Fictional Culture and Nation Tropes

Tropes that describe entire fictional cultures, nations or ethnic groups.

See also National Stereotyping Tropes for tropes that relate to the fictional portrayals of specific Real Life nations.

Fantastic cultures:

Cultures to base your fictional culture on:

Cultures defined by their government:

Cultural details that make a culture more fantastic:

Fictional settings for these cultures:

  • Arcadia: A gentle, utopic countryside where people are In Harmony with Nature.
  • Americasia: A setting where the dominant culture is a blend of American and Asian culture.
  • Fictional Country: A fictional country in an otherwise real setting.
    • Banana Republic: A fictional developing tropical nation, usually of of Central or South America, populated by militias and tinpot dictators.
    • Bulungi: A fictional developing country wedged into central or southern Africa.
    • Qurac: A generic Middle Eastern country populated by sand, camels, optional oil, and either sultans or terrorists.
    • Ruritania: A small backwards country in Central Europe.
    • Überwald: A dark and gothic Eastern European setting.
  • Ghibli Hills: Pristine and usually not-too-dangerous wilderness near civilization.
  • Grim Up North: The frigid north is a place of darkness and danger, and possibly evil.
  • Land of One City: The setting (country, kingdom, planet...) has only one city, making it a City-State.
  • The Lost Woods: Vast old forest, more dangerous than the Ghibli Hills.
  • Magical Land: The "other world" which people from ours visit.
  • The Savage South: The south is barbaric, inhospitable, and hot.
  • United Europe: Europe has become a unified entity.
  • Wutai: A generic Far East-flavored setting in Medieval Fantasy.