YMMV / Drawn to Life

  • Anticlimax Boss: Wilfre's imposing in the first game, but in the third he's the easiest boss to reach and hurt.
  • Australians Love Drawn to Life: The game was more popular in Australia than in any other place. In fact, it even has its own DS case there!
  • Awesome Music: So much it has its own page.
  • Big-Lipped Alligator Moment: Jowee wanting to build a giant sun shield to block out the sun. It's never mentioned again.
  • Crowning Moment of Funny:
    "Design a terrible sign for Chef Cookie's restaurant!"
    Cookie: "No, I beg of you! Make it a masterpiece!"
    You can actually do either if you want to, but Chef Cookie will react the same happy way even if it's literally nothing.
  • Draco in Leather Pants: Naming the villain after free will, then making his original form a White Hair, Black Heart is a sure way to cause this. The sequel doesn't help.
  • Demonic Spiders: The shadow creatures in the first game, especially in the fights with Deadwood and the Angler King, in which they come in packs and take multiple hits to defeat. Have fun!
    • In the second game, we have robotic ducks that fire energy balls. They're in the Galactic Jungle, where there are a lot of hazards, and insta-kill spikes are introduced, and being hit by one of the energy balls can knock you quite a few feet back. This can knock you into one of the hazards, including poisonous green liquid, spikes, and Bottomless Pits.
  • Disappointing Last Level: Rapo Towers is an example of a Disappointing Penultimate Level, really. It's extremely slow-paced, and jumping up the falling chairs is repetitive and tedious, and it's also quite labyrinthine, which could cause one to get lost within it. Thankfully, Shadow Lair, the real final level, makes up for this by being faster-paced, having more straightforward platforming, and having an awesome Final Boss theme.
  • Ear Worm: The Lavasteam theme comes to mind.
    • The Village Theme, especially since it's everywhere in the sequel.
    • Good luck getting the final boss theme out of your head as well.
    • Heck, both the games' soundtracks as a whole are just a bunch of Ear Worms. And most of them are great.
  • Ending Aversion: The original Sudden Downer Ending caused so much Darkness-Induced Audience Apathy, Collection had to Retcon it into something much Lighter and Softer.
  • Ensemble Darkhorse: Let's face it. The majority of the players love Crazy Barks. It's probably one of the main reasons he was such an important character in the sequel.
    • He even gets an expy in the second town of the second game. Crazy Diggs. He looks exactly like Barks, but is gray and wears a suit instead.
  • Fandom Rivalry: With the Undertale fandom. On some Drawn to Life-related YouTube videos, simply posting a comment related to Undertale can start a flame war.
  • Fridge Brilliance: Regarding the Dream Apocalypse. Because the Raposa are rooted in Mike's imagination, it's impossible to destroy them outright. The most he could do is put them aside for a while to wake and live in Real Life. But dreams are by nature recurrent (that's just science!). The next time he sleeps and dreams, the Raposa are free to return as Mike imagines them. Sure, this makes Mike God and the Devil to them, but that's not a foreign concept to the game.
    • In addition, leaving Mike in a coma to die would not have done the Raposa any favors. As products of his mind, they are a part of him. With Mike dead, they're dead too.
    • Heather's last words before being kidnapped at the start of the second DS game, "Kemi-kewa, kemi-kewa". Astute players may realize there is a meaning. "Wake Mike! Wake Mike!"
  • Game-Breaker: The in-game invincibility cheat in the first game makes what was at first Nintendo Hard become as easy as the sequel. There are absolutely zero restrictions in using the code, but the sequel removes the invincibility code entirely.
    • The sequel itself has the Hyper Shot upgrade for the Shooter. Not only can you shoot up, but you can shoot a bullet practically any damn time you want. This makes defeating the Giant Robosa and Wilfre much easier, and the latter is already hilariously easy.
  • Goddamned Bats: Vine bugs in the sequel. They knock you off the vine you're on if you touch them.
  • It's Easy, So It Sucks: A common complaint for Drawn to Life: The Next Chapter. Most stages in the game tend to be filled with easy-to-kill enemies and very few truly threatening hazards.
  • Nightmare Fuel: The ending of the DS version of The Next Chapter. Once you make the connection to the beginning, you find out that the Raposa are ending their own world, and watched the end credits, nevermind that it was All Just a Dream., Still, see Fridge Brilliance above for some possible High Octane Nightmare Retardant.
    • The Council is comprised of a bunch of dolls that look conspicuously like dead bodies.
    • The Wii game has this little bit of dialogue from Heather:
    Heather: Wilfre is a very bad Rapo. He made Mari's daddy dead. Sometimes I see Wilfre in my dreams.
  • Moral Event Horizon: When Wilfre killed the Mayor, for some people.
    • In the sequel, he tricks the mayor of Watersong into giving up her voice. Without it, she, and the town, will slowly die.
  • Polished Port: When The Next Chapter came to the DS, it was much easier than its Wii counterpart's unintentional Fake Difficulty.
  • That One Boss:
    • Deadwood's an example of this trope due to the obnoxious platforming required for his tree form and its second form due to how fast it moves.
    • There's also, also from the first game, the Angler King, who constantly spawns Goddamned Bats and has a nasty tendency to rack up damage fast due to hard-to-dodge attacks and Collision Damage, which is a problem because A. the Angler King is huge and B. the character moves slowly in water.
    • In the third game, the third boss(es). The second phase has a laser that is very hard to dodge and kills you the instant you touch it.
    • The Giant Robosa in the sequel. While the robot itself is fairly easy, the eyes and heart have Bullet Hell-ish attacks. Even worse is the heart, which has turrets that fire homing missiles at you.
  • That One Level: Steely Thicket in the sequel. It's a swing across a bunch of vines, and some vines have those damned bugs that can knock you off into the abyss. Thankfully, however, the doubloon in this level isn't too hard to find.
    • Actually, practically the entire Galactic Jungle is That One World!
    • Also, there's Conch Ruins in the first. Many underwater enemies are scattered throughout the level, and what's even worse is that you can't Goomba Stomp underwater enemies.
  • Viewer Gender Confusion: Seeing how you draw your own character, you can choose to make them male or female (or otherwise). However, there's no way to actually set the gender, and your character will be referred to as "he" and "him" various places in the game even if they're a girl.
  • What Do You Mean, It's for Kids?: The second game, with slavery, government decay, and the Sudden Downer Ending: everyone ends up dying due to a Dream Apocalypse, caused by a car crash which ended up killing the parents of the human protagonist Mike and sending him into a coma, and his ensuing dream being the plot of Drawn to Life. The credits in the collection series was specifically retooled into something Lighter and Softer due to complaints elicited from the ending.