"The hell of it was that a nineteenth-century bullet or even a Stone Age spear could still kill a twenty-third-century marine. It shouldn't. It should not be allowed. And that was it — it was your sense of superiority that killed you."
New Mazinger - The trope was definitely subverted in this Mazinger Z spin-off. At the beginning, Mazinger easily defeats with a sword a bunch of mechas armed with laser blades, ray guns and missile launchers... However Mazinger later faced an army not even used firearms. Mazinger was loaded with clusters of missiles. He easily annihilated them.
In Transformers: Robots In Disguise, the Predacons attempt to steal an antique steam train which is being guarded by Team Bullet Train. Gas Skunk fires an EMP pulse which disables Rail Spike and Rapid Run, but has no effect on the steam train due it its lack of electronic components. Also, Sky Bite, Dark Scream, and Slapper are all disabled by smoke from its chimney.
As a result of the predominant Steam PunkSchizo Tech universe of Samurai 7, the only available weapon against a giant floating battlecruiser is... a massive sharpened pike the size of a building, hurled across miles by a giant ballista. And it WORKS.
Largely averted in ∀ Gundam. Although the Earth Militia forces know their environment well enough to stage ambushes against the technologically superior Moonrace invaders (not to mention that solid munitions can pass through their advanced shielding), it doesn't change the fact that it's a lopsided contest. Especially given that Earth-bound humanity is using what amounts to World War I technology at best against enemies that can wipe out entire regiments with beam weapons. It's only after they uncover caches of mobile suits and with the Turn-A's help that they actually put up a decent fight.
In X-Statix / Avengers, the Orphan fought Iron Man armed only with an anvil, of all things, as depicted above. You'll never guess who won (ultimately; both of them eventually lost their armor and were forced to fight naked for the win). Although, arguably, the Rule of Cool is in effect there; When you can descend on an enemy like a vampire while carrying an anvil, you deserve to win no matter what.
Slightly justified in JLA: Year One with The Flash. Snapper Carr complains that the League having a library in their base is pointless, since they also have a computer and can use it to do research much faster. But no Internet connection in the world can move faster than Flash, who has a book open to the appropriate page before Snapper even finishes typing. And could probably even run to any library in the world and back in the time it takes Google to load. This was based on Real Life accounts of the series' writer answering comic trivia faster than the Internet.
It's a fairly common tactic for the Hulk to use a blunt object against technologically advanced foes. This is presuming that he can't simply tear them metal limb from metal limb with his bare hands (which he usually can). Granted, the Hulk pretty much applies this tactic to any foe, regardless of the level of technology at their disposal. This is quite in line with real world physics; you can destroy anything in the universe, ANYTHING at all... if you hit it hard enough. And who could possibly hit harder than an enraged Hulk? Hulk is also Nuclear powered. Being hit by the Hulk is like having a nuclear bomb go off in your face.
An interesting example involving laser swords is found in the Star Wars mini-series Jango Fett: Open Seasons, wherein the eponymous Mandalorianbadass kills nearly a dozen Jedi Knights in close combat with his fists, armoured boots, garrote wire, his helmet (he kills his last opponent by throwing snow in his eyes and head-butting him in the face) and yes, a rock, before finally collapsing and being taken prisoner, an incident which many years later inspires Count Dooku (who was present at the time) to select Jango as the template for the Jedi-killing Clone Army.
In an Adventures of the Galaxy Rangers comic, a gang of crooks turns up wearing laser-reflective armour that renders the Rangers' weapons ineffective. A Jerk AssBounty Hunter puts them down with regular bullets from a primitive firearm. Amusingly, the Rangers then arrest him for the use of illegal weaponry.
From a Blue Beetle comic, in a showdown with a highly advanced alien race:
Negotiator: Reyes! You could not possibly have co-ordinated with this "Bat-Man"! We monitored every electronic frequency, every bandwidth you could use to reach him!
Blue Beetle: I know. Scarab told me. That's why I sent a letter.
In a miniseries Image comic called Area 52, which is a giant warehouse full of supernatural stuff, the true enemy is revealed as a robotic head from outer space that can take over anything electronic, making it virtually unstoppable. It came to Earth in the 1940's, before computers were invented, so it didn't have anything to take over, and was promptly defeated and sealed in a crate.
In IDW's reboot of G.I. Joe, one of the remote-controlled units that Destro had snuck into the Joes' Pit meets this fate after it and its brethren wreck havoc on the Joes plus surviving all sorts of ammo.
James McMullen XXIV/Destro: A three-million-dollar unit...
Rory: ...done in by a bloody rock.
(one of the Joes): Itsy-bitsy spider signing off! (rock smash)
In Metroid's manga, the cutting-edge new Power Beam can't pierce Mother Brain's Zebetites shield, but Grey Voice's century-old weapon can.
The Polish comic book Kajtek i Koko w kosmosie has out heroes captured and taken before the alien Big Bad in his planetary base. The Big Bad's robots assure him that the heroes have no weapons of any sort with them. But then Koko simply punches out a robot with his fists, and the other robots meekly admit that they haven't taken such a primitive weapon into account.
Two issues of Hawkeye revolved around Clint trying to recapture a videotape of him murdering someone. Captain America notes that criminal organisations are using more and more analogue technology since digital information is much more easily traceable.
In Fantastic Four: The End the solar system is surrounded by a high-tech energy barrier meant to prevent any communication or travel between the solar system and the rest of the universe while it's completing its trial period before joining the Galactic community. The Mad Thinker, part of a group of super-villains seeking to work with outside agents to bring the barrier down, outwits the barrier by the simple method of using Morse Code and what amounts to a flash light since the barrier didn't block normal light from passing through.
When The Losers needed to steal some data from a Mega Corp., they sent Jensen to get the data. When the network proved too well protected, he resorted to "analog hacking": Grabbing a fire axe and hacking his way into their server room to physically steal a hard drive.
The Open Door sees Bill Adama and the nBSG crew dance around the antimatter-equipped Praxis despite only having chemically-propelled kinetic energy weapons. Admittedly, they had fire support from the far superior Stiletto, but... Also averted in that the odd ideology the Praxis had towards technology means that the Colonials are more advanced in some ways. "Apparently these nutcases used antimatter weapons, a technology the Colonials didn't possess because they had cheaper, more stable fuels that wouldn't destroy the ship on a lucky hit. Who strapped a bomb to their frakking asses like that?"
A literal example in Enemy Of My Enemy, where Zerat kills the enemy sniper Yik by sneaking up behind him and crushing him with a huge rock.
An even more literal example is in Fallout: Equestria - Pink Eyes, where the lead character Puppysmiles' only weapon is a rock. So far, her rock has claimed the life of anyone caught on the wrong end, even killer robots and manticores.
Averted in Finishing The Fight which has Master Chief and the UNSC crushing their medieval-level enemies with great ease. Even their armor is far superior. Also rather amusingly inverted on one occasion, where Briza Do'urden is barely halfway through gloating about her newly summoned Earth Elemental before it gets annihilated by a Spartan Laser.
The Ewoks in Return of the Jedi overpower an "entire legion of [the Emperor's] finest troops" with only spears and rocks.
Apparently not that uncommon in the universe, as it also happened with the Noghri years earlier. Although they were a race of ninja-warrior-hunters living on a planet just a few steps up from a Death World, and consequently so badass Darth Vader decided to make them into his own personal death commandos, so it's not quite so unbelievable. Later in The Thrawn Trilogy, when the Noghri "adopt" Han Solo (for being "Lady Vader's consort"), he muses that while he'd previously been adopted by the Ewoks, who managed to bring down an Imperial legion thanks to camouflage, home field advantage, and weight of numbers, since he knows exactly what the Noghri are capable of, this time it doesn't feel quite as silly.
"AT-STs will no longer be deployed on planets with an abundance of trees or other known obstacles such as rock-wielding primitives."
Death Star gives us an example which even describes a knife as a "whittled rock", and has an expert Imperial pistolier taken down when his blaster malfunctions, permitting a knife-toting enemy to shank him.
Independence Day. No, seriously, the aliens come down to Earth, they glass a portion of the planet, they blow up some of the most advanced fighter planes in the world (and their elite pilots) and even nukes can't stop them … but a combination of Morse Code and a computer viruscan?! It was even worse in the original cut of the movie. Russell is denied permission to fly one of the remaining F-18's, so he shows up to the final battle and destroys the enemy ship with his crop-dusting biplane with a sidewinder missile taped to its side.
Dutch used this trope in the climax of the first movie making traps out of sticks and stones and covering himself in mud to mask his heat signature. But it doesn't actually work. Despite exploiting the predator's heat vision to his advantage, Arnold's low-tech approach fails to beat the alien. It's only when the latter decides to "even things out" by removing its multipurpose helmet and shoulder gun that Arnold manages to beat it. And even then it's more due to dumb luck more than anything. In the expanded Predator material, the Predators are shown to particularly enjoy hunting humans because of our ability to make rocks beat lasers. Being intelligent, wily, and resourceful makes us the second-ultimate prey. The expanded universe goes on to reveal that Predators themselves gain more honor from hunting things using only low-tech weapons: any hunter can laser someone with a rock from a kilometre away, but using a rock to beat someone with a laser takes true skill. In the 2010 Alien vs. Predator game, you gain bonus points for completing a level using only your wrist blades.
Predator 2 shows us a Predator trophy room which contains, among other things (like the skull of an alien from the Alien franchise) a flintlock pistol... implying that not only did a human attempt to challenge a Predator with this weapon, this individual put up enough of a fight to be considered a worthy opponent!
In Star Trek: First Contact, Picard pumps some Borg drones full of Holodeck-simulated lead from Tommy guns (with the safeties off), because Borg shields are calibrated to stop phasers, not old-fashioned bullets. The debate on whether holodeck-generated bullets are more phaser than bullet is something that fans debate to this day (plus, the number of Borg drones defeated by the holographic Tommy Gun is roughly equivalent to the number of drones defeated by phasers before they adapt... two). Later on in the film, Worf kills another Borg with a sword. He's a dangerous man-allegedly. Indeed, people tend to fare better against the Borg in close combat in general, until assimilation occurs. But that only really comes into play when dealing with inhumanly strong people like Worf or Data. Early on, a Red Shirt tries to rifle butt a Borg drone after his phaser is adapted to. The Borg shrugs off the hit and promptly hands the man his ass. Some of the expanded universe material does take the "kinetic strikes are effective against the Borg" approach.
Star Trek: Voyager: Janeway, not an exceptionally strong woman, managed to kill a Borg drone with a bat'leth at least once... after the drone had knocked down the bat'leth's owner-a large Klingon male. Though this was in a simulated world.
Though not quite as far apart technologically, in The Last Samurai the Samurai army universally favors "honorable" weapons like katanas, spears, and bows instead of the firearms of the regular Imperial Army of Japan. They win their initial battles against poorly-trained soldiers armed with rifles, and only lose their climactic final battle after killing over two-thirds of the second, better-trained and armed army, who outnumbered them six to one. This is somewhat of a subversion. In the end the Samurai win a moral battle by showing the newer army that traditional values, especially courage against overwhelming odds, should be respected. This may have been their goal all along.
In Flight of the Intruder, the eponymous plane is flown through a hail of anti-aircraft fire twice in an attack on Hanoi, but on the first mission of the film earlier, a weapons officer is killed by a farmer with an old rifle on the return flight. Actually justified, as the Vietnamese were trained to fire their guns in the air when they heard jet fighters, on the chance that one of them would get lucky. A single bullet hitting a vital part through sheer luck is known in the military as the "golden bb". It happens.
The Dudley Do-Right movie: "That's unfair, they've got rocks! And all we have is machine-guns!" To be fair, said rocks are giant boulders coming down on them when besides some riot gear and said guns, they have no other defenses.
Used in Avatar. On the one hand, when the Na'vi fire up at human vehicles, their arrows do little more than scratch the windows. On the other hand, arrows fired at a right-angle from power-diving ikranscan punch through aircraft canopies(which isTruth in Television). But on the other other hand, the Na'vi still get their blue butts kicked by machineguns and missiles, at least until the planet itself sends its wildlife in as reserve. Turns out rocks can't beat mecha, but a stampede of armored alien rhinos that shrug off gunfire like its a gentle shower can.
The War of the Worlds - The alien race dominates earth, but succumbs en masse to common bacterias as soon as they exit their machines.
In Hostel, a pair of gun-toting professional killers are taken out by a gang of prepubescent boys armed with nothing but rocks and crowbars.
About half of First Blood was made of this trope, when Rambo hadn't yet gotten ahold of a gun and had to use Nam-style mantraps against his pursuers.
Quite literally in Yor: The Hunter from the Future, the main character, a caveman is confronting a robot with a laser arm, and Yor bashes its head off with a rock.
In Down Periscope it's revealed by Vice Admiral Winslow to Dodge, that an old diesel submarine could be a threat to US harbors - if it was crewed and commanded by people willing to play outside the rule books of more conventional submarine forces in an underwater version of guerrilla warfare. Given technical issues too complex to be addressed here, the scenario is one that makes Real Life military planners less than happy. Partially subverted by the fact that in conventional warfare a diesel is no match for a nuclear sub, see the Real Life section below.
In Skyfall, the villain is a ruthless cyberterrorist who can hack any defense system. James Bond defeats him with shells in the floorboards, shrapnel in the light fixtures, and a hunting knife.
A Medieval English army, fully prepped on the eve of leaving to join King Edward's crusade, crushes a small alien invasion force, by dint of cunning, superior numbers, and having no EMP-susceptible equipment or depletable bullets/explosives/laser charges - but plenty of reusable arrows, swords, sheer brute strength and a sense of righteous Christian indignation. Then, using the captured spaceship and the grudging assistance of a surviving alien interpreter (taught Latin by the army's cleric), they launch a counter-invasion of the evil intergalactic empire, whom they view as the more prolific, Heaven-soiling brethren of the heretics overrunning Israel. Because the invaders to our world have been dominant for so long over such a wide area, nobody up in the stars has any damn idea what politics are any more. The human leader manages to convince every single alien he meets, through bravado, underhandedness, trickery, and good old-fashioned lying, to assail their opponents. When "future" Earth finally reaches the stars, they are met by the emissary of the trans-galactic feudal Christian empire, run by Human descendants of the would-have-been Crusaders. And it is beyond awesome. Especially when the Space duke asks the Earth captain if the Holy Land is free of the Pagans. "Um, yes" says the Captain who is a loyal servant of the Israeli Empire.
The English have an additional advantage over the aliens: the aliens' weapons have become so advanced that they no longer have any knowledge whatsoever of hand-to-hand combat. Once the English are able to get in close quarters, the aliens don't stand a chance. It takes the English army exactly one battle to figure this out.
The Uplift series has this as a running theme. As newcomers to a galaxy filled with Sufficiently Advanced Aliens with eons-old technology, humanity and its clients must rely on their wits and the technology that they've learned to understand in a few short centuries. In The Uplift War, humans and chimps with jungle camouflage and crossbows manage to slaughter the technologically reliant Gubru — after realizing that their initial severe losses were due to the Gubru having rigged the humans' technology so they could track it. Later in the war, they also manage to capture some Gubru weapons.
Alternates between playing this straight and subverting it. The premise is an alien invasion at the height of WW2, and the trope is played straight when humanity's primitive weapons prove to be immune to technologically advanced countermeasures. EMPs don't work on vacuum tubes and analog computers, and anti-missile systems designed to defeat lightweight thin-skinned rockets can't turn back massive artillery shells. Not to mention that radar is nearly useless when trying to detect a low-flying plane built from canvas and wood.
Also, the aliens' cultural ignorance of the strategic thinking and tactics (as they have not fought a war against an opponent with industrial technology in thousands of years, and their previous two conquests were tanks vs. spearmen slaughters) puts them at a disadvantage in skill and planning against even the most unimaginatively led human units.
Some technology was simply unfathomable to the aliens, even though they're from outer space and have fusion at their finger tips. They never had someone twisted enough to employ gas during warfare, and hence are completely unprepared when the British decide to employ it when the Lizards invade.
The last novel subverts this. While humanity's first starship is, essentially, a knock-off of what find out about the ships of the Race and can't even move as fast, the Race is shocked when, several weeks after its arrival to their homeworld, humanity's first FTL ship arrives, having made the trip in under a month. The Race hadn't even considered the possibility of Faster-Than-Light Travel.
Interestingly, the Race then threatens humans with a more primitive technology when the arrogant new arrivals try to dictate terms. They threaten to turn their STL starships into kinetic kill vehicles by accelerating them to 50% of the speed of light and slamming them into Earth, causing extinction-level events. Sure, it'll take decades, but the humans (who have stopped developing fast STL ships in favor of FTL, won't be able to stop them.
Guided weapons (or just about anything with active electronics) are easily detected and intercepted by incredibly accurate Posleen anti-aircraft fire, after which the alien hostiles return fire with generally fatal results, but unguided artillery shells are incapable of being engaged by the Posleen's weaponry, as are MLRS rockets if fired so the boost phase is out of the line of sight of the enemy aliens.
There is another, more amusing example in book from the same series Yellow Eyes where a group of Posleen are walking through the Mojinga Jungle in Panama and are being hunted by a lone native, who repeatedly uses stone age traps and a bow with steel-tipped arrows to kill them. This works mostly because the arrows don't have enough metal to be detected by the Posleen's sensors and are traveling too slow to be considered a threat. It's so bad the Posleen sensors can't even see the arrows embedded in the dead Posleen bodies.
Discussed in the 1959 novel Starship Troopers, in the chapter that discusses powered suits. The suits are designed to be as invisible to their users as possible, for admirably common-sense reasons: "If you load a mudfoot down with a lot of gadgets that he has to watch, somebody a lot more simply equipped - say with a stone ax - will sneak up on him and bash his head in while he's trying to read a vernier." The Mobile Infantry also train with more primitive weapons, from unarmed hand-to-hand combat on up to 20th-century weaponry, partly to prepare them for using the powered battlesuits and also to prepare them for situations in which the battlesuits would be impractical.
Brutally shown in the novel Sten, by Allan Cole and Chris Bunch
Seems that the designers had overengineered their powered suits to such a extent that each one could withstand nuclear blasts, any conceivable biological or chemical agent, and could fight off any conceivable opponent - except primitive ones. When first deployed, the men in suits ran rampant - until the primitives noticed that they weren't very maneuverable. So, the natives started making pit traps with nets - once the suit was ensnared in the net, the natives would come out and poke long spears into the suit's waste vents - skewering the troopers inside. Not to mention poisoning them with their own wastes... To their credit, Chris Bunch in Real Life is a ex-Army Ranger, where Allan Cole has diplomatic experience.
There's an incident with a less-extreme tech difference later in the series. Sten took charge of an old but heavily-armed strongpoint. When enemy tacships tried strafing and bombing his position, he activated the air-defence system, not expecting much from the archaic guns. But they ripped the tacships out of the sky — because the guns were targeting, and the proximity fuses detonating, with radar frequencies so out-of-date that no one remembered to jam them anymore.
One of the short stories in the collection The Human Edge has the main character bash out the brains of an Alien who six months previously took away his language and ability to think rationally. He got the chance to do this when he snuck into the alien ship, and the alien was so surprised that he was still alive, and didn't consider him enough of a threat, that it turned its back to him.
The Fremen. Desert-dwelling nomads with handmade gear, beat The Empire's most Bad Ass, ruthless, and well-armed soldiers, the Saudarkar, with knives, Sandworms, and, er, one teensy little atomic bomb (but this was used only to remove a geographic obstacle to worm-travel, not on the enemy). The David Lynch movie kind of ruins this by actually giving the Fremen more advanced weapons than the Saudarkar, in the form of voice-amplifying sonic guns.
The writers of the Sci-Fi Channel miniseries go a long way towards putting things right, exercising far less creative license than Lynch and, subsequently, remaining much closer to Frank Herbert's original novel.
Baron Harkonnen uses ancient projectile artillery when he reconquers Arrakis, because even though the explosives can't penetrate shields, when the Atreides troops hide in caves, the artillery collapses the roof and seals them in. He does think artillery is barbaric and has the weapons dismantled immediately after, despite his rabid nephew Rabban's wishes to keep them.
This was used in all of Larry Niven's Known Space stories set during the period of the Man-Kzin war. The Kzinti, who possessed the technology to generate and control gravity (among other tech advantages) were consistently beat by the Humans, who used inferior technology but did it better.
At one point in Alan Dean Foster's novel A Call to Arms, a company-sized unit of alien tanks is immobilized, then defeated by a band of Seminole Indians wielding mud, bows and arrows, and paint-ball guns. Of course, by that time in the story, it's been revealed that human beings are the most bad-ass fighters in the known galaxy.
In Anathem, although they have femtotechnology they find that defeating the interuniversal menace it is much more awesome when done with space blankets, protractors, and mixed martial arts.
In G. K. Chesterton's The Return of Don Quixote, medieval recreationists go out to arrest some people, with halberds rather than guns, and are scorned as foolish. They succeed.
The man says he won't go on wearing a sword because it is no longer any good against a gun. Then he throws away all the guns as relics of barbarism; and then he is surprised when a barbarian sticks him through with a sword. You say that pikes and halberds are not weapons against modern conditions. I say pikes are excellent weapons against no pikes.
In Tunnel in the Sky, many colonists on their way to new worlds take horses with them instead of motor vehicles, since horses have any number of advantages in a rural setting: they run on a renewable fuel which can be found all over the place, vs. fuel that needs to be refined and transported; they have a moderate ability to repair themselves; and if one gets too severely damaged, well, it's pretty easy to make more horses. Plus, if you start running out of food, they're edible. If they do require maintenance, then you don't need an extra specialist, just a doctor with an extra medicine cabinet and a textbook.
Heinlein also makes the point that tactics and initiative can be as important as technology. To paraphrase: two men face off. One has a musket, the other an assault rifle. If the man with the musket fires first (and accurately), or is a smarter fighter and uses cover well, then the assault rifle's technological advantage is rendered moot.
Discussed in Starship Troopers, explaining that the Powered Armor used by the Mobile Infantry was designed with a relatively easy to use interface to prevent an opponent with a rock from beating in the head of a person trying to read a vernier.
David Weber's The Excalibur Alternative has an odd take on this trope. Essentially aliens hijack an English war party during the Hundred Years War. At first the captors' Deflector Shields and energy weapons serve to create an illusion of invincibility. Eventually due to the ignorance at the arrogance of their captors and help from within, the English trick their captors into leaving their forcefields and getting filled full of arrows, since the aliens' protective gear withstands "modern" energy weapons but arrows are considered too primitive to be worth guarding against. Then later subverted when said party joins with the defectors and reverse-engineers the alien tech to an even higher level, enabling them to become Curb StompingBig Damn Heroes.
In The Bartimaeus Trilogy, the mercenary is invulnerable to ridiculous amounts of magic, but gets knocked out when Faquarl treats him to a good ol' knuckle sandwich. This is probably a Crowning Moment Of Awesome for Farqual, considering that earlier in the series Bartimaeus tried a similar tactic, only using a statue as a club. The mercenary just shrugged it off and kept coming, at least until Bartimaeus stole his primary means of transport and outran him.
The Battle of Yonkers in World War Z could be considers an extreme example of this trope, in that living soldiers armed with every state-of-the-art weapon their publicity-minded superiors can load them down with get their asses kicked by zombies armed with ... teeth. Indeed, the advanced-against-humans nature of their weapons makes the soldiers' attacks far less effective than simple bolt-action rifles would've been, and their sophisticated communication links only serve to spread panic. Eventually, someone realises the problem and "invents" the Lobotomiser—more or less a modified shovel. Its simplicity and effectiveness restored troop confidence in a big way. Yonkers was explicitly a tactical failure rather than a technology failure. Later on they start forming phalanxes of soldiers armed with assault rifles.
In a Rock Beats Wand variant, a crooked casino dealer fools a roomful of gamblers in the Myth Adventures novel Little Myth Marker, by disdaining magical methods of cheating in favor of a marked deck. Naturally, the suspicious gamblers are too busy checking for covert magic-use to notice.
In Arthur C. Clarke's short story "Superiority", one side of the war decides to go on an R&D binge to win a telling advantage over the enemy. Meanwhile, the enemy keeps plugging away with what they already have. In the end, the technologically superior sides face supply problems since the constant adjustment of logistics to cope with new weapons systems slows it down to a trickle. The other side, however, ends up with a massive number of more obsolete, but easily built and supplied equipment to Zerg Rush their opponents with.
We were defeated by one thing only — by the inferior science of our enemies. I repeat — by the inferior science of our enemies.
There's a short story called Hawk Among the Sparrows about an advanced jet fighter accidentally sent back in time to the First World War. The American pilot thinks he can win the air war single-handed. However, his radar cannot pick up the mostly canvas-and-wood biplanes of the era, his guided missiles are useless as they are designed to lock onto jet exhausts not piston engines, his engines are fueled by what is used mainly as lamp oil and field-heater fuel, so he cannot get a sufficient regular supply, and even then needs to filter it, and his plane flies faster than bullets, so a gun cannot be fitted. Eventually he works out that the supersonic wash from his plane is enough to rip apart the German planes he is up against.
As the protagonist of a Christopher Stasheff SF novel points out, anyone who denigrates the abilities of primitives armed with "sticks and stones" has never experienced a volley of stone-tipped arrows fired from ambush.
In the first story arc of the Deathstalker series, slow-charging energy weapons and highly-effective energy shields have rendered the advanced weapons ineffective in ground battles. After an opening volley of disruptor fire, most soldiers charge into melee with swords. This tactic allows for a brutal example of this trope later. The protagonist's party locates a cache of "ancient" kinetic projectile weapons, including very effective machine guns. When they face an army using the standard disruptor-melee combination, they slaughter their enemy with machine gun fire when they drop their shields. The advances in technology had forced them to use primitive weaponry, which were useless against the antiquated/more advanced weapons.
J. R. R. Tolkien once gave a lecture to children about dragons where he claimed (in his view) that modern weapons such as machine guns would be ineffective against them, whereas the old heroic techniques such as the arrow in the voonerables would still work.
Probably more true than one would imagine—overlapping sets of hardened scales would me more effective against bullets than they would be against a cutting attack. In fact a lot of modern body armor takes this approach, some of which is even called "Dragonskin."
the titular Prince, at risk of capture, points out that his royal cybernetic enhancements are among the best in the galaxy, and will resist any attempt by the bad guys to hack into them for brainwashing. Pahner replies that there's still good ol' fashioned psychotropic drugs.
The Marine guard have super-advanced mini-railgun weapons, plasma guns, and reactive-armor suits... but the weapons keep running out of ammo and aren't even as effective against the semi-armored local wildlife as Roger's "smoke pole", the plasma guns can't handle the dampness and keep exploding violently, and the suits, while effective against the local weaponry, can't be moved without a power source. Eventually, the marines start introducing the locals to Roman-style phalanx combat and breech-loading cartridge rifles, which works much better. While the modern weapons really do a number on the Kranolta, that first battle pretty much wipes out their supplies.
First Flight, a Dinotopia illustrated novel packaged with a board game: At the climax Our Heroes, the human who has turned away from technology and his various animal buddies destroy a ridiculously huge flying scorpion mecha by scrambling around on top of it biting tubes, flinging berries, cutting wires, and finally removing the completely exposed, fist-sized, externally mounted power source. While the thing was created to be used against intelligent animals such as these, it was evidently very poorly designed for this task.
Older Than Feudalism: In The Iliad, the bronze weapons and armor are described in the same sort of loving detail found for high-tech arms in modern techno-thrillers or SF. Despite this, on several occasions heroes who can't be defeated with bronze weapons are killed or wounded by someone grabbing a large rock and hitting them. E.g., Diomedes was wounded this way, Diorus was killed, and Ajax almost kills Hector with a rock - twice.
Subverted by David Weber's Out of the Dark. Aliens with advanced technology and plenty of experience crushing primitive species invade Earth. However, humanity is the only species ever encountered that still fights wars with itself at a modern-day tech level. While we aren't as high-tech, we use what we have better. (e.g. Stealth fighter jets.) This doesn't erase their immense advantage over us, but it makes the invasion far, far more costly than they were expecting.
Done literally in Sargasso of Space (from Solar Queen series) by Andre Norton. Traders ambush pirates' crawlers and beat pirates with thrown stones. They did have rayguns too, but they didn't want to attract attention.
Artemis Fowl zig-zags with this pretty often. In general, the boy genius hero often gets the upper hand on the fairies despite their vastly superior technology; but he often does it by stealing and hacking into their technology, and there's less of this trope once he teams up with them.
Butler often conveniently gets to use his martial arts skills to save the day: in the first book, he completely fails to harm a giant troll with a gun, so (after nearly dying and getting the Healing Hands treatment) he puts on a suit of armor and beats it into submission with a mace.
Mulch the dwarf also does this a lot with his Bizarre Alien Biology; he disables a high-tech security camera by farting at it with enough force to make it rotate away from the area he needed to infiltrate.
In Poul Anderson's "Time Lag", Vaynamo isn't even that primitive, though it lacks industry. The heavily overpopulated Chertkoi assumes it will be easy because it is still heavily rural.
In Andre Norton's The Zero Stone, the Guild fears the natives, though they have lasers and the natives spears. Eet points out that they would attack at night, too, making visibility difficult.
In Margaret Ball's Disappearing Act, Maris uses a rock to deal with an attacker — a devotion to the rules about technology that raises the first suspicions about her.
There is a reason spacemen in the Lensman universe carry space axes. Personal energy shields worked better the faster the incoming threat, so near-lightspeed threats like beams were shrugged off. The needle-sharp hardened tip of a space ax, even when swung by a well-trained spaceman, was still too slow for an energy shield to really affect it.
In Poul Anderson and Gordon R. Dickson's Hoka stories, one of the technologies introduced is superior navigational tools and practices. Captains leap to use it — but the crews ignore it, sticking to the old ways, presumably landmarks, prevailing winds, and currents. Given some of the results the captains can do, perhaps unsurprising, but the reason these techniques were developed was the horrific problems that ensued from the methods before them.
In The Lost Regiment, the planet Valennia has long been stuck in a Medieval Stasis, with the 9-foot-tall Humanoid Aliens who rule the planet and constantly migrate in massive Hordes keeping their "cattle" (their word for humans) at primitive levels and periodically culling the population to keep the Hordes fed. Then one of the Tunnels of Light (the remains of a Portal Network built millennia ago by the ancestors of the aliens) brings to Valennia a group of American Civil War soldiers with their weapons and industrial experience. However, this trope is only partly played straight, as muskets and cannons can, at best, even the odds against the experienced mounted warriors of the Hordes, whose skills with bows and swords are unparalleled. Not to mention the sheer numbers of the Horde compared to the humans (the Hordes normally count their warriors in "umens"; each umen is 10,000 warriors), most of whom are untrained, illiterate peasants.
Ends up being subverted in later novels, when the Hordes begin to advance to keep up with the Yankees and, in fact, some of their tech ends up being better, like their nuclear-powered airships.
Played straighter in the distant past with a race of Starfish Aliens who brought Frickin' Laser Beams to Valennia. The Hordes managed to overpower them and then chose to dispose of the advanced weapons.
In Poul Anderson's Sargasso of Lost Starships, the aliens have superhuman Psychic Powers. They can turn back guns. Donovan alerts the soldiers that spears are more dangerous, and they ready them.
In Poul Anderson's Year of the Ransom, when Exaltationists from the 31st century take prisoner a Time Patrolman and a conquistador, it's the conquistador who overpowers and kills them, with his nice sharp sword and their overconfidence.
Live Action TV
One prime fictional example is Stargate SG-1, where Human-made bullets are more useful than Asgardian high-tech weapons against Replicators: they absorb the energy of energy blasts, but bullets blow them apart. Also, it was shown that while Goa'uld personal shields can easily deflect fast moving bullets, they're powerless to stop a relatively slow moving arrows or thrown knives. The implication throughout the series is that Applied Phlebotinum is often Awesome, but Impractical.
It was lampshaded in one episode, when the team mentioned that the Goa'uld staff weapons are not meant to be effective so much as flashy and impressive, the better to intimidate conquered populations. The "sidearm" zat'nik'tel pistols are the weapon of choice for savvy Jaffa.
Colonel O'Neill: "This [a staff weapon] is a weapon of terror: it's made to intimidate the enemy. This [an FNP90] is a weapon of war: it's made to kill the enemy."
Later subverted when human-form replicators were created, who are immune to bullets, forcing the Asgard and Humans to create a brand new hi-tech weapon to fight them.
US soldiers defend a gate and actually shoot down Goa'uld Death Glider fighters with Stinger portable AA missiles. Boom!◊
On every alien planet or Alternate Earth where the Goa'uld came in ships, there was a Curb-Stomp Battle. Goa'uld technology is much better than Earth technology at ship-to-ship or ship-to-ground combat until the end of the series. However, five thousand years of A God Am I left them unprepared for guerilla warfare.
When SG-1 gets captured by a Bounty Hunter named Aris Boch, O'Neill tries to throw a knife at him through the shield. The knife hits the shield and drops to the ground. Boch reveals that he has improved on the Goa'uld design so that slow objects no longer pass through the shield. It should be noted that if a thrown knife worked SG-1 could've walked out of the shield. As Boch himself put it, that kind of shield doesn't work very well as a trap.
Donna: Sonic it; use the thingy! [meaning the sonic screwdriver] Doctor: I can't; it's wood! Donna: What, it doesn't do wood?
Subverted in "Death to the Daleks". A human spaceship, a Dalek spaceship and the TARDIS are immobilised on a planet. The Daleks try to exterminate the Doctor only to find their weapons don't work, one Dalek is taken out by the locals with rocks and spears, and some of the rest are captured and led off to be sacrificed. The remaining Daleks promptly replace their energy weapons with slug-throwing guns (meaning bullets, not gastropods), which still work just fine, and wreak brutal revenge.
In the old series episode "The Pirate Planet" (that's the Fourth Doctor), when faced with a locked door, the Doctor tries the Sonic Screwdriver, which fails. So he pulls out a bobby-pin, which succeeds. Quoth the Doctor: "The more sophisticated a technology, the more vulnerable it is to primitive attack."
Shows up in the revival with the Sontarans. For their advanced technology they're caught by surprise and slaughtered by U.N.I.T (the resident Red Shirts). The Sontarans had technology that expanded copper casings of bullets causing guns unable to fire...so U.N.I.T switched to non copper casings. Hilarity ensues.
Well, U.N.I.T. does also use a huge Airborne Aircraft Carrier firing an alien-technology based laser cannon, so it's not as if they're that far behind technologically.
In Planet of the Daleks, Thals drop rocks on a Dalek rising through a long shaft on antigravity. The rocks, after all, have gravity on their side.
In the Second Doctor episode "The Dominators", Jamie and Cully defeat deadly robots (which are wielding some kind of powerful beam weapons) using rocks large and small.
In "The Day of the Doctor", The Doctor (all three) can't use the sonic screwdriver to escape a cell because the door is too primitive.
In an episode of Andromeda, when Captain Hunt tries to arm a peaceful settlement so they can defend themselves from space pirates, be brings along a load of force lances. But, what do you know, a religious extremist who'd rather see the people enslaved than lose their innocence explodes the box of force lances. So, Hunt has the natives sharpen sticks and throw them from the walls at the well-armed pirates, and they end up driving them back. The being said, Hunt is a relic of a bygone age when the Systems Commonwealth crews were some of the most badass men and women alive.
Also, Captain Hunt was a member of the Argosy Special Operations Service, one of the most badass of the badasses. He was also batshit insane (as the events on Acheron proved...)
Big, Armored Alien:Pulse-chamber overload. * snort* Not very creative.
Crichton:Bear trap. Ugly, but creative.
Similarly, in "Lava's A Many Splendored Thing," the bad guys' personal shields protect them from pulse pistol blasts... but not from a conk on the head with a rock. Preceded by a wonderful explanation of why fire and rock beat laser.
D'Argo: That is your plan?...To hit him with a rock when they have these, like, shield things?
Crichton: The shields work against pulse energy. They don't work against other things. We saw the guy get burned.
D'Argo: Yeah, but not by a rock!
Crichton: Alright, let me lay this out for you. Fire is thermal energy. Thermal energy is like, kinetic energy. A rock has kinetic energy, ergo,a rock will work!
Referenced, if not quite employed, in the Angel episode "A Hole in the World." At the beginning of the show, Angel and Spike argue—for half an hour!—about who would win in a fight: an astronaut or a caveman (i.e., technological savvy or primitive savagery). Later, when Fred lays dying from the essence of an ancient demon, she whispers, "The caveman wins. The caveman always wins."
On Mystery Science Theater 3000, Tom Servo accidentally shot down a tiny satellite with an arrow. The mother satellite was not happy about that.
The episode "The Tribe" of Criminal Minds features an Apache cop that Doesn't Like Guns and is instead armed with a knife. In his own words, he'll kill or disarm any gunman that is less than 6 meters away from him while he is still (re)loading or aiming; if he's more than 6 meters away, he runs.
In the Hogan's Heroes episode Drums Along the Dusseldorf, Carter and Newkirk take out a truck of experimental fuel with a flaming arrow.
The Firefly 'verse in general prefers projectile weapons to lasers. Specifically, in "Heart of Gold", the Big Bad brandishes a laser, which does do quite a bit of damage...until it runs out of power, very quickly, thus illustrating why projectile weapons are preferred. On the other hand, guns can run out of ammo too.
Presumably, the Alliance troops who use lasers carry spare power packs, just like modern-day soldiers carry spare clips.
In one episode of MythBusters, the team was trying to find ways to fool advanced security systems. While most of them didn't work, they did find out that it is possible to fool a state of the art infrared motion detector by holding a large white sheet in front of yourself.
While she was on Star Trek: The Next Generation, Dr. Katherine Pulaski showed herself to be a believer in a peaceful variety of this trope—using low tech medical technologies such as splints and chicken soup in place of the usual hyper advanced Star Trek medical technology when necessary.
This occasionally happens on Leverage against high tech security systems. In "The Last Dam Job" this happens twice. As their antagonist has recognized them and knows them enough to predict what they will do they are forced to be somewhat creative. Hardison and Eliot use Mussels(an invasive species) to shut down a dam instead of a more complicated computer intrusion. Later, Hardison and Chaos plan to give Archie and Parker a bunch of high-tech doodads to break into a vault. Archie thanks them, but notes all they need is flour, milk, eggs, and sugar. With the only advanced tech involved being Archie's tazer cane and a bomb, it works perfectly.
Said but not shown on Babylon 5: the reason energy weapons are used on the station and on starships is that the BiLPro weapons (Binary Liquid Propellant, firearms with extremely powerful liquid propellant that is partly stored in the round and partly in the gun in the form of two inert liquids) issued to EarthForce infantry for planetside combat are too powerful and have an unfortunate tendency to rupture the weaker sections of the hull and cause collateral damage with the ricochet from hitting the stronger parts of the hull (the ricochet will always happen with more conventional and less powerful firearms), while handheld energy weapons don't do either. The Expanded Universe explains that EarthForce is still using BiLPro as small arms for planetside combat as well as for artillery and tank guns, even if gauss cannons are starting to take over as tank guns.
It's also shown that, in a literal example of this trope, attacking a planet with lasers and particle weapons is acceptable, but throwing rocks at it is a war crime due the greater devastation and the long term effects.
The game Babylon 5 Wars has the Attarn, a race whose hat is exactly this: they originally armed their starships with large-scale BiLPro weapons because, being almost identical to normal firearms, they were faster and cheaper to develop than lasers and plasma weapons, but kept and continued developing them after their first interstellar war proved their superiority over the (admittedly primitive) laser, plasma and particle weapons of the Skand. Their largest ships are a tough foe even for EarthForce and Narn ships of similar size, and in their war with the Gromenote a minor railgun-using race of the League of Non-Aligned Worlds that thought they could bully the primitive Attarn into an horrible trading agreement while the League was distracted by the Earth Civil War. They control a similar number of planets to the Attarn they quickly overwhelmed them before the intervention of the Hurrnote another minor League race, armed with plasma and particle weapons. Similar number of planets to with the Attarn managed to fight them to a standstill.
Also Subverted: BiLPro weapons aside, the Attarn are a technologically advanced race, whose ships are equipped with indigenously-developed Artificial Gravity (something Earth and Narn got only at the end of the Earth Civil War, and even then with technological help from the Interstellar Alliance and, for Earth, decades of study of alien technologies), armour comparable to the ludicrously-armoured EarthForce ships and sensors extremely superior to what the Grome and Hurr had, meaning their ships could survive more punishment than their opponents, hit them at longer ranges and sneak over six hundred fighters and attack bombers in the middle of the Grome fleet assembled over their homeworld (the opening strike of the war).
The Aesop of Leslie Fish's Car Wars inspired song "The Discards":
No radar for your jamming, no lasers to deflect, just armor made for ramming and bullets worth respect...
Also the point of Leslie Fish's song Serious Steel, in which members of the Society for Creative Anachronism, using steel armor and recreated medieval weapons, fight various bandits and dictators after the World War III.
Our armor proved half-bullet proof, our weapons worked as well. The townsfolk afterwards thanked us all for freeing them from Hell.
Warhammer 40,000, due to the ridiculously Schizo Tech of the setting. On one side you could have the Eldar casually using fusion guns and black hole projectors, or the Tau whose basic infantry weapon is a plasma-launching coilgun assisted by sophisticated electronic targeting systems. But due to the game rules, if those warriors are unfortunate enough to get locked in close combat with a bunch of howling Orks waving around stone clubs, their advanced sci-fi ranged weaponry is exactly as effective as a stick with a nail in it.
The later model for kobolds in AD&D was posited in a Dragon Magazine in the 80's, Tucker's Kobolds, as a way to turn single-HD runts into holy terrors for 20th level parties armed to the teeth with Infinity Plus One artifacts and insane eldritch arsenals. They became more formidable when they weren't dominated by evil wizards or warlords of more powerful races, as they would avoid battle-by-attrition in favor of ingenious traps and ambush-and-retreat positions.
In the Mystara D&D setting's Hollow World, many members of lower-technology cultures get Immortal-granted bonuses in combat, as the Powers That Be don't want any one culture to overwhelm the others and are skewing the game-rules to ensure that Rock Holds Its Own Against Laser.
Due to a variety of factors, usually happens at least once in a blue moon during a corp run in Shadowrun. As in sci-fi examples stated further above, megacorps do not bother with failsafes and countermeasures against primitive measures, as they just won't be utilized enough to make the cost worth it. Corps that fear such things may be used to infiltrate them tend to hire mage/tracker(usually a bandersnatch or hellhound) teams to roam their halls and spot anything out of the ordinary.
From the sample NPC quotes for a Native American chief:
"I have a fine horse, so why would I need a car? A horse is a renewable resource. Have you had any success breeding your car lately?"
In yet another Star Wars-related example, the Saga edition RPG has it in the rules that while energy shields will stop any energy weapon, up to and including the ubiquitous lightsaber, a simple slugthrower or sling can penetrate it. And using that ruleset (namely the Scum and Villainy sourcebook) it was possible to develop weapons that could be used to take down shielded enemies in an area larger than a major city, so long as it was clear line of sight to them.
There is a Chinese board game that has these aspects with 8 units, the elephant all the way down to the mouse. Simply put, it is a game of 1-8, where the higher number eats any number directly below it. However, the mouse which is the number 1 is the only piece that can eat the number 8 which means that it is the weakest that defeats the strongest. Stratego has the same mechanic, where the Spy can defeat the Marshal if it attacks first.
Magic: The Gathering has a variety of formats, some with over ten thousand cards available, some with less than two thousand. While Legacy (which contains every card ever printed) is typically considered more powerful than smaller ones they are also specifically designed to beat the metagame they exist in. The result is that decks made for Standard (which has only the most recent cards) can sometimes create present Legacy decks with cards they're incapable of dealing with because the card is unplayable within the Legacy metagame.
In many video games (Quake II and Unreal games come to mind), the player's initial weapon is a futuristic blaster—a pea-shooter compared with less sophisticated weapons such as a shotgun (single- or double-barrelled), which can deal out much more damage. Even bullet-using rifles/SMGs and miniguns/chainguns are more effective. (There's usually a powered-up version of the pea-shooting blaster available, though, such as Quake II's Hyperblaster and BFG, or the various upgrades to the dispersion pistol in Unreal.) The futuristic but ineffective blaster does have two advantages, since it's intended as an Emergency Weapon—it doesn't break and never runs out of ammunition.
Even more jarring, in many fps games, e.g., GoldenEye on Wii, meleeing someone with the butt of an assault rifle is more deadly than shooting someone with a bullet from said rifle. It will take just one or two melee hits, but many AK 47 shots to kill someonenote Unless you aim for the head, in which case it takes two or three bullets. This is mostly just to get the player out of tight spots, as actively trying to rush and melee will get you killed pretty quickly.
Chrono Trigger takes this to a literal extreme, where Lucca's prehistoric rock-slinger is more powerful than a laser pistol from the future.
When Ayla reaches maximum level, her fist can hit for more damage than any other weapon in the game, including swords, guns, bows, etc.
The Battle Walkers of Battlefield 2142 are supposed to be the pinnacle of Infantry Fighting Vehicles. Should an infantryman wander between its legs, however, he can whittle down the hulking machine with little more than a pistol pointed at its Achilles' Heel (though you'd still need a hundred rounds or so to do so). The Walker pilot can further uphold the trope, though, by simply crouching down, beating the infantryman's pistol with a very heavy chunk of metal.
Similarly, the "Active Defense" shielding employed by most of the vehicle lines do not fully repel gunfire. Air vehicles (especially the heavily armed Gunship) are especially prone to AA fire.
Ditto on both of these for the Battlezone RTS/FPS genre crossover remake and its sequel, except for the crouching part. However, being filled to the brim with hover tech, ANYTHING can fly given the proper incline to start up its ascent. Unfortunately they can't aim very far downwards, making this more of a sped-up transportation method (skipping slopes and pits in the terrain) than battle tactic.
In Mass Effect, this is actually justified- while laser weapons do exist, kinetic energy weapons are more effective shot-for-shot. Thus even in the future, we're still using guns that fire bullets- although now that gun has nearly limitless ammo and is capable of freezing you, setting you on fire, punching through your armor, destroying your shields, increase their mass... That said, in close-range ship-to-ship combat, lasers will literally melt enemy warships, since point-defence lasers ignore kinetic barriers.
The series zigzags it—the most technologically advanced weapons are not lasers, but streams of molten metal fired like one. It is absolutely played straight in the third game, however; the protagonists release a giant Sand Worm to distract the resident technological Eldritch Abomination, and the creature does them one better and manages to kill it. Without assistance. After being hit with one of its weapons nearly point-blank.
Worms: A Space Oddity takes this to great levels of awesome for the final mini-game, which is also the final level of the single-player campaign. Realising that their high-tech weaponry ain't doing smeg against the invaders, the worms decide to arm the "trusty shotgun"... Which can take down UFOs. In a single shot. Much ass-kicking ensues.
The Worms series in general is chocked full of great low-tech ways for a savvy player to humiliate their opponent.
The Civilization series is notorious for this. Put a tank (attack 8) against a spearman (defense 3) that happened to be left lying around from the early game, make the spearman a fortified (+ 50%) veteran (+ 50%) defending a mountain (+ 200%) and presto. Or a missile cruiser against a galleon, or a helicopter against a maceman... games after the first one added multiple combat rounds to help modern units out, which made instances of this trope rare enough to stand out better.
Worse yet, in the original Civilization, a battleship could attack a city guarded with just an ancient phalanx, only to have the phalanx win. Radar doesn't detect wooden rowboats indeed.
Archer stack on defense.
The developers have actively been trying to fix this problem in the later games, with mixed results.
Another noticeable example is a warrior fighting a musketman; due to inexplicable reasons(possibly referring to guns being worthless in close combat at that point in time) the warrior always wins. ALWAYS.
Rise of Nations is almost as bad. Thanks the Tactical Rock-Paper-Scissors mechanic, if the tech levels are different enough, you can see not just spearmen killing tanks, but archers killing missile-armed anti-tank infantry, cavalry cutting down machine guns (the reverse of which happened in real life), sloops sinking submarines, and lookout towers shooting down fighter planes.
Done literally in sub-par platform game Xargon, where the laser is the protagonist's initial weapon, and the thrown rock is considered an upgrade (and, ironically, a worse weapon; it deals the same amount of damage, but flies in an upwards arc that makes it impractical to hit enemies in front of you).
Sonic the Hedgehog does this. The titular character defeats an entire army of robots, guns, traps, and the Big Bad himself... by running fast and jumping into them.
In the Xbox remake of Ninja Gaiden, Ryu defeats the slightly-beyond-modern technology-boasting forces of Vigoor, users of electrified batons, unlimited ammo firearms and cyborgs with energy weapons, using swords, nunchaku, and a variety of other old-timey weapons. Especially so if he uses the Wooden Sword (absolutely useless in most situations, unless the player upgrades it to level seven... where it becomes one of the most powerful weapons in the game. But still wooden.)
StarCraft: a Protoss Dragoon is a massive Spider Tank with an antimatter cannon. A Zergling is a lizard with teeth and claws. Dragoons can quite easily be ripped to small pieces by a standard-issue Zerg Rush. The sequel is taking this to an even higher level by giving the Dragoons' successor, the Immortal, shields that can stop a nuke...but which offer no protection against light attacks, like those of said Zerglings and Marines. This is somewhat justified in the description of Zerg units where it's mentioned their bodies are durable enough to take those hits.
Firstly, the Stalker is the Dragoon's role-successor, secondly, The Immortals' shields offer protection against everything, but they're not much stronger than the Dragoons' against attacks that don't trigger hardened shields. (despite their being twice as expensive).
Also, in the campaign for the second game, you can use classic units from the first game, which in-universe are considered outdated and obsolete. However, there are times where players would gladly take a Science Vessel or Goliath over their more "advanced" counterparts.
Mother 3 is big on this, what with the whole plot being nature vs. technology. It's especially apparent in the later battles where Lucas is still using a stick and able to take down mechanical monstrosities as well as guys equipped with armor and lasers. In fact the only thing that Lucas and the gang can't beat by punching and kicking and sticks is something that NOTHING can defeat.
Shows up occasionally in World of Warcraft, particularly against gnomes and goblins. A giant mecha equipped with missile launchers and laser guns can be taken out with crossbows, maces, and animal claws.
In City of Heroes, your character may have powered armour, a Healing Factor, or control over gravity itself, but nothing will save you from the Knives of Artemis, whose main weapons are crossbows and caltrops. Then again, your Badass Normal hero can take out killer robots, alien warriors, super soldiers, evil wizards, rogue superheroes, cybernetic street gangs...
Galaxy Man, a UFO-like robot who creates black holes in Mega Man 9, is taken down easily by wet concrete. It does work both ways though, given Concrete Man's weakness is laser-powered.
You get Blasters near the end of Might and Magic VII (and some other games of the series). Besides incredible accuracy, they are inferior in raw damage to high-end bows and swords - but they do Energy damage instead of Physical, and the enemies in the area they're supplied for use in have more Physical resistance than they do Energy resistance.
Kreegans (known as "devils" among natives) are Sufficiently Advanced Aliens that use Organic Technology' and are quite good at terramorphing. When they tried to conquer Enroth with brute force, they had hard time dealing with 500 armed men and were completely stopped by dragons and titans that happened to live in neighborhood; after that, they resorted to infiltrating local society and building their own cult. Those that landed on Antagarich did a lot better due to being more numberous and willing to ally with some natives; nonetheless, they went from posing a major threat to desperately struggling for power to losing any importance and becoming simple mercenaries in less than a decade.
The terrorist faction in Command & Conquer: Generals repeatedly routs the United States and China in a 21-century war using Cold War-era technology, with supersonic planes being shot down by machine guns and Molotov-wielding mobs of rioters blowing up scores of tanks with lasers.
A huge balance issue in the F2P MMO Black Prophecy. Bullet weapons completely overpower energy weapons because they ignore shields. Energy weapons have to deal with a fighter's shields first- and then they do less damage to the actual hull of the shield in average than projectiles. The only "drawback" projectile weapons have is that bullets supposedly slow down when approaching an enemy with shields (with no damage penalties). This doesn't actually happen ingame, and even if it did, chances of hitting the target would still be high, considering you are using either a fast-firing chaingun or a hitscan sniper rifle.
In Metal Gear Solid 4, in a world where anybody with nanomachines can be manipulated and incapacitated, Johnny gets his moments to shine when he reveals that he never had nanomachines implanted into his body, rendering him immune to the high tech methods to disable nanomachine-enhanced soldiers.
In the reboot of Syndicate, the LAW-92 is a relatively low-tech unguided missile popular with terrorists because Agents cannot disable them via Breaching.
Justified in the first Star Ocean game. Despite having access to laser pistols, Ronyx and Ilia were chosen to go after the Jie Revorse with Millie, Roddick, and their four friends from the past wielding their bare hands, swords, knives, staves (or spears) bows, and symbology because Revorse was genetically modified to the point where he was immune to energy-based weaponry. Presumably, they don't have much Ballistics in the present time. Actually, it could be a safety measure - maybe the energy weaponry is a bit safe so that it only works on organic targets (or robots), or at least can't break spaceship walls like Ballistics could. Even if this is futuristic, early adapters could probably have banned ballistic weaponry.
Inverted in Star Ruler. With a large enough gap in tech level, the more advanced faction will absolutely Curb Stomp the less advanced one. Furthermore, because production rate is also improved by research, the lesser faction can't count on numbers either.
In the Mothership Zeta DLC, one of the allies you encounter on the alien ship is a feudal-era Japanese Samurai. A Samurai on a spaceship full of aliens with ray-guns. Curb-Stomp Battle waiting to happen, right? You can have an encounter where he is standing in a room, katana drawn, surrounded by dismembered alien corpses. Yep. Curb-Stomp Battleall right.
In Enemy Infestation, due to the aliens' Adaptive Ability, the effects of weapons on them are largely unpredictable every mission. There are two exceptions: a rocket launcher (primitive compared to the abundant rayguns), and a cook's cleaver.
In Dark Souls II, the "Strike" type weapons tend to be relatively crude compared to the other weapons in the game. The Great Club in particular is just a branch taken from a huge tree. Strike damage in this game is arguably the most useful type of damage in the game since many enemies take less damage from any physical damage except Strike damage, especially armored opponents. Quite a few enemies will go down faster when hit by a big rock on a stick or the aforementioned tree branch than by a fancy enchanted sword.
Spoofed in Anti Hero For Hire. Canada managed to conquer the northern half of the United States using Dinosaurs. Yes, Dinosaurs. The American hi-tech missile shields, prepared to stop WMDs, were never programmed with anti-Dinosaur measures. It was called "The Unexpected War".
Likewise, Axe Cop brings a "Dinosuar Horn" with him when he goes to Invisible King Bad Guy Planet Number Two, saying that he doesn't know what he'll find up there, but that it probably can't beat Dinosuars. And indeed, Dinosuars seem to be the only thing Invisible King Bad Guy's scientists can't make.
Parodied in "Treehouse of Horror II", where the primary weapon for the human uprising against their alien overlords is Moe wielding a board with a nail in it. This makes sense considering the aliens invaded when the entire earth was unarmed after Lisa wished for world peace, and had things like slingshots. After being driven off, the aliens muse that one day the humans will "create bigger boards and bigger nails" until one day "they will create a board with a nail so big it will destroy them all!"
Parodied again in "The Lastest Gun in the West" when Buck McCoy with his lasso stops Snake and his gang who have guns. One member explains that the bullets are just going through which leads them to realize that they are facing the ultimate weapon.
Oona, the little protohuman girl, successfully took down Waspinator with a stick thanks to Cheetor's advice: "When you're battling 'bots, hack at the hinges." Really, Waspinator may have been the series' Butt Monkey, but he's still an alien war machine.
Also, in the series finale, the primitive humans held off Inferno, a flamethrower wielding war machine, and Quickstrike, a poison wielding war machine, with, well, sticks. The two did eventually get their act together, though, mostly because they weren't expecting the assault. They were inspired by Dinobot, who took down Megatron with a stone hammer. Although, again, Dinobot is an alien war machine.
In Rampage's introductory episode, he proved to be unstoppable by conventional weapons. They could only halt his progress by having Silver Bolt bury him in a rock slide.
Narrator: In the end, it wasn't guns or bombs that defeated the aliens, but that humblest of God's creatures: the Tyrannosaurus Rex
Also the page quote that is from a classic monster horror movie that was aired on a planet inhabited only by robots. It had the robots as heroes (obviously) and a human as monster that dies by falling into a stick.
In Fun on a Bun, the army of Neanderthals along with various beasts manage to handle themselves wellnote read: stomped them flat against the modern humans, led by Zapp Brannigan mind you.
See any show having a special episode about guns, where the guns are also used, then the gun user must be defeated with non-lethal methods to show who's 'good' and who's 'bad.' Captain Planet and the Planeteers got a character out of this trope! (Lootan Plunder, prior to any summoning of CP, to the point his frustration rants sometimes make him sound like a Scooby-Doo villain.)
Occurs often in one episode of Megas XLR, where a fountain drink is teleported into the control room of a doomsday weapon, frying the controls, and destroying the weapon.
In the Spiral Zone episode "Back to the Stone Age", the evil Black Widows disable the heroic Zone Riders' equipment during a battle in the Australian outback. The Zone Riders respond by enlisting a friendly tribe of aborigines to train them in using ancient weapons, which they use to defeat the Black Widows.
In the Dexter's Laboratory Dial M For Monkey segment "Huntor", Monkey defeats Huntor by smashing his weapons with rocks and trapping him like a tiger using a hole.
Parodied in SpongeBob SquarePants B.C. (Before Comedy), in which a caveman's curiosity about a robot activates its defense mechanisms. The caveman later responds by throwing large rocks at it; for the rest of the fight, they seem evenly matched.
Star Wars: The Clone Wars episode 15 season 1. Territorial natives of Orto Plutonia attack republic troops that have superior armament.
In the episode "The Infinite Vulcan" in Star Trek: The Animated Series, a container of knockout gas proves to be very effective in a room with a phaser-disabling field.
When Kang the Conqueror comes back from the future with advanced weapons, Cap and Iron Man have to pull out all the stops just to stay alive. However, when The Hulk arrives, he smashes Kang's shields with nothing but his fists. However, after Kang warps himself and the entire team to a Bad Future, he ups his shield power, meaning brute strength stops working, and Kang laughs at Hulk for thinking that throwing rocks will be enough to break his shield. However, Hulk reveals that even though Rock can't beat Laser, Rock can certainly distract Laser, and Black Panther uses this opening to attack Kang from behind, which sets up Ant-Man to ruin Kang's equipment with a swarm of cockroaches.
In the same series, Wakandan technology is superior to pretty much everything, thanks to their strongly implied usage of Magitek and the fact that the spears and arrows are outfitted with heads made of Vibranium (the ultimate Unobtainium of the Marvel Universe — to put this into perspective, the adamantium used on Wolverine is vibranium's second-rate, inferior copy).
Zigzagged also in the second Ultimate Avengers movie. Wakanda's weapons technology is surprisingly effective, but this is solely because they are forged of vibranium and their few gun-based weapons are powered/controlled from a down Chitauri ship. When the ship is destroyed, and they have to rely on their medieval-grade tech, they really don't do so well, for all that their weapons are capable of piercing Chitauri armor.
Gemma from Dogstar is an expert with thrown rocks (as are most of her race). In "Persuasion", she destroys an entire space station with a single, well-thrown rock.
A note on military technology: New equipment is often designed to outperform or counter what is currently common, with effectiveness against even older technology being taken for granted as the current standard is always supposed to have superseded everything before it. Even if this assumption is not present, compromises have to be made during the design process and it is simply more logical to balance performance against the threats of today (which an army is almost certain to face on the battlefield) than those of a decade ago (which are likely to have been phased out altogether). In any case, armed forces tend to hold on to old equipment for a long time due to the sizable investment, so if someone is beating your lasers with rocks, you should still have some rocks of your own to send right back.
A real-life example took place in the Millennium Challenge, a 2002 wargame carried out by the U.S. military (as mentioned in Blink by Malcolm Gladwell). A test for a new information-gathering system, it was unofficially a resounding failure. The opposing military, whose modern communications had been jammed or would be intercepted, communicated with the front by motorcycle courier and used light signals to launch planes. Most notably, they swarmed a U.S. naval force in the Persian Gulf with small, missile-armed PT boats with the magic ability to teleport around the game board and which were never in his original unit list to begin with. Backed up by regenerating shore-based missile batteries, he “sank" a fully-crewed aircraft carrier. The U.S. military reset the game, pointing out that the OPFOR commander's tactics were impossible under the circumstances, and were completely impractical given the operational environment.
These abuses resulted in the game being massively disputed and actually led to a reprimand of the guy running the OPFOR on accusations he effectively cheated and ignored parameters of the game in order to "win" it. There were also a lot of questions if what he was doing was even possible in the real world with accusations that he was basically using game mechanics to execute plans that would never have worked in the real world thus ruining the training value. His opponents argued that in effect, his conduct wasted the money spent on setting the simulation up and destroyed a valuable training exercise. His supporters argued that he was simply doing his duty to find whatever flaws in US strategy that a potential enemy could exploit, and that the ones in charge of the exercise were simply using it as a propaganda show to validate existing US strategy and placate the traditionalists. Either way, the entire exercise was discredited.
During wargames conducted in 2004 the USS Ronald Reagan was "sunk" by the HMS Gotland (Royal Swedish Navy submarine, not the British Royal Navy) A diesel-electric submarine (based on a design pioneered in 1929 in the US) using a Stirling Engine (originally conceived in 1816) rather than the standard piston engine. The Gotland, BTW was commissioned in 1996, 2 years before the Reagan was even laid down (and the Gotland was not "sunk" by the other ships, as opposed to the subs in the entry below).
Canadian and Australian submarines built in the 1960s (which weren't that much more advanced than a World War II sub in terms of basic technology) routinely "sank" US Fleet carriers in wargames. The standard tactic was to try and get ahead of the carrier battlegroup, and then go absolutely silent and unmoving and let the fleet run over them. Inevitably the subs were "sunk" when they executed an attack on the carrier, but more often than not they'd have gotten their torpedoes off first, trading a few dozen men and a dinky little diesel-electric boat for a multi-billion dollar fleet carrier. Mind, awareness of the threat posed by diesel-electric subs is the whole reason they get invited to these wargames.
In general the reason that diesel-electric submarines are effective in exercises is that said exercises are geographically isolated such that useful training can be done. In a real war, carriers would only operate on open seas and be all but immune from non nuclear submarine attacks due to their high speeds. The one exception is geographic barriers such as the Persian Gulf.
Spear throwers (atlatl), long forgotten in Europe, proved an effective armor piercing weapon against Cortés' army. It was said by Cortés that the holes left by the javelins were indistinguishable from those left by muskets.
Primitive firearms didn't necessarily impart massively more energy to their targets than some other primitive weapons did. As KE = 1/2 mv^2, a projectile which weighs 40 times less would need to be travelling six times faster. As it turns out, a dart thrown by an atlatl travels almost exactly 1/6th as quickly as a bullet fired by a musket does (~150 kph vs ~900 kph), and depending on the size of the bullet, may weigh close to 40 times as much, so the overall kinetic energy delivered on target may well have been comparable.
Australian colonial history is bloodier than some might think, and the Aborigines often had the advantage. Colonists had muzzle-loading muskets; the natives carried four or five spears, and could throw them all in about the time it took the musket to be reloaded, often with the aid of a spear-thrower. Their hunter-gatherer lifestyle also gave them an edge in stealth and tracking; it was fairly common for troopers to spend weeks chasing native sheep-thieves and never even see them.
It is frequently forgotten that the primary reason that muskets took over from bows and crossbows was not their greater efficacy, but rather the fact that they were much easier to train men how to use properly. Early firearms were inferior to bows in most respects, but training a longbowman was much harder than training someone to use a musket.
One of the nastier tricks employed by the guerillas in The Vietnam Wardidinvolve bamboo. Pungi sticks were bamboo shoots, cut while the wood was still young and highly absorbent. They'd cut a very sharp point on one end, smear the spikes with human feces, then place several of them point-up in a covered pit and find various ways to lure American soldiers over the pits. If getting impaled didn't kill them, the resulting infection was sure to do some damage.
Improvised man-traps in general can be extremely effective in dense vegetation of all kinds, despite most designs being indistinguishable from what Stone Age hunters would've employed.
The Vietnamese guerillas also would string tripwires and coat them in urine so that enemies would cut their ankles on them, which would then get infected. In fact, the Vietnamese employed tactics similar to those used by Le Loi's men in the Vietnamese rebellion against China in the 1400s. The reason this worked is because the Vietnamese were familiar with their territory, while the Americans had no way of navigating the dense jungle.
Urine squicks a lot of people out, but unless the "donor" of the urine has some kind of UTI it's more or less sterile. Urinating into dirt to make mud and smearing that on the wires would likely work, because dirt is actually fairly "dirty" (often containing, among other things, tetanus bacteria spores).
To add insult to injury, landmines planted by American forces were reputedly neutralised by Viet Cong forces, simply by urinating on them.
On the other side of the Vietnam war, the US constantly had to resort to using older cluster bomb models because their submunitions had much greater chances at failing to fire on the initial drop and becoming deadly unexploded ordinance. As it turns out, having a bunch of unexploded bombs on the ground was much more damaging to the Vietnamese than having a whole area blown away in one go.
In fact one the United States's most lethal cluster bombs was called the yellow dog, essentially a lump of steel cast to look like a bullet sized bomb. Simply using gravity, these things would build up the inertia of a fifty caliber round during their decent. Each yellow dog cost just pennies to make and thousands could be deployed by a single airplane. What made them so deadly is that they could penetrate several yards into the earth in some cases, effectively foiling the Vietnamese's counters to more conventional cluster bomb submunitions that actually explode. They only had such incredible penetrating power because they were designed to mimic the shapes of several of Britain's WWII earth penetrating bombs, long thought to be obsolete. Additionally, yellow dogs could be deployed from any kind of Aircraft imaginable, including C-130s which would fake a mid-flight cargo ejection to lure Vietnamese troops out in the open before spraying the area with them.
During early encounters with the U.S., Filipino fighters repelled gunfire (from the then-new .38 Long Colt revolvers, at least; rifle fire was another story entirely) with ropes, wrapped around their bodies as armor. Even after taking direct hits, the natives were still in fine condition to rip apart their colonizers. Many no doubt died of blood loss later, but that didn't do the American soldiers they'd hacked up in the meantime any good. This forced the U.S. to develop the heavier .45 ACP bullet (and the Colt 1911 pistol to fire it) in response (and as a stop-gap, bring the recently retired .45 Long Colt revolvers back into service).
Due to the poor condition (or outright lack) of firearms available, many of these fighters were armed with kris swords, or in some cases the machetes they used in farming.
Speaking of the Filipinos, this was in force way before the Americans came in. Recall for instance April 27, 1521: the Battle of Mactan, where it was 50 Spaniards versus 1500 Filipinos. The Spaniards, despite their technologically superior weapons, lost (Ferdinand Magellan was killed, among others) to the natives who were armed with kampilan and kalis swords as well as bamboo lances tipped with poison. This trope was also taken literally in that the Filipinos also took to hurling rocks, coconuts, jackfruit, and allegedly their own bodily wastes at the invaders.
30 filipinos for every single spaniard is less a "Rock beats Laser" and more a Zerg Rush case!
In older history books it was documented that Ferdinand Magellan's forces was reinforced with 1000 strong natives(they were hosted by a pair of local chieftains at the time). They still lost.
During the Indian Wars in the swamps of Florida prior to the invention of the Colt revolver, the US Army kept losing. Bows have a much higher rate of fire than muskets, and with the short lines of sight involved, the longer range of muskets didn't matter. There is a reason why the Seminoles were the only nation to never surrender to the US Government...
A general one from those wars as well: Bows can be used for indirect fire, as used to great effect at Little Big Horn.
Repeated, to some degree, in Grozny during the First Chechen War, when Chechen fighters occasionally took on modern T-72s and T-80s with Molotov cocktails. More commonly, the Chechen weapons of choice were more modern RPG's and ATGM's, though. Either way, Russians lost hundreds of tanks in a disastrous assault on what was supposed to be a ragtag group of "criminals and outlaws." Worth noting, many of the Chechen fighters had previously served in the Russian military, hence their familiarity with anti-tank weapons and tactics.
In 1940, the Norwegian garrison at the Oscarborg Fortress guarding the approaches to Oslo sank the Bluecher, a modern German heavy cruiser, using guns and torpedoes that were more than 70 years old (originally delivered by Germans, ironically). Not quite "rocks," but certainly quite old and outdated technology.
It took such a long time for European armaments to reach the effectiveness of Native American armaments (at least on American turf) that there are copious stories of Spaniards adopting native armor (metal armor was hot and heavy) and everybody being outgunned by arrows, spears, and slings (back then, the only advantage guns had was ease of use and piercing ability). There are also plenty of instances of Spaniards using swords massacring armies of thousands with a hundred or so soldiers. Even when outnumbered, and after the shock of 'newness' wore off, cutting edge technology such as highly developed crossbows, pikes, and efficient fighting formations.
During the first phase of the colonial era, the Europeans didn't have much of an edge in material technology anyway. Their secret weapon was unit organization and battle tactics — American Indians typically fought to win renown as individuals on the battlefield, whereas the Europeans were trying to destroy the enemy force.
Another major factor was the Native Americans' susceptibility to European diseases. These diseases, in fact, spread more quickly than the Europeans themselves did, killing large numbers of natives and throwing their societies into chaos before the colonizers arrived on the scene with settlers and armies. At least one historian has made the comparison of what Europe might have looked like if the Black Plague of the 14th century was immediately followed by another major Mongol invasion.
Underscored by the inversion during late 19th century, when the Chinese clashed with the French in 1880s over Vietnam and then the Japanese in 1890s over Korea. Chinese spent enormous sums of money buying up European arms and equipment but did next to nothing to update their military doctrine, training technique, or organization. Consequently, the Chinese were often actually better armed than both the French and the Japanese, but performed poorly against both.
In 1879 the British Imperial Army suffered its greatest defeat at the hands of a native army at the battle of Isandhlwana. The Zulus were known for their tactical cunning, their rigorous training, and their suicidal bravery. They were also known for being equipped primarily with iron-headed spears and rawhide shields. The British were armed with the latest breech-loading rifles and even had some machine-guns on hand and, feeling that their technological advantage rendered the result of the upcoming battle a foregone conclusion, set-up a rather shoddy line to meet the Zulus at Isandhlwana. The Zulus ruthlessly exploited the Brits' complacency, easily out-flanking and annihilating the much better-armed force.
Secrets Of The Dead also went into further details as to why the British got their asses kicked. Not only were the Zulus also hopped up on the local plant equivalents of Berserker Packs, the British were doubly screwed by the fact that the Martini Henry rifles they were using had a habit of jamming when overheated from extended fire and someone forgot to bring the keys for the ammunition crates so they had to spend most of the fight trying to smash the locks open to get to the bullets.
Actually the whole "forgetting the keys/screwdrivers for the munition boxes"-thing is a made-up myth. The British authorities (including high command) knew it made them look damn silly being beaten by (in their eyes) a bunch of savages with sticks so they made things up to explain that it wasn't really their fault that the highly trained, well-equipped British army got its ass kicked. In fact, the ammo crates have a slide-on top held by only one screw that was designed to be broken off when kicked, just so that you wouldn't need a screwdriver!
The Zulus also had an astonishing piece of pure luck on their side that helped them exploit a weakness in the British weapons: The British were using gunpowder-based ammunition, which produces large quantities of dense, white smoke, and there just happened to be a total solar eclipse that went over during the battle. The combination of smoke and eclipse made it impossible for the British to see the Zulus for a few critical minutes in the midst of the battle, allowing them to get close enough to be extremely effective.
The British were often on the losing end of Rock Beats Laser. At Isandlwana they where deployed in loose formation with a few meters between the soldiers, suitable for fighting against other armies with breech-loading rifles and cannons, but not against charging impis. When the British used tight formations that were outdated for European warfare, they fared better, especially when they got to use gatling machine guns to support to make any charge by the Zulu on open terrain utter suicide.
One must remember that the reason that the Zulus were such a famous example is that it was an exception. For instance, the Battle of Roark's Drift that was fought soon after Isandalwana had less than 200 British troops, many of whom were sick and wounded, successfully holding off a Zulu force of 4000 because the British commanders there operated with some intelligence. The reason the British had such an expansive empire was because they were the earliest to the industrialization game and the resultant technology from an entire population with time to think rather spending all their time working for both food and goods, so this is more exceptions proving the rule.
In a way this was a subversion. The Zulus were an organized army optimized for pitched battles, if a low-tech version of it. Tribes that used the same tactics that they used in feuding with each other generally lasted longer even if they aren't remembered as fondly.
Until the repeating rifle, generally what happened in archer/crossbow vs musket match-ups, though exceptions abound on all fronts based on commander tactics/sense.
In terms of range, rate of fire, and accuracy, bows were superior to early guns without question. The only advantage the guns had was the noise and smoke was unnerving, particularly to horses, and it was much easier to train a musketman than it was to train a good archer, which might take decades. The cost in training outweighed the cost in the equipment itself, so an army could field more musketmen and replace them quicker over long campaigns of attrition.
From the beginning, firearms also presented a major logistics advantage over bows: a musketman could carry enough powder and shot with him for 50-100 firings. An archer would be very hard pressed to carry 50-100 arrows with him, making necessary wagonloads carrying nothing but arrows in the supply train. Thus, the supply train is shortened significantly, making firearm-equipped armies more mobile.
However, they still had their place; Indian rulers usually retained their archers even after they adopted Western-style firearms, and the Duke of Wellington, who had himself served in India and seen the effectiveness of such weapons, attempted to form a Longbow Corps during the Peninsular War, to act as an elite rapid-response force. Unfortunately for the Duke and his men, the musket had so thoroughly supplanted the bow in the West that England simply couldn't produce enough trained archers to be of any use.
It's also a silly example, as matchlocks used tighter bullets and so had better range (but rates of fire only slightly better than an 18th century rifle), and it's not possible to string a bow or a crossbow under the rain, either.
Until percussion locks were invented, firearms were equally useless in the rain - or even just humid conditions.
By Wellington's time, they were using flintlocks. Somewhat faster than matchlocks, and far more reliable. The minimum may have been three shots a minute, but well disciplined and trained units often managed four or even five shots a minute. Firing rates were slower simply because volley fire was much more effective than individual fire. You're also failing to take into account cannons, which were the true killers of the battlefield.
During the early days of radar-guided and heat-seeking missiles many US military planners were so confident of their superiority that the F-4 Phantom fighter was initially designed without guns, as they believed that missiles would make aerial cannon fights a thing of the past. This was quickly disproven in the Vietnam War when the Vietnamese pilots quickly learned to fight close to the ground, where ground clutter and thermal reflection greatly confused early missile guidance systems to the point of practical uselessness. Worse, the old "obsolete" MiG-15s and MiG-17s had superior maneuverability to the Phantom at lower speeds and altitude, which allowed them to keep their guns trained on any unfortunate Phantom they got close enough to. Even if the Phantom managed to outmaneuver such MiGs, their lack of guns meant that they couldn't enagage at closer distances. Often the Phantoms had to resort to their superior speed and climb rate to escape. note A more detailed analysis can be found here.
Played with in Real Life with concrete bombs. Need a target in an urban area destroyed while minimizing the collateral damage using shrapnel-and-blast-force-inducing high explosives? Just drop a slab of good old-fashioned concrete right on top of your pesky target. Who needs fancy high-explosive mixtures when you have the simple blunt force of a solid chunk of concrete dropped from the sky? Catch is, this straight-forward blunt force weapon is only effective when laser-guided.
Laser-guided-rock beats everything?
Well, they're pretty good at beating vehicles and artillery pieces hidden in urban areas at least.
The "Rods From God" concept takes this a step further, replacing the chunk of concrete with, essentially, crowbars with fins on placed in orbit. They don't weigh as much, but they make up for it with extra speed (kinetic energy is mass times the velocity squared).
During the NATO operations in the former Yugoslavia, only two F-117 stealth aircraft were lost (one was shot down; one was hit and managed to return to base, but never flew again). This was due to, among other things, old radar sets that operated on a wavelength that the aircraft weren't so stealthy against, combined with prodigious application of anti-aircraft cannons and SAM spam. Notably the same battery scored both. Partly attributed to carelessness on NATO's part, who flew the F-117s on the exact same flight path for every mission.
And statement that "only" two F-117s were lost is questionable once one realizes that F-117s only flew 1.300 sorties and suffered two losses, while F-16s flew 4.500 sorties and suffered 1 loss. Basically, loss rate for F-16 was seven times less than that for F-117.
It is nearly legendary that a SEAL team was put up against an 'amphib' ship (looks like a small carrier—think "helicopter and Harrier carrier" and you've got it; they are used to deploy marines; an example would be the LHD) and quickly took out all the defenses...except for engineering, which was armed with foot long bits of pipe ('pipe wrenches,' used to shut water tight doors) and safety netting, which they deployed at every level of the vertical shafts... basically, there wasn't any way to invade or drop a bomb without either exposing oneself to pipes or getting caught in safety net.
Early in the Vietnam War, a flight of piston-engine A-1 Skyraiders was attacked by Mig-17 jets. Thanks to their slower speed and straight wing design, they were able to outmaneuver the faster Migs. Lacking air-to-air missiles, two of the Skyraiders used their 20mm cannons to shoot down one of the Migs in a head-on pass. It was one of the few times since WWII piston-engine aircraft were able to shoot down jet aircraft.
On a similar note, in WWII, Me 262 jet fighters initially had difficulties fighting the more primitive piston engined fighters. Their maneuverability dropped off sharply at low speeds, and they often had trouble dogfighting piston fighters at high speeds because they were going too fast to get an accurate bead on the enemy fighters. Allied strategies to counter Me 262s essentially boiled down to loitering around German airfields and shooting down the jet fighters as they attempted to take off and land, where they were the most vulnerable.
YMMV on the second example as the Me 262 was designed to intercept bombers at high speed without any intention of having to dogfight with escort fighters.
The US Navy's air division spends incredible amounts of time on "FOD" control— that is, Foreign Object Damage control, making sure there's not so much as a pebble or an earring where it could, possibly, by any chance be thrown into the engine of a jet. It is amazing how a tiny object can utterly destroy a sufficiently advanced bit of equipment. That's why the first thing done at beginning of each day of duty on a carrier is a line of personnel walking together the length of the flight deck in strict formation to remove any piece of debris before any air traffic happens.
Contrast this with what the USSR did in designing the MiG-29: They gave it alternate air intakes on TOP of the wings, so that it could close the forward intakes and not risk ingesting debris when taking off or landing on poorly maintained, rough, or damaged runways. These are far less efficient than the forward intakes, which is why they're only used during takeoff and landing, but for those couple of minutes of use they get the job done. (The Soviets never could quite match US technology, but they had some DAMN clever engineers.)
The A-10 Thunderbolt II used a similar system, where the engines were placed above the wings and near the rear of the craft so it could be stationed at forward airbases where there was a greater chance of accidentally ingesting loose debris. The externally-mounted engines also have the advantage that if one is damaged it's unlikely the throw debris into the other, leaving the A-10 still having power to return to base.
The Bismarck was attacked by a small squadron of the obsolete Fairey Swordfish biplane, outdated and primitive even before the war started - though not as is occasionally assumed a World War I design, having been designed in the 1930s (the Swordfish was simply obsolete before it was even designed). The planes crippled the battleship by taking out her rudder with a torpedo hit, leaving her unable to do anything but run in circles until the rest of the Royal Navy caught up. The Bismarck couldn't track and hit the slow-moving, low-flying biplanes since she had been designed with medium-velocity C33 105mm anti-aircraft guns but these had been substituted while under construction for the more modern high-velocity C37 105mm. Nobody told the fire control designers about the change and the fire control system was still optimized for the C33. As a result, the fire control system unerringly pointed the guns at the wrong place and overshot the planes. By some incredible chance five Swordfish were damaged but none shot down..
Important to note the hit on the rudder (which was blind luck, ordnance from planes at the time couldn't really be aimed reliably) was the only hit by the planes that actually did any damage to the Bismarck. Outside of that, this trope was not Truth in Television as the planes out of date torpedoes were too weak to inflict damage to anything besides the rudder.
One countermeasure to advanced armor-piercing shaped-charge warheads: "slat armor," also known as a "fence", which is really just the newest version of a technique that goes back to WWII (and the introduction of shaped-charge AT rocket-propelled grenades): The Sherman, for instance, could have tool boxes all over the hull. Since the plasma jet of a shaped charge is only effective for a matter of several inches, getting it to detonate 2 feet away from the main hull will protect the vehicle extremely well.
During the 1990s at the National Training Center, the resident OPFOR had no trouble employing simple effective countermeasures against advanced American equipment, including digital C4I systems and Apache Longbows. In one occasion, a group of Longbows launched their entire load of simulated Hellfires on burn barrels that looked like a group of armored vehicles on their sensors, before being shot down by MANPADS teams waiting by their battle positions.
The US army discovered that insurgents could use cheap, commercially available equipment to intercept and view camera footage being transmitted by American UAVs.
And as it turned out, the information is completely useless to them. They already know they are being watched.
Possibly intended as encryption of the signal would not be all that difficult. A form of psychological warfare. See Paranoia Fuel.
The reason this is not encrypted is because of who wants to see the footage. If it was encrypted lower level units would never be able to see it and that is considered worth the fact that the enemy can potentially see it.
China has been arming its police officers with crossbows instead of traditional guns. The reason for this is because China has to defend against Islamist rebels crossing the border from Pakistan, and crossbows allegedly have less chance of setting off any bombs a suicide bomber is carrying than a gun.
It is also to lessen the chance of providing potential rebels with firearms.
Similar to the above post, during the breakup of Yugoslavia, the crossbow manufacturer Barnett sold Crossbows to Serbian paramilitaries due to crossbows not being banned under the UN arms embargo. The Paramilitaries and even some army units used the crossbows as virtually silent sniper weapons. The crossbows also had a terrifying effect on the soldiers who came under attack from them, as their broadhead wounds were often harder to treat than gunshot wounds and the crossbows were so quiet they never knew they were being attacked.
Since the Vietnam War, a popular and easy way to mark mines and explosives was to put some shaving cream on them. In the Afghanistan and second Iraq Wars, soldiers use silly string to check for tripwires, since the foam can reveal their positions yet is light enough not to set them off.
In WWII, most armies were already implementing metal detectors to find mines. The Germans got around this by making mines made completely out of wood.
The problem with wooden and plastic mines is that YOU can't find them afterwards either, making cleaning them up after the conflict is over essentially impossible. Consequently, they're banned by the Geneva Conventions.
Averted during the US war in Afghanistan. In 2001, US Special Forces that were inserted in the country to assist anti-Taliban tribesmen were forced to learn how to fight on horseback and to support mounted troops, which was the tribes' primary method of transportation since the area they lived in lacked roads or other infrastructure needed to support vehicles. While it is true that cavalry charges were on occasion somewhat successful against Taliban mechanized units, what is often not mentioned in the rock beats laser narrative is that smart bombs and other aerial support were called in by the US special forces ahead of the charges and were essential to their success - without smart bomb support, the cavalry was easily driven off by enemy armor.
There has been a resurgence of interest in blimps and other lighter-than-air aircraft, which have a number of advantages over fixed wing aircraft such being cheaper to maintain, longer flight time, and greater carrying capacity. The US is already using several blimps as testbeds for carrying radar equipment to bolster air defense systems.
Also US Army radio operators found metal Slinky toys are great as field radio aerials; they are easy to carry around the coils are bound together, yet easy to drape over any tree branch when extended and equally easy to pull down and gather when done.
The Naval Battle of Campeche, fought in 1843, pitted warships of the Republic of Texas and the Republic of Yucatan (both of which had declared independence from Mexico) against warships of the Mexican Navy. It has the distinction of being the only time that sailing ships have defeated steamships in battle.
Military hovercrafts can be defeated by long nails, hammered through a plank of wood, buried in the sand. These nails rip the vulnerable underbelly airbags of the craft, thus making it unable to hover.
The Russian Antonov-2 is a large all metal Bi-plane designed between WWI and WWII as a transport and scout plane. Today several countries still use it in military service because it flies so slowly and so low to the ground that it evades radar. They are almost impossible to shoot down too, their sturdy construction means they can take a beating from AA batteries and still remain flying and its low and low flight altitude often means anti aircraft missiles will miss or steer themselves into the ground before they hit the An-2.
Taking the trope literally, lasers in real life do not make very effective weapons, due to prohibitive power requirements, range limitations due to the "blooming" effect caused by the atmosphere, and various other drawbacks. Basically, any laser weapon that can be built with modern technology will be outperformed by a more conventional weapon.
This only applies to lasers intended for causing physical damage to enemy targets, though. They are still quite effective in target guidance systems, gun sights, and for blinding enemies. They are also finding use in missile defense systems.