History Main / BarbarianTribe

6th Sep '16 1:29:25 AM Morgenthaler
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* The Kadeshi in the FarsalaTrilogy are a pretty straight example of this trope, whereas the Suud are more of a [[SubvertedTrope subversion]].

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* The Kadeshi in the FarsalaTrilogy ''Literature/FarsalaTrilogy'' are a pretty straight example of this trope, whereas the Suud are more of a [[SubvertedTrope subversion]].
29th Jul '16 6:03:21 PM thatmadork
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** The Nords and the Khergits would also qualify, though to a lesser extent - they've since settled down into cities to give this whole "building a stable nation" thing a go.
29th Jul '16 5:59:36 PM thatmadork
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* ''VideoGame/MountAndBlade''. Two words: [[HornyVikings Sea Raiders.]]
-->''"I WILL DRINK FROM YOUR SKULL!"''
5th Jul '16 8:34:05 AM StFan
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On the other hand, Claude Levi-Strauss said the only real barbarians are the ones who believe in barbarians[[note]][[FridgeLogic Which would make him a barbarian...]][[/note]]. The Ancient Greeks, who invented the term, applied it pretty liberally to anyone they didn't like, including peoples who were quite civilized by any reasonable standard (like the [[AncientEgypt Egyptians]] and the Persians) and even other Greeks who didn't live up to Athenian ideals[[note]]Though its worth nothing that the original context of the word meant 'foreigner', rather than 'uncivilized'.[[/note]]. A modern work that applies CharacterDevelopment to its barbarians may quickly find them to be NotSoDifferent.

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On the other hand, Claude Levi-Strauss said the only real barbarians are the ones who believe in barbarians[[note]][[FridgeLogic Which would make him a barbarian...]][[/note]]. The Ancient Greeks, who invented the term, applied it pretty liberally to anyone they didn't like, including peoples who were quite civilized by any reasonable standard (like the [[AncientEgypt Egyptians]] and the Persians) and even other Greeks who didn't live up to Athenian ideals[[note]]Though its worth nothing that the original context of the word meant 'foreigner', "foreigner", rather than 'uncivilized'."uncivilized".[[/note]]. A modern work that applies CharacterDevelopment to its barbarians may quickly find them to be NotSoDifferent.



!Examples:

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!Examples:
!!Examples:



[[folder:Advertisements]]
* The Visigoths from the Capital One credit card commercials. They shill the credit card by talking about ordinary-sounding purchases that we see are being done in a "barbaric" way. For example, they might talk about using the card to pay at the drive-through when we see them in the drive-through in a war chariot.
** In the original commercials they were a representation of a competitor's high interest rates. They would tear a path of destruction through the background, only to be thwarted when the ad's protagonist mentioned he was using the card advertised. Over time they apparently just forgot what the purpose of having them in the ad was.

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[[folder:Advertisements]]
[[folder:Advertising]]
* The Visigoths from the Capital One credit card commercials. They shill the credit card by talking about ordinary-sounding purchases that we see are being done in a "barbaric" way. For example, they might talk about using the card to pay at the drive-through when we see them in the drive-through in a war chariot.
**
chariot. In the original commercials they were a representation of a competitor's high interest rates. They would tear a path of destruction through the background, only to be thwarted when the ad's protagonist mentioned he was using the card advertised. Over time they apparently just forgot what the purpose of having them in the ad was.



[[folder: Comic Books]]
* ''ComicBook/{{Asterix}}'', PlayedForLaughs. The main characters are all proud barbarians, but instead of being ruthless and dramatic they're mostly weird, self-obsessed, shallow and a bit pathetic. There's also hints that despite their constant resistance of the Romans that they are becoming quite Romanised.

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[[folder: Comic [[folder:Comic Books]]
* ''ComicBook/{{Asterix}}'', PlayedForLaughs. The main characters are all proud barbarians, but instead of being ruthless and dramatic they're mostly weird, self-obsessed, shallow and a bit pathetic. There's also hints that despite their constant resistance of to the Romans that Romans, they are becoming quite Romanised.Romanized.



[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]



* ''The13thWarrior'' with Antonio Banderas. The barbarian Vikings defend themselves against the even more barbarous [[spoiler:Neanderthal tribe]].

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* ''The13thWarrior'' ''Film/The13thWarrior'' with Antonio Banderas. The barbarian Vikings defend themselves against the even more barbarous [[spoiler:Neanderthal tribe]].






* ''Hercules: Legendary Journeys'', ''Xena: Warrior Princess'', and ''Beastmaster'' all used this trope extensively. These TV shows were made in Australia or New Zealand, so they may draw upon the same group of writers who particularly like these types of antagonists.
** Beastmaster actually included an INVERSION of the trope during one season, when the "civilized" new military power overshadowed the previous BigBad barbarian tribe, wiping them off the map with ease. They saw the Beastmaster and his allies as this too.

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* ''Hercules: Legendary Journeys'', ''Xena: Warrior Princess'', ''Series/HerculesTheLegendaryJourneys'', ''Series/XenaWarriorPrincess'', and ''Beastmaster'' all used use this trope extensively. These TV shows were made in Australia or New Zealand, so they may draw upon the same group of writers who particularly like these types of antagonists.
** Beastmaster * ''Series/{{Beastmaster}}'' actually included includes an INVERSION inversion of the trope during one season, when the "civilized" new military power overshadowed the previous BigBad barbarian tribe, wiping them off the map with ease. They saw the Beastmaster and his allies as this too.



* The Grounders from ''Series/{{The 100}}'' fit this trope, though the more technologically advanced Sky People and Mountain Men are often shown being just as harsh and brutal.

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* The Grounders from ''Series/{{The 100}}'' ''Series/The100'' fit this trope, though the more technologically advanced Sky People and Mountain Men are often shown being just as harsh and brutal.



** At least the Norscans are ''somewhat'' civilized - the [[BeastMan Beastmen]] who dwell in the Old World's dark forests and lonely mountains are even worse. These horned, braying savages want only to tear down and defile the other races' domains, and have no culture beyond erecting herdstones in their campsites, raping and/or eating any unfortunate souls they manage to capture alive, and a shamanistic religion that combines Chaos worship with other ancient gods of war and slaughter.

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** At least the Norscans are ''somewhat'' civilized - -- the [[BeastMan Beastmen]] who dwell in the Old World's dark forests and lonely mountains are even worse. These horned, braying savages want only to tear down and defile the other races' domains, and have no culture beyond erecting herdstones in their campsites, raping and/or eating any unfortunate souls they manage to capture alive, and a shamanistic religion that combines Chaos worship with other ancient gods of war and slaughter.



[[folder:Videogames]]

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[[folder:Videogames]][[folder:Video Games]]



[[folder:Webcomics]]
* Tiffany from ''{{Exiern}}'' comes from an almost text book perfect example of one of these tribes. This causes some problems when it comes to her attitude to women and [[GenderBender being turned into one]].

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[[folder:Webcomics]]
[[folder:Web Comics]]
* Tiffany from ''{{Exiern}}'' ''Webcomic/{{Exiern}}'' comes from an almost text book perfect example of one of these tribes. This causes some problems when it comes to her attitude to women and [[GenderBender being turned into one]].



* The Vikings in ''WesternAnimation/{{Gargoyles}}'' were generally portrayed in this manner.

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* The Vikings in ''WesternAnimation/{{Gargoyles}}'' were are generally portrayed in this manner.



21st Jun '16 12:56:51 PM margdean56
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* The Dunlendings (hill-people who were ejected from their ancestral homeland by the Rohirrim) were portrayed this way in ''Literature/TheLordOfTheRings.'' Middle Earth's backstory also includes the Wainriders and other barbarian groups from the east. The original humans who migrated to join the elves in ''Literature/TheSilmarillion'' were a heroic version of this.

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* The Dunlendings (hill-people who were ejected from their ancestral homeland by the Rohirrim) were portrayed this way in ''Literature/TheLordOfTheRings.'' Middle Earth's Middle-earth's backstory also includes the Wainriders and other barbarian groups from the east. The original humans who migrated to join the elves in ''Literature/TheSilmarillion'' were a heroic version of this.



* The mortok tribe in ''Literature/{{Phenomena}}''. They wear only pelts around their waists, but strangely do they have advanced arm armory, but make weapons out of [[{{squick}} bones]]. They are, at least some, are literate. They keep elves as their slaves.

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* The mortok tribe in ''Literature/{{Phenomena}}''. They wear only pelts around their waists, but strangely do waists; strangely, they do have advanced arm armory, but make weapons out of [[{{squick}} bones]]. They are, at are (at least some, are some) literate. They keep elves as their slaves.



* R. Scott Bakker's ''Literature/SecondApocalypse'' has the Scylvendi, the "People of War," who live in the steppes and are at constant war with the more sophisticated Nansur and Kianene Empires. During the first Apocalypse, they fought for the [[EdlritchAbomination No-God]], and they continue to worship it as the Dead God. Believing that all other nations bear by blood guilt of deicide, they kill any non-Scylvendi they find. Each Scylvendi warrior scars his arms for each kill, called swazond, on the belief that they have inherited all the unused potential of the life they cut short.

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* R. Scott Bakker's ''Literature/SecondApocalypse'' has the Scylvendi, the "People of War," who live in the steppes and are at constant war with the more sophisticated Nansur and Kianene Empires. During the first Apocalypse, they fought for the [[EdlritchAbomination [[EldritchAbomination No-God]], and they continue to worship it as the Dead God. Believing that all other nations bear by the blood guilt of deicide, they kill any non-Scylvendi they find. Each Scylvendi warrior scars his arms for each kill, called swazond, on in the belief that they have inherited all the unused potential of the life they cut short.
15th Apr '16 2:23:17 PM Theriocephalus
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* In ''Webcomic/{{Drowtales}}'', there's the Black Sun clan, a nomadic nation of oddly tan-skinned drow who lives on the edges of the underworld's settled lands. They're usually divided into small tribes and prey on the weak or work as mercenaries, but when they unite they are a serious threat to even the most powerful city-states.
7th Mar '16 4:40:00 PM Theriocephalus
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* In ''TabletopGame/MagicTheGathering'', there are the Gruul Clans of Ravnica, a loosely organized affiliation of clans and tribes of humans, goblins, giants and centaurs led by the cyclops Borborygmos. They used to be the guild responsible for maintaining Ravnica's wildernesses, but as the plane became covered by urban growth and what nature was left taken over by the Simic, Golgari and Selesnya, the Gruul were written out of the Guildpact and stripped of all the protection and benefits of a guild, leaving them as bands of roving, angry barbarians hungry for revenge and lashing out at the world they feel betrayed them. Their modern-day lifestyle chiefly consists of forcibly taking over an area, pillaging it for all it's worth, and squatting in the ruins until all resources are exhausted, at which point they move to a new area and repeat the process.
20th Feb '16 4:26:20 AM Baeraad555
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* ''TabletopGame/{{Pendragon}}'' has plenty of these, with the Saxons being the most prominent.
15th Feb '16 12:30:07 PM Theriocephalus
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* ''VideoGame/KingOfDragonPass'' is basically a fantasy barbarian tribe simulator. Subverted in that, while warlike and, well, barbaric by present-day standards, they have a lot of hidden depths and a culture that places a high emphasis on learning, literacy and commerce. And, ofcourse, they're the good guys (arguably even more so in ''{{Runequest}}'', where they are traditionally put against a civilized, evil [[TheEmpire empire]]).

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* ''VideoGame/KingOfDragonPass'' is basically a fantasy barbarian tribe simulator. Subverted in that, while warlike and, well, barbaric by present-day standards, they have a lot of hidden depths and a culture that places a high emphasis on learning, literacy and commerce. And, ofcourse, of course, they're the good guys (arguably even more so in ''{{Runequest}}'', where they are traditionally put against a civilized, evil [[TheEmpire empire]]).



* In VideoGame/FalloutNewVegas the Khans are a post-apocolyptic version of a barbarian tribe. Caesar's Legion is a collection of barbarian tribes assimilated into one massive [[TheHorde Horde]] by a highly-educated man with a love of Roman history. Honest Hearts includes the White Legs, a band of savage tribals [[spoiler:trained by [[{{Foil}} Ulysses]]]] who possess military hardware after raiding a weapons cache.

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* In VideoGame/FalloutNewVegas ''VideoGame/FalloutNewVegas'' the Khans are a post-apocolyptic post-apocalyptic version of a barbarian tribe. Caesar's Legion is a collection of barbarian tribes assimilated into one massive [[TheHorde Horde]] by a highly-educated man with a love of Roman history. Honest Hearts includes the White Legs, a band of savage tribals [[spoiler:trained by [[{{Foil}} Ulysses]]]] who possess military hardware after raiding a weapons cache.
15th Feb '16 12:28:37 PM Theriocephalus
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** The [[OurOgresAreDifferent Ogres]] are little different from the Greenskins, their only concern is what to eat and where. They are an invasive migrating raiders driven from their old homes by some cataclysm, and now roam the world hunting their next meal.

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** The [[OurOgresAreDifferent Ogres]] are little different from the Greenskins, their only concern is in life being what to eat and where. They are an invasive invasive, migrating raiders driven from their old homes by some cataclysm, and now roam the world hunting their next meal.



** The Imperium designates 'Feral Worlds' as planets with a medieval technological and cultural state. These worlds may barely be aware that the Imperium exists beyond legends of 'sky warriors' that occasionally take tithes on behalf of the GodEmperor, but their warrior cultures and frequently inhospitable conditions make the planets natural recruiting grounds for [[BadassArmy Imperial Guard]] regiments or [[SuperSoldier Space Marine]] chapters. The most famous Feral World is probably Fenris, the cold and barbaric home of the Space Wolves.
** The [[OurOrcsAreDifferent Orks]] have shades of this trope - their culture is centered around waging WAAAGH!!!, their political structure is nothing more sophisticated than "do wot da [[LargeAndInCharge Warboss and da Nobz]] say," and their technology is decidedly crude if occasionally remarkably effective. Some Ork tribes have managed to carve out mighty empires, while more traditional clans like the Snakebites or the Feral Orks exist on a more tribal level.

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** The Imperium designates 'Feral Worlds' as planets with a medieval technological stone age to crude iron age technology and cultural state.culture. These worlds may barely be aware that the Imperium exists beyond legends of 'sky warriors' that occasionally take tithes on behalf of the GodEmperor, but their warrior cultures and frequently inhospitable conditions make the planets natural recruiting grounds for [[BadassArmy Imperial Guard]] regiments or [[SuperSoldier Space Marine]] chapters. The most famous Feral World is probably Fenris, the cold and barbaric home of the Space Wolves.
** The [[OurOrcsAreDifferent Orks]] have shades of this trope - their trope--their culture is centered around waging WAAAGH!!!, their political structure is nothing more sophisticated than "do wot da [[LargeAndInCharge Warboss and da Nobz]] say," and their technology is decidedly crude if occasionally remarkably effective. Some Ork tribes have managed to carve out mighty empires, while more traditional clans like the Snakebites or the Feral Orks exist on a more tribal level.
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