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Water plus heat equals steam. The world will be saved by steam!
"Imagine it. The Victorian Age accelerated. Starships and missiles fuelled by coal and driven by steam. Leaving history devastated in its wake."
Retro-style Speculative Fiction set in periods where steam power is king. Very often this will be in an Alternate Universe where the internal combustion engine never displaced the steam engine, and as a result all manner of cool steam-driven technologies have emerged, ranging from the plausible to Magitek with a Hollywood Science Hand Wave. Largely, Steampunk runs on Rule Of Cool. Sometimes combined with the work of Charles Babbage on mechanical computers to produce a kind of retro Cyber Punk set entirely in the Victorian era or a close analogue, minus the exploitation.
Steam is on the rise (At least by webnerd meters), more or less replacing the near-dead Cyber Punk culture. The fact that most Victorian fiction is on the public domain helps, too. The zeppelins don't hurt either.
A related concept is "clockpunk," which is set prior to the Industrial Revolution but is otherwise essentially the same, with intricate clockworks replacing steam power as the technology of choice. On the other end, steampunk scenarios may edge into Raygun Gothic territory.
Steampunk may be a modern reflection of the 1930s-40s trope of The Gay Nineties, an idealized version of the 1890s. The term "steampunk" was coined by K. W. Jeter to describe the speculative fiction stories in a Victorian setting that he, Tim Powers and James Blaylock were writing in the early 1980s.
The first works of steam punk were inspired by the same ethos as cyberpunk, hence the name. However, the name is more attached to the technology than to the ethos. As a consequence, steampunk can be bright, shining, cheerful, and upbeat, rather than "punk". Try not to think about it.
As an aside, many writers and fans now refer to the "shiny happy" version as "Victorian Fantasy" or "Victorian Futurism", to distinguish it from "true" punk-ethos steampunk. Particularly now that the steam and clockwork versions are increasingly becoming merged; and supernatural or paranormal tropes are more frequently included (the Encyclopedia of Fantasy favours "Gaslight Romance" for this). This is not exactly hurt by the optimism of much of the Victorian era (until it crashed into World War I).
As an interesting aside, note that any Victorian-era society which actually tried to create steampunk technology would soon find itself in SERIOUS trouble. The power requirements necessary to make real-world versions of steampunk devices (or at least Victorian-era versions of 20th century technology) would be enormous, and would soon exhaust all available supplies of coal and wood. A real steampunk society would have to either immediately transform into a fully modern society (with oil, gas, and nuclear power driving devices made of modern, lighter materials) or would quickly become, in all probability, a technological dead end.
If instead of industrial era technology, the setting has pre-industrial technology, see Clock Punk. If it includes internal combustion engines in place of steam, see Diesel Punk.
Examples:
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Anime and Manga
- Nadia The Secret Of Blue Water is, to this editor's knowledge, the earliest example of a steampunk anime series.
- Sakura Taisen
- Steam Detectives
- The technology of the I-Jin in Read Or Die was definitely Steam Punk.
- The feature-length anime Steamboy — pretty much required watching for any steampunk affectionado.
- Much of Studio Ghibli's work is like Steam Punk... without the punk. In particular, Miyazaki is incredibly fond of Zeppelins From Another World.
- Fullmetal Alchemist takes place in a world where alchemy developed into a practical science, and as a result, certain other technologies never caught on.
- Last Exile is a mixture of this and Diesel Punk, with the Guild leaning more to Crystal Spires and Togas.
- Several of the cities in Kino's Journey.
- The version of Professor Moriarty from Meitantei Holmes (US name Sherlock Hound) uses a variety of steam-powered contraptions. Some of them are fairly reasonable (a particularly large automobile, a steam-powered press for minting counterfeit coins), but others fall squarely into this (an airplane modeled on a Pterosaur or an amphibious paddle-boat with robotic arms).
Comic Books
- The Transformers comic miniseries Hearts of Steel was set in the 1800's with the giant robots turning into Steam Punk equivilents of their regular forms. It also had Mark Twain as a badass action hero who saves the town from a coal powered Ravage
- Atomic Robo has steampunk brainwashed cyborg supersoldier, and even more bizarrely a moving pyramid with steam powered robot mummies that is operated by a steam-based mechanical computer.
- The Chris Bachalo drawn series Steampunk featuring, and , a cyborg Action Girl version of Queen Victoria(!).
- The Amazing Screw-On Head and its Animated Adaptation.
- The 2000AD series Defoe and The Red Seas contain elements of this style, typically leaning towards the clockpunk variant, given the Restoration and Age of Piracy settings, respectively. Defoe actually include primitive automatons explicitly referred to as "Clock Punks", presumably in reference to the term.
- The Nemesis the Warlock storyline "The Gothic Empire" featured a far-future empire which modelled it's technology with a heavy steampunk aesthetic. We are introduced to a rebel faction known as the "Young Goths", who, inspired by mid-20th century television broadcasts, wish to remodel their culture along dieselpunk lines.
- The first two volumes of Alan Moore and Kevin O'Neil's League Of Extraordinary Gentlemen. (Later volumes are set in the 20th century).
- Bryan Talbot wrote and drew The Adventures Of Luther Arkwright in 1978 proving thats Steam Punk is Older Than They Think. Also the sequel Heart of Empire, and a seperate graphic novel called Grandville featuring a Steam Punk world inhabited by anthropomorphic animals.
Film
- The movie version of Wild Wild West was definite Steam Punk, though the show had relatively little outside of some examples of Clockpunk.
- The League Of Extraordinary Gentlemen, especially the film.
- The Hellboy films are full of Clock Punk:
- The first movie has a Russian mausoleum with clockwork deathtraps. One of the villains, Karl Ruprect Kroener, is a clockwork cyborg Nazi assassin.
- In Hellboy II: The Golden Army, there's Wink, an ogre with a chained clockwork Rocket Fist. And the eponymous army is made up of clockwork robots; even the crown that controls them fits together like clockwork.
- Hell, at the end of Golden Army, Hellboy and Prince Nuada fight on giant, moving cogs! Damn, does Guillermo del Toro kick ass or what? See Author Appeal.
- In the Casper feature film, the mansion's secret laboratory.
- Doc Brown's time-locomotive at the end of the Back to the Future trilogy: "It runs on steam!"
- The film Mutant Chronicles is firmly entrenched in the Steampunk genre, though it foregoes zeppelins in favour of flying trains. It actually looks more plausible than it sounds.
- Seriously? You guys forgot Van Helsing?
Literature
- Anti-Ice by Stephen Baxter technically isn't steampunk, but the discovery of an Applied Phlebotinum at the South Pole in 1870 has all the same effects. The book starts with the destruction of Sevastopol by a single anti-ice shell (ending the Crimean War) and includes a Jules Verne-like trip to the Moon.
- Queen Victoria's Bomb by Ronald W. Clark, about the invention of an atomic bomb a hundred years earlier. It has limited consequence however, as knowledge of the invention is suppressed by the Queen.
- William Gibson and Bruce Sterling's 1990 novel The Difference Engine, while not actually the first instance of Steam Punk, is credited with popularising the genre in the west.
- A Series Of Unfortunate Events often drifts into this territory.
- Theodore Judson's Fitzpatrick's War takes place in a steampunk future environment. It's later revealed that this is because a secret society set up a Star Wars Defense Grid in space to fry any electronic devices on the planet's surface with giant lasers.
- Jay Lake's novels Mainspring and Escapement (series as-yet unnamed) are set In A World where the "Watchmaker analogy" of Deism
is real in the most literal sense: the world is divided at the equator by an insurmountable wall that connects the Earth to the heavens with giant brass cogs. Instead of stars, you can see other planets' clockwork tracks. The Britain Empire retains all her Northern Hemisphere lands, including the Americas, the Victorian/Edwardian era protagonists have all sorts of interesting steampunk devices, including airships, and the Angel Gabriel is made of brass and cogs.
- China Mieville's works contain some elements, most notably Perdido Street Station and The Scar.
- L.E. Modessitt's Recluce saga flirts with the genre. It never quite gets there, however; the leadership of the titular nation deliberately withholds the steam-based technology from general knowledge in an effort to preserve the status quo. But that doesn't stop things from getting out of hand in The Death of Chaos entry in the series.
- Michael Moorcock's The Warlord of the Air was an early example of this trope.
- Since the series revolves so much around time, it's fitting that Garth Nix's Keys to the Kingdom series features a lot of clockpunk-esque technology when inside the House.
- S.M. Peters's Whitechapel Gods has a Steam Punk god, in addition to a clockwork counterpart, both of them with their own armies of coal-driven and clockwork soldiers, respectively. This particular novel draws heavily on the "punk" park of Steam Punk; it's not a happy place.
- The His Dark Materials series by Philip Pullman includes steampunk elements.
- Philip Reeve's Hungry City Chronicles are YA examples.
- Doctor Grordbort's Contrapulatronic Dingus Directory
is a stimulating compendium of Cool But Inefficient destructive devices, electro-motive engines and health-enhancement machines for all enthusiasts of the genre known as "steam-punk", plus those gentlemen of leisure who feel that their masculinity would be grossly enhanced by the acquisition of an Exterminator of Prodigious Dimensions.
- Jules Verne's 20,000 Leagues Under the Sea set in Victorian times and featuring a technologically advanced submarine, would qualify if not for the minor detail that the book was written during the Victorian era.
- The Court of The Air by Stephen Hunt is this with added elements of Libertarian beliefs as is The Kingdom Beyond the Waves, a semi-sequel set in the same universe a few years later and featuring some of the characters of the first book in larger or smaller roles..
- The Affinity Bridge
is a self-styled Steam Punk detective story heavily involving, amongst other things, airships, something of a plucky sidekick and revenants. However, it is a surprisingly good example of genre fiction, although Your Mileage May Vary.
- This Troper has a children's book entitled The Great Kettles, though it's more clockpunk combined with ultra-fantastical machinery that might be considered steampunk.
Live Action TV
- The Adventures Of Brisco County Jr was borderline Steam Punk.
- Richard Dean Anderson's series Legend had a single genius inventor character that created all manner of steampunk gear, but the world at large didn't have it.
- The Secret Adventures of Jules Verne is a Steam Punk series on the Sci-Fi Channel set in the Victorian era.
- The Wild Wild West (but less so than the movie). It had a steam powered tank, and at least two instances of steam powered robots being used by Dr. Loveless and other Mad Scientists on the show.
- Doctor Who. The Christmas special episode "The Next Doctor" (set in 1851) had elements of this, including a hundred-foot high steampunk Cyber-King.
- Voyagers! had a cool steampunk vibe to it.
Music
- The band Abney Park's whole image is based on steampunk, more now than it used to be. Worth noting that part of their image involves their own Cool Airship.
- Vernian Process has some rather close ties to the movement as well.
- Doctor Steel plays rather heavily into the Mad Scientist end of the genre.
- The Clockwork Quartet
are entirely based around steampunk, have a steampunk synthesiser, dress in steampunk clothing, and one member has a business on the side selling little clockwork devices.
New Media
Tabletop Games
- The Iron Kingdoms RPG published by Privateer press is built on Steampunk. Steampunk and awesome.
- Also by Privateer press, tabletop wargame Warmachine is also heavily based on steampunk tropes; with substantial magic and supernatural elements added in.
- The Role Playing Game Space1889 (''Space: 1889''
), as well as the even obscurer licensed audio dramas based on it.
- The Role Playing Game game Mutant Chronicles (along with it's tie-ins, collectible card game Doom Trooper, battle game War Zone and even the 2008 feature film
), although takes place somewhere in XXVIII century, is actually a Steampunk, as the Mutants and Dark Symmetry (a kind of evil power field) rendered all electronic devices unreliable and therefore practically unusable, so humanity was forced to rely on steam-powered ones. This was averted in later editions of War Zone, where the universe turned more to Diesel Punk and Cybertronic remained straight Cyberpunk.
- Warhammer's Dwarves and Chaos Dwarves have loads of Steampunk contraptions, including a chopper and for one character, body armour which helps him move.
- The Exalted splat of The Autocthonians (or the Alchemicals) are heroes of a clockwork world who are LITERALLY implanted with steam (and other weird materials) powered devices that make them more effective as hero figures.
- The D20 roleplaying game Etherscope is set in a victorian, steampunk world complete with the usual paraphernalia. The main difference being the existence of the titular 'etherscope' which allows for the creation of computer like mechanisms amongst other things...
- While Dungeons And Dragons is generally a High Fantasy RPG, Gnomes tend to border on, or full-out jump into, Steampunk. The Spelljammer setting in particular uses this, where Gnomes even have "rocket ships."
- 3.5 even features several Prestige Classes made for Gnomes which feature them as Steampunk or Clockpunk mad scientists.
- GURPS 3rd Edition had a Steampunk sourcebook, which included various Steampunk devices, details of Victoriana, and contained three Steampunk settings: Etheria (Planetary Romance); Iron ("conventional" dystopian steampunk) and Qabala (a weird variant, essentially "Golempunk"). This was followed by Steam-Tech, with further gadgets including an automaton detective (which was not intended to resemble Mr Holmes of Baker Street in any way). In GURPS Tech Level terms, Steampunk is considered TL5+1 (that is, as far advanced as TL6, but different).
Theater
- Wicked: The Musical has the Clock of the Time Dragon, which is part Steampunk and part Clock Punk; the Japanese version cranked it up to ten on the Steampunk scale.
Theme Parks
- Following the 198-something revamp of Disneyland California, Tomorrowland was whole-heartedly turned into this, described as something "straight out of Jules Verne's works".
Video Games
- MMORPG example: In City Of Heroes, one of the most dangerous and tricky archvillains around is "Nemesis, the Prussian Prince of Automation", sometimes referred to as the Brass Prince. He uses Steampunk technology that easily matches and even surpasses most of the sleek sci-fi technology of the universe, right down to his personal, steam-powered battlesuit. Oh, and how 'bout a steam-powered cybernetic implant?
- On the player side, there's some pretty funky steampunk costume pieces. They sadly lack boots in the set, but the Piston Boots fit very well. (no pun intended)
- As a new development, the new Going Rogue expansion includes a Praetorian group of heroes in steampunk inspired garb fighting against the tyranny of Tyrant's empire. Their design highly resembles a heroic, steampunk version of the Primal Earth Freakshow villain group.
- The PC game Syberia and it's sequel were full of Steam Punk.
- The RPG Arcanum: Of Steamworks and Magick Obscura features an unusual take on the concept. It is set in a stereotypical High Fantasy world featuring humans, elves, dwarves, gnomes, halflings, ogres, orcs, various crossbreeds between them and other such trappings of Tolkien-esque fantasy. The twist is that an industrial revolution began in this world called Arcanum circa 60 years earlier, with the result being that most of the main cities of the world are at at steampunkish version of late 19th century industrialised societies level of technology. This means that railroads, pneumatic tube subways, telegraphs, gnomish capitalists, orcs as mistreated factory workers and other fantasy-ish twists on concepts taken from steampunk or history are present. A prominent theme is the conflict between Magic and Technology, where Magic is based on the caster subverting the usual laws of physics through willpower and the new-fangled Technology is based around exploiting the laws of physics to achieve a desired result, thus actually strengthening the laws of physics around machinery. The net result is that having a magic user present can cause a machine to malfunction, and a complex machine can in turn cause magic to fail in a certain radius around it.
- The Thief game series has a mix of steampunk and clockpunk, especially in the second game with the Mechanist technology.
- Okage: Shadow King has Madril, an entire town devoted to Clock Punk.
- Final Fantasy constantly cycles between this, Cyber Punk, clockpunk and pretty much every Punk in the book.
- Most notably, Final Fantasy V has the Ronka Ruins, a ruin full of Forgotten Technology that serves as a cross between Steampunk and the Eternal Engine.
- Even moreso is Final Fantasy VI, set as it is in the middle of a second industrial revolution. Especially the kingdom of Figaro, what with having a submersible castle that runs on steam and gears. And a King with all manner of gadgets, up to and including an Automatic Crossbow.
- In Final Fantasy IX, airships and other heavy machinery are mostly run by the Mist, a strange natural resource with magical properties that is later discovered to be the condensed souls of dead people. Halfway through the game, the heroes slay the monster who was capturing these souls and as a consequence, all long-distance travel halts due to the main source of power vanishing. A benevolent engineer named Cid, however, drives a breakthrough by building a steam-powered airship which the heroes can use to their advantage.
- The Temen-ni-Gru tower in Devil May Cry 3 has elevators and monorail trams, amongst other things, powered by clockpunk. Even complete with power shortages.
- Morrowind had a vanished race of dwarves who used steampunk technology. Their clockwork robots and steam-powered cities still repaired themselves hundreds of years after the dwarves misused the gigantic heart of a dead god, and caused their entire race to wink out of existence.
- Steambot Chronicles (Bumpy Trot in Japan) utilizes steam-powered robots for just about everything (except flying, because most Trotmobiles can't fly).
- Shining Force and its sequel, Shining Force II, featured steam-powered armor, ships, and robots.
- Almost all technology in the "present" in Dark Cloud 2 is steampunk. Even the weapons.
- This is the whole PREMISE of the new MMORPG Neo Steam.
- The Goblins and Gnomes of the Warcraft series are steam punk fanatics, each trying to outdo the other with technological prowess.
- The Vinci faction in RTS Rise Of Legends are an example of clockpunk that creep into steampunk as they ramp up their technology tree - notably in the Steam Cannon, Steam Tank, Steam Fortress, and, eventually, a giant spider-crab robot known as the Land Leviathan.
- The scrolling shooter video game Steel Empire.
- The excellent flash game Dirk Valentine and the Fortress of Steam
. As you'd guess from the title, the game practically runs on Steampunk.
- The Wild Arms JRPG series combines this with The Western and Scavenger World.
- The RPG Thousand Arms.
- Not quite Steampunk, but most players of Dwarf Fortress make heavy use of water, magma and mechanical power to perform functions in their fortresses. It's even possible to build water or magma-based computers.
- Fable 2 is loaded to the brim with the Clockpunk variation, with clockwork mechanisms used to permit semiautomatic rifles, intricate automatic locks, and other such things in an otherwise very 18th century setting.
- The Skytown area in Metroid Prime 3: Corruption is very steampunk-inspired (complete with enemies like Tinbots and Steam Lords), following in the footsteps of the cyberpunk-inspired Sanctuary Fortress area in Metroid Prime 2: Echoes.
- The first four Myst games fall into this category, since they take place in the early 1800's, and Atrus' technology, though not always using steam, is at least steampunk-inspired. Myst V and Uru take place in the present day, but ancient D'ni technology continues this tradition.
- The Northmen faction in ParaWorld make use of some Steampunk devices. While a steam battleship would probably not fit the trope (they existed in real life), steam tanks are more fitting for the trope.
- This is Hand Waved by the fact that the parallel world lacks electricity.
- While the overall series would be classified as cyberpunk or postcyberpunk, the .Hack//G.U. games feature some steampunk technology (for example, the steam bikes).
- The "passively multiplayer online game" known at the moment as The Nethernet
(previously PMOG), is based on the concept of the internet as a battleground between order and chaos, and has quite a Steam Punk/Clock Punk flavour, with part of the arsenal available to players including a "mechanical watchdog" for guarding websites and more besides, despite the somewhat cartoony illustration style and Applied Phlebotinum heavy tools which some classes have.
- The Summon Night series mixes medieval Europe with railroads, modern factories, along with other things, resulting in Steam Punk.
- Ratchet And Clank Verse - especially current-gen installments - includes visual themes not unlike Steampunk. All the futuristic machinery is pretty shiny,but rough around the edges. Newly-released Crack In Time is a prominent example.
- Dark Watch
- The Legend Of Zelda series may slowly be drifting away from the standard Medieval European Fantasy or Ocean Punk setting and towards this, with the inclusion of steam technologies in Phantom Hourglass and the upcoming Spirit Tracks.
Webcomics
- Girl Genius — though its creators would rather you call it "Gaslamp Fantasy", as it has as much "luminiferous aether" and "elan vital" as it does steam, and the closest thing it has to "punks" are those gooftastic Jaegermonsters. What it does have is Mad Science. Which rules the world. Badly. From there, the rule is anything goes, as long as some geeky Mad Scientist might possibly consider it Cool, Funny or Awesome enough. Seen to date are elaborate clockwork robots, Humongous Mecha, Zeppelins From Another World, Frankenstein Monsters, Time Travel, and of course, hand held Death Rays.
- Broken Space
features cars, starships, and buildings powered by equal parts Steampunk boilers, Clock Punk gears, and Magitek glyphs.
- The titular Freakangels rely a lot on steam and Clock Punk devices in their post-apocalyptic London. Why coal is easier to locate than gasoline hasn't been explained yet.
- Britain isn't known for it's oil reserves but has plenty of peat and coal.
- The Thrilling Adventures of Lovelace and Babbage
is set in an alternate universe where Real Life programming pioneers Ada Lovelace and Charles Babbage successfully created the computer in Victorian Britain. They Fight Crime.
Western Animation
- In Avatar The Last Airbender, the Fire Nation boasts Industrial-Age innovations, such as trains and tanks powered by coal, steam, and firebending. Most of these were commissioned by extorting an expatriate Earth Kingdom inventor, the Mechanist, who dwells within a sanctuary maintained by steam-operated mechanisms and whose prize invention is a large, sophisticated steam-powered telescope. This is unsurprising, since Ghibli's works were one of the things that influenced Avatar's creators. The show got really Steam Punk-y in season two, where a colossal drilling machine was introduced. Then in the third there were jet skis, and a previously introduced balloon became zeppelins. Indeed, the original concept set the series in a futuristic environment, but the idea was scrapped in favor of an ancient feel. Nonetheless, some technology was preserved.
- The villain Mechanicles' shtick in the Aladdin TV show. Improbable-to-impossible mechanical creations of all shapes and sizes. However, they were usually Clock Punk rather than steam-based.
- The Mysterious Geographic Explorations of Jasper Morello has steam and mechanical zeppelins, and is animated as though it were shadow puppets and a light box.
- Atlantis The Lost Empire has some aspects of Steampunk in the beginning, considering that in 1914 the characters travel to Atlantis in a submarine so technologically advanced at least in design and features that it hasn't been made 95 years on. Oh, and the giant drill truck.
- Flapjack has some of this, in the form of two inventor brothers.
- Transformers Cybertron gives us Vector Prime, a clockpunk example.
Web Original
Cosplay
- The crews of the HMS Chronabelle
and HMS Amaranth (led by Captains Mouse and Vincent M. Dantes , respectively) are but two of the ragtag, improvised, and frighteningly competent collections of dirigible aviators sailing the skies between their hometowns and conventions. They have their own stories, and they're telling them. And they're nothing like the only ones.
Truth in Television
Close Truth in Television
Other
- There are some brilliant fan-created SteamPunk lego
models out there.
- Many of Leonardo Da Vinci's designs were clockpunk or steampunk. Among his designs were calculators, helicopters, tanks, and even a robot terminator.
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