The Goomba
Don't you just want to pat the cute little guy on the head (with your feet)?

"My assignment is a grassy hill beside a massive cleft
They told me when the plumber comes to 'just keep moving left'
The bastard finally showed up, so I marched without delay
But he just jumped right over me, continued on his way!
At no point in my orders did they mention moving
So I stepped right off the edge, filled with paralytic spite."

A type of Video Game Enemy. The Goomba is the weakest and/or most basic enemy in the game. They will always be encountered in the first level (and usually, but not always, as the very first enemy in the game), have a simple movement pattern, and is reassuringly easy to beat. As the meekest and mildest of Mooks, and are the very first entries in the Sorting Algorithm of Evil. Stomping or blasting one of these guys for the first time marks the moment where the person holding the controller really starts playing the game. Basically they're here to help you learn how to attack, and to spoon-feed you your first few EXP.

Their ubiquitous status can lead to them becoming mascots for the work in question and they are likely to come in multiple versions. Sometimes their lowly cannon-fodder status is even subverted by making an Underground Monkey version found later in the game that's one of the rarest (and sometimes toughest) enemies in the game - see Metal Slime. Sometimes they can become dangerous depending on how many of them there are. If being attacked by one takes one hitpoint, then being met by 100 poses a problem.

In any game where monsters are recruitable these guys will usually be the Com Mons, though they may have some gimmick that makes them more viable under special circumstances (see Magikarp Power).

A Goomba-type enemy is often a Waddling Head. In western fantasy RPGs, goblins and rats most often serve as these. In Japan (thanks to Dragon Quest's influence) slimes and blob monsters have been elevated to this role.

Compare Mooks. Contrast Demonic Spiders and Boss in Mook Clothing.

The Trope Namer is from Super Mario Bros. In an interview it was revealed that they were actually created at the end of the game's development, because the other main enemy in the game, the Koopa Troopa, required a two-step process to defeat, and the developers wanted to give players something simpler to defeat.

Note: the term "goombah" is still a live piece of offensive slang in the Northeast of the U.S.; use with caution around Italians stronger or meaner than you are (unless they are gamers, but especially if they're plumbers), or if you just plain don't want to be a jerk. The word in itself isn't offensive (it's a southern Italian dialect form of compare, "friend"), but using it to anyone who isn't actually an extremely close friend (the sort of friend you'd ask to be in your wedding, or to be the godfather of your child) is at the very least presumptuous.


    open/close all folders 

    Action Adventure 
  • Octoroks fulfill this function in many early Zelda games. However in The Legend of Zelda: A Link to the Past they are a little bit stronger and rarer, causing them to lose this role to the basic green soldiers.
  • Critters in Cave Story. They do get the Underground Monkey treatment and become progressively more dangerous the farther you get in the game.
  • Red ninjas in the Ninja Senki. The other ninja variations are all quite dangerous however. The toads also count once you get used to their jumps.
  • When you first enter the Guidance Gate in La-Mulana, the skeleton is the first type of enemy that you encounter. Skeletons, like bats, occur throughout the ruins; they do become tougher in later levels. They take more than one hit to destroy without a certain item you can't obtain until fairly late in the game.
  • The Tower of Druaga has green slimes as the only type of enemy on the first floor. Namco × Capcom does a little Lampshade Hanging when they turn up at the start of the Tower of Druaga chapter.
  • God of War has the Undead Warriors and Harpies.
  • Fantasy hack and slash game Die By The Sword had kobolds, which were small, weak and pathetically vulnerable. The expansion even allowed a kobold to participate in games of Ogre Hockey. As the puck.
  • Ittle Dew has the Fishbun, an enemy that resembles a platypus. They are mostly harmless, wandering around and minding their own business, and don't actively attack you when you get close.
  • In Holy Umbrella, the puny blue-helmeted Waddling Heads are the first enemies you encounter, not counting an early Hopeless Boss Fight; they have many fiercer cousins that appear later on.

    Beat'em Up 
  • From the Spectacle Fighter Bayonetta the Affinity angels are first encountered in the Prologue chapter, and offer little threat. They are basically there to allow the player to practice building combos and evading in preparation to stronger enemies in the near future. That being said, Affinities get much stronger varieties later on in the game.
  • Similar to the above, in the sequel Bayonetta 2 the Acceptance angels are also encountered as the first enemy in the prologue chapter, being pretty large, slow, and with easily telegraphed moves, being perfect for players to get a handle of the combo system and how to evade to activate Witch Time.

    Fighting Game 
  • The basic Primids from the Subspace Emissary in Super Smash Bros. Brawl.
    • And the original Goombas themselves!

    First Person Shooter 
  • Any grunt-type soldier in a shooter game.
  • A particular example is Stormtroopers in most Star Wars games; in prequel-era games, Battle Droids typically fulfill the same role.
  • The alien species nicknamed "Grunts" in Halo.
  • The Half-Life series:
    • The Combine "Civil Protection" in Half-Life 2. Sure, they come in groups and some of them have SMGs, but they're cannon fodder compared to Overwatch Soldiers and the Overwatch Soldiers know it. All of them go down in three headshots from the weakest gun in the game, they rarely take cover, and only then to reload (meaning it's very easy to score those three headshots), will always shoot from the hip, and have a bad habit of Fast-Roping into the immediate path of a speeding vehicle.
    • In late Half-Life 2 and its episodes, the standard Overwatch Soldiers become this. Their AI is quite superior to the Civil Protection officers, and they have double the HP, and can also throw grenades- but at that point in the game, the player has the powerful Pulse Rifle, allowing them to easily deal with soldiers. However, their threat level does vary depending on which weapon they wield; SMG-armed soldiers are only really a threat at medium-close range, Pulse Rifle-packing soldiers are generally a larger threat at all ranges, and shotgun soldiers will disregard everything to rush the player and blast them in the face. Averted with the Combine Elites; they're Elite Mooks .
    • Headcrab Zombies. Their claws and bites hurt quite a bit, but they're very, very slow. They're also completely braindead (purposefully so, in a series widely praised for its Artificial Brilliance) allowing for plenty of funny moments. The developers love putting large, heavy props and environmental traps for the player to kill them with.
    • Headcrabs are the best example: they're small, die from two bullets or one good crowbar whack, do pathetic damage, and are some of the first dangerous things you encounter in the game. They're also seriously terrifying.
  • Zombies and imps in Doom.
    • The lowly Zombieman is incredibly weak. Aside from having only 20 HP, they're solely armed with a rifle that behaves like the player's pistol- but is horrifically inaccurate, meaning that Zombiemen can only really hit the player at close range, or medium if they're lucky.
    • Shotgun Guys are more dangerous- their shotguns are still much weaker than the player's, but they're essentially making three Zombieman attacks at once with the same accuracy, tripling their chance to hit. They also have slightly more health.
    • Imps have a healthy 60 HP, but are relegated to Goomba status because of their slow moving, easy to dodge fireballs. They are only really a threat at point blank or in very thin corridors.
    • Very much averted with Chaingun Guys; with 70 HP and a rapid-fire Chaingun, they are quite a bit more deadly than other zombies.
  • The Class 1 Drone robot in Descent.
  • Beheaded rocketeers and Gnaars in Serious Sam I.
  • Subverted in Unreal. The first enemies you come across are the Brutes, tough hulking monstrosities with weapons that deal splash damage. Later in the game their inability to move quickly and dodge your fire make them die fairly quickly, but when you encounter them the first time you're armed with nothing but two peashooters and you have very little armor, and it's quite possible to get killed by them. The second enemy you encounter (the tentacle plant), however, definitely counts, as you can dodge its shots indefinitely and it goes down if you sneeze at it.
  • In Left 4 Dead the common infected are scattered everywhere.
  • Humanoid Mutants in System Shock go down easily from any weapon and are one of the only enemy types without ranged weapons. Serv-bots are even easier.
  • BioShock the regular Splicers, who are armed with either melee or ranged weapons.

    Maze Game 
  • Wizard Of Wor has every stage begin with Burwors, which don't move too fast and can't turn invisible.

  • Rats in most Western RPGs and MMORPGs.
    • Final Fantasy XI has a few different mobs you first encounter, all dependent on your starting nation; these would include bees, worms, bunnies... and walking onions.
    • World of Warcraft doesn't have rats as enemies, although kobolds are somewhat rat-like... but they only serve as The Goomba in the human starting zone, where they share the dubious honor with wolves and bandits. Some other starting zone enemies are a subversion as the essentially same type can be encountered again much later, such as the forest trolls in the blood elf zones that also inhabit the Zul'Aman raid instance.
  • City of Villains have the Snakes, which are naga-like humanoids. By level 10, you'll be thoroughly sick of fighting them, and won't see them again... until the late 40s, where one set of missions sends you back to the starting zone to fight Elder Snakes and their goddess, who are proportionately much tougher.
    • City of Heroes has the Hellions and Skulls- two street gangs, one a group of Satanists, the other a death cult. Both are explicitly at the bottom of the heap in both games.
    • But both games have the weakest enemies of all in the tutorials; heroes fight hooligans hopped up on what barely counts as Psycho Serum ( but which turns out to be plot related) while villains practice their punches on prisoners and guards in the Zig.
  • In Guild Wars, river skales fill this role in Prophecies, and mantids do the same in Factions.
  • Ace Online/Air Rivals starts you out by hunting mostly harmless giant bugs. It isn't until you bump into the I-Gear Early Types near the end of the starting mission set that a fairly competent opponent appears.
  • Circle MUD had the 'beastly fido', which almost all of it's inheritors kept.
  • Gnolls are the very first enemy you fight in the prologue of Vindictus. Your first mission, however, pits you against Wood Men, who attack much like the gnolls.
    • Another Nexon game, Maplestory has the Mushroom and its variations, and (to a lesser extent) Snails and Slimes.
  • EVE Online has this, if you're running Level 1 and 2 missions with a Destroyer. The enemy frigates you'll be shooting as part of these missions will go down pretty damn quick.

    Platform Game 
  • The Trope Namer is, of course, the Goombas of Super Mario Bros. It was revealed in an interview that they were actually created at the end of the first game's development, because the other main enemy in the game, the Koopa Troopa, required a two-step process to defeat, and the developers wanted to give players something simpler to defeat. Even Satoru Iwata, the then-current Nintendo president, was shocked at the fact that one of the most iconic Mario enemies was created last.
    • Ironically, in some of the newer games, Koopa Troopas are even weaker than Goombas!
    • Paragoomba, the winged variant introduced in Super Mario Bros. 3, is potentially deadlier than the Koopa Trooper. Some of them are capable of airdropping the Microgoombas toward you.
    • Shy Guys in Super Mario Bros. 2 and Yoshi's Island (the actual Goombas show up later in Yoshi's Island, and are a bit tougher than normal).
    • In Super Mario World, Rex took the Goomba spot (though each Rex took two hits to defeat), sharing it with unshelled Koopa Troopas. The Goombas did not show up early in the game, and when they did, they looked completely different and didn't go down with one Goomba Stomp (unless using a spin jump). The Japanese version of World gave these Goombas a slightly different name (Kuribon) than the standard ones (Kuribo), and Super Mario 3D World gave this subspecies a different international name, Galoombas.
    • Don't forget the first monsters in Wario Land, the Gooms, which are completely unable to even hurt you.
    • Shellcreepers from Mario Bros. were The Goombas before there were Goombas.
    • Naturally every Mario-based fangame is obligated to include at least a token force of these guys.
  • The Mario Party series' way of continuing this tradition is to put Goombas in the role of being animalistic creatures who are herded like sheep into whatever part of the arena the characters are trying to move them to. And in some cases getting stomped. They tend not to have any aggression against the player characters.
  • Waddle Dee fill this role in most of the Kirby series. Only capable of basic Collision Damage, they are more likely to serve as ammo for Kirby to spit at enemies than anything else.
  • Metools from Mega Man and its sequel series/BN universe spinoffs. Unique in that it's almost an Invincible Minor Minion. Sniper Joes from the classic games only may also count.
  • Zombies and/or skeletons in Castlevania.
    • Zombies are solidly this, and so are skeletons for most of the series, but in the very first game skeletons are more of a medium-threat enemy, first showing up in the third stage and requiring significantly more skill to kill or get around than most of what you've faced so far. They're common enough to be Goombas in the fifth stage, though.
  • Donkey Kong Country
    • Gnawties, Neeks, Sneeks and Awks. The Kritters/Klomps/Kobbles/Tiki Goons aren't much stronger (though Diddy's peanuts in the Co-Op Multiplayer can stun the Tiki Goons, while they just kill the Awks outright); they're the Koopa Troopas of the series.
    • Also, the first kremlings you fight in Donkey Kong 64, which are before the first level, as well as the beavers.
  • In the first Spyro the Dragon game, the first homeworld is filled with Gnorc enemies that do nothing but run away from you, find a corner to hide in, and then tremble in terror when you approach them.
    • The Frogweed in The Legend of Spyro: A New Beginning and The Eternal Night. They take three hits to kill and you literally have to sit there and stare at them for them to have a chance to hurt you.
      • In the Skylanders games, Chompys play this role. They're often the first thing you'll fight, take a single hit to kill, and are little more than mouths full of teeth with tiny legs and eye stalks. They also pop up late in various upgrades, such as donning armor or exploding as kamikazes.
  • Yorps in Commander Keen Episode 1, which can't damage you themselves. The only way they can kill you is to push you into something dangerous. A similarly harmless enemy in Episode 2, the Scrubs, can actually be helpful as they can be ridden upon to access areas you otherwise couldn't. (they can climb up walls)
  • Motora/Motobug from the Sonic the Hedgehog series. The jump to 3D also gave us Blue Ma Djinns, Egg Pawns, Black Arms Soldiers, Egg Gunners, Egg Fighters and Nightmares among others.
  • The Ghulibas in Eversion resemble Goombas at first; the file that contains their graphics is even called 'goomba'. In later stages the resemblance diminishes as they move faster and in X-8 after the 1.7.3 update, they regenerate after a short time.
  • Zoomers and Geemers in most Metroid games.
  • Snakes in Spelunky do nothing but slither slowly back and forth. Yes, stomping on them works just fine.
  • Regular Moos in the Klonoa series.
  • Yellow beetles in Bug! They're the first enemy Bug faces, are slow, have no special ability, and take one hit to die.
  • Cosmo's Cosmic Adventure has small red enemies which just walk around and are defeated by a single stomp.
  • Owls in The Great Giana Sisters, which look almost identical to Goombas.
  • Athena has the green slime enemies that do nothing but wander back and forth.
  • Keith Courage In Alpha Zones has Zakkos, frequently Palette Swapped blobby little creatures that do nothing but walk.
  • Claw has, quite amusingly, Officers for those. (Soldiers are not very powerful either, but they have a ranged attack and can even qualify as Goddamned Bats) They can't block, take only one normal hit to die(one and a crouch in second level) and have a reaction time before they attack you (they really need to yell that "En Garde!" at you) which gives a player enough time to clock their face with a satisfying uppercut with impunity.
  • Disney Princess Enchanted Journey has basic Bogs, who are nothing special.
  • In Makai Prince Dorabbochan and The Twisted Tales of Spike McFang, Waddling Heads of garlic are the first enemies encountered (excluding the Forced Tutorial of the latter game).
  • Blue's Journey for the Neo Geo has the bouncing orange darumas, Underground Monkey versions of which appear in later levels.
  • Dragon Egg! has skeleton warriors who walk back and forth and die in one hit.
  • In Astal, the purple crystal ants are the first enemies to appear, and they and their Palette Swapped cousins are the most common enemies in the game.
  • In most of the Tiny Toon Adventures video games, Roderick Rat is the most common enemy, arguably having more appearances in the games than in the show itself.

    Puzzle Game 
  • Snakeys from the Adventures of Lolo trilogy are the only completely harmless foes that Lolo will face. They don't move, they don't shoot anything, and you won't die if you touch them.
  • Noggles in Kickle Cubicle move around quite slowly, and, unlike other enemies in the game, can be turned into ice cubes to push around.
  • Roaches in Deadly Rooms of Death. No special abilities, they just move straight towards you and allow you to slice them up, though they can be tough to deal with in large hordes. They are the first enemy to appear in every game of the series.
  • In Chew-Man-Fu for the Turbo-Grafx 16, the blue hedgehogs are the only enemies for the first three rounds. The red "porcupines" introduced in a later area are a Palette Swap of them.

    Role Playing Game 
  • The basic blue slimes in Dragon Quest, and sometimes the red she-slimes. Dragon Quest VI subverts this for Foreshadowing.
  • Every Pokémon game has two or three variants on this theme in the early routes. Almost always based on some common real life animal, often but not always Normal- or Bug-types, and with generally unimpressive stats, their main purpose is to familiarize you with battling and catching Pokémon, provide some easy experience to get your starter through the first few levels, and serve as team filler until you find better mons. That said, exceptions do occur, and some of these Goombas become impressive battlers once evolved and properly trained.
  • The imp/goblin (depending on the translation you're using) is usually one of the first enemies you meet in a Final Fantasy game.
  • Runaway Dogs, Coil Snakes and Spiteful Crows in Earthbound.
  • Multiple examples throughout the Kingdom Hearts series:
    • In the original and following games, Shadows are the weakest Heartless. They can be Goddamned Bats due to their ability to become completely invincible temporarily, though.
      • Their powered up counterparts are the Neo-shadows, which are bigger and tougher.
    • The Nobody equivalent in Kingdom Hearts II is the Dusk.
    • The Unversed version of this in Kingdom Hearts: Birth by Sleep is called a Flood. It feeds off irritation.
    • The Meow Wow in Kingdom Hearts 3D fills this role, being slow, and having a very noticeable delay after most of its attacks.
  • Rabites in the World of Mana series.
  • The Goombas of Wizardry VII: Crusaders of the Dark Savant consist mainly of slimes, birds, bugs, and plant-like creatures called phoots. Subverted in that later variants of these enemies range from annoying (spectral ravens) to incredibly dangerous even to advanced parties (shadow crusts, fire crows, bear weevils, mantraphoots).
  • Both Icewind Dale games tend to pit you against goblins as the first enemies that you have to fight. Of course, if your party is only level one at that moment, they are actually a fair match.
    • Baldur's Gate on the other hand, faced you off against diseased gibberlings (easy) and Wolves (much tougher).
  • Mudcrabs in The Elder Scrolls games.
  • Very Very Empties are the weakest enemies in Eternal Sonata... as long as they don't duck into any shadows. As such, your encounters with them en route to Tenuto are in combat fields without shadows. Indeed, the first encounter is a very basic combat tutorial.
  • Both Fable I and Fable II use beetles. Both times they are also used in the "tutorial" (Guild Woods and the warehouse/Tomb)
  • Fallout:
  • Bandits in Fire Emblem. They're unusual in that they have plenty of HP and are able to inflict quite a bit of damage with each blow, but the axes they use are heavy and inaccurate, and most of your starting army can wield light and accurate swords. Later games gave swords the advantage in the weapon triangle, favoring the player even more. Soldiers also serve this role in some games, the ones that appear in the early chapters of Fire Emblem: The Sacred Stones have 0s in several of their stats, even on Hard Mode.
  • Any and all "soldier" type enemies in Final Fantasy games, with the notable exception of the Imperial Troops in Final Fantasy II.
  • The Maya type enemies in Persona 3. Most have several elemental weaknesses, low hit points and stats, useless skills and generally die in one or two hits.
  • The Persona 4 equivalent is the Hablerie. In Persona Q, both show up in early floors of the first dungeon.
  • Persona 5: Pyro Jack, a jack-o-lantern in a wizard costume, and Pixie, a tiny fairy girl, are the two weakest enemies in the entire game, to the point they serve as Video Game Tutorial fights at the very start of the game. You'll only encounter them in the first few areas of the very start of the game, and they are the lowest level Guardian Entities behind your Starter Mon Arsene.
  • Navy Jr. in Dubloon. First time you meet them while raiding Navi's ship, they are a little tougher than usual but pose no bigger challenge. By the time you meet them later in Navy HQ, they are so weak critical hits done to them with physical attacks will probably approach 1000.
  • The green slimes of Shining in the Darkness.
  • Eye Goo in Breath of Fire III. Just beware of the Goo King...
  • Every act of Diablo II had one set of these buggers: The Fallen in act 1, the Mummies in act 2, the Pygmies in act 3, Oblivion Knights in act 4 (not particularly weak, but they still fit the pattern, in the context of act 4), and the Minions (the short, hunchback pig-men with spikes on their backs) in act 5.
  • Slimes in Hydlide.
  • Insectors in SD Snatcher.
  • Dark Souls has the Hollow Warriors in the Undead Burg. Easy to fight with their predictable movesets and large openings, they are nonetheless dangerous in groups.
  • In all Disgaea games except the first one, your very first battle is against a group of Prinnies. And even in the first game, Prinnies are the only generic units included in your initial party.
    • How Goomba-esque are they? Throw them (something you can do at will) and they blow up. And it only costs one Global Currency to bring them back from the dead.
    • And in the case of the aforementioned first game, the first few maps are filled mostly with Ghosts. While they do become a fairly respectable threat later on, they're incredibly weak for the first few levels because they're a Squishy Wizard breed of monster enemies, and they won't have any actual spells until their later appearances.
  • Several weak demons take this role in most Shin Megami Tensei games. Traditionally, the weakest enemies are the Slime and the Pixy.
  • Each of the games in the Mario & Luigi series puts its own unique spin on the Goomba.
    • The first game, Superstar Saga, takes place in the Mushroom Kingdom's neighboring country, the Beanbean Kingdom, where everything is bean-themed instead of mushroom-themed. Their Goomba equivalent is the Beanie, a creature who looks like a bean with a face and two feet. Actual Goombas also appear in the game as training bosses. It should be noted that the actual weakest enemies in the game are Fighter Flies, who live on the border between the two kingdoms.
    • The second game, Partners in Time, takes place during an Alien Invasion. The weakest enemies in the game are alien Goombas called Shrooblets. Actual Goombas also appear later on, once again being tougher than normal.
    • The third game, Bowser's Inside Story, is a "Fantastic Voyage" Plot through Bowser's body. The weakest enemies inside Bowser are single-celled Goombas called Goombules. The weakest enemies outside Bowser are Chuboombas, chubby Goombas who love candy. Actual Goombas also appear as Summon Magic. Flaming Goombas that stomp enemies, no less.
    • The fourth game, Dream Team, features Grombas as the weakest enemy in the overworld, while Drombas are the weakest enemy in the Dream World. Actual Goombas appear as (somewhat late) midgame enemies where they usually work together with Fly Guys or each other to try to overwhelm Mario and Luigi, either through Zerg Rush (with other Goombas) or through Death from Above (with the help of the Fly Guys). They are even used as cavalry, being carried into battle by the Fly Guys to increase their numbers. Both Goombas and Fly Guys also have stronger versions of themselves that appear as mid-to-lategame enemies. Finally, Goombas remain one of the only enemies that are faced in both the real world, and the dream world (the latter as assisting enemies in a boss battle with the Elite Trio, one of which is a Goomba), and Dreamy Goombas can be summoned by the Final Boss, Dreamy Bowser.
  • Goombas actually got some respect in Paper Mario: The Thousand-Year Door where a few smart and competant ones (including two that were Mario's allies) appeared. In fact, while some Goombas in the game are still Mooks, some of them show some brains, wearing spiked helmets (apparently having learned from Mario stomping on them all the time).
  • Child of Light has the giant grasshoppers. These have very low health, deal very weak damage, and have no special abilities. Once Aurora levels up once or so, she'll be taking them out in one hit.
  • In A Witch's Tale, Slip Cranes are very easy to kill even if you have no magic.
  • Epic Battle Fantasy has this role shared by three enemies up through the third game: Slimes, Cats and Bushes, the former two of which have a Giant Mook. In the fourth, slimes didn't appear until after level 2 (and the kind that were originally The Goomba among them not until level 4, along with cats, whose Giant Mook didn't return), but one more kind was added to make up for them: Idols.
  • Terranigma has Huballs, the bright round enemies whose Palette Swapped varieties populate the first five towers.

    Shoot Em Up 
  • The enemy choppers in Twin Cobra and Twin Cobra II. They also have a red variant that has more health and is more dangerous.
  • Hominov Prop Planes in Heavy Weapon. These things take one hit to explode, but unlike another Mook that also dies in one hit, they have no weaponry at all.
  • Fairies in Touhou are incredibly weak and pose hardly any danger unless when doing Zerg Rush attacks. This being Touhou, it doesn't stay this way for long.
    • Which leads to a Running Gag: Ensemble Darkhorse ice fairy Cirno likes to proclaim, "I'm the strongest!" She actually is the strongest fairy. That, however, is like being the fastest snail - you're still a thousand miles behind everyone else.
    • Bakebake, sock-like ghosts who constantly trail their tongues fill this role for the PC-98 games, and half the time they don't even have an attack.
  • In Atomic Robo-Kid, the first type of enemy to appear is Bowles, blobby things that slowly drift across the screen, don't cause Collision Damage and are easy to kill with the weakest weapon. In the Mini-Boss battles, they drift continuously across the middle of the screen to block shots.
  • Guardrons in Arc Angle, whose multiple Spread Shot and Macross Missile Massacre are slow and easily reflected by aiming your light at them. However, let them live and they will use an un-counterable (at that level) attack.
  • Swarmers in SAS: Zombie Assault 1-3, Shamblers in 4. Both are considerably fragile, with the former coming in groups.

    Simulation Game 

    Tower Defense 
  • Runners in Desert Moon. A similar enemy Bursters, are faster have more health, and explode on death. In fact, the final waves of the last three levels contain every enemy type except Runners.

  • Winston "The Rookie Killer" Payne fills this role in the Ace Attorney series, getting soundly trounced in each game's first case. He gets more pathetic with every game. His hair also gets sillier with each passing game.
  • The White Mouse from Mousehunt, being one of the weakest mice and also one of the first mice that you can catch. It also serves as the Mascot Mook, and has an Underground Monkey variant of it (the stronger Mutated White mouse).
  • Present in the Quest for Glory adventure game series by Sierra.
    • Sauruses (or is that Sauri?) in Quest for Glory I fit the bill, as even a Thief or Magic User at the start of the game has a reasonable chance of taking one down. Lampshaded in the game itself by the Adventurer's Guildmaster, when he tells you anyone can kill a Saurus if asked about them. Goblins are also quite easy to defeat.
      • Quest For Glory I also has an "Experience" system, and after a certain cutoff point the game begins to spawn much stronger monsters, and it's entirely possible to advance so quickly you may never see the weaker enemies.
    • Desert Brigands in Quest for Glory II are by far that game's easiest and most commonly-encountered enemy.
    • Quest for Glory III has the Giant Ant. They're everywhere, and quite easy to take down.
    • Quest for Glory IV brings two: The badder (bats of a not goddammed variety) and vorpal bunny. Badders are a scripted first encounter, and there's a good chance of running into a vorpal bunny on your way to town after the opening. Badders only appear at night or indoors, but the bunny is probably the most common enemy during daylight hours.
  • In StarCraft the Zergling serve this role, they're weak on their own, but in swarms they are a menace.
  • In Yu-Gi-Oh! Nightmare Troubadour, Tea, Serenity, and Mokuba are the easiest duelists in the game and among the first you find. It's almost impossible to lose to them even with your very first deck.
  • Bandits from Nuclear Throne, being the first enemies to appear. They're weak, slow, and only dangerous in big groups.
  • The Not Safe for Work game Corruption of Champions have the One Gender Races Goblins and Imps serve as the standard opening enemies in the game and teach the player combat, the "tease" skill, and after-combat sex being both sex-crazed and weak. Imps have Imp Lords or "greater imps" when the player reaches level 10 to present a stronger challenge. In the Revamped version of the game, Goblin Assassins, Warriors, and Shamans start to appear. While imps and a majority of goblins are Always Chaotic Evil, a few goblins subvert the trope by being merchants and alchemists that can sell things to the player.
  • Green Slimes in Crypt Of The Necrodancer, that can't even kill you.

Non-video game examples:

    Web Comics 

    Tabletop Games 
  • Many Dungeons & Dragons DMs use goblins or kobolds as the PCs' very first enemies. That said, if the DM uses their abilities—sneaking and trapmaking, respectively—to their fullest (which few do), they can be very challenging indeed.
    • On the topic of kobolds, Crossfire has the 'unusual kobold' filling the role of the "superpowered Metal Slime Underground Monkey" subversion, with some ten thousand hit points and complete immunity to physical damage. They don't actually show up anywhere in the default mapset, however.
    • Thus answering Lil Wayne's question, "What's a Goomba to a Goblin?"
  • Warhammer 40,000: Human Guardsmen, Ork gretchin, and Tyranid gaunts. All three of them are well aware of their Goomba status, and so are their commanders.
    • Just to underscore it, all three of those factions use their Goombas as emergency rations and/or tank fuel.

    Anime and Manga 
  • Zaku and its clones in the Gundam multi-verse. In fact, they are named after the Japanese equivalent term "zako" (usually translated as "small-fry"). Ramba Rai's infamous "This is No Zaku" line is showing that the story's has moved pass the basic level for Amuro.