Video Game: Bayonetta 2

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Bayonetta 2 is an action game developed by PlatinumGames and published by Nintendo for the Wii U, with Sega, the franchise owners, serving as advisor. It is the sequel to the 2010 game, Bayonetta, and is directed by Yusuke Hashimoto and produced by Atsushi Inaba, under supervision by series creator Hideki Kamiya. It was announced on September 13, 2012, and was made a Wii U exclusive due to Nintendo's financial backing of the game, even though the company did not request that it be exclusive. Check out the game's first teaser. At E3 2014's Nintendo Direct, it was announced that the release would also come bundled with an updated version of the original Bayonetta.

The sequel begins with Bayonetta and Jeanne bringing the pain to the angels of Paradiso as usual. Unfortunately, things take a turn for the worse when one of Bayonetta's summons breaks free of her control and attacks Jeanne, forcing her soul to be dragged into Inferno. Bayonetta immediately sets off for the ancient city of Noatun to find a mythical gate leading into Inferno in a race against time to rescue Jeanne. Unlike her first adventure, the balance between the trinity of realities has come undone, causing angels and demons alike to get in her way. In the midst of the chaos, Bayonetta befriends a bratty youth named Loki, who is searching for a similar gate leading to Paradise instead. Loki also possesses mysterious powers and a cloudy memory that may be the key to saving the world.


Tropes for the game include:

  • Amazing Technicolor Battlefield: The final battle with Loptr-Aesir takes place inside one of these, until the final phase, which takes place back at the top of Fimbulventr.
  • An Asskicking Christmas: The game opens with Bayonetta doing Christmas shopping. And then the fun begins.
  • Alternate Character Interpretation: Invoked, in-universe, with Balder.
  • And Now for Someone Completely Different:
    • Loki is a playable character for one verse in Chapter V. You also get to control Loptr as he tumbles into Gomorrah's mouth during the final boss fight.
    • In Chapter IV, the final portion of the Masked Lumen boss fight has you controlling Madama Butterfly as she does battle with Temperantia.
    • And in Chapter XVI, there is a portion where you're flying a jet to Fimbulventr and simultaneously control 3 characters - Jeanne piloting the jet, and Bayonetta and Balder shooting and slashing from on top of the jet, respectively.
    • In Tag Climax, you can play as Jeanne or Rodin as well as Bayonetta. Rosa and Balder are playable as well.
  • Animorphism:
    • Bayonetta retains her animal forms from first game (panther, crow, bats) and gets the new King Cobra form for underwater swimming.
    • Loki has the ability to turn into a flying squirrel. This proves convenient for Bayonetta to carry him around in Victoria's Secret Compartment.
    • The Masked Lumen can transform into a wolf during his boss fights.
  • Arc Words: One from the first game is brought up here, but with a much more poignant meaning to it. "My dear, sweet child. Fear not, for I am always watching over you."
  • Awesome but Impractical: You can unlock Rodin as a playable character in multiplayer, and he kicks ass, but he's slow and doesn't have many combos. Since the object of multiplayer is to rack up combo points, it's difficult to win with him.
  • Badass Adorable: Admit it, the Chain Chomp looks freaking adorable during its idle animation.
  • Badass Family: This game reveals that Rosa and Balder are just as capable as their daughter of kicking ass.
  • Badass in Distress: Jeanne spends much of the game trapped in Inferno, with Bayonetta racing against time to save her.
  • Battle Amongst the Flames: The second phase of the first Masked Lumen fight involves Labolas and Fortitudo beating the shit out of each other on top of a magma field while Bayonetta and the Sage continue the fight like nothing's happening.
  • Bittersweet Ending: The Big Bad is stopped and the world is saved, but to keep him from escaping, Balder had to trap his soul within himself, which led to him becoming the evil man who would wipe out the Umbra Witches and nearly destroy the universe.
  • Bonus Boss:
    • The platinum ticket returns in the game, and with it, Rodin: the Infinite One. However, instead of fighting you as Father Rodin the angel, he's fighting as Rodin the demon.
    • In Tag Climax, a few extra bosses can be fought. Jeanne & Bayonetta and Rosa & Balder are fought as teams; and Labolas, one of the Infernal Demons that's normally summoned during Wicked Weaves, can also be fought.
  • Bookends:
    • Just like the first game, the final (non-stinger) cutscene takes place in the city from the prologue, and even ends with Bayo and Jeanne about to have another battle on top of a fighter jet.
    • The first summon Bayonetta uses to perform the finishing blow on an angel miniboss is Gomorrah. This is the same summon Jeanne uses for the final blow on the Big Bad.
  • Boss-Only Level: Much like the first game, a few chapters are dedicated solely to battling giant bosses. This doesn't stop giant bosses from appearing in other chapters, though.
  • Broke Your Arm Punching Out Cthulhu: The Big Bad is defeated but Balder has to trap his soul inside himself to keep him from escaping. He helped stop one monster, only to go on to become one himself.
  • Brutal Bonus Level: The Witch Trial chapters, unlocked after completing the story mode. All of them pit you against multiple waves of angels and demons with no items and limited recovery options. Worst of all, there are no checkpoints in any of them; die, and you have to repeat the entire trial from the start. Each chapter is longer and harder than the last, and the final trial involves fighting multiple bosses at the same time! You'll need to do some serious practicing on Infinite Climax to pull through all of them.
  • Bullet Time: Witch Time returns from the first game. The Lumen Sages also have their own variant called Light Speed which works the opposite way as Witch Time, causing the Sage to move extremely fast.
  • Catching Some Z's: The unlockable Chain Chomp will go to sleep with some large Z's coming out of it if left idle for a few seconds.
  • Chainsaw Good: One of Bayonetta's new weapons is Salamandra, a set of chainsaws that can be used to shred through enemies or to skate around like with Odette in the first game.
  • Clipped Wing Angel: After being an outright Nintendo Hard boss, the final phase of the fight against Loptr has him becoming a complete pushover after Loki removes Loptr's ability to use the Eyes of the World.
  • Clock Tower: A big one shows up in Chapter XV. It's the same clock tower from the first game's opening sequence.
  • Continuity Nod: There are many, many references to the first game:
    • In the beginning of the game, Bayonetta gets her white clothes shredded, reducing her to the nude, before she dons her regular outfit. A similar scene takes place in the beginning of the first game. It's taken a little further in this one though, as Bayonetta is still shown, ass and all, for a few seconds before being censored by the light.
    • Affinities, the mooks of the first game, appear in the first cutscene, and are then replaced by new centaur-like angels called Acceptances.
    • The Final Boss shares many similarities with the Balder boss battle in the first. No Sell summons, Kill Sat lasers, Tennis Boss quick-time events, and many of its moves are only cosmetically different. The ending shows there is a good reason for this.
    • Just like the first game, Bayonetta 2 opens with Bayonetta fighting angels mid-fall while a narrator provides exposition on the series' mythology, though in this case Luka is the narrator.
    • Both games also have major plot twists involving younger versions of one of the main characters.
    • Most of the techniques from the first game are back, and some of Bayonetta's costumes from the first game return in Bayonetta 2, including her original look. In fact, simply getting the costume representing her original look unlocks some throwback weapons: Scarborough Fair and Shuraba, which work as they did in the original, down to using the same animations.
    • The Golem shows up again, with the same climax ending as before, only this time, the demons actually succeed in turning it into a volleyball. It's actually what gets Bayonetta to Jeanne.
  • Controllable Helplessness: A rare inversion. Enjoy guiding the Final Boss to his well-deserved doom - there's no way he can escape it! (Well, OK, there is, but you really have to be trying to do so).
  • Cool and Unusual Punishment: Bayonetta's new Torture Attacks, one of which includes Bayonetta spanking an angel into a guillotine chamber, as well as making an angel run a treadmill with thresher at the back. She's got new ones that work on demons too, but these don't involve devices; they involve summoning demons that are still loyal to her (Madame Butterfly is one), who do the job just as well, and just as cool.
  • Daddy's Girl: Bayonetta develops a bit of respect for Balder over the events of the game. The look she gives him when it becomes apparent that they'll be fighting in tandem is really something.
  • Damn You, Muscle Memory: This can happen when switching between the two Bayonetta games. In the Wii U version of Bayo 1, the default control scheme puts the lock-on button at R and the button to switch weapons at ZL. This is reversed in Bayo 2's default controls, and can be bad enough to throw off a combo or two. Thankfully, you have the option to change the controls so they are similar in both games.
  • Darker and Edgier: Demons are not necessarily on the side of Bayonetta this time around, on account of a shift in the Balance Of Good and Evil after the events of the prior game. The game starts with one of the heroines Not Quite Dead, the need for an Orphean Rescue as a result, and culminates in a trip to Hell itself. That's not even bringing into account the story of the Masked Lumen, a younger Balder, whose tale is much sadder than any in the previous game. Altogether, the plot is more horrific, serious, and at times depressing than the last game, even though it does have rays of hope shining through.
  • Dark Is Not Evil: Continues the same theme as the previous game, with the dark-magic wielding witches being the major agents for good. However, Bayonetta 2 also brings Dark Is Evil elements with demons that are clearly malevolent (sans Madama Butterfly and perhaps the others still loyal to Bayonetta),
  • Dark Reprise: Alraune's two battle themes demonstrate this, much how Jeanne's last two did in the original Bayonetta, with "Alraune, Whisperer of Insanity" being a hellish remix of "Alraune, Whisperer of Dementia".
  • Deadpan Snarker: Loki and Bayonetta, alongside some of Jeanne's dialogue. See some dialogue from Loki here:
    ''Whatever your friend did to get on the other side of thesenote , let's just say she's not having a good day."
  • Dialog During Gameplay: There's a fair amount between Bayonetta and Loki.
  • Difficulty Spike: After reaching the Gates of Hell, appropiately enough. The first chapter there introduces fallen angels with new patterns and harder tells, as well as a rematch with the Lumen Sage. The chapter after an ambush by a Golem, who's significantly tougher than in the first game.
  • Double Entendre: In a rare (well, rare for this game anyway) non-sexual example, Bayonetta's default long taunt line is "If you want to learn how to talk to a lady, ask your mum." It doubles as a reference to how Bayonetta learned everything she knew from her "Mummy" (aka Bayonetta from the first game's original timeline), as well as an Ascended Meme reference to Hideki Kamiya's infamous Catch Phrase on his English Twitter account ("go ask Your Mom").
  • Dragged Off to Hell:
    • Same deal as the first game, except Jeanne's soul is taken away this way, forcing Bayonetta to mount a rescue attempt.
    • An inversion appears in Tag Climax. If all of the Masked Lumen's health is depleted, then creepy heavenly hands appear out of a cloud and hold him in place, similarly to the Umbra Witches and the portal to Inferno. If time runs out or the other player dies, he is dragged up into the cloud.
  • Drop the Hammer: One of the new weapons is the Takemikazuchi. It's a remarkably huge hammer, larger than any playable character.
  • Eldritch Abomination: Both angels and demons fit this trope. The angels that aren't outright monstrosities are rare, and as for the mechanical ones with the carved cherub faces, as you do damage, pieces break away to reveal ... something underneath.
  • Embedded Precursor: The physical copy comes bundled with an Updated Re-release of the first game. The digital versions of each game are purchased separately, but buying one game applies a discount to the other so it works out to the same price.
  • Enemy Mine: In a villainous twist, the Jetfighter Assault level has angels and demons are trying to stop Bayonetta and Balder from reaching Fimbulventr.
  • Escort Mission: Some chapters task the player with protecting Loki. On the one hand, he's far more capable than Cereza in the first game, as he can actually dodge and defend himself. On the other hand, he doesn't have Regenerating Health like Cereza did.
  • Evil Counterpart: The masked Lumen Sage makes one for Bayonetta. He can fight her on equal footing, and summon angels just as she can demons. He even has his own Beast Within transformations, like a wolf. Just like in the first game, he's not what he appears to be. The sage, truly a young Balder, is the most benevolent Lumen Sage seen in the series thus far (and for that matter, the ONLY Lumen Sage we've seen thus far).
  • The Evils of Free Will: Played with. It's explained in the opening that The Overseer gave the Eyes of the World to humanity, giving them free will. The Big Bad uses the evil intent that comes with it to grow in power and manipulate the events so he can get the Eyes back and become Aesir again, but later calls free will a joke and an illusion.
  • Eyes Do Not Belong There: Angels and Demons have eyes in unusual and creepy places. Often when breaking away the statue parts of angels, you will reveal additional eyes in disturbing places.
  • Fantasy Counterpart Culture: Noatun is clearly designed to resemble Venice, at least visually.
  • Forgettable Character: Luka again pops in out of nowhere to swipe something (in this case, Loki) that a major boss needs, surprising Bayonetta as much as the boss.
    Bayonetta: I guess not even a god can see him coming.
  • Gameplay and Story Segregation: After beating the game, you unlock the ability to play Jeanne - except it doesn't change anything during cutscenes, leading to moments where Jeanne declares she's going to save Jeanne, or Jeanne fighting an infernal for Jeanne's soul.
  • Greying Morality: Turns out Balder wasn't always a bad guy (and didn't really have a choice in becoming evil either). Furthermore, the demons of Inferno are seen as pretty malevolent, as opposed to in the first game where they always helped Bayonetta.
  • Groin Attack: Jeanne nearly drives the front wheel of her motorcycle right into Enzo's groin in an early cutscene.
  • Growing Wings: While she's already able to grow wings temporarily for her Double Jump, now Bayonetta can create a pair of feathered wings from her weave for sustained flight for some aerial battles throughout the game.
  • Guys Smash, Girls Shoot: All witches wield guns, and if the Masked Lumen is representative of all Lumen Sages, then they favor bladed weapons. However, considering the witches/sage's combat prowess, this trope is only of ceremonial value.
  • Hell: Inferno itself. Here it plays a greater role than in the original, as Bayonetta's goal for most of the game is to reach it. Unsurprisingly, it turns out to be a very nasty place.
  • Handshake Substitute: Bayonetta summons Madama Butterfly's giant fist for the express purpose of sharing a fist bump with her.
  • Heads I Win, Tails You Lose: Done repeatedly in the battles against Aesir. Even though he must be defeated on every stage of each fight against him, the next cutscene always has Bayonetta barely on her feet while the boss laughs derisively.
  • Heroic Sacrifice: At the end of the game, Balder pulls off a non-fatal version to disrupt the Big Bad's escape plan. This leads to his corruption, and forces him to kill the Umbra Witches.
  • High-Altitude Battle: At the beginning, Bayonetta fights against hordes of angels, all the while riding on the top of a fighter jet.
  • Hypocritical Humor: In Chapter 3, Loki and Luka meet for the first time, and Loki calls him "That perv who keeps staring at Bayonetta's tits all the time", and advises him that he needs to learn how to talk to a lady. This from a boy who had spent the entirety of the previous chapter being verbally emasculated by Bayonetta for his rude behavior, even using the exact phrase quoted above, and was even carried around around that same area in his squirrel form).
  • Idiosyncratic Difficulty Levels: In place of the standard difficulty names from the first game, we have the fitting "1st Climax", "2nd Climax", and "3rd Climax" for Easy, Normal, and Hard, respectively. A fourth difficulty setting, "Infinite Climax" can be unlocked upon beating the game in "3rd Climax".
  • Important Haircut: Subverted Trope. Although Bayonetta and Jeanne both sport new hairdos, but it's not important to the plot at all. According to Word of God, they just felt like having new hairstyles at the time the plot happens, like anybody else. However, her hair eventually plays a small role when Bayonetta goes back in time and fights alongside her mother, removing the Generation Xerox effect from the first game.
  • Industrialized Evil: Most of the demons appear at least partially robotic, and unlike angels, it's more than skin deep (and what is revealed at times is more magma than fleshy).
  • I Never Told You My Name: Bayonetta calls the Masked Lumen by his real name even though he never revealed it to her. She becomes flustered when he realizes this and asks her how she knew his name.
  • Late-Arrival Spoiler: Make sure you play the first game all the way through, because the first ten minutes of this game spoils the big reveal of the first. Heck, even playing the demo will spoil part of the first game's story, namely Jeanne survives the events of the first game and becomes Bayonetta's friend, and that Bayonetta is Cereza after She Is All Grown Up.
  • Lethal Joke Item: Completing the game on 3rd Climax unlocks the final weapon: A live Chain Chomp straight out of Super Mario Bros. chained to Bayonetta's leg. Laugh all you want, but it makes for a powerful mix of an Epic Flail and an Angry Guard Dog.
  • Light Is Not Good: Like the prequel, the angels are still callous sociopaths or robots, and the light-alligned Masked Lumen remains a regular threat. Regardless, Bayonetta 2 shows that sometimes Light Is Good, with the first game's antagonist Balder turning out to have been Good All Along.
  • Limit Break: Bayonetta's new Umbran Climax ability can be used when she has a full magic gauge. It's somewhat comparable to the Serious Mode from the first game (where every attack is accompanied by Madama Butterfly), but instead of straight jab Wicked Weaves, her moves are backed up by the new Infernal Weave, which has much, much more combo potential. These summons uniquely accompany whatever weapon Bayonetta's swinging at the time with a different demon, and the wide swings and smashes of the move can easily rack up multiple hits on a single enemy. It restores her health, too!
  • Ma'am Shock: Bayonetta is visibly annoyed when Loki calls her "ma'am".
  • Mini-Mecha: In one of the later stages, Bayonetta and Rosa pilot a couple of these, known as Umbran Armor. One of the equippable items lets the player summon it during Umbran Climax, while Rosa does this by default as a playable character.
  • Mirror Boss: Pinch hitting for Jeanne is the new Lumen Sage. Can do anything Bayonetta can do up to and including summoning giants to fight on his behalf.
    • The monsters they toss at each other also serve as Evil Counterpart mirror bosses for each other, too:
      • Fortitudo and Labolas are both multi-headed summons that do the most melee damage with their teeth and are capable of limited, slow flight. While Labolas doesn't have fire abilities like Fortitudo, it doesn't seem to mind the magma field they fight on, and is from Inferno to boot, meaning it's safe to assume it has some fire resistance.
      • Temperantia and Madama Butterfly are both the most humanoid summons that Bayonetta and the Sage have at their disposal, have better flight capabilities than the previous two, and mainly fight with their fists.
      • Sapientia and Hydra are both at home in liquid environments and have flexible, cutting appendages in the form of Sapientia's laser tentacles and Hydra's horns, as well as evenly-matched secondary options in the form of Hydra's scream and Sapientia's missiles.
  • Mook Debut Cutscene: These make their return from the first game. The demons get a more sinister version, complete with darker colors and Ominous Latin Chanting in place of the Cherubic Choir.
  • Nice Hat: Luka now wears a very sexy and stylish Mexican cowboy hat.
  • Nice Job Breaking It, Hero: Turns out while Bayonetta prevented the apocalypse in the original game, her actions erased the power of The Right Eye, which upset the Balance Between Good and Evil and leads to natural disasters across the world. This causes demon's to attack Bayonetta indiscriminately just as angels do.
  • Noodle Incident: What did Madama Butterfly do that pissed off Alraune so much?
    Bayonetta: I don't know what you did to piss her off, but whatever it was... nice.
  • No Fair Cheating: After using an item in a battle with the Lumen Sage, he'll practically drop everything to voice his disappointment. (He really does stop what he's doing and is open to attack for a couple seconds.)
    Masked Lumen: ...you've already disappointed me.
  • Nostalgia Level: Played with. Chapters XIII to XV take place in certain locations at the first game's Vigrid, including the pavilion in Chapter I and the underground lava cave in Chapter III. The twist is Bayonetta is revisiting these locations during the witch hunts from 500 years ago and fights alongside Rosa this time.
  • Oh Crap!: In a similar vein to the final climax of the first game right as Omne is about to hit Aesir/Loptr with its giant dropkick, the camera zooms in on Aesir/Loptr's face with an absolutely priceless look of "oh shit" plastered across it. Loptr has another one when he is about to fly into the gaping mouth of Gomorrah.
  • One-Hit Kill: Technically, a Two Hit Kill; the demonic Elite Mook Resentment has one attack, a large purple laser, that reverts Bayonetta/Jeanne/Rosa to childhood. It then disgorges clutching red hands that will grab Bayonetta/Jeanne/Rosa and drag her into its "mouth", instantly killing her.
  • Orphean Rescue: The crux of Bayonetta's decision to go to Fimbulventr is to go to hell itself to save Jeanne.
  • Our Centaurs Are Different: Acceptances, Accolades, and Allegiances, all new types of angel.
  • Person of Mass Destruction: Bayonetta's bad enough when it comes to Kung-Shui, but her clashes with the Masked Lumen are ridiculously over-the-top in terms of environmental damage. Whether it happens in a Noatun courtyard or an Insidious's insides, don't expect much to remain intact after those two duke it out.
  • Plot-Triggering Death: The game's plot kicks off when Jeanne sacrifices her soul for Bayonetta, causing her to travel to Inferno to rescue her.
  • Poisoned Weapons: One of Bayonetta's new weapons is Kafka, a bow that shoots poisonous arrows.
  • Press X to Not Die:
    • Averted, unlike the first Bayonetta. There are no cutscene QT Es that will result in instant death if you fail them.
    • There are cutscenes that end with an enemy attacking Bayonetta. If you evade correctly, you will start the fight in Witch Time.
    • Sometimes Bayonetta eats a random lollipop during a cutscene. You may have this color lollipop bound to one of your item buttons. You can use it for free by pressing the button.
  • Pretty in Mink: In the opening, Bayonetta is going shopping at Christmastime, and she's wearing a white Pimped-Out Dress in the style of The Gay Nineties that's topped with a silver fur wrap.
  • Pummel Duel: Madama Butterfly and Temperantia briefly engage in one at the climax of Chapter 4. They only manage to get three strikes in, however.
  • Qipao: One of the alternate costumes for Bayonetta.
  • Real Song Theme Tune: Henry Mancini's "Moon River" replaces "Fly Me to the Moon" for the second game.
  • Revision: Balder wasn't the monster he appeared to be in the original game; he was originally a good man who became evil after he contained Loptr's soul to keep him from escaping, which led to him being corrupted by Loptr's evil.
  • Rivers Of Blood: The inside of an Insidious ends up being these, and they get more and more agitated as Bayonetta and the Masked Lumen settle their differences for a second time.
  • Say My Name: Jeanne yells out "CEREZA!" when Taking the Bullet for Bayonetta in the prologue, sacrificing her own soul instead.
  • Scenery Porn: The environments have received a very noticeable upgrade from the first game, ditching the subdued brown palette for brighter colors. Noatun in particular looks lovely compared to Vigrid, being a golden city surrounded by and partially submerged in water. The gates of Inferno and Paradiso also both look stunning in their own way, and this isn't even getting into many of the major boss fights.
  • Sealed Inside a Person-Shaped Can: Invoked by Balder, eventually along with Taking You with Me, to circumvent the Big Bad's Immortality. By trapping Aesir's soul inside him and ensuring it stayed there during his death, Balder was able to force the god to die with him.
  • Sensible Heroes, Skimpy Villains: Inverted with Bayonetta and the Masked Lumen: Bayo's Godiva Hair outfit means she's left near-naked a lot of the time, whereas the Lumen Sage doesn't show any skin at all until he is unmasked. Played straight with Loki and his Evil Counterpart / Evil Twin Loptr in the present day: Loki at least dresses like a Street Urchin, while Loptr only wears a cloak, which he even ditched once he becomes Aesir.
  • Sequel Difficulty Drop: Bayo 2 axes some of the unforgiving aspects of the first game. Items can now be used without jeopardizing the chapter ranking, Witch Time is generally easier to trigger, there are no instant-death QTE's, the endless boss rushes are gone, and there are less difficulty levels to choose from overall. The end result is an easier game than its predecessor, but certainly no less intense.
  • Sequential Boss: Wouldn't be a PlatinumGames title without plenty of these. Notable examples include Glamor, the Masked Lumen, Alraune, and (of course) the Final Boss.
  • Serial Escalation: In the development trailer, it was stated by the developers that this will take the first game's climax action and take it up further, to the point that fighting the first boss feels like you're fighting the final boss already. They succeeded.
  • Sequel Hook: Inverted. In a bizarre twist, Balder is seen in the Sunrise and Crescent Valleys donning the mask that we see him wearing in the first game. At which point the logo for Bayonetta 1 appears. More of a Prequel Hook, in this case.
  • Shoo Out the Clowns: Luka has less screen time in this game than the last one, and while Loki also provides a comic relief role, he gradually phases out of it.
  • Shout-Out:
    • The prologue level (named World of Chaos in-game) was called Jet Set Holiday in the E3 2013 build.
    • Bayonetta's eye ignites into a blue flame at one point.
    • Loki has a necklace that looks very similar to the Millennium Puzzle, not to mention his fighting style has him using cards to attack enemies.
    • Nintendo-themed costumes are included in this game and the bundled version of the original game as unlockables, allowing Bayonetta to dress as various Nintendo characters. In addition, wearing these costumes will also alter certain visual and sound effects to reference those respective franchises:
      • Dressed as Peach or Daisy, halos will be replaced with Mario coins and Bowser's fists and feet are used during Wicked Weaves.
      • Dressed as Link, she collects Rupees instead of halos, she gains the ability to parry without the Moon of Mahaa-Kahlaa, Shuraba will be replaced with the Master Sword and certain sound effects are replaced by ones from A Link to the Past.
      • Dressed as Fox McCloud, Bayonetta's trademark lips lock-on icon gets replaced by the Arwing's square lock-on, the sound for getting an item is replaced with the sound from Star Fox 64, and her guns are replaced with Arwings. The shoot-em-up segment in the last chapter also becomes a giant Star Fox reference, complete with the jet becoming an Arwing, bombs becoming smart bombs from Star Fox 64, a different lock-on indicator, and 3 additional Arwings appearing at the end of the segment to represent the rest of Star Fox.
      • Dressed as Samus Aran, the gun used when shooting normally is replaced with Samus's Arm Cannon (and the pose she takes when shooting in midair is identical to the way Samus shoots in midair in Super Metroid), her double jump and glide are replaced by the Screw Attack, her Panther Within is replaced with the Morph Ball (which drops bombs when jumping) and all of the sound effects for all the attacks listed above are taken from Super Metroid.
    • In addition to the Nintendo costumes, one of Bayonetta's weapons is a Chain Chomp. Its Umbran Elegance even gives Bayonetta Mario's iconic hat and a false mustache in his likeness.
    • Luka and Rodin end up in a car that looks similar to one from Crazy Taxi.
    • According to Loki, you don't just walk into Fimbulventr.
    • There are several references to Platinum's last title, The Wonderful 101:
      • In the prologue, a news report ends on a musical jingle from the Wonderful Mart.
      • At one point Bayonetta tells the Masked Lumen "So, you're saying diplomacy has failed, then?"
      • Rodin also has a chance of saying "Diplomacy has failed." when entering the Gates of Hell.
      • One of the attacks that Loptr-Aesir uses is summoning up a giant satellite that looks just like the Shirogane Comet (itself a reference to the space colony Providence from Vanquish). Thankfully, he just opts to throw it at you instead of shoot it. Bayonetta even grabs and rotates the whole thing just like Platinum Robo using it like a hand weapon.
      • Valiance's profile names his sword as the "Valiantium Blade", and that the blade itself prophesized to one day assist a team of over a hundred heroes in saving humanity from an invading evil.
    • Some references to one of Platinum's previous games, Metal Gear Rising: Revengeance:
      • One of the journal entries is titled "Rules of Nature".
      • There's a cat that can dodge all of Bayonetta's attacks by backflipping.
      • The climax of Chapter III, in which Diomedes slices three separate Glamors into several pieces, bears a strong resemblance to the Zandatsu sequences in Revengeance, right down to the slicer being in the same position as Raiden.
    • When demanding that Loki come with her into Inferno, Bayonetta says that the world "is dark and full of terrors".
    • One mission has Bayonetta trekking around in Umbran Armor, which is designed similar to Magitek Armor.
    • The demons in Inferno drop red orbs, much like the demons in another one of the director's games.
    • The bow weapons for Bayonetta and Jeanne are called Kafka and Samsa respectively.
    • The Lumen Sage can transform into an animal to move faster just like Bayonetta's panther form. This form is a white wolf that leaves flowers in its steps, making it oddly recursive since Bayonetta's Panther Within was a shout-out in the first place.
    • One of Rodin's dialogues in his shop is: "Shut up and take my Halos!"
    • In the initial cutscene to Chapter I, Bayonetta is seen standing on the wings of a red plane akin to how Sonic usually travels on the Tornado. In that very same cutscene, Enzo says "That reminds me, you owe Alex the Kid for the charter!"
  • Shut Up, Hannibal!: In the Final Boss, Balder delivers one to Loptr-Aesir.
    Balder: Humans need not be told what their will shall be! We can create our world with our own eyes! [...] We may not see our next step. We may stumble, we may fall off the path. But we always move forward. That is the power of man!
  • Sinister Scythe: One of the new weapons is Chernobog, a scythe with several living blades that can be launched at foes.
  • Stable Time Loop: Forms one with the original. Balder is pulled from the past by Lotpr, and by the end of the game, traps Loptr's soul inside him to stop him, leading him to become the evil man he was in the original game, whose actions led to Bayonetta getting to where she was at the start of this game.
  • The Stinger: Balder takes on the mask he wore in the original game, showing that the evil in Loptr's soul turned him into the monster he was in that game.
  • Summon Bigger Fish: Just like in the first game, Bayonetta is fond of summoning a demon bigger than the enemy she wants to take down. At the beginning of the game, however, the one she summons, Gomorrah, unfortunately breaks from her control and becomes the next boss fight.
  • Summon Magic: Bayonetta's new Umbran Climax ability allows her to temporarily summon demons to end combos with massive final attacks.
  • Swallowed Whole: The boss fight against Insidious leads to a Womb Level after it does this to Bayonetta. The demon Elite Mook Resentment, as mentioned above, can do this as a One-Hit Kill after it turns Bayonetta or Jeanne into a child. Bayonetta's summoned demon Baal does this when used as a Torture Attack or a Climax Attack — ironically, Baal is the Torture Attack used on Resentment.
  • Sword Beam: If Umbran Climax is performed while riding Diomedes, his horn shoots these when X or A is pressed.
  • Tarot Motifs: Loki's cards are loosely based on the Tarot and act as the interface for Chapter and Verse selection.
  • Time-Shifted Voice Actor: A few interesting and spoilery examples. Mark Daugherty voices both Loptr (and, by proxy, Loki) in his young boy form, while adult Loptr is voiced by TJ Ramini. Conversely, Crispin Freeman voices the Lumen Sage, a younger version of Father Balder (who was voiced by Grant Albrecht).
  • They Killed Kenny Again: Just like in the first game, Gomorrah gets his ass handed to him severely, but shows up later looking none the worse for wear. That's because Gommorrah is not a name of an individual demon. According to in-game description there are scores of them wandering some forest in Hell.
  • Took a Level in Badass: Several of the generic mook angels from the first game have been upgraded with tougher defenses and more damaging attacks when you meet them in the past.
  • Traintop Battle: Bayonetta fights a boss on top of a fast moving train in the prologue.
  • Unexplained Recovery: Several of the Angels and Demons.
    • Gomorrah. His jaw snapped, his neck broken, it seemed it was all over for him after the last fight with Balder. Now, though? Hell, he looks better than ever! Which is unfortunate, seeing how he tries to eat Bayonetta and ends up killing Jeanne. Weirder still, Jeanne summons him at the end to eat Aesir. However, as explained above, this could just be a different Gomorrah being summoned.
    • Fortitudo also seems to have been revived, despite Bayonetta handing his ass to him severely and getting Dragged Off to Hell.
    • As does Temperantia and Sapientia, shown fighting Madama Butterfly and Labolas, respectively
  • Victoria's Secret Compartment: Where Bayonetta keeps Loki while he's in squirrel form.
  • Welcome to Hell: Loki says this word-for-word to Bayonetta upon arriving in Inferno. Also a literal example, since Inferno is Hell.
  • Wham Line:
    • Somehow, the Boss Subtitles manage to deliver one in a later chapter. In Chapter XII, you fight the Masked Lumen for the third and final time. Only this time, he unmasks. If the appearance of the Right Eye didn't clue you in, then the game drives it home in the Pastel-Chalked Freeze Frame sequence. Lumen Sage: Balder.
    • The first level manages to deliver a Wham Line via Boss Subtitles. After beating the presumed boss of the level (Belief), he turns out to be a Mini-Boss, as Bayonetta finishes him off with Gomorrah, but then loses control of the summon. For the first time, we get boss subtitles introducing a demon, complete with a darker-looking book and font. Devourer of the Divine: Gomorrah.
  • Whip It Good: Another whip weapon appears in this game called Alruna. Unlike Kulshedra from the first game, this weapon can also be equipped to the feet, and Bayonetta gets two whips to work with now.
  • Whole Plot Reference: To the first game. Both games take place in a Fantasy Counterpart Culture of a real Italian city (Vatican City in the previous game, Venice here), involve a Kid Sidekick who has magic powers inferior to Bayonetta's own, and conclude in a tower. This game even has chapters named after chapters from the previous game, and reuses some environments, weapons, and enemies. This is justified by the time travel themes that pervade the narrative.
  • Womb Level: After the fight with the Insidious, it swallows Bayonetta and Loki, causing the rest of the chapter to take place inside it.
  • Yin-Yang Bomb: Bayonetta and Balder summon a fusion of Queen Sheba and Jubileus to deliver a massive dropkick to the final boss. It's referred to in the Infernal Compendium as Omne, and is strangely enough an completely different being from the two of them.
  • You Can See Me?: Loki says this to Bayonetta. She explains that it's because they're both in Purgatorio, the dimension that exists between the Trinity of Realities (and where those inside are invisible to those outside, and vice versa). The boy doesn't seem to understand, as he is completely ignorant to the mechanics of most things, being an Amnesiac Hero. Luka managed to get some glasses that allow him to see purgatory by giving Rodin authentic sake in the midst of a Japanophile stint, much to Bayonetta's surprise.