You Be The Judge!
"Judge Dredd: Pinball with an Attitude!"
is a licensed pinball machine
based on the popular 2000 AD comic book character
. Designed by John Trudeau
, it was released by Williams Electronics
under the Bally label in 1993.
In the year 2116, crime and chaos runs rampant through Mega-City One. The dips and the gumps are preying on the chumps, the heisters and joy poppers are shooting up the streets, and it's up to the player as Judge Dredd to rein in the drokkbuckets and keep the civos in line. But being a slab jock isn't just busting perps and fighting off trogs — there are suspects to shadow, crime scenes to clear, and runaway battle tanks to obliterate. Whip around the playfield on the Mega-City Super Highway, attack the Sniper Tower and hit the Subway, but watch out for Deadworld, because that's where the Dark Judges are waiting...
In addition to playing regular pinball, Judge Dredd
is notable for featuring "Supergame" — for an extra credit, players would get an expanded set of rules, additional two-ball multiball modes, and a chance for a 100 million point shot. Unsurprisingly, this pinball table was popular in Europe, but less so North America. For squeamish audiences, option controls allow operators to tone down the more graphic elements.
The Judge Dredd pinball demonstrates the following tropes:
- Action Girl: Judge Anderson.
- Alternate Universe: Deadworld.
- Anti-Hero: Dredd, of course.
- Big Blackout: The "Black Out" mode.
- Black Comedy: Lots, especially in the display animations.
- Bolt of Divine Retribution: Pressing the red button at the end of "Safe Cracker" will cause a bolt of lighting to zap the safecracker.
- Character Title
- Disproportionate Retribution: Some of the crime scenes' sentences come off like this.
Display: One Year for Flatulism
- One of the modes involves shooting a bad Elvis impersonator.
- Earth-Shattering Kaboom: The fourth Supergame mode has the player destroying Deadworld.
- Executive Meddling: According to John Trudeau, the Dredd pinball was supposed to store locked pinballs in a ring rotating around Deadworld, then use the robot arm to release them at the start of multiball. Unfortunately, Williams' German distributor refused to carry the game with that feature, due to a (perceived) potential for failure with it. The game was therefore redesigned so the first two locks are registered, and the third/last ball gets diverted to Deadworld for the start of multiball.
- However, mods for the game have shown up that work perfectly.
- Four Is Death: The Dark Judges — Judge Mortis, Judge Fire, Judge Fear, and Judge Death.
- Future Slang: Wouldn't be Judge Dredd without it.
- Going Critical: The "Meltdown" mode.
- Great Escape: The "Jailbreak" Supergame mode.
- Going Postal: The bomber.
Anita Mann: "A disgruntled postal worker has been seen building bombs."
- Heavy Sleeper: The safecracker, who stays asleep even with machine-gun fire and a tank destroying the room he's in.
- Hot Pursuit: "Pursuit". See Video Mode below.
- I Can See My House from Here: Said word-for-word as the sniper plummets down in the "Sniper Tower" mode.
- Lantern Jaw of Justice
- Ludicrous Gibs: Completing the "Sniper" mode results in the gunman falling from the tower and splattering all over a wire fence.
- Mad Bomber: One of the Supergame modes requires climbing the Sniper Tower to stop a bomber.
- Mega City
- Mythology Gag: Mostly to Creature from the Black Lagoon:
- During the Traffic Jam Supergame mode, you get to hear the MOVE YOUR CAR!!! quote upon collecting a jackpot.
- The "Safe Cracker" mode is inspired my the MYC mode as well, in both scoring and humor.
- The criminal arrested for 35 years for arms dealing is the girl getting kissed from the game.
- The criminal arrested for 15 years for auto theft is the snackbar operator from the game.
- Never Mess with Granny: The match sequence has a shotgun-welding granny retaliating against drive-by shooters.
- Punny Name: Anita Mann (I need a man), host of the Supergame event.
- The Peeping Tom: Occurs during "Stake Out", with Dredd watching an amorous couple.
Dredd: "I wonder what's going on there..."
- Sniper Duel: The "Sniper" mode.
- Spelling Bonus: J-U-D-G-E lights the multiball lock.
- Skill Shot: Shoot the right outer orbit immediately after launch.
Dredd: "Great shot."
- Stillborn Franchise: The "Supergame" concept, which started and ended with this table.
- The Stakeout: One of the modes.
- Timed Mission: The various "Chain Link" modes, most of which must be completed in 20 seconds.
- Unlockable Content: The Supergame.
"My name is Anita Mann and this is Supergame!"
- Urine Trouble: After finishing the "Sniper" mode, press the red button and a dog will urinate on the sniper's remains.
- Vice City: Mega-City One.
- Video Mode: "Pursuit", which features Dredd chasing a speeding car as it swerves down the road. Unlike most Video Modes, this is played with the pinball playfield — shooting the ramps will fire a missile at the car, so proper timing is needed to actually hit it.
- Wizard Mode: The Ultimate Challenge, which is activated either by collecting the four Death Judges' jackpots during multiball, or completing all of the modes. This starts a four- or six-ball multiball with all the Crime scenes lit for 10 million points.
- Your Head Asplode: The "Traffic Jam" Supergame mode ends with one driver throwing an axe at the other, causing the victim's brains to splatter.
Dredd: "Say goodnight, punk!"