raid provides a game mechanics example. The procedure intended by the devs is to destroy the Tholian ships before releasing tractored Romulan ships from docks built into the side of asteroids. But the way the objectives are codednote and the Tholians positioned means that it's perfectly possible, if somewhat difficult, to sneak up from the far side of the asteroid and release the pointy-ears without ever even aggro'ing the Tholians.
- Darkest Hour: The situation at the end of "A Step Between Stars": With the rediscovery of the Jenolan Dyson Sphere thanks to the actions of the Undine, the alliance between the Federation, Klingons and Romulans are on shaky ground, due to the fact that all three want the Jenolan Sphere - The Federation because they had found it first over 40 years ago, the Romulans because it's connected to the Solenae Dyson Sphere and the Klingons because they want a super weapon, too! It doesn't help that Koren and Shon are Hot-Blooded Jerk Ass people.
- Darkhorse Victory: The Romulan Republic might just be the greatest example of this trope. The Romulans spent 20 years trying to rebuild the old Star Empire and never really suceeded (Sela being closest and only through ruling with an iron fist and murdering her own kind via the Tal Shiar & Hakeev). Over the course of a single year three groups of people: D'Tan and his aides, Obisek and his Reman Rebels, and the Romulan Player Character and their crew unite the Romulans under a new banner and make them the second largest superpower in the Quadrant (edging out the Klingons!). All thanks to a Reunificationist, the sacrifice of one of his aides, a Reman soldier and his rebel militia, and a rag tag warbird crew led by a farmer!
- Death from Above:
- The various mortar weapons that can be erected by Engineering players & NPC's during ground missions.
- The swarmer drones in the ground portion of the Solanae Dyson Sphere never miss a chance to take pot shots at players from overhead.
- The accolade you get in "Cutting the Cord" by marking targets for Orbital Bombardment is literally called "Death from Above".
- Death Is a Slap on the Wrist: If a player is killed or has their ship destroyed (possibly killing them), they can simply respawn with their ship shiny and new...minus a few Red Shirts. And the dead redshirts will be restored after a short period of time. Presumably Starfleet ships are crewed by Tribbles. Mitigated somewhat by the addition of the difficulty slider, which adds a death penalty at higher levels in the form of injuries, which can be removed at starbases or with items. Elite-ranked raids always have injuries turned on.
- Death World: Nukara Prime, a Y class "Demon" planet with a surface temperature of 500 degrees Kelvin, a corrosive sulphuric atmosphere, and rivers of acid. Players are REQUIRED to wear environmental suits if they don't want to be immediately engulfed in flames and die a gruesome death by bursting into ashes.
- The Dev Team Thinks of Everything: Recently, Cryptic's been tossing in various things towards certain classes, races, ships and the like in certain stages.
- Declining Promotion: An odd variant: despite the fact that you become a Vice Admiral/Lt. General at level 50, you're still in command of a single ship where most would be on the sidelines commanding whole fleets of ships.
- Defeat Equals Explosion: Par for the course with space combat. The initial explosion of a ship can damage you, but a few seconds later the warp core blows up for a second explosion. For ground combat, while most enemies who die from an "exposed" attack get vaporized, Tholians can actually self destruct, causing damage to anything around it. Mechanical devices, such as the various turrets and whatnot also explode when they're destroyed.
- Defeat Means Playable: The special reward for defeating the Breen during the Deferi story arc? A Breen bridge officer. Repeated with the Romulan/Reman missions, though technically it's the Romulans you're defeating and a Reman bridge officer joining you. It's also repeated in the Jem'Hadar missions.
- Defector from Decadence: The entire Reman Rebellion is this to what's left of the paranoid Romulan Government. And You in the Legacy of Romulus.
- Design It Yourself Equipment: The player's ship.
- Detachment Combat: Several ships can turn parts of themselves into separate, independent craft, increasing their firepower and distracting the enemy. The Galaxy-class can detach its saucer, the Bortasqu' can deploy a heavily-armed escort ship, and the Advanced Odyssey can either detach its saucer or deploy a heavily-armed escort ship. The Prometheus-class escort takes the prize, though - true to the series, it can split itself into three equally-powerful ships, and you can choose which one you want to command the formation from.
- The Dev Team Thinks of Everything:
- If a Klingon Player Character or boff tries to activate a tribble, the tribble will squeal and not give them its buff, in accordance with their behavior near Klingons in Star Trek: The Original Series: "The Trouble with Tribbles". (They don't like Gorn or Nausicaans either, though they don't have a problem with Letheans or Orions.)
- With the Season 6 update, all enemies started using more level appropriate skills to add a little more challenge. Enemies can now use the same skills that players use. Gravity Wells, Ejecting Warp Plasma, various healing abilities, etc. Klingons in particular now use Bio-Neural Warheads. They're a bit like Tricobalt Devices, but exceptionally more powerful and have built-in antiproton blasters to bore a hole in your shields before impact. This invoked a bit of Fridge Logic among the player community. Certain missions involves the player traveling back in time to the 23rd Century, where they interact with with Dr. McCoy, Scottie, Spock, and even save the original Enterprise in battle. Some players think that the Klingons of that era shouldn't have access to these weapons, but the developers wrote into the story that Admiral B'Vat went back in time and shared his new technology with his old self long before the Season 6 patch was even planned.
- Also leave tribbles in your inventory and some food? Well when you log back in the food is going to be gone and more tribbles will be there. This is used by player to get better tribbles. There is one exception, however: Polygeminus grex canibalis does not eat food in your inventory. They eat other tribbles in your inventory.
- Did You Just Punch Out Cthulhu?: The Fek'lhri arc basically involves carving your way through The Legions of Hell, confronting Klingon Satan, and sticking a bat'leth through his face. Although your science officer suggests it was a technological simulation of some kind and that the Hur'q were involved.
- Difficult but Awesome: The handful of larger ships that can mount cannons, like smaller and faster-turning escorts. Trying to keep cannons on a target with a cruiser's turn rate would be completely impractical, and requires unorthodox tactics:
- The Galaxy-X dreadnaught has a cloaking device; a skilled player can use this to sneak up on an unsuspecting ship, de-cloak as close as possible and unload on the target before it has a chance to move out of range. The ship's unique phaser spinal lance does huge damage in a single shot (if it hits; the accuracy is pathetic), and fires twice when triggered; it's more than enough to ensure the first volley is fatal against another player ship in PvP if weapons are fired in the right order, fast enough so the target can't pop any defensive buffs. When the ship is already in combat and can't cloak right away, Tractor and Repulser beams can be used to keep the target in front and a Subspace Jump Console can be used to teleport the Galaxy-X directly behind a target, facing it.
- The Klingon Bortasqu' comes with a Subspace Snare Console that takes a different approach than the Subspace Jump Console; it teleports the target in front of the ship.
- The T5 D'deridex-class gets a lot of flak for its (apparent) low turning despite being able to mount dual cannons. This isn't helped by the Romulans' sharply limited ship selection, which results in the free T4 D'deridex coming right after the much zippier Mogai-class. But the Romulan battle cloak common to all warbirds allows it to turn much faster while cloaked, and having access to lieutenant commander boff powers in all three disciplines is all but unheard-of.
- Disc One Final Boss: B'vat, Hakeev and Kar'ukan.
- Do a Barrel Roll: One of the new pilot skills released in Delta Rising. And, unlike Star Fox, this is an actual Barrel Roll.
- Do Not Run with a Gun: You cannot run and shoot at the same time in ground missions. Similarly, firing weapons (or taking fire, for that matter) in space missions will drop your ship from full impulse to a slower maneuvering speed. Full impulse will also divert some of your weapon power to the engines as well.
- Doing In the Wizard: KDF-side, your science officer suggests after the fact that the battle in Gre'thor may have been All Just a Dream and that the Fek'Ihri were created by biotech, possibly by the Hur'q. Nothing ever comes of this.
- Dramatic Space Drifting
- Driven to Suicide: K'Valk in the Doomsday Machine due to his part in helping the machine being activated. See Heroic Sacrifice below.
- Drop Pod: Episode "The Delta Quadrant", mission "Revelations". The Vaadwaur used them to invade the Turei homeworld, enabling them to punch through the orbital defense grid and sabotage it from below. They also appear in several other instances where the player faces Vaadwaur ground forces, and are equipped with built-in transporters, allowing them to rapidly reinforce positions once the initial force has gotten a foothold.
- Dude, Where's My Respect?:
- The game ties Character Level to your player character's military rank in Starfleet, the Klingon Defense Force, or the Romulan Republican Force. This is tolerable up to level 39 (Captain or equivalent and below), but after that, not only are you an admiral running around in a ship, but by the time you hit the level cap at 60 (Fleet Admiral), you actually outrank every mission giver in the entire game giver Fleet Admiral Quinn, Chancellor J'mpok, and Admiral Kererek, and have probably seen more combat in the last year than some of them have in their entire careers. And yet O-7s and below still love to order you around like you're a totally green ensign and in some cases force you to personally complete tasks more suited to junior enlisted personnel. On the face of it, the season 8.5 featured episode "A Step Between Stars", where literally nobody in the entire mission except the Player Character ranks higher than Rear Admiral Lower-Half, can seem particularly silly about it.
Interestingly, though, A Step Between Stars manages to zig-zag this. Your initial orders come from Joint Command, and while it is headed by a Subcommander (because the Romulan Republic is still small and is low on high ranking officers but are still the only neutral party between the FED-KDF War and this new alliance), he is in command of the Task Force which DOES make him your superior officer despite being of inferior rank, simply because he is the CO (although that doesn't explain why they couldn't have just promoted him). The next time someone ignores your advice is when Tuvok offers to let you shutdown the station (and open an Iconian Gateway at the same time). If the player tells Tuvok no, he'll do it anyway - which is actually still OK, because Tuvok's orders are to shutdown the station at any cost. Orders that didn't come from you. He was only giving you the option because you're of senior rank and have had more experience with this technology. And the last time someone subverts an order from you is if you provoke the captain of your opposing faction (or allied faction for Romulans) into a fire fight. As a Starfleet Admiral, you just proposed opening fire on the Klingons as the war was winding down, which could easily lead to your court martial. As a Klingon General, he's not just telling you to calm down but also Shon as well before things lead to the war going hot again. And as a Romulan Admiral, you're threatening your own government's diplomatic status by instigating both the Klingons and Starfleet into a war that could have the Romulans in the crossfire. Beyond that, your orders are followed (i.e. telling Tuvok what to do with Cooper, what defense strategy to take, telling Tuvok to the communicator while you get the Voth explosives), it's when you act like an Insane Admiral that the NPCs tell you eat shit.
- Averted again in "Surface Tension". The player's admiralty rank becomes a minor plot point, with the player taking command of the task force.
- And averted by Captain Harry Kim in Delta Rising, who makes a point of giving the PC the respect due his superior officer.
- Dump Stat: For a long time, ground combat skills were a Dump Stat because most players didn't want to waste valuable skillpoints on it when space combat was considered to be much more fun and the primary appeal of the game. This was changed, making it mandatory to invest 20% of one's skillpoints into ground skills, but mercifully added 20% more total skillpoints to allow for this without ruining the builds that veteran players had created. Now the Dump Stat is a matter of playstyle: most players neglect science skills in favor of tactical and engineering (healing and survivability) skills unless they fly science ships. For science ship captains, tactical skills are the least relevant since they have fewer weapons per ship than either escorts or cruisers and they rely more on control and damage abilities in the science skill tree.
- Dyson Sphere: Season 8 introduces one as a new zone for starships to fly around inside and explore. A related Republic Intelligence debriefing also mentions the Jenolan Dyson Sphere of TNG fame, noting its disappearance as one of the oddities that started happening after you unlocked the entire Iconian gateway network...
- Ghost Ship: The Dyson Joint Rep Tier 1 and Tier 2 completion cutscenes reveal two things about the Dyson Sphere: that this was made by the Iconians as a means to get away and, mysteriously, it was left abandoned.
- Early-Bird Cameo: Because the 3rd Year Anniversary mission, "Temporal Ambassador", was placed at the end of the Klingon War storyline, new players, especially in the Federation, get to meet Obisek and T'nae before their story takes place.
- Earth-Shattering Kaboom:
- The Planet Killer (yes, that Planet Killer) does this to a planet in a cutscene to give the player an idea just what kind of power they're up against.
- The Dewans apparently did this to themselves when they hooked an Iconian gateway up to a geothermal power system and tried to activate it, wiping themselves out and leaving Dewa III (or New Romulus as it would later be known) uninhabitable for centuries.
- The Undine do this to Kessek IV in "A Gathering Darkness" after the planet has been entirely assimilated by the Borg. They also intend to do this to Qo'noS in "Surface Tension" and several other worlds in the Alpha and Beta quadrants in the "Undine Assault" PVE mission.
- Easter Egg:
- In the Borg front mission "State of Q", players can find one of these in the form of the USS Enterprise-D, seen through one of the hull breaches on the USS Saratoga. Also counts as a bit of an anachronism, as the Enterprise didn't make it to the Battle of Wolf 359 until after the Saratoga and the rest of the fleet had been destroyed.
- In the Foundry editor, a huge number of the premade NPC costumes have funny captions, apparently because whomever originally cataloged them got bored and started making shit up to keep life interesting. The full list is here, but here's a few samples:
Breen Lieutenant Male 01:
Don't tell the Breen, but this is just a lonely guy who wears the suit to blend in. Cardassian Commander Male 03:
His mother named him Kira, after her favorite historical figure. The merciless teasing
inspired his military career. Elachi Lieutenant Scanner 01: EXTERMINATE. EXTERMINATE.
- The Jem'Hadar ones are the funniest.
- Eject...Eject...Eject...: An ability all captains get late in the game, your crew evacuates and the ship blows itself up. May or may not be used when said ship is moments away from destruction.
- Elites Are More Glamorous: The Omega Force, a joint Federation/Klingon task force developed to take on the threat of the Borg, generally gives this impression.
- Starfleet and the Klingons have this as well in the form of MACO and the Honor Guard, respectively. Both come with fancy armor, weapons, and ship equipment that makes their 'normal' counterparts look pathetic by comparison.
- Elite Zombie: The Borg have this in the form of the Elite Tactical Drone; almost twice as tall as a normal drone with tons of health as well as an Arm Cannon that drains the players' personal shields and does major damage. They can also deliver a backhand capable of knocking down your entire away team.
- Epic Fail: The DOFF Assignments have a chance to be failed, especially if you're using Common DOFFs. What reaches this trope is that some missions actually give you a 100% chance at success (such as delivering captured contraband) and you still fail at it (as, despite having 100% success, there's still a minuscule chance of failure).
- Everything Is Trying to Kill You: Lampshaded. Upon encountering some hostile ice spiders in a cave during the Reman Uprising arc (not too long after fighting off hostile jackals), one of your officers loudly questions why every new species you encounter always wants to kill you.
- Everything's Squishier with Cephalopods: The Nanovs roaming the Atlai on New Romulus.
- Evil Is Deathly Cold: The Breen, complete with Human Popsicle grenades and lasers.
- Evil Counterpart: The Mirror Universe ships. They look the same, however they have things that are vastly different, usually by rearranging BOFF slots and Console slots. Prior to that, the Federation's ships were pretty much "swap skins".
- Evil Sounds Deep: The voice of the Collective in Borg space missions, coupled with a bit of Voice of the Legion (naturally).
- Evil Versus Evil:
- The main reason that the Federation and Klingon Empire haven't been all turned into cyberzombies or wiped from creation is that, even decades after the events of Voyager, the Borg and Undine still hate hate hate each other and gleefully rip one another apart at every opportunity (there's even one instance during a mission where the Borg abruptly break off from fighting the player to go after Undine and will totally ignore the player's ship unless fired on). The Federation and Klingons still ally against the Borg despite having a war on in other sectors.
- Also, Empress Sela and Praetor Taris. The former has a few less atrocities to her name, but they're both still pretty unpleasant.
- The Vesper for the Excelsior Class, and the Excalibur as a 25th century equivalent to the Constitution class. Both the original ship classes can also be bought.
- Frankly, most of the ship variants count. Each Tier contains: 1) a ship from the TV series, and 2) two more ships that look different but are basically cosmetic redesigns. This allows the mix-and-match customization, since the warp nacelles, engineering hull, etc are all in the same position, but the cosmetic redesigns themselves are of variable aesthetic quality.
- The Unimatrix 0047 Command Ships are easily this towards V'Ger of Star Trek The Motion Picture, particularly with the metallic guitar riff when it warps in and its One-Hit Kill plasma torpedo.
- Expansion Pack: Legacy of Romulus, which launched in late May 2013. Included the long-awaited Romulan playable faction as well as huge changes to the rest of the game. This was followed by the Delta Rising expansion in October 2014. In practice they worked just as the previous Season updates (that is, a free and (if you want to play the game) obligatory update to the game that comes with a number of additions to the microtransaction store). It was just a much, much larger update than any of the previous Seasons, which is why they took to calling it an expansion pack instead.
- Exploding Barrels: Players can find these on the promenade of DS9 in the mission "Boldly They Rode", and can use them to take out some of the Jem'Hadar without having to engage in protracted firefights.
- Explosive Instrumentation: This is Star Trek. How else do you duty officers get hurt realigning a sensor array or some of the other tasks that have the possibility of injury?
- Explosive Breeder/Extreme Omnivore: Tribbles. Once per hour, a tribble in your inventory or equipped will eat one food item and produce another type of tribble. There's a huge breeding tree with dozens of varieties, and they can even eat things like ketracel white, which is normally toxic to anyone who isn't a Jem'Hadar.
- Although what they eat can be dependent on the breed — one particular breed, for instance, refuses food items and other consumables, instead favouring other tribbles.
- Extra Eyes: All the wildlife on New Romulus have six eyes, presumably due to mutation caused by long-term exposure to the radiation on the planet's surface.
- Face-Heel Turn: Expository text in the loading screens reveal that Worf had severed all ties to the Federation after they declined assisting the Klingons in fighting the Undine/Species 8472. Of course, given that he was worried about Starfleet Command and the Federal Parliament being shot through with Undine infiltrators and was rebuffed after being told it couldn't happen, exactly who ended up the face and who ended up the heel is a matter of perspective.
- Face Palm: One of the emotes you can do is a Picard face palm.
- False Flag Operation: The Undine's attack on the Alpha and Beta Quadrant is because of someone using Iconian tech to mimic Starfleet spaceships and attack Fluidic Space.
- The player is involved in one of these as well; capturing a Vaadwaur ship and sending it to attack the Benthans and Hazari in order to make them see the value of working together against a common enemy.
- Falling Into The Captain's Chair: This is more or less how the Fed side of the game starts out. Your ship is ambushed and boarded, and while you are helping repel the intruders, the senior staff gets killed, and you, a lowly Ensign, now have to take command of an entire starship... against the Klingons and the Borg. The fact you actually win is why command makes your command position permanent.
- Given a BIT more justification in the expanded bio.
- Fake Defector: In the mission "Under the Cover of Night", T'Par is actually a member of Section 31, and capturing her is just part of a ruse to feed the Romulans false information.
- Fan Disservice: The scantily-clad, hideously ugly Fek'lhri Ravagers.
- Orion Females play this straight, especially the Player Character ones. This also applies to female toons with the Enterprise-Era and TOS-Era Mirror Uniforms.
- Special note to Nimbus III's Orion Hideout and Titty Bar, Shangdu. There is fanservice for ANYONE in this nightclub with scantily clad dancers everwhere. This is notable because it's not just the standard hot chick schtick and features as the three main ones a Trill Female in a bikini, a Caitian Female in a tank top and go-go boots, and a Human male in a speedo. The equality of it was actually praised on the forums - especially when you consider that the primary person watching the male dancer is also male, and has atmospheric lines like, "I think I'm in love".
- Fantastic Ghetto: If you aren't a Klingon noble or a KDF officer, First City isn't that great of a place to live. During a "tour the city" optional mission you find that the southwest side of town is a dingy slum packed full of non-Klingons who came to Qo'noS looking for work and weren't successful.
- Faster-Than-Light Travel: Par for the course. Thankfully, there is no such thing as a Warp Queue.
- Fantastic Racism: The Octanti hate all Borg. Even if they're Liberated, Borg are Borg. However, a number of Octanti start to reconsider this, especially when they save their skins and the brother of an Octanti ambassador returns to him.
- Fighting Your Friend: Some of the missions (such as the Starbase 234 patrol mission for Fed players) has the player engaging in 'wargames' against their allies to hone their combat skills. This is also the main premise of the same-faction (Fed vs Fed, KDF vs KDF) PvP missions, where players square off against others from their own faction.
- Five Rounds Rapid: Happens to a Romulan security team facing a Vaadwaur Overseer on the bridge of the Lleiset in the mission "Capture the Flag"; the redshirts open up on him with multiple disruptors (which are all hitting him dead-center, by the way) only for their target to stroll right up to them and decimate them all with just his fists.
- Fixed Forward-Facing Weapon:
- The various flavors of dual cannons as well as the phaser spinal lance on the Galaxy-X dreadnought have a very narrow firing arc straight ahead of the ship. Dual beam banks and (most) forward-mounted torpedo launchers also count to a lesser degree, as they can only engage targets within a 90-degree cone off the bow. Normal cannons and the Assault Cruiser Refit's Wide-Angle Quantum Torpedo Launcher as well to an even more lesser degree, as they turn a full 180 degrees
- Also the thalaron weapon used by the Scimitar dreadnoughts.
- Flanderization: One of the few things we learned about the Breen in Star Trek: Deep Space Nine is that they wear refrigeration suits because they prefer cold temperatures. The game takes this Up to Eleven by making everything about them relate somehow to cold: they use cryonic grenades, encase their prisoners in ice, and somehow scatter snow across the corridors of enemy ships they're boarding. And then there's the Idiosyncratic Episode Naming of their story missions, all of which have something to do with cold.
- Fluffy Tamer: The player can become this, with numerous species of animals that can be domesticated and kept as pets, some of which can even be used in combat.
- Flunky Boss: Just about every elite level boss ship you have to kill (and some battleship-level mobs) will have a squadron of escort ships or fighters buzzing around it.
- Some high-ranking ground enemies will have the ability to summon low-level grunts as backup.
- Foreshadowing: During the debriefing following the completion of 'Cutting the Cord', Temek and T'nae each tell the KDF & Fed players that "the return of the Iconians could change everything". Cue 'Surface Tension'...
- Four-Star Badass: The current maximum rank a player can achieve is Fleet Admiral (Federation & Romulan Republic, allowing them to become five-star badasses) and General (KDF)note . Rather quickly in universe, one would imagine.
- Fragile Speedster/Glass Cannon: On paper, the Escort class ships are supposed to be this: Quick and deadly, but light on defense. Player customization and skill determines if that is true or not.
- The fighters, runabouts, and shuttlecraft can also also be considered this; small, agile craft good for quick hit and run attacks, but will be slaughtered wholesale by battleships and cruisers that get a clear shot on them.
- Friendly Fireproof: Other players and friendly NPC's won't be harmed by a stray phaser beam or torpedo during combat.
- Subverted with some of the confuse abilities, which reverses the victim's friend or foe ID systems and renders them vulnerable to attacks from allies.
- Funny Background Event: In the 20-man FM event Starbase Fleet Defense the freighters you escort for a full minute make rediculous but easily missed comments ranging from Space Is an Ocean to discussing about their romantic encounters with the comm channel over.
- Future Me Scares Me: Past-B'Vat, complete with TOS Klingon style smooth forehead, is terrified at what he will become in the future, and helps the player in taking down his future self
- Gameplay and Story Segregation: Of a sort. The Duty Officer system represents your junior officers, and every ship is supposed to have their crew number's worth of Doffs. However, you start at 100 for free, up to a max of 400. However... some ships crew numbers don't fit with this, like the Galaxy with a crew of 1,000, or the Defiant with a crew of 50, or the Runabout class shuttle, which has a maximum crew compliment of 5. Very few ships have Doff numbers close to their crew numbers, while others are either hopelessly understaffed, or unrealistically packed.
- The New Romulus story introduced in Season 7 has what one can call Story And Story Segregation: continuity-wise it explicitly takes place after and relies on events in the Romulan arc in the Federation story (for instance, the disappearance of Sela is the reason for the civil war that is the reason for the New Romulus exodus, while the Tal Shiar's actions are influenced by the loss of Hakeev), but there's no restriction on doing the New Romulus missions before even beginning the Romulan arc.
- This is made worse with the addition of the Klingon storyline. While the Romulan early-game storyline starts a couple of weeks before the Federation early-game and chronicles how New Romulus is created, the Klingon storyline takes place after both storylines and yet you're still there dealing with the Tal Shiar long after they were dealt with!
- More Story and Story Segregation in the Third Anniversary mission, "Temporal Ambassador". Given that the mission guest-stars Tholians and 29th Century Starfleet timeships, the mission should be set somewhere near the Endgame and post-Endgame content. However, the level restriction for "Temporal Ambassador" is level 6 - Lieutenant rank, a far cry from Endgame. When the mission was shuffled into the post-early-game missions, it's at Level 20 and yet you're still dealing with things that you won't deal with for another 30 levels.
- Gatling Good / More Dakka: One of the options for either yourself or your crew while on foot is essentially the energy-weapon version of a Squad Automatic Weapon. Having one of these around is rather handy. Not the first time we've seen 'em, either.
- Genre Savvy: During one mission that involved time travel you wind up saving the orignal U.S.S. Enterprise from a ambush that normally they would have survived but was destroyed due to interference. After you do so you immediatly jump out of system to avoid contaiminating the time line. Then at the end while fighting more Klingons the Enterprise jumps in system to help you fight them off. Then Commander Spock sends you a message saying that he's had experience with the Guardian of Forver and recognizes the portal. He then pretty much tells you he understands why you're not talking back and urges you to go back to your time before you cause any damage to the time line.
- Getting Crap Past the Radar:
- Gladiator Games: Prominently featured in the Cloaked Intentions episode series.
- In one mission on Nimbus III, Hassan throws you and your party into one.
- Glass Cannon: The Escort.
- God Save Us from the Queen!: As of season 7, the Borg Queen. Empress Sela as well, to a minor extent.
- Grappling-Hook Pistol: Dev blogs have revealed that players will have access to these in Delta Rising; they will allow players to zipline, rappel, or simply horizontally traverse from one area to another.
- Grenade Launcher: The pulsewave assault rifle available as part of the Klingon Honor Guard and Adapted MACO ground sets have one of these built in. Engineering players can also erect automated grenade-launching turrets.
- Grievous Harm with a Body: One of the weapons the player can get is a severed Borg arm cannon, which makes for a form of Hoist by His Own Petard since it's most often used against other Borg.
- Guile Hero: You get the chance to be this on occasion, especially during the Drozana Station missions.
- Guns Akimbo: Klingon Swordmasters and other types of enemies often use twin disruptor pistols, but the Player Character and their Bridge Bunnies can too.
- Good Old Fisticuffs: Just because you have a Phaser, doesn't mean you always have to use it. Far from being an Emergency Weapon, some enemies just go down faster if the player simply holsters their weapon and hands them their ass. Having the Leg Sweep ability for crowd control makes this even more useful. See also BFS.
- Green-Skinned Space Babe: The Orion Vixens, complete with confuse-inducing Seduce skill. They're also a popular choice amongst the RP community.
- Guide Dang It: While not as heavy as most MMOs, STO does have a handful of prizes that people wouldn't know how to obtain.
- Sacrificial Planet: Episode "Klingon War", mission "The Doomsday Device", which is for all intents and purposes an expanded repeat of the TOS episode set 150 years later. Another planet killer half-destroys a small moon ahead of it before the player attacks to prevent Ambassador B'vat from siccing it on the Federation.
- Scarf of Asskicking: Three were released during the Winter Event. There's also the Tholian Silk Scarf in the Lobi Store.
- Scenery Porn:
- Let's take a gander; Earth Spacedock, Deep Space Nine (Complete with the Bajoran Wormhole!), Deep Space K7, the memorials at Wolf 359 and Romulus, good lord. That's not even mentioning the amounts in random and story missions.
- Space◊ is◊ really◊ pretty.◊
- The city of Hathon on Bajor and New Romulus are freaking gorgeous and really shows how the art has evolved since launch. Hathon being our first real look at a Bajoran city (on Deep Space Nine, Bajor was only seen indoors, in monastaries or in remote mountain regions due to budget constraints) and New Romulus being the first open world adventure zone in game featuring everything from cities to rivers and forest and craggy mountains..
- Virinat (the Romulan starting tutorial zone). OH GOD VIRINAT. People are actually upset it's not a social zone on Tribble (which means it's subject to change).
- The brand new ESD interior counts as well. It's a mix of design aesthetics from the Citadel (which was partially inspired, according to the devs, by ESD) and the new Origin Interiors. The end result is a very 25th century Crystal Spires and Togas design.
- Schmuck Bait: How do you get the Borg Science Boff Candidate from the Khitomer in Stasis STF mission? Jump into the Borg instant death machine!
- Sci-Fi Writers Have No Sense of Scale/Units Not to Scale: Very nearly everything is out of scale with one another. If you visit the bridge of your ship and travel the corridors, or even visit any place on foot, it looks like the ceiling is a good 10 meters tall, if not higher. The distances between stars are ludicrously small. Example: in game, the distance between Sol and Wolf 359 is roughly 2.6 light years. Wolf 359 is a real star that's 7.8 light years from Sol. Same thing with Vulcan - in game the distance between the two is 6.3 light years, but in canon Vulcan orbits 40 Eridani A, a star that's 16.45 light years away from Sol. And then we get to the Arbitrary Maximum Range of starships - not just weapons like phasers and torpedoes, which was already covered above, but the absurdly small range of ship scanners - I have to be 15 kilometers away from a ship before I can find out what type or level it is? This is supposed to be the 25th century - ships during the Next Generation and Deep Space 9 era had scanners with a much greater range than that, and the technology is supposed to have only gotten more advanced.
According to Cryptic this is partly a Rule of Fun thing. They wanted everything to be its canon size but they realized this was going to be a problem when they made Deep Space Nine's map... and DS9 turned out to be so small it looked pathetic and weak in comparison to crowds of player ships that are frequently over half a klick in length (especially after the Romulans were added in Legacy of Romulus). In-game its about five times its canon size simply to keep the station's pedigree.
- Screw the Rules, I'm Doing What's Right: This being Star Trek, it happens.
- On the Federation side, we have the infamous Section 31 again. They're still playing fast and loose with the rules such as Prime Directive, but led by Franklin Drake, they've gotten a bit better since the DS9 days. Of note, the operations they're involving you in, primarily are against factions and species that have pretty much no intent to ever negotiate with, well bluntly put, anyone else in the Alpha Quadrant (Such as the Undine, or the Devidians)
- Can be invoked by the players in some cases to a limited extent. Of particular note is at end of the Romulan Mystery arc, where players can choose if they wish to side with Obisek and the Reman Resistance against the Tal Shiar, as payback for their abuses against the Remans, siding with the Iconians, and being the ones behind the Hobus supernova that destroyed Romulus—or if you wish to go by the books and attempt to arrest Obisek for possessing thalaron weapons and preparing to use them. Weapons which Obisek even openly admits he is reluctant to use, and he would rather prefer not to fight you.
- Shoot the Dog: The Klingons' pursuit of the Undine has led them to declare war on virtually every Alpha Quadrant power they think may be infiltrated by themnote , even setting aside the actions of Ambassador B'Vat and his followers, the Klingon's are probably guilty of numerous war crimes. Never stopping to think that maybe they're just as heavily infiltrated as they assume everyone else is. Several missions, however, show that there are those in the empire who remember the lessons learned from the Dominion War, and who wish to secure a cease-fire at the very least.
- What makes it worse is that there's every indication that they're right, but going about it in completely the wrong way.
- A Step Between Stars reveals not only were the Klingons completely right. Starfleet really is as heavily infiltrated as thought by the Klingons. (Slow Clap) Way to go, Starfleet.
- Serial Escalation: "Avatar" customization, as noted above. It isn't just your captain, everything involved with your "Gestalt Avatar" in the game (ship, officers, etc) is customizable. This is a massive step up from Cryptic's previous efforts, which already set the bar for character customization in an MMO. And they keep adding more options.
- Series Continuity Error:
- In "The City At The Edge Of Never", it's mentioned that the Gateway Planet had been on lockdown since the day Kirk first discovered this. However, as the mission was made prior to Star Trek: The Animated Series was made officially canon, "Yesteryear" wasn't part of that.
- "Sphere of Influence" has the Romulan Republic claim territorial jurisdiction over the gateway to the Dyson spheres, but TNG: "The Best of Both Worlds" establishes the Jouret system (the location of the gate) as Federation territory. note
- Short-Range Shotgun:
- "Pulsewave assault" weapons are an energy weapon equivalent. They're shorter-ranged than other weapons but their secondary will do serious damage across a wide Area of Effect. Players prefer them against Borg because it's one shot rather than several (meaning a lower chance for the drones to adapt) and because the Borg tend to Zerg Rush and a gun that shoots only one target is usually a liability.
- The "Zefram Cochrane's Shotgun" by virtue of being a "physical" version of one of the normal weapons. It's essentially a reskinned pulsewave assault weapon that penetrates shields.
- Shotguns Are Just Better: The special item "Zefram Cochrane's Shotgun" from the November 2014 Mirror Universe Incursion event is this. As many players point out, this is pretty much a cheap alternative to the TR-116B as it pierces shields 100% and its second attack can blow your opponents across the room.
- Shout-Out: Now with its own page.
- Shown Their Work: During one of the Franklin Drake missions, you have to help calibrate a "cortical stimulator" based on tricorder readings of affected brain cells. The neuron factoids are basically spot-on.
- Similarly Named Works: In-game. Do not confuse the missions "Revelation" and "Revelations". The former is the mission in the Romulan Republic story where the player discovers that the Tal Shiar blew up Hobus, the latter is in Delta Rising and deals with The Reveal of the Vaadwaur as the Big Bad for the expansion. Even Memory Beta goofed this one up.
- Simulation Game: Of Star Trek in general, from the landing missions to exploration, and oh-so-much Technobabble.
- Hilariously, though, one of the reasons for so many complaints about the game is that it isn't simulation enough for some, who had envisioned a kind of "player bridge crew" game and a constant bridge-view of combat, ala Bridge Commander (even though that game also had a view outside the hull). Once Cryptic established that everyone would be a captain and that full player crews were not even on the drawing board, the rage from some corners was... palpable.
- A lot of hardcore fans were/are also hoping and expecting the game to be a lot less Rule of Cool and a lot more serious and canon, and complain about hundred-year-old ships being able to go toe-to-toe with more recent ones, etc. (Of course, good luck getting any group of more than a half-dozen Trek fans to agree on what counts as "canon"...)
- Sixth Ranger:
- Players who have preordered their copy get an additional rescued Borg crewmate.
- This also counts for a few extra Bridge Officers: the Feature Episodes the 2800, Cloaked Intentions and Cold War grants BOFFs from the Jem'Hadar, Remans and Breen (though the Reman and Breen ones are specifically from the FE.)
- Slippy-Slidey Ice World: Q's Winter Wonderland, complete with a foot race on an ice track. You can even buy boots that reduce your traction and leave you sliding around ridiculously.
- Small Girl, Big Gun: Occasionally you'll spot height-challenged female player-characters lugging massive weapons such as the Antiproton Assault Minigun.
- Smash Mook: Gorn ground troops have very large soldiers who attack you by either trying to punch you or throw large boulders at you, with no reliance on energy weapons at all.
- Smug Snake:
- Hakeev, Big Bad of the Cloaked Intentions arc. His anticlimactic death only rubs it home.
- The Hirogen basically have this as their hat. They're an overconfident, cowardly bunch who prefer to pick on crippled, defenceless prey and go on and on about how they're the greatest hunters ever until you send them running off to their Romulan daddies. At one point, they even pull a Wounded Gazelle Gambit to get sympathy from a passing Romulan patrol after their ambush goes horribly wrong.
- Hirogen are hunters, not warriors. It is logical that they prefer opponents who are weaker than themselves.
- Another Smug Snake-hatted species is the Breen Confederacy. An encounter with Breen ships will inevitably involve their commander calling you for a round of smarmy taunting, seconds before you blow him and his buddies out of the sky.
- Franklin Drake gives this impression, especially in the (revamped) early KDF storyline missions where he engages in witty banter while being pursued by members of the Klingon military.
- According to Sela, the Iconians take this trope to the point that it's their greatest weakness.
- Snowball Fight:
- The 2012 Q's Winter Wonderland event included this as one of the festivities, with animated snowmen as the opponents. The player could even purchase two different guns that fire snowballs to give them an edge over the normal hand-thrown projectiles (with several more added in the 2013 event). The 2013 winter event even added a ground PVE mission which is basically a huge snowball fight with players repelling a snowman invasion of a gingerbread colony.
- Also one of the winter-themed duty officer assignments available during the winter event.
- So Long, and Thanks for All the Gear: This can only be invoked by the players themselves, but the game warns you whenever you want to get rid of one of your officers or ships that any gear that's currently equipped on them will be lost as well.
- Space Clothes: Fully customizable ones, including the uniforms from Star Trek: The Next Generation, Star Trek: Deep Space Nine and the latter TNG films, and the tunics from Star Trek: The Original Series and the more naval oriented red uniforms worn in Star Trek II: The Wrath of Khan and onward. The game also provides an array of late 24th/Early 25th century uniforms for the players and crew to wear. It's a space clothes jamboree.
- Space Elves: Vulcans, Romulans, and Remans all fit the bill. As far as Star Trek goes, they all fit the Elvish archetypes. Vulcans are a straight Type 2 example. Romulans border between type 2 and type 3 due to their mistrust of others (especially after what happened to their homeworld), and Remans are unfairly categorized as a type 3 due to their physical appearance and how their whole race has been treated as 2nd class citizens by the Romulans. There are a few other races who have at least pointed ears including the Preservers, who definitely qualify as a type 2.
- Space-Filling Path: A few ground maps are like this. "The Cure" is one such map, of the ping-pong path variety.
- Space Is an Ocean: Oh so very much, it's Trek afterall.
- Space Is Noisy: And how! Practically every type of energy weapon and torpedo has a distinct sound effect when fired, along with many abilities when they're activated. You can also clearly hear the sound of your ship's engines while underway.
- Space Marine:
- Starfleet/KDF Tactical Officers are essentially this, focusing on weapons buffs and squad command/support tactics. Starfleet Security also, naturally, as they've been like this since Star Trek: Deep Space Nine at the very least.
- There's also the MACOs, Omega Force and the Klingon Honor Guard. Their job? Killing Borg. And the player joins them at Level 45.
- Special Guest:
- Not only do you have Leonard Nimoy taking up his role as Spock from TOS, but Denise Crosby makes an appearance as Tasha Yar in the 3rd anniversary mission, and then goes on to voice Sela during substantial portions of the Legacy of Romulus content.
- Don't forget Zachary Quinto as an EMH during the tutorial mission and Chase Masterson reprising her role as a (holographic representation of) Leeta from Deep Space Nine.
- Michael Dorn lent his talents to Worf for the mission "Sphere of Influence" which led up to the launch of season 8.
- Spider People: The Tholians. They scuttle around sideways like a crab and can wrangle you in by entrapping you in their webbing.
- Spider Tank: The Vaadwaur use four-legged ones in Delta Rising, as seen in the cinematic that plays the first time you enter the Delta Quadrant.
- Spiritual Successor:
- Sorting Algorithm of Evil: Every enemy faction you encounter has a hierarchy of mooks of varying degrees of "ability to kick the players ass". For instance, the Klingon's mook hierarchy seems to be:
- Spider Tank: The Vaadwaur employ these as mobile fire support for their ground forces during the siege of Kobali Prime.
- Splash Damage: Most slow-moving projectiles such as tricobalt torpedoes cause area of effect damage, which means you can harm yourself if you're too close when it detonates. The gigantic plasma balls that Borg Unimatrix units shoot at you is actually the best way to destroy them. They are One-Hit Kill weapons, so unless you roll an extremely lucky roll to dodge the plasma ball, you will be vaporized in the process, but if you've taken down the Unimatrix's shields first, then one shot will knock it down by about 40% of it's life. They fire them frequently enough that you'll have it dead before too long. It's also quite satisfying to see the entire unimatrix be vaporized in the same manner that happens to your ship.
- Sprint Meter: Trying to run while engaged in combat on ground maps will allow you to perform a rapid sprint over a short distance, with a meter that shows how much further you can go before being forced back into the normal walking pace. Interestingly, this is averted when out of combat, as the player can run as long as they want.
- Staff of Authority:
- The Shrouded Phantasm, the 'leader' of the Devidians invading Drozana Station, carries one of these.
- Players can also get one of their own when the Devidian featured episode is running.
- Starfish Aliens: The Horta from the Original Series make a return as an NPC 'pet' the player can acquire. There's several variations, some of which the player can use in combat to attack enemies. The Undine and Tholians both meet enough of the requirements cited on the page to count as well.
- While they marginally resemble humanoids (two arms, two legs, a head...), the Elachi are quite starfishy. Their legs are digitigrade, their heads look like mushrooms with vertical mouths, and they are literally sentient fungi: they reproduce by growing on and feeding off of humanoid hosts.
- Stating the Simple Solution:
- In "Capture the Flag" Gaius Selan and Narrel propose venting plasma onto a Vaadwaur who seems invincible in order to create a vulnerability. Since you're standing in the transporter room at the time your character suggests just beaming him out into space, but Selan says he tried that already.
- In Dust to Dust, it's possible to suggest using transporters to bypass the Kobali temple's security measures in your hunt for Keten/Ensign Kim. Captain Kim remarks that it's a good idea... and then, when trying to set it up, realizes that he can't contact his ship (prompting you to remark that the same seems to be true for your and your ship).
- Status Buff Dispel: The science captain power "Subnucleonic Beam", which wipes out any active buffs on the target and also temporarily increases boff power cooldowns, time dependent on your current auxiliary power level.
- Standard Sci-Fi Fleet: Par for the course with this trope. Whenever you see a fleet of ships entering into the area, they all swarm in without all that much distance set between each other.
- Stealth in Space:
- Various Klingon ships have the ability to cloak, the Bird Of Prey having a Battle Cloak that allows the small ships to perform hit and run attacks. The Federation didn't...until the inclusion of an Admiral level variant of the Defiant equipped with a cloaking device. Let the games begin...
- There is also the Galaxy-X dreadnought and Avenger battlecruiser; which can cloak (although the Avenger doesn't come with this standard; you have to cannibalize it from the aforementioned Defiant or Galaxy-X).
- There are exactly two Romulan-specific ships that can't cloak — the Lockbox/Lobi Temporal Vessels, and that's only because Cryptic decided, after considering options for a while, not to give the Romulans a special case with those two ships (the Federation and Klingon counterparts have the same stats as the other). To make it even better, Romulans (as in the species) have a trait that makes them better at cloaking, and Battle Cloaks are the default on their ships (their shuttles have to make do with ordinary cloaks).
- Stealth Pun:
- Stone Wall: The Cruiser class ships are huge and turn at a snail's pace, but are supposed to have the best defenses in the game if you play them right.
- Stupidity Is the Only Option: There will be times the game's story sticks you on a Warp Conduit, at Warp 9, to the Bad Decisions Quadrant, causing Genre Savvy and Trek lore familiar players to cringe at the point in an Episode when the signs of trouble set in.
- An early Federation side example, is an assignment involving the player being sent on what's supposed to be an easy, and safe VIP transportation of a Vulcan ambassador from Vulcan, to a monastery planet. It's quickly obvious early on in the mission from others familiar with the ambassador, and the ambassador's own actions that something is not right with him, and his (highly irritable) "illogical" behavior such as displaying clear impatience and anger, and refusal to use transporter technology. What's worse, is that a small Klingon scouting fleet flat out warn you upon arrival at P'Jem, your destination planet, that the Ambassador you're carrying is a fraud and really a member of species 8472, aka The Undine. And While it is done while you're staring down the wrong end of a disruptor cannon with some insults thrown your way, the Klingons do inform you clearly the dangers the Undine present to everyone, and that you should hand the "ambassador" over. You immediately presume their lying, and go about destroying them without possibly having anyone of your crew perform a scan on your VIP passenger just on the odd chance they're right. No prizes for guessing how that turns out. On the other hand, this is the second mission after you take over your ship, so performing an idiot mistake like that is plausible.
- A much more blatant example, happens in the" Romulan Mystery" series, during a Federation exclusive episode "Divide Et Impera". A Starfleet admiral joins your crew to investigate a secret Romulan outpost, under the reason that the Romulans are probably making weapons that violate various treaties and laws, because... they're Romulans! So as you and your crew go about slaughtering (clearly distraught) Romulans, with a much higher than average number of those listed as being medics, and reading project notes, you find that all of it is medical equipment and supplies related. Your crew catch on that there is something wrong, but Admiral Zell, who provided you the information and joined you on this mission insist that clearly it's all just a cover, clearly there has to be something there. There is... a project to detect, and reveal shape changers such as the Undine trying to infiltrate the Alpha Quadrant. Guess who, or rather what, you've been leading around this Romulan base. Unlike the example above, at this point you are at the very least, an upper level for that Rank tier Commander. You have at this point, stopped B'Vat as part of the Klingon War front, stopped and fixed several attempts to change the correct timeline, dealt some damage to the Orion Syndicate and investigated a Tal Shiar base on Nimbus III. Again, the game offers you no alternative option, no chance to do the right thing. Instead of relieving the "admiral" of duty, you allow yet another Undine to infiltrate and cause further diplomatic rifts to form between the Romulans and Federation by aiding in killing a lot of scientists. You don't lose any of Star Fleet's respect, as they acknowledge they were fooled to, but a lame defense that you were Just Following Orders from an imposter will hardly relieve the bitter taste of this forced stupidity. The original plan was that the mission was supposed to be followed up on, but was abandoned soon after. There have been a few Fic Fixes by players using the Foundry, and in January 2015 Cryptic announced they would be cutting the mission as part of a revamp of the "Romulan Mystery" episode.
- Stupid Question Bait: The Foundry mission "Bait and Switch" has a mission briefing scene. The admiral finishes her briefing and asks for questions. One of the dialogue options has the Player Character ask where they got the name "Operation Blue Friday" for the mission.
- Suicidal Overconfidence: "Do you think you can withstand the might of the (insert name of randomly generated alien race here)? Ha! I laugh at your arrogance!"
- Super Prototype: The game allows you to bear the NX prefix, which usually means that your spaceship is actually a prototype. It's more of a cosmetic addition, so there's no added effect to them.
- Superweapon Surprise: The reason everyone treads lightly around the Aelasians, a one-shot race in the Romulan arc, who used to be the mightiest empire in the galaxy before they forsook their warlike ways. Nobody's quite sure if they have any 'just in case' stuff left over from their glory days, and nobody wants to find out firsthand.
- Sword Beam: The Tholian Crystalline Sword players can obtain through the Nukara Strikeforce reputation system has this as a special attack; absorbing incoming energy weapon fire and firing it right back at the enemy.
- Symbol Swearing: The standard MMO profanity filter.
- Take That: A subtle one to Star Trek Into Darkness. In the Federation tutorial, one of the graduates says mid-conversation, "That's not how cold fusion works." In Into Darkness, the device Spock uses to freeze the volcano was referred to as a "cold fusion device", whereas in reality cold fusion has nothing to do with lowering ambient temperatures.
- Another one in the tutorial towards Star Trek (2009). After the player is made First Officer on their training cruise, they have the option of telling their best friend (and future Number Two) that "the Captain sees greatness in me," directly quoting Pike's comments on Nu!Kirk. Flores' response is call you an egomaniac.
- The Delta Rising mission "Alliances" has one that combines Take That, Audience! and Self-Deprecation as a member of the Hierarchy refuses a test between your ship and two holographic Borg Probes and decides between your ship and a Voth Bulwark and wants to see how your crew works together, stating that "anyone can throw firepower at a target", most likely a playful jab at players who prefer "pew pew".
- Talking to Himself: Harry Kim and Keten quite literally in the mission "Dust to Dust", as Keten is the original Harry Kim revived as a Kobali, and both him and Harry share the same voice actor, making for some... interesting conversations between the two characters during the mission.
- Technobabble: Naturally. Science-type vessels and officers literally specialize in technobabble-based powers, to buff you or your friends or debuff your enemies.
- Technology Porn: Your very own customizable starship. The graphics are optimized to make her look as sexy as possible.
- 10-Minute Retirement: Executive Producer Dan Stahl, who left in late 2011 to work for Zynga, and later returned to Cryptic to work with the Foundry, before finally resuming his post as Executive Producer in mid February 2012.
- Tertiary Sexual Characteristics: The Kobali have clearly-discernable genders, despite being incapable of sexual reproduction. It might be a result of their method of reproduction involving transforming corpses of species that does use sexual reproduction, or a biological artefact of the days before they did the undetailed unwise thing that forced them into their current method of reproduction
- Theme Naming:
- The Undine, formerly Species 8472, who are now named after the water elemental of German myth. Their ships follow a similar naming convention, such as Tethys and Dahut.
- On a less spoilery note, the Scimitar-class Dreadnaught Warbird's two Cryptic-designed sister ships are the Falchion and Tulwar-class Dreadnaught Warbirds — all three being swords.
- They Don't Make Them Like They Used To: The Galaxy-class is a 60 year old design by the game's timeframe, yet you'll be hard-pressed to find a tougher nut to crack. Many other top level cruisers are more offensively capable, but "The Big G" is one of the few ships that can survive the special One-Hit Kill attack from an elite Borg tactical cube that would turn any other ship into a rapidly expanding vapor.
- Time Skip: Surface Tension FINALLY sends players into the year 2410 after four years and 8 seasons in 2409.
- Timey-Wimey Ball: How Natasha Yar from Yesterday's Enterprise returns in the 3rd Aniversary Mission.
- Tholians apparently have a non-linear time empire consisting of territory from multiple timelines and dimensions. This is only referenced ONCE in the entire STO Continuity and its via Word of God no less.
- To Hell and Back: One of the PVE Klingon missions involves your captain storming the gates of Gre'thor and killing Molor and his Legions of Hell.
- Too Awesome to Use: Dilithium. While there are plenty of ways to obtain Dilithium in-game, players can only refine 8,000 a day. And with the best gear requiring Dilithium and fleets having their own reputation that requires Dilithium as well, you'll have players hoarding Dilithium for the sake of having enough for their gear.
- Too Fast to Stop: Quite a few examples:
- The Snow boots you get from Q's Winter Wonderland increase your speed, but they cause you to easily slip and slide and kill your breaks, causing you to slide until it decides you stop. Or you Jump.
- The Borg, Omega, M.A.C.O. and Honor Guard space sets come with Impulse Engines whose speed is increased by your Coil Driver skill. Combine that with Warp Drives that do you same and you get ships with ungodly speed but, unless you're an Escort, cause you to easily power slide.
- Took a Level in Badass: No question the Borg have done this since their repeated worfing on Voyager, now easily holding their own against the Undine who so easily tore them apart before. The real surprise though comes from the Tholians, who in TOS needed their enemies to stand still for an hour while they formed a web around them, to now being able to ensnare you instantly, having capital ships and technology than can go toe-to-toe with Borg Cubes, and generally messing around with the entire space-time continuum.
- The Federation has done this as well. While it's argued that it takes the game further from Gene's peaceful future, there is something of serendipity in the fact the Feds finally have an officially desiginated battle cruiser (the Defiant was always officially an "escort") and took advantage of the fact that with the Romulan Star Empire's collapse and replacement with the Romulan Republic that they can now start openly using Cloaking Devices. And they're still pushing for diplomatic solutions to the wars while kicking ass.
- The Romulan Republic is this for the Romulans as a whole. Specifically, the Romulan civilian population. After spending who knows how long under the oppressive Star Empire, the Romulans under the Reunificationists have finally bit back at the Tal Shiar and started their own democractic nation. Even better, they might overtake STARFLEET as the Science Hero group in Star Trek by the virtue of having tough as nails science tech stolen from the Tal Shiar (including Borg-Modified ships), Singularity Cores, oh and they fixed a freaking ICONIAN GATEWAY. Hard to believe only a few years ago these people were farming space grapes!
- With "Delta Rising" set to be released, Cryptic decided not to leave the old Tier 5 ships in the dust and gave them the option to turn them into Tier 5-Upgraded, which puts them on equal footing or, in the case of Fleet ships, event ships, Lobi ships and Lockbox ships, superior than the new Tier 6 ships.
- Trailers Always Spoil: Or rather "E-Mail Notices Always Spoil" as the e-mail notification about Season 9's release date revealed a humongous chunk of ESD being blown out.
- Trash the Set: Surface Tension has the Undine wrecking Earth Spacedock, giving the reasoning for the new and improved ESD.
- Tron Lines: Not too long after TRON: Legacy came out, a new equipment set included these for ships. Especially the Maelstrom class fleet escort. With a dark hull, it looks like it could have come right from the movie.
- Twenty Bear Asses: Some of the missions on Nimbus III and the Defera invasion zone fall into this, requiring you to gather a number of items from slain enemies (satellite access codes on Nimbus III, Borg cortical arrays on Defera).
- 24-Hour Armor: Players can wear combat armor permanently as their character costume if they wish. This includes extremely tough looking elite endgame armor complete with helmets that hide the face.
- Two-Keyed Lock: Make that Three Keyed Lock in Infected. And there are five of them.
- The Turret Master: The Engineer 'Away Team Kit', including NPC Bridge Officers.
- Can also be done in space by any player who has the Heavy Satellite Turret device equipped on their ship (though it can only be used a limited number of times before being completely expended).
- The Unintelligible: As per their depiction in Deep Space 9, the Breen still speak in a series of metallic, electronic sounds, though the text still shows what they're saying; most of the time it's typical Evil Gloating.
- Turns Red: Back when the Crystalline Entity was a boss you could fight with a group of up to 20 players, it sent out small crystal shards to impact player ships and was a relatively easy to kill Damage-Sponge Boss. Those shards would then return to the main entity to heal it. The shards were easy to run away from or shoot down, so the fight was well balanced. Then the devs decided to make the fight more difficult: they changed it so that once you got the entity down to 30% health (which took a good while, even with 19 other guys helping), it would erupt shards at every player and One-Hit Kill almost everyone too slow to evade. This allowed the entity to heal itself back to to 100% in seconds, making it nearly impossible to defeat. Eventually, the boss would be removed from the game, not because the playerbase had raged over how they left the encounter untouched for over a year, but because the in-game event calendar was filling up with so many new and different events that it just wasn't practical to keep a near-impossible boss in the lineup.
- Ultimate Evil: The Iconians. They were teased for more than four years before one finally shows up in "Surface Tension".
- Unexpected Character: A Xindi representative shows up in "Surface Tension", pointing out that they know how it feels to be manipulated by outside forces.
- Everyone knew that Harry Kim would return after his actor, Garret Wang, tweeted he was coming in for voice acting. They also figured Miral Paris, Icheb and Naomi Wildman would also be joining them due to their character models being heavily updated. No one expected, though, Seven of Nine, Neelix and the Emergency Medical Hologram Mk I (or "The Doctor") would be joining them
- The Delta Rising mission "Friends in Unlikely Places" reintroduces us to Hugh, the first Liberated Borg.
- The Unfavorite:
- This used to be true of the KDF in general. They have less than a quarter of the content of the Federation, an even smaller proportion of the game's famed character and ship customization, and a good chunk of the content they do have is copy/pasted from the Federation version to the point that it's not unheard of for the mission journal to list the objective "Hail Starfleet." They were also locked out of completing the accolades for the new Borg invasion because the Federation can access the Klingons' home sector but not vice versa, and tucked away in the free-to-play announcement was the minor note that fully half of the levels would be removed for KDF play in the future. Cryptic has also been remastering lower-level Federation missions with cinematics and voice acting while the KDF still had a whopping eight missions across thirty levels that weren't copy-pasted. By the time Legacy of Romulus rolled out, however, these issues had by and large been dealt with, as Lo R gave the KDF a full level track as a banner feature alongside the new Romulan track, and the cosmetic issues had been addressed bit by bit beforehand.
- In the same vein as the KDF, players feel that the Romulan Republic is now feeling the lack of love. While the Romulan Republic has a full level track, the main complaint is that the fact that they essentially "piggyback" on the Federation and the KDF, artificially boosting up their Tier 1-4 ships and making them not a full-fledged faction of their own. This has caused players to demand Cryptic to change this, especially with the events of "Surface Tension".
- Many players see the Exploration Cruiser Retrofit, its Fleet variant and the Dreadnought Cruiser as this, due to the fact that it is demonstrably weaker than almost every other endgame cruiser. The Exploration Cruiser Refit and the Fleet version has a major leaning towards Engineering like their counterparts in tactical and science, the Tactical Escort Retrofit and Long-Range Science Vehicle Retrofit respectively. However this kills any type of offensive capability, making them good at not dying and nothing else. This was made even worse with the arrival of new cruiser classes like the Avenger which is essentially a powerhouse mixture of offense and defense to the point that it tanks as well as every other cruiser and outdamages most Escorts which are the traditional damage dealers of the game.
This got worse when the Galaxy Revamp dropped. Even though the Exploration Cruiser Retrofit now had a special two-part Console bonus, nothing was changed about it. Even worse, even though the Dreadnought Cruiser could also benefit from it (gaining the ability to remove its saucer for the first time) and gained a Fleet version, it's BOFF layout change only meant that people were going to still use the same layout.
- As of Season 9, the Aegis and Absolute Zero space sets can be seen as this. While they are absolutely loved by the players, especially due to the designs they add to the ships, they have been left in the dust by all the other space sets. The Absolute Zero is the only mission-based space set that does not come with a Mk XII counterpartnote while the Aegis, once the premier space set, has never been modified to catch up with everyone else. The Aegis finally got its buff with Season 9.5 while the Absolute Zero set finally got theirs with the Upgrade addition to crafting just before the release of Delta Rising.
- PVP in general. Though this has been part of the game for quite awhile, Cryptic rarely touches this portion of the game despite many players clamoring to do so. The end of Season 8 and the start of Season 9 saw the inclusion of a Shuttle PVP and the conversion of the Federation vs KDF battles into Red vs Blue, many players still refuse to touch it, mostly due to the fact that many of the players who populate it have their ships maxed out for easy killings. This has gotten worse due to a recent patch that put PVP dilithium missions on a 20-hour cooldown.
- For awhile, this was the feeling about Crafting as well. Beyond creating the Hargh'peng Torpedoes for the Klingons (despite that, it can be obtained by DOFF missions) and the Aegis space set, there was really no reason TO utilize Crafting. This changed with Season 9.5, but it's immensely YMMV.
- Ungrateful Bastard: Seeing as you started out as a simple cadet/Bekk/farmer and suddenly, within a year, you're now one of the greatest captains in the universe, quite a few characters will gladly talk down to you, especially if they're the type of person who worked to get where you are.
- Unnecessary Combat Roll: Just watch your Bridge Officers in a ground fight scenario... You can do these too, if you so wish.
- Of course, it could well be taken as a homage to The Original Series. Intentional or not.
- The roll wasn't originally in the game, but enough players requested that the "Kirk Roll" be included.
- Unnecessarily Large Vessel: Nearly every playable Romulan Warbird is enormous and far larger than either their Federation or Klingon counterpart ships, yet their actual combat capability is relatively equal to the other factions' ships.
- The Voth take this Up to Eleven with their fortress ship, a massive fleet transport 134 kilometers long.
- Unwinnable by Mistake: Featured Episode "A Step Between Stars". Early in the mission there's a point at which the captain of Tuvok's ship is supposed to get killed by the Voth. If you manage to save him, you break the mission progression.
- Unwinnable Training Simulation: The PVE match "No-Win Situation" brings the beloved Kobayashi Maru scenario and takes it Up to Eleven: five players against an unrelenting horde of foes. Most get to Level 5 before the shuttle is destroyed. Good players can get to level 8 or 9. But, only the best can truly say that they "Don't Believe In A No-Win Situation", to the point where every other player gets a popup across their screen that "<name> doesn't believe in a no-win scenario." (in fact, even getting to 8 or 9 before failing gives every other player a popup across the screen informing them of the fact)
- Unwitting Pawn:
- A savvy player might expect to go up against some clever schemes when going into Romulan territory... but you probably wouldn't guess just how often your own people are the ones pulling the gambits on you. First, you are tricked by an Undine posing as an admiral into wrecking the Romulan effort to out Undine infiltrators, and you end up inadvertently enabling the Undine to infiltrate the Romulans and cripple their chances of ever discovering infiltrators; then, immediately afterward, you get sent to intercept a diplomat who seems to be selling secrets to the Romulans. You intercept the dude, manage to catch him, but the Romulans get away with the info... and then you find out that the "diplomat" is a Section 31 agent who fed the Romulans false information, and you were the sucker sent to make the agent look genuine. By the time you find this out, even your normally somewhat passive bridge officers are complaining about how everyone you meet seems to have several agendas at once.
- Poor Tuvok in "A Step Between Stars"...
- Urban Warfare: The ground phase of "Cutting the Cord" has the player engaging in this; assaulting a Tal Shiar base in a city on Brea IV.
- Useless Useful Spell:
- Used to be a straight example, now an aversion. Science Team and Engineering Team are decent heals in isolation, but they shared a cooldown with Tactical Team, which is so useful that most top builds have two of it. This shared cooldown was removed in the March 6, 2014 patch.
- Anything involving Threat Generation, including the "Attract Fire" cruiser command. Thanks to power creep, putting a tank in a PVE instance just wastes a team slot that could be used for offensive sci or more DPS.
- Video Game Caring Potential: The Tholians have captured federation and Klingon officers on Nukara Prime. Freeing the prisoners from your own alliance can result in them giving you a component needed to shut down the spacial rifts that the Tholians are entering in from (though you can earn these just by killing the Tholians as well.) In fact: the mission associated with freeing the prisoners is called Rescuing Redshirts.
- Video Game Cruelty Potential: The game does in fact track player position and ranged attacks get interrupted by moving behind other objects. "Other objects" that provide cover include your own bridge officers or redshirts.
- And then you have some players preferred method of getting rid of Tribbles dominating their inventory: feeding them into the replicator, or leaving them in your bank with a Cannibal Tribble.
- And that is even exploited in the game: one Klingon Duty Officer mission allows you to turn in 10 Tribble Carcasses (what is left of a Tribble after a Cannibal Tribble eats it) for a ridiculous amount of Gold Pressed Latinum. This has led players to leaving tribbles with food in order to breed them to then be eaten by the Cannibal Tribbles. However, there is a chance that your Duty Officer could actually end up in the brig if they are accused of breeding tribbles for profit!!!
- Villain Pedigree: Multiple interviews have stated that the developers want to try and refurbish this for the Borg, after all the decay they suffered during Voyager; the Borg are intended to be a big, scary endgame threat, and visually and narratively Cryptic is taking steps to make them seem legitimate. It worked, too - most of the uber-powerful endgame weaponry is designed for killing Borg, and boy, will you need it.
- Villain Decay: But... then they make players fight Borg in the tutorial who don't adapt to weapons and damaged cubes that can be killed by Miranda light cruisers. Justified in that one of the NPCs you talk to makes it clear there is something wrong with the drones, and the cube is nearly-dead. You can take on full-strength Borg ships very early on though in the Sector Defense Scenes, and it will become clear very quickly that your Miranda, limited to Lieutenant grade equipment, is no match whatsoever for even a Borg Sphere at that point. Even if by some miracle you and the other ships manage to beat four cubes in the time allowed... the Borg call in a Unimatrix, which is basically an expy of V'Ger from the first movie. At that point, the most useful thing you can do is throw yourself on a Plasma Torpedo so it doesn't hit anyone else.
- Species 8472 is also getting this treatment in a big way after one of the episodes of Voyager similarly de-fanged them (after, ironically enough, introducing them). They're one of the BigBads of early Fed content, and are once again committed to their campaign of subterfuge and genocide in the name of paranoid self-preservation, with several tangles with their Tethys dreadnoughts in the early stages of the game... just to drive home the point that you can't hope to beat anything larger than their scoutships without a ton of help.
- The game also restores the pedigree of the Klingons, as well; one of the first things you encounter them doing once the "real" game starts? Engaging in the full-blown sacking of a starbase. And it only gets worse, evidently.
- On the other hand, you kill more Klingons yourself in that mission than Kirk did in his entire career. That can't be good for their Badass reputation.
- One of the early story arcs for Klingon players is a full-scale strike on a Federation shipyard orbiting Mars...the planet right next to the one housing Starfleet Headquarters. The very next arc sees you and four guys invading Gre'thor, a.k.a KLINGON HELL, just so you can get a crack at killing Fek'lhr, a.k.a. KLINGON SATAN, for so much as looking at Klingon space with intent to invade it. If you need any further proof of the Klingons' Bad Ass credentials...
- Villainous Breakdown: Thot Trel has one once he finds out that the Precursor archive that's he's gone through hell and back to get into is only a library and some Precursors in cryogenic sleep, not the mighty armory of incredibly powerful weapons he thought would be there.
- Also Karukan in "Facility 4028", when the Female Changeling blames him for failing to arrive in the Alpha Quadrant in time to win the war. May be justified, considering it wasn't his fault at all.
- Violence Is the Only Option:
- The game has been accused of making The Federation into the Klingon Empire. This is despite the fact that the Federation is currently fighting a major war on several fronts, and has been infiltrated by the Undine. That said, the fairly linear nature of the missions can result in a few instances where it seems like you don't act like too much of a Starfleet officer; see the Unwitting Pawn and You Can't Thwart Stage One examples below.
- For a more specific example, the patrol mission in the Acamar system has you attempting to mediate a dispute between two Acamarian clans. Screw up the negotiations and they attack you. Talk the two sides down, and the Tal Shiar agents whose covert manipulation started the dispute warp in and attack you.
- Virtual Paper Doll: Aye, yi, yi! The customization on this thing is amazing. Various costumes throughout Star Trek's 40 years, different starship models, the works. Sadly, it's not as expansive as Champions Online, as CBS doesn't want things to be altered too much. For example, players used to be able to alter the color of their energy weaponry at one time.
- Waistcoat of Style: In keeping with the Republic's retro-futuristic aesthetic, Romulan characters have access to a wide variety of fancy waistcoats and waistcoat-like garments.
- War Memorial: Players can travel to the battle memorial of Wolf-359. Found in the center of all the wreckage still floating in space is a giant holographic Starfleet symbol emitting from a projector on the monument. As you approach closer to memorial, you hear the ghostly comm chatter from the battle. Over in Romulan space, a holographic memorial is placed for the billions of Romulans who died when Romulus itself was destroyed by the Hobus supernova.
- Wave Motion Gun: The Galaxy-class dreadnought has the phaser spinal lance, but the biggest wave motion gun in the game likely belongs to the Romulan Scimitar-class warbirds, which can open their wing foils and fire off a massive area-effect thalaron attack capable of vaping weak ships in a second. And they can do it mere seconds after decloaking. The Multi-Mission Reconnaissance Explorer ship has a weapon called the Quantum Field Focus Phaser, which turns your deflector dish into a high-powered phaser gun. The M.A.C.O. Space set and the Klingon counterpart, Adapted Honor Guard space set, gives you the Heavy Graviton Beam, which does the same thing, except it's a high powered shot more dealing with smashing through shieldless facings.
- Weaponized Exhaust: the Eject Warp Plasma ability.
- Wham Episode: Sphere Of Influence. Players came in expecting to be taken to the Dyson's Sphere of Season 8. Instead they end up in the Iconian Gateway Control Center and learn about their plans, which include A) watching every major race in the galaxy, intent on enslaving or exterminating everyone; B) there are over 10,000 gateways hidden in subspace; and C) their reach extends beyond the Milky Way Galaxy, for now including Andromeda and the Kelvans.
- Then it gets worse: The entire Star Trek: Deep Space Nine Dominion War was an attempt to get the Alpha & Beta Quadrants to fight the Iconians.
- And then at the end, all of the gateways are unlocked, and it's a lucky break at best. They will be coming. The Dyson Sphere was merely a side effect of this one mission.
- The cutscene from the Dyson Sphere Reputation Tier I completion, which reveals that the Obelisk Carrier was given to us from a Voth who got sick and tired of the Voth's insistence that they were first and warns the Federation, Klingon and Romulan groups that the Iconians may be on board the Sphere.
- Surface Tension: The Federation/Klingon War is over, but we've pissed someone off — an Iconian, who shows up and kills the Klingon High Council in one fell swoop.
- Wham Line: Also from Sphere of Influence. Members from the Federation, Klingon Empire and Romulan Republic are trying to decide the fate of an Iconian gateway when...
: Enterprise to Captain Shon. Sir, we've been scanning the gateway Captain Shon
: What did you find? Commander Winters
: The terminus is at a fixed point now. We could determine that. But... I don't know what we picked up, but the monitors on the bridge are all showing an Omega, we're locked out of the computer and the engines are off-line.
We... we need you back on the Enterprise
, sir. Captain Shon
: I see. This changes things significantly.
- What the Hell, Hero?:
- The Feds and Klingons in "A Step Between Stars" have this reaction when Tiaru Jarok all but plants the Romulan flag on the Jenolan Dyson sphere, inciting an argument that nearly brings the alliance crashing down around them. The Feds cite the sphere's discovery by the USS Jenolan and mapping by the Enterprise-D as proof of a prior Federation claim, the Klingons don't want to be excluded from controlling something as powerful as a Dyson sphere, and the Romulans claim the gateways leading to both spheres as their property. (Incorrectly, even, due to a factual mistake by Cryptic: the gateway leading to the Delta Quadrant is located in the Jouret system, canonically a Federation territorial possession.)
- In "Revelations" the Turei give one to Seven of Nine and Tuvok for awakening the Vaadwaur in VOY: "Dragon's Teeth".
- What You Are in the Dark: One for the player in "Operation Gamma". A Ferengi agrees to help you contact the Dominion in exchange for help in a salvaging operation, but once you complete the task, she very deliberately agitates the local cosmozoan life forms and warps out, leaving you to fight for your life in a little shuttle against swarms of the enraged creatures. When you catch up to her, she's run into the Dominion, who have disabled her ship and are about to destroy her in punishment for conducting illegal activities in their space. In exchange for the Dominion's help, they ask you to carry out the sentence against the Ferengi. You can either destroy her, or let her go back through the wormhole. The only people who will know are your loyal crew on your little shuttle, and the Dominion, who will see it as simply a legal matter being settled as it should be. You have to make a choice...
- Similarly, after defeating Hassan the Undying's dreadnought over Nimbus III, the player has the choice whether to take Hassan prisoner or kill him, and the only witnesses to your decision are your bridge crew and a bunch of pirates, neither of which would bat an eye should he happen to meet an unfortunate end...
- Whole Plot Reference: The last two Breen Featured Episodes to The Next Generation episode "The Chase".
- The Third Anniversary mission "Temporal Ambassador" refers to another The Next Generation episode, "Yesterday's Enterprise".
- The Worf Barrage: As a player, facing down stronger opponents like the Jem'Hadar Dreadnought Carrier, the Voth Bulwark Dreadnought Carrier or Borg ships bigger than a sphere will make your attacks seem ineffective. This is why many players absolutely hate AFKers in PVE matches, as they need every bit of help and that one person is just sitting off at the edge, refusing to participate and just wanting their prizes.
- The Worf Effect:
- For the game's two-year anniversary, Cryptic included the launch of the brand-new Odyssey-class cruisers, including the Enterprise-F. Eight months later and the Odyssey-class USS Houston shows up in the Special Task Force mission "Hive Onslaught", for the sole purpose of getting one-shotted by the weapons of the Borg Unimatrix ships. To make this example truly complete, the Houston is under the command of Worf's grandson, Admiral D'Vak.
- You, as the player, can invoke this when dealing with powerful opponents like the Borg. You might have the best ship in the fleet and armed with the best weapons money can buy, but a foe like the Borg will take it like a champ and hit you something fierce.
- And then there's the Tholians. The daily mission "Tholian Red Alert" has you respond to a Borg invasion prompt, only to arrive in the Azure Nebula to find that a Tholian armada got there first and wiped the floor with them.
- Voth Citadel-class dreadnoughts usually take a whole team of player characters to defeat because of their sheer durability. The Vaadwaur are introduced in "Revelations" by blasting one out of the sky, causing debris to rain down on the Turei homeworld.
- Xanatos Gambit: "Sphere of Influence" reveals that a lot of what's happened even before Star Trek was the Iconians' fault, planting agents all over the place to set things in their favor so they can take over all four Quadrants and restore Iconia. Only certain Spanner in the Works moments from players prevent them from actually achieving their goal. It was almost as if David Xanatos gave a few pointers!
- You All Look Familiar: Most of the NPC's you see during ground missions or when visiting starships or space stations will pretty much be clones of each other, which is amusing given how adamantly cloning is abhorred in the storylines it comes up in.
- You Are Too Late: Implied in Season 8's rep system. At Tier 1 a Voth Scientist sneaks a comm to the Joint Task force. The message? The Iconians are in the sphere NOW. This is even more implied during one of the Ion Storm attacks as Iconian Probes will strike out at you.
- You Can't Thwart Stage One: Despite the numerous hints as "Divide et Impera" goes on that something is terribly wrong, you cannot out the Undine masquerading as Admiral Zelle early and you'll end up helping it infiltrate the Romulans no matter what you do.
- This one is especially grating for some people, as one of TNG's best episodes had the message of "the first duty of a Starfleet officer is to the truth." Yeah, that's great, so could the game please let us pursue the truth before we have to slaughter dozens (more like hundreds, considering that those warbirds you scrap in orbit don't launch any escape craft) of innocent Romulans?
- This mission seems to be intentionally this as it marks a change in what the player's options are and how they are treated by NPCs. Section 31 basically uses an Undine infiltrator simulation to recruit them and when the same situation arises in Terradome, the PC tells Undine!Sulu to piss off and goes in anyways to fix it. The player even brings up the situation with Zelle later on in the Romulan arc during "The Vault". It seems it was more intended to be My Greatest Failure for the player. Christine Thompson (STO's head writer) revealed that it was supposed to be the first part of a three part series... that never came to fruition. And Cryptic hates that it never got finished. Fortunately the Foundry community stepped in and wrote at least two sequels, including "Divide ut Regnes" which uses Time Travel and Undine Psychic Powers to explain both the railroading and why Zelle continues to stand motionless in T'nae's office after "Divide et Impera".
- You Sound Familiar:
- Jon St. John voices both Chancellor J'mpok and Ambassador B'vat. Delta Rising adds Commander Ethan Burgess from Starfleet Intelligence.
- Marc Biagi voices K'valk and Alexander Rozhenko.
- Funny one: Dave Rivas voices Va'Kel Shon and Hakeev. That's right, the only Complete Monster in STO has the same voice as the captain of the Enterprise. Rivas also plays Eric Cooper and his Undine replacement.
- Denise Crosby reprises both roles she played in Star Trek: The Next Generation: Natasha Yar and Sela.
- Lani Minella plays almost a dozen roles. Early ones include Admiral T'nae and, following Majel Barrett's death, the Federation Computer Voice. She's actually earned a number of compliments for the last one, as she gets very close to Mrs. Barrett in tone and delivery.
- Young and in Charge: You in the Fed Storyline as every single officer on your ship got killed except for you.
- The new Klingon storyline does this by way of (natch) Klingon Promotion, and the Romulan storyline does it by way of the player character and their friend "borrowing" a light warbird during the the escape from their Doomed Hometown.
- Zerg Rush: Very much the case for some of the Borg-based Special Task Forces. Yes, there are a lot of Borg. Yes, they are in every room. Yes, they will all jump you unless you manage your aggro very carefully. And yes, they do spawn more and they do adapt to energy weapon attacks.
- The Borg were bad, but Season 6 brought the Tholians. On Nukara (in the outside portions) there are so many Tholian Ensigns with ridiculous (10 second) respawn timers with super advanced detection AI (they can see you THROUGH WALLS) and will chase players across the map until they beam to a new location. While do a degree this fits canon (the Tholians are notorious xenophobes), it adds a degree of difficulty for doing the exterior missions solo (though any science officer with healing abilities will be practically unphased). The Interior missions are a little bit easier to manage when fighting the Tholians, but take longer to complete due to the size and layout of the maps.
- Zettai Ryouiki: The TOS uniforms for the ladies are rocking some serious grade B goodness if you go with the skirt and thigh-high boots. Grades C and D are also represented.