dog-kicking, playing polo with severed heads, and even stealing cable. In a work of fiction, they may form the mook army of the Dark Lord, Evil Prince, or religious fanatic. To fit their comparatively primitive status, they will wear rough clothing, like Pelts of the Barbarian. If the work of fiction wants to portray them positively, they will be composed of Proud Warrior Race Guys or Noble Savages who are in touch with the environment. A Barbarian Hero will originate in one of these tribes. This is Truth in Television to an extent, since one of the main thrusts of history in Eurasia (until the advent of gunpowder weapons) was the periodic invasions of urban areas in China and Europe by mounted steppe tribes. Many other groups of people, such as the ancient Germanic peoples (this includes Norse raiders), Native American tribes and tribal Africans, could also be considered this. On the other hand, Claude Levi-Strauss said the only real barbarians are the ones who believe in barbarians. The Ancient Greeks, who invented the term, applied it pretty liberally to anyone they didn't like, including peoples who were quite civilized by any reasonable standard (like the Egyptians and the Persians) and even other Greeks who didn't live up to Athenian idealsnote . A modern work that applies Character Development to its barbarians may quickly find them to be Not So Different. See The Horde (when they are portrayed as Always Chaotic Evil), Hordes from the East, Born in the Saddle. The Sufficiently Advanced often compare those "below" them to this.
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- The Visigoths from the Capital One credit card commercials. They shill the credit card by talking about ordinary-sounding purchases that we see are being done in a "barbaric" way. For example, they might talk about using the card to pay at the drive-through when we see them in the drive-through in a war chariot.
- Native Americans in movies about the Old West in America will use this trope. Older movies use the more negative version, while newer movies will use the positive one.
- The 13th Warrior with Antonio Banderas. The barbarian Vikings defend themselves against the even more barbarous Neanderthal tribe.
- The Celts who allied themselves to the Sheriff of Nottingham, in Robin Hood: Prince of Thieves.
- The Ye-tai in Belisarius Series serve as this for the Malwa Empire, while the Roman army uses Germanic tribes to bolster their forces.
- In The Candlemass Road, Lady Dacre sees all the Borderers as this when she arrives, but by the end is becoming acclimated to the 'custom of the country.'
- Robert E. Howard's Conan the Barbarian often leads this. However improbable it is that he is always taken in and rises to the top.
- The Dinotopia books have sentient barbarian dinosaurs living in the Rainy Basin.
- The Kadeshi in the Farsala Trilogy are a pretty straight example of this trope, whereas the Suud are more of a subversion.
- From The First Law, Joe Abercrombie's Northerners. They are like Vikings without boats. Southerners see them as The Horde, while they see the South as The Empire. Northern characters include nuanced and sensitive characters as well as raging psychopaths.
- In the Military SF series The General the "Barbarians" are descended from Federation troops stationed in the boonies before the Fall. It is undoubtedly just coincidence that their native language is 'Namerique' and they have a variety of Northern European names.
- The Dunlendings (hill-people who were ejected from their ancestral homeland by the Rohirrim) were portrayed this way in The Lord of the Rings. Middle Earth's backstory also includes the Wainriders and other barbarian groups from the east. The original humans who migrated to join the elves in The Silmarillion were a heroic version of this.
- Parodied in the Nightside novels with the Tribe of Gay Barbarians: urbanized variants with their own reasons for dressing in spikes and leather loincloths.
- The mortok tribe in Phenomena. They wear only pelts around their waists, but strangely do they have advanced arm armory, but make weapons out of bones. They are, atleast some, are literate. They keep elves as their slaves.
- The chimera of The Reynard Cycle are usually depicted as being antagonistic tribal creatures, who invade from the East every generation or so.
- In The Wheel of Time, while almost every race and country sees the others as this, the labels tend to all be correct within their own set of assumptions, but many have very noble or civilized traits as compared to where their comparable society in the real word was at roughly the same level of technology.
- R. Scott Bakker's The Second Apocalypse has the Scylvendi, the "People of War," who live in the steppes and are at constant war with the more sophisticated Nansur and Kianene Empires. During the first Apocalypse, they fought for the No-God, and they continue to worship it as the Dead God. Believing that all other nations bear by blood guilt of deicide, they kill any non-Scylvendi they find. Each Scylvendi warrior scars his arms for each kill, called swazond, on the belief that they have inherited all the unused potential of the life they cut short.
- An Army Of The Dead has the invading Burgid horde, who crush all opposition before them until they smack against an Army of the Dead.
- A Song of Ice and Fire: Where to start?
- Westeros has the savage wildlings at the extreme North, the only-slightly-less-savage BanditClans in the Mountains of the Vale, and ironborn of the Iron Islands, who are Vikings/A Barbarian Tribe AT SEA!
- Essos has the Dothraki, who are equestrian and have most of the local cities in a kind of protection racket.
- The Hubland tribes in Discworld. The major export of the Hublands used to be Barbarian Heroes.
- The Dothraki in Game of Thrones combine this and the Proud Warrior Race trope. The Wildings and the hill tribes count as well.
- Hercules: Legendary Journeys, Xena: Warrior Princess, and Beastmaster all used this trope extensively. These TV shows were made in Australia or New Zealand, so they may draw upon the same group of writers who particularly like these types of antagonists.
- Beastmaster actually included an INVERSION of the trope during one season, when the "civilized" new military power overshadowed the previous Big Bad barbarian tribe, wiping them off the map with ease. They saw the Beastmaster and his allies as this too.
- An episode of Farscape had the Venek Hordes, barbarian tribes of Lion People.
- The Grounders from The 100 fit this trope, though the more technologically advanced Sky People and Mountain Men are often shown being just as harsh and brutal.
- Warhammer has the Norscans — essentially a race of hyper-violent Viking berserkers who dwell in the far North of the world and regularly invade and pillage the northern territories of the Empire and Kislev. Devoted worshipers of the Chaos Gods, the Norse are deeply influenced by Chaos and bear many of the gifts and Marks of their Gods. They are also extremely capable sailors. The Norscans are divided into various tribal confederations that are as often at war within themselves as they are with each other.
- Also the Kurgans, basically the ancient Turks to the Norscans' ancient Scandinavians and highly accomplished horsemen and archers.
- Far worse than the Norscans and the Kurgans, many of the dark forests and lonely mountains of the Old World are home to roving "warherds" of Beastmen, based on cultural approximations (and more than a few negative stereotypes) of the barbarian peoples who tore down Rome, especially the Celts. They do not settle down into cities, and nor do they have any advanced culture beyond erecting stones called herdstones, eating and/or raping any unfortunate souls they manage to capture alive, and a shamanistic religion that combines Chaos worship with other ancient gods of war and slaughter. The Beastmen want nothing but the complete defilement and destruction of other races, especially the Empire and Bretonnia. Isn't that awesome?
- Warhammer 40,000 has planets designated as 'Feral Worlds', worlds that are in a technological and cultural state lower than the more modern worlds of the Imperium; usually a state reminiscent of the medieval period or earlier. Because Feral Worlds are often inhospitable to human life, the populations are often fierce and tough, and are often used as recruiting grounds for Space Marines Chapters and Imperial Guard regiments. The most famous Feral World is Fenris, home of the Space Wolves Chapter, who recruit from the viking tribes of that world.
- The Orks have shades of this trope: they scarcely have any technology that's particularly sophisticated (although much of it is still very effective); and hardly have any political structure beyond "Do wot da Warboss and da Nobz say." It's played straighter by the Feral Orks and the Snakebites Clan who are more tribal in nature, and completely straight with the Warhammer Orcs.
- Averted with some Chaos Marines, who may maraud and plunder Imperial worlds, sometimes just at random, yet still maintain a very strict and regimented lifestyle.
- The Aslan in Traveller are an example of this with overlap into Proud Warrior Race. They are a technologically advanced society that maintains a tribalistic social and political structure.
- The Vargr are a closer analogue to this then the Aslan.
- In The Legend of Zelda: Twilight Princess, Bulblins seem to operate in this fashion. They live in a crude encampment in the desert, but venture out into the world for raping and pillaging. They tame wild boars, and are ruled by the gargantuan Lord Bulblin (who, as the biggest of the Bulblins, is also Large and In Charge)
- Centaurs in World of Warcraft, are based on the Mongols. They call their leaders Khans, wear fur-lined conical helmets, travel in nomadic hordes, and live in tent villages.
- The Civilization games have barbarian hordes. In Civ 4, barbarian cities are named after real historical tribes and the second expansion set added an occasional event where numerous barbarian units appear next to a random civilisation. As one might expect, there are no diplomacy options with barbarians (aside from giving in to them when they say, "Give us X amount of gold or else we pillage you") and they will try to conquer or sack any cities they come across.
- Total War: All of the games have some sort:
- The Medieval: Total War (both I and II) have the invasion of the Mongols in the late 1200's that can easily steamroll civilizations that have not prepared for them in advance. Of course the only way you know how to prepare for them is if you get steamrolled by them first and then know what to do the second time around. Or if you're up to date on your medieval history.
- Medieval: Total War even has a cheat code allowing you to play as barbarians/rebels. The code? "conan".
- In Rome: Total War there are the Gauls, Scythians, Dacians, Germans and Britons (all from the point of view of the player of course) and there was even an expansion called Barbarian Invasion featuring the Huns, Goths, Vandals and various other Nomadic and Germanic tribes.
- In the Empire: Total War game, the minor native civilizations appear as this to your player.
- The 4X strategy game Galactic Civilizations II has the Drengin Empire. They are Mongols in space, more or less.
- King of Dragon Pass is basically a fantasy barbarian tribe simulator. Subverted in that, while warlike and, well, barbaric by present-day standards, they have a lot of hidden depths and a culture that places a high emphasis on learning, literacy and commerce. And, ofcourse, they're the good guys (arguably even more so in Runequest, where they are traditionally put against a civilized, evil empire).
- Act 5 of Diablo II had you helping a friendly version. Barbarians were even a choosable class.
- The Barbarians have a great deal more backstory, as Diablo III exposes; the Barbarians believe themselves to have a god given mission to protect their territory, which houses a way to a plane of hell. This causes frequent clashes with the more civilized people who have no idea what they're guarding, and just see them as aggressive and territorial beyond reason.
- In Fallout: New Vegas the Khans are a post-apocolyptic version of a barbarian tribe. Caesar's Legion is a collection of barbarian tribes assimilated into one massive Horde by a highly-educated man with a love of Roman history. Honest Hearts includes the White Legs, a band of savage tribals trained by Ulysses who possess military hardware after raiding a weapons cache.
- Europa Universalis: Rome includes barbarian incursions and uprisings as periodic occurrences. Unlike in other games, if they go unchecked for long enough, they'll actually establish a new faction from the victim's conquered territory.
- Heroes of Might and Magic has featured a Barbarian faction throughout the series. At least some of their towns that appeared throughout the campaigns were this trope, though the actual term 'Barbarian tribe' doesn't come up that often.
- The space dragon from Master of Orion 2 can be seen as a science fiction equivalent.
- Mentioned in Tears To Tiara 2, based on the Germanic Tribes bordering Ancient Rome. They are depicted as Not So Different. Artio is princess of the Suebi.
- In The Gamers Alliance, the Khitans (horse riders of the grass plains) and the Sarquil (warriors of the desert) were this trope until the Cataclysm when they had to adapt their way of life to survive. The Khitans still keep their nomadic life for the most part and raise horses on the plains, but their Khan has built the large camp Kara Khitai where more and more Khitans are moving into so that they can better protect themselves from outer threats if an invasion takes place in their homeland. The various squabbling Sarquil tribes, however, have been forcibly united by the Sultana of Vanna over the years into what has become known as the Sultanate of Karaganda.
- The Selahren in The Worldbuild Project are an islandful of barbarian tribes.
- The Vikings in Gargoyles were generally portrayed in this manner.