Drawn to Life is a video game developed by 5th Cell about a village inhabited by "Raposa," small, furry creaturessupposedly meant to be foxes. The Raposa village you name later has been under attack by Wilfre, who covers the village in shadow (feel familiar, anyone?). Mari then asks the Creator for help. You're the Creator, and you draw a hero to help. This hero... well, you can draw it and it moves. Pretty cool gimmick. The hero must travel across the world, through the four gates in the village, defeating the shadow, returning the lost Raposa to the village, and collecting the missing pages of the Book of Life to restore the village to its former glory.The main gimmick of the game is that you get to draw a ton of stuff, including a whale-copter. Despite looking as if it would become a lame gimmick game, it's actually very well designed, and has one of the best stories ever found in a platformer game.A sequel called Drawn To Life: The Next Chapter has been made. The version for the Wii happens directly after Drawn to Life, but before Drawn to Life: The Next Chapter on the DS. The Next Chapter features a much darker storyline, incredibly improved drawing functions, better platforming, no arbitrary outlines where you can only color things in...In addition, it's much harder and faster-paced. What happens in it? Color is drained from the world and then... well.There is also a Compilation Re-release of the two DS games called Drawn to Life Collection. If you haven't played the game and plan to, get that.5th Cell, the games' developer, went on to make Scribblenauts, which does to words what Drawn to Life did for images.The rights to the IP were purchased by 505 Games for $300K USD by 505 Games from the THQ auction.
Book Ends: At the beginning of The Next Chapter for DS, the player must answer questions and draw a picture of a Noodle Incident, and shows a request to the Creator in gibberish. At the end of the game, after the world fades away, it shows Heather and Mike, while Heather is shown answering the questions asked at the beginning of the game. The request to the Creator turns out to be a prayer to God for Mike to get better.
Cerebus Retcon: Mike in the first game was a random Joke Character who was mainly around to have the Raposa be silly with him. In the sequel, he's the source of the entire world because it's a dream of his while he's in a coma from a car crash that killed his parents and injured his sister.
Cheat Code: Press pause, and hold L and R and press A, X, B, B, Y in the first game to become invincible for the duration of one level/boss.
Alternatively, hold L, press B, press pause, press down, then press A, X, B, B, Y.
Dolled-Up Installment: SpongeBob SquarePants Edition; sort of a subversion, as that title was built from the ground up. In other words, a Mission Pack Sequel with a license slapped on it. To be fair, it's almost completely different as the levels are challenging and there are more customization options than in the first game and its sequels. However, the hero is stuck with the lousy name DoodlePants.
Mari: Hey Jowee... How do you think the Creator sees us?
Jowee: Erm... What if we lived in a white box with two windows... and the box had buttons... and a magic wand! And the Creator used that to examine our lives... And control what we do! What do you think?
Mari: That's the dumbest thing I've ever heard...
Jowee: Yeah, I guess so...
Also, when you close your DS system while playing and enter sleep mode, the Rapos will cry "AWWW!!", and when you open it again they'll cry "YAY!! RAPO!!"
Lighter and Softer: The new ending The Next Chapter received in the Compilation Re-release (and supposedly a few recently produced stand-alone cartridges) is significantly happier, starting with the much more cartoony art style. Instead of a car accident, the injury that causes Mike to pass out and dream up the Raposa's world is a bump on the head, from falling out of a tree while on a camping trip. The kids are no longer orphans and Heather remains unharmed.
Shout-Out: There's a treasure hunter Raposa named Indee, complete with his treasure-seeking dad and curmudgeonly son.
In the last stage of the first world in the Wii version, there's a section where you must climb up sloped platforms while dodging large, rolling obstacles to reach the level's boss - a giant ape - at the top. Sound familiar?