Video Game / Pro Pinball: Fantastic Journey

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From his Mysterious Island,
General Yagov is holding the world to ransom.
If his demands aren’t met he will launch a
rocket to destroy the Moon, wreaking havoc and disaster
on a scale never before seen.

Unfortunately
nobody is able to penetrate the bizarre shield
which protects the Island.
Nobody that is, but Professor Steam!
By building four amazing steam powered contraptions,
and going on four fantastic adventures he can collect
four special crystals which will form a device
that will penetrate the shield!

Only you
can help the Professor
to build the contraptions, collect the crystals,
penetrate the shield, stop the General and
save the World!

Pro Pinball: Fantastic Journey is the fourth pinball game in Cunning Developments' Pro Pinball series. It was released in 1999 for Microsoft Windows PCs, Apple Macintosh computers, and the PlayStation, and was also available for the Sega Dreamcast as part of "Pro Pinball Trilogy".

The game takes place in Victorian Britain, where the evil General Yagov is threatening to destroy the Moon, and only the intrepid Professor Steam (and his player assistant) can stop him. Collect the parts to build four amazing Contraptions, then tunnel to the Earth's core, journey to the ocean depths, fly through the tallest mountains, and sail the Amazon. Fend off various creatures including a giant Octopus and a fire-breathing dinosaur, gather four special Crystals, then penetrate the shield protecting the General's Mysterious Island and foil his schemes!

Pinball buffs tend to have mixed feelings about Fantastic Journey. On the plus side, the game engine is the best in the series, with highly-detailed graphics and an even more refined physics engine. On the other hand, the playfield and rules are a little sparse compared to earlier Pro Pinball titles, and the high difficulty curve makes it a challenge for even the best players.

Not to be confused with the Parodius game, or the 1977 television series.


"Ah, nice to meet you!"

  • The Amazon: The setting for the Boat Adventure.
  • Anti-Frustration Features: Super Magnosave and Super Ball Rescue. When combined, you're essentially immune to outlane drains.
    • During any multiball mode (Steam/Fast Frenzy/Mystery), the Steam during an Adventure never decreases.
  • Artistic License – Paleontology: Fire-breathing dinosaurs, enough said.
  • Beneath the Earth: The Drill Adventure is a journey to the Center of the Earth.
  • Bigfoot, Sasquatch and Yeti: A Yeti can be found in the mountains of the Airship Adventure.
  • Big "NO!": Invoked by the General when you beat the Space Adventure.
  • Cap: The Steam Frenzy Jackpot caps at 100 million points.
    • Bonus X caps at 10x. Further completion of the Bonus X rollovers awards 2 million, and the first time lights an Extra Ball.
  • Checkpoint Starvation: Failing to complete the Island Adventure sends you back to collecting the four crystals all over again. Fortunately, you don't have to rebuild the contraptions.
  • Combo: Only one official sequence, started by hitting the two targets along the Right Ramp. Shoot the Right Ramp to loop all the way around (the other way just lights Double Sequence at the Orbit), then Left Ramp, then Right Orbit, then Left Orbit, and finally, the MagnoGrab.
  • Cool Airship: You must build one to go on the Airship Adventure.
  • Deflector Shield: Yagov's Island has one surrounding it. Who knows how it is powered, and apparently the four crystal fragments are supposed to penetrate it.
    Yagov: "My shield is IMPENETRABLE! HAHAHAHAHAHAHAHA!"
  • Detonation Moon: This is General Yagov's threat.
  • Difficulty Levels: Each of the five difficulty levels — ranging from Extra Easy to Extra Hard — presents its own rule changes and complexities.
  • Disney Villain Death: At the end of the Space Adventure, Professor Steam fires the weapon from his own rocket towards Yagov, causing his rocket to go off course and miss the Moon, hurtling towards the Sun.
    Professor Steam: "Farewell, General!"
  • Drill Tank: This is one of the Professor's four Contraptions.
  • Easter Egg: A hidden message is hidden somewhere in the Operator Menu.
    General Yagov: "This game is dedicated to Mr. H. We miss you."
  • Everything's Better with Cows: The Cow Jackpot during Steam Frenzy. After collecting a single or Double Jackpot, light another Jackpot, but shoot the Lock at the left orbit instead.
  • Evil Laugh: General Yagov does this often throughout the game.
  • Giant Octopus: There's one at the bottom of the Deepest Ocean on the Submarine Adventure.
  • Island Base/Island of Mystery: General Yagov's headquarters is a base on the Mysterious Island.
  • It Has Only Just Begun: General Yagov after completing the Island Adventure. He continues his plan to destroy the moon at the last second.
  • My God, What Have I Done?: Invoked by the Professor when you lose to General Yagov.
  • Non-Fatal Explosions: Raising the steam pressure high enough to Blow the Boiler rewards the player with more points.
  • Plot Coupon: The four crystals.
  • Prepare to Die / Tonight, Someone Dies: The General says this during the Attract Mode after his Evil Laugh...sometimes.
  • Reptiles Are Abhorrent: A Giant Anaconda awaits in the Amazon Boat Adventure.
  • Science Hero: Professor Steam.
  • Shout-Out: The game is one big love letter to Jules Verne and his adventure stories.
    • Somehow this game feels a lot like Williams' Junk Yard, when the player is tasked with collecting contraption parts and going on different adventures.
    • This isn't the first pinball game to have a General Yagov as the primary antagonist. Even his mannerisms are the same, minus the hamminess of the original.
    • Collecting 4 crystal fragments to prevent a certain danger. Sound familiar?
  • Skill Shot: Shoot the random flashing drop target after launching the ball for bonus points and to immediately spell GATHER.
  • Spelling Bonus: L-U-C-K enables a random award and the MagnoGrab, while G-A-T-H-E-R enables the ball rescue and Mango-Save, starts an Ultra Round, and either spots a Contraption Component or advances the current Adventure (as long as steam is still available).
    • Drop Challenge: Spell G-A-T-H-E-R in that order to light an Extra Ball.
  • Steampunk: In addition to Professor Steam's various contraptions, the playfield features are also rendered in a Steampunk fashion, with heavy use of brass.
  • Stuff Blowing Up: Seen by completing "Blow the Boiler," progressing through the various adventures, and finishing Island Adventure.
  • This Cannot Be!: Invoked by General Yagov when you beat the Island Adventure.
  • Timed Mission: Many of the modes feature this.
    • Subverted on some of the adventures; the spinner would need to be shot to add steam to the boiler in order to continue the adventure. Or else: there's nothing to shoot for to continue if it runs out.
  • Victorian Britain
  • Video Mode: Shoot the meteors and collect the small crystals.
  • Wizard Mode: Four of them.
    • One is Mystery, earned by completing all of the surrounding modes at the scoop.
      It's a mystery...so just guess!
    • Sub-Wizard Mode #1: Island Adventure, by collecting all four crystal fragments. Good luck completing it in two minutes. Progressive add-a-ball multiball, with up to 4 balls, can potentially help.
    • Sub-Wizard Mode #2: Space Adventure. Thankfully you have as much time as you need to build the final contraption: the rocket. Launch your rocket, go for the spinner to chase down Yagov, and make his rocket go off course. Good luck catching up to him in less than two minutes.
      • Victory Frenzy. 6-ball Fast Frenzy, with Super Jackpots replacing the regular Jackpots.


Shoot Spinner to Continue Adventure
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