Fictional Culture and Nation Tropes
Tropes that describe entire fictional cultures, nations or ethnic groups.
See also National Stereotyping Tropes
for tropes that relate to the fictional portrayals of specific Real Life
Cultures to base your fictional culture upon:
- Ancient Egypt
- Ancient Greece: Home of philosophy and much of fantasy's bestiary.
- Ancient Rome: Gladiators, Emperors, and an army that you don't want to mess with.
- Darkest Africa:
- Eagleland: American styled culture based around democracy, liberty, and freedom. For better or for worse.
- Eskimo Land: The Horny Vikings to the Injun Country.
- Far East: Samurai, Ninjas, and Yokai
- Glorious Mother Russia: Soviet-inspired military and ruthless politics. City of Spies everywhere.
- Horny Vikings: Northern Northmen who base their lives on fighting and glory.
- Injun Country: People commune with the forces of nature, living in tipis, and believe in totems.
- Welcome to the Caribbean, Mon!: Pirates rule the seas with drugs, rum, and terror. You'll be lucky if they're romatizised.
Cultures defined by their government:
- The Alliance: A group of smaller nations banded together for political strength, usually versus The Empire.
- The Empire: Evil, regimented, and intent upon world domination.
- The Federation: A generally good, generally democratic Reasonable Authority Figure.
- Hegemonic Empire: An empire which absorbs instead of conquers and makes people want to be a part of it.
- The Horde: Loosely-connected barbarian masses.
- The Kingdom: A usually small, usually good, sometimes magical kingdom.
- Micro Monarchy: A tiny country with a monarchy, usually modern and liberalized.
- People's Republic of Tyranny: The Empire trying to pass itself off as The Federation. Includes in its name words referring to freedom and democracy.
- The Republic: Usually capitalist, democratic, and humanitarian heroic culture, more tight-knit than The Federation.
- Rising Empire: A proud race in an expansionist phase, usually led by The Conqueror.
- The Theocracy: A society in which the Church is the government.
- Vestigial Empire: An empire which has seen better days.
- Voluntary Vassal: A culture that has willingly sworn to The Empire and receives better treatment than those who have been subjugated.
Cultural details that make a culture more fantastic:
Fictional settings for these cultures:
- Arcadia: A gentle, utopic countryside where people are In Harmony with Nature.
- Americasia: A setting where the dominant culture is a blend of American and Asian culture.
- Fictional Country: A fictional country in an otherwise real setting.
- Banana Republic: A fictional developing tropical nation, usually of of Central or South America, populated by militias and tinpot dictators.
- Bulungi: A fictional developing country wedged into central or southern Africa.
- Qurac: A generic Middle Eastern country populated by sand, camels, optional oil, and either sultans or terrorists.
- Ruritania: A small backwards country in Central Europe.
- Überwald: A dark and gothic Eastern European setting.
- Ghibli Hills: Pristine and usually not-too-dangerous wilderness near civilization.
- Grim Up North: The frigid north is a place of darkness and danger, and possibly evil.
- Land of One City: The setting (country, kingdom, planet...) has only one city, making it a City-State.
- The Lost Woods: Vast old forest, more dangerous than the Ghibli Hills.
- Magical Land: The "other world" which people from ours visit.
- North Is Cold, South Is Hot: When the north of the world map has all the cold regions, and the south has all the warm regions.
- The Savage South: The south is barbaric, inhospitable, and hot.
- United Europe: Europe has become a unified entity.
- Wutai: A generic Far East-flavored setting in Medieval Fantasy.