Junk Yard is a 1997note though prototypes were around in December of 1996pinball machine made by Williams Electronics. It was designed by Barry Oursler and Dwight Sullivan, while Paul Barker and Pat McMahon provided the art. Unsurprisingly, it takes place in a junkyard, where you collect trash to build a flying jalopy to ultimately head into space and fight Crazy Bob. Along the way, you'll make a toaster gun so you can save the girl from the Angry Guard Dog, take a ride on the Magic Bus, and hop for a spin in the Time Machine to start a mode from an earlier Williams title.Yeah, it's that kind of game.Junk Yard was the final pinball game from veteran Williams designer Barry Oursler. He was laid off early in the project, leaving Dwight Sullivan to complete the game. The table is available as part of Season 3 of The Pinball Arcade.
The Junk Yard pinball demonstrates the following tropes:
Homemade Inventions: You collect junk in order to build machines that let you go on Adventures, culminating with a flying jalopy used to battle Crazy Bob in space. You can also use a Toast Gun on Spike to earn more points in the Video Mode.
Power Up Letdown: Assembling the Toaster Gun changes the Video Mode from running away from Spike to attacking him with the Toaster Gun. The mini-game where you run away from Spike is not only easier, it yields more points. Hence, assembling the Toaster Gun actually hurts your overall score.
Also, when you run from Spike, your character says "Nice doggie... maybe I got a Milk-Bone...", with the voice even bearing some resemblance to that of actor Rick Moranis. Moranis' character Louis Tully says the same thing when he first sees a... erm... dog in his apartment in Ghostbusters.