On their Wagon Train to the Stars
, our intrepid heroes come across a planet with a single defining characteristic.
Everybody is a robot
, or a gangster, or a Proud Warrior Race Guy
, or an over-the-top actor
, or wearing a Nice Hat
. To some degree, this is unavoidable; you only have so much screen time or page space to develop and explore a culture. This is especially true in episodic series where the heroes travel to a new planet each week and you have to both introduce a planet and tell a story all within a single episode.
Earth itself is sometimes portrayed as a Planet Of Hats. The defining human characteristic is often "pluck"
, "sheer cussedness"
, and sometimes even "diversity"
, though "bastardry"
are common in more misanthropic works. Sometimes it's stated that Hattery is the natural state and it's humans
that are the aberrant ones, or rather that humanity's Hat is not
Writers love to use the hat planet to represent controversial issues in society whenever they can. This way the show's characters can take a thinly disguised public stand on an issue that the network execs would otherwise consider too taboo to openly discuss. We can't have our heroes discussing euthanasia, but should they stumble across a Planet Of Hats where everyone who gets sick is put to death
, then it's okay. Eventually the plots will run out with an entire race of identical people so one or more of the species will have their hat fall off, declaring My Species Doth Protest Too Much
. Alternately, the show may explore why Klingon Scientists Get No Respect
. For maximum typing, the characters can also be physically uniform, as in People of Hair Color
The Planet Of Hats may also be an unintended result of a Character Exaggeration
type Plot Tumor
applied to an entire race
, when the audience had previously only seen a single representative who the writers now wish to market. For cases where a planetary hat is extrapolated retroactively from a single character, see Planet of Copyhats
Just for comparison, Earth has seven continents, hosting just under two hundred states, with an estimated five thousand ethnicities, with even more thousands of different languages and their
varied dialects. There is no reason to suspect that alien life forms would be any different, but in media they are nowhere near as diverse as one might expect.
in settings with relatively convenient space travel. Many nations agree to use a single language (usually English) when they must operate in a multinational group. It is also reasonable to expect planetary colonists to be culturally and linguistically uniform.
Compare: Gang of Hats
. Contrast: Multicultural Alien Planet
. See also Rubber-Forehead Aliens
, Intelligent Gerbil
, Scary Dogmatic Aliens
. May result because Apathy Killed the Cat
. If the planet's hat is being evil, it's an example of Always Chaotic Evil
. Serious Business
is what happens when the show's setting gets a hat. This trope in itself is a good example of Sci-Fi Writers Have No Sense of Scale
. See Single-Biome Planet
when the planet is unnaturally uniform physically. One-Product Planet
is a subtrope, but focuses on economics rather than culture.
Has nothing to do with a certain war-themed hat simulator
, Or the show Lidsville
which was a literal planet of hats.For the webcomic of the same name, see here.
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Anime & Manga
- Galaxy Express 999 is the ur-example in Anime/Manga. We have planets where everyone's a beggar, fat, angry, lawless, sad, glows in the dark and so on.
- Cowboy Bebop
- In the episode "Mushroom Samba" (itself the name of another trope), the crew of the Bebop finds that the terraformed moon Io has developed a culture apparently inspired by 1970s Blaxploitation films.
- Bebop used the different planets as either Fantasy Counterpart Culture or a planet of hats. Venus was US-run, while Callisto was Russian, the Jovians were mostly European, and Earth was SE Asia.
- In Kino's Journey, each individual country is a separate Planet of Hats, such as a country devoted to nothing else but the construction of a tower or is inhabited by people who do nothing but secretarial work. Most amusing is the town who doesn't have a hat, and is trying desperately to get one. They show off some different 'ancient tradition' to every traveler to come by. Kino remarks that this is their hat.
- In Tsubasa Reservoir Chronicle by CLAMP, the characters must visit different worlds in search of Princess Sakura's feathers. Roughly every world they visit will be a Planet of Hats (although some of them aren't as easy to notice).
- The two main planets are Taraak (the planet of men), a barren world where the locals are concerned with things like uniforms, practicality, appearing manly, and eating nutrition pellets (think hamster food), and Mejere (the planet of women), which looks like Las Vegas and has locals concerned with appearing nice, who eat foods that are basically dessert.
- There's a darker side to this as well, as every inhabited planet was marked by a unique physical trait representing which organ was supposed to be harvested by Earth. Taraak and Mejele were male and female reproductive organs respectively.
- The three Invading Countries (actually planets) from the second season of Magic Knight Rayearth. Autozam is all about the mental power-based technology, Fahren is a thinly-veiled Fantasy Counterpart Culture for Imperial China, and Chizeta's culture is entirely Arabian Nights-based.
- In Nyarko-san, Earth's hat is specifically noted to pretty much be our entertainment industry, which is so popular out there its a controlled substance and we can't know how incredibly big our audience is, both due to lack of supply, although the nature of our fans also factored into their decision to hide while taking advantage of our funny hat.
- Major spoilers for Martian Successor Nadesico. It turns out the Jovian Lizards are actually a long forgotten human colony in the orbit of Jupiter, that rebelled and became an independent nation after the federation forsaken it. The Jovians' hat is that their entire society and culture is based on Gekiganger3, an old Super Robot anime within an anime, which is treated close to a sacred scripture by them.
- Dragon Ball Z gives us two Planet of Hats races, the Namakians and the Saiyans. Both with justifications:
- We are introduced to the Namek race by Piccolo and Kami, who were original one person. Everyone in the race is green, reproduce asexually, is one gender (male), have mystical abilities, and is peace-loving with the exception of Piccolo who was the Nameless Namek's evil side that was corrupted by living on Earth. Part of the reason for the uniformity is that the Nameks we see in the main story, with the exception of the Nameless Namek, all came from one father after the race was brought to the brink of extinction. Which means any culture or other unique differences would be all but lost since everyone came from the same gene pool and raised by the same person.
- However, there are still subtypes or 'classes.' There are two castes; the Dragon Caste (consisting of those with magicial abilities and being able to create Dragon Balls i.e. Dende and Kami) and the Warrior Caste, those who are powerful in combat (Nail and the original King Piccolo.) Piccolo Jr. (the good one) could be considered a hybrid due to being a fusion (but lacks Kami's ablities of creating the Dragon Balls.)
- The Saiyans were introduced by Goku. Once Raditz comes we learned that all Saiyans are freaking strong, transform into giant apes under a full moon, are prideful, and are Blood Knights. Goku is unique among his race because he doesn't have the Saiyan bloodlust. This is a combination of being raise on Earth, a head injury, and inheriting his mom's good nature. Part of the justification for the Saiyans is that there were good Saiyans, but they were banished or repressed by the more violent parts of their race. The Saiyans' dark nature was also exploited by Frieza who used them to wipe planets and made them advance too fast so they never evolved past their barbaric ways.
- Top 10 (by comic book genius Alan Moore)
- The comic takes place in a city where everyone — the cops, the bus drivers, the bums on the street — is a superhero or some other "science hero" trope. This does have lots of room within it, however, as the titular team has a talking dog in an exoskeleton, the world's only Yazidi superhero, and a sarcastic Mazinger Z, amongst others. Did we mention it's a police procedural?
- It's eventually revealed that the "10 Precinct" (hence the "10" in "Top 10") is so called because it's the 10th in a series of alternate dimensions. Each dimension has its own precinct, and its own hat. The 10th is superheroes; other precincts include robot dinosaurs and Romans.
- It's also revealed in a prequel that the city was set up after World War II and beings with superpowers were exiled to it.
- DC Comics has a lot of Hat Planets:
- In the Legion of Super-Heroes, most planets are like this, with their "hat" being related to their super-power; Naltor, planet of precogs, Titan, planet of telepaths, Colu, planet of geniuses, et cetera. There used to be a rule that there could be no two members from the same planet, because "planet" and "superpower" were that synonymous.
- They also have two characters from Winath who (at least some of the time) share a superpower, but that's not Winath's hat — almost all the people of Winath are identical twins, and the two Legionnaires, Lightning Lad and Lightning Lass, are Half-Identical Twins, so similar that by deeping her voice and keeping the Most Common Superpower bound, Ayla managed to impersonate Garth. In some media, the whole planet is devoted to farming.
- Ultra Boy comes from Rimbor, which is The Planet Of Dark Alleys and Biker Gangs. They don't have powers, though: Jo Nah got his powers from a Space Whale.
- And of course, the planet Bizmol, whose hat is eating things.
- This is all justified in Legion of Super-Heroes Annual #2, which shows that all of these planets were specifically colonized a thousand years earlier by advanced humans with similar power-sets after Invasion! happened.
- Also occurred at least once in a Superman comic in which Jimmy Olsen is transported to the Planet of the Capes. Seriously. This comic came out in the wake of the Planet of the Apes film, so they were probably going for the pun.
- Lobo occasionally encounters hat planets, such as planets made entirely from highway (in the Lobo comic series), a vacation planet (The Last Czarnian mini-series), and a planet populated by religious fundamentalists who immediately explode upon contact with any infidels by triggering an apparently inherited power through pushing down their head onto their shoulder.
- The Hat of the Daxamites is violent xenophobia. Daxamites who don't try to kill aliens on sight are considered outcasts, and in one case was brainwashed by his own parents so that he would be a xenophobe. And just to complicate matters for aliens, they're on offshoot of Kryptonians, who win the Superpower Lottery when exposed to a yellow sun.
- Blackest Night explains that Earth's Hat is in fact that it doesn't wear a Hat; Earth is the most diverse planet in the universe. This is due to it being home to the Entity that brought Life to the universe. (Though Lex Luthor argues that he should get the Orange Lantern of Greed because Earth is all about consumerism and acquiring stuff.)
- The Polish comic Tytus, Romek I A'Tomek has an issue where the protagonists visit several "Nonsense Islands", each of which is a classic Island Of Hats where everyone is an athlete, a bureaucrat, etc.
- In one Mickey Mouse detective story Mickey and Goofy are employed by aliens from a planet where everyone is a thief - its perfectly legal to steal, people are suspicious of someone who doesn't, and their leader got his position because he is such a great crook. (No, not by cheating. People voted for him because he was such a dishonest man.) They need an outsider because they are temporarily hosting an artifact shared with other, friendly planets, and they don't trust anyone on their own planet - with good reason.
- The Mojoverse is an entire Dimension of Hats organized around television. Whoever has the best ratings is the Dimension Lord.
- In Invincible, all of the male Viltrumites have to grow moustaches.
- Reimagined Enterprise: Usually there are some attempts to avert or reduce this trope compared to the canon show. To be fair, the prose format makes it somewhat easier to avoid reducing races to a stereotype compared to TV.
- Nations characterized by a single trait have been a staple of travelogue-style fiction for centuries. The academics-obsessed people of Laputa in Gullivers Travels are a good example.
- Older Than Feudalism: This happens in the ancient Greek tales of Hyperborea, Atlantis, and other allegorically intended foreign lands.
- The Idirans of Iain M. Banks's Culture books are a Proud Warrior Race of Scary Dogmatic Aliens. Culture Orbitals tend to acquire hats due to the nature of the Culture as a society of absolute leisure with high population mobility. Masaq orbital is full of extreme sports (and is so dedicated to risk it's deliberately orbiting an unstable star), whilst Chiark is the destination of choice for games of skill and chance. There's also The Affront, a race of Laughably Evil sadists and the Gzilt, whose Hat is being Mildly Military with everyone being (nominally) a soldier.
- The Wheel of Time: The world is comprised of hat-wearing nations and peoples. Two Rivers folk are all brave and stubborn, Cairhienin are all short and concerned with political intrigue, Arad Domani women are all seductresses, women in the various Ajahs of the Aes Sedai almost always act alike, etc. Few cultures in the series are shown to have individuals who behave contrary to their cultural stereotypes.
- Arguably justified with regards to the Aes Sedai; they are guided towards their appropriate Ajahs while they are still Accepted.
- Janet Kagan's Hellspark is a multiple-culture universe where each of the cultures has a single quirk — one considers feet obscene, one duels at the drop of a hat, one considers telling the truth (speaking accurately) a basic requirement, etc...
- Rod Albright Alien Adventures: The very first book has Rod helping aliens on Earth and taking them to a swamp at one point. Captain Grakker comments that the swamp reminds him of his home; when Rod asks if he came from a swamp planet, Grakker sarcastically asks if he comes from a swamp planet. After Rod spends a moment thinking about this (and realizing its unlikeliness), Grakker continues that he doesn't come from a swamp planet, but he used to live IN a swamp on his homeworld.
- Larry Niven's Known Space deals with this trope.
- Pierson's Puppeteers are cowards to the point that only insane specimens are willing to deal with other species (but as their name implies, their real hat is Manipulative Bastardry.note ) Kzinti are all Proud Warrior Race Guys, and humans may or may not have a trait for genetic luck. Humans are also apparently obsessed with sex; in Ringworld, the puppeteer Nessus says to Louis and Teela, "No known species copulates as often as you do"note , and The Ringworld Engineers:
- The series features many species with the same ancestry as humans whose politics revolves around ritual inter-species sex. Further, at various points in the series, Niven will go into the details of how these hats are worn, via the various mechanism that produced the human traits, and the evolutionary imperatives that effect the ongoing makeup of the various species. At one point in Ringworld, a kzin sets a human off on a logical analysis of the instability of Kzinti aggression in the context of an enemy race that they can't easily beat. Whether this is a Lampshade Hanging or a justification is left as an exercise for the reader.
- There are plenty of exceptions of course. The Kzinti have the least, but that's justified with them genetically engineering themselves into a 'heroic' race. They were at best bronze age technologically when taken by another species to use as troops. They rebelled and overthrew their masters, using their technology with most of them not truly understanding it. They tinkered a hell of a lot with their own genome, with one of the offshoots making their women non-sentient and playing with their sex drives and aggression. The Puppeteers don't even have sex as we understand it, reproducing with a female of a separate species that actually gestates the young until the child eats its way out...
- Pak Protectors wear the Villain Sue hat, and human Protectors wear the Canon Sue hat. To be transformed into a Protector is to become the ultimate soldier, strategist, scientist and engineer, able to solve almost any problem and beat almost any opponent.
- Justified in The Little Prince since every planet is inhabited by exactly one person.
- Animorphs had the Iskoort, whose Hat was guilds — there was (in order of introduction) a Trader Guild, a Criminal Guild, a Warmaker Guild (though it quickly becomes clear the Iskoort were not cut out for combat), a Servant Guild, a Worker Guild, a Superstition and Magic Guild, a Shopper Guild, and even a "News, Gossip, and Speculation Guild." And all the Traders were the most annoying salesmen imaginable. (The others were annoying, too, but they ran into Traders the most.)
- From The Hitchhiker's Guide to the Galaxy, the Vogons are a race of Obstructive Bureaucrats. Their correspondingly shallow personalities and total lack of creativity make them the third worst poets in the universe.
- This trope dates back to at least The Skylark of Space, the very first Space Opera. It was taken to such an extreme that the heroes would cheerfully commit genocide on species they disapproved of, rather than try to change them.
- In the comedy science fiction Hoka series by Poul Anderson and Gordon R. Dickson, the Hokas' "hat" is that they are entranced by fiction. Give them a story and they will start to live it out, believing (or at least acting) as if they are in it. They have whole cities based on various periods of human history, with Ancient Rome, Victorian England, American Wild West and other places. One of them believes he is Napoleon and has an entire city of Hokas willing to follow him as leader of "France". Actually, a better way of saying it is that their hat is following tropes, as they tend to act out the trope more than reality. Luckily, they are non-violent, so they tend to just fake the wars and other violent parts.
- The trope also occurs in Gordon R. Dickson's Childe Cycle, better known as the Dorsai series. Humanity has separated in various splinter cultures who specialize in one attribute. The Dorsai focus on courage and honor. Newton, Cassdia, and Venus are hard science cultures. Ste. Marie is a colony of Catholic farmers. Freiland is known for its bureaucracy. Coby are known for its miners. The Exotics focus on philosophy. The Friendlies focus on religion. The trope is justified in the larger frame of the Cycle.
- The alternate worlds or "planes" in Changing Planes by Ursula K. Le Guin are often like this; each one features a more-or-less humanoid alien race with a special ability, psychological/biological quirk, or universal tradition — such as sharing dreams, seasonal migrations, near-constant anger, becoming silent at adulthood, and extreme devotion to apparently meaningless architectural projects.
- The Belgariad series of novels by David Eddings:
- Each of the nations of the West has its own hat. To a first approximation, based on the characters encountered: All Sendars are farmers, all Drasnians are spies, all Tolnedrans are merchants, all Chereks are Viking warriors, and all Nyssans are drug-addicted poisoners.
- Most of the 'hats' are actually fantasy archetypes based on Earth cultures — the Chereks are Vikings Up to Eleven, the Algars are the Mongols likewise, the Drasnians appear to be a Renaissance Italy stereotype transplanted into a different geographical setting, the Tolnedrans are based on the Roman Empire (hence both their mercantile aspect and their obsessive road-building and disciplined legions), the Arends are medieval high chivalry myths taken to the point of self-parody, etc. The unflappable demeanour, their courtesy, and the general obsession with propriety of the Sendars seem to be more English than anything.
- The Eastern nations started out as pretty hatty. But then, they were under the control of an insane god for millenia. Eddings
recycles revisits recycles those themes in the Elenium and Tamuli novels: All Styrics are self-pitying magicians, all Atans are warriors, All Tamuli are polite to a fault, etc.
- The tribes of Angarak originally were the CASTES of Angarak, and Torak mistook their differences for tribal rather than professional distinctions after being away doing god-stuff for a couple thousand years.
- In the novel Design for Great-Day by Alan Dean Foster and Eric Frank Russel, a spiderlike species is mentioned whose hat is... hats. Nice ones.
- In The Edge Chronicles, all of the Slaughterers are hunters and butchers, all of the shrykes are slave-trading warriors, and all of the trolls are lumberjacks. This even extends to occupations: the Leaguesmen are corrupt, the Sky-Scholars are evil, and the Earth-Scholars and Sky Pirates are good. However, oakelves, goblins, waifs, and (of course) fourthlings can be anything, and quarter-masters are either traitorous or fiercely loyal (sort-of hat).
- In L. Ron Hubbard's Battlefield Earth, the Selachee, a race of sharks who have feet, can "live anywhere, breathe any atmosphere and eat anything," and while they did have Selachee who are engineers and other professions, their planet's exclusive profession is banking.
- Several races in The Chronicles of Narnia, such as the Dufflepuds, who play Captain Obvious with such astute observations as water is powerfully wetnote , and the Marsh-wiggles, an entire race of Eeyores.
- In Alan Dean Foster's series The Damned, all of humanity wears the Blood Knight hat once an interstellar war lands in our laps. And it's a good thing, too, because every other species in these novels either wear the Programmed For Pacifism hat or the Reluctant Clumsy Warrior hat, and being good at killing things is our only hope to survive in the face of technological superiority. Well... that and being immune to telepathy. Humans are the only species that doesn't have a single, unified culture, because we're the only ones who're such bastards that we can't even get along with members of our own species.
- Lois McMaster Bujold's Vorkosigan Saga books are made of this trope. The Beta Colony wears the "uber tolerant libertine" hat. The Jackson's Whole wears the "Wretched Hive" hat. Cetaganda wears The Empire hat. And the titular Barrayar wears the Proud Warrior Race Ruritania hat.
- Tanya Huff's Confederation of Valor series has the Taykans and the Krai whose hats are sex and food respectively.
- John Varley's short story "The Barbie Murders" features a cult of humans nicknamed "The Barbies" who are obsessed with conformity. They have each been modified to look and sound identical, down to the last tiny detail. They have no names or personal identities, and each takes responsibility for the actions of all the rest. This makes finding a murderer in their midst rather trying.
- Chronicles of Thomas Covenant
- The Haruchai are a race of stoic proud warriors. The Insequent are a race who Walk the Earth in search of knowledge. The Elohim wear an Omniscient Morality License hat. All the Ramen (people from the Plains of Ra, not noodles) care about are their horses. The Stonedownors are obsessed with stone while their cousins the Woodhelvins are obsessed with trees.
- And on the evil side of things, the Cavewights are all Axe Crazy mooks, the ur-viles are enigmatic sorcerers, and the Croyel are parasites who offer faustian bargains. Ravers could also be said to have the hat of nature-hating omnicidal jerkasses, but this is justified by there being only three of them, and the fact that they work directly for the God of Evil.
- Enders Game has planets that were colonized by a single religion or country, to encourage diversity of humans among the stars.
- Saga of the Exiles similarly mentions worlds being assigned to individual peoples for colonisation; there is even a reference to races with more "vigour" being given more planets.
- Jerry Pournelle's CoDominium is similar for a justified reason; colonies are expensive, and require sponsors who obviously choose who populate them. America and Russia have filled the galaxy with clones of themselves, and every industrial power has at least one colony; all are meant to be examples of the superiority of their given culture. Religious and political nutcases with sufficient funds have attempted to do the same, but are often subject to the titular Amerusski Pact dumping violent criminals on them, meaning that almost every planet that isn't populated by Hats is a Crapsack World.
- Walter Moers applies the principle to several cities in his Zamonia novels, most notably Bookholm (everything revolves around books) and Sledwaya (everything revolves around illness)
- This is a common theme in Robert Asprin's MYTH series, with the characteristic of residents often being puns on the name of their "dimension." For example, residents of Deva (Deveels) are all aggressive merchants, while male residents of Trollia are trolls and female residents, trollops.
- In the To The Stars trilogy by Harry Harrison, EarthGov has not only terraformed Single Biome Planets, they've also created a unique culture for each in order to maximise their control. For instance the agricultural planet the protagonist has been exiled to in "Wheelworld" is populated entirely by peasants and mechanics, ruled by a group of autocratic Familys.
- In old science-fiction novel ''Star Surgeon'' by Alan E. Nourse, Humans have the hat of being doctors, to the point that Earth is called "Hospital Earth". Apparently nobody else ever really got into the whole "cut people open to make them better" thing. (At the time it was written, open heart surgery was a new, exciting thing.)
- In Pandora's Planet, the Alien Invaders are dull and gullible enough compared to humans that once we start going out and proselytizing they become more convinced than the proselytizers. A whole planet briefly bans everything artificial. Mention is made of a low-gravity world colonized expressly for the purpose of horse racing.
- E.T.: The Book of the Green Planet, the sequel novel to E.T. the Extra-Terrestrial, implies that all the members of E.T.'s unnamed species are botanists, since they can all communicate telepathically with plants.
- In Stephen Baxter's Manifold: Space, humans are the only species able to devote themselves entirely to an idea (i.e have faith), which becomes important at the end of the book when a coalition of aliens are trying to construct a gigantic solar sail to prevent a future galaxy sterilization event (and not the next one, either).
- While many planets in Honor Harrington are interesting, multi-cultural places, others are outright Planet of Hats type places:
- Montana, on which everyone acts like stereotypical cowboys, which is lampshaded by one of the Montanans when he explains that his ancestors fell in love with an ideal, regardless of whether that ideal ever actually existed. In short, their planet's Hat is a Stetson.
- Grayson is a planet of stubborn traditionalists, even those who want to reform the society want to do so to make it more like Grayson and when new ideas or technology are introduced from off-world they almost inevitably improve it first to make it a Grayson advancement. Furthermore much of their mindset is infectious so even offworlders start acting Grayson in time. This is perhaps exemplified by their name for God; while most modern versions of Christianity call God things like a healer, protector, or provider, Graysons call God "The Tester", and believe that everyone faces their own personal Test.
- Each of the different realms in the Shadowleague books has its own hat: Callisoria, for example, is the land where everyone blindly follows the Corrupt Church, and Ghariad is the land full of humanoid monsters who drink human blood.
- Lonely Werewolf Girl has Fashion being the hat of a race of Fire-Demons.
- In The Demon Princes, there's Sarkovy, the Planet of Poisoners; and Methel, the Planet of Snobs. This is partly explained by the fact that Methel is actually owned by socially elite caste, who take steps to keep others out, not least the Darsh from neighbouring Dar Sai, the Planet of Boors.
- In The Witches of Karres by James H Schmitz, Karres is the Planet of Witches; Uldune is a world-sized City of Spies.
- Another example of this is in Stephenie Meyer's book "The Host" which features a horde of peace loving aliens which invade earth and take over the body of almost everyone who lives there. This is used (apparently) deliberately as an excuse for the aliens, who hate violence, to bodysnatch the human race, as because all of them are so similar in their views and personality, they do not understand the diversity in human morality, and assume all of us are evil.
- Garth Nix's Old Kingdom series isn't too bad about this, for a fantasy story—Ancelstierre's hat is being early 20th century England, and the Old Kingdom's hat is being a fantasy country with a distinctive magic system and a serious zombie problem. Considerable variation within. And then in Abhorsen we get the Southerlings, refugees from a war in the South whose real purpose is to be killed by the Big Bad and turned into its zombie slaves. They barely say a word. They are identified by their blue hats (and scarves). Repeatedly.
- Presumably Nix wanted a cultural trait to identify the doomed-people-and-zombies with, since a physical one, such as skin color, would be like marking out whatever real race(s) resembling that as Cannon Fodder and/or things to run away from. And since particular hats have frequently been the intentional markers of communities throughout history (most of Eurasia has for extended periods viewed the lack of a hat as indecent) blue headwear was a solid call.
- The different colonist habitats in Slowtrain To Arcturus each function as a planet of hats. Justified in that each of the habitats was purchased by a group which wished to leave Earth and selected other colonists with similar interests. The particular hats are:
- A Song of Ice and Fire features several peoples that take one particular thing, usually an important resource or terrain feature, and make it the absolute center of their culture, shoehorning it into their language's figures of speech wherever possible:
- The Dothraki: horses
- The Lhazarene: sheep
- The Vale: heights
- The Reach: plants
- The Iron Islands: iron and seafaring
- Braavos: water
- Asshai (and the Targaryens): fire
- The one thing mentioned every time Summer Islanders are involved is how loose their sexual mores are.
- Naathi people are peaceful vegetarians and they worship "The Lord of Harmony".
- Parodied in the Doctor Who New Adventures novel Death and Diplomacy, in which three warring empires have been carefully manipulated to be Planet of the Sex-Obsessed Savages, Planet of the Uptight Military, and Planet of the Devious Assassins. It's specifically mentioned that none of these societies would actually work if someone wasn't pulling the strings.
- In Year Zero by Rob Reid, Earth wears the hat of "being really good at making music." (Which is to say that, by our standards, everyone else in the universe is really bad at making music.)
- In Robert J. Sawyer's Starplex, the Waldahud are mostly rude and mean, though not necessarily bad, as such. The Ibs are all rational and polite, and very serious about not wasting each other's time. The alien races themselves are annoyed by humanity's tendency to... overuse acronyms, these being entirely unknown to any other intelligent race.
- In Paul Preuss and Arthur C. Clarke's Venus Prime series, the various outposts all have different cultures. Port Hesperus (a space station in orbit around Venus) is basically a mix of Tokyo and Dubai, for instance, while the Martian colony and its orbiting station are both severely Russian.
- While Vattas War generally averted this tropes two examples were found. One world Cascadia is a world of tree loving Dogged Nice Guys, while Gretna is a world white supremacists who are also seriously against humods. Otherwise the most planets only hat is whether they are for or against implants and other modifications
- Played interestingly in the New Jedi Order series with the Yuuzhan Vong who basically wear the hat of "fanatical devotion", but there's a great deal of variety in how this manifestsnote . It mostly breaks down along caste lines (warrior caste hat: war, priest caste hat: religion, shaper caste hat: Mad Scientist, and intendant caste hat: bureaucracy), though two of the main Vong characters (Nom Anor and Nen Yim) are both rebellious spirits who break their society's mold in different ways, while neither buying in to the brutal religion that shapes most of their culturenote . Still, it's practically unheard of to see an apathetic Vong; they're almost all intensely devoted to something.
Live Action TV
- Babylon 5
- The Narn start off as the Proud Warrior Race, the Minbari as Elves, the Vorlons as Mysterious Elders, and the Centauri as the declining Roman Empire. The Narn become Warrior Poets, the Minbari lose all hats due to a civil war, and the Vorlons gain (or rather, reveal) a Law hat. The Shadows also happen to gain the Chaos hat, while the Drazi steal the Proud Warrior Race. The uniformity of the alien cultures compared to humanity is lampshaded in the episode "The Parliament of Dreams," where each of the major races puts on a display of their global religion, while Sinclair arranges dozens upon dozens of people to represent humanity's multitudes of religions (even including a nonreligious atheist). Ultimately humanity's "hat" is explicitly defined (by Delenn) as community-building — humans automatically and unthinkingly weave together disparate groups into communities. The Narns also have more than one religion, but weren't seen to put on a demonstration in "The Parliament of Dreams".
- The hats come off slightly as the series goes on. Londo points out that, to be a success in Centauri society, you have to be a schemer; there are plenty who don't, it's just that their families dwindle to insignificance. Delenn points out that both the religious and warrior castes have been ignoring the worker caste since Valen founded the Grey Council, and since they are fairly isolationist, we usually only get to see those who are on government business, who tend to be religious caste (possibly this is just because Delenn is religious), the military (and hence the warrior caste, although Londo does tell Earth Gov that this is not quite the same thing), or the Rangers, who are an elite undercover military force, with the obvious hats.
- The Minbari hat is tradition, whichever caste it comes from. This certainly applies to both Delenn and Lennier, though sometimes we get to see Beneath the Mask.
- The Abbai's hat is a focus on "community", the Brakiri's hat is business (more corporate culture as an ideal, rather than a Star Trek Ferengi-style "profit," though of course that is their ultimate goal). The Drazi's hat is pretty much "violence" — more specifically, the idea that a brawl pretty much solves any problem. The Llort's hat is basically kleptomania. The Shadows and Vorlons of course proudly promote their hats of "chaos" and "order and obedience" respectively, and try their hardest to make the younger races wear them too.
- Lidsville takes the concept to its furthest extreme — a world entirely populated by actual anthropomorphic talking hats. Amusingly, despite being a planet of literal hats, it was not a planet of figurative hats.
- Farscape had an episode on the planet Litigara where 90 % of inhabitants were lawyers and the remaining 10 % servants who ran the various non law-related services.
- It could be called a planet of balaclavas, since that's what the lawyers always seemed to wear. Also, the Judge wore a hat that was a mix between a sombrero and a dinner plate, and (like the uniform) the colour looked like Dolores Umbridge picked it out.
- The Nebari are presently attempting to make their home planet a Planet of Hats through brutal enforcement of the law- to the point that dissenters are often simply brainwashed into perfect citizens. As a result, the only Nebari encountered in the show are either cold-hearted police officers or rebellious criminals like Chiana.
- In the first appearance of Captain Jack Harkness in Doctor Who, the Doctor explains to Rose that in the future, humanity's Hat becomes being more or less everywhere and having sex with more or less anything.
- The Time Lords might be described as a planet of very silly hats indeed (look up images some time and try not to giggle). They tend to be portrayed as very Lawful Neutral (with frequent forays into Lawful Stupid) philosophers and scholars who one alien describes as a race of "ancient dusty senators" who were "peaceful to the point of indolence". The Doctor is very much an exception, being more of a Chaotic Good rebel and nonconformist, whom his people barely tolerate (though they sometimes need his help). There is some debate, however, on whether or not "Time Lord" is the same as "person from Gallifrey", and if this applies to the general populace of the planet or just the ruling class.
- Justified in the case of both the Daleks and Cybermen, who are created races rather than natural ones. The Daleks are genetically engineered to feel no emotions but hatred and xenophobia, explaining their desire to destroy all non-Dalek life in the universe. The Cybermen have also had their emotions removed, and seek to survive by assimilating other races Borg-style. Their origins vary, however, as the classic series had them as a humanoid race that slowly lost their individuality as they replaced more and more of their bodies with technology, while the new series introduced an Alternate Universe version as the creation of one man, who intentionally removed their emotions so they could cope with the trauma of being "upgraded": they freak out and die if they remember who they are.
- Along with these two are the Sontarans, a Proud Warrior Race of clones made to be the best at fighting and conquering any planet that looks at them funny. They are so into the whole warrior thing that their form of punishment is forcing the perpetrator into a job as a nurse.
- The Sarah Jane Adventures introduced the Shansheeth in the episode "Death of the Doctor". They resemble vultures and their hat is that they're the undertakers of the universe. Sarah Jane didn't buy it at first.
- Doctor Who also contains a literal reference to the Planet of the Hats in the episode "Partners in Crime"
Donna: I packed ages ago, just in case. 'Cause I thought, hot weather, cold weather, no weather... he goes anywhere, I've gotta be prepared.
Doctor: You've got a... a... hatbox?!
Donna: Planet of the Hats, I'm ready!
- The Ood appear to be a race of slaves, who want to be given orders. It turns out this is due to humans taking over their Hive Mind. The Ood, once freed, turn out to still be a peaceful race.
- On at least two occasions, the Eleventh Doctor has, shortly after meeting some alien being, announced its species' hat, for expository purposes, apparently without caring about tact. note
- The God Complex features Gibbis, who is apparently a member of a rather pathetic alien race whose hat is being a Dirty Coward. He mentions being abducted while planting trees along a road... so a conquering army can march in the shade.
Gibbis: "All I want is to go home and be conquered and oppressed, is that too much to ask?!"
- The Twelve Colonies of the new Battlestar Galactica occasionally fall into this, in function if not in populace. Aerilon was the breadbasket of the colonies, and everyone from it is perceived to be some sort of hick (which is why Baltar adopted a more upper class accent). The Gemenese believe in the literal truth of scripture. Sagittarons are downtrodden, and mad about it. Taurons are stoic and traditional, and have a mafia equivalent (depending on your perspective, they're either Space Mexicans or Space People of the Mediterranean). Capricans have it made - their planet is the center of art, culture, science, and politics. There is, however, no physical look specific to the people of any planet. Hopefully, this means that Single-Biome Planet is avoided.
- Caprica indicates that the title planet may have been a planet of actual hats, as well, at least 58 years before the Cylon genocide.
- Used a lot in the Stargate Verse:
- Stargate SG-1:
- Particularly in the earlier episodes, nearly every planet the SG-1 team visits is based off of a particular human culture. It's a justified or at least handwaved by saying that the people were transplanted to that planet from Earth, and their culture has just been stagnating since. There are the Middle Ages, the Norse, the Greeks, and, of course, the ancient Egyptians, among others. Justified in that most of these planets were supposedly populated by people of earth who had been taken to that planet by one of the more highly-developed species - the Goa'uld and the Asgard being the typical abductors.
- In the episode "2001", the Aschen are described as: "They don't get excited in general, General. It's like an entire planet of accountants." Their more significant hat is planetary genocide.
- The Nox, had preachy pacifism as their hat as well as literal funny hats.
- The Goa'uld hat appears to be arrogance and sense of superiority, something that is present even in the Tok'ra, non-malevolent Goa'uld.
- The Jaffa are a Proud Warrior Race as a result of their entire species being enslaved to serve as the Goa'uld military.
- The Asgard hat is clearly science and scholarship as we never meet an Asgard who does any kind of physical labor.
- Earth also has its own hat: Genre Savvy. SG-1 is the most Genre Savvy of them all, but most other minor characters show at least some signs of this trait. We Tau'ri have a technological hat, too— instead of basing more advanced tech off more exotic principles, we use fundamentally basic equipment in increasingly refined ways. This is particularly noted in our really spectacular projectile weapons.
- In Stargate Atlantis, the Wraith are a race consisting solely of warriors who live to eat. In the last season, Todd the Wraith mentions that feeding on humans is the driving force in their society with little beyond that. We did finally get a small glimpse of Wraith society in Season 5's "The Queen." Judging from that episode, the entire society is divided into Queens, who seem to spend their time intimidating one another, their male Advisors/Viziers, who seem to specialize in Magnificent Bastardry, and the possibly asexual Drones, whose duties apparently involve patrolling ships and standing guard (not unlike actual Soldier Drones in Bee colonies). All of them are in thrall to a prime Queen (called The Primary in this particular segment shown, but this may not be the case with every Wraith alliance). Exactly where the various Male Wraiths who serve as scientists and field commanders (who are also uniformly errhm, uniformed in leather) fit into this mix is never really shown.
- Red Dwarf had Rimmerworld, a planet populated by Rimmer clones. The population idealized the core aspects of Rimmer... which happened to be cowardice, backstabbing, snottiness, arrogance, and hunger for power. Those that deviated were hunted down and executed.
- The Neighborhood of Make-Believe segment of Mister Rogers' Neighborhood deconstructed this trope, in a child-appropriate way, with alien visitors from the Planet Purple. Everyone from this planet has purple skin and hair, they dress in identical purple clothes and speak in a monotone voice, and all the boys are named Paul and all the girls are named Pauline. They were used to illustrate how boring the world would be if everyone was the same.
- In Power Rangers, planet Onyx. Its hat is the Wild West, existing largely as a place for the Evil Monster Saloon to be located.
- An unusual example is Inquiris. Little is known about the planet, save that the natives, for whatever reason, cannot make declarative or exclamatory statements. Yes, a planet who's hat is literally a specific type of sentence.
- The very basis of Sliders, where our protagonists would land, I mean slide, into a parallel Earth defined by a key difference with "real" Earth.
- Brewster Rockit: Space Guy! has had several. Possibly justified in the case of the Zombie Planet.
- Prince Valiant occasionally features Islands of Hats. When Val is on a sea voyage, it's somewhat common for his ship to get waylaid by supernatural means. One of two things then happens: either Val is put to some bizarre test, or he comes to an island where all the inhabitants share a single characteristic.
- An episode of X Minus One featured a reptilian alien coming to a mining planet for one of their workers (basically a milder version of a Furian). The reptile alien's hat is that they Cannot Tell a Lie (although they don't have to say the whole truth either) while the "Furian's" hat is being Hot-Blooded. Lampshaded by the "Furian": "You know how they say we're all good at bar fights?"
- The Star Trek series are actually the prime examples of this trope, nearly every species having one defining trait. This was often subverted in the Expanded Universe, and occasionally in-show.
- Humans in the 24th century seem to own hemp vests with V-neck shirts underneath, and nothing else.
- "A Piece of the Action" is interesting because the culture's true hat was mimicking others — their entire society had been built around a book about 1920s gangsters in Chicago.
- In the final issue of the Marvel comic book series Star Trek Unlimited, after being visited by the Enterprise they experienced a cultural revolution and began dressing like Kirk and co., which the Enterprise-D discovered. The concept of revisiting the planet and discovering a similar effect was considered for Star Trek: Deep Space Nine, but dropped in favor of revisiting "The Trouble with Tribbles" instead.
- The Vulcans are all logic all the time.
- The Klingons are all war all the time. (They'd tell you their true hat is honor, but that's not what you get in practice, to protagonist Klingon Worf's disillusionment.) The Orcs from World of Warcraft are accused of being this, but with the exception of Worf in the Klingons' case, the Orcs are usually slightly more multidimensional.
- Klingons actually became this as a result of Flanderization. Originally, they were just Star Trek's analogue for the Soviet Union, and their depiction in Star Trek VI: The Undiscovered Country hinted at a rich culture who even enjoyed Shakespeare—this was the trope namer for In the Original Klingon, obviously. After the fall of the USSR, their Proud Warrior Race qualities were dialed up to 11.
- Moq'bara is the martial art practiced by Klingons everywhere, because while a peaceful society like the Federation will have hundreds of styles ranging from kung fu to boxing, a warrior culture will clearly only have one.
- A more accurate hat for the Klingons might be violence rather than warrior. Even outside of the militaristic aspects of Klingon culture, it seems that violence permeates every aspect of their lives: religious, legal, ceremonial, and interpersonal. There are very few Klingon rituals seen that do not involve bloodletting, legal disputes are more often than not resolved with sword-play, Klingon sexuality is always Destructo-Nookie, even their wedding ceremony—at least the long version seen in You are Cordially Invited...—involves a triumphant retelling of how the Kliingons killed their gods, followed by sword-play, followed by vows which include a promise to kill each other's enemies, followed by the wedding party attacking the bride and groom. In war or peace, the Klingons are always, always violent.
- In the Original Series the Romulans are a Proud Warrior Race — or Space Romans (with home planets named Romulus and Remus) — but TNG and Deep Space Nine had an alternate interpretation: they are all intrigue all the time
- The Ferengi are all profit all the time, plus misogyny. Culturally, money is sort of their state religion. Ferengi tourist sites on their homeworld include the Great Marketplace and their stock exchange, and they consider any remotely non-capitalist actions (including things like giving workers holidays and allowing them to form unions) either incredibly distasteful or crimes worthy of being shunned from being allowed to do business with any Ferengi for. As for the misogyny: It's as though nobody has ever made the argument that allowing half of their population to earn money and buy things will be an economic boost.
- Star Trek: Deep Space Nine fixed the misogyny part. Quark's mother Ishka instigates a cultural revolution that begins to give women an equal place in Ferengi society using that very argument.
- Nog, meanwhile, attempts to escape the "all profit all the time" part by joining Starfleet. His rationale is this: some people just don't have "the lobes" for business. His father Rom, for example, has a lot of technical knowledge, able to fix Quark's replicators and holosuites, often from scavenged parts. But his lack of business acumen keeps him from rising above the level of being a waiter/gofer for Quark. Nog knows he doesn't have the lobes for business either, but knows he can still make a good life for himself without having to become a businessman. Even then, he still has some business sense, as he quickly becomes The Scrounger for Chief O'Brien in "Treachery, Faith, and the Great River".
- Actually, the Ferengi themselves are victims of flanderization, in the opposite direction of the Klingons. When first presented, Ferengi Heavy Cruisers were on par with the Federation's Galaxy Class capital ships, and they had a disdain for what humans would consider soft, attractive features. In one episode of TNG, a group of Ferengi are seen commenting on the ugliness of Beverley Crusher, due to her pale skin and soft features. Compare this to the DS9 Ferengi, who are basically all about Where The White Women At when they aren't concerned with profit. The decision to flanderize them into their current form was one done by Rick Berman, and is noted on Memory Alpha. However, even in their current flanderized form, their true hat is deception. Too bad the Romulans and Cardassians also wear this hat, arguably better. Also, while it's treated as more of a side-effect, the Ferengi are very good with numbers and math. This doesn't come up much on screen, but it's made pretty clear in Deep Space Nine between the robustness of Ferenginar's economy and the complexity of their Poker variant.
- The Cardassians are all service to the state all the time, in that Cardassians will always claim that whatever it is they're doing, it's for the good of Cardassia. By virtue of being the focus of Deep Space Nine (along with the Bajorans), we get a very rounded view of life within the Deadly Decadent Court of Cardassia. A significant number of Cardassians are all Magnificent Bastardry all the time because of this, while others are far more straightforward examples. Some, like Garak, are both. One guy even tried to shame his government into admitting the atrocities the Cardassians had committed against the Bajoran people during their occupation of the Bajoran homeworld...for the good of Cardassia. Although note that it's not clear whether this is an innate quality or something fostered by centuries of indoctrination by the military dictatorship that ruled them until DS9 season 4.
- Also from Deep Space Nine were Odo's people, The Founders, whose hat was essentially "order", both small and big scale. They were given a reason for itnote , but were pretty forceful in making others put the hat on too.
- The Jem'Hadar are the soldiers who serve under the Founders. Their hat is that they're all genetically engineered and bred to be Blood Knights. They have a ritual prayer before engaging in a fight.
We are dead. We go into battle to reclaim our lives!
- The Wadi from the Gamma Quadrant are all about playing games. Making first contact with them proved to be exceptionally boring for Commander Sisko, because Quark proved to be a better host just because he had all the games.
- The Orions, the go-to example of the Green-Skinned Space Babe, are all about Seduction. Their society is Matriarchal because females give off natural pheromones that allow them to easily "persuade" the weak willed - specifically, the male gender of just about every alien species that exists.
- Tellarites "do not argue for reasons, they simply argue." Spoken by a member of a species that apparently doesn't have such great relations with the Tellarites, but eventually proven true once we get to meet more. Negotiations are often opened by trading insults.
- Conformity as a Hat has been done a few times, most notably with the Borg. With the introduction of Seven of Nine, "efficiency" and "perfection" were added.
- Cheron in "Let That Be Your Last Battlefield" is (or rather, was), supposedly, a planet of racists. (They are black on the left side. We are black on the right side!)
- Star Trek: The Next Generation brought in the Risians to wear the sex hat. Risa's hat is more accurately hospitality. "All that is ours is yours". Free and open sexuality is just a part of that; a part most aliens fixate on.
- Supposedly the El-Aurian hat is "listening", but we've only met three members of the species... one (Guinan) specializes in listening, but one was a con man (in a Deep Space Nine episode which lampshaded the "listening hat" thing by having a fellow prisoner try to come up to the con man and tell him his life story in jail, whereupon he responded by begging the guards to take the guy away from him) and one was a mad scientist. In that sense the El-Aurians have managed to subvert the usual Trekkian "one hat per species" rule. Although Guinan literally does wear some awesome hats.
- That said, the mad scientist was still quite effective at listening. He would listen to Picard trying to talk him out of his mad scheme to blow up a star, and then rpeatedly No Sell a Patrick Stewart Speech because of it.
- Taking place clear across the galaxy from these others, Star Trek: Voyager has its own hat species, such as the Kazon (society revolves around infighting between the various rival groups), the Vidiians (society revolves around medicine and organ-stealing due to the disease they have), the Hirogen (society revolves around "the hunt"), and Species 8472 (society revolves around eradicating lesser, "weak" species.)
- Want to do a Green Aesop in Voyager? Then it's time to wheel out the Malon, whose hat is, of all things, pollution. They're saved from being an entire race of Captain Planet villains because they're not polluting just for the sake of it — it's simply that they've never bothered to invent "clean" technologies as long as the waste is transported a long way from the homeworld. To make matters worse, they know that they can use clean technologies without any hassle, but making the switch would have devastating effects on their own society. The exporting of industrial waste is the backbone of the race's entire economy.
- In a similar fashion to the Hirogen mentioned above, the Gamma Quadrant features the Tosk, who are also obsessed with hunting. The key difference though, is that they specifically breed members of their own race just to be the hunted target. To be the hunted is the greatest honor anyone of their species can ever be given. They live just to be hunted, give their pursuers a good chase, try to outsmart them for as long as possible, and eventually be killed. Being captured is the greatest dishonor imaginable.
- Humans don't quite have a Hat, and — especially in the Gene Roddenberry days — were sort of the anti-hat: Having finally gotten it right, humanity's made a perfect future for itself, finally free of the undesirable qualities that some of the other species represent. Then again, being "perfect" eventually became humanity's hat, until the Deep Space Nine era, where that hat was rather rudely yanked off, set on fire, and thrown into a wood chipper. Alternatively, from the perspective of the other species, it would seem that condescension became humanity's hat. Every non-Federation character seemed to find humans in general and Starfleet officers in particular extremely patronizing.
- On Star Trek: Enterprise, Vulcan Ambassador Soval complains at length about humanity's lack of a Hat: "Of all the species we've made contact with, yours is the only one we can't define. You have the arrogance of Andorians, the stubborn pride of Tellarites. One moment you're as driven by your emotions as Klingons, and the next, you confound us by suddenly embracing logic!" Admiral Forrest then lampshades it.
Admiral Forrest: I'm sure those traits are found in every species.
Soval: Not in such confusing abundance.
- Soval goes on to explain that pre-logic Vulcans were similarly hatless in a way that now scares them.
- In the original pilot, the Human Hat was a hatred of captivity—even pleasant, benevolent captivity.
- Knowledge/Exploration could be the human hat. Most of the other races explored the galaxy, but for profit, power or domination.
- The modern novels often suggest that humanity's hat is creativity. In one novel, a Tellarite says creativity defines humans as logic defines Vulcans. This creativity expresses itself in various ways, including the formation of a vast variety of cultures, religions and nations that outnumber those of most other species, making the apparent lack of a hat actually a part of our hat.
- Another possible hat for humans is freedom. Several episodes have someone telling an alien how humans hate imprisonment (even if it is paradise) or how they require a challenge to truly live.
- In Star Trek: Enterprise, Archer (however unintentionally) proposes that humanity's hat is diplomacy; humans know when it's time to put aside their differences and look at the bigger picture. This is perhaps the primary reason every other galactic power is an empire of some sort, while the Federation is a coalition.
- On the flip side of the Federation (pun definitely intended) is the Terran Empire of the Mirror Universe, whose hats are Treachery and Subjugation. Ever since Nazi Germany took over the world in World War 2, Humans have developed to conquer and enslave all who stand in their way. Tellarites? Slaves. Andorians? Slaves. Vulcans? Slaves AND corrupted to a point where they see the logic of conquering others, and agree with it. In sharp contrast, Cardassians and Klingons aren't too different than their normal universe selves, but they're allied with each other just to fight against the Terran Empire, making them the good guys in the grand scheme of things.
- The Star Trek Expanded Universe novel How Much for Just the Planet?, by John M Ford, features a world whose hat is comedy routines. It eventually turns out that they're just putting it on to keep their visitors off-balance.
- An alien on Voyager once used this trope to describe different species — his own species' hat was an inherent understanding of languages (they are living Universal Translators, capable of learning any language- written, spoken, or computational- just by hearing or seeing a few words or numbers) while humanity's was "a great generosity of spirit." However, it turned out he was buttering the Voyager crew up so he could get revenge on them for indirectly causing his own species' extinction.
- The episode "Patterns of Force" has the Nazi Planet. (Not their native hat, it was imported by a Well-Intentioned Extremist historian from Earth).
- The Yridians are all information dealers.
- The Redeemers are all religious fanatics.
- The Bretheren are another "hunt" race, but they don't like it when they lose. They're aligned with the D'Myurj, whose hat is "enlightenment". Except for one, who believes that life itself will destroy the multiverse.
- As noted above, there are actually several episodes with planets whose inhabitants made their hat by copying something from Earth — gangsters, Nazis, ancient Greeks...
- A Star Trek spinoff novel lampshaded this one by explaining that on most planets, war and oppression and genocide have had a homogenizing effect on sentient species. Humans figured out how to live together peacefully before that happened to them. As a result, Earth has a far greater range of cultural and ethnic diversity than can be found on most other planets.
- While the Bajorans are one of the most varied races in Star Trek, they do have two hats, they're all deeply religious (but not fanatics) and they're mostly ex-freedom fighters. In general, the ones in the religious hierarchy have a calm spirituality (even Kai Winn is good at faking it) and the rest are quick to anger.
- Bajoran religious leaders do tend to have a degree of political power that would make the Medieval Catholic Church blush
- The Pakleds all act like they have serious developmental problems, coming across as mentally and socially retarded. But in large part, it is an act. And in the words of Data's... actually stunted brother, "they are fat".
- Given they only played an in-person role in one episode, it it hard to say what is characteristic of the Pakleds as a whole, and what was characteristic of the specific group of Pakleds in their introductory and sole speaking appearance episode (Samaritan Snare). Certainly, those Pakleds very an unholy blend of Obfuscating Stupidity and just plain stupidity, and the Pakleds have a clearly poor reputation, but given that several of the background extra Pakleds worked as mechanics when maintenance was one of the main things the Samaritan Snare Pakleds proved unable to do...
- In "The Mark of Gideon," Kirk was kidnapped by a race whose universal pro-life tendencies had led to horrible overpopulation, to the point that they tried to start a pandemic with germs from Kirk (who had been exposed to meningitis in the past).
- The Caldonians in "The Price" are a race of scholars who are so dedicated to pure research they don't want to be distracted by administrative tasks.
- 4th Edition Dungeons & Dragons splits the old traits of the elf race into two new races called "elves" and "eladrin". Because, you know, you can't have a single species wearing the intellectual hat and the close-to-nature hat at the same time.
- Humanity's hat in 4th edition is being driven, ambitious, The Determinator, and being able to learn things faster than other races because of their shorter lifespans.
- The Stellar Nations of Star*Drive all have their own hats.
- In GURPS Fantasy 2: The Madlands, there is the region of Savringia. Thousands of years previously, two godlike entities decides to have a contest to see which one could create the most unlikely society. So they reduced themselves to energy and used that to create City-states of Hats. Currently there are about 30 but this is subject to change. There are the more ordinary Cities of Merchants, Tradesmen, and Priests, but there are also esoteric ones like Cities of Judges, Spiders, Grays, Silence, and the Fickle.
- From the same publisher comes GURPS Aliens and GURPS Fantasy Folk, which also fall under this trope.
- Since the expansion of Magic: The Gathering's focus to outside of Dominaria, most planes seem to follow this sort of pattern. For instance, Kamigawa resembles Feudal Japan in culture and aesthetics, Mirrodin is made almost entirely from metal, Innistrad is an darker version of Uber Wald, and Zendikar is an adventurer's paradise with constantly-shifting landscapes and an endless number of unexplored ruins.
- While the planet Cray in Cardfight!! Vanguard is diverse as a whole, its nations and clans tend to have hats.
- Magallanica is the sea nation.
- Zoo is the animals-plants-insects/nature nation.
- Star Gate is the space-themed nation.
- Dark Zone is the dark-themed nation.
- Dragon Empire is what it sounds like.
- Averted with United Sanctuary, which has 3 kinds of knights, 2 corporations and a nursing organisation.
- Royal Paladins and Gold Paladins are heroic knights.
- Shadow Paladins are dark knights and later antiheroes.
- Angel Feather consists of angels in nurse outfits.
- Kagero are fire dragons.
- Narukami are thunder dragons.
- Tachikaze are prehistoric-themed.
- Nubatama and Murakum are ninjas.
- Nova Grapplers are prizefighters.
- Dimension Police are mecha and superheroes.
- Link Joker are alien invaders.
- Great Nature is an uplifted animal university.
- Megacolony is the insect mafia.
- Neo Nectar are plant/farming-themed.
- Aqua Force are a well-intentioned extremist navy.
- Bemuda Triangle is composed of mermaid pop stars.
- Granblue is composed of zombie pirates.
- Spike Brothers is a violent American Football team.
- Pale Moon is a circus as a front for assassins.
- Dark Irregulars are movie-monster-themed.
- Many worlds in Warhammer 40,000 are characterised by this — everyone from Cadia is a soldier, everyone from Krieg (German for "war") is an exceptionally grim and dour soldier in a longcoat, everyone from Catachan is Rambo. To be fair, they come from a planet sitting at the gates to a Negative Space Wedgie from hell, a (self-made) radioactive wasteland, and a Jungle Death World full of carnivorous plants and even worse animals respectively. The hats are likely survival mechanisms. For Imperial hats, the Imperium is a basically a portmanteau of the Roman Empire, the Catholic Church, the Third Reich and the U.S.S.R all turned Up to Eleven, so everyone being the same is not so incredible.
- Space Marines
- Chaos Space Marines
- Every World Eater is an incarnation of Ax-Crazy, and/or a Blood Knight.
- Every Emperor's Child is horror with a killer guitar (apart from Fabius Bile, who is a Mad Scientist).
- Every Death Guard is an implacable bag of walking filth.
- Every sentient Thousand Son is a mad wizard in power armor. The others are all ghosts trapped in Space Marine armor.
- Every Iron Warrior is a master siege engineer.
- Every Night Lord is a psychotic serial killer akin to a Chaotic Evil Batman.
- Every Alpha Legionnaire is an Ambiguously Evil Magnificent Bastard. They are also all Alpharius.
- Every Word Bearer is an insane and unrelenting dark priest.
- Every Black Legionnaire is out for revenge for the death of Horus.
- For Space Marines and Chaos Space Marines, this is largely justified due to the fact that they all share genetic material with the primarch of their chapter - essentially, they have all been deliberately modified to be the same.
- Every Bad Moon is decked out with flash. And their teef fall out and grow fast.
- Every Blood Axe is a sneaky git who likes mimicking the Imperial Guard.
- Every Death Skull is a looter.
- Every Evil Sun is a speed-freak.
- Every Goff is grim and dour and thinks melee combat is Serious Business.
- Every Snakebite is a tribal who is Made of Iron.
- Tau (technically not a hat for the whole culture, but every caste has a specific purpose, and you're born into your caste, with crossbreeding between castes illegal. To be fair, the ethereals are breeding the perfect warriors, builders, diplomats etc... and even though they've only had a few thousands years, they may even technically be different species by now.)
- Every Ethereal is a ruler of some sort.
- Every member of the Fire caste is a warrior.
- Every member of the Earth caste is a builder/scientist/engineer.
- Every member of the Water caste is a bureaucrat/diplomat/politician.
- Every member of the Air caste is a pilot/navigator/starship crewmember.
- Some of the Tau sept-worlds have specific headgear, too. Everyone from N'dras is brooding, everyone from Ke'l'shan refuses to give up, everyone from Fal'shia is a problem solver and the list goes on and on.
- The Imperial Guard
- Everyone from Cadia is immensely proud and vaguely like the Canadian army.
- Everyone from Krieg is a Death Seeking World War One-era stormtrooper with a Badass Longcoat.
- Everyone from Praetoria is a British redcoat, or more specifically, a Zulu extra.
- Everyone from Catachan is a tough-as-nails jungle survivalist, and looks an awful lot like Rambo.
- Everyone from Valhalla is a Soviet conscript.
- Everyone from Tallarn is a pious desert warrior who specializes in guerilla warfare. Bedouins, not, well...
- Everyone from Atilla is a Space Hun, complete with love of horses.
- Everyone from Elysia is an American-ish paratrooper.
- Everyone from Mordia is a Napoleonic-era Prussian soldier with Nerves of Steel.
- Everyone from Vostroya is a Ukrainian Cossack.
- Everyone from Salvar is a Kleptomaniac who dresses like a Mad Max mook.
- Warhammer doesn't have Chapters, Legions or Craftworlds for obvious reasons, but they still have geographical boundaries or other distinctions that can dictate the headgear of the resident:
- All Marienbugers are foppish, arrogant but irritatingly skilled dandies.
- Everyone from Nuln is an engineer reeking of blackpowder.
- All Reiklanders are skilled marksmen and consummate professional soldiers.
- All Middenlander are hairy barbarians with a liking for blunt weapons.
- Hochlanders are accomplished hunters and crack shots with hunting rifles and longbows.
- Skaven - originally there were
four five defined major clans: Skryre, the crazy techo-magical inventors; Moulder, the insane fleshcrafting breeders of monsters; Eshin, the cloaked espionage and assassination division; Pestilens, the gibbering worshipers of plague and decay; Mors, the now extremely powerful martial clan. A recent book on heraldry introduced scores of minor clans, each their their own (slightly smaller) hat.
- Vampire Counts - Each Vampire Count will be from one of several bloodlines: Von Carstein (classic Dracula-style vampires, although recently have been modeled to be a lot more bestial), Lahmians (pseudo-Egyptian female vampires. With cats), Blood Dragons (honour-bound martial powerhouses who exist only for combat and proving themselves), Strigoi (horribly deformed ghouls with no link to their humanity at all) and Necrarchs (Nosferatu-like intellectuals who are wizened but terrifyingly powerful when it comes to magic).
- Shadowrun 3rd edition features a section with members of each of the Five Races giving you a brief introduction to their race. Most of them start by acknowledging their race's hat, then going on to tear it apart as racist bullcrap. Except the dwarf, since their hat is being short.
- Dwarves also have a hat of being technical wizkids. The dwarf explaining this has trouble working out how to fix a toaster.
- Shadowrun does a good job of deconstructing the hats/stereotypes for each race. For instance, the dwarf states that a lot of dwarves live underground because basement apartments are cheaper and they don't mind the low ceilings. Amusingly enough, the human points out how he's different from the other races by mentioning the other races' hats and stating how Humans don't have any of those.
- Traveller is a little more complex about this. Humans overall are as complex as, well, humans, though individual worlds often have a hat. The Aslan's hat is Proud Warrior Race, though arguably that quality is detailed well enough to take the hattiness away. The K'kree are Vegetarian Jihadists (yes, really). The Zhodani's hat is Psionics.
- Nearly every race and culture in Talislanta wears a hat to some degree or another: Sarista are Lovable Rogues, Danuvians are Action Girls and Non Action Guys, Muses are Cloudcuckoolanders, Yassan are Gadgeteer Geniuses, Jaka are hunters, and so on. The Gao are a notable exception...but that's because Gao-Din is less a culture proper than a mixed bag.
- A vast majority of the various D-Bees in Rifts fall neatly into this trope. The Simvan are all nomadic warriors with a psychic connection to animals, the Larmac are all lazy, the Naruni are all shrewd businessmen, etc. Occasionally exceptions to this trope will be made in the case of individual NPCs, but the description almost always includes the statement "Unlike most members of X's race..."
- Space Munchkin The RPG had the Bumpy Foreheaded Alien race, which is actually a category for all races of this type in scifi. You chose (or randomly rolled) your one distinguishing racial feature, the concept that your culture is entirely devoted to and the concept from human culture your culture cannot understand ("We have no word for this thing you call 'modesty'")
- Each Splat in the Old World of Darkness represents a Hat. Taking Vampire: The Masquerade as an example, most players choose their clan/Hat from the Brujah (rebellion), Gangrel (wilderness), Malkavian (insanity), Nosferatu (secrecy), Toreador (art), Tremere (magic), or Ventrue (wealth). Being Hatless here brands you a Caitiff, giving you the outcast Hat. For all that the Clans are stated to be diverse (and some atypical examples are given as character templates in the splatbooks) canon characters are almost always at most slight variations on a Hat.
- Exalted: Amongst humans, this trope seems to come up in the Dragon-Blooded, both in term of caste-marks and in Houses. Amongst everyone else, you can expect a Dragon-King to be either kung-fu master seeking to rebuild his or her near-extinct race, or a mindless brute who kill anyone who gets into their territory. And a Jadeborn is either a Worker, Warrior, or an Artisan, as Autochthon willed them.
- Stars Without Number: alien races usually have Lenses, essentially a way of randomly rolling for Hats. You might have a culture with, say, Curiosity and Wrath, or Collectivism and Fear, or Sagacity and Pride, as the defining cultural traits.
- Generally in Rocket Age all Venusians are warrior poets, all Ganymedians are noble savages and all Europans (aside from the Emissary Corps) are arrogant and superior. However, this becomes subverted the more is learnt about every planet and it's peoples.
- Parodied in the Flash-animation series Burnt Face Man. In the conclusion of episode 7, Bastard Man (yes, that's his name) steals all the world's air with a vacuum cleaner (yes, he did that) and tries to sell it to a "planet of shifty characters". Everyone on the planet is wearing a large overcoat and hat or they are hidden in the shadows, the main shifty guy telling Bastard Man that they might not pay him for the air because they're all "a bit shifty".
- Several of these are visited in the fifth season of Bonus Stage, including a convention planet, a fist planet, and McWorld. As Joel says, "Isn't it great how every planet is named after its purpose?"
- Melonpool's planet Melotia is a planet of couch potatoes. There's a Bizarre Alien Biology explanation, with their antennae resonating to Earth television broadcast frequencies.
- In Sluggy Freelance the residents of the Dimension of Lame are all incredibly sweet, nice, rice cake-loving pacifists. The most deranged psychopath among them suffers an incredible bout of guilt after slightly bruising the toe of a murderous demon. Even the rules of the universe conform to this Hat: the sewers smell like flowers, fermentation doesn't exist, and all swear words are automatically replaced with a "bleep" noise.
- Goats's Multiverse has entire Dimensions of Hats, such as Topeka Prime, the farm dimension, complete with cow computers. Each dimension, however, has a pub.
- This strip directly discusses this trope.
- Curvy invokes this; every Earth explicitly has a gimmick, and ours is apparently "Boring World".
- Parodied in this episode of Mountain Time, as the astronauts are all too eager to attach a gimmicky label to a newfound planet.
- Some of the aliens seen in Buck Godot seem to fit this trope, with all individuals seen having similar behaviour or jobs. However, just as many are as varied as humans both in behaviour and appearance.
- Subverted in Quentyn Quinn, Space Ranger! Groonch the Gnorch, a parody of Worf from Star Trek, says that despite being raised with the ideals of another alien race, he strives to be the kind of noble warrior honored by "the Gnorch peoples." Quentyn asks, "Which peoples?" Groonch then learns, to his complete surprise, that the Gnorch species is rather culturally diverse and only a handful of ancient tribes were as warlike as he thought. His own outfit is an odd cultural mishmash.
- Referenced, perhaps, in this Cwen's Quest strip. Haaaaaaaats!
- Used for some aliens in Spacetrawler. The Eebs are all Gadgeteer Genius telepaths with almost zero willpower. The Tornites are infamous for their bad fashion sense.
- While not a planet, per se, the Jägers of Girl Genius have two hats. The first, is that they love fighting. The second is that... they love hats. No, really, they REALLY like hats. One Jäger had an entire short story about him going to get a new hat. There's even rules on how the hat must be acquired- you can't just go into a store and buy one.
- The fighting is justified in that Jägers were once humans who chose to transform themselves because they loved fighting.
- This obsession is not limited to just the Jaegers. In particular, Franz has been seen to follow the same rules of acquisition as the Jaegers, unsurprising as the dragon has likely fought alongside them for centuries, and Bang DuPree shares their fascination with magnificent headgear along with many other personality traits. Even the Wulfenbach entourage gets in on the trend eventually.
- Star Power is chock-full of these.
- The Point! is a fable which Harry Nilsson used to make an entire soundtrack. It was later adapted into an animated film and screenplay using the soundtrack. The entire fable revolved around a planet on which everything had a point on it, with the sole exception of the main character. He is shunned as a result. Ironically at the end, the entire world becomes devoid of points with the exception of the main character, who grows a point.
- Some scientists argue that through alien eyes, Earth could be seen as a planet of hats - aliens would first notice all common traits of humans and ignore all the differences.
- Many exoplanets have a designation that starts with HAT.
- Humans tend to stereotype based on region, no matter how diverse a particular region may actually be. The "South" in the United States, for example, or any major metropolitan area.