Magical Land
It's all ooohs and aaahs until you get lost.

Also, those aren't insects.

"It's a 'magical' land. I think 'magical' is ancient Greek for 'pain in the butt'."
Bun-Bun, Sluggy Freelance, 11/9/03

The "another world" part of Trapped in Another World. It may be right down a rabbit hole, at the bottom of a pool, over a mysterious mountain range, or through a wardrobe. What is certain is that people from other worlds will be visiting it. Usually the Magical Land is Another Dimension or time period of some sort, but it can also be a mysterious "unexplored territory", uncharted island, or Lost World, which is more common the farther you go back. (Geography marches on.)

Land of Faerie is a sub trope of Magical Land.

Contrast this with Constructed World which does not have visitors or a gateway from our world.

Magical Lands are usually based on Medieval Europe, and while they may be vastly different, they usually have a couple of things in common:

Vulnerable to Planetville-ism. The world's version of natural laws are usually the Magical Underpinnings of Reality.

The King in the Mountain may be sleeping here. (Not necessarily under a mountain.) The rare democracy that falls under this trope will be Crystal Spires and Togas.

If it's really magical, it may be Wackyland. See also Trapped in Another World.


    open/close all folders 

    Anime and Manga 

    Comic Books 
  • The Valley from Bone.
  • Tellos from The World of Tellos
  • Abadazad, a pastiche of Oz, from the comic book (later illustrated children's book) series of the same name.
  • Gemworld, the setting for the Amethyst, Princess of Gemworld series in The DCU.
    • The DCU also has Skataris (setting of The Warlord) and Myrra (setting of Nightmaster and part of Nightmaster's arc in Shadowpact)
  • The Maxx imagined several Magical Lands, called Outbacks. Pangaea appeared prominently in the first Story Arc.
  • Meridian - Remember, W.I.T.C.H. was originally a comic book. WITCH readers will also remember Arkantha, amongst others.
  • The Homelands in Fables is a composite of every other Magical Land where the titular characters from folklore and legend come from.
  • The Terrain of Testament from the Ulitmate Warrior's self titled and published comic might be this, or maybe a Mental World. It's not really clear.
  • Hellboy: In addition to a Land of Faerie, there is the Thrice-Nine Land, home of Yggdrasil, the Baba Yaga, and various beings from Slavic myth.

    Fan Works 
  • A Crown of Stars: The Empire of Avalon. It is a kingdom spans several galaxies and even a chunk of The Multiverse, ruled by a couple of deities, inhabited by many humanoid and non-humanoid races and where technology and magic coexist. The story begins when Daniel, God Emperor of Avalon invites Shinji and Asuka to visit his world, and takes them to Avalon through a magical Portal Door.


  • In Aaron Allston's Galatea in 2-D, going into a painting (instead of drawing a character out) lands you in a world with the rules that the painter thought of. Lava? Convection Schmonvection! The painter was not thinking about how the heat would kill.
  • The Afterlife World in The Land of Oblivion, which is actually a pretty happy place, except the eponymous land.
  • The Territories in The Talisman are a smaller version of America, only with magic and monsters and stuck in the middle ages. Sort of. The western half of the country is a nuclear wasteland.
  • In Devon Monk's Dead Iron, LeFel wants to get back to the land he was exiled from, where he will be immortal.
  • In The Shadow Speaker, the main characters go to a planet called Ginen, which is full of people with magical powers and has Bamboo Technology.
  • In Rebecca Lickiss's Eccentric Circles, the fantasy realms outside Grandma Dickerson's house.
  • The Magic World in Spellfall.
  • This was what the land of the elves was going to be in early versions of what became The Silmarillion. In the finished book, Valinor is this with regard to Middle-Earth after it is removed from the physical world.
  • Greywall’d in Murderess is a parallel world where magic is used much more commonly than it is on ‘Gæa’, and humans who cross over into it and survive often gain strong magical powers. However, local humans generally think of magic and its wielders along the lines of Bad Powers, Bad People.

    Live Action TV 

  • Many Cirque du Soleil shows involve a character — and by extension, the audience, given that No Fourth Wall is a favorite trope of theirs — ending up in a Magical Land:
    • Nouvelle Experience was their first example of this, and it crosses over with a Cloudcuckooland; fools, angels, devils, and magic-wielding rulers dwell within it.
    • Mystère's world is inhabited by (among other things) clever birds, playful lizards, and sentinent viruses, and the viewpoint characters are two babies played by adult actors. The newcomer to this world, rather than an everyman protagonist figure, is a troublemaker who constantly needles the emcee who's trying to keep everything in order.
    • Quidam goes Down the Rabbit Hole to a melancholy magical land where the heroine learns about the universiality of loneliness.
    • "O" is set in a magical theater that is based around water and can shift its form on a whim; a troupe of elegant "zebras" provides the show its Ensemble Darkhorse characters.
    • KOOZA transports an Innocent into a kingdom where, if one isn't careful, a troupe of singing and dancing skeletons can be conjured up at a moment's notice.

    Video Games 
  • Final Fantasy IV has the Land of Summoned Monsters. In the DS remake, it's referred to as the Feymarch.
  • Final Fantasy VI has the world of the Espers, the place they fled to and sealed away from the normal world.
  • Final Fantasy X has the Far Plane, where pyre flies (souls) go to rest.
  • Ivalice from Final Fantasy Tactics Advance.
  • Gensokyo from the Touhou games, complete with visitors and occasional artifacts from the "real" world. Its name also literally means "fantasy land".
  • The Sacred Realm a particularly dark flavor of Magical Land in The Legend of Zelda: A Link to the Past in relation to the more "mundane" Hyrule.
  • Fantasy Quest's world has no definite name other than the "magical land of fantasy." How you got there? No one knows.
  • The Shantae series has the Genie Realm, the land that the genies returned to after they drained their magic and could no longer sustain themselves in the physical world. In the first game, Shantae actually had the chance to go there to join the full genies, but she refused since doing so would mean leaving her friends.

  • In Annyseed the magical land is not so much a secret, but goes unnoticed if you aren't looking for it. It surrounds the real world (which in itself, doesn't quite seem like reality), but the most magical area in Annyseed ’s version of the isle of Skye, is the woodland of Skull Valley, which works as a kind of Monster Town.
  • Gillitie Wood from Gunnerkrigg Court is implied to be like this. Only the edge of it has been shown, but it is known to be ruled by the Coyote, peopled by The Fair Folk and Living Shadows, and devoid of technology because its inhabitants are Luddites.
    • 'Luddite' really isn't the right term to describe the people of the Wood. They widely use the Ethereal designs that seem to lose effectiveness if studied too carefully. Hence, the philosophy of the Court, which is to discover how the universe works is detrimental to them, setting them up in conflict.
  • The character of Erro from Interdimensional Transfer Student Erro comes from one of these realms - Another Dimension, of course, which is populated by a single species of strange, talking mascot animals (of which he is one).
  • Aylia, the titular character of A Magical Roommate, comes from Umbria. This is a bit of a subversion, however; Umbria is just a country in a much larger world, and the only off-worlders that affect politics are understandably those who married royalty. The jury is out on expanding technology, though.
  • The Radical Land in The Adventures of Dr. McNinja.
  • Bird Boy: When Bali chases the spear into the forest, it turns from winter to summer.
  • Just about everyplace in Homestuck that isn't Earth, but particularly the Incipisphere.
  • The common subtrope involving a child hero is deconstructed by xkcd in strip number 693.
  • Zoophobia's magical World is actually situated in the centre of a colossal forest, isolated from the rest of the "real world".
  • The Echo Chronicles The plane where priestesses comes from could be thought of as this in relation to the 'main' plane; Where The Echo Knights reside and where the story starts.

    Web Original 

    Western Animation 

    Real Life 
  • Dreams

Alternative Title(s): Magic Land, Magic World